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TERM

DEFINITION

An online educational system that relates to the level of the


Adaptive Learning
learner's performance and results in presentation
modifications.
A five-phase courseware development program, consisting
ADDIE
of (1) analysis, (2) design, (3) development, (4)
implementation, and (5) evaluation.
A large set of complex data that is analyzed and applied on
Big Data
an institutionalized and/or industrialized level.
Based on the learner's proof of mastered competencies,
Competency-based learning
credit are awarded.
The process of gathering, filtering and presenting vast
Content Curation
amount of online content in an organized manner.
The learning theory emphasizing on the role of
Connectivism
socioculturalistic contexts.
A way of learning and teaching where technology serves as a
Distance learning
medium for students to attend school courses without the
traditional classroom environment
A website that serves as a blog and book about the opinions
DIY U
and future of [online] education.
Flipped Classroom

Game-based learning
Gamification
Global Navigation
Hybrid Learning
Infographic
LMS

MOOCs

OERs

Prior Learning Assessment

The inverse of traditional lectures and assignments.


Classtime is dedicated discussions and exercises relating to
a project or video lecture prior to class dialogue.
An environment that allows learners to interact, attempt,
pass/fail, and apply skills in a virtual environment that
correlate with certain learning objectives/outcomes.
The application of gaming methods into non-gaming
curriculum and/or contexts.
The set of choics that are viewable on every page to access
every page of a site
Otherwise known as "blended learning," fuses traditional,
face-to-face educational interactions with online, virtual work.
A visual representation of information and data through
images like a chart or diagram
(Learning Management System) A software platform that
allows training, teaching andinteractive presentations to be
delivered over the Internet.
(Massive, Open Online Courses) The online learning
experience in taking a course offered online freely and with
full accessibility.
(Open Educational Resources) Any type of educational
materials that are in public domain, whether they be online or
tangible.
The process where college credit can be earned based on
prior knowledge through means such as professional work.

(Student Information System) A mangement information


system for education establishments to manage, analyze and
interpret student and institution data
Created by those considered not an "expert," but openly
available for other to view in wikis, blogs, videos, articles, etc.
Student-generated content
where content can be generated while still referencing
resources.
SIS

UbD

Virtual Badge

(Understanding by Design) The planning process and


structure where the end result is taken into consideration and
teaching is worked backwards guiding curriculum,
assessment and instructional methods.
A validated indicator of accomplishment based on quality of
skill (i.e. novice, intermediate, master).

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