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June 2015
Introduction
Learning
Outcomes
Lesson Plan
Appropriate for Grades
Students Will Be Able To:
Key Concepts
Focus Questions
When we play video games, we can become quickly
consumed by the graphics, images, music and
characters that games provide. However, it is
important to ensure that we do not become passive
viewers or players. When this happens we miss out
on some of the critical questions, stereotypes and
messages that are present within game play. As a
result, it is imperative to create a distance between
the game and game player. Below are some
questions that can help encourage critical analysis
of This War of Mine. While we are asking these
questions in regards to a particular video game,
they can also be adapted for use with other games,
and other mediums that are not considered video
games.
You will be split into groups of 3 prior to playing
the game. Throughout the course of the lesson,
there will be three stages (pre-play, during play
and after play). During each stage we will break
into our designated groups to discuss the following
questions below. Have one member of your group
either write or record your answers. At each stage
rotate who is the scribe/recorder so that you may
all have a turn.
Pre-play
During Play
What is your mission? How will you accomplish your mission? What actions are you
willing to take to accomplish it?
Describe the setting of the game. Where and when does it take place? Is the game
realistic? Does the game connect to any real-world locations, people, events or
culture? If yes, are you interested in learning more about these topics?
If the game is based on actual events/people should the game makers be responsible
for ensuring historical accuracy? Why or why not?
How did you feel after making a difficult decision? Did you make any choices that
might be considered morally or ethically wrong? If yes, how did you justify your
decision?
What roles are taken by men or females? Does the game highlight gender
stereotypes? If yes, what stereotypes are present?
Is there a hero within the game? If so, what kind of qualities do they have? What
makes them happy? What makes them sad?
Are the characters relatable? Why or why not?
Cause - Effect Chart
(Fill out during your game play)
En cou n ter
Op tio ns
D ecis ion
Ou tc ome
After Play
#warisnotachoice
(This War of Mine, 2014).
What is the focus/purpose of the information you find? What information or news reports can you
find that provides detailed accounts of civilians? Are these accounts reliable?
What are the common characteristics of the civilians that are covered or talked about?
What information is included? What is left out? Who is left out? How do you think someone can
have their story told? Why do you think this is?
After compiling your research, analyzing and coming to a conclusion about the information
presented you are required to create a digital story of the voices that are often forgotten or
neglected in media. While creating your story, be sure to include the seven essentials for digital
storytelling, while also conveying the truth and power of their stories. If you need a refresher on
these elements, watch this YouTube video. (http://bit.ly/1Kjv4lD)
The following are tools that you can use to
create your digital story:
Animoto (http://bit.ly/1LDmm3Q)
Slidestory (http://apple.co/1Kjvvwq)
Storybird (https://storybird.com)
Prezi (https://prezi.com)
After viewing your video and the videos of your classmates answer the following questions
individually:
1. What element or technique made certain stories more captivating or appealing? Why do
you think this is?
2. Do you think the stories of the civilians were accurately portrayed?
3. What is the difference between the media information stories you read and the narrative
stories? Both revealed the same information, but were presented in different ways. Which
one did you prefer and why?
4. When is it appropriate to use narrative or personal experiences in media?
Conclusion
We live in a world where a single
tweet can lead to a modern-day witch
hunt of a persons life, career,
character, and worth; where one
mistake can haunt you. As our world
becomes more linked, we see global
changes being spurred on by (not
caused but accelerated) social media,
as seen in the Egyptian Revolution of
2011.(Boyd, 2011) It is important to
remember that even a single person
haring a selfie can manipulate what
they share and communicate. It is
now easier for civilians to share their
stories but can we take stories shared
as absolute truth? What tweets might
the civilians of the game produce?
What might the news media show?
How does the civilian deal with life
trying to survive and the
consequences of decisions made? All
of these questions are a part of, This
War of Mine, causing us to reflect on
our morality in times of survival and
the far-reaching consequences we
didnt necessarily know existed.
ABC News. (2013, April 16). Boston Marathon Explosion Video: Two Bombs Near Finish Line. [Video File]. Retrieved from
https://www.youtube.com/watch?v=dupw2pH3oes
AustralianTVFan. (2013, April 16). Boston Marathon bombings 9 News Qld Australia. [Video File]. Retrieved from
https://www.youtube.com/watch?v=R-tcwBH7Uxs
Blake, H. (2013). War reporting and the rise of citizen journalism. Security in transition. Retrieved from
http://www.securityintransition.org/commentaries/war-reporting-and-the-rise-of-citizen-journalism/
Boyd, E. (2011, January 31). How Social Media Accelerated the Uprising in Egypt. Retrieved June 29, 2015, from
http://www.fastcompany.com/1722492/how-social-media-accelerated-uprising-egypt
Bulkley, K. (2012). The rise of citizen journalism. The Guardian. Retrieved from http://www.theguardian.com/media/2012/jun/11/rise-of-citizenjournalism
Game Spot. (2014, October 30). This War of Mine - Gameplay Trailer. [Video File]. Retrieved from
https://www.youtube.com/watch?v=BALBUyoTxQM
GlobalBreakingNews. (2013, April 15). Amateaur footage Boston bomb attack. [Video File]. Retrieved from
https://www.youtube.com/watch?v=QxBoTNb6duo
Iwancio, P. (2010, April 22). 7 Elements in 4 Minutes. [Video File]. Retrieved from https://www.youtube.com/watch?v=NipDAd3_7Do
Ministry of Education. (2007). English Language Arts 8-12 IRP. Retrieved from
http://www.bced.gov.bc.ca/irp/pdfs/english_language_arts/2007ela_812_11.pdf
Penix-Tadsen, P. (2013). Why We Should Take Video Games Seriously (and When We Shouldn't). Latin American Research Review, 48 (1), 174190. Retrieved from http://muse.jhu.edu.ezproxy.library.ubc.ca/journals/latin_american_research_review/v048/48.1.penix-tadsen.html
Ross, A. (2009). InfoGraphic Designs: Overview, Examples, Best Practices. Instant Shift. Retrieved from
http://www.instantshift.com/2009/06/07/infographic-designs-overview-examples-and-best-practices/
Audiovisual References
All images retrieved from :
11 Bit Studios. (2014). This War of Mine. Retrieved from http://www.11bitstudios.com/games/16/this-war-of-mine