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Unit Lessons

Unit Lessons
Quick Response (QR)
codes

Augmented Reality (AR)

QR and AR + Apps
Mash-ups

Scratch Programming

Essential Knowledge/Concepts
Quick Response (QR) codes are a type of barcodes
that link the physical world to the digital universe.

Augmented Reality (AR) enriches our interaction with


common physical objects by blending them with
digital content.

A variety of mobile device applications can be


creatively combined with QR codes and/or AR to
produce specific digital content.

A building-block type of programming language such


as Scratch allows us to program a variety of digital
creations through visual problem solving.

Skills
Identifying QR codes
Comparing types of barcodes
Categorizing digital content of QR codes
Locating online sources
Following procedures
Demonstrating the use of mobile device
scanner apps
Designing QR codes
Creating QR code posters
Testing QR codes
Describing AR examples
Differentiating, comparing AR and QR codes
Following procedures
Demonstrating the use of mobile device
scanner apps
Drawing, storyboarding
Editing videos
Testing AR trigger images
Constructing AR posters
Selecting appropriate apps
Matching and combining apps
Organizing a work flow
Following procedures
Demonstrating the use of mobile device apps
and techniques
Manipulating apps
Drawing, storyboarding
Editing video and other digital contents
Constructing, assembling QR/AR posters
Testing QR/AR posters
Identifying script blocks and functions
Following procedures
Ordering, organizing and combining script
blocks
Using logical sequences

Scratch + Makey Makey


Kits

Design Cycle Stage 1:


Inquiring & Analysing

Makey Makey is an innovative type of circuit board


that allows us to connect common objects to
computer programs and turn them into physically
interactive inventions.

Careful investigation of the problem and analysis of


existing products/solutions help us design purposeful
creations.

Design Cycle Stage 2:


Developing Ideas

An effective design specification guides us in


determining the specific features we want to see in
the intended product/solution.

Design Cycle Stage 3:


Creating the Solution

Planning the procedure and using appropriate


materials and tools help us efficiently create the
intended product/solution.

Solving technical glitches


Analyzing script blocks
Combining script blocks
Drawing/Sketching interface
Inferring, predicting results
Testing scripts
Designing the Scratch interface and physical
interface
Collaborating with group members
Coding and analyzing the script
Following procedures
Ordering, organizing and combining script
blocks
Using logical sequences
Solving technical glitches
Analyzing script blocks
Combining script blocks
Drawing
Creating prototypes
Inferring, predicting results
Testing scripts and physical interface
Identifying the problem and target
audience/clients/users
Formulating research questions
Selecting a variety of appropriate sources of
information
Citing sources of information
Assessing existing products/solutions
Writing a design brief
Listing the design specification
Drawing a range of feasible design sketches
Labeling and annotating designs
Evaluating designs
Justifying final choice of design
Outlining the steps in the procedure
Selecting appropriate available materials and
tools
Creating a work plan/schedule
Utilizing appropriate materials and tools

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Design Cycle Stage 4:


Evaluating

Project Exhibit

Evaluating the product/solution against the design


specification helps us appropriately identify areas for
improvement.

Product and process are both important in presenting


our final work.

Justifying changes made to the plan


Creating and analyzing evaluation surveys
Conducting peer/audience/user evaluation
Designing methods for product testing
Evaluating product/solution against design
specification
Explaining the impact of the project
Suggesting ways for improvement
Organizing materials for presentation
Synthesizing project information
Creating and analyzing survey feedback
forms
Communicating with target audience

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