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Ice

Breakers

Activity: My Name Means


-Age Group- elementary
-Benefits: Everyone
-Equipment: None
-Environment: Any place quiet
Number of Players: 10-20
-Objective: Learn about the other person
-Directions: You sit in a circle ask every person in the circle
Split the group into pairs. Each pair has to come up with
words that describe the person using the letters in their first
name.
-Safety Concerns: None
-Reference: http://www.mftrou.com/icebreaker-games.html

Activity: Reeses Pieces


-Ages: 5 plus
-Recommended # of People: 10-20
-Equipment: Reeses Pieces
-Environment: indoors
-Objective: Helps to get to know people better
-Directions: you pass the bag around and take how many
Reeses you want and however many you take you have to
tell something about yourself.
-Safety Concerns: coking, or allergic to chocolate

Activity: Human Knot Game


-Ages: 12 and up.
-Number of People: 7-12
-Materials required: None.
-Recommended setting: Both indoors and outdoors.
-Objective: A good icebreaker or teambuilding activity for
new people to learn to work together in close physical
proximity! The goal is to figure out how to untangle the
human knot without letting go of hands.
-Directions: To play, the groups must communicate and
figure out how to untangle the knot (forming a circle of
people) without ever letting go of any hands. If you wish,
this icebreaker can be played competitively, in which the
facilitator says Ready. Set. Go! and has all the groups
race to become the first group to finish. If any group
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member lets go of a hand (breaks the chain), then the group


must start from the beginning, or you could impose a
penalty/punishment for that person (e.g. wear a blindfold).
-Safety- None
-Reference- http://www.mftrou.com/icebreaker-games.html
-Variations: To increase the difficulty level, you can either
(1) blindfold some of the players or (2) require that the
game be played silently (no talking).

Activity: If I were a
-Age Group-3 & Up
-Benefits: Everyone in the Group
-Equipment: None
-Environment: Any place quiet
-Organization of Group:
-Number of Players: 10-20
-Objective: Learn about the other person
-Directions: You sit in a circle ask every person in the circle
if you where something besides human what would you be.
-Safety Concerns: None
-Reference: http://www.mftrou.com/icebreaker-games.html

Activity: Two truths and a lie


-Age Group- 8 and up
-Benefits: get to know other people
-Equipment: none
-Environment: indoors
-Number of Players: 6-10
-Objective: The goal is to figure out which statement is
actually the lie
-Directions: A classic get-to-know-you icebreaker in which
each person says two truths and one lie.
-Safety Concerns: none
Reference: http://www.group-games.com/

Activity: Ice Breaker


Questions
-Age Group: Any
-Benefits: A great way to help people open up is to ask them fun questions that allow
them to express their personality or interesting things about them.
-Equipment: Note cards and pen
-Environment: Indoors
-Number of players: Unlimited
-Objective: Get to know others
-Directions: List 20 great questions that you can ask people to help them feel more part of
a group or team. Written on note cards, these questions are fun and non-threatening. Here
is a list of twenty safe, useful icebreaker questions to help break the ice:
If you could have an endless supply of any food, what would you get?
If you were an animal, what would you be and why?
What is one goal youd like to accomplish during your lifetime?
When you were little, who was your favorite super hero and why?
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Who is your hero? (a parent, a celebrity, an influential person in ones life)


Whats your favorite thing to do in the summer?
If they made a movie of your life, what would it be about and which actor would you
want to play you?
If you were an ice cream flavor, which one would you be and why?
Whats your favorite cartoon character, and why?
If you could visit any place in the world, where would you choose to go and why
Whats the ideal dream job for you?
Are you a morning or night person?
What are your favorite hobbies?
What are your pet peeves or interesting things about you that you dislike?
Whats the weirdest thing youve ever eaten?
Name one of your favorite things about someone in your family.
Tell us about a unique or quirky habit of yours. If you had to describe yourself using three
words, it would be
If someone made a movie of your life would it be a drama, a comedy, a romantic-comedy,
action film, or science fiction?
If I could be anybody besides myself, I would be
-Safety Concerns: None
-Reference: http://www.icebreakers.ws/get-to-know-you/icebreaker-questions.html

Activity: Four Corners


-Age Group: 5+
-Equipment: Paper and Pencil
-Environment: Indoors
-Number of players: Unlimited
-Objective: A fun way for people to get to know each other better
-Directions: top left square, everyone could draw favorite hobbies, while
in the top right, people could illustrate favorite place on earth for vacation,
the bottom left could be something like if you were an animal, which one
would you be? and the bottom right could be something like what are the
most important things in your life? Feel free to be as creative, hypothetical,
or deep as you like. Allow five to ten minutes to draw. When everyone is
finished, gather them together and share the drawings as a group. This
icebreaker is an excellent way for students to show-and-tell what makes
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them unique!
-Safety Concerns: None
-Reference: http://www.icebreakers.ws/small-group/four-corners.html

Activity: Lost on a deserted


Island
-Age Group: Any Age
-Equipment: N/A
-Environment: Indoors
-Number of players: small to medium group
-Objective: Given the scenario that everyone is lost and stranded on a
deserted island, each person describes one object that they would bring and
why.
-Directions: The situation is dire, following a ship-wreck, everyone has been
stranded on a deserted island! Each person is allowed to bring one object to
the island, ideally something that represents them or something that they
enjoy. The first part of this icebreaker is simple: each person is asked to
describe what object they would bring and why. This need not be realistic; if
someone loves music, he or she might choose to bring a guitar, or an animal
lover might choose to bring a dog, a food lover might choose to bring sirloin
steaks, and so on. Encourage people to be creative.
After everyone has introduced their object and why they have chosen that
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object, the teambuilding portion follows. Divide into smaller groups and ask
everyone to work together to improve their chances of survival by
combining the various objects that they introduced. If necessary, you
can add more objects, but be sure to use all the objects that everyone
mentioned. If you wish, you can reward the most creative group with a
prize.
-Safety Concerns: None
Reference: http://www.icebreakers.ws/team-building/lost-on-a-desertedisland.html

Activity: Never Have I Ever


-Age Group: 8 and up
-Equipment: None
-Environment: Indoors or Outdoors
-Number of players: 10-15
-Objective: Never Have I Ever is an icebreaker game that helps people get to
know each other better.
-Directions: Instruct everyone to sit in a circle. If you have an extremely
large group, tell people to form smaller circles of about ten to fifteen
people. To start each round, each player holds out all ten fingers and places
them on the floor. Go around the circle and one at a time, each person
announces something that they have never done, beginning the sentence
with the phrase Never have I ever For example, a person could say,
Never have I ever been to Europe. For each statement that is said, all the
other players drop a finger if they have done that statement. So, if three
other people have been to Europe before, those three people must put down
a finger, leaving them with nine fingers. The goal is to stay in the game the
longest (to be the last person with fingers remaining). To win, its a good
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strategy to say statements that most people have done, but you havent.
-Safety Concerns: None
-Reference: http://www.icebreakers.ws/get-to-know-you/never-have-iever.html

Activity: String Game


Activity: String Game
-Age Group: 6+
-Equipment: Ball of yarn or string
-Environment: Indoors or Outdoors
-Number of players: Small to medium group
-Objective: Getting-to-know-you game
-Directions: Purchase a big roll of yarn or string. You can buy any color, or
multiple colors if you wish. Take a pair of scissors and cut strings of various
different lengths as short as 12 inches, and as long as 30 or more inches.
When you are finished cutting the string, bunch all the pieces up into one big
clump of string.
To play, ask the first volunteer to choose any piece of string. Have the
person pull on it and separate it from the other pieces of string. Ask them to
introduce themselves as they slowly wind the piece of string around their
index finger. The funny part of this icebreaker game is that some of the
strings are extremely long, so sometimes a person must keep talking for a
very long time! This is a good way to get everyone to start talking.
-Safety Concerns: None
-Reference: http://www.icebreakers.ws/get-to-know-you/string-game.html

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Team
12

Builders

Activity: Trust Fall


-Age Group: 7 & Up
-Benefits: People in it
-Equipment: None
-Environment: Soft Ground
-Number of Players: 10-30
-Objective: To get everyone to trust you and to know they
have your back.
-Directions: Cheerleaders sit in a close circle with their legs
straight and arms out. One cheerleader stands in the center
of the circle. She should have everyone's feet around her
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ankles. The girl in the center squeezes all her muscles and
is very tight. She falls to the side and the other cheerleaders
catch her and push her back and forth in the circle. Let all
members be the one in the center.
-Variations: From Higher Ground
-Safety Concerns: Head and Tailbone
-Referencehttp://www.oakharborcheer.com/TeamBuildingGames.html

Activity: Relay Lock Race


-Age Group: 8 & up
-Benefits: Team Building
-Equipment: None
-Environment: Gym Floor
-Number of Players: 5 to a pair
-Objective: To get to the other side of the gym
-Directions: - Each person selects a partner. They stand
back to back and lock arms by the elbows while holding
their own stomach with their hands. The coach gives the
instruction to get from one side of the gym to the other.
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Don't give them specific instructions on how to get to the


finish line other than they can't let go of their stomachs.
This causes creativity and laughter.
-Safety Concerns: none
-Referencehttp://www.oakharborcheer.com/TeamBuildingGames.html

Activity: The Balloon Fight


-Age Group: Any
-Benefits: Everyone
-Equipment: Balloons, Water
-Environment: Playgrounds
-Number of Players: 10
-Objective: To Win the Balloon Fight for your Team
-Directions: - After all the balloons have been filled up. You
attack the other team with the balloons the people who get
wet sit out. The people who dont still play until there is
only one or no one standing to win the war. If there is a
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draw there will be a tie breaker in which the 2 Best girl and
Boys will have a water ball toss fight to see which side will
win. Water toss is tossing the water balloon a distance to
your teammate to see which one will drop or pop first.
-Variations: Many you can do it blindfolded at the end
-Safety Concerns: Bruises
-Reference- None

Activity: The Great Egg Drop


-Ages: 14 and up.
-Number of Players: Several groups of 4-5.
-Benefits- Fun Time
-Equipment: Raw eggs, several straws, masking tape,
newspaper, and any other materials for building.
-Environment- Outside where its easy to clean up
-Objective: A team building exercise in which groups build
structures with the goal of preventing an egg from
breaking. A judge tosses all structures (with the eggs inside)
from a high elevation at the end. The winners are the
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groups that successfully protect the egg.


-Directions: To begin, assemble groups of 4 or 5 and give
each group various materials for building. Alternatively,
you can give no materials and ask the participants to find
materials from outdoors, but this increases the difficulty
level significantly. Instruct the participants and give them a
set amount of time (e.g. 30 minutes) to complete building a
structure, with the egg inside. When time expires, collect
all structures and then dramatic finale in which the
structures are dropped from at least 10 feet in elevation and
then inspected to see if the eggs survived. The winners are
the groups that were successful in protecting the egg.
-Variations: Many variations are possible additional
constraints
-Safety Concerns: None

Activity: Bigger and Better


-Ages: 18 and up
-Number of Players: 6 people at minimum
-Objective: Bigger and Better is a team building activity in which
teams compete by trading ordinary objects. The winner is the team
that ends up with the biggest and best items when time expires.
-Equipment: several paper clips or some small objects that are low
in value
-Environment: Outdoors
-Directions: Explain the rules to everyone: You will give each team
a small object, and their job is to keep trading and upgrading their
teams object to obtain the largest and most valuable item possible.
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They may not offer anything other than the item they have, and
they must stick together as a group. Set a time limit, such as one or
two hours, and tell everyone that they must be back in time or else
they will be disqualified. Announce that each teams item will be
judged in three categories: size, value, and creativity.
Divide the group into teams of three to six. Pass out the paper clip
(or other small object) to the each group and send them off. When
time expires, the judging process begins. Each team presents their
item before the entire group. They explain why their item is
biggest and best. At the end, choose winners for each of the three
categories, or judge the items in any other way you wish. This
activity involves good teamwork and creativity as each team
coordinates their efforts and decides what strategies they will
approach when playing. Camaraderie will be built, and surprises
will come out of the activity. Who knows, a group might be able to
turn a paper clip into a car! Well, maybe a toy car.
-Safety Concerns: None
-Reference: http://www.icebreakers.ws/team-building/bigger-andbetter.html

Activity: Fear in a Hat


-Ages: 14+
-Number of Players: 8-20 people
-Benefits: Get to know one another
-Equipment: Paper, writing utensil, and a hat
-Environment: Indoors or Outdoors
-Objective: a teambuilding exercise that promotes unity and
group cohesion.
-Directions: Distribute a sheet of paper and a writing
utensil to each person. Instruct them to anonymously write
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a fear or worry that they have. Tell them to be as specific


and as honest as possible, but not in such a way that they
could be easily identified. After everyone is done writing a
fear/worry (including the group leaders), collect each sheet
into a large hat.. Shuffle the sheets and pass out one per
person. Take turns reading one fear aloud, and each reader
should attempt to explain what the person who wrote the
fear means. Do not allow any sort of comments on what the
reader said. Simply listen and go on to the next reader.
After all fears have been read and elaborated, discuss as a
whole group what some of the common fears were. This
teambuilding exercise can easily lead to a discussion of a
team contract, or goals that the group wishes to achieve.
This activity also helps build trust and unity, as people
come to realize that everyone has similar fears.
-Safety Concerns: None
-Reference: http://www.icebreakers.ws/team-building/fearin-a-hat.html

Activity: Photo Scavenger


Hunt
-Ages: 15+
-Number of Players: Groups of 3 or 4 people
-Equipment: Cameras
-Environment: Outdoors
-Objective: the goal is to bringing back digital photos (or polaroids) of
places and things.
-Directions: As the facilitator of this activity, prepare a list of about twelve
interesting places, things, and circumstances that can be captured using a
camera. Some examples of items you can write are:
A family of animals
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A group photo with a local celebrity or someone famous


A very relaxing place
Something big and the color pink
The biggest tree
A group photo with someone dressed in very formal attire
A photo with a yellow car
A human pyramid of at least seven people
The funniest thing you can find
Something that begins with the letter Z
Be creative with this list. When you have the list prepared, make enough
copies for each team. Divide the group into teams of about three to four
people. Distribute cameras (preferably digital, although polaroid is okay
too) and copies of the list you made. Explain the rules of the activity. Set a
time limit for the groups (e.g. two hours or so). Instruct the teams to find as
many things as they can on the list, and for each item, take a picture with all
the group members in the photo. Encourage the players to be creative and to
think outside of the box.
When time expires, have all members reconvene and present their photos
along with their checklist. Award one point for each successful photo item
and bonus points for extra creativity or effort.
This activity is great for building team chemistry and for creating (and
capturing!) funny memories. Be sure to provide adequate supervision if
there are younger participants. Always keep safety first!
-Safety Concerns: None
-References: http://www.icebreakers.ws/team-building/photo-scavengerhunt.html

Activity: Helium Stick


-Ages: 14+
-Number of Players: 8-12 or 6-14
-Objective: lower stick to ground using team work
-Equipment: 1 thin lightweight 10 ft helium stick
-Environment: Anywhere
-Directions: Line up in two rows, which face each other. Introduce the
Helium Stick- a long, thin, lightweight rod. Ask participants to point their
index fingers and hold their arms out. Lay the Helium Stick down on their
fingers. Get the group to adjust their finger heights until the Helium Stick is
horizontal and everyone's index fingers are touching the stick. Explain that

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the challenge is to lower the Helium Stick to the ground. The catch: Each
person's fingers must be in contact with the Helium Stick at all
times. Pinching or grabbing the pole in not allowed - it must rest on top of
fingers.
-Safety Concerns: None
-Reference: Coach Kline Class

Activity: Mine Field


-Ages: 10+
-Number of Players: 2-30
-Objective: A popular and engaging game involving communication and
trust.
-Equipment: Markers or lengths of rope to indicate the boundaries, Bowling
pins or many soft objects, such as larger balls, the more the better, and
blindfolds (optional)
-Environment: outdoors or gym
-Directions: Distribute "mines" e.g., balls or other objects such as bowling
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pins, cones, foam noodles, etc.


Establish a concentrating and caring tone for this activity. Trust exercises
require a serious atmosphere to help develop a genuine sense of trust and
safety. Participants operate in pairs. Consider how the pairs are formed, it's
a chance to work on relationships. One person is blind-folded (or keeps eyes
closed) and cannot talk (optional). The other person can see and talk, but
cannot enter the field or touch the person. The challenge is for each blindfolded person to walk from one side of the field to the other, avoiding the
"mines", by listening to the verbal instructions of their partners.
Allow participants a short period (e.g., 3 minutes) of planning time to decide
on their communication commands, then begin the activity.
-Safety Concerns: None
-Reference: Coach Kline Class

Activity: Human Spring


-Ages: 8+
-Number of Players: 2 to no limit
-Equipment: None
-Environment: Anywhere
-Objective: trust building
-Directions: Each pair faces each other about two feet apart, with
hands up, palms forward, feet shoulder width apart. The two
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people keep their bodies rigid and lean toward each other. Catch
yourself by placing your palms against your partner's and pushing
yourself back to an upright position. Once trust is in place and the
pair is successful, have each pair take a small step apart. Continue
springing against each other and stepping apart until they can go
no further.
-Safety Concerns: None
-Reference:
http://www.boyscouttrail.com/content/activity/human_spring905.asp

Active
Games
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Activity: Capture the Flag


-Age Group: School age children can play Capture the
Flag.
-Benefits: Teamwork and Vocal Leader ship
-Equipment: You'll need two improvised flags and
flagpoles. Bandannas or fabric scraps on sticks will do.
-Environment: You'll need a large area that's not too open
-Objective: Capture the opponents flag
-Number of Players: 10-12
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-Directions: Players are divided into two teams. Each team


has its own territory with a boundary designated between
the two. Each team must also designate a spot to serve as a
jail. This need not be anything more than a particular rock
or tree that a prisoner has to touch. Another decision that
must be made is how large the designated safety zone
around the flag should be. When the game begins, each
team must decide where to place its flag. Once placed, it
cannot be moved, although it can be guarded. Those
guarding their own flag may not enter the safety zone
around the flag unless in pursuit of an opposing team
member.
-Safety Concerns: none
-Reference: usscouts.org/games/game_cf.asp

Activity: Kick Ball


-Age Group: Elementary- High School
-Benefits: Blood pumping
-Equipment: Rubber ball, cones for bases and referee.
-Environment: Field with a Fence
-Organization of Group: 2
-Number of Players: 16
-Objective: To keep kids active and tired
-Directions: You make a team and get in a line to attempt to
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kick its the same concept as baseball. After kicking the


Ball you can run bases or be tagged out. Whoever leads
after the 9th inning is the winner of kick ball. Over the fence
is usually a homerun.
-Safety Concerns: Twisted Ankles, Bruises
-Reference: Coach Kline Class

Activity: Basketball
-Age Group: 3 & Up
-Benefits: May receive money, leadership skills
-Equipment: Basketball, Referee, Shot Clock, Players,
Coaches, and Courts
-Environment: Court
-Number of Players: 10
-Objective: Get the Ball in the hoop
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-Directions: Basketball is a team sport in which two teams


of five players try to score points by throwing or "shooting"
a ball through the top of a basketball hoop while following
a set of rules. The rules are for the play and referee today
-Safety Concerns: All body parts are likely to be hurt.
-Reference: Coach Kline class

Activity: Hanging Ball


-Age Group: 10 and up
-Benefits: get to know others well
-Equipment: balloons, string, hook in ceiling
-Environment: indoors
-Number of Players: 3-6
-Objective: arm and trunk exercise, socialization, attention
span, fun
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-Directions: the participants sit in a circle around the


hanging ball and push it to each other. This is almost a
reflex action and is always enjoyed by our residents.
-Safety Concerns: none
-Reference:
http://www.recreationtherapy.com/tx/txactive.htm

Activity: End of the rainbow coin


toss
-Age Group: 5+
-Benefits: Group socialization and hand-eye contact
-Equipment: Chocolate coins to toss and Pot of gold
container for coins
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-Environment: indoors or outdoors


-Number of Players: small group
-Objective: Group socialization and hand-eye contact
-Directions: similar to bean bag toss but use chocolate
coins. The winner gets the pot of coins!
-Safety Concerns: none
-Reference:
http://www.recreationtherapy.com/tx/txactive.htm

Activity: Bump, Set, Spike


-Age Group: 7 and up
-Number of players: 5 or more
-Objective: to be the last person standing
-Equipment: Beach ball or lightweight ball
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-Environment: Indoors or outdoors


-Directions: You stand in a circle and pass the beach ball
around the circle. You can only touch the ball once in a
row. If the ball is being passed to you and you touch it and
it and it hits the ground or you spike it and it does not hit
another person then you are to sit in the middle of the
circle. If someone hits it to you and you are not able to hit it
to someone else then you are out. The people in the middle
of the circle try to catch the beach ball. If they catch it then
everyone in the circle is not back in the game. The person
who spiked the ball to the circle is now in the circle. The
object is to be the last person standing.
-Safety Concerns: none
-Reference:
http://www.campresources.co.uk/activities/ActiveGames/54.html

Activity: Catch the Cane


-Ages Group: 8 and up
-Number of Players: 10 and up
-Equipment: broomstick, cane or wooden baseball bat
-Environment: outdoors or gym area
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-Objective: to catch the cane


-Directions: All players form a circle around one player in
the center. Each person on the circle is given a number. The
center player stands with the cane upright, holding it with
one finger. Without warning, he lifts the finger from the
cane and calls out a number at the same instant. The person
assigned that number rushes forward and tries to grab the
cane before it hits the floor. If he catches it, he becomes the
center player. If he fails to catch it, he returns to the circle.
-Safety Concerns: none
-Reference:
http://www.campresources.co.uk/activities/ActiveGames/55.html

Activity: Elbow Tag


-Age Group: 6 and up
-Number of Players: 10 and up
-Equipment: None
-Environment: outdoors or gym area
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-Objective: avoid being tagged


-Directions: Everyone finds a partner and they stand
together with elbows linked. Each pair spreads out
throughout the playing area. The leader picks one pair to be
the first players involved in the chase; one is the runner and
the other is the chaser. If the chaser catches the runner, they
switch roles. If the runner chooses, they can hook elbows
on any end of the any pairs standing in the playing area.
When this happens, the person in the pair who has not been
hooked onto must run and become the new runner. This
game becomes quite exciting as long as no one stays the
runner for too long. Leaders should facilitate the flow of
the game if this happens.
-Variations: Variations - Groups of three can be linked up.
You can have one chaser and two runners.
-Safety Concerns: Possible falling
-Reference:
http://www.campresources.co.uk/activities/ActiveGames/56.html

Activity: Freeze Tag


-Age Group: 8 and up
-Number of players: 10 and up
-Equipment: None
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-Environment: outdoors or gym area


-Objective: to be the last person standing
-Directions: It is a normal game of tag with one person it.
That person then tags people and if they are tagged, they
are frozen. The only way to get unfrozen is to have a
person who is not it crawl under your legs.
-Safety Concerns: possible falling
-Reference:
http://www.campresources.co.uk/activities/ActiveGames/58.html

Activity: Snake Tag


-Age Group: 8 and up
-Number of Players: Small to large groups
-Equipment: None
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-Environment: Gym
-Objective: not to be tagged
-Directions: Start out with three to four in a group. Try to
get as many groups as possible and leave a person as "it".
Have the members of each group attach together by holding
onto the waist of the person in front of them to form a
snake. The person in front is the head and the person in
back is the tail. To start, the person that is "it" must catch
the tail of one of the snakes and attached to it. If he is
successful, the head must come off and he is now "it". You
are to twist and turn your snake to keep from loosing your
head.
-Safety Concerns: none
-Reference:
http://www.campresources.co.uk/activities/ActiveGames/63.html

34

Passive
Games

Activity: Checkers
-Age Group: 5 and up
35

-Benefits: Everyone
-Equipment: checkers and the checkerboard
-Environment: indoors or outdoors
-Number of Players: 2
-Objective: to take the other opponent checkers before he
takes yours
-Directions: Checkers is played on the dark squares only. A
piece may move one square at a time, diagonally. If one of
your pieces is next to one of your opponents pieces and the
square beyond it is free, you are required to jump over the
opponents piece. The opponents piece is then removed
from the board. It is possible to jump many times in a row
with the same piece, capturing several of your opponents
pieces. In the beginning, pieces can only move and jump
forward. However, if a piece reaches the far end of the
board in the case of the person playing red, the top, then it
becomes a king. In checkers, stacking two checkers one on
top of the other usually signifies a king. In this program,
the king has a star on it. A king is allowed to move and
jump diagonally backwards and forwards. Kings can be
captured like any other piece.
-Safety Concerns: None
-Reference:
http://www.darkfish.com/checkers/Checkers.html

Activity: Uno Card Game

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-Age Group: 5 and up


-Benefits: Everyone
-Equipment: deck of Uno cards
-Environment: indoors or outdoors
-Number of Players: 2 to 10
-Objective: To be the first player to score 500 points. Points
are scored by ridding yourself of all the cards in your hand
before your opponents. You score points for cards left in
your opponent's hands.
-Directions: Each player is dealt 7 cards with the remaining
ones placed face down to form a draw pile. The top card of
the draw pile is turned over to begin a discard pile. The first
player has to match the card in the discard pile either by
number, color or word. For example, if the card is a red 7,
player must throw down a red card or any color 7. Or the
player can throw down a Wild Card. If the player doesn't
have anything to match, he must pick a card from the draw
pile. If he can play what is drawn, great. Otherwise play
moves to the next person. When you have one card left,
you must yell "UNO" meaning one. Failure to do this
results in you having to pick two cards from the draw pile.
That is, of course if you get caught by the other players.
Once a player has no cards left, the hand is over
-Safety Concerns: none
-References:
http://www.wonkavator.com/uno/unorules.html

Activity: Scrabble

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-Age Group: 5 and up


-Benefits: Everyone
-Equipment: scrabble board
-Environment: indoors or outdoors
-Number of Players: up to 4
-Objective: is to form words on the board using tiles in
your "hand" that give you the most points.
-Directions: Each player draws a tile to see who goes first.
The player with the tile closest to A will go first; blanks are
considered farthest from A. If two or more players share the
same letter closest to A, all players will redraw tiles. The
players will replace their tiles, and all tiles will be mixed.
Each player will then be given a full rack of tiles.
-Safety Concerns: none
-References:
http://www.educationallearninggames.com/how-to-playsentence-scramble-game-rules.asp

Activity: Monopoly
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-Age Group: 6 and up


-Benefits: having fun
-Equipment: The equipment consists of a board, 2 dice,
tokens, 32 houses and 12 hotels. There are Chance and
Community Chest, a Title Deed card for each property and
play money.
-Environment: in or outdoors
-Number of Players: 6
-Objective: The object of the game is to become the
wealthiest player through buying, renting and selling
property.
-Directions: Place the board on a table and put the Chance
and Community Chest cards face-down on there allotted
spaces on the board. Each player chooses one token to
represent him on his travels around the board.
-References: http://mospaw.com/monopoly/rulesmonopoly.shtml
-Safety concern: none

Activity: Solitaire
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-Age Group: 8 and up


-Benefits: having fun
-Equipment: Environment: indoors or outdoors
-Number of Players: 2 players
-Objective: To complete the 4 foundations from the base
card to one rank below the base card.
-Directions:
-References:
-Safety concern: none

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Activity: Giants, Wizards, &


Elves
-Age Group: 8 and up
-Number of players: 10 and up
-Equipment: None
-Environment: Anywhere
-Objective: to win
-Directions: This is like paper, rocks and scissors but with
actions. The way it works is this: the giants stomp the
elves, the elves chase the wizards, and the wizards zap the
giants. You will have two teams on opposite sides of a line.
Each team will decide on an action to take. Every team
member must agree on what action they want. Then on the
count of three each team performs their actions. Whoever
wins will then chase the other team and tag as many people
as they can. The object is to get everybody on one side.
-Safety Concerns: None
-Reference: Coach Kline Class

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Activity: Dont Laugh


-Age Group: Any
-Number of Players: 6 and up
-Equipment: none
-Environment: Anywhere
-Objective: Not to laugh
-Directions: You have one person lay down and then the
next person lay so their head is on the first person stomach
and so on till all area laying down in two lines or more.
After this, each line is to start at the same time saying Ha
while bouncing the second person with your stomach. The
second person says Ha Ha and moves their stomach twice
and then third person says Ha Ha Ha and so on. This
continues until some one laughs while it is their turn and
then you have to start over and the first team to get threw
the line wins.
-Safety Concerns: none
-Reference:
http://www.campresources.co.uk/activities/QuietGames/69.html

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Activity: Narcolepsy
-Age Group: 8 and up
-Number of people: 10 and up
-Equipment: none
-Environment: Anywhere
-Objective: to guess who the sleeper is
-Directions: You sit in a circle. There will be one person
who is determined to be in the middle. That person will
select the sleeper. Everyone in the group will have their
eyes closed. The person in the middle will then select a
person who will be the sleeper. The sleeper's role is to make
the entire circle go to sleep. He/she will wink at people.
When you are winked at you need to count to three and
then you will fall asleep. Lay down so people know you are
out of the game. The remainder of people who have not
been winked at need to guess who the sleeper is. If you
guess wrong, you will be automatically out of the game.
The person who guesses the winner will then become the
person who chooses the next sleeper. If the sleeper wins
then they will get to select the next sleeper. The person who
selected the sleeper is the judge of the game.
-Safety Concerns: none
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-Reference:
http://www.campresources.co.uk/activities/QuietGames/74.html

Activity: Darling if You Love Me


-Age Group: Any
-Number of People: Small Groups
-Equipment: none
-Environment: Anywhere
-Objective: to make other people smile/ laugh
-Directions: With everyone in a circle you pick one person
to go in the middle. That person says the above statement
and tries to get people to smile or laugh while they say back
to him, "Man I am your friend but I just can't smile." The
person in the middle can do anything, except touch the
person, to make them smile. When someone smiles they go
in the middle and do the same thing.
-Safety Concerns: none
-Reference:
http://www.campresources.co.uk/activities/QuietGames/67.html

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Activity: Ghost
-Age Group: 8 and up
-Number of players: 10 and up
-Equipment: none
-Environment: Gym or outdoors
-Objective: to win
-Directions: Three or four players are chosen to be the
ghosts. The rest of the group needs to scatter across the
playing space and choose a spot to stand in. All players
need to close their eyes. The ghosts will roam about the
playing space. They will try to eliminate the others by
standing close behind the players for 10 seconds without
them knowing. If this happens, the ghost will tap them on
their head and they will sit down quietly. If a person
suspects a person behind them, they would ask, "Is there a
ghost behind me?" If they are right then they become a
ghost. If they are wrong they are out and should sit down.
This is a great game is you want to quiet your camp down.
-Safety Concerns: none
-Reference: Coach Kline Class

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