TRAPADOOR
Written,
Edited & &
poem L. Beam
I S S
U E ° 6
The White Stuff
Jett White
You know Jeff White as the author
of the "Visual" series. He wrote Visual
Inspirations QQ & 2) and The Visual
Artistry of Jeff White. He has also
contributed several tricks to several of
fy books. I'm dragging him to the top,
one step at a time.
The following is a multi-phase
routine. It also uses a double face
card. (We'll see you later.) This is
usually the type of routine I skip over
in magazines and then regret it later
when I see someone perform the trick. I
think I have only published a total of 2
tricks using trick cards in my ten
books. Either I think a lot of this
trick or I'm running low on material.
(111 give you a clue—this is the last
issue of the magazine.)
T use ofly ted-backed Tally-ho
double facers but you can use the ones
which suit you best.
In this description, I'11 use a 3
of clubs / 8 of diamonds double facer.
The set up from the top of the deck is
as follows:
8 of Diamonds (FD)
5 of Clubs (FD)
3 o£ Clubs/8 of Diamonds (3 FU, 8FD)
3 of Clubs (FD)
Balance of Deck (FD)
Hold the deck face down in dealing
Fosition. Secretly obtain a left little
finger break under the top four cards.
Gut the deck retaining the break beneath
the 3 of clubs. You are now going to
allow three spectators to have a free
force of any card in the deck. You will
use the riffle force. Holding the deck
in dealing position, your left thumb
tiffles down the front left corner of the
deck. Have the spectator call "stop"
sometime before you hit the break.
Suggested cover patter: “Please stop me
sometime before I reach the break." When
they call stop, lift up all the cards
above the break with the right hand.
Show the first spectator the bottom card
of the right hand packet. ‘his 3 of
clubs is his selection.
Reassenble the pack retaining the
break. Allow two cards to secretly
riffle off the bottom of the top half
onto the top of the bottom half. Execute
the riffle force again forcing the 5.
Only, this time you will have to do a
wrist turn with the left hand to keep
from flashing the double facer.
Reassemble the pack retaining the
break. ‘This time, allow one card to
tiffle off the botton of the top half
onto the top of the bottom half, Execute
the riffle force one final time forcing
the 8 an the third spectator. Reassemble
the pack and (double) cut the pack at the
break.You are now ready for the magic to
start. Go to the last spectator and do
something magical. Double lift and show
his card to be on top of the deck. Let
it fall face up onto the deck. You are
Row going to cause this card to magically
split into the two other chosen cards.
You are going to use the “Brrrrtttt!”
move from The Phoenix # 231, page 924.
It was also described in “Rollover
Kings" from Issue #2, page 33 of this
sheet.
With the deck held in the left hand,
use your left forefinger to reach up over
the top of the deck and drag the double
facer forward. Keep pulling it forward
until the rear edge springs up. ‘The card
will pivot over end for end and come to
rest between the left forefinger and the
bottom of the deck. This reveals the
other two chosen cards. It looks like
the 8 split into the 5 and the 3.
(Notice how 5 plus 3 equals 8. ‘his is
not a coincidence. ‘This is part of the
over-all master plan.)
Pause for a moment for the
spectators to appreciate the fact that
you have found their cards. Now take the
5 into the right hand at the fingertips.
The right thumb now drags the three onto
the five. Hold then squarely and flip
them face down onto the top of the deck.
Take the deck from above in the
right hand. Tell then that you've found
the 3 and the 5 but you've lost the 8.
You'll now try to cut to it.Swivel cut
the top half of the deck into the
Falm-up left hand. Flip the right hand
cards face up revealing the 8 again,
Use your right thumb to outjog the face
up & for about one half its length.
Then flip the right hand cards face down
onto the left hand cards. ‘The 8 remains
outjogged face down. Use your left
thunb to slowly push the outjogged card
flush with the rest of the deck. Riffle
the deck and then fan through it to show
that the 8 has now turned face up. AS
you display the 8 pivot it so that it
is now perpendicular to the rest of the
deck. Place the right hand cards back
on top of the eight. Syuare the right
side of the deck which forces the 8 to
left
protrude from the side.
You are holding the cards in the
left hand in dealing position with the 8
protruding face up fron the left side.
fell the audience that you have found
the 8 again but lost ‘the other two
selected cards. You will now try to
find all 3 at the same time. Rapidly
squeeze the deck in your left hand and
release. ‘This rapid motion will cause
the 8 to boy upward at the middle and
shoot the top half of the pack off to
the right face up. Tt will be caught by
the waiting right hand. ‘The 5 of clubs
will be the face card of the right hand
Pack.
Your right thumb draws the face up
8 onto the 5 but diagonally jogged
upward so you are still displaying the
five. Use these cards to flip the top
card of the left hand packet face up
onto the packet. You are now bolding
the 3 face up selections. Make as pretty
a display as possible for the climax.KEY BENDER
This is a routine 1 used
years ago when key-bending was among the
topics of cocktail party chit-chat (at
least at the duller parties which I
attended). You start out to explain how
Uri Geller and others magically bend
keys. But what follows is anything but
a few
an expose. ‘The method is in with the
routine and patter below. With slight
alterations, the routine can be
performed close-up or platform.
In effect, a key is borrowed, bent,
returned, and’ unbent...in that order.
If you are performing this close up you
should have a collection of car keys of
different models. You have only to keep
a stock of the common American and
Japanese model keys. All General Motors
keys look alike regardless of whether
they are Chevrolets, Buicks, Pontiacs,
or Oldsmobiles. ‘the same is true with
Ford, Lincoln, and Mercury products.
You can get all the keys you need from
the local locksmith.
TE you're doing this on a platform,
the model doesn't have to match, only
the color. Since most key shops sell
keys of different colors, you should be
Prepared with some of each. ‘his is a
restoration, not a color change effect.
The duplicate keys are kept in your
table along with the largest set of
Pliers (or the biggest monkey wrench)
you can find.
"May I borrow a set of car keys
from someone in the audience?” after
you receive the keys, "You have no doubt
Seen the psychics on television who can
apparently bend keys just by rubbing
them with their fingers. ‘Tonight I am
going to expose these frauds to you. I
am going to tell you how they do it.
"You have probably already realized
that they don't bend the keys with their
hands alone — they have a little tool
which helps then." At this, reach into
your table (or case if performing
close-up) and pull out the huge pliers.
While you are in there, palm the
duplicate key which most closely
resembles one of the car keys on the
ring.
"See, they palm these pliers.
You've all heard of palming. Well, this
is what it looks like.” Pretend to try
‘and look natural as you "palm" the
pliers. You really want to look as
awkward as possible.They should start to
realize now that you are leading then
down the garden path. "You see, being
natural is the ‘key! to the whole
trick." Now that you have demonstrated
the "Beam Plier Palm" drop the pliers on
the table with a resounding thud. You
still have the duplicate key finger
palmed in the right hand and the
borrowed key ring in the left hand.
‘Thumb through the keys as if finding the
right one. “Actually, you add the palmed
key to the ring as if it were attached.
The left hand's position as well as that
Sf the duplicate and the ring is shown
in the illustration,
"Now, while they are talking to the
audience, they secretly put the key into
the pliers and bend it. All of this is
done with the pliers secretly palmed in
the hand." At this, pick up the pliers
in the right hand ‘and openly bend the
Guplicate key to form a right angle.
Hold the bent key up for all to see.
Because of the way you are holding the
key in relation to the ring, it looks
like you have bent one of the keys on
the ring. "Now you see why I don't use my
own keys for this demonstration. Don't
worry though, this will give you a good
excuse to buy a new car." Look to the
other side of the audience. "Is he
Jaughing?™"anyway. now that I've exposed
these psychics let me see if I can bend
the key back." Put the key in the
Pliers and pretend to bend the key back
to its original straight condition.
Actually. you bend it back about half
way so that it is now bent at a 45
degree angle. Hold up the key and
display it. "see? Good as new!"
"You don't look too happy. AS a
matter of fact, you look kind of bent
out of shape. Let me see if I can doa
little better. by magic.Would you open
your fist and place the keys inside.
Now squeeze the keys as hard as you can.
But be careful. You don't want to bend
any of them....or they won't work!"
you have palmed off the
duplicate, and closed the spectator's
hand over his key ring.
"Now say the magic words, ‘Walking
can be fun and open your fist. Is the
key now perfectly straight? Thank you
+ and you may relax your fists now
+ I said you can relax your fists."
The routine gives you more than one
chance to be funny. First there is the
ludicrous explanation using the huge
pliers. Next there is the usual laugh
you get when you destroy something that
belongs to a member of the audience.
Finally. there is the threat to the
magicians life which audiences seen to
find inherently funny. ‘Try it while key
bending is still fresh in everyone's
mind.
COLD FOLD
John Riggs
John Riggs sent me the following
card fold. “While it takes about one
second to do, it took about an hour and
a half dozen decks of cards to perfect.
It is a simple way to fold the botton
card of the deck into fourths. The card
is folded while it's on the bottan of
the deck so there is no need for
palming. In other words, it is done
cold. While it does obviously destroy
the card, you can always use it as a
locator / crimped card. If that doesn't
appeal to you, you can ship the practice
decks you mangle back to John and I'm
sure he would be willing to replace
then free of charge. It's all for the
advancement of the art. John is a
dedicated magician.
‘The card you want to fold is on the
bottom of the deck. Hold the face down
deck from above in the right hand with
the fingers on the far short end and the
thunb at the middle of the near short
end. The position of the right thumb is
critical to the success of the fold. It
must lie in the exact middle of the near
short edge of the deck and must point
straight down. Furthermore, it must
Protrude beneath the bottom of the deck
for at least an inch. If you don't meet
these three criteria, the fold will not
work.
The left hand is held palm up.
Center the far edge of the face card of
the deck directly on the middle joint of
the left second (bird) finger. “This is
the other critical condition. ‘the
center of the deck must be on the center
of the finger. Failure to do this will
result in a crooked card fold.
You are now set to perform the
fold. Use the left second finger to
Push up and back on the face card of the
deck. The card will buckle dowward
because of the right thumb at the rear
of the deck. Bring the second finger
straight back, dragging the front edge
of the card back with it. Keep going
until the card is folded in half.At this point, your right thumb tip
should be pressing directly into the
middle joint of your left second finger.
Té you will now push in on this joint
with your right thumb ana at the same
time Close your left second finger, you
will find that the card folds around the
right thumb. The card is now folded
into fourths.
This fold is fun to do and it's
over before you know it. If you get the
Rosition of the right thumb and the left
second finger correct, you can't go
wrong. Since 1 didn't have another use
for a card fold, I'm using it for the
impromptu stooge. After having a card
selected and returned to the deck I
control it to the bottom. I execute the
card fold and them thunbpalm the folded
card in the left thumb palm without
allowing the card to turn over.I then
use the right hand to turn the deck face
up and replace it in the left hand
underneath the thumbpalmed card. In
other words, the folded card is now
secretly on the face of the face up
deck. I now make a two handed fan and
bring the left little finger to the face
of the fan so that the left thumb is not
needed to support the fan. ‘The left
thumb rests on the folded card. Since
the card was not turned over when
thumbpalmed, the index of the card
should be face upwards. I then have any
other member of the audience come up and
"look over" the cards to find the
selection. When this volunteer looks at
the cards,I wiggle my thumb rapidly back
and forth so that he can't help but to
name the chosen card. ‘There are many
other ways to accomplish this effect. I
just use this method as a good way to
keep in practice with the card fold. If
nothing else, it will help those of you
with the Marlovian Complex—the strong
desire to do damage to a deck of cards.
Rat Trap
Wayne Kyzer
This is a gag by Wayne R. Ryzer of
Columbia. It's a folloy up to his
"caught" which was in Issue #2. As
written, it is to be performed at a
small distance. However, with
modifications, it could be done in some
close-up performances.
You'll need the fake bear trap
discussed in "Caught", a fake mouse, and
a cheap reel or bill snatcher. You'll
also need a magic table. Super Glue the
Feel to the inside of your table near
the floor. The line from the reel is
fastened to the nose of the fake mouse.
Finally. the mouse is put inside the
bear trap. This whole set-up rests on
the bottom shelf of your table.
“Many of my pieces of magic
apparatus are so old they are collectors
items. There's only one problem with
this — mice! However, I think I have
come up with a solution. I bought a new
industrial strength mouse trap to catch
then. It's right here."
Reach into your table and pull out
the trap, letting the reel unwind with
it. They will see the mouse still in
the trap. This is a fairly funny sight
since you're using a large bear trap to
catch a small mouse. After displaying
the trap, bring it down to the floor to
open it. Pretend that it takes a great
effort to pry the trap open. As soon as
it opens the reel will pull the mouse
back into the table. It will appear
that the mouse is alive. The look on
your face can help to sell it and it can
range from a look of fear to a look of
astonishment.
You can use this as a lead-in to
"caught" or you can use it as a lead-in
to the animated mouse routine which
several magicians use now. Either way,
it's very funny.COMPU: CARO
STEVE BEAM
This is the ultimate computer card
trick. It can be used on any business
computer with slight modifications. In
effect, a spectator chooses a playing
card. {Preferably by the computer force
in this issue.) He chooses the five of
diamonds. He then types in "Find Joe's
(whatever his name is) card." The four
of diamonds appears on the screen. He
protests since his card was the five of
diamonds, not the four. ‘the magician
Passes his hand over the card and it
instantly changes into the five of
diamonds.
"A lot of people find this to be
miraculous....but it's really nothing."
As the magician says this, he waves his
hand over the card and it vanishes,
leaving nothing. Only the blinking
curser remains where the catd once was.
"Now everything is back to normal,
except that the curser should be over
here on the left side." At this the
magician reaches down and drags the
curser over to the left side (home base)
and takes his bows.
‘This trick has everything you could
want. It has a color change, a chosen
card revelation, a vanish, and an
impossible manipulation of a computer
curser. All of this occurs in less than
30 seconds. And the whole progran has
24 lines, of which only 22 are
necessary. It has several strong points
which have baffled people far more
knowledgeable about computers than I.
‘This progran was written using the
"IRIS" operating systen. If you have
any problens translating it, give me a
call.Here's a line by line description.
Tt may seen hard to understand, but you
should easily be able to find someone to
put it on either your business or hone
‘computer.
(Please note one discrepancy
between the description given here and
the progran listing. The description
uses the regular slash where the progran
uses the backwards slash. ‘The backwards
slash is correct. When I started using
the backwards slash on the word
Processor, it started honoring the
commands. Therefore I replaced all
backwards slashes with the regular
slashes.)
PROE 1 MOV 10, 1984 11224812
===) PROORAN NAME = SB,CARD (===
1 REM ===) PROGRAM NAME = $B.CARD Gem
2 REN + COPYRIGHT 1984 BY STEVE BEM +
9 PRINT NZ2Q\\2ISNZIS\AZISNZIS\VZISZISN\2I91"
4 PRINT TAB QO;"eseeeeeeerassens®
‘5 PRINT TAB 30;"#8 4
SPRINT TAB 304 OO HF
7 PRINT ”
8 PRINT ”
9 PRINT ”
10 PRINT TAB 20:88 OO Ht
11 PRINT TAB 208"#8 ae
12 PRINT TAB 20;*eeeeeesesesssses";
13 SION 3,40
14 PRINT 033,95 °5"
15 PRINT 974125"<°
16 PRINT 38,128")
7 PRINT 42,159
18 PRINT @45, 16574
419 SIM 3,50
20 PRINT "\Z32\"
‘21 PRINT 45,163
2 Siow 3,60
22 PRINT *\213\\219\"
24 CHAIN **
Line3. "/232/" is the ASCII code
to get to the top of the page on the
terminal (in other words, it clears the
screen). /215/" is the ASCII code for
a carriage return. ‘Therefore, line 3
Clears the screen and then goes down
seven lines. This is to center the card
which is about to be printed.
lines _4_through 12. These lines
print a card in the middle of the
screen. The computer tabs over to
column 30 and prints what's in quotes.
Take note of the semicolon at the end of
line 12. It causes the curser to rest
at the bottan right hand corner of the
card, This is important. The curser
remains there throughout the trick until
you apparently drag it over to the left
side.Line_13, This line delays the
Program for 4 seconds. ‘his gives the
Spectator long enough to gripe about you
finding the wrong card. Before the 4
seconds is up, you want to start waving
your hand over the card.
‘The "PRINT AT"
command prints whatever inmediately
follows it at the column and line
specified. In this case, line 14 and
line 17 print a 5 directly on top of the
indices already showing. Lines 15 and
16 print another diamond directly in the
middle of the playing card. This
changes the four into a five for the
color change.
Line 18. This line is necessary to
the progran but you probably won't.
understand why until you try the progran
without it. “After you change the four
into a five you want the curser to
return to a position at the bottom richt
corner of the card—the same place it
was before the change. To do this, you
have to print the bottom right asterisk
of the card again on top of itself and
follow it with a semicolon. Again, this
line is just to move the curser back to
the position it held inmediately prior
to the color change. When you take your
hand away. the only difference they will
notice in the screen is the value of the
card. ‘This is a fooler.
Line_19. This line, like line 13,
is a delay. ‘The program delays for five
seconds so that they can appreciate the
change. You have 5 seconds before the
card vanishes entirely.
Line_20. Again, this is the ASCII
code to clear the screen, which of
course causes the card to vanish.
Jine2l. This puts the curser back
to the exact position it has held
throughout the program. It does this by
Printing a blank space where the lower
right asterisk in the playing card was.
The curser is now the only thing on the
screen. ‘This line has the same purpose
as line 18 had, control of the curser.
Line 22. This delays the progran
for 6 seconds before proceeding with the
next commend. It gives you time to set
them up for what is about to
happen—the travelling curser.
Line 23. "/213/" is the ASCII code
for making the screen roll backwards.
This rolls it back two lines. ‘This is
so that the final curser which will
int on the left margin of the screen
will be on the same line that the curser
has been on since the beginning of the
Program. (You may wish to substitute a
“print At" comand.)
Line24. This ends the progran and
puts ‘the curser over at the left margin.
This is one of the really neat things
about the program.... the moving curser.
‘Throughout the progran I stand to
the left of the terminal and use my
right hand to pass over the screen.
After the card vanishes leaving nothing
but the curser, I reach over and pretend
to pry it off the screen, If you've
Programmed correctly. the curser you're
apparently holding will disappear and a
new one will appear at the left margin.
You'll be able to see when this happens
because you'll be viewing from above.
However, your right forearm will block
the spectator's view. AS soon as you
see the new curser in the margin, start
dragging the old curser (which is no
longer there) over to the margin where
it is to be at the finish. A little
acting really sells this climax.
TELEFGREE
STEVE BEAM
This is a program I wrote to use in
conjunction with the card revelation
Program elsewhere in this issue. In
effect, the sucker sits down at the
computer and types in "Random Card".
‘The computer inmediately starts printing
random cards on the screen at
approximately two cards per second. ‘The
Spectator is allowed to stop the screen
at any point to view the randomness of
the cards presented. (They really are
random.) He is instructed to press the
"Escape" button whenever he wishes to
make his selection. When he does, the
screen inmediately stops and the last
card printed is his card and the words
"your selection" appear immediately to
the right of it.rc
There are 21 lines to the progran
and only 18 are actually necessary. 1
will explain each part of the progran so
that it can be converted to your systen
easily. I will also explain the purpose
of each section.
‘Line_3, This is the first conmand
of any importance. (Lines 1,2,and 19
are there for documentation only.
However, if 19 is removed, you have to
change the "GOIO" statement in this line
3 to read, “If ERR 0 GOW 20".) It
tells the computer to go to line 19 when
the escape button is pressed (error 0)
no matter which part of the program it
is currently executing.
Line_4. This tells the computer
that I want AS to be 65 characters long
and C$ to be 17 characters long. as is
the character string I'm going to use to
find a random value and C$ is where T
will store that value as well as the
suit of the card when it is randomly
generated.
Line_5. This line sets up the
string "AS" with the thirteen values of
playing cards. You will notice that
they are spaced in groups of five.
This is so that they can be located with
a loop. (Reference lines 6, 7, and 9.)
Bach value is right justified in its 5
space allotment. For example, the first
5 spaces are filled with the first
value, "ACE" in the right most spaces.
‘She second 5 spaces are filled with the
second value “IWO" in the right most
spaces.
lines _6_& 7, Line six assigns a
random number between 0 and 12 exclusive
(there are thirteen card values and
thirteen possible outcomes counting 0)
to the letter "A". Line seven
multiplies this random mmber by 5 and
adds 1. ‘This is so you can locate the
Proper value in "AS" which was set up in
line 5.
For example, let's say that the
computer generates 8 as the random
number in line 6. "A" becomes the
number 8. In line 7 "A" is multiplied
by 5 and added to 1 to give you the
number 41. You will notice that the word
"nine" starts at position number 41.
Nine is one larger than the tendon
number. (The value found will always be
one larger than the random
number—that's why the random number
starts with 0 not 1 and ends with 12 not
13.)
Line, This line clears C$ so that
it can hold the value of the randomly
found card.
Line 9, This assigns the value
located in A$ in line 7 to the first
five characters in C$. Continuing with
the example above, the first five values
of the string C$ will be "NINE.
Line10, ‘This line puts the word
"or" in C8. Following through with the
exemple, C§ is now " NINE OF
In Tine IL a
random number between 1 and 4 exclusive
is generated. Fach of these values is
assigned to a suit in lines 12-15 which
is then placed in the last part of CS.
Tf for example, 4 was randomly
generated, in our example C$ becones
* NINE_OF_SPADES_".
Line16, This prints c$ (the random
card) on the screen.
Line _17. "SIGNAL 3,2" delays the
Progran 2/l0ths of a second before
Proceeding. This was necessary on my
system to make sure that the forced card
Prints out below the chosen card, not
beside it. It also makes the list fast
enough to give then a selection but slow
enough to allow them to see the
different cards as they go by. You my
not need this command on your computer.
Jine_1f. This sends the progran
back to line 6 to find another random
card to print. Remember that this loop
continues printing random cards one
beneath the other until the escape
button is pressed.
Line_19, This line is for
ocumentation only. Tt may be omitted
if desired after reading the description
of line 3 above.
‘Line20. The "print €" ("print at")
command on my systen is of the form
"Print @ X,¥;"._ "x" is the column on
the screen and "Y" is the line number.
Whatever directly follows this command
is printed at the coordinates specified
by "x" and "Y". In other words, "FIVE
OF DIAMONDS <====YOUR SELECTION!!1", the
force card, is printed at column 1, line
23 of the screen. This means that it
prints at the bottan of the screen,
where the next random card would
normally appear had the escape not been
pressed.
‘The "/210/" in line 20 is the ASCII
ode for a backspace and it does not
print on the screen. On my machine, when
I hit an escape, a backwards slashappears on the screen. By putting in
this backspace, I cause the progran to
back up one space and print the name of
the card over the slash.
‘LINE 21. This is the command to end
the program.
STYLE
I remember when I gave my firct
magic show. I was eleven years old and
ready to put on a full-evening show. If
they would have asked me to do a show in
Yankee Stadium I probably would have
accepted, Never mind the fact that
anyone past the pitcher's mound would
have missed the cigarette sleights.
Maybe this was better anyway. What was
an eleven year old doing with cigarettes
in the first place?
I had all the confidence which came
from a year and a half of practice. I
was like a magic freight train. Nothing
could stop me. I stayed up all night
Practicing for my first show. It was
not that I needed it; I just wanted to
pot a few finishing touches on some of
my routines. (Finishing touches such as
totally reworking then fron start to
finish.) Then I stepped out on stage.
Where was all the confidence I had the
night before. "Hey, how do I know what
happened. It worked fine in practice.
You should have seen it this morning at
3:00 A.M."
The worst part of doing the show
for people was the shaking. You would
have thought it was my first show. (I
had told then I was a professional with
years of practice.)
I later realized that sufficient
practice in front of people and a
thorough knowledge of the material would
reduce most of the tension. However,
I recently learned about a new (to me)
method to control stage fright called
acupressure. If you still have this
problem, locate the point on the right.
side of your chest about the width of
your hand below your collarbone. Use
your right thunb to press down fimly
and rotate it in a clockwise direction.
This will minimize or eliminate the
nervousness.
‘Although this is no substitute for
practice and experience, it should help
to relieve some of the stage fright
Which accompanies performing. If not,
try renoving your pants and waving one
eye of newt over your magic table while
chanting, “Stage fright, stage fright,
90 away; I'm performing magic not for
fun, but pay."
"IT WAS THIS OR A MULITPLE SHIFT..." zy