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----Time: 2014-01-06 09:04:58 +0700

CRITICAL OBJECT #<Sprite_Icon:0x8e64d8c>


In Scene Scene_Battle
Creation Stack::
Script 0178 -- Implementation, Line: 2246:in `block in create_viewports'
Script 0178 -- Implementation, Line: 2245:in `each'
Script 0178 -- Implementation, Line: 2245:in `create_viewports'
Script 0050 -- Spriteset_Battle, Line: 13:in `initialize'
Script 0178 -- Implementation, Line: 2235:in `initialize'
Script 0117 -- Scene_Battle, Line: 146:in `new'
Script 0117 -- Scene_Battle, Line: 146:in `create_spriteset'
Script 0126 -- YEA - Battle Engine, Line: 2569:in `create_spriteset'
Script 0117 -- Scene_Battle, Line: 13:in `start'
Script 0178 -- Implementation, Line: 2476:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0191 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0191 -- Main, Line: 7:in `<main>'
ruby:in `eval'
----Time: 2014-01-06 09:04:58 +0700
CRITICAL OBJECT #<Sprite_Icon:0x8f01ed4>
In Scene Scene_Battle
Creation Stack::
Script 0178 -- Implementation, Line: 2246:in `block in create_viewports'
Script 0178 -- Implementation, Line: 2245:in `each'
Script 0178 -- Implementation, Line: 2245:in `create_viewports'
Script 0050 -- Spriteset_Battle, Line: 13:in `initialize'
Script 0178 -- Implementation, Line: 2235:in `initialize'
Script 0117 -- Scene_Battle, Line: 146:in `new'
Script 0117 -- Scene_Battle, Line: 146:in `create_spriteset'
Script 0126 -- YEA - Battle Engine, Line: 2569:in `create_spriteset'
Script 0117 -- Scene_Battle, Line: 13:in `start'
Script 0178 -- Implementation, Line: 2476:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0191 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0191 -- Main, Line: 7:in `<main>'
ruby:in `eval'
----Time: 2014-01-06 09:04:58 +0700
CRITICAL OBJECT #<Sprite_Icon:0x8f0a584>
In Scene Scene_Battle
Creation Stack::
Script 0178 -- Implementation, Line: 2246:in `block in create_viewports'
Script 0178 -- Implementation, Line: 2245:in `each'
Script 0178 -- Implementation, Line: 2245:in `create_viewports'
Script 0050 -- Spriteset_Battle, Line: 13:in `initialize'
Script 0178 -- Implementation, Line: 2235:in `initialize'
Script 0117 -- Scene_Battle, Line: 146:in `new'

Script 0117 -- Scene_Battle, Line: 146:in `create_spriteset'


Script 0126 -- YEA - Battle Engine, Line: 2569:in `create_spriteset'
Script 0117 -- Scene_Battle, Line: 13:in `start'
Script 0178 -- Implementation, Line: 2476:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0191 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0191 -- Main, Line: 7:in `<main>'
ruby:in `eval'
----Time: 2014-01-06 09:04:58 +0700
CRITICAL OBJECT #<Sprite_Icon:0x8f09ddc>
In Scene Scene_Battle
Creation Stack::
Script 0178 -- Implementation, Line: 2246:in `block in create_viewports'
Script 0178 -- Implementation, Line: 2245:in `each'
Script 0178 -- Implementation, Line: 2245:in `create_viewports'
Script 0050 -- Spriteset_Battle, Line: 13:in `initialize'
Script 0178 -- Implementation, Line: 2235:in `initialize'
Script 0117 -- Scene_Battle, Line: 146:in `new'
Script 0117 -- Scene_Battle, Line: 146:in `create_spriteset'
Script 0126 -- YEA - Battle Engine, Line: 2569:in `create_spriteset'
Script 0117 -- Scene_Battle, Line: 13:in `start'
Script 0178 -- Implementation, Line: 2476:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0191 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0191 -- Main, Line: 7:in `<main>'
ruby:in `eval'
----Time: 2014-01-06 09:04:58 +0700
CRITICAL OBJECT #<Sprite_Icon:0x8f09634>
In Scene Scene_Battle
Creation Stack::
Script 0178 -- Implementation, Line: 2246:in `block in create_viewports'
Script 0178 -- Implementation, Line: 2245:in `each'
Script 0178 -- Implementation, Line: 2245:in `create_viewports'
Script 0050 -- Spriteset_Battle, Line: 13:in `initialize'
Script 0178 -- Implementation, Line: 2235:in `initialize'
Script 0117 -- Scene_Battle, Line: 146:in `new'
Script 0117 -- Scene_Battle, Line: 146:in `create_spriteset'
Script 0126 -- YEA - Battle Engine, Line: 2569:in `create_spriteset'
Script 0117 -- Scene_Battle, Line: 13:in `start'
Script 0178 -- Implementation, Line: 2476:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0191 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0191 -- Main, Line: 7:in `<main>'

ruby:in `eval'
----Time: 2014-01-06 09:04:58 +0700
CRITICAL OBJECT #<Sprite_Icon:0x8f08e8c>
In Scene Scene_Battle
Creation Stack::
Script 0178 -- Implementation, Line: 2246:in `block in create_viewports'
Script 0178 -- Implementation, Line: 2245:in `each'
Script 0178 -- Implementation, Line: 2245:in `create_viewports'
Script 0050 -- Spriteset_Battle, Line: 13:in `initialize'
Script 0178 -- Implementation, Line: 2235:in `initialize'
Script 0117 -- Scene_Battle, Line: 146:in `new'
Script 0117 -- Scene_Battle, Line: 146:in `create_spriteset'
Script 0126 -- YEA - Battle Engine, Line: 2569:in `create_spriteset'
Script 0117 -- Scene_Battle, Line: 13:in `start'
Script 0178 -- Implementation, Line: 2476:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0191 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0191 -- Main, Line: 7:in `<main>'
ruby:in `eval'
----Time: 2014-01-06 09:04:58 +0700
CRITICAL OBJECT #<Sprite_Icon:0x8f086e4>
In Scene Scene_Battle
Creation Stack::
Script 0178 -- Implementation, Line: 2246:in `block in create_viewports'
Script 0178 -- Implementation, Line: 2245:in `each'
Script 0178 -- Implementation, Line: 2245:in `create_viewports'
Script 0050 -- Spriteset_Battle, Line: 13:in `initialize'
Script 0178 -- Implementation, Line: 2235:in `initialize'
Script 0117 -- Scene_Battle, Line: 146:in `new'
Script 0117 -- Scene_Battle, Line: 146:in `create_spriteset'
Script 0126 -- YEA - Battle Engine, Line: 2569:in `create_spriteset'
Script 0117 -- Scene_Battle, Line: 13:in `start'
Script 0178 -- Implementation, Line: 2476:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0191 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0191 -- Main, Line: 7:in `<main>'
ruby:in `eval'
----Time: 2014-01-06 09:04:58 +0700
CRITICAL OBJECT #<Sprite_Icon:0x8f07f3c>
In Scene Scene_Battle
Creation Stack::
Script 0178 -- Implementation, Line: 2246:in `block in create_viewports'
Script 0178 -- Implementation, Line: 2245:in `each'
Script 0178 -- Implementation, Line: 2245:in `create_viewports'
Script 0050 -- Spriteset_Battle, Line: 13:in `initialize'
Script 0178 -- Implementation, Line: 2235:in `initialize'
Script 0117 -- Scene_Battle, Line: 146:in `new'

Script 0117 -- Scene_Battle, Line: 146:in `create_spriteset'


Script 0126 -- YEA - Battle Engine, Line: 2569:in `create_spriteset'
Script 0117 -- Scene_Battle, Line: 13:in `start'
Script 0178 -- Implementation, Line: 2476:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0191 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0191 -- Main, Line: 7:in `<main>'
ruby:in `eval'
----Time: 2014-01-06 09:04:58 +0700
CRITICAL OBJECT #<Sprite_Screen:0x8f07794>
In Scene Scene_Battle
Creation Stack::
Script 0178 -- Implementation, Line: 2249:in `create_viewports'
Script 0050 -- Spriteset_Battle, Line: 13:in `initialize'
Script 0178 -- Implementation, Line: 2235:in `initialize'
Script 0117 -- Scene_Battle, Line: 146:in `new'
Script 0117 -- Scene_Battle, Line: 146:in `create_spriteset'
Script 0126 -- YEA - Battle Engine, Line: 2569:in `create_spriteset'
Script 0117 -- Scene_Battle, Line: 13:in `start'
Script 0178 -- Implementation, Line: 2476:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0191 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0191 -- Main, Line: 7:in `<main>'
ruby:in `eval'
----Time: 2014-05-19 19:30:22 +0700
CRITICAL OBJECT #<Sprite_Popup:0x8ffdbe4>
In Scene Scene_Battle
Creation Stack::
Script 0126 -- YEA - Battle Engine+, Line: 881:in `create_new_popup'
Script 0126 -- YEA - Battle Engine+, Line: 865:in `setup_popups'
Script 0126 -- YEA - Battle Engine+, Line: 854:in `setup_new_effect'
Script 0045 -- Sprite_Battler, Line: 42:in `update'
Script 0130 -- YEA - Enemy HP bar+, Line: 225:in `update'
Script 0193 -- Implementation v1.3, Line: 2724:in `update'
Script 0198 -- Addon - TSBS cursor, Line: 187:in `update'
Script 0199 -- Addon - Multiple Animation, Line: 148:in `update'
Script 0050 -- Spriteset_Battle, Line: 333:in `block in update_enemies'
Script 0050 -- Spriteset_Battle, Line: 333:in `each'
Script 0050 -- Spriteset_Battle, Line: 333:in `update_enemies'
Script 0050 -- Spriteset_Battle, Line: 311:in `update'
Script 0193 -- Implementation v1.3, Line: 3517:in `update'
Script 0117 -- Scene_Battle, Line: 59:in `update_basic'
Script 0126 -- YEA - Battle Engine+, Line: 2579:in `update_basic'
Script 0193 -- Implementation v1.3, Line: 3623:in `update_basic'
Script 0117 -- Scene_Battle, Line: 67:in `update_for_wait'
Script 0193 -- Implementation v1.3, Line: 3642:in `wait_for_sequence'
Script 0193 -- Implementation v1.3, Line: 370:in `judge_win_loss'
Script 0126 -- YEA - Battle Engine+, Line: 3075:in `process_action_end'

Script 0117 -- Scene_Battle, Line: 554:in `process_action'


Script 0117 -- Scene_Battle, Line: 48:in `update'
Script 0100 -- Scene_Base, Line: 14:in `main'
Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0224 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0224 -- Main, Line: 7:in `<main>'
ruby:in `eval'
----Time: 2014-05-19 23:01:21 +0700
Memory Leak #<Sprite_Screen:0x91a760c>
In Scene Scene_Gameover
Creation Stack::
Script 0159 -- Theo - Pause anywhere, Line: 85:in `start'
Script 0187 -- ED - Gameover Choice, Line: 46:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0225 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0225 -- Main, Line: 7:in `<main>'
ruby:in `eval'
----Time: 2014-08-21 12:30:14 +0700
CRITICAL OBJECT #<Sprite_OneAnim:0x9191640>
In Scene Scene_Battle
Creation Stack::
Script 0226 -- Implementation v1.3c, Line: 4372:in `create_oneanim_sprite'
Script 0226 -- Implementation v1.3c, Line: 4333:in `create_viewports'
Script 0050 -- Spriteset_Battle, Line: 13:in `initialize'
Script 0226 -- Implementation v1.3c, Line: 4321:in `initialize'
Script 0117 -- Scene_Battle, Line: 146:in `new'
Script 0117 -- Scene_Battle, Line: 146:in `create_spriteset'
Script 0129 -- YEA - Battle Engine+, Line: 2571:in `create_spriteset'
Script 0117 -- Scene_Battle, Line: 13:in `start'
Script 0135 -- YEA - Enemy Last Selection, Line: 31:in `start'
Script 0226 -- Implementation v1.3c, Line: 4501:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0268 -- Main, Line: 12:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0268 -- Main, Line: 10:in `<main>'
ruby:in `eval'

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