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//==============================================================================

// CXSDump
//==============================================================================
Main FunctionID=1.
File Data:
Files:
2
Symbols:
983
Variables:
76
Functions:
2
RuleGroups:
0
Rules:
0
Code:
22298

files.
symbols.
variables.
functions.
groups.
rules.
bytes (MAX=32768).

6 Variable Types:
Void (Value=1).
Int
(Value=2).
Float (Value=4).
Bool (Value=8).
String (Value=16).
Vector (Value=32).
2 Files:
texas.xs
(ID= 0).
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries.xs (
ID= 1).
983 Symbols:
EXTERN$cInvalidVector
EXTERN$cOriginVector
xsDisableRule
xsDisableSelf
xsEnableRule
xsIsRuleEnabled
xsSetRulePriority
xsSetRulePrioritySelf
xsSetRuleMinInterval
xsSetRuleMinIntervalSelf
xsSetRuleMaxInterval
xsSetRuleMaxIntervalSelf
xsEnableRuleGroup
xsDisableRuleGroup
xsIsRuleGroupEnabled
xsVectorGetX
xsVectorGetY
xsVectorGetZ
xsVectorSetX
xsVectorSetY
xsVectorSetZ
xsVectorSet
xsVectorLength
xsVectorNormalize
xsArrayCreateInt
xsArraySetInt
xsArrayGetInt
xsArrayCreateFloat
xsArraySetFloat
xsArrayGetFloat
xsArrayCreateBool
xsArraySetBool

(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=

0)
1)
2)
3)
4)
5)
6)
7)
8)
9)
10)
11)
12)
13)
14)
15)
16)
17)
18)
19)
20)
21)
22)
23)
24)
25)
26)
27)
28)
29)
30)
31)

SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=

1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,

SymValue=-1.
SymValue=-2.
SymValue=0.
SymValue=1.
SymValue=2.
SymValue=3.
SymValue=4.
SymValue=5.
SymValue=6.
SymValue=7.
SymValue=8.
SymValue=9.
SymValue=10.
SymValue=11.
SymValue=12.
SymValue=13.
SymValue=14.
SymValue=15.
SymValue=16.
SymValue=17.
SymValue=18.
SymValue=19.
SymValue=20.
SymValue=21.
SymValue=22.
SymValue=23.
SymValue=24.
SymValue=25.
SymValue=26.
SymValue=27.
SymValue=28.
SymValue=29.

xsArrayGetBool
(ID= 32) SymType= 0,
xsArrayCreateString
(ID= 33) SymType= 0,
xsArraySetString
(ID= 34) SymType= 0,
xsArrayGetString
(ID= 35) SymType= 0,
xsArrayCreateVector
(ID= 36) SymType= 0,
xsArraySetVector
(ID= 37) SymType= 0,
xsArrayGetVector
(ID= 38) SymType= 0,
xsArrayGetSize
(ID= 39) SymType= 0,
xsDumpArrays
(ID= 40) SymType= 0,
xsGetContextPlayer
(ID= 41) SymType= 0,
xsSetContextPlayer
(ID= 42) SymType= 0,
xsGetTime
(ID= 43) SymType= 0,
xsAddRuntimeEvent
(ID= 44) SymType= 0,
xsGetFunctionID
(ID= 45) SymType= 0,
rmEchoWarning
(ID= 46) SymType= 0,
rmEchoError
(ID= 47) SymType= 0,
rmEchoInfo
(ID= 48) SymType= 0,
rmRandFloat
(ID= 49) SymType= 0,
rmRandInt
(ID= 50) SymType= 0,
rmGetNomadStart
(ID= 51) SymType= 0,
rmGetIsFFA
(ID= 52) SymType= 0,
rmSetMapSize
(ID= 53) SymType= 0,
rmGetMapXSize
(ID= 54) SymType= 0,
rmGetMapZSize
(ID= 55) SymType= 0,
rmSetSeaLevel
(ID= 56) SymType= 0,
rmGetSeaLevel
(ID= 57) SymType= 0,
rmSetSeaType
(ID= 58) SymType= 0,
rmSetMapElevationParameters
(ID= 59) SymType= 0,
rmSetBaseTerrainMix
(ID= 60) SymType= 0,
rmAddMapTerrainByHeightInfo
(ID= 61) SymType= 0,
rmAddMapTerrainByAngleInfo
(ID= 62) SymType= 0,
rmSetMapElevationHeightBlend (ID= 63) SymType= 0,
rmPlaceMapClusters
(ID= 64) SymType= 0,
rmSetMapClusteringPlacementParams (ID= 65) SymType=
rmSetMapClusteringObjectParams (ID= 66) SymType= 0,
rmSetMapClusteringNoiseParams (ID= 67) SymType= 0,
rmAreaFractionToTiles
(ID= 68) SymType= 0,
rmAreaTilesToFraction
(ID= 69) SymType= 0,
rmXFractionToTiles
(ID= 70) SymType= 0,
rmXTilesToFraction
(ID= 71) SymType= 0,
rmZFractionToTiles
(ID= 72) SymType= 0,
rmZTilesToFraction
(ID= 73) SymType= 0,
rmDegreesToRadians
(ID= 74) SymType= 0,
rmMetersToTiles
(ID= 75) SymType= 0,
rmTilesToMeters
(ID= 76) SymType= 0,
rmXMetersToFraction
(ID= 77) SymType= 0,
rmZMetersToFraction
(ID= 78) SymType= 0,
rmXFractionToMeters
(ID= 79) SymType= 0,
rmZFractionToMeters
(ID= 80) SymType= 0,
rmCreateArea
(ID= 81) SymType= 0,
rmSetAreaSize
(ID= 82) SymType= 0,
rmSetAreaEdgeFilling
(ID= 83) SymType= 0,
rmSetAreaLocation
(ID= 84) SymType= 0,
rmSetAreaLocPlayer
(ID= 85) SymType= 0,
rmSetAreaLocTeam
(ID= 86) SymType= 0,
rmBuildArea
(ID= 87) SymType= 0,
rmBuildAllAreas
(ID= 88) SymType= 0,
rmSetAreaTerrainType
(ID= 89) SymType= 0,
rmSetAreaMix
(ID= 90) SymType= 0,
rmPaintAreaTerrain
(ID= 91) SymType= 0,

SymValue=30.
SymValue=31.
SymValue=32.
SymValue=33.
SymValue=34.
SymValue=35.
SymValue=36.
SymValue=37.
SymValue=38.
SymValue=39.
SymValue=40.
SymValue=41.
SymValue=42.
SymValue=43.
SymValue=44.
SymValue=45.
SymValue=46.
SymValue=47.
SymValue=48.
SymValue=49.
SymValue=50.
SymValue=51.
SymValue=52.
SymValue=53.
SymValue=54.
SymValue=55.
SymValue=56.
SymValue=57.
SymValue=58.
SymValue=59.
SymValue=60.
SymValue=61.
SymValue=62.
0, SymValue=63.
SymValue=64.
SymValue=65.
SymValue=66.
SymValue=67.
SymValue=68.
SymValue=69.
SymValue=70.
SymValue=71.
SymValue=72.
SymValue=73.
SymValue=74.
SymValue=75.
SymValue=76.
SymValue=77.
SymValue=78.
SymValue=79.
SymValue=80.
SymValue=81.
SymValue=82.
SymValue=83.
SymValue=84.
SymValue=85.
SymValue=86.
SymValue=87.
SymValue=88.
SymValue=89.

rmPaintAreaTerrainByHeight
(ID= 92) SymType= 0, SymValue=90.
rmPaintAreaTerrainByAngle
(ID= 93) SymType= 0, SymValue=91.
rmSetAreaBaseHeight
(ID= 94) SymType= 0, SymValue=92.
rmSetAreaWarnFailure
(ID= 95) SymType= 0, SymValue=93.
rmSetAreaForestType
(ID= 96) SymType= 0, SymValue=94.
rmSetAreaForestDensity
(ID= 97) SymType= 0, SymValue=95.
rmSetAreaForestClumpiness
(ID= 98) SymType= 0, SymValue=96.
rmSetAreaForestUnderbrush
(ID= 99) SymType= 0, SymValue=97.
rmSetAreaWaterType
(ID= 100) SymType= 0, SymValue=98.
rmGetAreaClosestPoint
(ID= 101) SymType= 0, SymValue=99.
rmSetAreaCliffType
(ID= 102) SymType= 0, SymValue=100.
rmSetAreaCliffPainting
(ID= 103) SymType= 0, SymValue=101.
rmSetAreaCliffEdge
(ID= 104) SymType= 0, SymValue=102.
rmSetAreaCliffHeight
(ID= 105) SymType= 0, SymValue=103.
rmAddAreaCliffEdgeAvoidClass (ID= 106) SymType= 0, SymValue=104.
rmRiverCreate
(ID= 107) SymType= 0, SymValue=105.
rmRiverSetConnections
(ID= 108) SymType= 0, SymValue=106.
rmRiverConnectRiver
(ID= 109) SymType= 0, SymValue=107.
rmRiverAddWaypoint
(ID= 110) SymType= 0, SymValue=108.
rmRiverSetBankNoiseParams
(ID= 111) SymType= 0, SymValue=109.
rmRiverSetShallowRadius
(ID= 112) SymType= 0, SymValue=110.
rmRiverAddShallow
(ID= 113) SymType= 0, SymValue=111.
rmRiverAddShallows
(ID= 114) SymType= 0, SymValue=112.
rmRiverAvoid
(ID= 115) SymType= 0, SymValue=113.
rmRiverBuild
(ID= 116) SymType= 0, SymValue=114.
rmRiverReveal
(ID= 117) SymType= 0, SymValue=115.
rmSetRiverFoundationParams
(ID= 118) SymType= 0, SymValue=116.
rmSetWorldCircleConstraint
(ID= 119) SymType= 0, SymValue=117.
rmSetAreaObeyWorldCircleConstraint (ID= 120) SymType= 0, SymValue=118.
rmAddAreaTerrainLayer
(ID= 121) SymType= 0, SymValue=119.
rmSetAreaTerrainLayerVariance (ID= 122) SymType= 0, SymValue=120.
rmSetAreaMinBlobs
(ID= 123) SymType= 0, SymValue=121.
rmSetAreaMaxBlobs
(ID= 124) SymType= 0, SymValue=122.
rmSetAreaMinBlobDistance
(ID= 125) SymType= 0, SymValue=123.
rmSetAreaMaxBlobDistance
(ID= 126) SymType= 0, SymValue=124.
rmSetAreaCoherence
(ID= 127) SymType= 0, SymValue=125.
rmSetAreaSmoothDistance
(ID= 128) SymType= 0, SymValue=126.
rmSetAreaHeightBlend
(ID= 129) SymType= 0, SymValue=127.
rmAreaID
(ID= 130) SymType= 0, SymValue=128.
rmAddAreaInfluencePoint
(ID= 131) SymType= 0, SymValue=129.
rmAddAreaInfluenceSegment
(ID= 132) SymType= 0, SymValue=130.
rmAddAreaRemoveType
(ID= 133) SymType= 0, SymValue=131.
rmAddAreaTerrainReplacement
(ID= 134) SymType= 0, SymValue=132.
rmSetAreaElevationType
(ID= 135) SymType= 0, SymValue=133.
rmSetAreaElevationMinFrequency (ID= 136) SymType= 0, SymValue=134.
rmSetAreaElevationOctaves
(ID= 137) SymType= 0, SymValue=135.
rmSetAreaElevationPersistence (ID= 138) SymType= 0, SymValue=136.
rmSetAreaElevationVariation
(ID= 139) SymType= 0, SymValue=137.
rmSetAreaElevationEdgeFalloffDist (ID= 140) SymType= 0, SymValue=138.
rmSetAreaElevationNoiseBias
(ID= 141) SymType= 0, SymValue=139.
rmSetAreaReveal
(ID= 142) SymType= 0, SymValue=140.
rmSetGlobalSnow
(ID= 143) SymType= 0, SymValue=141.
rmSetGlobalRain
(ID= 144) SymType= 0, SymValue=142.
rmSetGlobalStormLength
(ID= 145) SymType= 0, SymValue=143.
rmSetWindMagnitude
(ID= 146) SymType= 0, SymValue=144.
rmTerrainInitialize
(ID= 147) SymType= 0, SymValue=145.
rmFillMapCorners
(ID= 148) SymType= 0, SymValue=146.
rmSetLightingSet
(ID= 149) SymType= 0, SymValue=147.
rmDoLightingFade
(ID= 150) SymType= 0, SymValue=148.
rmDoLightingEffect
(ID= 151) SymType= 0, SymValue=149.

rmSetGaiaCiv
(ID= 152) SymType= 0, SymValue=150.
rmAllocateSubCivs
(ID= 153) SymType= 0, SymValue=151.
rmSetSubCiv
(ID= 154) SymType= 0, SymValue=152.
rmGetCivID
(ID= 155) SymType= 0, SymValue=153.
rmAddMerc
(ID= 156) SymType= 0, SymValue=154.
rmSetPlayerLocation
(ID= 157) SymType= 0, SymValue=155.
rmSetPlayerPlacementArea
(ID= 158) SymType= 0, SymValue=156.
rmSetTeamSpacingModifier
(ID= 159) SymType= 0, SymValue=157.
rmSetPlacementTeam
(ID= 160) SymType= 0, SymValue=158.
rmSetPlacementSection
(ID= 161) SymType= 0, SymValue=159.
rmPlacePlayersCircular
(ID= 162) SymType= 0, SymValue=160.
rmPlacePlayersSquare
(ID= 163) SymType= 0, SymValue=161.
rmPlacePlayersLine
(ID= 164) SymType= 0, SymValue=162.
rmPlacePlayersRiver
(ID= 165) SymType= 0, SymValue=163.
rmPlacePlayer
(ID= 166) SymType= 0, SymValue=164.
rmSetPlayerArea
(ID= 167) SymType= 0, SymValue=165.
rmPlayerLocXFraction
(ID= 168) SymType= 0, SymValue=166.
rmPlayerLocZFraction
(ID= 169) SymType= 0, SymValue=167.
rmAddFairLoc
(ID= 170) SymType= 0, SymValue=168.
rmPlaceFairLocs
(ID= 171) SymType= 0, SymValue=169.
rmResetFairLocs
(ID= 172) SymType= 0, SymValue=170.
rmGetNumberFairLocs
(ID= 173) SymType= 0, SymValue=171.
rmFairLocXFraction
(ID= 174) SymType= 0, SymValue=172.
rmFairLocZFraction
(ID= 175) SymType= 0, SymValue=173.
rmSetPlayerResource
(ID= 176) SymType= 0, SymValue=174.
rmAddPlayerResource
(ID= 177) SymType= 0, SymValue=175.
rmMultiplyPlayerResource
(ID= 178) SymType= 0, SymValue=176.
rmGetPlayerName
(ID= 179) SymType= 0, SymValue=177.
rmGetPlayerTeam
(ID= 180) SymType= 0, SymValue=178.
rmGetPlayerCiv
(ID= 181) SymType= 0, SymValue=179.
rmGetPlayerCulture
(ID= 182) SymType= 0, SymValue=180.
rmGetNumberPlayersOnTeam
(ID= 183) SymType= 0, SymValue=181.
rmSetTeamArea
(ID= 184) SymType= 0, SymValue=182.
rmCreateBoxConstraint
(ID= 185) SymType= 0, SymValue=183.
rmCreatePieConstraint
(ID= 186) SymType= 0, SymValue=184.
rmCreateAreaOverlapConstraint (ID= 187) SymType= 0, SymValue=185.
rmCreateAreaConstraint
(ID= 188) SymType= 0, SymValue=186.
rmCreateAreaDistanceConstraint (ID= 189) SymType= 0, SymValue=187.
rmCreateAreaMaxDistanceConstraint (ID= 190) SymType= 0, SymValue=188.
rmCreateEdgeConstraint
(ID= 191) SymType= 0, SymValue=189.
rmCreateEdgeDistanceConstraint (ID= 192) SymType= 0, SymValue=190.
rmCreateEdgeMaxDistanceConstraint (ID= 193) SymType= 0, SymValue=191.
rmCreateCliffEdgeConstraint
(ID= 194) SymType= 0, SymValue=192.
rmCreateCliffEdgeDistanceConstraint (ID= 195) SymType= 0, SymValue=193.
rmCreateCliffEdgeMaxDistanceConstraint (ID= 196) SymType= 0, SymValue=194.
rmCreateCliffRampConstraint
(ID= 197) SymType= 0, SymValue=195.
rmCreateCliffRampDistanceConstraint (ID= 198) SymType= 0, SymValue=196.
rmCreateCliffRampMaxDistanceConstraint (ID= 199) SymType= 0, SymValue=197.
rmCreateClassDistanceConstraint (ID= 200) SymType= 0, SymValue=198.
rmCreateTypeDistanceConstraint (ID= 201) SymType= 0, SymValue=199.
rmCreateTerrainDistanceConstraint (ID= 202) SymType= 0, SymValue=200.
rmCreateTerrainMaxDistanceConstraint (ID= 203) SymType= 0, SymValue=201.
rmCreateCornerConstraint
(ID= 204) SymType= 0, SymValue=202.
rmCreateTradeRouteDistanceConstraint (ID= 205) SymType= 0, SymValue=203.
rmAddAreaConstraint
(ID= 206) SymType= 0, SymValue=204.
rmCreateHCGPConstraint
(ID= 207) SymType= 0, SymValue=205.
rmCreateHCGPSelfConstraint
(ID= 208) SymType= 0, SymValue=206.
rmCreateHCGPAllyConstraint
(ID= 209) SymType= 0, SymValue=207.
rmCreateHCGPEnemyConstraint
(ID= 210) SymType= 0, SymValue=208.
rmCreateMaxHeightConstraint
(ID= 211) SymType= 0, SymValue=209.

rmAddFairLocConstraint
(ID= 212) SymType= 0, SymValue=210.
rmAddObjectDefConstraint
(ID= 213) SymType= 0, SymValue=211.
rmDefineClass
(ID= 214) SymType= 0, SymValue=212.
rmAddAreaToClass
(ID= 215) SymType= 0, SymValue=213.
rmAddObjectDefToClass
(ID= 216) SymType= 0, SymValue=214.
rmClassID
(ID= 217) SymType= 0, SymValue=215.
rmConstraintID
(ID= 218) SymType= 0, SymValue=216.
rmCreateObjectDef
(ID= 219) SymType= 0, SymValue=217.
rmCreateStartingUnitsObjectDef (ID= 220) SymType= 0, SymValue=218.
rmSetObjectDefMinDistance
(ID= 221) SymType= 0, SymValue=219.
rmSetObjectDefMaxDistance
(ID= 222) SymType= 0, SymValue=220.
rmSetObjectDefGarrisonSecondaryUnits (ID= 223) SymType= 0, SymValue=221.
rmSetObjectDefGarrisonStartingUnits (ID= 224) SymType= 0, SymValue=222.
rmSetObjectDefCreateHerd
(ID= 225) SymType= 0, SymValue=223.
rmSetObjectDefHerdAngle
(ID= 226) SymType= 0, SymValue=224.
rmSetObjectDefAllowOverlap
(ID= 227) SymType= 0, SymValue=225.
rmSetObjectDefForceFullRotation (ID= 228) SymType= 0, SymValue=226.
rmAddObjectDefItem
(ID= 229) SymType= 0, SymValue=227.
rmAddObjectDefItemByTypeID
(ID= 230) SymType= 0, SymValue=228.
rmPlaceObjectDefAtLoc
(ID= 231) SymType= 0, SymValue=229.
rmPlaceObjectDefAtPoint
(ID= 232) SymType= 0, SymValue=230.
rmSetObjectDefTradeRouteID
(ID= 233) SymType= 0, SymValue=231.
rmPlaceObjectDefPerPlayer
(ID= 234) SymType= 0, SymValue=232.
rmPlaceObjectDefAtAreaLoc
(ID= 235) SymType= 0, SymValue=233.
rmPlaceObjectDefInArea
(ID= 236) SymType= 0, SymValue=234.
rmPlaceObjectDefAtRandomAreaOfClass (ID= 237) SymType= 0, SymValue=235.
rmPlaceObjectDefInRandomAreaOfClass (ID= 238) SymType= 0, SymValue=236.
rmCreateConnection
(ID= 239) SymType= 0, SymValue=237.
rmSetConnectionType
(ID= 240) SymType= 0, SymValue=238.
rmAddConnectionArea
(ID= 241) SymType= 0, SymValue=239.
rmSetConnectionPositionVariance (ID= 242) SymType= 0, SymValue=240.
rmSetConnectionWidth
(ID= 243) SymType= 0, SymValue=241.
rmSetConnectionBaseHeight
(ID= 244) SymType= 0, SymValue=242.
rmSetConnectionCoherence
(ID= 245) SymType= 0, SymValue=243.
rmSetConnectionWarnFailure
(ID= 246) SymType= 0, SymValue=244.
rmSetConnectionHeightBlend
(ID= 247) SymType= 0, SymValue=245.
rmSetConnectionSmoothDistance (ID= 248) SymType= 0, SymValue=246.
rmAddConnectionTerrainReplacement (ID= 249) SymType= 0, SymValue=247.
rmSetConnectionTerrainCost
(ID= 250) SymType= 0, SymValue=248.
rmSetConnectionBaseTerrainCost (ID= 251) SymType= 0, SymValue=249.
rmBuildConnection
(ID= 252) SymType= 0, SymValue=250.
rmAddConnectionToClass
(ID= 253) SymType= 0, SymValue=251.
rmAddConnectionConstraint
(ID= 254) SymType= 0, SymValue=252.
rmAddConnectionStartConstraint (ID= 255) SymType= 0, SymValue=253.
rmAddConnectionEndConstraint (ID= 256) SymType= 0, SymValue=254.
rmSetStatusText
(ID= 257) SymType= 0, SymValue=255.
sqrt
(ID= 258) SymType= 0, SymValue=256.
rmSetVPFile
(ID= 259) SymType= 0, SymValue=257.
rmCreateTrigger
(ID= 260) SymType= 0, SymValue=258.
rmSwitchToTrigger
(ID= 261) SymType= 0, SymValue=259.
rmTriggerID
(ID= 262) SymType= 0, SymValue=260.
rmSetTriggerPriority
(ID= 263) SymType= 0, SymValue=261.
rmSetTriggerActive
(ID= 264) SymType= 0, SymValue=262.
rmSetTriggerRunImmediately
(ID= 265) SymType= 0, SymValue=263.
rmSetTriggerLoop
(ID= 266) SymType= 0, SymValue=264.
rmAddTriggerCondition
(ID= 267) SymType= 0, SymValue=265.
rmSetTriggerConditionParam
(ID= 268) SymType= 0, SymValue=266.
rmSetTriggerConditionParamInt (ID= 269) SymType= 0, SymValue=267.
rmSetTriggerConditionParamFloat (ID= 270) SymType= 0, SymValue=268.
rmSetTriggerConditionParamArmy (ID= 271) SymType= 0, SymValue=269.

rmAddTriggerEffect
(ID= 272) SymType= 0, SymValue=270.
rmSetTriggerEffectParam
(ID= 273) SymType= 0, SymValue=271.
rmSetTriggerEffectParamInt
(ID= 274) SymType= 0, SymValue=272.
rmSetTriggerEffectParamFloat (ID= 275) SymType= 0, SymValue=273.
rmSetTriggerEffectParamArmy
(ID= 276) SymType= 0, SymValue=274.
rmCreateArmy
(ID= 277) SymType= 0, SymValue=275.
rmAddUnitsToArmy
(ID= 278) SymType= 0, SymValue=276.
rmGetNumberUnitsPlaced
(ID= 279) SymType= 0, SymValue=277.
rmGetUnitPlaced
(ID= 280) SymType= 0, SymValue=278.
rmGetUnitPlacedOfPlayer
(ID= 281) SymType= 0, SymValue=279.
rmDefineConstant
(ID= 282) SymType= 0, SymValue=280.
rmSetIgnoreForceToGaia
(ID= 283) SymType= 0, SymValue=281.
rmCreateGrouping
(ID= 284) SymType= 0, SymValue=282.
rmAddGroupingConstraint
(ID= 285) SymType= 0, SymValue=283.
rmPlaceGroupingAtLoc
(ID= 286) SymType= 0, SymValue=284.
rmPlaceGroupingAtPoint
(ID= 287) SymType= 0, SymValue=285.
rmPlaceGroupingInArea
(ID= 288) SymType= 0, SymValue=286.
rmSetGroupingMinDistance
(ID= 289) SymType= 0, SymValue=287.
rmSetGroupingMaxDistance
(ID= 290) SymType= 0, SymValue=288.
rmAddGroupingToClass
(ID= 291) SymType= 0, SymValue=289.
rmCreateTradeRoute
(ID= 292) SymType= 0, SymValue=290.
rmAddTradeRouteWaypoint
(ID= 293) SymType= 0, SymValue=291.
rmAddTradeRouteWaypointVector (ID= 294) SymType= 0, SymValue=292.
rmAddRandomTradeRouteWaypoints (ID= 295) SymType= 0, SymValue=293.
rmAddRandomTradeRouteWaypointsVector (ID= 296) SymType= 0, SymValue=294.
rmCreateTradeRouteWaypointsInArea (ID= 297) SymType= 0, SymValue=295.
rmGetTradeRouteWayPoint
(ID= 298) SymType= 0, SymValue=296.
rmBuildTradeRoute
(ID= 299) SymType= 0, SymValue=297.
rmSetHomeCityGatherPoint
(ID= 300) SymType= 0, SymValue=298.
rmSetHomeCityWaterSpawnPoint (ID= 301) SymType= 0, SymValue=299.
rmGetLowHomeCityLevel
(ID= 302) SymType= 0, SymValue=300.
rmGetAverageHomeCityLevel
(ID= 303) SymType= 0, SymValue=301.
rmGetHighHomeCityLevel
(ID= 304) SymType= 0, SymValue=302.
rmGetHomeCityLevel
(ID= 305) SymType= 0, SymValue=303.
rmGetUnitPosition
(ID= 306) SymType= 0, SymValue=304.
rmSetMapType
(ID= 307) SymType= 0, SymValue=305.
rmIsMapType
(ID= 308) SymType= 0, SymValue=306.
rmEnableLocalWater
(ID= 309) SymType= 0, SymValue=307.
rmAddClosestPointConstraint
(ID= 310) SymType= 0, SymValue=308.
rmClearClosestPointConstraints (ID= 311) SymType= 0, SymValue=309.
rmFindClosestPoint
(ID= 312) SymType= 0, SymValue=310.
rmFindClosestPointVector
(ID= 313) SymType= 0, SymValue=311.
rmFindCloserArea
(ID= 314) SymType= 0, SymValue=312.
rmAddAreaCliffWaypoint
(ID= 315) SymType= 0, SymValue=313.
rmAddAreaCliffRandomWaypoints (ID= 316) SymType= 0, SymValue=314.
rmSetNuggetDifficulty
(ID= 317) SymType= 0, SymValue=315.
rmSetOceanReveal
(ID= 318) SymType= 0, SymValue=316.
EXTERN$cNumberPlayers
(ID= 319) SymType= 1, SymValue=-3.
EXTERN$cNumberNonGaiaPlayers (ID= 320) SymType= 1, SymValue=-4.
EXTERN$cNumberTeams
(ID= 321) SymType= 1, SymValue=-5.
EXTERN$cFilename
(ID= 322) SymType= 1, SymValue=-6.
EXTERN$cCultureNature
(ID= 323) SymType= 1, SymValue=-7.
EXTERN$cCultureWesternEurope (ID= 324) SymType= 1, SymValue=-8.
EXTERN$cCultureMediterranean (ID= 325) SymType= 1, SymValue=-9.
EXTERN$cCultureEasternEurope (ID= 326) SymType= 1, SymValue=-10.
EXTERN$cCultureStone
(ID= 327) SymType= 1, SymValue=-11.
EXTERN$cCultureGrass
(ID= 328) SymType= 1, SymValue=-12.
EXTERN$cCultureWood
(ID= 329) SymType= 1, SymValue=-13.
EXTERN$cCultureHide
(ID= 330) SymType= 1, SymValue=-14.
EXTERN$cCultureAztec
(ID= 331) SymType= 1, SymValue=-15.

EXTERN$cCultureSioux
EXTERN$cCultureIroquois
EXTERN$cCivNature
EXTERN$cCivSpanish
EXTERN$cCivBritish
EXTERN$cCivFrench
EXTERN$cCivPortuguese
EXTERN$cCivDutch
EXTERN$cCivRussians
EXTERN$cCivGermans
EXTERN$cCivOttomans
EXTERN$cCivSPCAct1
EXTERN$cCivSPCAct2
EXTERN$cCivSPCAct3
EXTERN$cCivPirate
EXTERN$cCivTheCircle
EXTERN$cCivNativeAmerican
EXTERN$cCivXPIroquois
EXTERN$cCivXPSioux
EXTERN$cCivXPAztec
EXTERN$cCivXPSPC
EXTERN$cCivAztecs
EXTERN$cCivCaribs
EXTERN$cCivCherokee
EXTERN$cCivComanche
EXTERN$cCivCree
EXTERN$cCivIncas
EXTERN$cCivIroquois
EXTERN$cCivLakota
EXTERN$cCivMaya
EXTERN$cCivNootka
EXTERN$cCivSeminoles
EXTERN$cCivTupi
EXTERN$cCivZapotec
EXTERN$cCivHuron
EXTERN$cCivCheyenne
EXTERN$cCivKlamath
EXTERN$cCivMapuche
EXTERN$cCivNavajo
EXTERN$cCivApache
EXTERN$cCivLouverture
EXTERN$cCivWashington
EXTERN$cCivHidalgo
EXTERN$cCivBonifacio
EXTERN$cCivBolivar
EXTERN$cCivSanMartin
EXTERN$cCivSantander
EXTERN$cCivOHiggins
EXTERN$cConnectAreas
EXTERN$cConnectPlayers
EXTERN$cConnectAllies
EXTERN$cConnectEnemies
EXTERN$cMapSize
EXTERN$cMapResources
EXTERN$cElevNormal
EXTERN$cElevFractalSum
EXTERN$cElevTurbulence
EXTERN$cClusterLand
EXTERN$cClusterWater
EXTERN$cClusterShallowWater

(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=

332)
333)
334)
335)
336)
337)
338)
339)
340)
341)
342)
343)
344)
345)
346)
347)
348)
349)
350)
351)
352)
353)
354)
355)
356)
357)
358)
359)
360)
361)
362)
363)
364)
365)
366)
367)
368)
369)
370)
371)
372)
373)
374)
375)
376)
377)
378)
379)
380)
381)
382)
383)
384)
385)
386)
387)
388)
389)
390)
391)

SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=

1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,

SymValue=-16.
SymValue=-17.
SymValue=-18.
SymValue=-19.
SymValue=-20.
SymValue=-21.
SymValue=-22.
SymValue=-23.
SymValue=-24.
SymValue=-25.
SymValue=-26.
SymValue=-27.
SymValue=-28.
SymValue=-29.
SymValue=-30.
SymValue=-31.
SymValue=-32.
SymValue=-33.
SymValue=-34.
SymValue=-35.
SymValue=-36.
SymValue=-37.
SymValue=-38.
SymValue=-39.
SymValue=-40.
SymValue=-41.
SymValue=-42.
SymValue=-43.
SymValue=-44.
SymValue=-45.
SymValue=-46.
SymValue=-47.
SymValue=-48.
SymValue=-49.
SymValue=-50.
SymValue=-51.
SymValue=-52.
SymValue=-53.
SymValue=-54.
SymValue=-55.
SymValue=-56.
SymValue=-57.
SymValue=-58.
SymValue=-59.
SymValue=-60.
SymValue=-61.
SymValue=-62.
SymValue=-63.
SymValue=-64.
SymValue=-65.
SymValue=-66.
SymValue=-67.
SymValue=-68.
SymValue=-69.
SymValue=-70.
SymValue=-71.
SymValue=-72.
SymValue=-73.
SymValue=-74.
SymValue=-75.

EXTERN$cClusterEverywhere
(ID= 392) SymType= 1, SymValue=-76.
texas
(ID= 393) SymType= 8, SymValue=0.
mercenaries.xs
(ID= 394) SymType= 8, SymValue=1.
chooseMercs
(ID= 395) SymType= 3, SymValue=0.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L0 (ID= 396) SymType= 4, SymValue=0.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L1 (ID= 397) SymType= 4, SymValue=1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR0 (ID= 398) SymType= 2, SymValue=0.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L2 (ID= 399) SymType= 4, SymValue=2.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L3 (ID= 400) SymType= 4, SymValue=3.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR1 (ID= 401) SymType= 2, SymValue=1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L4 (ID= 402) SymType= 4, SymValue=4.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L5 (ID= 403) SymType= 4, SymValue=5.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR2 (ID= 404) SymType= 2, SymValue=2.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L6 (ID= 405) SymType= 4, SymValue=6.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L7 (ID= 406) SymType= 4, SymValue=7.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR3 (ID= 407) SymType= 2, SymValue=3.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L8 (ID= 408) SymType= 4, SymValue=8.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L9 (ID= 409) SymType= 4, SymValue=9.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR4 (ID= 410) SymType= 2, SymValue=4.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L10 (ID= 411) SymType= 4, SymValue=10.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L11 (ID= 412) SymType= 4, SymValue=11.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR5 (ID= 413) SymType= 2, SymValue=5.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR6 (ID= 414) SymType= 2, SymValue=6.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L12 (ID= 415) SymType= 4, SymValue=12.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L13 (ID= 416) SymType= 4, SymValue=13.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR7 (ID= 417) SymType= 2, SymValue=7.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L14 (ID= 418) SymType= 4, SymValue=14.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L15 (ID= 419) SymType= 4, SymValue=15.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR8 (ID= 420) SymType= 2, SymValue=8.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L16 (ID= 421) SymType= 4, SymValue=16.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L17 (ID= 422) SymType= 4, SymValue=17.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR9 (ID= 423) SymType= 2, SymValue=9.

C:\Program Files (x86)\Microsoft Games\Age of Empires


seMercs0$L18 (ID= 424) SymType= 4, SymValue=18.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L19 (ID= 425) SymType= 4, SymValue=19.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$TEMPVAR10 (ID= 426) SymType= 2, SymValue=10.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L20 (ID= 427) SymType= 4, SymValue=20.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L21 (ID= 428) SymType= 4, SymValue=21.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$TEMPVAR11 (ID= 429) SymType= 2, SymValue=11.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L22 (ID= 430) SymType= 4, SymValue=22.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L23 (ID= 431) SymType= 4, SymValue=23.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$TEMPVAR12 (ID= 432) SymType= 2, SymValue=12.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L24 (ID= 433) SymType= 4, SymValue=24.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L25 (ID= 434) SymType= 4, SymValue=25.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$TEMPVAR13 (ID= 435) SymType= 2, SymValue=13.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L26 (ID= 436) SymType= 4, SymValue=26.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L27 (ID= 437) SymType= 4, SymValue=27.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$TEMPVAR14 (ID= 438) SymType= 2, SymValue=14.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$TEMPVAR15 (ID= 439) SymType= 2, SymValue=15.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L28 (ID= 440) SymType= 4, SymValue=28.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L29 (ID= 441) SymType= 4, SymValue=29.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$TEMPVAR16 (ID= 442) SymType= 2, SymValue=16.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L30 (ID= 443) SymType= 4, SymValue=30.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L31 (ID= 444) SymType= 4, SymValue=31.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$TEMPVAR17 (ID= 445) SymType= 2, SymValue=17.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L32 (ID= 446) SymType= 4, SymValue=32.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L33 (ID= 447) SymType= 4, SymValue=33.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$TEMPVAR18 (ID= 448) SymType= 2, SymValue=18.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L34 (ID= 449) SymType= 4, SymValue=34.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L35 (ID= 450) SymType= 4, SymValue=35.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$TEMPVAR19 (ID= 451) SymType= 2, SymValue=19.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L36 (ID= 452) SymType= 4, SymValue=36.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L37 (ID= 453) SymType= 4, SymValue=37.

III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo

C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo


seMercs0$TEMPVAR20 (ID= 454) SymType= 2, SymValue=20.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L38 (ID= 455) SymType= 4, SymValue=38.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L39 (ID= 456) SymType= 4, SymValue=39.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR21 (ID= 457) SymType= 2, SymValue=21.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L40 (ID= 458) SymType= 4, SymValue=40.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L41 (ID= 459) SymType= 4, SymValue=41.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR22 (ID= 460) SymType= 2, SymValue=22.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L42 (ID= 461) SymType= 4, SymValue=42.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L43 (ID= 462) SymType= 4, SymValue=43.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR23 (ID= 463) SymType= 2, SymValue=23.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR24 (ID= 464) SymType= 2, SymValue=24.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L44 (ID= 465) SymType= 4, SymValue=44.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L45 (ID= 466) SymType= 4, SymValue=45.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR25 (ID= 467) SymType= 2, SymValue=25.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L46 (ID= 468) SymType= 4, SymValue=46.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L47 (ID= 469) SymType= 4, SymValue=47.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR26 (ID= 470) SymType= 2, SymValue=26.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L48 (ID= 471) SymType= 4, SymValue=48.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L49 (ID= 472) SymType= 4, SymValue=49.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR27 (ID= 473) SymType= 2, SymValue=27.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L50 (ID= 474) SymType= 4, SymValue=50.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L51 (ID= 475) SymType= 4, SymValue=51.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR28 (ID= 476) SymType= 2, SymValue=28.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR29 (ID= 477) SymType= 2, SymValue=29.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L52 (ID= 478) SymType= 4, SymValue=52.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L53 (ID= 479) SymType= 4, SymValue=53.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR30 (ID= 480) SymType= 2, SymValue=30.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR31 (ID= 481) SymType= 2, SymValue=31.
main
(ID= 482) SymType= 3, SymValue=1.
texas$main1$TEMPVAR0
(ID= 483) SymType= 2, SymValue=0.
texas$main1$subCiv0
(ID= 484) SymType= 2, SymValue=1.
texas$main1$subCiv1
(ID= 485) SymType= 2, SymValue=2.

texas$main1$subCiv2
(ID= 486) SymType= 2, SymValue=3.
texas$main1$whichVariation
(ID= 487) SymType= 2, SymValue=4.
texas$main1$whichNatives
(ID= 488) SymType= 2, SymValue=5.
texas$main1$L54
(ID= 489) SymType= 4, SymValue=54.
texas$main1$L55
(ID= 490) SymType= 4, SymValue=55.
texas$main1$L56
(ID= 491) SymType= 4, SymValue=56.
texas$main1$L57
(ID= 492) SymType= 4, SymValue=57.
texas$main1$L58
(ID= 493) SymType= 4, SymValue=58.
texas$main1$L59
(ID= 494) SymType= 4, SymValue=59.
texas$main1$TEMPVAR6
(ID= 495) SymType= 2, SymValue=6.
texas$main1$L60
(ID= 496) SymType= 4, SymValue=60.
texas$main1$L61
(ID= 497) SymType= 4, SymValue=61.
texas$main1$TEMPVAR7
(ID= 498) SymType= 2, SymValue=7.
texas$main1$TEMPVAR8
(ID= 499) SymType= 2, SymValue=8.
texas$main1$L62
(ID= 500) SymType= 4, SymValue=62.
texas$main1$L63
(ID= 501) SymType= 4, SymValue=63.
texas$main1$TEMPVAR9
(ID= 502) SymType= 2, SymValue=9.
texas$main1$TEMPVAR10
(ID= 503) SymType= 2, SymValue=10.
texas$main1$L64
(ID= 504) SymType= 4, SymValue=64.
texas$main1$L65
(ID= 505) SymType= 4, SymValue=65.
texas$main1$TEMPVAR11
(ID= 506) SymType= 2, SymValue=11.
texas$main1$TEMPVAR12
(ID= 507) SymType= 2, SymValue=12.
texas$main1$L66
(ID= 508) SymType= 4, SymValue=66.
texas$main1$L67
(ID= 509) SymType= 4, SymValue=67.
texas$main1$TEMPVAR13
(ID= 510) SymType= 2, SymValue=13.
texas$main1$TEMPVAR14
(ID= 511) SymType= 2, SymValue=14.
texas$main1$L68
(ID= 512) SymType= 4, SymValue=68.
texas$main1$L69
(ID= 513) SymType= 4, SymValue=69.
texas$main1$TEMPVAR15
(ID= 514) SymType= 2, SymValue=15.
texas$main1$TEMPVAR16
(ID= 515) SymType= 2, SymValue=16.
texas$main1$L70
(ID= 516) SymType= 4, SymValue=70.
texas$main1$L71
(ID= 517) SymType= 4, SymValue=71.
texas$main1$TEMPVAR17
(ID= 518) SymType= 2, SymValue=17.
texas$main1$playerTiles
(ID= 519) SymType= 2, SymValue=18.
texas$main1$size
(ID= 520) SymType= 2, SymValue=19.
texas$main1$TEMPVAR20
(ID= 521) SymType= 2, SymValue=20.
texas$main1$TEMPVAR21
(ID= 522) SymType= 2, SymValue=21.
texas$main1$TEMPVAR22
(ID= 523) SymType= 2, SymValue=22.
texas$main1$TEMPVAR23
(ID= 524) SymType= 2, SymValue=23.
texas$main1$TEMPVAR24
(ID= 525) SymType= 2, SymValue=24.
texas$main1$TEMPVAR25
(ID= 526) SymType= 2, SymValue=25.
texas$main1$TEMPVAR26
(ID= 527) SymType= 2, SymValue=26.
texas$main1$TEMPVAR27
(ID= 528) SymType= 2, SymValue=27.
texas$main1$TEMPVAR28
(ID= 529) SymType= 2, SymValue=28.
texas$main1$TEMPVAR29
(ID= 530) SymType= 2, SymValue=29.
texas$main1$classPlayer
(ID= 531) SymType= 2, SymValue=30.
texas$main1$TEMPVAR31
(ID= 532) SymType= 2, SymValue=31.
texas$main1$TEMPVAR32
(ID= 533) SymType= 2, SymValue=32.
texas$main1$TEMPVAR33
(ID= 534) SymType= 2, SymValue=33.
texas$main1$TEMPVAR34
(ID= 535) SymType= 2, SymValue=34.
texas$main1$TEMPVAR35
(ID= 536) SymType= 2, SymValue=35.
texas$main1$TEMPVAR36
(ID= 537) SymType= 2, SymValue=36.
texas$main1$TEMPVAR37
(ID= 538) SymType= 2, SymValue=37.
texas$main1$TEMPVAR38
(ID= 539) SymType= 2, SymValue=38.
texas$main1$TEMPVAR39
(ID= 540) SymType= 2, SymValue=39.
texas$main1$TEMPVAR40
(ID= 541) SymType= 2, SymValue=40.
texas$main1$TEMPVAR41
(ID= 542) SymType= 2, SymValue=41.
texas$main1$TEMPVAR42
(ID= 543) SymType= 2, SymValue=42.
texas$main1$TEMPVAR43
(ID= 544) SymType= 2, SymValue=43.
texas$main1$playerEdgeConstraint (ID= 545) SymType= 2, SymValue=44.

texas$main1$TEMPVAR45
(ID= 546) SymType= 2, SymValue=45.
texas$main1$bisonEdgeConstraint (ID= 547) SymType= 2, SymValue=46.
texas$main1$TEMPVAR47
(ID= 548) SymType= 2, SymValue=47.
texas$main1$longPlayerConstraint (ID= 549) SymType= 2, SymValue=48.
texas$main1$TEMPVAR49
(ID= 550) SymType= 2, SymValue=49.
texas$main1$centerConstraint (ID= 551) SymType= 2, SymValue=50.
texas$main1$TEMPVAR51
(ID= 552) SymType= 2, SymValue=51.
texas$main1$TEMPVAR52
(ID= 553) SymType= 2, SymValue=52.
texas$main1$centerConstraintFar (ID= 554) SymType= 2, SymValue=53.
texas$main1$TEMPVAR54
(ID= 555) SymType= 2, SymValue=54.
texas$main1$TEMPVAR55
(ID= 556) SymType= 2, SymValue=55.
texas$main1$Northward
(ID= 557) SymType= 2, SymValue=56.
texas$main1$TEMPVAR57
(ID= 558) SymType= 2, SymValue=57.
texas$main1$Southward
(ID= 559) SymType= 2, SymValue=58.
texas$main1$TEMPVAR59
(ID= 560) SymType= 2, SymValue=59.
texas$main1$Eastward
(ID= 561) SymType= 2, SymValue=60.
texas$main1$TEMPVAR61
(ID= 562) SymType= 2, SymValue=61.
texas$main1$Westward
(ID= 563) SymType= 2, SymValue=62.
texas$main1$TEMPVAR63
(ID= 564) SymType= 2, SymValue=63.
texas$main1$playerConstraintForest (ID= 565) SymType= 2, SymValue=64.
texas$main1$TEMPVAR65
(ID= 566) SymType= 2, SymValue=65.
texas$main1$playerConstraint (ID= 567) SymType= 2, SymValue=66.
texas$main1$TEMPVAR67
(ID= 568) SymType= 2, SymValue=67.
texas$main1$smallMapPlayerConstraint (ID= 569) SymType= 2, SymValue=68.
texas$main1$TEMPVAR69
(ID= 570) SymType= 2, SymValue=69.
texas$main1$forestObjConstraint (ID= 571) SymType= 2, SymValue=70.
texas$main1$TEMPVAR71
(ID= 572) SymType= 2, SymValue=71.
texas$main1$TEMPVAR72
(ID= 573) SymType= 2, SymValue=72.
texas$main1$forestConstraint (ID= 574) SymType= 2, SymValue=73.
texas$main1$TEMPVAR74
(ID= 575) SymType= 2, SymValue=74.
texas$main1$TEMPVAR75
(ID= 576) SymType= 2, SymValue=75.
texas$main1$avoidResource
(ID= 577) SymType= 2, SymValue=76.
texas$main1$TEMPVAR77
(ID= 578) SymType= 2, SymValue=77.
texas$main1$TEMPVAR78
(ID= 579) SymType= 2, SymValue=78.
texas$main1$avoidCoin
(ID= 580) SymType= 2, SymValue=79.
texas$main1$TEMPVAR80
(ID= 581) SymType= 2, SymValue=80.
texas$main1$TEMPVAR81
(ID= 582) SymType= 2, SymValue=81.
texas$main1$coinAvoidCoin
(ID= 583) SymType= 2, SymValue=82.
texas$main1$TEMPVAR83
(ID= 584) SymType= 2, SymValue=83.
texas$main1$TEMPVAR84
(ID= 585) SymType= 2, SymValue=84.
texas$main1$L72
(ID= 586) SymType= 4, SymValue=72.
texas$main1$L73
(ID= 587) SymType= 4, SymValue=73.
texas$main1$TEMPVAR85
(ID= 588) SymType= 2, SymValue=85.
texas$main1$TEMPVAR86
(ID= 589) SymType= 2, SymValue=86.
texas$main1$cottonConstraint (ID= 590) SymType= 2, SymValue=87.
texas$main1$TEMPVAR88
(ID= 591) SymType= 2, SymValue=88.
texas$main1$TEMPVAR89
(ID= 592) SymType= 2, SymValue=89.
texas$main1$avoidStartResource (ID= 593) SymType= 2, SymValue=90.
texas$main1$TEMPVAR91
(ID= 594) SymType= 2, SymValue=91.
texas$main1$TEMPVAR92
(ID= 595) SymType= 2, SymValue=92.
texas$main1$avoidImpassableLand (ID= 596) SymType= 2, SymValue=93.
texas$main1$TEMPVAR94
(ID= 597) SymType= 2, SymValue=94.
texas$main1$TEMPVAR95
(ID= 598) SymType= 2, SymValue=95.
texas$main1$shortAvoidImpassableLand (ID= 599) SymType= 2, SymValue=96.
texas$main1$TEMPVAR97
(ID= 600) SymType= 2, SymValue=97.
texas$main1$TEMPVAR98
(ID= 601) SymType= 2, SymValue=98.
texas$main1$longAvoidImpassableLand (ID= 602) SymType= 2, SymValue=99.
texas$main1$TEMPVAR100
(ID= 603) SymType= 2, SymValue=100.
texas$main1$TEMPVAR101
(ID= 604) SymType= 2, SymValue=101.
texas$main1$hillConstraint
(ID= 605) SymType= 2, SymValue=102.

texas$main1$TEMPVAR103
(ID= 606) SymType= 2, SymValue=103.
texas$main1$TEMPVAR104
(ID= 607) SymType= 2, SymValue=104.
texas$main1$shortHillConstraint (ID= 608) SymType= 2, SymValue=105.
texas$main1$TEMPVAR106
(ID= 609) SymType= 2, SymValue=106.
texas$main1$TEMPVAR107
(ID= 610) SymType= 2, SymValue=107.
texas$main1$patchConstraint
(ID= 611) SymType= 2, SymValue=108.
texas$main1$TEMPVAR109
(ID= 612) SymType= 2, SymValue=109.
texas$main1$TEMPVAR110
(ID= 613) SymType= 2, SymValue=110.
texas$main1$avoidCliffs
(ID= 614) SymType= 2, SymValue=111.
texas$main1$TEMPVAR112
(ID= 615) SymType= 2, SymValue=112.
texas$main1$TEMPVAR113
(ID= 616) SymType= 2, SymValue=113.
texas$main1$cliffsAvoidCliffs (ID= 617) SymType= 2, SymValue=114.
texas$main1$TEMPVAR115
(ID= 618) SymType= 2, SymValue=115.
texas$main1$TEMPVAR116
(ID= 619) SymType= 2, SymValue=116.
texas$main1$avoidStartingUnits (ID= 620) SymType= 2, SymValue=117.
texas$main1$TEMPVAR118
(ID= 621) SymType= 2, SymValue=118.
texas$main1$TEMPVAR119
(ID= 622) SymType= 2, SymValue=119.
texas$main1$avoidStartingUnitsSmall (ID= 623) SymType= 2, SymValue=120.
texas$main1$TEMPVAR121
(ID= 624) SymType= 2, SymValue=121.
texas$main1$TEMPVAR122
(ID= 625) SymType= 2, SymValue=122.
texas$main1$avoidStartingUnitsLarge (ID= 626) SymType= 2, SymValue=123.
texas$main1$TEMPVAR124
(ID= 627) SymType= 2, SymValue=124.
texas$main1$TEMPVAR125
(ID= 628) SymType= 2, SymValue=125.
texas$main1$avoidImportantItem (ID= 629) SymType= 2, SymValue=126.
texas$main1$TEMPVAR127
(ID= 630) SymType= 2, SymValue=127.
texas$main1$TEMPVAR128
(ID= 631) SymType= 2, SymValue=128.
texas$main1$avoidImportantItemSmall (ID= 632) SymType= 2, SymValue=129.
texas$main1$TEMPVAR130
(ID= 633) SymType= 2, SymValue=130.
texas$main1$TEMPVAR131
(ID= 634) SymType= 2, SymValue=131.
texas$main1$avoidNatives
(ID= 635) SymType= 2, SymValue=132.
texas$main1$TEMPVAR133
(ID= 636) SymType= 2, SymValue=133.
texas$main1$TEMPVAR134
(ID= 637) SymType= 2, SymValue=134.
texas$main1$avoidSecrets
(ID= 638) SymType= 2, SymValue=135.
texas$main1$TEMPVAR136
(ID= 639) SymType= 2, SymValue=136.
texas$main1$TEMPVAR137
(ID= 640) SymType= 2, SymValue=137.
texas$main1$avoidNugget
(ID= 641) SymType= 2, SymValue=138.
texas$main1$TEMPVAR139
(ID= 642) SymType= 2, SymValue=139.
texas$main1$TEMPVAR140
(ID= 643) SymType= 2, SymValue=140.
texas$main1$avoidCow
(ID= 644) SymType= 2, SymValue=141.
texas$main1$TEMPVAR142
(ID= 645) SymType= 2, SymValue=142.
texas$main1$TEMPVAR143
(ID= 646) SymType= 2, SymValue=143.
texas$main1$forestsAvoidBison (ID= 647) SymType= 2, SymValue=144.
texas$main1$TEMPVAR145
(ID= 648) SymType= 2, SymValue=145.
texas$main1$TEMPVAR146
(ID= 649) SymType= 2, SymValue=146.
texas$main1$avoidOutpost
(ID= 650) SymType= 2, SymValue=147.
texas$main1$TEMPVAR148
(ID= 651) SymType= 2, SymValue=148.
texas$main1$TEMPVAR149
(ID= 652) SymType= 2, SymValue=149.
texas$main1$avoidOutpostBarracks (ID= 653) SymType= 2, SymValue=150.
texas$main1$TEMPVAR151
(ID= 654) SymType= 2, SymValue=151.
texas$main1$TEMPVAR152
(ID= 655) SymType= 2, SymValue=152.
texas$main1$avoidBlockhouse
(ID= 656) SymType= 2, SymValue=153.
texas$main1$TEMPVAR154
(ID= 657) SymType= 2, SymValue=154.
texas$main1$TEMPVAR155
(ID= 658) SymType= 2, SymValue=155.
texas$main1$avoidWarHut
(ID= 659) SymType= 2, SymValue=156.
texas$main1$TEMPVAR157
(ID= 660) SymType= 2, SymValue=157.
texas$main1$TEMPVAR158
(ID= 661) SymType= 2, SymValue=158.
texas$main1$avoidAll
(ID= 662) SymType= 2, SymValue=159.
texas$main1$TEMPVAR160
(ID= 663) SymType= 2, SymValue=160.
texas$main1$TEMPVAR161
(ID= 664) SymType= 2, SymValue=161.
texas$main1$avoidTradeRoute
(ID= 665) SymType= 2, SymValue=162.

texas$main1$TEMPVAR163
(ID= 666) SymType= 2, SymValue=163.
texas$main1$avoidTradeRouteCliff (ID= 667) SymType= 2, SymValue=164.
texas$main1$TEMPVAR165
(ID= 668) SymType= 2, SymValue=165.
texas$main1$avoidTradeRouteFar (ID= 669) SymType= 2, SymValue=166.
texas$main1$TEMPVAR167
(ID= 670) SymType= 2, SymValue=167.
texas$main1$circleConstraint (ID= 671) SymType= 2, SymValue=168.
texas$main1$TEMPVAR169
(ID= 672) SymType= 2, SymValue=169.
texas$main1$playerFortID
(ID= 673) SymType= 2, SymValue=170.
texas$main1$playerFortIDRussian (ID= 674) SymType= 2, SymValue=171.
texas$main1$playerFortType
(ID= 675) SymType= 2, SymValue=172.
texas$main1$bisonID
(ID= 676) SymType= 2, SymValue=173.
texas$main1$TEMPVAR174
(ID= 677) SymType= 2, SymValue=174.
texas$main1$TEMPVAR175
(ID= 678) SymType= 2, SymValue=175.
texas$main1$randomTreeID
(ID= 679) SymType= 2, SymValue=176.
texas$main1$TEMPVAR177
(ID= 680) SymType= 2, SymValue=177.
texas$main1$TEMPVAR178
(ID= 681) SymType= 2, SymValue=178.
texas$main1$StartAreaTreeID
(ID= 682) SymType= 2, SymValue=179.
texas$main1$TEMPVAR180
(ID= 683) SymType= 2, SymValue=180.
texas$main1$TEMPVAR181
(ID= 684) SymType= 2, SymValue=181.
texas$main1$StartPronghornID (ID= 685) SymType= 2, SymValue=182.
texas$main1$TEMPVAR183
(ID= 686) SymType= 2, SymValue=183.
texas$main1$TEMPVAR184
(ID= 687) SymType= 2, SymValue=184.
texas$main1$TEMPVAR185
(ID= 688) SymType= 2, SymValue=185.
texas$main1$L74
(ID= 689) SymType= 4, SymValue=74.
texas$main1$L75
(ID= 690) SymType= 4, SymValue=75.
texas$main1$L76
(ID= 691) SymType= 4, SymValue=76.
texas$main1$L77
(ID= 692) SymType= 4, SymValue=77.
texas$main1$L78
(ID= 693) SymType= 4, SymValue=78.
texas$main1$L79
(ID= 694) SymType= 4, SymValue=79.
texas$main1$westDesertID
(ID= 695) SymType= 2, SymValue=186.
texas$main1$TEMPVAR187
(ID= 696) SymType= 2, SymValue=187.
texas$main1$TEMPVAR188
(ID= 697) SymType= 2, SymValue=188.
texas$main1$TEMPVAR189
(ID= 698) SymType= 2, SymValue=189.
texas$main1$TEMPVAR190
(ID= 699) SymType= 2, SymValue=190.
texas$main1$TEMPVAR191
(ID= 700) SymType= 2, SymValue=191.
texas$main1$TEMPVAR192
(ID= 701) SymType= 2, SymValue=192.
texas$main1$playerFraction
(ID= 702) SymType= 2, SymValue=193.
texas$main1$i
(ID= 703) SymType= 2, SymValue=194.
texas$main1$L80
(ID= 704) SymType= 4, SymValue=80.
texas$main1$L81
(ID= 705) SymType= 4, SymValue=81.
texas$main1$L82
(ID= 706) SymType= 4, SymValue=82.
texas$main1$id
(ID= 707) SymType= 2, SymValue=195.
texas$main1$TEMPVAR196
(ID= 708) SymType= 2, SymValue=196.
texas$main1$TEMPVAR197
(ID= 709) SymType= 2, SymValue=197.
texas$main1$centerID
(ID= 710) SymType= 2, SymValue=198.
texas$main1$TEMPVAR199
(ID= 711) SymType= 2, SymValue=199.
texas$main1$TEMPVAR200
(ID= 712) SymType= 2, SymValue=200.
texas$main1$TEMPVAR201
(ID= 713) SymType= 2, SymValue=201.
texas$main1$tradeRouteID
(ID= 714) SymType= 2, SymValue=202.
texas$main1$L83
(ID= 715) SymType= 4, SymValue=83.
texas$main1$L84
(ID= 716) SymType= 4, SymValue=84.
texas$main1$L85
(ID= 717) SymType= 4, SymValue=85.
texas$main1$L86
(ID= 718) SymType= 4, SymValue=86.
texas$main1$placedTradeRoute (ID= 719) SymType= 2, SymValue=203.
texas$main1$TEMPVAR204
(ID= 720) SymType= 2, SymValue=204.
texas$main1$L87
(ID= 721) SymType= 4, SymValue=87.
texas$main1$L88
(ID= 722) SymType= 4, SymValue=88.
texas$main1$TEMPVAR205
(ID= 723) SymType= 2, SymValue=205.
texas$main1$tradeRouteID2
(ID= 724) SymType= 2, SymValue=206.
texas$main1$L89
(ID= 725) SymType= 4, SymValue=89.

texas$main1$L90
(ID= 726) SymType= 4, SymValue=90.
texas$main1$L91
(ID= 727) SymType= 4, SymValue=91.
texas$main1$L92
(ID= 728) SymType= 4, SymValue=92.
texas$main1$placedTradeRoute2 (ID= 729) SymType= 2, SymValue=207.
texas$main1$TEMPVAR208
(ID= 730) SymType= 2, SymValue=208.
texas$main1$L93
(ID= 731) SymType= 4, SymValue=93.
texas$main1$L94
(ID= 732) SymType= 4, SymValue=94.
texas$main1$TEMPVAR209
(ID= 733) SymType= 2, SymValue=209.
texas$main1$socketID
(ID= 734) SymType= 2, SymValue=210.
texas$main1$TEMPVAR211
(ID= 735) SymType= 2, SymValue=211.
texas$main1$TEMPVAR212
(ID= 736) SymType= 2, SymValue=212.
texas$main1$TEMPVAR213
(ID= 737) SymType= 2, SymValue=213.
texas$main1$socketLoc
(ID= 738) SymType= 2, SymValue=214.
texas$main1$TEMPVAR215
(ID= 739) SymType= 2, SymValue=215.
texas$main1$startingUnits
(ID= 740) SymType= 2, SymValue=216.
texas$main1$startingTCID
(ID= 741) SymType= 2, SymValue=217.
texas$main1$TEMPVAR218
(ID= 742) SymType= 2, SymValue=218.
texas$main1$L95
(ID= 743) SymType= 4, SymValue=95.
texas$main1$L96
(ID= 744) SymType= 4, SymValue=96.
texas$main1$TEMPVAR219
(ID= 745) SymType= 2, SymValue=219.
texas$main1$TEMPVAR220
(ID= 746) SymType= 2, SymValue=220.
texas$main1$L97
(ID= 747) SymType= 4, SymValue=97.
texas$main1$L98
(ID= 748) SymType= 4, SymValue=98.
texas$main1$StartBerryBushID (ID= 749) SymType= 2, SymValue=221.
texas$main1$TEMPVAR222
(ID= 750) SymType= 2, SymValue=222.
texas$main1$TEMPVAR223
(ID= 751) SymType= 2, SymValue=223.
texas$main1$playerBisonID
(ID= 752) SymType= 2, SymValue=224.
texas$main1$TEMPVAR225
(ID= 753) SymType= 2, SymValue=225.
texas$main1$TEMPVAR226
(ID= 754) SymType= 2, SymValue=226.
texas$main1$playerNuggetID
(ID= 755) SymType= 2, SymValue=227.
texas$main1$TEMPVAR228
(ID= 756) SymType= 2, SymValue=228.
texas$main1$TEMPVAR229
(ID= 757) SymType= 2, SymValue=229.
texas$main1$TEMPVAR230
(ID= 758) SymType= 2, SymValue=230.
texas$main1$startingOutpostID (ID= 759) SymType= 2, SymValue=231.
texas$main1$TEMPVAR232
(ID= 760) SymType= 2, SymValue=232.
texas$main1$TEMPVAR233
(ID= 761) SymType= 2, SymValue=233.
texas$main1$TEMPVAR234
(ID= 762) SymType= 2, SymValue=234.
texas$main1$startingBarracksID (ID= 763) SymType= 2, SymValue=235.
texas$main1$TEMPVAR236
(ID= 764) SymType= 2, SymValue=236.
texas$main1$TEMPVAR237
(ID= 765) SymType= 2, SymValue=237.
texas$main1$TEMPVAR238
(ID= 766) SymType= 2, SymValue=238.
texas$main1$startingBlockhouseID (ID= 767) SymType= 2, SymValue=239.
texas$main1$TEMPVAR240
(ID= 768) SymType= 2, SymValue=240.
texas$main1$TEMPVAR241
(ID= 769) SymType= 2, SymValue=241.
texas$main1$TEMPVAR242
(ID= 770) SymType= 2, SymValue=242.
texas$main1$startingWarHutID (ID= 771) SymType= 2, SymValue=243.
texas$main1$TEMPVAR244
(ID= 772) SymType= 2, SymValue=244.
texas$main1$TEMPVAR245
(ID= 773) SymType= 2, SymValue=245.
texas$main1$TEMPVAR246
(ID= 774) SymType= 2, SymValue=246.
texas$main1$playerGoldID
(ID= 775) SymType= 2, SymValue=247.
texas$main1$TEMPVAR248
(ID= 776) SymType= 2, SymValue=248.
texas$main1$silverType
(ID= 777) SymType= 2, SymValue=249.
texas$main1$L99
(ID= 778) SymType= 4, SymValue=99.
texas$main1$L100
(ID= 779) SymType= 4, SymValue=100.
texas$main1$L101
(ID= 780) SymType= 4, SymValue=101.
texas$main1$L102
(ID= 781) SymType= 4, SymValue=102.
texas$main1$L103
(ID= 782) SymType= 4, SymValue=103.
texas$main1$L104
(ID= 783) SymType= 4, SymValue=104.
texas$main1$L105
(ID= 784) SymType= 4, SymValue=105.
texas$main1$TEMPVAR250
(ID= 785) SymType= 2, SymValue=250.

texas$main1$L106
(ID= 786) SymType= 4, SymValue=106.
texas$main1$L107
(ID= 787) SymType= 4, SymValue=107.
texas$main1$TEMPVAR251
(ID= 788) SymType= 2, SymValue=251.
texas$main1$TEMPVAR252
(ID= 789) SymType= 2, SymValue=252.
texas$main1$TEMPVAR253
(ID= 790) SymType= 2, SymValue=253.
texas$main1$TEMPVAR254
(ID= 791) SymType= 2, SymValue=254.
texas$main1$TEMPVAR255
(ID= 792) SymType= 2, SymValue=255.
texas$main1$TEMPVAR256
(ID= 793) SymType= 2, SymValue=256.
texas$main1$TEMPVAR257
(ID= 794) SymType= 2, SymValue=257.
texas$main1$closestPoint
(ID= 795) SymType= 2, SymValue=258.
texas$main1$TEMPVAR259
(ID= 796) SymType= 2, SymValue=259.
texas$main1$numTries
(ID= 797) SymType= 2, SymValue=260.
texas$main1$failCount
(ID= 798) SymType= 2, SymValue=261.
texas$main1$pondClass
(ID= 799) SymType= 2, SymValue=262.
texas$main1$TEMPVAR263
(ID= 800) SymType= 2, SymValue=263.
texas$main1$pondConstraint
(ID= 801) SymType= 2, SymValue=264.
texas$main1$TEMPVAR265
(ID= 802) SymType= 2, SymValue=265.
texas$main1$TEMPVAR266
(ID= 803) SymType= 2, SymValue=266.
texas$main1$smallPondID
(ID= 804) SymType= 2, SymValue=267.
texas$main1$TEMPVAR268
(ID= 805) SymType= 2, SymValue=268.
texas$main1$L108
(ID= 806) SymType= 4, SymValue=108.
texas$main1$L109
(ID= 807) SymType= 4, SymValue=109.
texas$main1$TEMPVAR269
(ID= 808) SymType= 2, SymValue=269.
texas$main1$TEMPVAR270
(ID= 809) SymType= 2, SymValue=270.
texas$main1$NativeVillageLoc (ID= 810) SymType= 2, SymValue=271.
texas$main1$ComancheVillageLoc (ID= 811) SymType= 2, SymValue=272.
texas$main1$L110
(ID= 812) SymType= 4, SymValue=110.
texas$main1$L111
(ID= 813) SymType= 4, SymValue=111.
texas$main1$TEMPVAR273
(ID= 814) SymType= 2, SymValue=273.
texas$main1$comancheVillageID (ID= 815) SymType= 2, SymValue=274.
texas$main1$comancheVillageType (ID= 816) SymType= 2, SymValue=275.
texas$main1$L112
(ID= 817) SymType= 4, SymValue=112.
texas$main1$L113
(ID= 818) SymType= 4, SymValue=113.
texas$main1$TEMPVAR276
(ID= 819) SymType= 2, SymValue=276.
texas$main1$TEMPVAR277
(ID= 820) SymType= 2, SymValue=277.
texas$main1$TEMPVAR278
(ID= 821) SymType= 2, SymValue=278.
texas$main1$TEMPVAR279
(ID= 822) SymType= 2, SymValue=279.
texas$main1$apacheVillageID
(ID= 823) SymType= 2, SymValue=280.
texas$main1$apacheVillageType (ID= 824) SymType= 2, SymValue=281.
texas$main1$L114
(ID= 825) SymType= 4, SymValue=114.
texas$main1$L115
(ID= 826) SymType= 4, SymValue=115.
texas$main1$TEMPVAR282
(ID= 827) SymType= 2, SymValue=282.
texas$main1$TEMPVAR283
(ID= 828) SymType= 2, SymValue=283.
texas$main1$TEMPVAR284
(ID= 829) SymType= 2, SymValue=284.
texas$main1$TEMPVAR285
(ID= 830) SymType= 2, SymValue=285.
texas$main1$L116
(ID= 831) SymType= 4, SymValue=116.
texas$main1$L117
(ID= 832) SymType= 4, SymValue=117.
texas$main1$TEMPVAR286
(ID= 833) SymType= 2, SymValue=286.
texas$main1$comancheVillageBID (ID= 834) SymType= 2, SymValue=287.
texas$main1$TEMPVAR288
(ID= 835) SymType= 2, SymValue=288.
texas$main1$TEMPVAR289
(ID= 836) SymType= 2, SymValue=289.
texas$main1$TEMPVAR290
(ID= 837) SymType= 2, SymValue=290.
texas$main1$TEMPVAR291
(ID= 838) SymType= 2, SymValue=291.
texas$main1$L118
(ID= 839) SymType= 4, SymValue=118.
texas$main1$L119
(ID= 840) SymType= 4, SymValue=119.
texas$main1$L120
(ID= 841) SymType= 4, SymValue=120.
texas$main1$L121
(ID= 842) SymType= 4, SymValue=121.
texas$main1$L122
(ID= 843) SymType= 4, SymValue=122.
texas$main1$L123
(ID= 844) SymType= 4, SymValue=123.
texas$main1$apacheVillageBID (ID= 845) SymType= 2, SymValue=292.

texas$main1$TEMPVAR293
texas$main1$TEMPVAR294
texas$main1$TEMPVAR295
texas$main1$TEMPVAR296
texas$main1$L124
texas$main1$L125
texas$main1$L126
texas$main1$L127
texas$main1$L128
texas$main1$L129
texas$main1$L130
texas$main1$L131
texas$main1$TEMPVAR297
texas$main1$comancheVillageCID
texas$main1$TEMPVAR299
texas$main1$TEMPVAR300
texas$main1$TEMPVAR301
texas$main1$TEMPVAR302
texas$main1$L132
texas$main1$L133
texas$main1$L134
texas$main1$L135
texas$main1$L136
texas$main1$L137
texas$main1$apacheVillageCID
texas$main1$TEMPVAR304
texas$main1$TEMPVAR305
texas$main1$TEMPVAR306
texas$main1$TEMPVAR307
texas$main1$L138
texas$main1$L139
texas$main1$L140
texas$main1$L141
texas$main1$L142
texas$main1$L143
texas$main1$extraGoldID
texas$main1$TEMPVAR309
texas$main1$TEMPVAR310
texas$main1$TEMPVAR311
texas$main1$L144
texas$main1$L145
texas$main1$L146
texas$main1$L147
texas$main1$L148
texas$main1$cliffEastID
texas$main1$TEMPVAR313
texas$main1$TEMPVAR314
texas$main1$TEMPVAR315
texas$main1$TEMPVAR316
texas$main1$L149
texas$main1$L150
texas$main1$L151
texas$main1$L152
texas$main1$L153
texas$main1$L154
texas$main1$L155
texas$main1$cliffWestID
texas$main1$TEMPVAR318
texas$main1$TEMPVAR319
texas$main1$TEMPVAR320

(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=

846)
847)
848)
849)
850)
851)
852)
853)
854)
855)
856)
857)
858)
859)
860)
861)
862)
863)
864)
865)
866)
867)
868)
869)
870)
871)
872)
873)
874)
875)
876)
877)
878)
879)
880)
881)
882)
883)
884)
885)
886)
887)
888)
889)
890)
891)
892)
893)
894)
895)
896)
897)
898)
899)
900)
901)
902)
903)
904)
905)

SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=

2,
2,
2,
2,
4,
4,
4,
4,
4,
4,
4,
4,
2,
2,
2,
2,
2,
2,
4,
4,
4,
4,
4,
4,
2,
2,
2,
2,
2,
4,
4,
4,
4,
4,
4,
2,
2,
2,
2,
4,
4,
4,
4,
4,
2,
2,
2,
2,
2,
4,
4,
4,
4,
4,
4,
4,
2,
2,
2,
2,

SymValue=293.
SymValue=294.
SymValue=295.
SymValue=296.
SymValue=124.
SymValue=125.
SymValue=126.
SymValue=127.
SymValue=128.
SymValue=129.
SymValue=130.
SymValue=131.
SymValue=297.
SymValue=298.
SymValue=299.
SymValue=300.
SymValue=301.
SymValue=302.
SymValue=132.
SymValue=133.
SymValue=134.
SymValue=135.
SymValue=136.
SymValue=137.
SymValue=303.
SymValue=304.
SymValue=305.
SymValue=306.
SymValue=307.
SymValue=138.
SymValue=139.
SymValue=140.
SymValue=141.
SymValue=142.
SymValue=143.
SymValue=308.
SymValue=309.
SymValue=310.
SymValue=311.
SymValue=144.
SymValue=145.
SymValue=146.
SymValue=147.
SymValue=148.
SymValue=312.
SymValue=313.
SymValue=314.
SymValue=315.
SymValue=316.
SymValue=149.
SymValue=150.
SymValue=151.
SymValue=152.
SymValue=153.
SymValue=154.
SymValue=155.
SymValue=317.
SymValue=318.
SymValue=319.
SymValue=320.

texas$main1$TEMPVAR321
texas$main1$L156
texas$main1$L157
texas$main1$L158
texas$main1$L159
texas$main1$TEMPVAR322
texas$main1$pronghornHerdID
texas$main1$TEMPVAR324
texas$main1$TEMPVAR325
texas$main1$L160
texas$main1$L161
texas$main1$L162
texas$main1$forestTreeID
texas$main1$L163
texas$main1$L164
texas$main1$L165
texas$main1$westForest
texas$main1$TEMPVAR328
texas$main1$TEMPVAR329
texas$main1$L166
texas$main1$L167
texas$main1$L168
texas$main1$L169
texas$main1$L170
texas$main1$L171
texas$main1$L172
texas$main1$eastForest
texas$main1$TEMPVAR331
texas$main1$TEMPVAR332
texas$main1$L173
texas$main1$L174
texas$main1$L175
texas$main1$L176
texas$main1$TEMPVAR333
texas$main1$middleMineType
texas$main1$middleMineID
texas$main1$L177
texas$main1$L178
texas$main1$L179
texas$main1$TEMPVAR336
texas$main1$TEMPVAR337
texas$main1$L180
texas$main1$L181
texas$main1$L182
texas$main1$TEMPVAR338
texas$main1$TEMPVAR339
texas$main1$L183
texas$main1$L184
texas$main1$L185
texas$main1$TEMPVAR340
texas$main1$TEMPVAR341
texas$main1$nuggetID
texas$main1$L186
texas$main1$L187
texas$main1$L188
texas$main1$TEMPVAR343
texas$main1$TEMPVAR344
texas$main1$TEMPVAR345
texas$main1$TEMPVAR346
texas$main1$TEMPVAR347

(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=

906)
907)
908)
909)
910)
911)
912)
913)
914)
915)
916)
917)
918)
919)
920)
921)
922)
923)
924)
925)
926)
927)
928)
929)
930)
931)
932)
933)
934)
935)
936)
937)
938)
939)
940)
941)
942)
943)
944)
945)
946)
947)
948)
949)
950)
951)
952)
953)
954)
955)
956)
957)
958)
959)
960)
961)
962)
963)
964)
965)

SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=

2,
4,
4,
4,
4,
2,
2,
2,
2,
4,
4,
4,
2,
4,
4,
4,
2,
2,
2,
4,
4,
4,
4,
4,
4,
4,
2,
2,
2,
4,
4,
4,
4,
2,
2,
2,
4,
4,
4,
2,
2,
4,
4,
4,
2,
2,
4,
4,
4,
2,
2,
2,
4,
4,
4,
2,
2,
2,
2,
2,

SymValue=321.
SymValue=156.
SymValue=157.
SymValue=158.
SymValue=159.
SymValue=322.
SymValue=323.
SymValue=324.
SymValue=325.
SymValue=160.
SymValue=161.
SymValue=162.
SymValue=326.
SymValue=163.
SymValue=164.
SymValue=165.
SymValue=327.
SymValue=328.
SymValue=329.
SymValue=166.
SymValue=167.
SymValue=168.
SymValue=169.
SymValue=170.
SymValue=171.
SymValue=172.
SymValue=330.
SymValue=331.
SymValue=332.
SymValue=173.
SymValue=174.
SymValue=175.
SymValue=176.
SymValue=333.
SymValue=334.
SymValue=335.
SymValue=177.
SymValue=178.
SymValue=179.
SymValue=336.
SymValue=337.
SymValue=180.
SymValue=181.
SymValue=182.
SymValue=338.
SymValue=339.
SymValue=183.
SymValue=184.
SymValue=185.
SymValue=340.
SymValue=341.
SymValue=342.
SymValue=186.
SymValue=187.
SymValue=188.
SymValue=343.
SymValue=344.
SymValue=345.
SymValue=346.
SymValue=347.

texas$main1$TEMPVAR348
texas$main1$cowID
texas$main1$TEMPVAR350
texas$main1$TEMPVAR351
texas$main1$bigDecorationID
texas$main1$TEMPVAR353
texas$main1$avoidBigDecoration
texas$main1$TEMPVAR355
texas$main1$TEMPVAR356
texas$main1$TEMPVAR357
texas$main1$vultureID
texas$main1$TEMPVAR359
texas$main1$avoidVultures
texas$main1$TEMPVAR361
texas$main1$TEMPVAR362
texas$main1$TEMPVAR363
texas$main1$TEMPVAR364

(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=

966)
967)
968)
969)
970)
971)
972)
973)
974)
975)
976)
977)
978)
979)
980)
981)
982)

SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=

2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,

SymValue=348.
SymValue=349.
SymValue=350.
SymValue=351.
SymValue=352.
SymValue=353.
SymValue=354.
SymValue=355.
SymValue=356.
SymValue=357.
SymValue=358.
SymValue=359.
SymValue=360.
SymValue=361.
SymValue=362.
SymValue=363.
SymValue=364.

76 'Global (as in not in a function)' Variables:


EXTERN$cInvalidVector
(SymID= 0), VECTOR, Value=(-1.000000, -1.0000
00, -1.000000).
EXTERN$cOriginVector
(SymID= 1), VECTOR, Value=(0.000000, 0.000000
, 0.000000).
EXTERN$cNumberPlayers
(SymID= 319), INT, Value=5.
EXTERN$cNumberNonGaiaPlayers (SymID= 320), INT, Value=4.
EXTERN$cNumberTeams
(SymID= 321), INT, Value=2.
EXTERN$cFilename
(SymID= 322), STRING, Value=t.
EXTERN$cCultureNature
(SymID= 323), INT, Value=0.
EXTERN$cCultureWesternEurope (SymID= 324), INT, Value=1.
EXTERN$cCultureMediterranean (SymID= 325), INT, Value=2.
EXTERN$cCultureEasternEurope (SymID= 326), INT, Value=3.
EXTERN$cCultureStone
(SymID= 327), INT, Value=4.
EXTERN$cCultureGrass
(SymID= 328), INT, Value=5.
EXTERN$cCultureWood
(SymID= 329), INT, Value=6.
EXTERN$cCultureHide
(SymID= 330), INT, Value=7.
EXTERN$cCultureAztec
(SymID= 331), INT, Value=8.
EXTERN$cCultureSioux
(SymID= 332), INT, Value=9.
EXTERN$cCultureIroquois
(SymID= 333), INT, Value=10.
EXTERN$cCivNature
(SymID= 334), INT, Value=0.
EXTERN$cCivSpanish
(SymID= 335), INT, Value=1.
EXTERN$cCivBritish
(SymID= 336), INT, Value=2.
EXTERN$cCivFrench
(SymID= 337), INT, Value=3.
EXTERN$cCivPortuguese
(SymID= 338), INT, Value=4.
EXTERN$cCivDutch
(SymID= 339), INT, Value=5.
EXTERN$cCivRussians
(SymID= 340), INT, Value=6.
EXTERN$cCivGermans
(SymID= 341), INT, Value=7.
EXTERN$cCivOttomans
(SymID= 342), INT, Value=8.
EXTERN$cCivSPCAct1
(SymID= 343), INT, Value=9.
EXTERN$cCivSPCAct2
(SymID= 344), INT, Value=10.
EXTERN$cCivSPCAct3
(SymID= 345), INT, Value=11.
EXTERN$cCivPirate
(SymID= 346), INT, Value=12.
EXTERN$cCivTheCircle
(SymID= 347), INT, Value=13.
EXTERN$cCivNativeAmerican
(SymID= 348), INT, Value=14.
EXTERN$cCivXPIroquois
(SymID= 349), INT, Value=15.
EXTERN$cCivXPSioux
(SymID= 350), INT, Value=16.
EXTERN$cCivXPAztec
(SymID= 351), INT, Value=17.
EXTERN$cCivXPSPC
(SymID= 352), INT, Value=18.
EXTERN$cCivAztecs
(SymID= 353), INT, Value=19.
EXTERN$cCivCaribs
(SymID= 354), INT, Value=20.
EXTERN$cCivCherokee
(SymID= 355), INT, Value=21.

EXTERN$cCivComanche
EXTERN$cCivCree
EXTERN$cCivIncas
EXTERN$cCivIroquois
EXTERN$cCivLakota
EXTERN$cCivMaya
EXTERN$cCivNootka
EXTERN$cCivSeminoles
EXTERN$cCivTupi
EXTERN$cCivZapotec
EXTERN$cCivHuron
EXTERN$cCivCheyenne
EXTERN$cCivKlamath
EXTERN$cCivMapuche
EXTERN$cCivNavajo
EXTERN$cCivApache
EXTERN$cCivLouverture
EXTERN$cCivWashington
EXTERN$cCivHidalgo
EXTERN$cCivBonifacio
EXTERN$cCivBolivar
EXTERN$cCivSanMartin
EXTERN$cCivSantander
EXTERN$cCivOHiggins
EXTERN$cConnectAreas
EXTERN$cConnectPlayers
EXTERN$cConnectAllies
EXTERN$cConnectEnemies
EXTERN$cMapSize
EXTERN$cMapResources
EXTERN$cElevNormal
EXTERN$cElevFractalSum
EXTERN$cElevTurbulence
EXTERN$cClusterLand
EXTERN$cClusterWater
EXTERN$cClusterShallowWater
EXTERN$cClusterEverywhere

(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=

356),
357),
358),
359),
360),
361),
362),
363),
364),
365),
366),
367),
368),
369),
370),
371),
372),
373),
374),
375),
376),
377),
378),
379),
380),
381),
382),
383),
384),
385),
386),
387),
388),
389),
390),
391),
392),

189 Labels:
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L0 (SymID= 396), Position=736.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L1 (SymID= 397), Position=273.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L2 (SymID= 399), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L3 (SymID= 400), Position=177.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L4 (SymID= 402), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L5 (SymID= 403), Position=256.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L6 (SymID= 405), Position=735.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L7 (SymID= 406), Position=526.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L8 (SymID= 408), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L9 (SymID= 409), Position=430.
C:\Program Files (x86)\Microsoft Games\Age

INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,

Value=22.
Value=23.
Value=24.
Value=25.
Value=26.
Value=27.
Value=28.
Value=29.
Value=30.
Value=31.
Value=32.
Value=33.
Value=34.
Value=35.
Value=36.
Value=37.
Value=38.
Value=39.
Value=40.
Value=41.
Value=42.
Value=43.
Value=44.
Value=45.
Value=0.
Value=1.
Value=2.
Value=3.
Value=0.
Value=1.
Value=0.
Value=2.
Value=1.
Value=0.
Value=1.
Value=2.
Value=3.

of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo

seMercs0$L10
C:\Program
seMercs0$L11
C:\Program
seMercs0$L12
C:\Program
seMercs0$L13
C:\Program
seMercs0$L14
C:\Program
seMercs0$L15
C:\Program
seMercs0$L16
C:\Program
seMercs0$L17
C:\Program
seMercs0$L18
C:\Program
seMercs0$L19
C:\Program
seMercs0$L20
C:\Program
seMercs0$L21
C:\Program
seMercs0$L22
C:\Program
seMercs0$L23
C:\Program
seMercs0$L24
C:\Program
seMercs0$L25
C:\Program
seMercs0$L26
C:\Program
seMercs0$L27
C:\Program
seMercs0$L28
C:\Program
seMercs0$L29
C:\Program
seMercs0$L30
C:\Program
seMercs0$L31
C:\Program
seMercs0$L32
C:\Program
seMercs0$L33
C:\Program
seMercs0$L34
C:\Program
seMercs0$L35
C:\Program
seMercs0$L36
C:\Program
seMercs0$L37
C:\Program
seMercs0$L38
C:\Program
seMercs0$L39
C:\Program

(SymID= 411), Position=-1.


Files (x86)\Microsoft Games\Age
(SymID= 412), Position=509.
Files (x86)\Microsoft Games\Age
(SymID= 415), Position=-1.
Files (x86)\Microsoft Games\Age
(SymID= 416), Position=655.
Files (x86)\Microsoft Games\Age
(SymID= 418), Position=-1.
Files (x86)\Microsoft Games\Age
(SymID= 419), Position=734.
Files (x86)\Microsoft Games\Age
(SymID= 421), Position=1462.
Files (x86)\Microsoft Games\Age
(SymID= 422), Position=999.
Files (x86)\Microsoft Games\Age
(SymID= 424), Position=-1.
Files (x86)\Microsoft Games\Age
(SymID= 425), Position=903.
Files (x86)\Microsoft Games\Age
(SymID= 427), Position=-1.
Files (x86)\Microsoft Games\Age
(SymID= 428), Position=982.
Files (x86)\Microsoft Games\Age
(SymID= 430), Position=1461.
Files (x86)\Microsoft Games\Age
(SymID= 431), Position=1252.
Files (x86)\Microsoft Games\Age
(SymID= 433), Position=-1.
Files (x86)\Microsoft Games\Age
(SymID= 434), Position=1156.
Files (x86)\Microsoft Games\Age
(SymID= 436), Position=-1.
Files (x86)\Microsoft Games\Age
(SymID= 437), Position=1235.
Files (x86)\Microsoft Games\Age
(SymID= 440), Position=-1.
Files (x86)\Microsoft Games\Age
(SymID= 441), Position=1381.
Files (x86)\Microsoft Games\Age
(SymID= 443), Position=-1.
Files (x86)\Microsoft Games\Age
(SymID= 444), Position=1460.
Files (x86)\Microsoft Games\Age
(SymID= 446), Position=2188.
Files (x86)\Microsoft Games\Age
(SymID= 447), Position=1725.
Files (x86)\Microsoft Games\Age
(SymID= 449), Position=-1.
Files (x86)\Microsoft Games\Age
(SymID= 450), Position=1629.
Files (x86)\Microsoft Games\Age
(SymID= 452), Position=-1.
Files (x86)\Microsoft Games\Age
(SymID= 453), Position=1708.
Files (x86)\Microsoft Games\Age
(SymID= 455), Position=2187.
Files (x86)\Microsoft Games\Age
(SymID= 456), Position=1978.
Files (x86)\Microsoft Games\Age

of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo

seMercs0$L40 (SymID= 458), Position=-1.


C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L41 (SymID= 459), Position=1882.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L42 (SymID= 461), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L43 (SymID= 462), Position=1961.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L44 (SymID= 465), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L45 (SymID= 466), Position=2107.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L46 (SymID= 468), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L47 (SymID= 469), Position=2186.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L48 (SymID= 471), Position=2502.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L49 (SymID= 472), Position=2372.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L50 (SymID= 474), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L51 (SymID= 475), Position=2355.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L52 (SymID= 478), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L53 (SymID= 479), Position=2501.
texas$main1$L54
(SymID= 489), Position=-1.
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(SymID= 490), Position=2811.
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(SymID= 491), Position=-1.
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(SymID= 492), Position=3344.
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(SymID= 493), Position=3343.
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(SymID= 494), Position=3115.
texas$main1$L60
(SymID= 496), Position=-1.
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(SymID= 497), Position=2950.
texas$main1$L62
(SymID= 500), Position=-1.
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(SymID= 501), Position=3024.
texas$main1$L64
(SymID= 504), Position=-1.
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(SymID= 505), Position=3098.
texas$main1$L66
(SymID= 508), Position=-1.
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(SymID= 509), Position=3194.
texas$main1$L68
(SymID= 512), Position=-1.
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(SymID= 513), Position=3268.
texas$main1$L70
(SymID= 516), Position=-1.
texas$main1$L71
(SymID= 517), Position=3342.
texas$main1$L72
(SymID= 586), Position=-1.
texas$main1$L73
(SymID= 587), Position=4765.
texas$main1$L74
(SymID= 689), Position=6855.
texas$main1$L75
(SymID= 690), Position=6801.
texas$main1$L76
(SymID= 691), Position=-1.
texas$main1$L77
(SymID= 692), Position=6635.
texas$main1$L78
(SymID= 693), Position=-1.
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(SymID= 694), Position=6751.
texas$main1$L80
(SymID= 704), Position=7474.
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(SymID= 705), Position=7203.
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(SymID= 706), Position=7503.
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(SymID= 715), Position=7761.
texas$main1$L84
(SymID= 716), Position=7728.
texas$main1$L85
(SymID= 717), Position=7952.
texas$main1$L86
(SymID= 718), Position=7919.

texas$main1$L87
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texas$main1$L143
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texas$main1$L145
texas$main1$L146

(SymID=
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(SymID=
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(SymID=
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(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
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(SymID=
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(SymID=

721),
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Position=-1.
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Position=15573.
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texas$main1$L147
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texas$main1$L185
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texas$main1$L188

(SymID=
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888),
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Position=16133.
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Position=20405.
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Position=21269.
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2 User Functions:
void
chooseMercs() ID=0.
CodeOffset=0.
0 Parameters.
32 Variables (Parms AND Vars).
V[0]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM2\mercenaries$chooseMercs0$TEMPVAR0, STRING, Value=MercJaeger.
V[1]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM2\mercenaries$chooseMercs0$TEMPVAR1, STRING, Value=MercBlackRider.
V[2]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM2\mercenaries$chooseMercs0$TEMPVAR2, STRING, Value=MercLandsknecht.
V[3]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM2\mercenaries$chooseMercs0$TEMPVAR3, STRING, Value=MercBlackRider.
V[4]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM2\mercenaries$chooseMercs0$TEMPVAR4, STRING, Value=MercJaeger.
V[5]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM2\mercenaries$chooseMercs0$TEMPVAR5, STRING, Value=MercLandsknecht.

V[6]: C:\Program Files (x86)\Microsoft Games\Age of Empires


III\RM2\mercenaries$chooseMercs0$TEMPVAR6, STRING, Value=MercLandsknecht.
V[7]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM2\mercenaries$chooseMercs0$TEMPVAR7, STRING, Value=MercBlackRider.
V[8]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM2\mercenaries$chooseMercs0$TEMPVAR8, STRING, Value=MercJaeger.
V[9]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM2\mercenaries$chooseMercs0$TEMPVAR9, STRING, Value=MercHighlander.
V[10]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR10, STRING, Value=MercHackapell.
V[11]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR11, STRING, Value=MercSwissPikeman.
V[12]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR12, STRING, Value=MercHackapell.
V[13]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR13, STRING, Value=MercHighlander.
V[14]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR14, STRING, Value=MercSwissPikeman.
V[15]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR15, STRING, Value=MercSwissPikeman.
V[16]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR16, STRING, Value=MercHackapell.
V[17]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR17, STRING, Value=MercHighlander.
V[18]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR18, STRING, Value=MercBarbaryCorsair.
V[19]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR19, STRING, Value=MercMameluke.
V[20]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR20, STRING, Value=MercStradiot.
V[21]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR21, STRING, Value=MercMameluke.
V[22]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR22, STRING, Value=MercBarbaryCorsair.
V[23]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR23, STRING, Value=MercStradiot.
V[24]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR24, STRING, Value=MercStradiot.
V[25]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR25, STRING, Value=MercMameluke.
V[26]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR26, STRING, Value=MercBarbaryCorsair.
V[27]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR27, STRING, Value=MercRonin.
V[28]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR28, STRING, Value=MercManchu.
V[29]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR29, STRING, Value=MercManchu.
V[30]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR30, STRING, Value=MercRonin.
V[31]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR31, STRING, Value=Privateer.
void
main() ID=1.
CodeOffset=2558.
0 Parameters.
365 Variables (Parms AND Vars).
V[0]: texas$main1$TEMPVAR0, STRING, Value=.
V[1]: texas$main1$subCiv0, INT, Value=0.
V[2]: texas$main1$subCiv1, INT, Value=0.
V[3]: texas$main1$subCiv2, INT, Value=0.

V[4]: texas$main1$whichVariation, INT, Value=0.


V[5]: texas$main1$whichNatives, INT, Value=0.
V[6]: texas$main1$TEMPVAR6, STRING, Value=Comanche.
V[7]: texas$main1$TEMPVAR7, STRING, Value=Comanche.
V[8]: texas$main1$TEMPVAR8, STRING, Value=Comanche.
V[9]: texas$main1$TEMPVAR9, STRING, Value=Comanche.
V[10]: texas$main1$TEMPVAR10, STRING, Value=Comanche.
V[11]: texas$main1$TEMPVAR11, STRING, Value=Comanche.
V[12]: texas$main1$TEMPVAR12, STRING, Value=Apache.
V[13]: texas$main1$TEMPVAR13, STRING, Value=Apache.
V[14]: texas$main1$TEMPVAR14, STRING, Value=Apache.
V[15]: texas$main1$TEMPVAR15, STRING, Value=Apache.
V[16]: texas$main1$TEMPVAR16, STRING, Value=Apache.
V[17]: texas$main1$TEMPVAR17, STRING, Value=Apache.
V[18]: texas$main1$playerTiles, INT, Value=0.
V[19]: texas$main1$size, INT, Value=0.
V[20]: texas$main1$TEMPVAR20, STRING, Value=Map size=.
V[21]: texas$main1$TEMPVAR21, STRING, Value=m x .
V[22]: texas$main1$TEMPVAR22, STRING, Value=m.
V[23]: texas$main1$TEMPVAR23, STRING, Value=Texas.
V[24]: texas$main1$TEMPVAR24, STRING, Value=Amazon River.
V[25]: texas$main1$TEMPVAR25, STRING, Value=texas_grass.
V[26]: texas$main1$TEMPVAR26, STRING, Value=texas\ground1_t
ex.
V[27]:
V[28]:
V[29]:
V[30]:
V[31]:
V[32]:
V[33]:
V[34]:

texas$main1$TEMPVAR27, STRING, Value=texas.


texas$main1$TEMPVAR28, STRING, Value=grass.
texas$main1$TEMPVAR29, STRING, Value=land.
texas$main1$classPlayer, INT, Value=0.
texas$main1$TEMPVAR31, STRING, Value=player.
texas$main1$TEMPVAR32, STRING, Value=classHill.
texas$main1$TEMPVAR33, STRING, Value=classPatch.
texas$main1$TEMPVAR34, STRING, Value=starting settle

V[35]:
V[36]:
V[37]:
V[38]:
V[39]:
V[40]:
V[41]:
V[42]:
V[43]:
V[44]:
V[45]:

texas$main1$TEMPVAR35, STRING, Value=startingUnit.


texas$main1$TEMPVAR36, STRING, Value=classForest.
texas$main1$TEMPVAR37, STRING, Value=importantItem.
texas$main1$TEMPVAR38, STRING, Value=natives.
texas$main1$TEMPVAR39, STRING, Value=classCliff.
texas$main1$TEMPVAR40, STRING, Value=secrets.
texas$main1$TEMPVAR41, STRING, Value=nuggets.
texas$main1$TEMPVAR42, STRING, Value=center.
texas$main1$TEMPVAR43, STRING, Value=classCotton.
texas$main1$playerEdgeConstraint, INT, Value=0.
texas$main1$TEMPVAR45, STRING, Value=player edge of

ment.

map.
V[46]: texas$main1$bisonEdgeConstraint, INT, Value=0.
V[47]: texas$main1$TEMPVAR47, STRING, Value=bison edge of m
ap.
V[48]: texas$main1$longPlayerConstraint, INT, Value=0.
V[49]: texas$main1$TEMPVAR49, STRING, Value=land stays away
from players.
V[50]: texas$main1$centerConstraint, INT, Value=0.
V[51]: texas$main1$TEMPVAR51, STRING, Value=stay away from
center.
V[52]: texas$main1$TEMPVAR52, STRING, Value=center.
V[53]: texas$main1$centerConstraintFar, INT, Value=0.
V[54]: texas$main1$TEMPVAR54, STRING, Value=stay away from
center far.
V[55]: texas$main1$TEMPVAR55, STRING, Value=center.
V[56]: texas$main1$Northward, INT, Value=0.

V[57]: texas$main1$TEMPVAR57, STRING, Value=northMapConstra


int.
V[58]: texas$main1$Southward, INT, Value=0.
V[59]: texas$main1$TEMPVAR59, STRING, Value=southMapConstra
int.
V[60]: texas$main1$Eastward, INT, Value=0.
V[61]: texas$main1$TEMPVAR61, STRING, Value=eastMapConstrai
nt.
V[62]: texas$main1$Westward, INT, Value=0.
V[63]: texas$main1$TEMPVAR63, STRING, Value=westMapConstrai
nt.
V[64]: texas$main1$playerConstraintForest, INT, Value=0.
V[65]: texas$main1$TEMPVAR65, STRING, Value=forests kinda s
tay away from players.
V[66]: texas$main1$playerConstraint, INT, Value=0.
V[67]: texas$main1$TEMPVAR67, STRING, Value=stay away from
players.
V[68]: texas$main1$smallMapPlayerConstraint, INT, Value=0.
V[69]: texas$main1$TEMPVAR69, STRING, Value=stay away from
players a lot.
V[70]: texas$main1$forestObjConstraint, INT, Value=0.
V[71]: texas$main1$TEMPVAR71, STRING, Value=forest obj.
V[72]: texas$main1$TEMPVAR72, STRING, Value=all.
V[73]: texas$main1$forestConstraint, INT, Value=0.
V[74]: texas$main1$TEMPVAR74, STRING, Value=forest vs. fore
st.
V[75]: texas$main1$TEMPVAR75, STRING, Value=classForest.
V[76]: texas$main1$avoidResource, INT, Value=0.
V[77]: texas$main1$TEMPVAR77, STRING, Value=resource avoid
resource.
V[78]: texas$main1$TEMPVAR78, STRING, Value=resource.
V[79]: texas$main1$avoidCoin, INT, Value=0.
V[80]: texas$main1$TEMPVAR80, STRING, Value=avoid coin.
V[81]: texas$main1$TEMPVAR81, STRING, Value=gold.
V[82]: texas$main1$coinAvoidCoin, INT, Value=0.
V[83]: texas$main1$TEMPVAR83, STRING, Value=coin avoids coi
n.
V[84]: texas$main1$TEMPVAR84, STRING, Value=gold.
V[85]: texas$main1$TEMPVAR85, STRING, Value=coin avoids coi
n small maps.
V[86]: texas$main1$TEMPVAR86, STRING, Value=gold.
V[87]: texas$main1$cottonConstraint, INT, Value=0.
V[88]: texas$main1$TEMPVAR88, STRING, Value=cotton constrai
nt.
V[89]: texas$main1$TEMPVAR89, STRING, Value=classCotton.
V[90]: texas$main1$avoidStartResource, INT, Value=0.
V[91]: texas$main1$TEMPVAR91, STRING, Value=start resource
no overlap.
V[92]: texas$main1$TEMPVAR92, STRING, Value=resource.
V[93]: texas$main1$avoidImpassableLand, INT, Value=0.
V[94]: texas$main1$TEMPVAR94, STRING, Value=avoid impassabl
e land.
V[95]: texas$main1$TEMPVAR95, STRING, Value=Land.
V[96]: texas$main1$shortAvoidImpassableLand, INT, Value=0.
V[97]: texas$main1$TEMPVAR97, STRING, Value=short avoid imp
assable land.
V[98]: texas$main1$TEMPVAR98, STRING, Value=Land.
V[99]: texas$main1$longAvoidImpassableLand, INT, Value=0.
V[100]: texas$main1$TEMPVAR100, STRING, Value=long avoid im
passable land.

V[101]: texas$main1$TEMPVAR101, STRING, Value=Land.


V[102]: texas$main1$hillConstraint, INT, Value=0.
V[103]: texas$main1$TEMPVAR103, STRING, Value=hill vs. hill
.
V[104]: texas$main1$TEMPVAR104, STRING, Value=classHill.
V[105]: texas$main1$shortHillConstraint, INT, Value=0.
V[106]: texas$main1$TEMPVAR106, STRING, Value=patches vs. h
ill.
V[107]: texas$main1$TEMPVAR107, STRING, Value=classHill.
V[108]: texas$main1$patchConstraint, INT, Value=0.
V[109]: texas$main1$TEMPVAR109, STRING, Value=patch vs. pat
ch.
V[110]: texas$main1$TEMPVAR110, STRING, Value=classPatch.
V[111]: texas$main1$avoidCliffs, INT, Value=0.
V[112]: texas$main1$TEMPVAR112, STRING, Value=stuff vs. cli
ff.
V[113]: texas$main1$TEMPVAR113, STRING, Value=classCliff.
V[114]: texas$main1$cliffsAvoidCliffs, INT, Value=0.
V[115]: texas$main1$TEMPVAR115, STRING, Value=cliffs vs. cl
iffs.
V[116]: texas$main1$TEMPVAR116, STRING, Value=classCliff.
V[117]: texas$main1$avoidStartingUnits, INT, Value=0.
V[118]: texas$main1$TEMPVAR118, STRING, Value=objects avoid
starting units.
V[119]:
V[120]:
V[121]:
starting units small.
V[122]:
V[123]:
V[124]:
starting units large.
V[125]:
V[126]:
V[127]:
void each other.
V[128]:
.
V[129]:
V[130]:
m small avoidance.
V[131]:
.
V[132]:
V[133]:
natives.
V[134]:
V[135]:
V[136]:
secrets.
V[137]:
V[138]:
V[139]:
nuggets.
V[140]:
V[141]:
V[142]:
w.
V[143]:
V[144]:

texas$main1$TEMPVAR119, STRING, Value=startingUnit.


texas$main1$avoidStartingUnitsSmall, INT, Value=0.
texas$main1$TEMPVAR121, STRING, Value=objects avoid
texas$main1$TEMPVAR122, STRING, Value=startingUnit.
texas$main1$avoidStartingUnitsLarge, INT, Value=0.
texas$main1$TEMPVAR124, STRING, Value=objects avoid
texas$main1$TEMPVAR125, STRING, Value=startingUnit.
texas$main1$avoidImportantItem, INT, Value=0.
texas$main1$TEMPVAR127, STRING, Value=secrets etc a
texas$main1$TEMPVAR128, STRING, Value=importantItem
texas$main1$avoidImportantItemSmall, INT, Value=0.
texas$main1$TEMPVAR130, STRING, Value=important ite
texas$main1$TEMPVAR131, STRING, Value=importantItem
texas$main1$avoidNatives, INT, Value=0.
texas$main1$TEMPVAR133, STRING, Value=stuff avoids
texas$main1$TEMPVAR134, STRING, Value=natives.
texas$main1$avoidSecrets, INT, Value=0.
texas$main1$TEMPVAR136, STRING, Value=stuff avoids
texas$main1$TEMPVAR137, STRING, Value=secrets.
texas$main1$avoidNugget, INT, Value=0.
texas$main1$TEMPVAR139, STRING, Value=stuff avoids
texas$main1$TEMPVAR140, STRING, Value=nuggets.
texas$main1$avoidCow, INT, Value=0.
texas$main1$TEMPVAR142, STRING, Value=cow avoids co
texas$main1$TEMPVAR143, STRING, Value=cow.
texas$main1$forestsAvoidBison, INT, Value=0.

V[145]: texas$main1$TEMPVAR145, STRING, Value=forest avoids


bison.
V[146]: texas$main1$TEMPVAR146, STRING, Value=bison.
V[147]: texas$main1$avoidOutpost, INT, Value=0.
V[148]: texas$main1$TEMPVAR148, STRING, Value=outposts avoi
d outposts.
V[149]: texas$main1$TEMPVAR149, STRING, Value=Outpost.
V[150]: texas$main1$avoidOutpostBarracks, INT, Value=0.
V[151]: texas$main1$TEMPVAR151, STRING, Value=barracks avoi
d outposts.
V[152]: texas$main1$TEMPVAR152, STRING, Value=Outpost.
V[153]: texas$main1$avoidBlockhouse, INT, Value=0.
V[154]: texas$main1$TEMPVAR154, STRING, Value=blockhouses a
void blockhouses.
V[155]: texas$main1$TEMPVAR155, STRING, Value=Blockhouse.
V[156]: texas$main1$avoidWarHut, INT, Value=0.
V[157]: texas$main1$TEMPVAR157, STRING, Value=war huts avoi
d war huts.
V[158]:
V[159]:
V[160]:
V[161]:
V[162]:
V[163]:
V[164]:
V[165]:

texas$main1$TEMPVAR158, STRING, Value=WarHut.


texas$main1$avoidAll, INT, Value=0.
texas$main1$TEMPVAR160, STRING, Value=avoid all.
texas$main1$TEMPVAR161, STRING, Value=all.
texas$main1$avoidTradeRoute, INT, Value=0.
texas$main1$TEMPVAR163, STRING, Value=trade route.
texas$main1$avoidTradeRouteCliff, INT, Value=0.
texas$main1$TEMPVAR165, STRING, Value=trade route c

liff.
V[166]: texas$main1$avoidTradeRouteFar, INT, Value=0.
V[167]: texas$main1$TEMPVAR167, STRING, Value=trade route f
ar.
V[168]: texas$main1$circleConstraint, INT, Value=0.
V[169]: texas$main1$TEMPVAR169, STRING, Value=circle Constr
aint.
V[170]:
V[171]:
V[172]:
V[173]:
V[174]:

texas$main1$playerFortID, INT, Value=0.


texas$main1$playerFortIDRussian, INT, Value=0.
texas$main1$playerFortType, INT, Value=0.
texas$main1$bisonID, INT, Value=0.
texas$main1$TEMPVAR174, STRING, Value=bison herd ce

V[175]:
V[176]:
V[177]:
V[178]:

texas$main1$TEMPVAR175, STRING, Value=bison.


texas$main1$randomTreeID, INT, Value=0.
texas$main1$TEMPVAR177, STRING, Value=random tree.
texas$main1$TEMPVAR178, STRING, Value=TreeTexasDirt

nter.

.
V[179]: texas$main1$StartAreaTreeID, INT, Value=0.
V[180]: texas$main1$TEMPVAR180, STRING, Value=starting tree
s.
V[181]: texas$main1$TEMPVAR181, STRING, Value=TreeTexasDirt
.
V[182]: texas$main1$StartPronghornID, INT, Value=0.
V[183]: texas$main1$TEMPVAR183, STRING, Value=starting pron
ghorn.
V[184]:
V[185]:
V[186]:
V[187]:
V[188]:

texas$main1$TEMPVAR184, STRING, Value=pronghorn.


texas$main1$TEMPVAR185, STRING, Value=.
texas$main1$westDesertID, INT, Value=0.
texas$main1$TEMPVAR187, STRING, Value=west desert.
texas$main1$TEMPVAR188, STRING, Value=texas\ground4

_tex.
V[189]: texas$main1$TEMPVAR189, STRING, Value=texas\ground1
_tex.

V[190]: texas$main1$TEMPVAR190, STRING, Value=texas\ground2


_tex.
V[191]: texas$main1$TEMPVAR191, STRING, Value=texas\ground3
_tex.
V[192]:
V[193]:
V[194]:
V[195]:
V[196]:
V[197]:

texas$main1$TEMPVAR192, STRING, Value=texas_dirt.


texas$main1$playerFraction, FLOAT, Value=0.000000.
texas$main1$i, INT, Value=0.
texas$main1$id, INT, Value=0.
texas$main1$TEMPVAR196, STRING, Value=Player.
texas$main1$TEMPVAR197, STRING, Value=texas\ground2

V[198]:
V[199]:
V[200]:
V[201]:
V[202]:
V[203]:
V[204]:
V[205]:

texas$main1$centerID, INT, Value=0.


texas$main1$TEMPVAR199, STRING, Value=center.
texas$main1$TEMPVAR200, STRING, Value=center.
texas$main1$TEMPVAR201, STRING, Value=.
texas$main1$tradeRouteID, INT, Value=0.
texas$main1$placedTradeRoute, BOOL, Value=0.
texas$main1$TEMPVAR204, STRING, Value=dirt.
texas$main1$TEMPVAR205, STRING, Value=Failed to pla

ce trade route #1.


V[206]: texas$main1$tradeRouteID2, INT, Value=0.
V[207]: texas$main1$placedTradeRoute2, BOOL, Value=0.
V[208]: texas$main1$TEMPVAR208, STRING, Value=carolinas\tra
de_route.
V[209]: texas$main1$TEMPVAR209, STRING, Value=Failed to pla
ce trade route #2.
V[210]: texas$main1$socketID, INT, Value=0.
V[211]: texas$main1$TEMPVAR211, STRING, Value=sockets to do
ck Trade Posts.
V[212]: texas$main1$TEMPVAR212, STRING, Value=SocketTradeRo
ute.
V[213]: texas$main1$TEMPVAR213, STRING, Value=importantItem
.
V[214]: texas$main1$socketLoc, VECTOR, Value=(0.000000, 0.0
00000, 0.000000).
V[215]:
V[216]:
V[217]:
V[218]:
V[219]:
V[220]:
V[221]:
V[222]:

texas$main1$TEMPVAR215, STRING, Value=.


texas$main1$startingUnits, INT, Value=0.
texas$main1$startingTCID, INT, Value=0.
texas$main1$TEMPVAR218, STRING, Value=startingTC.
texas$main1$TEMPVAR219, STRING, Value=CoveredWagon.
texas$main1$TEMPVAR220, STRING, Value=TownCenter.
texas$main1$StartBerryBushID, INT, Value=0.
texas$main1$TEMPVAR222, STRING, Value=starting berr

y bush.
V[223]: texas$main1$TEMPVAR223, STRING, Value=BerryBush.
V[224]: texas$main1$playerBisonID, INT, Value=0.
V[225]: texas$main1$TEMPVAR225, STRING, Value=player bison
herd.
V[226]: texas$main1$TEMPVAR226, STRING, Value=bison.
V[227]: texas$main1$playerNuggetID, INT, Value=0.
V[228]: texas$main1$TEMPVAR228, STRING, Value=player nugget
.
V[229]:
V[230]:
V[231]:
V[232]:

texas$main1$TEMPVAR229, STRING, Value=nugget.


texas$main1$TEMPVAR230, STRING, Value=nuggets.
texas$main1$startingOutpostID, INT, Value=0.
texas$main1$TEMPVAR232, STRING, Value=Starting Outp

ost.
V[233]: texas$main1$TEMPVAR233, STRING, Value=Outpost.
V[234]: texas$main1$TEMPVAR234, STRING, Value=importantItem
.

V[235]: texas$main1$startingBarracksID, INT, Value=0.


V[236]: texas$main1$TEMPVAR236, STRING, Value=Starting Barr
acks.
V[237]: texas$main1$TEMPVAR237, STRING, Value=barracks.
V[238]: texas$main1$TEMPVAR238, STRING, Value=importantItem
.
V[239]: texas$main1$startingBlockhouseID, INT, Value=0.
V[240]: texas$main1$TEMPVAR240, STRING, Value=Starting Bloc
khouse.
V[241]: texas$main1$TEMPVAR241, STRING, Value=Blockhouse.
V[242]: texas$main1$TEMPVAR242, STRING, Value=importantItem
.
V[243]: texas$main1$startingWarHutID, INT, Value=0.
V[244]: texas$main1$TEMPVAR244, STRING, Value=Starting War
Hut.
V[245]: texas$main1$TEMPVAR245, STRING, Value=WarHut.
V[246]: texas$main1$TEMPVAR246, STRING, Value=importantItem
.
V[247]: texas$main1$playerGoldID, INT, Value=0.
V[248]: texas$main1$TEMPVAR248, STRING, Value=player silver
ore.
V[249]:
V[250]:
V[251]:
V[252]:
V[253]:
V[254]:

texas$main1$silverType,
texas$main1$TEMPVAR250,
texas$main1$TEMPVAR251,
texas$main1$TEMPVAR252,
texas$main1$TEMPVAR253,
texas$main1$TEMPVAR254,

INT, Value=0.
STRING, Value=Russians.
STRING, Value=XPIroquois.
STRING, Value=XPSioux.
STRING, Value=XPAztec.
STRING, Value=player silver

closer .
V[255]: texas$main1$TEMPVAR255, STRING, Value=mine.
V[256]: texas$main1$TEMPVAR256, STRING, Value=player silver
further .
V[257]: texas$main1$TEMPVAR257, STRING, Value=mine.
V[258]: texas$main1$closestPoint, VECTOR, Value=(0.000000,
0.000000, 0.000000).
V[259]:
V[260]:
V[261]:
V[262]:
V[263]:
V[264]:
V[265]:

texas$main1$TEMPVAR259, STRING, Value=.


texas$main1$numTries, INT, Value=0.
texas$main1$failCount, INT, Value=0.
texas$main1$pondClass, INT, Value=0.
texas$main1$TEMPVAR263, STRING, Value=pond.
texas$main1$pondConstraint, INT, Value=0.
texas$main1$TEMPVAR265, STRING, Value=things avoid

V[266]:
V[267]:
V[268]:
V[269]:
V[270]:
V[271]:

texas$main1$TEMPVAR266, STRING, Value=pond.


texas$main1$smallPondID, INT, Value=0.
texas$main1$TEMPVAR268, STRING, Value=small pond.
texas$main1$TEMPVAR269, STRING, Value=texas pond.
texas$main1$TEMPVAR270, STRING, Value=.
texas$main1$NativeVillageLoc, FLOAT, Value=0.000000

the pond.

.
V[272]: texas$main1$ComancheVillageLoc, FLOAT, Value=0.0000
00.
V[273]:
V[274]:
V[275]:
V[276]:

texas$main1$TEMPVAR273, STRING, Value=Comanche.


texas$main1$comancheVillageID, INT, Value=0.
texas$main1$comancheVillageType, INT, Value=0.
texas$main1$TEMPVAR276, STRING, Value=comanche vill

age A.
V[277]: texas$main1$TEMPVAR277, STRING, Value=native comanc
he village .
V[278]: texas$main1$TEMPVAR278, STRING, Value=natives.
V[279]: texas$main1$TEMPVAR279, STRING, Value=importantItem

.
V[280]: texas$main1$apacheVillageID, INT, Value=0.
V[281]: texas$main1$apacheVillageType, INT, Value=0.
V[282]: texas$main1$TEMPVAR282, STRING, Value=apache villag
e A.
V[283]: texas$main1$TEMPVAR283, STRING, Value=native apache
village .
V[284]: texas$main1$TEMPVAR284, STRING, Value=natives.
V[285]: texas$main1$TEMPVAR285, STRING, Value=importantItem
.
V[286]: texas$main1$TEMPVAR286, STRING, Value=Comanche.
V[287]: texas$main1$comancheVillageBID, INT, Value=0.
V[288]: texas$main1$TEMPVAR288, STRING, Value=comanche vill
age B.
V[289]: texas$main1$TEMPVAR289, STRING, Value=native comanc
he village .
V[290]: texas$main1$TEMPVAR290, STRING, Value=natives.
V[291]: texas$main1$TEMPVAR291, STRING, Value=importantItem
.
V[292]: texas$main1$apacheVillageBID, INT, Value=0.
V[293]: texas$main1$TEMPVAR293, STRING, Value=apache villag
e B.
V[294]: texas$main1$TEMPVAR294, STRING, Value=native apache
village .
V[295]: texas$main1$TEMPVAR295, STRING, Value=natives.
V[296]: texas$main1$TEMPVAR296, STRING, Value=importantItem
.
V[297]: texas$main1$TEMPVAR297, STRING, Value=Comanche.
V[298]: texas$main1$comancheVillageCID, INT, Value=0.
V[299]: texas$main1$TEMPVAR299, STRING, Value=comanche vill
age C.
V[300]: texas$main1$TEMPVAR300, STRING, Value=native comanc
he village .
V[301]: texas$main1$TEMPVAR301, STRING, Value=natives.
V[302]: texas$main1$TEMPVAR302, STRING, Value=importantItem
.
V[303]: texas$main1$apacheVillageCID, INT, Value=0.
V[304]: texas$main1$TEMPVAR304, STRING, Value=apache villag
e C.
V[305]: texas$main1$TEMPVAR305, STRING, Value=native apache
village .
V[306]: texas$main1$TEMPVAR306, STRING, Value=natives.
V[307]: texas$main1$TEMPVAR307, STRING, Value=importantItem
.
V[308]: texas$main1$extraGoldID, INT, Value=0.
V[309]: texas$main1$TEMPVAR309, STRING, Value=extra silver
.
V[310]: texas$main1$TEMPVAR310, STRING, Value=mine.
V[311]: texas$main1$TEMPVAR311, STRING, Value=importantItem
.
V[312]:
V[313]:
V[314]:
V[315]:
V[316]:

texas$main1$cliffEastID, INT, Value=0.


texas$main1$TEMPVAR313, STRING, Value=cliff east.
texas$main1$TEMPVAR314, STRING, Value=Texas Grass.
texas$main1$TEMPVAR315, STRING, Value=classCliff.
texas$main1$TEMPVAR316, STRING, Value=texas\ground2

V[317]:
V[318]:
V[319]:
V[320]:

texas$main1$cliffWestID, INT, Value=0.


texas$main1$TEMPVAR318, STRING, Value=cliff west.
texas$main1$TEMPVAR319, STRING, Value=Texas.
texas$main1$TEMPVAR320, STRING, Value=classCliff.

_tex.

V[321]: texas$main1$TEMPVAR321, STRING, Value=texas\ground2


_tex.
V[322]: texas$main1$TEMPVAR322, STRING, Value=.
V[323]: texas$main1$pronghornHerdID, INT, Value=0.
V[324]: texas$main1$TEMPVAR324, STRING, Value=pronghorn her
d edge.
V[325]:
V[326]:
V[327]:
V[328]:
V[329]:

texas$main1$TEMPVAR325, STRING, Value=pronghorn.


texas$main1$forestTreeID, INT, Value=0.
texas$main1$westForest, INT, Value=0.
texas$main1$TEMPVAR328, STRING, Value=westForest.
texas$main1$TEMPVAR329, STRING, Value=texas forest

V[330]:
V[331]:
V[332]:
V[333]:
V[334]:
V[335]:
V[336]:

texas$main1$eastForest, INT, Value=0.


texas$main1$TEMPVAR331, STRING, Value=eastForest.
texas$main1$TEMPVAR332, STRING, Value=texas forest.
texas$main1$TEMPVAR333, STRING, Value=.
texas$main1$middleMineType, INT, Value=0.
texas$main1$middleMineID, INT, Value=0.
texas$main1$TEMPVAR336, STRING, Value=center middle

dirt.

Mine .
V[337]: texas$main1$TEMPVAR337, STRING, Value=mine.
V[338]: texas$main1$TEMPVAR338, STRING, Value=south middleM
ine .
V[339]: texas$main1$TEMPVAR339, STRING, Value=mine.
V[340]: texas$main1$TEMPVAR340, STRING, Value=north middleM
ine .
V[341]:
V[342]:
V[343]:
V[344]:
V[345]:

texas$main1$TEMPVAR341, STRING, Value=mine.


texas$main1$nuggetID, INT, Value=0.
texas$main1$TEMPVAR343, STRING, Value=nugget .
texas$main1$TEMPVAR344, STRING, Value=nugget.
texas$main1$TEMPVAR345, STRING, Value=importantItem

V[346]:
V[347]:
V[348]:
V[349]:
V[350]:
V[351]:
V[352]:
V[353]:

texas$main1$TEMPVAR346, STRING, Value=nuggets.


texas$main1$TEMPVAR347, STRING, Value=.
texas$main1$TEMPVAR348, STRING, Value=.
texas$main1$cowID, INT, Value=0.
texas$main1$TEMPVAR350, STRING, Value=cow.
texas$main1$TEMPVAR351, STRING, Value=cow.
texas$main1$bigDecorationID, INT, Value=0.
texas$main1$TEMPVAR353, STRING, Value=Big Texas Thi

ngs.
V[354]: texas$main1$avoidBigDecoration, INT, Value=0.
V[355]: texas$main1$TEMPVAR355, STRING, Value=avoid big dec
orations.
V[356]:
V[357]:
V[358]:
V[359]:

texas$main1$TEMPVAR356, STRING, Value=BigPropTexas.


texas$main1$TEMPVAR357, STRING, Value=BigPropTexas.
texas$main1$vultureID, INT, Value=0.
texas$main1$TEMPVAR359, STRING, Value=perching vult

ures.
V[360]: texas$main1$avoidVultures, INT, Value=0.
V[361]: texas$main1$TEMPVAR361, STRING, Value=avoid other v
ultures.
V[362]: texas$main1$TEMPVAR362, STRING, Value=PropVulturePe
rching.
V[363]: texas$main1$TEMPVAR363, STRING, Value=PropVulturePe
rching.
V[364]: texas$main1$TEMPVAR364, STRING, Value=.
0 Function Overloads:

0 User Rule Groups:


0 User Rules:
317 Syscalls:
void
xsDisableRule( string= ) ID=0.
void
xsDisableSelf() ID=1.
void
xsEnableRule( string= ) ID=2.
bool
xsIsRuleEnabled( string= ) ID=3.
void
xsSetRulePriority( string=, int=0 ) ID=4.
void
xsSetRulePrioritySelf( int=0 ) ID=5.
void
xsSetRuleMinInterval( string=, int=0 ) ID=6.
void
xsSetRuleMinIntervalSelf( int=0 ) ID=7.
void
xsSetRuleMaxInterval( string=, int=0 ) ID=8.
void
xsSetRuleMaxIntervalSelf( int=0 ) ID=9.
void
xsEnableRuleGroup( string= ) ID=10.
void
xsDisableRuleGroup( string= ) ID=11.
void
xsIsRuleGroupEnabled( string= ) ID=12.
float
xsVectorGetX( vector=(0.000000, 0.000000, 0.000000) ) ID=13.
float
xsVectorGetY( vector=(0.000000, 0.000000, 0.000000) ) ID=14.
float
xsVectorGetZ( vector=(0.000000, 0.000000, 0.000000) ) ID=15.
vector
xsVectorSetX( vector=(0.000000, 0.000000, 0.000000), float=0.0
00000 ) ID=16.
vector
xsVectorSetY( vector=(0.000000, 0.000000, 0.000000), float=0.0
00000 ) ID=17.
vector
xsVectorSetZ( vector=(0.000000, 0.000000, 0.000000), float=0.0
00000 ) ID=18.
vector
xsVectorSet( float=0.000000, float=0.000000, float=0.000000 ) I
D=19.
float
xsVectorLength( vector=(0.000000, 0.000000, 0.000000) ) ID=20.
vector
xsVectorNormalize( vector=(0.000000, 0.000000, 0.000000) ) ID=
21.
int
xsArrayCreateInt( int=-1, int=0, string= ) ID=22.
bool
xsArraySetInt( int=-1, int=-1, int=-1 ) ID=23.
int
xsArrayGetInt( int=-1, int=-1 ) ID=24.
int
xsArrayCreateFloat( int=-1, float=0.000000, string= ) ID=25.
bool
xsArraySetFloat( int=-1, int=-1, float=-1.000000 ) ID=26.
float
xsArrayGetFloat( int=-1, int=-1 ) ID=27.
int
xsArrayCreateBool( int=-1, bool=0, string= ) ID=28.
bool
xsArraySetBool( int=-1, int=-1, bool=0 ) ID=29.
bool
xsArrayGetBool( int=-1, int=-1 ) ID=30.
int
xsArrayCreateString( int=-1, string=<default string>, string= )
ID=31.
bool
xsArraySetString( int=-1, int=-1, string=<default string> ) ID=
32.
string
xsArrayGetString( int=-1, int=-1 ) ID=33.
int
xsArrayCreateVector( int=-1, vector=(-1.000000, -1.000000, -1.
000000), string= ) ID=34.
bool
xsArraySetVector( int=-1, int=-1, vector=(-1.000000, -1.000000
, -1.000000) ) ID=35.
vector
xsArrayGetVector( int=-1, int=-1 ) ID=36.
int
xsArrayGetSize( int=-1 ) ID=37.
void
xsDumpArrays() ID=38.
int
xsGetContextPlayer() ID=39.
void
xsSetContextPlayer( int=-1 ) ID=40.
int
xsGetTime() ID=41.
bool
xsAddRuntimeEvent( string=, string=, int=-1 ) ID=42.
int
xsGetFunctionID( string= ) ID=43.
void
rmEchoWarning( string=None ) ID=44.
void
rmEchoError( string=None ) ID=45.

void
rmEchoInfo( string=None ) ID=46.
float
rmRandFloat( float=0.000000, float=1.000000 ) ID=47.
int
rmRandInt( int=0, int=1 ) ID=48.
bool
rmGetNomadStart() ID=49.
bool
rmGetIsFFA() ID=50.
bool
rmSetMapSize( float=-1.000000, float=-1.000000 ) ID=51.
int
rmGetMapXSize() ID=52.
int
rmGetMapZSize() ID=53.
void
rmSetSeaLevel( float=0.000000 ) ID=54.
float
rmGetSeaLevel() ID=55.
bool
rmSetSeaType( string= ) ID=56.
bool
rmSetMapElevationParameters( int=0, float=0.100000, int=4, floa
t=0.100000, float=6.000000 ) ID=57.
bool
rmSetBaseTerrainMix( string= ) ID=58.
bool
rmAddMapTerrainByHeightInfo( string=, float=0.000000, float=0.0
00000, float=0.000000 ) ID=59.
bool
rmAddMapTerrainByAngleInfo( string=, float=0.000000, float=0.00
0000, float=0.000000 ) ID=60.
bool
rmSetMapElevationHeightBlend( int=0 ) ID=61.
bool
rmPlaceMapClusters( string=, string= ) ID=62.
bool
rmSetMapClusteringPlacementParams( float=0.400000, float=0.4000
00, float=1.000000, int=0 ) ID=63.
bool
rmSetMapClusteringObjectParams( int=0, int=3, float=0.500000 )
ID=64.
bool
rmSetMapClusteringNoiseParams( float=0.200000, int=4, float=0.1
50000 ) ID=65.
int
rmAreaFractionToTiles( float=0.000000 ) ID=66.
float
rmAreaTilesToFraction( int=0 ) ID=67.
int
rmXFractionToTiles( float=0.000000 ) ID=68.
float
rmXTilesToFraction( int=0 ) ID=69.
int
rmZFractionToTiles( float=0.000000 ) ID=70.
float
rmZTilesToFraction( int=0 ) ID=71.
float
rmDegreesToRadians( float=0.000000 ) ID=72.
int
rmMetersToTiles( float=0.000000 ) ID=73.
float
rmTilesToMeters( int=0 ) ID=74.
float
rmXMetersToFraction( float=0.000000 ) ID=75.
float
rmZMetersToFraction( float=0.000000 ) ID=76.
float
rmXFractionToMeters( float=0.000000 ) ID=77.
float
rmZFractionToMeters( float=0.000000 ) ID=78.
int
rmCreateArea( string=, int=-1 ) ID=79.
bool
rmSetAreaSize( int=-1, float=0.000000, float=0.000000 ) ID=80.
bool
rmSetAreaEdgeFilling( int=-1, int=0 ) ID=81.
bool
rmSetAreaLocation( int=-1, float=0.000000, float=0.000000 ) ID=
82.
bool
rmSetAreaLocPlayer( int=-1, int=-1 ) ID=83.
bool
rmSetAreaLocTeam( int=-1, int=-1 ) ID=84.
bool
rmBuildArea( int=-1 ) ID=85.
int
rmBuildAllAreas() ID=86.
bool
rmSetAreaTerrainType( int=-1, string= ) ID=87.
bool
rmSetAreaMix( int=-1, string= ) ID=88.
bool
rmPaintAreaTerrain( int=-1 ) ID=89.
bool
rmPaintAreaTerrainByHeight( int=-1, string=, float=0.000000, fl
oat=0.000000, float=0.000000 ) ID=90.
bool
rmPaintAreaTerrainByAngle( int=-1, string=, float=0.000000, flo
at=0.000000, float=0.000000 ) ID=91.
bool
rmSetAreaBaseHeight( int=-1, float=0.000000 ) ID=92.
bool
rmSetAreaWarnFailure( int=-1, bool=1 ) ID=93.
bool
rmSetAreaForestType( int=-1, string= ) ID=94.
bool
rmSetAreaForestDensity( int=-1, float=1.000000 ) ID=95.
bool
rmSetAreaForestClumpiness( int=-1, float=0.500000 ) ID=96.

bool
rmSetAreaForestUnderbrush( int=-1, float=0.500000 ) ID=97.
bool
rmSetAreaWaterType( int=-1, string= ) ID=98.
vector
rmGetAreaClosestPoint( int=-1, vector=(-1.000000, -1.000000, 1.000000), float=3.000000, int=-1 ) ID=99.
bool
rmSetAreaCliffType( int=-1, string= ) ID=100.
bool
rmSetAreaCliffPainting( int=-1, bool=1, bool=1, bool=1, float=1
.500000, bool=1 ) ID=101.
bool
rmSetAreaCliffEdge( int=-1, int=1, float=0.500000, float=0.0000
00, float=1.000000, int=0 ) ID=102.
bool
rmSetAreaCliffHeight( int=-1, float=4.000000, float=0.000000, f
loat=0.500000 ) ID=103.
bool
rmAddAreaCliffEdgeAvoidClass( int=-1, int=-1, float=0.000000 )
ID=104.
int
rmRiverCreate( int=-1, string=, int=5, int=15, int=5, int=10 )
ID=105.
bool
rmRiverSetConnections( int=-1, float=0.000000, float=0.000000,
float=0.000000, float=0.000000 ) ID=106.
bool
rmRiverConnectRiver( int=-1, int=-1, float=0.000000, float=0.00
0000, float=0.000000 ) ID=107.
bool
rmRiverAddWaypoint( int=-1, float=0.000000, float=0.000000 ) ID
=108.
bool
rmRiverSetBankNoiseParams( int=-1, float=0.050000, int=5, float
=0.500000, float=10.000000, float=0.667000, float=0.000000 ) ID=109.
bool
rmRiverSetShallowRadius( int=-1, int=3 ) ID=110.
bool
rmRiverAddShallow( int=-1, float=0.000000 ) ID=111.
bool
rmRiverAddShallows( int=-1, int=-1, int=3 ) ID=112.
bool
rmRiverAvoid( int=-1, int=-1, float=0.000000 ) ID=113.
bool
rmRiverBuild( int=-1 ) ID=114.
bool
rmRiverReveal( int=-1, int=0 ) ID=115.
bool
rmSetRiverFoundationParams( int=8, float=0.500000 ) ID=116.
bool
rmSetWorldCircleConstraint( bool=0 ) ID=117.
bool
rmSetAreaObeyWorldCircleConstraint( int=-1, bool=1 ) ID=118.
bool
rmAddAreaTerrainLayer( int=-1, string=, float=0.000000, float=0
.000000 ) ID=119.
bool
rmSetAreaTerrainLayerVariance( int=-1, bool=1 ) ID=120.
bool
rmSetAreaMinBlobs( int=-1, int=0 ) ID=121.
bool
rmSetAreaMaxBlobs( int=-1, int=0 ) ID=122.
bool
rmSetAreaMinBlobDistance( int=-1, float=0.000000 ) ID=123.
bool
rmSetAreaMaxBlobDistance( int=-1, float=0.000000 ) ID=124.
bool
rmSetAreaCoherence( int=-1, float=0.000000 ) ID=125.
bool
rmSetAreaSmoothDistance( int=-1, int=0 ) ID=126.
bool
rmSetAreaHeightBlend( int=-1, int=1 ) ID=127.
int
rmAreaID( string= ) ID=128.
bool
rmAddAreaInfluencePoint( int=-1, float=0.000000, float=0.000000
) ID=129.
bool
rmAddAreaInfluenceSegment( int=-1, float=0.000000, float=0.0000
00, float=0.000000, float=0.000000 ) ID=130.
bool
rmAddAreaRemoveType( int=-1, string= ) ID=131.
bool
rmAddAreaTerrainReplacement( int=-1, string=, string= ) ID=132.
bool
rmSetAreaElevationType( int=-1, int=0 ) ID=133.
bool
rmSetAreaElevationMinFrequency( int=-1, float=0.100000 ) ID=134
.
bool
rmSetAreaElevationOctaves( int=-1, int=4 ) ID=135.
bool
rmSetAreaElevationPersistence( int=-1, float=0.100000 ) ID=136.
bool
rmSetAreaElevationVariation( int=-1, float=6.000000 ) ID=137.
bool
rmSetAreaElevationEdgeFalloffDist( int=-1, float=0.000000 ) ID=
138.
bool
rmSetAreaElevationNoiseBias( int=-1, float=6.000000 ) ID=139.
bool
rmSetAreaReveal( int=-1, int=-1 ) ID=140.
void
rmSetGlobalSnow( float=-1.000000 ) ID=141.

void
rmSetGlobalRain( float=-1.000000 ) ID=142.
void
rmSetGlobalStormLength( int=20, int=60 ) ID=143.
void
rmSetWindMagnitude( float=1.000000 ) ID=144.
void
rmTerrainInitialize( string=, float=10.000000 ) ID=145.
void
rmFillMapCorners() ID=146.
void
rmSetLightingSet( string= ) ID=147.
void
rmDoLightingFade( string=None, float=0.000000 ) ID=148.
void
rmDoLightingEffect( string=None, float=0.000000, float=0.000000
, float=0.000000 ) ID=149.
void
rmSetGaiaCiv( int=0 ) ID=150.
bool
rmAllocateSubCivs( int=0 ) ID=151.
bool
rmSetSubCiv( int=0, string=, bool=0 ) ID=152.
int
rmGetCivID( string= ) ID=153.
int
rmAddMerc( string=, float=0.000000, float=0.000000, float=30.00
0000, float=2.000000, bool=1 ) ID=154.
bool
rmSetPlayerLocation( int=-1, float=0.000000, float=0.000000 ) I
D=155.
void
rmSetPlayerPlacementArea( float=0.000000, float=0.000000, float
=1.000000, float=1.000000 ) ID=156.
void
rmSetTeamSpacingModifier( float=1.000000 ) ID=157.
void
rmSetPlacementTeam( int=-1 ) ID=158.
void
rmSetPlacementSection( float=0.000000, float=1.000000 ) ID=159.
bool
rmPlacePlayersCircular( float=0.000000, float=0.000000, float=0
.000000 ) ID=160.
bool
rmPlacePlayersSquare( float=0.000000, float=0.000000, float=0.0
00000 ) ID=161.
bool
rmPlacePlayersLine( float=0.000000, float=0.000000, float=0.000
000, float=0.000000, float=0.000000, float=0.000000 ) ID=162.
bool
rmPlacePlayersRiver( int=-1, float=0.000000, float=0.000000, fl
oat=0.000000 ) ID=163.
bool
rmPlacePlayer( int=0, float=0.000000, float=0.000000 ) ID=164.
bool
rmSetPlayerArea( int=-1, int=-1 ) ID=165.
float
rmPlayerLocXFraction( int=-1 ) ID=166.
float
rmPlayerLocZFraction( int=-1 ) ID=167.
int
rmAddFairLoc( string=, bool=1, bool=1, float=0.000000, float=0.
000000, float=0.000000, float=0.000000, bool=0, bool=0 ) ID=168.
bool
rmPlaceFairLocs( int=-1 ) ID=169.
void
rmResetFairLocs() ID=170.
int
rmGetNumberFairLocs( int=-1 ) ID=171.
float
rmFairLocXFraction( int=-1, int=-1 ) ID=172.
float
rmFairLocZFraction( int=-1, int=-1 ) ID=173.
bool
rmSetPlayerResource( int=-1, string=, float=0.000000 ) ID=174.
bool
rmAddPlayerResource( int=-1, string=, float=0.000000 ) ID=175.
bool
rmMultiplyPlayerResource( int=-1, string=, float=0.000000 ) ID=
176.
string
rmGetPlayerName( int=-1 ) ID=177.
int
rmGetPlayerTeam( int=-1 ) ID=178.
int
rmGetPlayerCiv( int=-1 ) ID=179.
int
rmGetPlayerCulture( int=-1 ) ID=180.
int
rmGetNumberPlayersOnTeam( int=-1 ) ID=181.
bool
rmSetTeamArea( int=-1, int=-1 ) ID=182.
int
rmCreateBoxConstraint( string=, float=0.000000, float=0.000000,
float=0.000000, float=0.000000, float=0.100000 ) ID=183.
int
rmCreatePieConstraint( string=, float=0.000000, float=0.000000,
float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.100000
) ID=184.
int
rmCreateAreaOverlapConstraint( string=, int=-1 ) ID=185.
int
rmCreateAreaConstraint( string=, int=-1 ) ID=186.
int
rmCreateAreaDistanceConstraint( string=, int=-1, float=-1.00000
0 ) ID=187.

int
rmCreateAreaMaxDistanceConstraint( string=, int=-1, float=-1.00
0000 ) ID=188.
int
rmCreateEdgeConstraint( string=, int=-1 ) ID=189.
int
rmCreateEdgeDistanceConstraint( string=, int=-1, float=-1.00000
0 ) ID=190.
int
rmCreateEdgeMaxDistanceConstraint( string=, int=-1, float=-1.00
0000 ) ID=191.
int
rmCreateCliffEdgeConstraint( string=, int=-1 ) ID=192.
int
rmCreateCliffEdgeDistanceConstraint( string=, int=-1, float=-1.
000000 ) ID=193.
int
rmCreateCliffEdgeMaxDistanceConstraint( string=, int=-1, float=
-1.000000 ) ID=194.
int
rmCreateCliffRampConstraint( string=, int=-1 ) ID=195.
int
rmCreateCliffRampDistanceConstraint( string=, int=-1, float=-1.
000000 ) ID=196.
int
rmCreateCliffRampMaxDistanceConstraint( string=, int=-1, float=
-1.000000 ) ID=197.
int
rmCreateClassDistanceConstraint( string=, int=-1, float=-1.0000
00 ) ID=198.
int
rmCreateTypeDistanceConstraint( string=, string=, float=-1.0000
00 ) ID=199.
int
rmCreateTerrainDistanceConstraint( string=, string=, bool=0, fl
oat=-1.000000 ) ID=200.
int
rmCreateTerrainMaxDistanceConstraint( string=, string=, bool=0,
float=-1.000000 ) ID=201.
int
rmCreateCornerConstraint( string=, int=-1, bool=1 ) ID=202.
int
rmCreateTradeRouteDistanceConstraint( string=, float=0.000000 )
ID=203.
bool
rmAddAreaConstraint( int=-1, int=-1 ) ID=204.
bool
rmCreateHCGPConstraint( string=, float=0.000000 ) ID=205.
bool
rmCreateHCGPSelfConstraint( string=, int=-1, float=0.000000 ) I
D=206.
bool
rmCreateHCGPAllyConstraint( string=, int=-1, float=0.000000 ) I
D=207.
bool
rmCreateHCGPEnemyConstraint( string=, int=-1, float=0.000000 )
ID=208.
int
rmCreateMaxHeightConstraint( string=, float=0.000000 ) ID=209.
bool
rmAddFairLocConstraint( int=-1, int=-1 ) ID=210.
bool
rmAddObjectDefConstraint( int=-1, int=-1 ) ID=211.
int
rmDefineClass( string= ) ID=212.
bool
rmAddAreaToClass( int=-1, int=-1 ) ID=213.
bool
rmAddObjectDefToClass( int=-1, int=-1 ) ID=214.
int
rmClassID( string= ) ID=215.
int
rmConstraintID( string= ) ID=216.
int
rmCreateObjectDef( string= ) ID=217.
int
rmCreateStartingUnitsObjectDef( float=3.000000 ) ID=218.
bool
rmSetObjectDefMinDistance( int=-1, float=0.000000 ) ID=219.
bool
rmSetObjectDefMaxDistance( int=-1, float=0.000000 ) ID=220.
bool
rmSetObjectDefGarrisonSecondaryUnits( int=-1, bool=1 ) ID=221.
bool
rmSetObjectDefGarrisonStartingUnits( int=-1, bool=1 ) ID=222.
bool
rmSetObjectDefCreateHerd( int=-1, bool=1 ) ID=223.
bool
rmSetObjectDefHerdAngle( int=-1, float=45.000000 ) ID=224.
bool
rmSetObjectDefAllowOverlap( int=-1, bool=1 ) ID=225.
bool
rmSetObjectDefForceFullRotation( int=-1, bool=1 ) ID=226.
bool
rmAddObjectDefItem( int=-1, string=, int=0, float=0.000000 ) ID
=227.
bool
rmAddObjectDefItemByTypeID( int=-1, int=-1, int=0, float=0.0000
00 ) ID=228.
int
rmPlaceObjectDefAtLoc( int=-1, int=-1, float=0.000000, float=0.
000000, int=1 ) ID=229.

int
rmPlaceObjectDefAtPoint( int=-1, int=-1, vector=(-1.000000, -1
.000000, -1.000000), int=1 ) ID=230.
int
rmSetObjectDefTradeRouteID( int=-1, int=-1 ) ID=231.
int
rmPlaceObjectDefPerPlayer( int=-1, bool=1, int=1 ) ID=232.
int
rmPlaceObjectDefAtAreaLoc( int=-1, int=-1, int=-1, int=1 ) ID=2
33.
int
rmPlaceObjectDefInArea( int=-1, int=-1, int=-1, int=1 ) ID=234.
int
rmPlaceObjectDefAtRandomAreaOfClass( int=-1, int=-1, int=-1, in
t=1 ) ID=235.
int
rmPlaceObjectDefInRandomAreaOfClass( int=-1, int=-1, int=-1, in
t=1 ) ID=236.
int
rmCreateConnection( string= ) ID=237.
int
rmSetConnectionType( int=-1, int=0, bool=1, float=1.000000 ) ID
=238.
bool
rmAddConnectionArea( int=-1, int=-1 ) ID=239.
bool
rmSetConnectionPositionVariance( int=-1, float=0.000000 ) ID=24
0.
bool
rmSetConnectionWidth( int=-1, float=0.000000, float=0.000000 )
ID=241.
bool
rmSetConnectionBaseHeight( int=-1, float=0.000000 ) ID=242.
bool
rmSetConnectionCoherence( int=-1, float=0.000000 ) ID=243.
bool
rmSetConnectionWarnFailure( int=-1, bool=0 ) ID=244.
bool
rmSetConnectionHeightBlend( int=-1, int=0 ) ID=245.
bool
rmSetConnectionSmoothDistance( int=-1, int=0 ) ID=246.
bool
rmAddConnectionTerrainReplacement( int=-1, string=, string= ) I
D=247.
bool
rmSetConnectionTerrainCost( int=-1, string=, float=1.000000 ) I
D=248.
bool
rmSetConnectionBaseTerrainCost( int=-1, float=1.000000 ) ID=249
.
bool
rmBuildConnection( int=-1 ) ID=250.
bool
rmAddConnectionToClass( int=-1, int=-1 ) ID=251.
bool
rmAddConnectionConstraint( int=-1, int=-1 ) ID=252.
bool
rmAddConnectionStartConstraint( int=-1, int=-1 ) ID=253.
bool
rmAddConnectionEndConstraint( int=-1, int=-1 ) ID=254.
void
rmSetStatusText( string=, float=0.000000 ) ID=255.
float
sqrt( float=0.000000 ) ID=256.
void
rmSetVPFile( string= ) ID=257.
int
rmCreateTrigger( string= ) ID=258.
bool
rmSwitchToTrigger( int=-1 ) ID=259.
int
rmTriggerID( string= ) ID=260.
int
rmSetTriggerPriority( int=2 ) ID=261.
int
rmSetTriggerActive( bool=1 ) ID=262.
int
rmSetTriggerRunImmediately( bool=0 ) ID=263.
int
rmSetTriggerLoop( bool=0 ) ID=264.
int
rmAddTriggerCondition( string= ) ID=265.
bool
rmSetTriggerConditionParam( string=, string=, bool=0 ) ID=266.
bool
rmSetTriggerConditionParamInt( string=, int=0, bool=0 ) ID=267.
bool
rmSetTriggerConditionParamFloat( string=, float=0.000000, bool=
0 ) ID=268.
bool
rmSetTriggerConditionParamArmy( string=, int=-1, int=-1, bool=0
) ID=269.
bool
rmAddTriggerEffect( string= ) ID=270.
int
rmSetTriggerEffectParam( string=, string=, bool=0 ) ID=271.
bool
rmSetTriggerEffectParamInt( string=, int=0, bool=0 ) ID=272.
bool
rmSetTriggerEffectParamFloat( string=, float=0.000000, bool=0 )
ID=273.
bool
rmSetTriggerEffectParamArmy( string=, int=-1, int=-1, bool=0 )
ID=274.
int
rmCreateArmy( int=-1, string= ) ID=275.

bool
rmAddUnitsToArmy( int=-1, int=-1, int=-1 ) ID=276.
int
rmGetNumberUnitsPlaced( int=-1 ) ID=277.
int
rmGetUnitPlaced( int=-1, int=-1 ) ID=278.
int
rmGetUnitPlacedOfPlayer( int=-1, int=-1 ) ID=279.
bool
rmDefineConstant( string=, int=-1 ) ID=280.
void
rmSetIgnoreForceToGaia( bool=0 ) ID=281.
int
rmCreateGrouping( string=, string= ) ID=282.
bool
rmAddGroupingConstraint( int=-1, int=-1 ) ID=283.
int
rmPlaceGroupingAtLoc( int=-1, int=-1, float=0.000000, float=0.0
00000, int=1 ) ID=284.
int
rmPlaceGroupingAtPoint( int=-1, int=-1, vector=(-1.000000, -1.
000000, -1.000000), int=1 ) ID=285.
int
rmPlaceGroupingInArea( int=-1, int=-1, int=-1, int=1 ) ID=286.
bool
rmSetGroupingMinDistance( int=-1, float=0.000000 ) ID=287.
bool
rmSetGroupingMaxDistance( int=-1, float=0.000000 ) ID=288.
bool
rmAddGroupingToClass( int=-1, int=-1 ) ID=289.
int
rmCreateTradeRoute() ID=290.
bool
rmAddTradeRouteWaypoint( int=-1, float=0.000000, float=0.000000
) ID=291.
bool
rmAddTradeRouteWaypointVector( int=-1, vector=(0.000000, 0.000
000, 0.000000) ) ID=292.
bool
rmAddRandomTradeRouteWaypoints( int=-1, float=0.000000, float=0
.000000, int=0, float=0.000000 ) ID=293.
bool
rmAddRandomTradeRouteWaypointsVector( int=-1, vector=(0.000000
, 0.000000, 0.000000), int=0, float=0.000000 ) ID=294.
bool
rmCreateTradeRouteWaypointsInArea( int=-1, int=-1, float=0.0000
00 ) ID=295.
vector
rmGetTradeRouteWayPoint( int=-1, float=0.000000 ) ID=296.
bool
rmBuildTradeRoute( int=-1, string= ) ID=297.
bool
rmSetHomeCityGatherPoint( int=-1, vector=(-1.000000, -1.000000
, -1.000000) ) ID=298.
bool
rmSetHomeCityWaterSpawnPoint( int=-1, vector=(-1.000000, -1.00
0000, -1.000000) ) ID=299.
int
rmGetLowHomeCityLevel() ID=300.
int
rmGetAverageHomeCityLevel() ID=301.
int
rmGetHighHomeCityLevel() ID=302.
int
rmGetHomeCityLevel( int=-1 ) ID=303.
vector
rmGetUnitPosition( int=-1 ) ID=304.
void
rmSetMapType( string= ) ID=305.
bool
rmIsMapType( string= ) ID=306.
void
rmEnableLocalWater( bool=0 ) ID=307.
bool
rmAddClosestPointConstraint( int=-1 ) ID=308.
void
rmClearClosestPointConstraints() ID=309.
vector
rmFindClosestPoint( float=0.000000, float=0.000000, float=0.000
000 ) ID=310.
vector
rmFindClosestPointVector( vector=(0.000000, 0.000000, 0.000000
), float=0.000000 ) ID=311.
int
rmFindCloserArea( float=0.000000, float=0.000000, int=-1, int=1 ) ID=312.
bool
rmAddAreaCliffWaypoint( int=-1, float=0.000000, float=0.000000
) ID=313.
bool
rmAddAreaCliffRandomWaypoints( int=-1, float=0.000000, float=0.
000000, int=0, float=0.000000 ) ID=314.
void
rmSetNuggetDifficulty( int=0, int=2147483647 ) ID=315.
void
rmSetOceanReveal( bool=1 ) ID=316.
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