Académique Documents
Professionnel Documents
Culture Documents
Breakers
Activity: If I were a
-Age Group-3 & Up
-Benefits: Everyone in the Group
-Equipment: None
-Environment: Any place quiet
-Organization of Group:
-Number of Players: 10-20
-Objective: Learn about the other person
-Directions: You sit in a circle ask every person in the circle
if you where something besides human what would you be.
-Safety Concerns: None
-Reference: http://www.mftrou.com/icebreaker-games.html
them unique!
-Safety Concerns: None
-Reference: http://www.icebreakers.ws/small-group/four-corners.html
object, the teambuilding portion follows. Divide into smaller groups and ask
everyone to work together to improve their chances of survival by
combining the various objects that they introduced. If necessary, you
can add more objects, but be sure to use all the objects that everyone
mentioned. If you wish, you can reward the most creative group with a
prize.
-Safety Concerns: None
Reference: http://www.icebreakers.ws/team-building/lost-on-a-desertedisland.html
strategy to say statements that most people have done, but you havent.
-Safety Concerns: None
-Reference: http://www.icebreakers.ws/get-to-know-you/never-have-iever.html
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Team
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Builders
ankles. The girl in the center squeezes all her muscles and
is very tight. She falls to the side and the other cheerleaders
catch her and push her back and forth in the circle. Let all
members be the one in the center.
-Variations: From Higher Ground
-Safety Concerns: Head and Tailbone
-Referencehttp://www.oakharborcheer.com/TeamBuildingGames.html
draw there will be a tie breaker in which the 2 Best girl and
Boys will have a water ball toss fight to see which side will
win. Water toss is tossing the water balloon a distance to
your teammate to see which one will drop or pop first.
-Variations: Many you can do it blindfolded at the end
-Safety Concerns: Bruises
-Reference- None
They may not offer anything other than the item they have, and
they must stick together as a group. Set a time limit, such as one or
two hours, and tell everyone that they must be back in time or else
they will be disqualified. Announce that each teams item will be
judged in three categories: size, value, and creativity.
Divide the group into teams of three to six. Pass out the paper clip
(or other small object) to the each group and send them off. When
time expires, the judging process begins. Each team presents their
item before the entire group. They explain why their item is
biggest and best. At the end, choose winners for each of the three
categories, or judge the items in any other way you wish. This
activity involves good teamwork and creativity as each team
coordinates their efforts and decides what strategies they will
approach when playing. Camaraderie will be built, and surprises
will come out of the activity. Who knows, a group might be able to
turn a paper clip into a car! Well, maybe a toy car.
-Safety Concerns: None
-Reference: http://www.icebreakers.ws/team-building/bigger-andbetter.html
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the challenge is to lower the Helium Stick to the ground. The catch: Each
person's fingers must be in contact with the Helium Stick at all
times. Pinching or grabbing the pole in not allowed - it must rest on top of
fingers.
-Safety Concerns: None
-Reference: Coach Kline Class
people keep their bodies rigid and lean toward each other. Catch
yourself by placing your palms against your partner's and pushing
yourself back to an upright position. Once trust is in place and the
pair is successful, have each pair take a small step apart. Continue
springing against each other and stepping apart until they can go
no further.
-Safety Concerns: None
-Reference:
http://www.boyscouttrail.com/content/activity/human_spring905.asp
Active
Games
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Activity: Basketball
-Age Group: 3 & Up
-Benefits: May receive money, leadership skills
-Equipment: Basketball, Referee, Shot Clock, Players,
Coaches, and Courts
-Environment: Court
-Number of Players: 10
-Objective: Get the Ball in the hoop
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-Environment: Gym
-Objective: not to be tagged
-Directions: Start out with three to four in a group. Try to
get as many groups as possible and leave a person as "it".
Have the members of each group attach together by holding
onto the waist of the person in front of them to form a
snake. The person in front is the head and the person in
back is the tail. To start, the person that is "it" must catch
the tail of one of the snakes and attached to it. If he is
successful, the head must come off and he is now "it". You
are to twist and turn your snake to keep from loosing your
head.
-Safety Concerns: none
-Reference:
http://www.campresources.co.uk/activities/ActiveGames/63.html
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Passive
Games
Activity: Checkers
-Age Group: 5 and up
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-Benefits: Everyone
-Equipment: checkers and the checkerboard
-Environment: indoors or outdoors
-Number of Players: 2
-Objective: to take the other opponent checkers before he
takes yours
-Directions: Checkers is played on the dark squares only. A
piece may move one square at a time, diagonally. If one of
your pieces is next to one of your opponents pieces and the
square beyond it is free, you are required to jump over the
opponents piece. The opponents piece is then removed
from the board. It is possible to jump many times in a row
with the same piece, capturing several of your opponents
pieces. In the beginning, pieces can only move and jump
forward. However, if a piece reaches the far end of the
board in the case of the person playing red, the top, then it
becomes a king. In checkers, stacking two checkers one on
top of the other usually signifies a king. In this program,
the king has a star on it. A king is allowed to move and
jump diagonally backwards and forwards. Kings can be
captured like any other piece.
-Safety Concerns: None
-Reference:
http://www.darkfish.com/checkers/Checkers.html
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Activity: Scrabble
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Activity: Monopoly
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Activity: Solitaire
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Activity: Narcolepsy
-Age Group: 8 and up
-Number of people: 10 and up
-Equipment: none
-Environment: Anywhere
-Objective: to guess who the sleeper is
-Directions: You sit in a circle. There will be one person
who is determined to be in the middle. That person will
select the sleeper. Everyone in the group will have their
eyes closed. The person in the middle will then select a
person who will be the sleeper. The sleeper's role is to make
the entire circle go to sleep. He/she will wink at people.
When you are winked at you need to count to three and
then you will fall asleep. Lay down so people know you are
out of the game. The remainder of people who have not
been winked at need to guess who the sleeper is. If you
guess wrong, you will be automatically out of the game.
The person who guesses the winner will then become the
person who chooses the next sleeper. If the sleeper wins
then they will get to select the next sleeper. The person who
selected the sleeper is the judge of the game.
-Safety Concerns: none
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-Reference:
http://www.campresources.co.uk/activities/QuietGames/74.html
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Activity: Ghost
-Age Group: 8 and up
-Number of players: 10 and up
-Equipment: none
-Environment: Gym or outdoors
-Objective: to win
-Directions: Three or four players are chosen to be the
ghosts. The rest of the group needs to scatter across the
playing space and choose a spot to stand in. All players
need to close their eyes. The ghosts will roam about the
playing space. They will try to eliminate the others by
standing close behind the players for 10 seconds without
them knowing. If this happens, the ghost will tap them on
their head and they will sit down quietly. If a person
suspects a person behind them, they would ask, "Is there a
ghost behind me?" If they are right then they become a
ghost. If they are wrong they are out and should sit down.
This is a great game is you want to quiet your camp down.
-Safety Concerns: none
-Reference: Coach Kline Class
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