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Initialize engine version: 5.0.

1f1 (5a2e8fe35a68)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 650 (ID=0xfc6)
Vendor: NVIDIA
VRAM:
972 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\n\Downloads\AoP_1.1b\ArmyOfPixels_Data\Managed\Unity
Engine.dll (this message is harmless)
Loading C:\Users\n\Downloads\AoP_1.1b\ArmyOfPixels_Data\Managed\UnityEngine.dll
into Unity Child Domain
Platform assembly: C:\Users\n\Downloads\AoP_1.1b\ArmyOfPixels_Data\Managed\Assem
bly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\n\Downloads\AoP_1.1b\ArmyOfPixels_Data\Managed\Assembly-CSharpfirstpass.dll into Unity Child Domain
Platform assembly: C:\Users\n\Downloads\AoP_1.1b\ArmyOfPixels_Data\Managed\Assem
bly-CSharp.dll (this message is harmless)
Loading C:\Users\n\Downloads\AoP_1.1b\ArmyOfPixels_Data\Managed\Assembly-CSharp.
dll into Unity Child Domain
Platform assembly: C:\Users\n\Downloads\AoP_1.1b\ArmyOfPixels_Data\Managed\Assem
bly-UnityScript.dll (this message is harmless)
Loading C:\Users\n\Downloads\AoP_1.1b\ArmyOfPixels_Data\Managed\Assembly-UnitySc
ript.dll into Unity Child Domain
Platform assembly: C:\Users\n\Downloads\AoP_1.1b\ArmyOfPixels_Data\Managed\Unity
Engine.UI.dll (this message is harmless)
Loading C:\Users\n\Downloads\AoP_1.1b\ArmyOfPixels_Data\Managed\UnityEngine.UI.d
ll into Unity Child Domain
Platform assembly: C:\Users\n\Downloads\AoP_1.1b\ArmyOfPixels_Data\Managed\ICSha
rpCode.SharpZipLib.dll (this message is harmless)
Loading C:\Users\n\Downloads\AoP_1.1b\ArmyOfPixels_Data\Managed\ICSharpCode.Shar
pZipLib.dll into Unity Child Domain
- Completed reload, in 0.204 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
Platform assembly: C:\Users\n\Downloads\AoP_1.1b\ArmyOfPixels_Data\Managed\Syste
m.Core.dll (this message is harmless)
Platform assembly: C:\Users\n\Downloads\AoP_1.1b\ArmyOfPixels_Data\Managed\Syste
m.dll (this message is harmless)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.503728 ms
Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 973.
Total: 0.795976 ms (FindLiveObjects: 0.059391 ms CreateObjectMapping: 0.040959 m
s MarkObjects: 0.634186 ms DeleteObjects: 0.060756 ms)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.554657 ms

Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 923.
Total: 0.601078 ms (FindLiveObjects: 0.067241 ms CreateObjectMapping: 0.029695 m
s MarkObjects: 0.454989 ms DeleteObjects: 0.048809 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.599371 ms
Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 529.
Total: 0.511650 ms (FindLiveObjects: 0.027988 ms CreateObjectMapping: 0.051199 m
s MarkObjects: 0.392526 ms DeleteObjects: 0.039594 ms)
Setting up 1 worker threads for Enlighten.
Thread -> id: 4b8 -> priority: 1
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.326309 ms
Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 919.
Total: 0.646133 ms (FindLiveObjects: 0.050175 ms CreateObjectMapping: 0.050175 m
s MarkObjects: 0.440995 ms DeleteObjects: 0.104104 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.511308 ms
Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 974.
Total: 0.670026 ms (FindLiveObjects: 0.062121 ms CreateObjectMapping: 0.052905 m
s MarkObjects: 0.509602 ms DeleteObjects: 0.044713 ms)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.540663 ms
Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 924.
Total: 0.592886 ms (FindLiveObjects: 0.055977 ms CreateObjectMapping: 0.039594 m
s MarkObjects: 0.450211 ms DeleteObjects: 0.046761 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.608587 ms
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 857.
Total: 0.944795 ms (FindLiveObjects: 0.047444 ms CreateObjectMapping: 0.055636 m
s MarkObjects: 0.761843 ms DeleteObjects: 0.079188 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.047875 ms
Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 674.
Total: 0.614731 ms (FindLiveObjects: 0.039594 ms CreateObjectMapping: 0.044372 m
s MarkObjects: 0.462840 ms DeleteObjects: 0.066900 ms)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)

Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.459427 ms
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 2612.
Total: 1.153687 ms (FindLiveObjects: 0.112979 ms CreateObjectMapping: 0.061097 m
s MarkObjects: 0.955376 ms DeleteObjects: 0.023892 ms)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 30
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)

my gold before spending: 30


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)

Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 30
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)

Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 30
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)

PixelTraitSlayer triggered on: Palace Guard


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)

PixelTraitSlayer triggered on: Palace Guard


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 40
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)

PixelTraitSlayer triggered on: Palace Guard


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)

PixelTraitSlayer triggered on: Palace Guard


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Quest_0_1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.491782 ms
Unloading 1165 unused Assets to reduce memory usage. Loaded Objects now: 1462.
Total: 1.561232 ms (FindLiveObjects: 0.118440 ms CreateObjectMapping: 0.114003 m
s MarkObjects: 0.957082 ms DeleteObjects: 0.371364 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.532129 ms
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1462.
Total: 0.998724 ms (FindLiveObjects: 0.076457 ms CreateObjectMapping: 0.052223 m
s MarkObjects: 0.864583 ms DeleteObjects: 0.005119 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.561825 ms
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 1358.
Total: 1.022959 ms (FindLiveObjects: 0.067582 ms CreateObjectMapping: 0.055295 m
s MarkObjects: 0.863217 ms DeleteObjects: 0.036180 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.591520 ms
Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 1171.
Total: 1.206252 ms (FindLiveObjects: 0.073044 ms CreateObjectMapping: 0.064169 m
s MarkObjects: 1.006575 ms DeleteObjects: 0.061780 ms)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)

Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.498338 ms
Unloading 161 unused Assets to reduce memory usage. Loaded Objects now: 2776.
Total: 1.264619 ms (FindLiveObjects: 0.098302 ms CreateObjectMapping: 0.085331 m
s MarkObjects: 1.019204 ms DeleteObjects: 0.061097 ms)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 30
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 40
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng

ineDebug.gen.cpp Line: 56)


Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 35
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 25
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng

ineDebug.gen.cpp Line: 56)


Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 40
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file

name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Quest_1_1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 4.048146 ms
Unloading 1457 unused Assets to reduce memory usage. Loaded Objects now: 1528.
Total: 1.665679 ms (FindLiveObjects: 0.148818 ms CreateObjectMapping: 0.123219 m
s MarkObjects: 0.943771 ms DeleteObjects: 0.449187 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.630773 ms
Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 1570.
Total: 1.187820 ms (FindLiveObjects: 0.101032 ms CreateObjectMapping: 0.056660 m
s MarkObjects: 0.989850 ms DeleteObjects: 0.039252 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 1)


UnloadTime: 0.674463 ms
Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 1532.
Total: 1.088493 ms (FindLiveObjects: 0.076116 ms CreateObjectMapping: 0.060414 m
s MarkObjects: 0.913734 ms DeleteObjects: 0.037546 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.575478 ms
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 1428.
Total: 1.184065 ms (FindLiveObjects: 0.080212 ms CreateObjectMapping: 0.059732 m
s MarkObjects: 1.007599 ms DeleteObjects: 0.036180 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.682655 ms
Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 1237.
Total: 1.227414 ms (FindLiveObjects: 0.068948 ms CreateObjectMapping: 0.066900 m
s MarkObjects: 1.008623 ms DeleteObjects: 0.082259 ms)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.520866 ms
Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 2622.
Total: 1.200449 ms (FindLiveObjects: 0.123560 ms CreateObjectMapping: 0.086697 m
s MarkObjects: 0.908955 ms DeleteObjects: 0.080553 ms)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 40
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Duplicate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Duplicate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)

Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 50
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)

PixelTraitSlayer triggered on: Palace Guard


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Healing casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Healing casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 65
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)

ArgumentException: The thing you want to instantiate is null.


at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 50
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0

at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn


own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Quest_0_2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 3.367538 ms
Unloading 1345 unused Assets to reduce memory usage. Loaded Objects now: 1508.
Total: 1.633594 ms (FindLiveObjects: 0.125267 ms CreateObjectMapping: 0.124584 m
s MarkObjects: 0.965957 ms DeleteObjects: 0.416761 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.610293 ms
Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 1558.
Total: 1.144471 ms (FindLiveObjects: 0.052905 ms CreateObjectMapping: 0.096937 m
s MarkObjects: 0.954693 ms DeleteObjects: 0.039594 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.556705 ms
Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 1516.
Total: 1.114434 ms (FindLiveObjects: 0.080553 ms CreateObjectMapping: 0.055636 m
s MarkObjects: 0.934213 ms DeleteObjects: 0.043348 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.586059 ms
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 1412.
Total: 1.125016 ms (FindLiveObjects: 0.073726 ms CreateObjectMapping: 0.061780 m
s MarkObjects: 0.950256 ms DeleteObjects: 0.038911 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.692895 ms
Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 1217.
Total: 1.187479 ms (FindLiveObjects: 0.064852 ms CreateObjectMapping: 0.065876 m
s MarkObjects: 0.991215 ms DeleteObjects: 0.064852 ms)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.508578 ms
Unloading 213 unused Assets to reduce memory usage. Loaded Objects now: 2628.
Total: 1.172460 ms (FindLiveObjects: 0.126973 ms CreateObjectMapping: 0.093523 m
s MarkObjects: 0.894278 ms DeleteObjects: 0.056660 ms)
Pre-turn started

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 40
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Duplicate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 40
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 55
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Quest_1_2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 55
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 2.909477 ms
Unloading 1285 unused Assets to reduce memory usage. Loaded Objects now: 1538.
Total: 1.520273 ms (FindLiveObjects: 0.112638 ms CreateObjectMapping: 0.119806 m
s MarkObjects: 0.912027 ms DeleteObjects: 0.374777 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.593568 ms
Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 1580.
Total: 1.137645 ms (FindLiveObjects: 0.078846 ms CreateObjectMapping: 0.059049 m
s MarkObjects: 0.958106 ms DeleteObjects: 0.041300 ms)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)

Buy
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Purchased!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.627360 ms
Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 1532.
Total: 1.104195 ms (FindLiveObjects: 0.080894 ms CreateObjectMapping: 0.058708 m
s MarkObjects: 0.917830 ms DeleteObjects: 0.046420 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.585718 ms
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 1428.
Total: 1.073475 ms (FindLiveObjects: 0.074409 ms CreateObjectMapping: 0.058708 m
s MarkObjects: 0.902470 ms DeleteObjects: 0.036863 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.631456 ms
Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 1254.
Total: 1.141741 ms (FindLiveObjects: 0.065534 ms CreateObjectMapping: 0.065534 m
s MarkObjects: 0.956741 ms DeleteObjects: 0.053588 ms)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.544758 ms
Unloading 237 unused Assets to reduce memory usage. Loaded Objects now: 2634.
Total: 1.225366 ms (FindLiveObjects: 0.128680 ms CreateObjectMapping: 0.092499 m
s MarkObjects: 0.933872 ms DeleteObjects: 0.069289 ms)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 40
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)

Duplicate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 40
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 40
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)

click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn to Bat casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 40
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Roots casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Roots casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)

Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn to Bat casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Quest_3_2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 2.677715 ms
Unloading 1328 unused Assets to reduce memory usage. Loaded Objects now: 1452.
Total: 1.529830 ms (FindLiveObjects: 0.106835 ms CreateObjectMapping: 0.118782 m
s MarkObjects: 0.905201 ms DeleteObjects: 0.398670 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.566262 ms
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1452.
Total: 0.961520 ms (FindLiveObjects: 0.079529 ms CreateObjectMapping: 0.049833 m
s MarkObjects: 0.826695 ms DeleteObjects: 0.005119 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.591862 ms
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 1348.
Total: 1.006916 ms (FindLiveObjects: 0.070996 ms CreateObjectMapping: 0.054612 m
s MarkObjects: 0.844444 ms DeleteObjects: 0.036180 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.583670 ms
Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 1166.
Total: 1.178945 ms (FindLiveObjects: 0.071337 ms CreateObjectMapping: 0.057684 m
s MarkObjects: 0.997359 ms DeleteObjects: 0.052223 ms)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.497997 ms
Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 2638.
Total: 1.142423 ms (FindLiveObjects: 0.118440 ms CreateObjectMapping: 0.063486 m
s MarkObjects: 0.913392 ms DeleteObjects: 0.046420 ms)
Pre-turn started

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 40
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Duplicate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 35
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 40
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file

name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 30

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)

Quest_2_2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 3.705111 ms
Unloading 1488 unused Assets to reduce memory usage. Loaded Objects now: 1505.
Total: 1.771832 ms (FindLiveObjects: 0.137555 ms CreateObjectMapping: 0.134483 m
s MarkObjects: 1.028078 ms DeleteObjects: 0.471032 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.562849 ms
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 1401.
Total: 1.045486 ms (FindLiveObjects: 0.070313 ms CreateObjectMapping: 0.055977 m
s MarkObjects: 0.880966 ms DeleteObjects: 0.037204 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.728051 ms
Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 1509.
Total: 1.111704 ms (FindLiveObjects: 0.077481 ms CreateObjectMapping: 0.057684 m
s MarkObjects: 0.923974 ms DeleteObjects: 0.052223 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.565921 ms
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 1405.
Total: 1.083032 ms (FindLiveObjects: 0.072361 ms CreateObjectMapping: 0.054612 m
s MarkObjects: 0.916464 ms DeleteObjects: 0.039252 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.655690 ms
Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 1218.
Total: 1.172801 ms (FindLiveObjects: 0.066900 ms CreateObjectMapping: 0.064169 m
s MarkObjects: 0.984730 ms DeleteObjects: 0.056660 ms)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.497655 ms
Unloading 221 unused Assets to reduce memory usage. Loaded Objects now: 2737.
Total: 1.275200 ms (FindLiveObjects: 0.125608 ms CreateObjectMapping: 0.093182 m
s MarkObjects: 0.992580 ms DeleteObjects: 0.063486 ms)
Pre-turn started

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 50
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 45
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 50
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Quest_0_3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 2.850086 ms
Unloading 1305 unused Assets to reduce memory usage. Loaded Objects now: 1543.
Total: 1.709369 ms (FindLiveObjects: 0.108200 ms CreateObjectMapping: 0.143357 m
s MarkObjects: 1.041732 ms DeleteObjects: 0.414713 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.546124 ms
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1543.
Total: 1.064942 ms (FindLiveObjects: 0.079870 ms CreateObjectMapping: 0.054612 m
s MarkObjects: 0.924998 ms DeleteObjects: 0.005119 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.584694 ms
Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 1440.
Total: 1.111362 ms (FindLiveObjects: 0.075092 ms CreateObjectMapping: 0.057343 m
s MarkObjects: 0.940699 ms DeleteObjects: 0.037887 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.623264 ms
Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 1262.
Total: 1.215467 ms (FindLiveObjects: 0.066900 ms CreateObjectMapping: 0.067241 m
s MarkObjects: 1.018863 ms DeleteObjects: 0.062121 ms)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.519842 ms
Unloading 214 unused Assets to reduce memory usage. Loaded Objects now: 2747.
Total: 1.284074 ms (FindLiveObjects: 0.124243 ms CreateObjectMapping: 0.085673 m
s MarkObjects: 1.019887 ms DeleteObjects: 0.053588 ms)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng

ineDebug.gen.cpp Line: 56)


my gold before spending: 50
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 50
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Healing casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 65
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng

ineDebug.gen.cpp Line: 56)


PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Quest_1_3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 2.691027 ms
Unloading 1468 unused Assets to reduce memory usage. Loaded Objects now: 1526.
Total: 1.799820 ms (FindLiveObjects: 0.126291 ms CreateObjectMapping: 0.137555 m
s MarkObjects: 1.083715 ms DeleteObjects: 0.451576 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.569334 ms
Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 1583.
Total: 1.095320 ms (FindLiveObjects: 0.078505 ms CreateObjectMapping: 0.061438 m
s MarkObjects: 0.920219 ms DeleteObjects: 0.034474 ms)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)

Buy
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Purchased!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.635893 ms
Unloading 95 unused Assets to reduce memory usage. Loaded Objects now: 1526.
Total: 1.114093 ms (FindLiveObjects: 0.079870 ms CreateObjectMapping: 0.062462 m
s MarkObjects: 0.911686 ms DeleteObjects: 0.059732 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.573089 ms
Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 1423.
Total: 1.077912 ms (FindLiveObjects: 0.077140 ms CreateObjectMapping: 0.057343 m
s MarkObjects: 0.906224 ms DeleteObjects: 0.036522 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.641696 ms
Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 1236.
Total: 1.231510 ms (FindLiveObjects: 0.072020 ms CreateObjectMapping: 0.065193 m
s MarkObjects: 1.027737 ms DeleteObjects: 0.065534 ms)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.496290 ms
Unloading 237 unused Assets to reduce memory usage. Loaded Objects now: 2658.
Total: 1.371113 ms (FindLiveObjects: 0.159058 ms CreateObjectMapping: 0.093182 m
s MarkObjects: 1.052995 ms DeleteObjects: 0.065193 ms)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 50
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Duplicate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng

ineDebug.gen.cpp Line: 56)


Duplicate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Duplicate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Duplicate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Duplicate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 65
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng

ineDebug.gen.cpp Line: 56)


Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 65
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold after spending: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 145
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold after spending: 145
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng

ineDebug.gen.cpp Line: 56)


Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 3.229301 ms
Unloading 1037 unused Assets to reduce memory usage. Loaded Objects now: 1607.
Total: 1.559526 ms (FindLiveObjects: 0.102398 ms CreateObjectMapping: 0.116051 m
s MarkObjects: 1.018863 ms DeleteObjects: 0.321530 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.600395 ms
Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 1501.
Total: 1.201814 ms (FindLiveObjects: 0.071337 ms CreateObjectMapping: 0.063828 m
s MarkObjects: 1.025007 ms DeleteObjects: 0.040959 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.627018 ms
Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 1315.
Total: 1.302506 ms (FindLiveObjects: 0.065876 ms CreateObjectMapping: 0.068948 m
s MarkObjects: 1.106584 ms DeleteObjects: 0.060756 ms)
Font size and style overrides are only supported for dynamic fonts.

(Filename: Line: 88)


Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Font size and style overrides are only supported for dynamic fonts.
(Filename: Line: 88)
Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.577867 ms
Unloading 274 unused Assets to reduce memory usage. Loaded Objects now: 2670.
Total: 1.217174 ms (FindLiveObjects: 0.103422 ms CreateObjectMapping: 0.094206 m
s MarkObjects: 0.954352 ms DeleteObjects: 0.064169 ms)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 50
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Duplicate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Duplicate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Duplicate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Duplicate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Duplicate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)

Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 55
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)

Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 45
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)

Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 40
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold after spending: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)

Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 40
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold after spending: 40
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng

ineDebug.gen.cpp Line: 56)


Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Quest_1_8
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 3.253194 ms
Unloading 1109 unused Assets to reduce memory usage. Loaded Objects now: 1654.
Total: 1.649636 ms (FindLiveObjects: 0.111614 ms CreateObjectMapping: 0.118782 m
s MarkObjects: 1.077571 ms DeleteObjects: 0.340986 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.754675 ms
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1654.
Total: 1.268373 ms (FindLiveObjects: 0.092499 ms CreateObjectMapping: 0.059049 m

s MarkObjects: 1.109314 ms DeleteObjects: 0.006826 ms)


Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.581963 ms
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 1550.
Total: 1.244480 ms (FindLiveObjects: 0.078164 ms CreateObjectMapping: 0.063145 m
s MarkObjects: 1.065966 ms DeleteObjects: 0.036522 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.644426 ms
Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 1368.
Total: 1.314452 ms (FindLiveObjects: 0.072702 ms CreateObjectMapping: 0.067582 m
s MarkObjects: 1.112728 ms DeleteObjects: 0.060414 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.500386 ms
Unloading 352 unused Assets to reduce memory usage. Loaded Objects now: 2667.
Total: 1.401491 ms (FindLiveObjects: 0.143357 ms CreateObjectMapping: 0.091475 m
s MarkObjects: 1.084398 ms DeleteObjects: 0.081235 ms)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 60
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Duplicate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Duplicate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Duplicate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess

age) [0x00000] in <filename unknown>:0


at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
click
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 40
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.

at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess


age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0

at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0


at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 75
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)

PixelTraitSlayer triggered on: Palace Guard


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 70
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Healing casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)

PixelTraitSlayer triggered on: Dryad


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)

PixelTraitSlayer triggered on: Treeman


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn Ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Pre-turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
my gold before spending: 50
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Turn started
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)

PixelTraitSlayer triggered on: Palace Guard


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng

ineDebug.gen.cpp Line: 56)


Fireball casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Healing casted
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Palace Guard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng

ineDebug.gen.cpp Line: 56)


PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
ArgumentException: The thing you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String mess
age) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original
) [0x00000] in <filename unknown>:0
at DamageOverTime.AddEffect () [0x00000] in <filename unknown>:0
at DamageOverTime.set_Effect (UnityEngine.GameObject value) [0x00000] in <file
name unknown>:0
at PixelTraitPoison.Trigger () [0x00000] in <filename unknown>:0
at PixelMinion.TriggerTraits (TraitType traitType) [0x00000] in <filename unkn
own>:0
at PixelInteractable.DoDamage () [0x00000] in <filename unknown>:0
at PixelMinionView.DoDamage () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Dryad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
PixelTraitSlayer triggered on: Treeman

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Quest_2_5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 3.346035 ms
Unloading 1249 unused Assets to reduce memory usage. Loaded Objects now: 1589.
Total: 1.629157 ms (FindLiveObjects: 0.105470 ms CreateObjectMapping: 0.119123 m
s MarkObjects: 1.026031 ms DeleteObjects: 0.377167 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.571041 ms
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1589.
Total: 1.221611 ms (FindLiveObjects: 0.083283 ms CreateObjectMapping: 0.055636 m
s MarkObjects: 1.075182 ms DeleteObjects: 0.006143 ms)

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