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An online educational system that relates to the level of the Adaptive Learning learner's performance and results in presentation modifications. The process of gathering, filtering and presenting vast Content Curation amount of online content in an organized manner. A website that serves as a blog and book about the opinions DIY U and future of [online] education.
An online educational system that relates to the level of the Adaptive Learning learner's performance and results in presentation modifications. The process of gathering, filtering and presenting vast Content Curation amount of online content in an organized manner. A website that serves as a blog and book about the opinions DIY U and future of [online] education.
An online educational system that relates to the level of the Adaptive Learning learner's performance and results in presentation modifications. The process of gathering, filtering and presenting vast Content Curation amount of online content in an organized manner. A website that serves as a blog and book about the opinions DIY U and future of [online] education.
An online educational system that relates to the level of the
Adaptive Learning learner's performance and results in presentation modifications. A five-phase courseware development program, consisting ADDIE of (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. A large set of complex data that is analyzed and applied on Big Data an institutionalized and/or industrialized level. Based on the learner's proof of mastered competencies, Competency-based learning credit are awarded. The process of gathering, filtering and presenting vast Content Curation amount of online content in an organized manner. The learning theory emphasizing on the role of Connectivism socioculturalistic contexts. A way of learning and teaching where technology serves as a Distance learning medium for students to attend school courses without the traditional classroom environment A website that serves as a blog and book about the opinions DIY U and future of [online] education. Flipped Classroom
Game-based learning Gamification Global Navigation Hybrid Learning Infographic LMS
MOOCs
OERs
Prior Learning Assessment
The inverse of traditional lectures and assignments.
Classtime is dedicated discussions and exercises relating to a project or video lecture prior to class dialogue. An environment that allows learners to interact, attempt, pass/fail, and apply skills in a virtual environment that correlate with certain learning objectives/outcomes. The application of gaming methods into non-gaming curriculum and/or contexts. The set of choics that are viewable on every page to access every page of a site Otherwise known as "blended learning," fuses traditional, face-to-face educational interactions with online, virtual work. A visual representation of information and data through images like a chart or diagram (Learning Management System) A software platform that allows training, teaching andinteractive presentations to be delivered over the Internet. (Massive, Open Online Courses) The online learning experience in taking a course offered online freely and with full accessibility. (Open Educational Resources) Any type of educational materials that are in public domain, whether they be online or tangible. The process where college credit can be earned based on prior knowledge through means such as professional work.
(Student Information System) A mangement information
system for education establishments to manage, analyze and interpret student and institution data Created by those considered not an "expert," but openly available for other to view in wikis, blogs, videos, articles, etc. Student-generated content where content can be generated while still referencing resources. SIS
UbD
Virtual Badge
(Understanding by Design) The planning process and
structure where the end result is taken into consideration and teaching is worked backwards guiding curriculum, assessment and instructional methods. A validated indicator of accomplishment based on quality of skill (i.e. novice, intermediate, master).