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//==============================================================================

// CXSDump
//==============================================================================
Main FunctionID=1.
File Data:
Files:
2
Symbols:
812
Variables:
76
Functions:
2
RuleGroups:
0
Rules:
0
Code:
13966

files.
symbols.
variables.
functions.
groups.
rules.
bytes (MAX=16384).

6 Variable Types:
Void (Value=1).
Int
(Value=2).
Float (Value=4).
Bool (Value=8).
String (Value=16).
Vector (Value=32).
2 Files:
Hispaniola.xs
(ID= 0).
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries.xs (
ID= 1).
812 Symbols:
EXTERN$cInvalidVector
EXTERN$cOriginVector
xsDisableRule
xsDisableSelf
xsEnableRule
xsIsRuleEnabled
xsSetRulePriority
xsSetRulePrioritySelf
xsSetRuleMinInterval
xsSetRuleMinIntervalSelf
xsSetRuleMaxInterval
xsSetRuleMaxIntervalSelf
xsEnableRuleGroup
xsDisableRuleGroup
xsIsRuleGroupEnabled
xsVectorGetX
xsVectorGetY
xsVectorGetZ
xsVectorSetX
xsVectorSetY
xsVectorSetZ
xsVectorSet
xsVectorLength
xsVectorNormalize
xsArrayCreateInt
xsArraySetInt
xsArrayGetInt
xsArrayCreateFloat
xsArraySetFloat
xsArrayGetFloat
xsArrayCreateBool
xsArraySetBool

(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=

0)
1)
2)
3)
4)
5)
6)
7)
8)
9)
10)
11)
12)
13)
14)
15)
16)
17)
18)
19)
20)
21)
22)
23)
24)
25)
26)
27)
28)
29)
30)
31)

SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=

1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,

SymValue=-1.
SymValue=-2.
SymValue=0.
SymValue=1.
SymValue=2.
SymValue=3.
SymValue=4.
SymValue=5.
SymValue=6.
SymValue=7.
SymValue=8.
SymValue=9.
SymValue=10.
SymValue=11.
SymValue=12.
SymValue=13.
SymValue=14.
SymValue=15.
SymValue=16.
SymValue=17.
SymValue=18.
SymValue=19.
SymValue=20.
SymValue=21.
SymValue=22.
SymValue=23.
SymValue=24.
SymValue=25.
SymValue=26.
SymValue=27.
SymValue=28.
SymValue=29.

xsArrayGetBool
(ID= 32) SymType= 0,
xsArrayCreateString
(ID= 33) SymType= 0,
xsArraySetString
(ID= 34) SymType= 0,
xsArrayGetString
(ID= 35) SymType= 0,
xsArrayCreateVector
(ID= 36) SymType= 0,
xsArraySetVector
(ID= 37) SymType= 0,
xsArrayGetVector
(ID= 38) SymType= 0,
xsArrayGetSize
(ID= 39) SymType= 0,
xsDumpArrays
(ID= 40) SymType= 0,
xsGetContextPlayer
(ID= 41) SymType= 0,
xsSetContextPlayer
(ID= 42) SymType= 0,
xsGetTime
(ID= 43) SymType= 0,
xsAddRuntimeEvent
(ID= 44) SymType= 0,
xsGetFunctionID
(ID= 45) SymType= 0,
rmEchoWarning
(ID= 46) SymType= 0,
rmEchoError
(ID= 47) SymType= 0,
rmEchoInfo
(ID= 48) SymType= 0,
rmRandFloat
(ID= 49) SymType= 0,
rmRandInt
(ID= 50) SymType= 0,
rmGetNomadStart
(ID= 51) SymType= 0,
rmGetIsFFA
(ID= 52) SymType= 0,
rmSetMapSize
(ID= 53) SymType= 0,
rmGetMapXSize
(ID= 54) SymType= 0,
rmGetMapZSize
(ID= 55) SymType= 0,
rmSetSeaLevel
(ID= 56) SymType= 0,
rmGetSeaLevel
(ID= 57) SymType= 0,
rmSetSeaType
(ID= 58) SymType= 0,
rmSetMapElevationParameters
(ID= 59) SymType= 0,
rmSetBaseTerrainMix
(ID= 60) SymType= 0,
rmAddMapTerrainByHeightInfo
(ID= 61) SymType= 0,
rmAddMapTerrainByAngleInfo
(ID= 62) SymType= 0,
rmSetMapElevationHeightBlend (ID= 63) SymType= 0,
rmPlaceMapClusters
(ID= 64) SymType= 0,
rmSetMapClusteringPlacementParams (ID= 65) SymType=
rmSetMapClusteringObjectParams (ID= 66) SymType= 0,
rmSetMapClusteringNoiseParams (ID= 67) SymType= 0,
rmAreaFractionToTiles
(ID= 68) SymType= 0,
rmAreaTilesToFraction
(ID= 69) SymType= 0,
rmXFractionToTiles
(ID= 70) SymType= 0,
rmXTilesToFraction
(ID= 71) SymType= 0,
rmZFractionToTiles
(ID= 72) SymType= 0,
rmZTilesToFraction
(ID= 73) SymType= 0,
rmDegreesToRadians
(ID= 74) SymType= 0,
rmMetersToTiles
(ID= 75) SymType= 0,
rmTilesToMeters
(ID= 76) SymType= 0,
rmXMetersToFraction
(ID= 77) SymType= 0,
rmZMetersToFraction
(ID= 78) SymType= 0,
rmXFractionToMeters
(ID= 79) SymType= 0,
rmZFractionToMeters
(ID= 80) SymType= 0,
rmCreateArea
(ID= 81) SymType= 0,
rmSetAreaSize
(ID= 82) SymType= 0,
rmSetAreaEdgeFilling
(ID= 83) SymType= 0,
rmSetAreaLocation
(ID= 84) SymType= 0,
rmSetAreaLocPlayer
(ID= 85) SymType= 0,
rmSetAreaLocTeam
(ID= 86) SymType= 0,
rmBuildArea
(ID= 87) SymType= 0,
rmBuildAllAreas
(ID= 88) SymType= 0,
rmSetAreaTerrainType
(ID= 89) SymType= 0,
rmSetAreaMix
(ID= 90) SymType= 0,
rmPaintAreaTerrain
(ID= 91) SymType= 0,

SymValue=30.
SymValue=31.
SymValue=32.
SymValue=33.
SymValue=34.
SymValue=35.
SymValue=36.
SymValue=37.
SymValue=38.
SymValue=39.
SymValue=40.
SymValue=41.
SymValue=42.
SymValue=43.
SymValue=44.
SymValue=45.
SymValue=46.
SymValue=47.
SymValue=48.
SymValue=49.
SymValue=50.
SymValue=51.
SymValue=52.
SymValue=53.
SymValue=54.
SymValue=55.
SymValue=56.
SymValue=57.
SymValue=58.
SymValue=59.
SymValue=60.
SymValue=61.
SymValue=62.
0, SymValue=63.
SymValue=64.
SymValue=65.
SymValue=66.
SymValue=67.
SymValue=68.
SymValue=69.
SymValue=70.
SymValue=71.
SymValue=72.
SymValue=73.
SymValue=74.
SymValue=75.
SymValue=76.
SymValue=77.
SymValue=78.
SymValue=79.
SymValue=80.
SymValue=81.
SymValue=82.
SymValue=83.
SymValue=84.
SymValue=85.
SymValue=86.
SymValue=87.
SymValue=88.
SymValue=89.

rmPaintAreaTerrainByHeight
(ID= 92) SymType= 0, SymValue=90.
rmPaintAreaTerrainByAngle
(ID= 93) SymType= 0, SymValue=91.
rmSetAreaBaseHeight
(ID= 94) SymType= 0, SymValue=92.
rmSetAreaWarnFailure
(ID= 95) SymType= 0, SymValue=93.
rmSetAreaForestType
(ID= 96) SymType= 0, SymValue=94.
rmSetAreaForestDensity
(ID= 97) SymType= 0, SymValue=95.
rmSetAreaForestClumpiness
(ID= 98) SymType= 0, SymValue=96.
rmSetAreaForestUnderbrush
(ID= 99) SymType= 0, SymValue=97.
rmSetAreaWaterType
(ID= 100) SymType= 0, SymValue=98.
rmGetAreaClosestPoint
(ID= 101) SymType= 0, SymValue=99.
rmSetAreaCliffType
(ID= 102) SymType= 0, SymValue=100.
rmSetAreaCliffPainting
(ID= 103) SymType= 0, SymValue=101.
rmSetAreaCliffEdge
(ID= 104) SymType= 0, SymValue=102.
rmSetAreaCliffHeight
(ID= 105) SymType= 0, SymValue=103.
rmAddAreaCliffEdgeAvoidClass (ID= 106) SymType= 0, SymValue=104.
rmRiverCreate
(ID= 107) SymType= 0, SymValue=105.
rmRiverSetConnections
(ID= 108) SymType= 0, SymValue=106.
rmRiverConnectRiver
(ID= 109) SymType= 0, SymValue=107.
rmRiverAddWaypoint
(ID= 110) SymType= 0, SymValue=108.
rmRiverSetBankNoiseParams
(ID= 111) SymType= 0, SymValue=109.
rmRiverSetShallowRadius
(ID= 112) SymType= 0, SymValue=110.
rmRiverAddShallow
(ID= 113) SymType= 0, SymValue=111.
rmRiverAddShallows
(ID= 114) SymType= 0, SymValue=112.
rmRiverAvoid
(ID= 115) SymType= 0, SymValue=113.
rmRiverBuild
(ID= 116) SymType= 0, SymValue=114.
rmRiverReveal
(ID= 117) SymType= 0, SymValue=115.
rmSetRiverFoundationParams
(ID= 118) SymType= 0, SymValue=116.
rmSetWorldCircleConstraint
(ID= 119) SymType= 0, SymValue=117.
rmSetAreaObeyWorldCircleConstraint (ID= 120) SymType= 0, SymValue=118.
rmAddAreaTerrainLayer
(ID= 121) SymType= 0, SymValue=119.
rmSetAreaTerrainLayerVariance (ID= 122) SymType= 0, SymValue=120.
rmSetAreaMinBlobs
(ID= 123) SymType= 0, SymValue=121.
rmSetAreaMaxBlobs
(ID= 124) SymType= 0, SymValue=122.
rmSetAreaMinBlobDistance
(ID= 125) SymType= 0, SymValue=123.
rmSetAreaMaxBlobDistance
(ID= 126) SymType= 0, SymValue=124.
rmSetAreaCoherence
(ID= 127) SymType= 0, SymValue=125.
rmSetAreaSmoothDistance
(ID= 128) SymType= 0, SymValue=126.
rmSetAreaHeightBlend
(ID= 129) SymType= 0, SymValue=127.
rmAreaID
(ID= 130) SymType= 0, SymValue=128.
rmAddAreaInfluencePoint
(ID= 131) SymType= 0, SymValue=129.
rmAddAreaInfluenceSegment
(ID= 132) SymType= 0, SymValue=130.
rmAddAreaRemoveType
(ID= 133) SymType= 0, SymValue=131.
rmAddAreaTerrainReplacement
(ID= 134) SymType= 0, SymValue=132.
rmSetAreaElevationType
(ID= 135) SymType= 0, SymValue=133.
rmSetAreaElevationMinFrequency (ID= 136) SymType= 0, SymValue=134.
rmSetAreaElevationOctaves
(ID= 137) SymType= 0, SymValue=135.
rmSetAreaElevationPersistence (ID= 138) SymType= 0, SymValue=136.
rmSetAreaElevationVariation
(ID= 139) SymType= 0, SymValue=137.
rmSetAreaElevationEdgeFalloffDist (ID= 140) SymType= 0, SymValue=138.
rmSetAreaElevationNoiseBias
(ID= 141) SymType= 0, SymValue=139.
rmSetAreaReveal
(ID= 142) SymType= 0, SymValue=140.
rmSetGlobalSnow
(ID= 143) SymType= 0, SymValue=141.
rmSetGlobalRain
(ID= 144) SymType= 0, SymValue=142.
rmSetGlobalStormLength
(ID= 145) SymType= 0, SymValue=143.
rmSetWindMagnitude
(ID= 146) SymType= 0, SymValue=144.
rmTerrainInitialize
(ID= 147) SymType= 0, SymValue=145.
rmFillMapCorners
(ID= 148) SymType= 0, SymValue=146.
rmSetLightingSet
(ID= 149) SymType= 0, SymValue=147.
rmDoLightingFade
(ID= 150) SymType= 0, SymValue=148.
rmDoLightingEffect
(ID= 151) SymType= 0, SymValue=149.

rmSetGaiaCiv
(ID= 152) SymType= 0, SymValue=150.
rmAllocateSubCivs
(ID= 153) SymType= 0, SymValue=151.
rmSetSubCiv
(ID= 154) SymType= 0, SymValue=152.
rmGetCivID
(ID= 155) SymType= 0, SymValue=153.
rmAddMerc
(ID= 156) SymType= 0, SymValue=154.
rmSetPlayerLocation
(ID= 157) SymType= 0, SymValue=155.
rmSetPlayerPlacementArea
(ID= 158) SymType= 0, SymValue=156.
rmSetTeamSpacingModifier
(ID= 159) SymType= 0, SymValue=157.
rmSetPlacementTeam
(ID= 160) SymType= 0, SymValue=158.
rmSetPlacementSection
(ID= 161) SymType= 0, SymValue=159.
rmPlacePlayersCircular
(ID= 162) SymType= 0, SymValue=160.
rmPlacePlayersSquare
(ID= 163) SymType= 0, SymValue=161.
rmPlacePlayersLine
(ID= 164) SymType= 0, SymValue=162.
rmPlacePlayersRiver
(ID= 165) SymType= 0, SymValue=163.
rmPlacePlayer
(ID= 166) SymType= 0, SymValue=164.
rmSetPlayerArea
(ID= 167) SymType= 0, SymValue=165.
rmPlayerLocXFraction
(ID= 168) SymType= 0, SymValue=166.
rmPlayerLocZFraction
(ID= 169) SymType= 0, SymValue=167.
rmAddFairLoc
(ID= 170) SymType= 0, SymValue=168.
rmPlaceFairLocs
(ID= 171) SymType= 0, SymValue=169.
rmResetFairLocs
(ID= 172) SymType= 0, SymValue=170.
rmGetNumberFairLocs
(ID= 173) SymType= 0, SymValue=171.
rmFairLocXFraction
(ID= 174) SymType= 0, SymValue=172.
rmFairLocZFraction
(ID= 175) SymType= 0, SymValue=173.
rmSetPlayerResource
(ID= 176) SymType= 0, SymValue=174.
rmAddPlayerResource
(ID= 177) SymType= 0, SymValue=175.
rmMultiplyPlayerResource
(ID= 178) SymType= 0, SymValue=176.
rmGetPlayerName
(ID= 179) SymType= 0, SymValue=177.
rmGetPlayerTeam
(ID= 180) SymType= 0, SymValue=178.
rmGetPlayerCiv
(ID= 181) SymType= 0, SymValue=179.
rmGetPlayerCulture
(ID= 182) SymType= 0, SymValue=180.
rmGetNumberPlayersOnTeam
(ID= 183) SymType= 0, SymValue=181.
rmSetTeamArea
(ID= 184) SymType= 0, SymValue=182.
rmCreateBoxConstraint
(ID= 185) SymType= 0, SymValue=183.
rmCreatePieConstraint
(ID= 186) SymType= 0, SymValue=184.
rmCreateAreaOverlapConstraint (ID= 187) SymType= 0, SymValue=185.
rmCreateAreaConstraint
(ID= 188) SymType= 0, SymValue=186.
rmCreateAreaDistanceConstraint (ID= 189) SymType= 0, SymValue=187.
rmCreateAreaMaxDistanceConstraint (ID= 190) SymType= 0, SymValue=188.
rmCreateEdgeConstraint
(ID= 191) SymType= 0, SymValue=189.
rmCreateEdgeDistanceConstraint (ID= 192) SymType= 0, SymValue=190.
rmCreateEdgeMaxDistanceConstraint (ID= 193) SymType= 0, SymValue=191.
rmCreateCliffEdgeConstraint
(ID= 194) SymType= 0, SymValue=192.
rmCreateCliffEdgeDistanceConstraint (ID= 195) SymType= 0, SymValue=193.
rmCreateCliffEdgeMaxDistanceConstraint (ID= 196) SymType= 0, SymValue=194.
rmCreateCliffRampConstraint
(ID= 197) SymType= 0, SymValue=195.
rmCreateCliffRampDistanceConstraint (ID= 198) SymType= 0, SymValue=196.
rmCreateCliffRampMaxDistanceConstraint (ID= 199) SymType= 0, SymValue=197.
rmCreateClassDistanceConstraint (ID= 200) SymType= 0, SymValue=198.
rmCreateTypeDistanceConstraint (ID= 201) SymType= 0, SymValue=199.
rmCreateTerrainDistanceConstraint (ID= 202) SymType= 0, SymValue=200.
rmCreateTerrainMaxDistanceConstraint (ID= 203) SymType= 0, SymValue=201.
rmCreateCornerConstraint
(ID= 204) SymType= 0, SymValue=202.
rmCreateTradeRouteDistanceConstraint (ID= 205) SymType= 0, SymValue=203.
rmAddAreaConstraint
(ID= 206) SymType= 0, SymValue=204.
rmCreateHCGPConstraint
(ID= 207) SymType= 0, SymValue=205.
rmCreateHCGPSelfConstraint
(ID= 208) SymType= 0, SymValue=206.
rmCreateHCGPAllyConstraint
(ID= 209) SymType= 0, SymValue=207.
rmCreateHCGPEnemyConstraint
(ID= 210) SymType= 0, SymValue=208.
rmCreateMaxHeightConstraint
(ID= 211) SymType= 0, SymValue=209.

rmAddFairLocConstraint
(ID= 212) SymType= 0, SymValue=210.
rmAddObjectDefConstraint
(ID= 213) SymType= 0, SymValue=211.
rmDefineClass
(ID= 214) SymType= 0, SymValue=212.
rmAddAreaToClass
(ID= 215) SymType= 0, SymValue=213.
rmAddObjectDefToClass
(ID= 216) SymType= 0, SymValue=214.
rmClassID
(ID= 217) SymType= 0, SymValue=215.
rmConstraintID
(ID= 218) SymType= 0, SymValue=216.
rmCreateObjectDef
(ID= 219) SymType= 0, SymValue=217.
rmCreateStartingUnitsObjectDef (ID= 220) SymType= 0, SymValue=218.
rmSetObjectDefMinDistance
(ID= 221) SymType= 0, SymValue=219.
rmSetObjectDefMaxDistance
(ID= 222) SymType= 0, SymValue=220.
rmSetObjectDefGarrisonSecondaryUnits (ID= 223) SymType= 0, SymValue=221.
rmSetObjectDefGarrisonStartingUnits (ID= 224) SymType= 0, SymValue=222.
rmSetObjectDefCreateHerd
(ID= 225) SymType= 0, SymValue=223.
rmSetObjectDefHerdAngle
(ID= 226) SymType= 0, SymValue=224.
rmSetObjectDefAllowOverlap
(ID= 227) SymType= 0, SymValue=225.
rmSetObjectDefForceFullRotation (ID= 228) SymType= 0, SymValue=226.
rmAddObjectDefItem
(ID= 229) SymType= 0, SymValue=227.
rmAddObjectDefItemByTypeID
(ID= 230) SymType= 0, SymValue=228.
rmPlaceObjectDefAtLoc
(ID= 231) SymType= 0, SymValue=229.
rmPlaceObjectDefAtPoint
(ID= 232) SymType= 0, SymValue=230.
rmSetObjectDefTradeRouteID
(ID= 233) SymType= 0, SymValue=231.
rmPlaceObjectDefPerPlayer
(ID= 234) SymType= 0, SymValue=232.
rmPlaceObjectDefAtAreaLoc
(ID= 235) SymType= 0, SymValue=233.
rmPlaceObjectDefInArea
(ID= 236) SymType= 0, SymValue=234.
rmPlaceObjectDefAtRandomAreaOfClass (ID= 237) SymType= 0, SymValue=235.
rmPlaceObjectDefInRandomAreaOfClass (ID= 238) SymType= 0, SymValue=236.
rmCreateConnection
(ID= 239) SymType= 0, SymValue=237.
rmSetConnectionType
(ID= 240) SymType= 0, SymValue=238.
rmAddConnectionArea
(ID= 241) SymType= 0, SymValue=239.
rmSetConnectionPositionVariance (ID= 242) SymType= 0, SymValue=240.
rmSetConnectionWidth
(ID= 243) SymType= 0, SymValue=241.
rmSetConnectionBaseHeight
(ID= 244) SymType= 0, SymValue=242.
rmSetConnectionCoherence
(ID= 245) SymType= 0, SymValue=243.
rmSetConnectionWarnFailure
(ID= 246) SymType= 0, SymValue=244.
rmSetConnectionHeightBlend
(ID= 247) SymType= 0, SymValue=245.
rmSetConnectionSmoothDistance (ID= 248) SymType= 0, SymValue=246.
rmAddConnectionTerrainReplacement (ID= 249) SymType= 0, SymValue=247.
rmSetConnectionTerrainCost
(ID= 250) SymType= 0, SymValue=248.
rmSetConnectionBaseTerrainCost (ID= 251) SymType= 0, SymValue=249.
rmBuildConnection
(ID= 252) SymType= 0, SymValue=250.
rmAddConnectionToClass
(ID= 253) SymType= 0, SymValue=251.
rmAddConnectionConstraint
(ID= 254) SymType= 0, SymValue=252.
rmAddConnectionStartConstraint (ID= 255) SymType= 0, SymValue=253.
rmAddConnectionEndConstraint (ID= 256) SymType= 0, SymValue=254.
rmSetStatusText
(ID= 257) SymType= 0, SymValue=255.
sqrt
(ID= 258) SymType= 0, SymValue=256.
rmSetVPFile
(ID= 259) SymType= 0, SymValue=257.
rmCreateTrigger
(ID= 260) SymType= 0, SymValue=258.
rmSwitchToTrigger
(ID= 261) SymType= 0, SymValue=259.
rmTriggerID
(ID= 262) SymType= 0, SymValue=260.
rmSetTriggerPriority
(ID= 263) SymType= 0, SymValue=261.
rmSetTriggerActive
(ID= 264) SymType= 0, SymValue=262.
rmSetTriggerRunImmediately
(ID= 265) SymType= 0, SymValue=263.
rmSetTriggerLoop
(ID= 266) SymType= 0, SymValue=264.
rmAddTriggerCondition
(ID= 267) SymType= 0, SymValue=265.
rmSetTriggerConditionParam
(ID= 268) SymType= 0, SymValue=266.
rmSetTriggerConditionParamInt (ID= 269) SymType= 0, SymValue=267.
rmSetTriggerConditionParamFloat (ID= 270) SymType= 0, SymValue=268.
rmSetTriggerConditionParamArmy (ID= 271) SymType= 0, SymValue=269.

rmAddTriggerEffect
(ID= 272) SymType= 0, SymValue=270.
rmSetTriggerEffectParam
(ID= 273) SymType= 0, SymValue=271.
rmSetTriggerEffectParamInt
(ID= 274) SymType= 0, SymValue=272.
rmSetTriggerEffectParamFloat (ID= 275) SymType= 0, SymValue=273.
rmSetTriggerEffectParamArmy
(ID= 276) SymType= 0, SymValue=274.
rmCreateArmy
(ID= 277) SymType= 0, SymValue=275.
rmAddUnitsToArmy
(ID= 278) SymType= 0, SymValue=276.
rmGetNumberUnitsPlaced
(ID= 279) SymType= 0, SymValue=277.
rmGetUnitPlaced
(ID= 280) SymType= 0, SymValue=278.
rmGetUnitPlacedOfPlayer
(ID= 281) SymType= 0, SymValue=279.
rmDefineConstant
(ID= 282) SymType= 0, SymValue=280.
rmSetIgnoreForceToGaia
(ID= 283) SymType= 0, SymValue=281.
rmCreateGrouping
(ID= 284) SymType= 0, SymValue=282.
rmAddGroupingConstraint
(ID= 285) SymType= 0, SymValue=283.
rmPlaceGroupingAtLoc
(ID= 286) SymType= 0, SymValue=284.
rmPlaceGroupingAtPoint
(ID= 287) SymType= 0, SymValue=285.
rmPlaceGroupingInArea
(ID= 288) SymType= 0, SymValue=286.
rmSetGroupingMinDistance
(ID= 289) SymType= 0, SymValue=287.
rmSetGroupingMaxDistance
(ID= 290) SymType= 0, SymValue=288.
rmAddGroupingToClass
(ID= 291) SymType= 0, SymValue=289.
rmCreateTradeRoute
(ID= 292) SymType= 0, SymValue=290.
rmAddTradeRouteWaypoint
(ID= 293) SymType= 0, SymValue=291.
rmAddTradeRouteWaypointVector (ID= 294) SymType= 0, SymValue=292.
rmAddRandomTradeRouteWaypoints (ID= 295) SymType= 0, SymValue=293.
rmAddRandomTradeRouteWaypointsVector (ID= 296) SymType= 0, SymValue=294.
rmCreateTradeRouteWaypointsInArea (ID= 297) SymType= 0, SymValue=295.
rmGetTradeRouteWayPoint
(ID= 298) SymType= 0, SymValue=296.
rmBuildTradeRoute
(ID= 299) SymType= 0, SymValue=297.
rmSetHomeCityGatherPoint
(ID= 300) SymType= 0, SymValue=298.
rmSetHomeCityWaterSpawnPoint (ID= 301) SymType= 0, SymValue=299.
rmGetLowHomeCityLevel
(ID= 302) SymType= 0, SymValue=300.
rmGetAverageHomeCityLevel
(ID= 303) SymType= 0, SymValue=301.
rmGetHighHomeCityLevel
(ID= 304) SymType= 0, SymValue=302.
rmGetHomeCityLevel
(ID= 305) SymType= 0, SymValue=303.
rmGetUnitPosition
(ID= 306) SymType= 0, SymValue=304.
rmSetMapType
(ID= 307) SymType= 0, SymValue=305.
rmIsMapType
(ID= 308) SymType= 0, SymValue=306.
rmEnableLocalWater
(ID= 309) SymType= 0, SymValue=307.
rmAddClosestPointConstraint
(ID= 310) SymType= 0, SymValue=308.
rmClearClosestPointConstraints (ID= 311) SymType= 0, SymValue=309.
rmFindClosestPoint
(ID= 312) SymType= 0, SymValue=310.
rmFindClosestPointVector
(ID= 313) SymType= 0, SymValue=311.
rmFindCloserArea
(ID= 314) SymType= 0, SymValue=312.
rmAddAreaCliffWaypoint
(ID= 315) SymType= 0, SymValue=313.
rmAddAreaCliffRandomWaypoints (ID= 316) SymType= 0, SymValue=314.
rmSetNuggetDifficulty
(ID= 317) SymType= 0, SymValue=315.
rmSetOceanReveal
(ID= 318) SymType= 0, SymValue=316.
EXTERN$cNumberPlayers
(ID= 319) SymType= 1, SymValue=-3.
EXTERN$cNumberNonGaiaPlayers (ID= 320) SymType= 1, SymValue=-4.
EXTERN$cNumberTeams
(ID= 321) SymType= 1, SymValue=-5.
EXTERN$cFilename
(ID= 322) SymType= 1, SymValue=-6.
EXTERN$cCultureNature
(ID= 323) SymType= 1, SymValue=-7.
EXTERN$cCultureWesternEurope (ID= 324) SymType= 1, SymValue=-8.
EXTERN$cCultureMediterranean (ID= 325) SymType= 1, SymValue=-9.
EXTERN$cCultureEasternEurope (ID= 326) SymType= 1, SymValue=-10.
EXTERN$cCultureStone
(ID= 327) SymType= 1, SymValue=-11.
EXTERN$cCultureGrass
(ID= 328) SymType= 1, SymValue=-12.
EXTERN$cCultureWood
(ID= 329) SymType= 1, SymValue=-13.
EXTERN$cCultureHide
(ID= 330) SymType= 1, SymValue=-14.
EXTERN$cCultureAztec
(ID= 331) SymType= 1, SymValue=-15.

EXTERN$cCultureSioux
EXTERN$cCultureIroquois
EXTERN$cCivNature
EXTERN$cCivSpanish
EXTERN$cCivBritish
EXTERN$cCivFrench
EXTERN$cCivPortuguese
EXTERN$cCivDutch
EXTERN$cCivRussians
EXTERN$cCivGermans
EXTERN$cCivOttomans
EXTERN$cCivSPCAct1
EXTERN$cCivSPCAct2
EXTERN$cCivSPCAct3
EXTERN$cCivPirate
EXTERN$cCivTheCircle
EXTERN$cCivNativeAmerican
EXTERN$cCivXPIroquois
EXTERN$cCivXPSioux
EXTERN$cCivXPAztec
EXTERN$cCivXPSPC
EXTERN$cCivAztecs
EXTERN$cCivCaribs
EXTERN$cCivCherokee
EXTERN$cCivComanche
EXTERN$cCivCree
EXTERN$cCivIncas
EXTERN$cCivIroquois
EXTERN$cCivLakota
EXTERN$cCivMaya
EXTERN$cCivNootka
EXTERN$cCivSeminoles
EXTERN$cCivTupi
EXTERN$cCivZapotec
EXTERN$cCivHuron
EXTERN$cCivCheyenne
EXTERN$cCivKlamath
EXTERN$cCivMapuche
EXTERN$cCivNavajo
EXTERN$cCivApache
EXTERN$cCivLouverture
EXTERN$cCivWashington
EXTERN$cCivHidalgo
EXTERN$cCivBonifacio
EXTERN$cCivBolivar
EXTERN$cCivSanMartin
EXTERN$cCivSantander
EXTERN$cCivOHiggins
EXTERN$cConnectAreas
EXTERN$cConnectPlayers
EXTERN$cConnectAllies
EXTERN$cConnectEnemies
EXTERN$cMapSize
EXTERN$cMapResources
EXTERN$cElevNormal
EXTERN$cElevFractalSum
EXTERN$cElevTurbulence
EXTERN$cClusterLand
EXTERN$cClusterWater
EXTERN$cClusterShallowWater

(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=

332)
333)
334)
335)
336)
337)
338)
339)
340)
341)
342)
343)
344)
345)
346)
347)
348)
349)
350)
351)
352)
353)
354)
355)
356)
357)
358)
359)
360)
361)
362)
363)
364)
365)
366)
367)
368)
369)
370)
371)
372)
373)
374)
375)
376)
377)
378)
379)
380)
381)
382)
383)
384)
385)
386)
387)
388)
389)
390)
391)

SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=

1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,

SymValue=-16.
SymValue=-17.
SymValue=-18.
SymValue=-19.
SymValue=-20.
SymValue=-21.
SymValue=-22.
SymValue=-23.
SymValue=-24.
SymValue=-25.
SymValue=-26.
SymValue=-27.
SymValue=-28.
SymValue=-29.
SymValue=-30.
SymValue=-31.
SymValue=-32.
SymValue=-33.
SymValue=-34.
SymValue=-35.
SymValue=-36.
SymValue=-37.
SymValue=-38.
SymValue=-39.
SymValue=-40.
SymValue=-41.
SymValue=-42.
SymValue=-43.
SymValue=-44.
SymValue=-45.
SymValue=-46.
SymValue=-47.
SymValue=-48.
SymValue=-49.
SymValue=-50.
SymValue=-51.
SymValue=-52.
SymValue=-53.
SymValue=-54.
SymValue=-55.
SymValue=-56.
SymValue=-57.
SymValue=-58.
SymValue=-59.
SymValue=-60.
SymValue=-61.
SymValue=-62.
SymValue=-63.
SymValue=-64.
SymValue=-65.
SymValue=-66.
SymValue=-67.
SymValue=-68.
SymValue=-69.
SymValue=-70.
SymValue=-71.
SymValue=-72.
SymValue=-73.
SymValue=-74.
SymValue=-75.

EXTERN$cClusterEverywhere
(ID= 392) SymType= 1, SymValue=-76.
Hispaniola
(ID= 393) SymType= 8, SymValue=0.
mercenaries.xs
(ID= 394) SymType= 8, SymValue=1.
chooseMercs
(ID= 395) SymType= 3, SymValue=0.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L0 (ID= 396) SymType= 4, SymValue=0.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L1 (ID= 397) SymType= 4, SymValue=1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR0 (ID= 398) SymType= 2, SymValue=0.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L2 (ID= 399) SymType= 4, SymValue=2.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L3 (ID= 400) SymType= 4, SymValue=3.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR1 (ID= 401) SymType= 2, SymValue=1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L4 (ID= 402) SymType= 4, SymValue=4.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L5 (ID= 403) SymType= 4, SymValue=5.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR2 (ID= 404) SymType= 2, SymValue=2.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L6 (ID= 405) SymType= 4, SymValue=6.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L7 (ID= 406) SymType= 4, SymValue=7.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR3 (ID= 407) SymType= 2, SymValue=3.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L8 (ID= 408) SymType= 4, SymValue=8.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L9 (ID= 409) SymType= 4, SymValue=9.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR4 (ID= 410) SymType= 2, SymValue=4.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L10 (ID= 411) SymType= 4, SymValue=10.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L11 (ID= 412) SymType= 4, SymValue=11.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR5 (ID= 413) SymType= 2, SymValue=5.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR6 (ID= 414) SymType= 2, SymValue=6.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L12 (ID= 415) SymType= 4, SymValue=12.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L13 (ID= 416) SymType= 4, SymValue=13.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR7 (ID= 417) SymType= 2, SymValue=7.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L14 (ID= 418) SymType= 4, SymValue=14.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L15 (ID= 419) SymType= 4, SymValue=15.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR8 (ID= 420) SymType= 2, SymValue=8.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L16 (ID= 421) SymType= 4, SymValue=16.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L17 (ID= 422) SymType= 4, SymValue=17.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR9 (ID= 423) SymType= 2, SymValue=9.

C:\Program Files (x86)\Microsoft Games\Age of Empires


seMercs0$L18 (ID= 424) SymType= 4, SymValue=18.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L19 (ID= 425) SymType= 4, SymValue=19.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$TEMPVAR10 (ID= 426) SymType= 2, SymValue=10.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L20 (ID= 427) SymType= 4, SymValue=20.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L21 (ID= 428) SymType= 4, SymValue=21.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$TEMPVAR11 (ID= 429) SymType= 2, SymValue=11.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L22 (ID= 430) SymType= 4, SymValue=22.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L23 (ID= 431) SymType= 4, SymValue=23.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$TEMPVAR12 (ID= 432) SymType= 2, SymValue=12.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L24 (ID= 433) SymType= 4, SymValue=24.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L25 (ID= 434) SymType= 4, SymValue=25.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$TEMPVAR13 (ID= 435) SymType= 2, SymValue=13.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L26 (ID= 436) SymType= 4, SymValue=26.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L27 (ID= 437) SymType= 4, SymValue=27.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$TEMPVAR14 (ID= 438) SymType= 2, SymValue=14.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$TEMPVAR15 (ID= 439) SymType= 2, SymValue=15.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L28 (ID= 440) SymType= 4, SymValue=28.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L29 (ID= 441) SymType= 4, SymValue=29.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$TEMPVAR16 (ID= 442) SymType= 2, SymValue=16.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L30 (ID= 443) SymType= 4, SymValue=30.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L31 (ID= 444) SymType= 4, SymValue=31.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$TEMPVAR17 (ID= 445) SymType= 2, SymValue=17.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L32 (ID= 446) SymType= 4, SymValue=32.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L33 (ID= 447) SymType= 4, SymValue=33.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$TEMPVAR18 (ID= 448) SymType= 2, SymValue=18.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L34 (ID= 449) SymType= 4, SymValue=34.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L35 (ID= 450) SymType= 4, SymValue=35.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$TEMPVAR19 (ID= 451) SymType= 2, SymValue=19.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L36 (ID= 452) SymType= 4, SymValue=36.
C:\Program Files (x86)\Microsoft Games\Age of Empires
seMercs0$L37 (ID= 453) SymType= 4, SymValue=37.

III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo
III\RM2\mercenaries$choo

C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo


seMercs0$TEMPVAR20 (ID= 454) SymType= 2, SymValue=20.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L38 (ID= 455) SymType= 4, SymValue=38.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L39 (ID= 456) SymType= 4, SymValue=39.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR21 (ID= 457) SymType= 2, SymValue=21.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L40 (ID= 458) SymType= 4, SymValue=40.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L41 (ID= 459) SymType= 4, SymValue=41.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR22 (ID= 460) SymType= 2, SymValue=22.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L42 (ID= 461) SymType= 4, SymValue=42.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L43 (ID= 462) SymType= 4, SymValue=43.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR23 (ID= 463) SymType= 2, SymValue=23.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR24 (ID= 464) SymType= 2, SymValue=24.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L44 (ID= 465) SymType= 4, SymValue=44.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L45 (ID= 466) SymType= 4, SymValue=45.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR25 (ID= 467) SymType= 2, SymValue=25.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L46 (ID= 468) SymType= 4, SymValue=46.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L47 (ID= 469) SymType= 4, SymValue=47.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR26 (ID= 470) SymType= 2, SymValue=26.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L48 (ID= 471) SymType= 4, SymValue=48.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L49 (ID= 472) SymType= 4, SymValue=49.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR27 (ID= 473) SymType= 2, SymValue=27.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L50 (ID= 474) SymType= 4, SymValue=50.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L51 (ID= 475) SymType= 4, SymValue=51.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR28 (ID= 476) SymType= 2, SymValue=28.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR29 (ID= 477) SymType= 2, SymValue=29.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L52 (ID= 478) SymType= 4, SymValue=52.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L53 (ID= 479) SymType= 4, SymValue=53.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR30 (ID= 480) SymType= 2, SymValue=30.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$TEMPVAR31 (ID= 481) SymType= 2, SymValue=31.
main
(ID= 482) SymType= 3, SymValue=1.
Hispaniola$main1$TEMPVAR0
(ID= 483) SymType= 2, SymValue=0.
Hispaniola$main1$subCiv0
(ID= 484) SymType= 2, SymValue=1.
Hispaniola$main1$subCiv1
(ID= 485) SymType= 2, SymValue=2.

Hispaniola$main1$subCiv2
(ID= 486) SymType= 2, SymValue=3.
Hispaniola$main1$L54
(ID= 487) SymType= 4, SymValue=54.
Hispaniola$main1$L55
(ID= 488) SymType= 4, SymValue=55.
Hispaniola$main1$TEMPVAR4
(ID= 489) SymType= 2, SymValue=4.
Hispaniola$main1$TEMPVAR5
(ID= 490) SymType= 2, SymValue=5.
Hispaniola$main1$L56
(ID= 491) SymType= 4, SymValue=56.
Hispaniola$main1$L57
(ID= 492) SymType= 4, SymValue=57.
Hispaniola$main1$TEMPVAR6
(ID= 493) SymType= 2, SymValue=6.
Hispaniola$main1$TEMPVAR7
(ID= 494) SymType= 2, SymValue=7.
Hispaniola$main1$TEMPVAR8
(ID= 495) SymType= 2, SymValue=8.
Hispaniola$main1$L58
(ID= 496) SymType= 4, SymValue=58.
Hispaniola$main1$L59
(ID= 497) SymType= 4, SymValue=59.
Hispaniola$main1$TEMPVAR9
(ID= 498) SymType= 2, SymValue=9.
Hispaniola$main1$TEMPVAR10
(ID= 499) SymType= 2, SymValue=10.
Hispaniola$main1$TEMPVAR11
(ID= 500) SymType= 2, SymValue=11.
Hispaniola$main1$L60
(ID= 501) SymType= 4, SymValue=60.
Hispaniola$main1$L61
(ID= 502) SymType= 4, SymValue=61.
Hispaniola$main1$TEMPVAR12
(ID= 503) SymType= 2, SymValue=12.
Hispaniola$main1$TEMPVAR13
(ID= 504) SymType= 2, SymValue=13.
Hispaniola$main1$whichVariation (ID= 505) SymType= 2, SymValue=14.
Hispaniola$main1$TEMPVAR15
(ID= 506) SymType= 2, SymValue=15.
Hispaniola$main1$L62
(ID= 507) SymType= 4, SymValue=62.
Hispaniola$main1$L63
(ID= 508) SymType= 4, SymValue=63.
Hispaniola$main1$playerTiles (ID= 509) SymType= 2, SymValue=16.
Hispaniola$main1$L64
(ID= 510) SymType= 4, SymValue=64.
Hispaniola$main1$L65
(ID= 511) SymType= 4, SymValue=65.
Hispaniola$main1$L66
(ID= 512) SymType= 4, SymValue=66.
Hispaniola$main1$L67
(ID= 513) SymType= 4, SymValue=67.
Hispaniola$main1$size
(ID= 514) SymType= 2, SymValue=17.
Hispaniola$main1$TEMPVAR18
(ID= 515) SymType= 2, SymValue=18.
Hispaniola$main1$TEMPVAR19
(ID= 516) SymType= 2, SymValue=19.
Hispaniola$main1$TEMPVAR20
(ID= 517) SymType= 2, SymValue=20.
Hispaniola$main1$TEMPVAR21
(ID= 518) SymType= 2, SymValue=21.
Hispaniola$main1$TEMPVAR22
(ID= 519) SymType= 2, SymValue=22.
Hispaniola$main1$TEMPVAR23
(ID= 520) SymType= 2, SymValue=23.
Hispaniola$main1$TEMPVAR24
(ID= 521) SymType= 2, SymValue=24.
Hispaniola$main1$TEMPVAR25
(ID= 522) SymType= 2, SymValue=25.
Hispaniola$main1$TEMPVAR26
(ID= 523) SymType= 2, SymValue=26.
Hispaniola$main1$TEMPVAR27
(ID= 524) SymType= 2, SymValue=27.
Hispaniola$main1$numTries
(ID= 525) SymType= 2, SymValue=28.
Hispaniola$main1$classPlayer (ID= 526) SymType= 2, SymValue=29.
Hispaniola$main1$TEMPVAR30
(ID= 527) SymType= 2, SymValue=30.
Hispaniola$main1$classIsland (ID= 528) SymType= 2, SymValue=31.
Hispaniola$main1$TEMPVAR32
(ID= 529) SymType= 2, SymValue=32.
Hispaniola$main1$TEMPVAR33
(ID= 530) SymType= 2, SymValue=33.
Hispaniola$main1$TEMPVAR34
(ID= 531) SymType= 2, SymValue=34.
Hispaniola$main1$TEMPVAR35
(ID= 532) SymType= 2, SymValue=35.
Hispaniola$main1$TEMPVAR36
(ID= 533) SymType= 2, SymValue=36.
Hispaniola$main1$TEMPVAR37
(ID= 534) SymType= 2, SymValue=37.
Hispaniola$main1$playerEdgeConstraint (ID= 535) SymType= 2, SymValue=38.
Hispaniola$main1$TEMPVAR39
(ID= 536) SymType= 2, SymValue=39.
Hispaniola$main1$playerConstraint (ID= 537) SymType= 2, SymValue=40.
Hispaniola$main1$TEMPVAR41
(ID= 538) SymType= 2, SymValue=41.
Hispaniola$main1$longPlayerConstraint (ID= 539) SymType= 2, SymValue=42.
Hispaniola$main1$TEMPVAR43
(ID= 540) SymType= 2, SymValue=43.
Hispaniola$main1$flagConstraint (ID= 541) SymType= 2, SymValue=44.
Hispaniola$main1$TEMPVAR45
(ID= 542) SymType= 2, SymValue=45.
Hispaniola$main1$nearWater10 (ID= 543) SymType= 2, SymValue=46.
Hispaniola$main1$TEMPVAR47
(ID= 544) SymType= 2, SymValue=47.
Hispaniola$main1$TEMPVAR48
(ID= 545) SymType= 2, SymValue=48.

Hispaniola$main1$nearWaterDock (ID= 546) SymType= 2, SymValue=49.


Hispaniola$main1$TEMPVAR50
(ID= 547) SymType= 2, SymValue=50.
Hispaniola$main1$TEMPVAR51
(ID= 548) SymType= 2, SymValue=51.
Hispaniola$main1$avoidTC
(ID= 549) SymType= 2, SymValue=52.
Hispaniola$main1$TEMPVAR53
(ID= 550) SymType= 2, SymValue=53.
Hispaniola$main1$TEMPVAR54
(ID= 551) SymType= 2, SymValue=54.
Hispaniola$main1$avoidTP
(ID= 552) SymType= 2, SymValue=55.
Hispaniola$main1$TEMPVAR56
(ID= 553) SymType= 2, SymValue=56.
Hispaniola$main1$TEMPVAR57
(ID= 554) SymType= 2, SymValue=57.
Hispaniola$main1$avoidCW
(ID= 555) SymType= 2, SymValue=58.
Hispaniola$main1$TEMPVAR59
(ID= 556) SymType= 2, SymValue=59.
Hispaniola$main1$TEMPVAR60
(ID= 557) SymType= 2, SymValue=60.
Hispaniola$main1$avoidLand
(ID= 558) SymType= 2, SymValue=61.
Hispaniola$main1$TEMPVAR62
(ID= 559) SymType= 2, SymValue=62.
Hispaniola$main1$TEMPVAR63
(ID= 560) SymType= 2, SymValue=63.
Hispaniola$main1$islandConstraint (ID= 561) SymType= 2, SymValue=64.
Hispaniola$main1$TEMPVAR65
(ID= 562) SymType= 2, SymValue=65.
Hispaniola$main1$fishVsFishID (ID= 563) SymType= 2, SymValue=66.
Hispaniola$main1$TEMPVAR67
(ID= 564) SymType= 2, SymValue=67.
Hispaniola$main1$TEMPVAR68
(ID= 565) SymType= 2, SymValue=68.
Hispaniola$main1$fishLand
(ID= 566) SymType= 2, SymValue=69.
Hispaniola$main1$TEMPVAR70
(ID= 567) SymType= 2, SymValue=70.
Hispaniola$main1$TEMPVAR71
(ID= 568) SymType= 2, SymValue=71.
Hispaniola$main1$whaleVsWhaleID (ID= 569) SymType= 2, SymValue=72.
Hispaniola$main1$TEMPVAR73
(ID= 570) SymType= 2, SymValue=73.
Hispaniola$main1$TEMPVAR74
(ID= 571) SymType= 2, SymValue=74.
Hispaniola$main1$fishVsWhaleID (ID= 572) SymType= 2, SymValue=75.
Hispaniola$main1$TEMPVAR76
(ID= 573) SymType= 2, SymValue=76.
Hispaniola$main1$TEMPVAR77
(ID= 574) SymType= 2, SymValue=77.
Hispaniola$main1$whaleLand
(ID= 575) SymType= 2, SymValue=78.
Hispaniola$main1$TEMPVAR79
(ID= 576) SymType= 2, SymValue=79.
Hispaniola$main1$TEMPVAR80
(ID= 577) SymType= 2, SymValue=80.
Hispaniola$main1$forestObjConstraint (ID= 578) SymType= 2, SymValue=81.
Hispaniola$main1$TEMPVAR82
(ID= 579) SymType= 2, SymValue=82.
Hispaniola$main1$TEMPVAR83
(ID= 580) SymType= 2, SymValue=83.
Hispaniola$main1$forestConstraint (ID= 581) SymType= 2, SymValue=84.
Hispaniola$main1$TEMPVAR85
(ID= 582) SymType= 2, SymValue=85.
Hispaniola$main1$TEMPVAR86
(ID= 583) SymType= 2, SymValue=86.
Hispaniola$main1$avoidResource (ID= 584) SymType= 2, SymValue=87.
Hispaniola$main1$TEMPVAR88
(ID= 585) SymType= 2, SymValue=88.
Hispaniola$main1$TEMPVAR89
(ID= 586) SymType= 2, SymValue=89.
Hispaniola$main1$avoidCoin
(ID= 587) SymType= 2, SymValue=90.
Hispaniola$main1$L68
(ID= 588) SymType= 4, SymValue=68.
Hispaniola$main1$L69
(ID= 589) SymType= 4, SymValue=69.
Hispaniola$main1$TEMPVAR91
(ID= 590) SymType= 2, SymValue=91.
Hispaniola$main1$TEMPVAR92
(ID= 591) SymType= 2, SymValue=92.
Hispaniola$main1$TEMPVAR93
(ID= 592) SymType= 2, SymValue=93.
Hispaniola$main1$TEMPVAR94
(ID= 593) SymType= 2, SymValue=94.
Hispaniola$main1$avoidRandomBerries (ID= 594) SymType= 2, SymValue=95.
Hispaniola$main1$TEMPVAR96
(ID= 595) SymType= 2, SymValue=96.
Hispaniola$main1$TEMPVAR97
(ID= 596) SymType= 2, SymValue=97.
Hispaniola$main1$avoidRandomTurkeys (ID= 597) SymType= 2, SymValue=98.
Hispaniola$main1$TEMPVAR99
(ID= 598) SymType= 2, SymValue=99.
Hispaniola$main1$TEMPVAR100
(ID= 599) SymType= 2, SymValue=100.
Hispaniola$main1$avoidNugget (ID= 600) SymType= 2, SymValue=101.
Hispaniola$main1$TEMPVAR102
(ID= 601) SymType= 2, SymValue=102.
Hispaniola$main1$TEMPVAR103
(ID= 602) SymType= 2, SymValue=103.
Hispaniola$main1$avoidSheep
(ID= 603) SymType= 2, SymValue=104.
Hispaniola$main1$TEMPVAR105
(ID= 604) SymType= 2, SymValue=105.
Hispaniola$main1$TEMPVAR106
(ID= 605) SymType= 2, SymValue=106.

Hispaniola$main1$avoidImpassableLand (ID= 606) SymType= 2, SymValue=107.


Hispaniola$main1$TEMPVAR108
(ID= 607) SymType= 2, SymValue=108.
Hispaniola$main1$TEMPVAR109
(ID= 608) SymType= 2, SymValue=109.
Hispaniola$main1$shortAvoidImpassableLand (ID= 609) SymType= 2, SymValue=110.
Hispaniola$main1$TEMPVAR111
(ID= 610) SymType= 2, SymValue=111.
Hispaniola$main1$TEMPVAR112
(ID= 611) SymType= 2, SymValue=112.
Hispaniola$main1$longAvoidImpassableLand (ID= 612) SymType= 2, SymValue=113.
Hispaniola$main1$TEMPVAR114
(ID= 613) SymType= 2, SymValue=114.
Hispaniola$main1$TEMPVAR115
(ID= 614) SymType= 2, SymValue=115.
Hispaniola$main1$avoidWater2 (ID= 615) SymType= 2, SymValue=116.
Hispaniola$main1$TEMPVAR117
(ID= 616) SymType= 2, SymValue=117.
Hispaniola$main1$TEMPVAR118
(ID= 617) SymType= 2, SymValue=118.
Hispaniola$main1$avoidWater8 (ID= 618) SymType= 2, SymValue=119.
Hispaniola$main1$TEMPVAR120
(ID= 619) SymType= 2, SymValue=120.
Hispaniola$main1$TEMPVAR121
(ID= 620) SymType= 2, SymValue=121.
Hispaniola$main1$avoidWater20 (ID= 621) SymType= 2, SymValue=122.
Hispaniola$main1$TEMPVAR123
(ID= 622) SymType= 2, SymValue=123.
Hispaniola$main1$TEMPVAR124
(ID= 623) SymType= 2, SymValue=124.
Hispaniola$main1$avoidWater40 (ID= 624) SymType= 2, SymValue=125.
Hispaniola$main1$TEMPVAR126
(ID= 625) SymType= 2, SymValue=126.
Hispaniola$main1$TEMPVAR127
(ID= 626) SymType= 2, SymValue=127.
Hispaniola$main1$flagLand
(ID= 627) SymType= 2, SymValue=128.
Hispaniola$main1$TEMPVAR129
(ID= 628) SymType= 2, SymValue=129.
Hispaniola$main1$TEMPVAR130
(ID= 629) SymType= 2, SymValue=130.
Hispaniola$main1$flagVsFlag
(ID= 630) SymType= 2, SymValue=131.
Hispaniola$main1$TEMPVAR132
(ID= 631) SymType= 2, SymValue=132.
Hispaniola$main1$TEMPVAR133
(ID= 632) SymType= 2, SymValue=133.
Hispaniola$main1$avoidTradeRoute (ID= 633) SymType= 2, SymValue=134.
Hispaniola$main1$TEMPVAR135
(ID= 634) SymType= 2, SymValue=135.
Hispaniola$main1$avoidSocket (ID= 635) SymType= 2, SymValue=136.
Hispaniola$main1$TEMPVAR137
(ID= 636) SymType= 2, SymValue=137.
Hispaniola$main1$TEMPVAR138
(ID= 637) SymType= 2, SymValue=138.
Hispaniola$main1$avoidImportantItem (ID= 638) SymType= 2, SymValue=139.
Hispaniola$main1$TEMPVAR140
(ID= 639) SymType= 2, SymValue=140.
Hispaniola$main1$TEMPVAR141
(ID= 640) SymType= 2, SymValue=141.
Hispaniola$main1$avoidAll
(ID= 641) SymType= 2, SymValue=142.
Hispaniola$main1$TEMPVAR143
(ID= 642) SymType= 2, SymValue=143.
Hispaniola$main1$TEMPVAR144
(ID= 643) SymType= 2, SymValue=144.
Hispaniola$main1$circleConstraint (ID= 644) SymType= 2, SymValue=145.
Hispaniola$main1$TEMPVAR146
(ID= 645) SymType= 2, SymValue=146.
Hispaniola$main1$TEMPVAR147
(ID= 646) SymType= 2, SymValue=147.
Hispaniola$main1$IslandLoc
(ID= 647) SymType= 2, SymValue=148.
Hispaniola$main1$bigIslandID (ID= 648) SymType= 2, SymValue=149.
Hispaniola$main1$TEMPVAR150
(ID= 649) SymType= 2, SymValue=150.
Hispaniola$main1$TEMPVAR151
(ID= 650) SymType= 2, SymValue=151.
Hispaniola$main1$TEMPVAR152
(ID= 651) SymType= 2, SymValue=152.
Hispaniola$main1$L70
(ID= 652) SymType= 4, SymValue=70.
Hispaniola$main1$L71
(ID= 653) SymType= 4, SymValue=71.
Hispaniola$main1$teamStartLoc (ID= 654) SymType= 2, SymValue=153.
Hispaniola$main1$L72
(ID= 655) SymType= 4, SymValue=72.
Hispaniola$main1$L73
(ID= 656) SymType= 4, SymValue=73.
Hispaniola$main1$L74
(ID= 657) SymType= 4, SymValue=74.
Hispaniola$main1$L75
(ID= 658) SymType= 4, SymValue=75.
Hispaniola$main1$playerFraction (ID= 659) SymType= 2, SymValue=154.
Hispaniola$main1$i
(ID= 660) SymType= 2, SymValue=155.
Hispaniola$main1$L76
(ID= 661) SymType= 4, SymValue=76.
Hispaniola$main1$L77
(ID= 662) SymType= 4, SymValue=77.
Hispaniola$main1$L78
(ID= 663) SymType= 4, SymValue=78.
Hispaniola$main1$id
(ID= 664) SymType= 2, SymValue=156.
Hispaniola$main1$TEMPVAR157
(ID= 665) SymType= 2, SymValue=157.

Hispaniola$main1$TEMPVAR158
(ID= 666) SymType= 2, SymValue=158.
Hispaniola$main1$L79
(ID= 667) SymType= 4, SymValue=79.
Hispaniola$main1$L80
(ID= 668) SymType= 4, SymValue=80.
Hispaniola$main1$L81
(ID= 669) SymType= 4, SymValue=81.
Hispaniola$main1$L82
(ID= 670) SymType= 4, SymValue=82.
Hispaniola$main1$TEMPVAR159
(ID= 671) SymType= 2, SymValue=159.
Hispaniola$main1$caribsVillageID (ID= 672) SymType= 2, SymValue=160.
Hispaniola$main1$caribsVillageType (ID= 673) SymType= 2, SymValue=161.
Hispaniola$main1$L83
(ID= 674) SymType= 4, SymValue=83.
Hispaniola$main1$L84
(ID= 675) SymType= 4, SymValue=84.
Hispaniola$main1$TEMPVAR162
(ID= 676) SymType= 2, SymValue=162.
Hispaniola$main1$TEMPVAR163
(ID= 677) SymType= 2, SymValue=163.
Hispaniola$main1$L85
(ID= 678) SymType= 4, SymValue=85.
Hispaniola$main1$L86
(ID= 679) SymType= 4, SymValue=86.
Hispaniola$main1$TEMPVAR164
(ID= 680) SymType= 2, SymValue=164.
Hispaniola$main1$caribs2VillageID (ID= 681) SymType= 2, SymValue=165.
Hispaniola$main1$caribs2VillageType (ID= 682) SymType= 2, SymValue=166.
Hispaniola$main1$TEMPVAR167
(ID= 683) SymType= 2, SymValue=167.
Hispaniola$main1$TEMPVAR168
(ID= 684) SymType= 2, SymValue=168.
Hispaniola$main1$L87
(ID= 685) SymType= 4, SymValue=87.
Hispaniola$main1$L88
(ID= 686) SymType= 4, SymValue=88.
Hispaniola$main1$L89
(ID= 687) SymType= 4, SymValue=89.
Hispaniola$main1$L90
(ID= 688) SymType= 4, SymValue=90.
Hispaniola$main1$TEMPVAR169
(ID= 689) SymType= 2, SymValue=169.
Hispaniola$main1$caribs3VillageID (ID= 690) SymType= 2, SymValue=170.
Hispaniola$main1$caribs3VillageType (ID= 691) SymType= 2, SymValue=171.
Hispaniola$main1$L91
(ID= 692) SymType= 4, SymValue=91.
Hispaniola$main1$L92
(ID= 693) SymType= 4, SymValue=92.
Hispaniola$main1$TEMPVAR172
(ID= 694) SymType= 2, SymValue=172.
Hispaniola$main1$TEMPVAR173
(ID= 695) SymType= 2, SymValue=173.
Hispaniola$main1$L93
(ID= 696) SymType= 4, SymValue=93.
Hispaniola$main1$L94
(ID= 697) SymType= 4, SymValue=94.
Hispaniola$main1$TEMPVAR174
(ID= 698) SymType= 2, SymValue=174.
Hispaniola$main1$caribs4VillageID (ID= 699) SymType= 2, SymValue=175.
Hispaniola$main1$caribs4VillageType (ID= 700) SymType= 2, SymValue=176.
Hispaniola$main1$TEMPVAR177
(ID= 701) SymType= 2, SymValue=177.
Hispaniola$main1$TEMPVAR178
(ID= 702) SymType= 2, SymValue=178.
Hispaniola$main1$L95
(ID= 703) SymType= 4, SymValue=95.
Hispaniola$main1$L96
(ID= 704) SymType= 4, SymValue=96.
Hispaniola$main1$L97
(ID= 705) SymType= 4, SymValue=97.
Hispaniola$main1$L98
(ID= 706) SymType= 4, SymValue=98.
Hispaniola$main1$TEMPVAR179
(ID= 707) SymType= 2, SymValue=179.
Hispaniola$main1$caribs5VillageID (ID= 708) SymType= 2, SymValue=180.
Hispaniola$main1$caribs5VillageType (ID= 709) SymType= 2, SymValue=181.
Hispaniola$main1$L99
(ID= 710) SymType= 4, SymValue=99.
Hispaniola$main1$L100
(ID= 711) SymType= 4, SymValue=100.
Hispaniola$main1$TEMPVAR182
(ID= 712) SymType= 2, SymValue=182.
Hispaniola$main1$TEMPVAR183
(ID= 713) SymType= 2, SymValue=183.
Hispaniola$main1$L101
(ID= 714) SymType= 4, SymValue=101.
Hispaniola$main1$L102
(ID= 715) SymType= 4, SymValue=102.
Hispaniola$main1$TEMPVAR184
(ID= 716) SymType= 2, SymValue=184.
Hispaniola$main1$caribs6VillageID (ID= 717) SymType= 2, SymValue=185.
Hispaniola$main1$caribs6VillageType (ID= 718) SymType= 2, SymValue=186.
Hispaniola$main1$TEMPVAR187
(ID= 719) SymType= 2, SymValue=187.
Hispaniola$main1$TEMPVAR188
(ID= 720) SymType= 2, SymValue=188.
Hispaniola$main1$smallCliffHeight (ID= 721) SymType= 2, SymValue=189.
Hispaniola$main1$smallMesaID (ID= 722) SymType= 2, SymValue=190.
Hispaniola$main1$TEMPVAR191
(ID= 723) SymType= 2, SymValue=191.
Hispaniola$main1$L103
(ID= 724) SymType= 4, SymValue=103.
Hispaniola$main1$L104
(ID= 725) SymType= 4, SymValue=104.

Hispaniola$main1$L105
(ID= 726) SymType= 4, SymValue=105.
Hispaniola$main1$L106
(ID= 727) SymType= 4, SymValue=106.
Hispaniola$main1$TEMPVAR192
(ID= 728) SymType= 2, SymValue=192.
Hispaniola$main1$TEMPVAR193
(ID= 729) SymType= 2, SymValue=193.
Hispaniola$main1$smallMesaConstraint (ID= 730) SymType= 2, SymValue=194.
Hispaniola$main1$TEMPVAR195
(ID= 731) SymType= 2, SymValue=195.
Hispaniola$main1$TEMPVAR196
(ID= 732) SymType= 2, SymValue=196.
Hispaniola$main1$TCID
(ID= 733) SymType= 2, SymValue=197.
Hispaniola$main1$TEMPVAR198
(ID= 734) SymType= 2, SymValue=198.
Hispaniola$main1$L107
(ID= 735) SymType= 4, SymValue=107.
Hispaniola$main1$L108
(ID= 736) SymType= 4, SymValue=108.
Hispaniola$main1$TEMPVAR199
(ID= 737) SymType= 2, SymValue=199.
Hispaniola$main1$TEMPVAR200
(ID= 738) SymType= 2, SymValue=200.
Hispaniola$main1$startingUnits (ID= 739) SymType= 2, SymValue=201.
Hispaniola$main1$playerGoldID (ID= 740) SymType= 2, SymValue=202.
Hispaniola$main1$TEMPVAR203
(ID= 741) SymType= 2, SymValue=203.
Hispaniola$main1$TEMPVAR204
(ID= 742) SymType= 2, SymValue=204.
Hispaniola$main1$playerCrateID (ID= 743) SymType= 2, SymValue=205.
Hispaniola$main1$TEMPVAR206
(ID= 744) SymType= 2, SymValue=206.
Hispaniola$main1$TEMPVAR207
(ID= 745) SymType= 2, SymValue=207.
Hispaniola$main1$TEMPVAR208
(ID= 746) SymType= 2, SymValue=208.
Hispaniola$main1$TEMPVAR209
(ID= 747) SymType= 2, SymValue=209.
Hispaniola$main1$playerBerriesID (ID= 748) SymType= 2, SymValue=210.
Hispaniola$main1$TEMPVAR211
(ID= 749) SymType= 2, SymValue=211.
Hispaniola$main1$TEMPVAR212
(ID= 750) SymType= 2, SymValue=212.
Hispaniola$main1$playerTurkeyID (ID= 751) SymType= 2, SymValue=213.
Hispaniola$main1$TEMPVAR214
(ID= 752) SymType= 2, SymValue=214.
Hispaniola$main1$TEMPVAR215
(ID= 753) SymType= 2, SymValue=215.
Hispaniola$main1$StartAreaTreeID (ID= 754) SymType= 2, SymValue=216.
Hispaniola$main1$TEMPVAR217
(ID= 755) SymType= 2, SymValue=217.
Hispaniola$main1$TEMPVAR218
(ID= 756) SymType= 2, SymValue=218.
Hispaniola$main1$waterSpawnPointID (ID= 757) SymType= 2, SymValue=219.
Hispaniola$main1$TEMPVAR220
(ID= 758) SymType= 2, SymValue=220.
Hispaniola$main1$L109
(ID= 759) SymType= 4, SymValue=109.
Hispaniola$main1$L110
(ID= 760) SymType= 4, SymValue=110.
Hispaniola$main1$L111
(ID= 761) SymType= 4, SymValue=111.
Hispaniola$main1$TCLoc
(ID= 762) SymType= 2, SymValue=221.
Hispaniola$main1$TEMPVAR222
(ID= 763) SymType= 2, SymValue=222.
Hispaniola$main1$TEMPVAR223
(ID= 764) SymType= 2, SymValue=223.
Hispaniola$main1$closestPoint (ID= 765) SymType= 2, SymValue=224.
Hispaniola$main1$TEMPVAR225
(ID= 766) SymType= 2, SymValue=225.
Hispaniola$main1$forestTreeID (ID= 767) SymType= 2, SymValue=226.
Hispaniola$main1$failCount
(ID= 768) SymType= 2, SymValue=227.
Hispaniola$main1$L112
(ID= 769) SymType= 4, SymValue=112.
Hispaniola$main1$L113
(ID= 770) SymType= 4, SymValue=113.
Hispaniola$main1$L114
(ID= 771) SymType= 4, SymValue=114.
Hispaniola$main1$forest
(ID= 772) SymType= 2, SymValue=228.
Hispaniola$main1$TEMPVAR229
(ID= 773) SymType= 2, SymValue=229.
Hispaniola$main1$TEMPVAR230
(ID= 774) SymType= 2, SymValue=230.
Hispaniola$main1$TEMPVAR231
(ID= 775) SymType= 2, SymValue=231.
Hispaniola$main1$L115
(ID= 776) SymType= 4, SymValue=115.
Hispaniola$main1$L116
(ID= 777) SymType= 4, SymValue=116.
Hispaniola$main1$L117
(ID= 778) SymType= 4, SymValue=117.
Hispaniola$main1$L118
(ID= 779) SymType= 4, SymValue=118.
Hispaniola$main1$TEMPVAR232
(ID= 780) SymType= 2, SymValue=232.
Hispaniola$main1$goldID
(ID= 781) SymType= 2, SymValue=233.
Hispaniola$main1$TEMPVAR234
(ID= 782) SymType= 2, SymValue=234.
Hispaniola$main1$TEMPVAR235
(ID= 783) SymType= 2, SymValue=235.
Hispaniola$main1$berriesID
(ID= 784) SymType= 2, SymValue=236.
Hispaniola$main1$TEMPVAR237
(ID= 785) SymType= 2, SymValue=237.

Hispaniola$main1$TEMPVAR238
Hispaniola$main1$turkeyID
Hispaniola$main1$TEMPVAR240
Hispaniola$main1$TEMPVAR241
Hispaniola$main1$nugget1
Hispaniola$main1$TEMPVAR243
Hispaniola$main1$TEMPVAR244
Hispaniola$main1$nugget2
Hispaniola$main1$TEMPVAR246
Hispaniola$main1$TEMPVAR247
Hispaniola$main1$sheepID
Hispaniola$main1$TEMPVAR249
Hispaniola$main1$TEMPVAR250
Hispaniola$main1$TEMPVAR251
Hispaniola$main1$whaleID
Hispaniola$main1$TEMPVAR253
Hispaniola$main1$TEMPVAR254
Hispaniola$main1$fishID
Hispaniola$main1$TEMPVAR256
Hispaniola$main1$TEMPVAR257
Hispaniola$main1$L119
Hispaniola$main1$L120
Hispaniola$main1$TEMPVAR258
Hispaniola$main1$randomTreeID
Hispaniola$main1$TEMPVAR260
Hispaniola$main1$TEMPVAR261

(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=

786)
787)
788)
789)
790)
791)
792)
793)
794)
795)
796)
797)
798)
799)
800)
801)
802)
803)
804)
805)
806)
807)
808)
809)
810)
811)

SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=

2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
4,
4,
2,
2,
2,
2,

SymValue=238.
SymValue=239.
SymValue=240.
SymValue=241.
SymValue=242.
SymValue=243.
SymValue=244.
SymValue=245.
SymValue=246.
SymValue=247.
SymValue=248.
SymValue=249.
SymValue=250.
SymValue=251.
SymValue=252.
SymValue=253.
SymValue=254.
SymValue=255.
SymValue=256.
SymValue=257.
SymValue=119.
SymValue=120.
SymValue=258.
SymValue=259.
SymValue=260.
SymValue=261.

76 'Global (as in not in a function)' Variables:


EXTERN$cInvalidVector
(SymID= 0), VECTOR, Value=(-1.000000, -1.0000
00, -1.000000).
EXTERN$cOriginVector
(SymID= 1), VECTOR, Value=(0.000000, 0.000000
, 0.000000).
EXTERN$cNumberPlayers
(SymID= 319), INT, Value=6.
EXTERN$cNumberNonGaiaPlayers (SymID= 320), INT, Value=5.
EXTERN$cNumberTeams
(SymID= 321), INT, Value=2.
EXTERN$cFilename
(SymID= 322), STRING, Value=H.
EXTERN$cCultureNature
(SymID= 323), INT, Value=0.
EXTERN$cCultureWesternEurope (SymID= 324), INT, Value=1.
EXTERN$cCultureMediterranean (SymID= 325), INT, Value=2.
EXTERN$cCultureEasternEurope (SymID= 326), INT, Value=3.
EXTERN$cCultureStone
(SymID= 327), INT, Value=4.
EXTERN$cCultureGrass
(SymID= 328), INT, Value=5.
EXTERN$cCultureWood
(SymID= 329), INT, Value=6.
EXTERN$cCultureHide
(SymID= 330), INT, Value=7.
EXTERN$cCultureAztec
(SymID= 331), INT, Value=8.
EXTERN$cCultureSioux
(SymID= 332), INT, Value=9.
EXTERN$cCultureIroquois
(SymID= 333), INT, Value=10.
EXTERN$cCivNature
(SymID= 334), INT, Value=0.
EXTERN$cCivSpanish
(SymID= 335), INT, Value=1.
EXTERN$cCivBritish
(SymID= 336), INT, Value=2.
EXTERN$cCivFrench
(SymID= 337), INT, Value=3.
EXTERN$cCivPortuguese
(SymID= 338), INT, Value=4.
EXTERN$cCivDutch
(SymID= 339), INT, Value=5.
EXTERN$cCivRussians
(SymID= 340), INT, Value=6.
EXTERN$cCivGermans
(SymID= 341), INT, Value=7.
EXTERN$cCivOttomans
(SymID= 342), INT, Value=8.
EXTERN$cCivSPCAct1
(SymID= 343), INT, Value=9.
EXTERN$cCivSPCAct2
(SymID= 344), INT, Value=10.
EXTERN$cCivSPCAct3
(SymID= 345), INT, Value=11.
EXTERN$cCivPirate
(SymID= 346), INT, Value=12.

EXTERN$cCivTheCircle
EXTERN$cCivNativeAmerican
EXTERN$cCivXPIroquois
EXTERN$cCivXPSioux
EXTERN$cCivXPAztec
EXTERN$cCivXPSPC
EXTERN$cCivAztecs
EXTERN$cCivCaribs
EXTERN$cCivCherokee
EXTERN$cCivComanche
EXTERN$cCivCree
EXTERN$cCivIncas
EXTERN$cCivIroquois
EXTERN$cCivLakota
EXTERN$cCivMaya
EXTERN$cCivNootka
EXTERN$cCivSeminoles
EXTERN$cCivTupi
EXTERN$cCivZapotec
EXTERN$cCivHuron
EXTERN$cCivCheyenne
EXTERN$cCivKlamath
EXTERN$cCivMapuche
EXTERN$cCivNavajo
EXTERN$cCivApache
EXTERN$cCivLouverture
EXTERN$cCivWashington
EXTERN$cCivHidalgo
EXTERN$cCivBonifacio
EXTERN$cCivBolivar
EXTERN$cCivSanMartin
EXTERN$cCivSantander
EXTERN$cCivOHiggins
EXTERN$cConnectAreas
EXTERN$cConnectPlayers
EXTERN$cConnectAllies
EXTERN$cConnectEnemies
EXTERN$cMapSize
EXTERN$cMapResources
EXTERN$cElevNormal
EXTERN$cElevFractalSum
EXTERN$cElevTurbulence
EXTERN$cClusterLand
EXTERN$cClusterWater
EXTERN$cClusterShallowWater
EXTERN$cClusterEverywhere

(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=

347),
348),
349),
350),
351),
352),
353),
354),
355),
356),
357),
358),
359),
360),
361),
362),
363),
364),
365),
366),
367),
368),
369),
370),
371),
372),
373),
374),
375),
376),
377),
378),
379),
380),
381),
382),
383),
384),
385),
386),
387),
388),
389),
390),
391),
392),

121 Labels:
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L0 (SymID= 396), Position=736.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L1 (SymID= 397), Position=273.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L2 (SymID= 399), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L3 (SymID= 400), Position=177.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L4 (SymID= 402), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L5 (SymID= 403), Position=256.

INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,

Value=13.
Value=14.
Value=15.
Value=16.
Value=17.
Value=18.
Value=19.
Value=20.
Value=21.
Value=22.
Value=23.
Value=24.
Value=25.
Value=26.
Value=27.
Value=28.
Value=29.
Value=30.
Value=31.
Value=32.
Value=33.
Value=34.
Value=35.
Value=36.
Value=37.
Value=38.
Value=39.
Value=40.
Value=41.
Value=42.
Value=43.
Value=44.
Value=45.
Value=0.
Value=1.
Value=2.
Value=3.
Value=0.
Value=1.
Value=0.
Value=2.
Value=1.
Value=0.
Value=1.
Value=2.
Value=3.

of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo

C:\Program Files (x86)\Microsoft Games\Age


seMercs0$L6 (SymID= 405), Position=735.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L7 (SymID= 406), Position=526.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L8 (SymID= 408), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L9 (SymID= 409), Position=430.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L10 (SymID= 411), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L11 (SymID= 412), Position=509.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L12 (SymID= 415), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L13 (SymID= 416), Position=655.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L14 (SymID= 418), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L15 (SymID= 419), Position=734.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L16 (SymID= 421), Position=1462.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L17 (SymID= 422), Position=999.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L18 (SymID= 424), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L19 (SymID= 425), Position=903.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L20 (SymID= 427), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L21 (SymID= 428), Position=982.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L22 (SymID= 430), Position=1461.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L23 (SymID= 431), Position=1252.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L24 (SymID= 433), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L25 (SymID= 434), Position=1156.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L26 (SymID= 436), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L27 (SymID= 437), Position=1235.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L28 (SymID= 440), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L29 (SymID= 441), Position=1381.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L30 (SymID= 443), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L31 (SymID= 444), Position=1460.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L32 (SymID= 446), Position=2188.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L33 (SymID= 447), Position=1725.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L34 (SymID= 449), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
seMercs0$L35 (SymID= 450), Position=1629.

of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo
of Empires III\RM2\mercenaries$choo

C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo


seMercs0$L36 (SymID= 452), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L37 (SymID= 453), Position=1708.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L38 (SymID= 455), Position=2187.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L39 (SymID= 456), Position=1978.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L40 (SymID= 458), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L41 (SymID= 459), Position=1882.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L42 (SymID= 461), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L43 (SymID= 462), Position=1961.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L44 (SymID= 465), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L45 (SymID= 466), Position=2107.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L46 (SymID= 468), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L47 (SymID= 469), Position=2186.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L48 (SymID= 471), Position=2502.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L49 (SymID= 472), Position=2372.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L50 (SymID= 474), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L51 (SymID= 475), Position=2355.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L52 (SymID= 478), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo
seMercs0$L53 (SymID= 479), Position=2501.
Hispaniola$main1$L54
(SymID= 487), Position=-1.
Hispaniola$main1$L55
(SymID= 488), Position=2962.
Hispaniola$main1$L56
(SymID= 491), Position=-1.
Hispaniola$main1$L57
(SymID= 492), Position=2775.
Hispaniola$main1$L58
(SymID= 496), Position=-1.
Hispaniola$main1$L59
(SymID= 497), Position=2868.
Hispaniola$main1$L60
(SymID= 501), Position=-1.
Hispaniola$main1$L61
(SymID= 502), Position=2961.
Hispaniola$main1$L62
(SymID= 507), Position=-1.
Hispaniola$main1$L63
(SymID= 508), Position=3114.
Hispaniola$main1$L64
(SymID= 510), Position=-1.
Hispaniola$main1$L65
(SymID= 511), Position=3185.
Hispaniola$main1$L66
(SymID= 512), Position=-1.
Hispaniola$main1$L67
(SymID= 513), Position=3230.
Hispaniola$main1$L68
(SymID= 588), Position=4437.
Hispaniola$main1$L69
(SymID= 589), Position=4397.
Hispaniola$main1$L70
(SymID= 652), Position=-1.
Hispaniola$main1$L71
(SymID= 653), Position=5770.
Hispaniola$main1$L72
(SymID= 655), Position=6210.
Hispaniola$main1$L73
(SymID= 656), Position=6156.
Hispaniola$main1$L74
(SymID= 657), Position=6134.
Hispaniola$main1$L75
(SymID= 658), Position=6008.
Hispaniola$main1$L76
(SymID= 661), Position=6472.
Hispaniola$main1$L77
(SymID= 662), Position=6261.

Hispaniola$main1$L78
Hispaniola$main1$L79
Hispaniola$main1$L80
Hispaniola$main1$L81
Hispaniola$main1$L82
Hispaniola$main1$L83
Hispaniola$main1$L84
Hispaniola$main1$L85
Hispaniola$main1$L86
Hispaniola$main1$L87
Hispaniola$main1$L88
Hispaniola$main1$L89
Hispaniola$main1$L90
Hispaniola$main1$L91
Hispaniola$main1$L92
Hispaniola$main1$L93
Hispaniola$main1$L94
Hispaniola$main1$L95
Hispaniola$main1$L96
Hispaniola$main1$L97
Hispaniola$main1$L98
Hispaniola$main1$L99
Hispaniola$main1$L100
Hispaniola$main1$L101
Hispaniola$main1$L102
Hispaniola$main1$L103
Hispaniola$main1$L104
Hispaniola$main1$L105
Hispaniola$main1$L106
Hispaniola$main1$L107
Hispaniola$main1$L108
Hispaniola$main1$L109
Hispaniola$main1$L110
Hispaniola$main1$L111
Hispaniola$main1$L112
Hispaniola$main1$L113
Hispaniola$main1$L114
Hispaniola$main1$L115
Hispaniola$main1$L116
Hispaniola$main1$L117
Hispaniola$main1$L118
Hispaniola$main1$L119
Hispaniola$main1$L120

(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=

663),
667),
668),
669),
670),
674),
675),
678),
679),
685),
686),
687),
688),
692),
693),
696),
697),
703),
704),
705),
706),
710),
711),
714),
715),
724),
725),
726),
727),
735),
736),
759),
760),
761),
769),
770),
771),
776),
777),
778),
779),
806),
807),

Position=6501.
Position=-1.
Position=7044.
Position=-1.
Position=6863.
Position=-1.
Position=6727.
Position=-1.
Position=7043.
Position=-1.
Position=7547.
Position=-1.
Position=7366.
Position=-1.
Position=7230.
Position=-1.
Position=7546.
Position=-1.
Position=8092.
Position=-1.
Position=7869.
Position=-1.
Position=7733.
Position=-1.
Position=8091.
Position=8358.
Position=8245.
Position=8357.
Position=8318.
Position=8900.
Position=8867.
Position=10636.
Position=9968.
Position=10665.
Position=11396.
Position=10775.
Position=11425.
Position=11390.
Position=11368.
Position=-1.
Position=11351.
Position=-1.
Position=13698.

2 User Functions:
void
chooseMercs() ID=0.
CodeOffset=0.
0 Parameters.
32 Variables (Parms AND Vars).
V[0]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM2\mercenaries$chooseMercs0$TEMPVAR0, STRING, Value=MercJaeger.
V[1]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM2\mercenaries$chooseMercs0$TEMPVAR1, STRING, Value=MercBlackRider.
V[2]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM2\mercenaries$chooseMercs0$TEMPVAR2, STRING, Value=MercLandsknecht.
V[3]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM2\mercenaries$chooseMercs0$TEMPVAR3, STRING, Value=MercBlackRider.
V[4]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM2\mercenaries$chooseMercs0$TEMPVAR4, STRING, Value=MercJaeger.
V[5]: C:\Program Files (x86)\Microsoft Games\Age of Empires

III\RM2\mercenaries$chooseMercs0$TEMPVAR5, STRING, Value=MercLandsknecht.


V[6]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM2\mercenaries$chooseMercs0$TEMPVAR6, STRING, Value=MercLandsknecht.
V[7]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM2\mercenaries$chooseMercs0$TEMPVAR7, STRING, Value=MercBlackRider.
V[8]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM2\mercenaries$chooseMercs0$TEMPVAR8, STRING, Value=MercJaeger.
V[9]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM2\mercenaries$chooseMercs0$TEMPVAR9, STRING, Value=MercHighlander.
V[10]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR10, STRING, Value=MercHackapell.
V[11]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR11, STRING, Value=MercSwissPikeman.
V[12]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR12, STRING, Value=MercHackapell.
V[13]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR13, STRING, Value=MercHighlander.
V[14]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR14, STRING, Value=MercSwissPikeman.
V[15]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR15, STRING, Value=MercSwissPikeman.
V[16]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR16, STRING, Value=MercHackapell.
V[17]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR17, STRING, Value=MercHighlander.
V[18]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR18, STRING, Value=MercBarbaryCorsair.
V[19]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR19, STRING, Value=MercMameluke.
V[20]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR20, STRING, Value=MercStradiot.
V[21]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR21, STRING, Value=MercMameluke.
V[22]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR22, STRING, Value=MercBarbaryCorsair.
V[23]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR23, STRING, Value=MercStradiot.
V[24]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR24, STRING, Value=MercStradiot.
V[25]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR25, STRING, Value=MercMameluke.
V[26]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR26, STRING, Value=MercBarbaryCorsair.
V[27]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR27, STRING, Value=MercRonin.
V[28]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR28, STRING, Value=MercManchu.
V[29]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR29, STRING, Value=MercManchu.
V[30]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR30, STRING, Value=MercRonin.
V[31]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM2\mercenaries$chooseMercs0$TEMPVAR31, STRING, Value=Privateer.
void
main() ID=1.
CodeOffset=2558.
0 Parameters.
262 Variables (Parms AND Vars).
V[0]: Hispaniola$main1$TEMPVAR0, STRING, Value=.
V[1]: Hispaniola$main1$subCiv0, INT, Value=0.
V[2]: Hispaniola$main1$subCiv1, INT, Value=0.

V[3]: Hispaniola$main1$subCiv2, INT, Value=0.


V[4]: Hispaniola$main1$TEMPVAR4, STRING, Value=caribs.
V[5]: Hispaniola$main1$TEMPVAR5, STRING, Value=subCiv0 is c
aribs .
V[6]: Hispaniola$main1$TEMPVAR6, STRING, Value=caribs.
V[7]: Hispaniola$main1$TEMPVAR7, STRING, Value=caribs.
V[8]: Hispaniola$main1$TEMPVAR8, STRING, Value=subCiv1 is c
aribs .
V[9]: Hispaniola$main1$TEMPVAR9, STRING, Value=caribs.
V[10]: Hispaniola$main1$TEMPVAR10, STRING, Value=caribs.
V[11]: Hispaniola$main1$TEMPVAR11, STRING, Value=subCiv2 is
caribs .
V[12]:
V[13]:
V[14]:
V[15]:

Hispaniola$main1$TEMPVAR12, STRING, Value=caribs.


Hispaniola$main1$TEMPVAR13, STRING, Value=.
Hispaniola$main1$whichVariation, INT, Value=0.
Hispaniola$main1$TEMPVAR15, STRING, Value=Map Variat

V[16]:
V[17]:
V[18]:
V[19]:
V[20]:
V[21]:

Hispaniola$main1$playerTiles, INT, Value=0.


Hispaniola$main1$size, INT, Value=0.
Hispaniola$main1$TEMPVAR18, STRING, Value=Map size=.
Hispaniola$main1$TEMPVAR19, STRING, Value=m x .
Hispaniola$main1$TEMPVAR20, STRING, Value=m.
Hispaniola$main1$TEMPVAR21, STRING, Value=caribbean

ion: .

coast.
V[22]: Hispaniola$main1$TEMPVAR22, STRING, Value=caribbean
grass.
V[23]:
V[24]:
V[25]:
V[26]:
V[27]:
V[28]:
V[29]:
V[30]:
V[31]:
V[32]:
V[33]:

Hispaniola$main1$TEMPVAR23, STRING, Value=caribbean.


Hispaniola$main1$TEMPVAR24, STRING, Value=grass.
Hispaniola$main1$TEMPVAR25, STRING, Value=water.
Hispaniola$main1$TEMPVAR26, STRING, Value=caribbean.
Hispaniola$main1$TEMPVAR27, STRING, Value=water.
Hispaniola$main1$numTries, INT, Value=0.
Hispaniola$main1$classPlayer, INT, Value=0.
Hispaniola$main1$TEMPVAR30, STRING, Value=player.
Hispaniola$main1$classIsland, INT, Value=0.
Hispaniola$main1$TEMPVAR32, STRING, Value=island.
Hispaniola$main1$TEMPVAR33, STRING, Value=classFores

t.
V[34]: Hispaniola$main1$TEMPVAR34, STRING, Value=importantI
tem.
V[35]: Hispaniola$main1$TEMPVAR35, STRING, Value=natives.
V[36]: Hispaniola$main1$TEMPVAR36, STRING, Value=classSocke
t.
V[37]: Hispaniola$main1$TEMPVAR37, STRING, Value=canyon.
V[38]: Hispaniola$main1$playerEdgeConstraint, INT, Value=0.
V[39]: Hispaniola$main1$TEMPVAR39, STRING, Value=player edg
e of map.
V[40]: Hispaniola$main1$playerConstraint, INT, Value=0.
V[41]: Hispaniola$main1$TEMPVAR41, STRING, Value=stay away
from players.
V[42]: Hispaniola$main1$longPlayerConstraint, INT, Value=0.
V[43]: Hispaniola$main1$TEMPVAR43, STRING, Value=long stay
away from players.
V[44]: Hispaniola$main1$flagConstraint, INT, Value=0.
V[45]: Hispaniola$main1$TEMPVAR45, STRING, Value=flags avoi
d same.
V[46]: Hispaniola$main1$nearWater10, INT, Value=0.
V[47]: Hispaniola$main1$TEMPVAR47, STRING, Value=near water
.
V[48]: Hispaniola$main1$TEMPVAR48, STRING, Value=Water.

V[49]: Hispaniola$main1$nearWaterDock, INT, Value=0.


V[50]: Hispaniola$main1$TEMPVAR50, STRING, Value=near water
for Dock.
V[51]: Hispaniola$main1$TEMPVAR51, STRING, Value=Water.
V[52]: Hispaniola$main1$avoidTC, INT, Value=0.
V[53]: Hispaniola$main1$TEMPVAR53, STRING, Value=stay away
from TC.
V[54]: Hispaniola$main1$TEMPVAR54, STRING, Value=TownCenter
.
V[55]: Hispaniola$main1$avoidTP, INT, Value=0.
V[56]: Hispaniola$main1$TEMPVAR56, STRING, Value=stay away
from Trading Post Sockets.
V[57]: Hispaniola$main1$TEMPVAR57, STRING, Value=SocketTrad
eRoute.
V[58]: Hispaniola$main1$avoidCW, INT, Value=0.
V[59]: Hispaniola$main1$TEMPVAR59, STRING, Value=stay away
from CW.
V[60]: Hispaniola$main1$TEMPVAR60, STRING, Value=CoveredWag
on.
V[61]: Hispaniola$main1$avoidLand, INT, Value=0.
V[62]: Hispaniola$main1$TEMPVAR62, STRING, Value=ship avoid
land.
V[63]: Hispaniola$main1$TEMPVAR63, STRING, Value=land.
V[64]: Hispaniola$main1$islandConstraint, INT, Value=0.
V[65]: Hispaniola$main1$TEMPVAR65, STRING, Value=islands av
oid each other.
V[66]: Hispaniola$main1$fishVsFishID, INT, Value=0.
V[67]: Hispaniola$main1$TEMPVAR67, STRING, Value=fish v fis
h.
V[68]: Hispaniola$main1$TEMPVAR68, STRING, Value=fishMahi.
V[69]: Hispaniola$main1$fishLand, INT, Value=0.
V[70]: Hispaniola$main1$TEMPVAR70, STRING, Value=fish land.
V[71]: Hispaniola$main1$TEMPVAR71, STRING, Value=land.
V[72]: Hispaniola$main1$whaleVsWhaleID, INT, Value=0.
V[73]: Hispaniola$main1$TEMPVAR73, STRING, Value=whale v wh
ale.
V[74]: Hispaniola$main1$TEMPVAR74, STRING, Value=HumpbackWh
ale.
V[75]: Hispaniola$main1$fishVsWhaleID, INT, Value=0.
V[76]: Hispaniola$main1$TEMPVAR76, STRING, Value=fish v wha
le.
V[77]: Hispaniola$main1$TEMPVAR77, STRING, Value=HumpbackWh
ale.
V[78]: Hispaniola$main1$whaleLand, INT, Value=0.
V[79]: Hispaniola$main1$TEMPVAR79, STRING, Value=whale land
.
V[80]: Hispaniola$main1$TEMPVAR80, STRING, Value=land.
V[81]: Hispaniola$main1$forestObjConstraint, INT, Value=0.
V[82]: Hispaniola$main1$TEMPVAR82, STRING, Value=forest obj
.
V[83]: Hispaniola$main1$TEMPVAR83, STRING, Value=all.
V[84]: Hispaniola$main1$forestConstraint, INT, Value=0.
V[85]: Hispaniola$main1$TEMPVAR85, STRING, Value=forest vs.
forest.
V[86]: Hispaniola$main1$TEMPVAR86, STRING, Value=classFores
t.
V[87]: Hispaniola$main1$avoidResource, INT, Value=0.
V[88]: Hispaniola$main1$TEMPVAR88, STRING, Value=resource a
void resource.
V[89]: Hispaniola$main1$TEMPVAR89, STRING, Value=resource.

V[90]: Hispaniola$main1$avoidCoin, INT, Value=0.


V[91]: Hispaniola$main1$TEMPVAR91, STRING, Value=avoid coin
.
V[92]: Hispaniola$main1$TEMPVAR92, STRING, Value=minegold.
V[93]: Hispaniola$main1$TEMPVAR93, STRING, Value=avoid coin
.
V[94]: Hispaniola$main1$TEMPVAR94, STRING, Value=minegold.
V[95]: Hispaniola$main1$avoidRandomBerries, INT, Value=0.
V[96]: Hispaniola$main1$TEMPVAR96, STRING, Value=avoid rand
om berries.
V[97]: Hispaniola$main1$TEMPVAR97, STRING, Value=berrybush.
V[98]: Hispaniola$main1$avoidRandomTurkeys, INT, Value=0.
V[99]: Hispaniola$main1$TEMPVAR99, STRING, Value=avoid rand
om turkeys.
V[100]: Hispaniola$main1$TEMPVAR100, STRING, Value=turkey.
V[101]: Hispaniola$main1$avoidNugget, INT, Value=0.
V[102]: Hispaniola$main1$TEMPVAR102, STRING, Value=nugget a
void nugget.
V[103]: Hispaniola$main1$TEMPVAR103, STRING, Value=abstract
Nugget.
V[104]: Hispaniola$main1$avoidSheep, INT, Value=0.
V[105]: Hispaniola$main1$TEMPVAR105, STRING, Value=sheep av
oids sheep.
V[106]: Hispaniola$main1$TEMPVAR106, STRING, Value=sheep.
V[107]: Hispaniola$main1$avoidImpassableLand, INT, Value=0.
V[108]: Hispaniola$main1$TEMPVAR108, STRING, Value=avoid im
passable land.
V[109]: Hispaniola$main1$TEMPVAR109, STRING, Value=Land.
V[110]: Hispaniola$main1$shortAvoidImpassableLand, INT, Val
ue=0.
V[111]: Hispaniola$main1$TEMPVAR111, STRING, Value=short av
oid impassable land.
V[112]: Hispaniola$main1$TEMPVAR112, STRING, Value=Land.
V[113]: Hispaniola$main1$longAvoidImpassableLand, INT, Valu
e=0.
V[114]: Hispaniola$main1$TEMPVAR114, STRING, Value=long avo
id impassable land.
V[115]: Hispaniola$main1$TEMPVAR115, STRING, Value=Land.
V[116]: Hispaniola$main1$avoidWater2, INT, Value=0.
V[117]: Hispaniola$main1$TEMPVAR117, STRING, Value=avoid wa
ter short.
V[118]: Hispaniola$main1$TEMPVAR118, STRING, Value=Land.
V[119]: Hispaniola$main1$avoidWater8, INT, Value=0.
V[120]: Hispaniola$main1$TEMPVAR120, STRING, Value=avoid wa
ter long.
V[121]: Hispaniola$main1$TEMPVAR121, STRING, Value=Land.
V[122]: Hispaniola$main1$avoidWater20, INT, Value=0.
V[123]: Hispaniola$main1$TEMPVAR123, STRING, Value=avoid wa
ter medium.
V[124]: Hispaniola$main1$TEMPVAR124, STRING, Value=Land.
V[125]: Hispaniola$main1$avoidWater40, INT, Value=0.
V[126]: Hispaniola$main1$TEMPVAR126, STRING, Value=avoid wa
ter super long.
V[127]: Hispaniola$main1$TEMPVAR127, STRING, Value=Land.
V[128]: Hispaniola$main1$flagLand, INT, Value=0.
V[129]: Hispaniola$main1$TEMPVAR129, STRING, Value=flag vs
land.
V[130]: Hispaniola$main1$TEMPVAR130, STRING, Value=land.
V[131]: Hispaniola$main1$flagVsFlag, INT, Value=0.
V[132]: Hispaniola$main1$TEMPVAR132, STRING, Value=flag avo

id same.
V[133]: Hispaniola$main1$TEMPVAR133, STRING, Value=HomeCity
WaterSpawnFlag.
V[134]: Hispaniola$main1$avoidTradeRoute, INT, Value=0.
V[135]: Hispaniola$main1$TEMPVAR135, STRING, Value=trade ro
ute.
V[136]: Hispaniola$main1$avoidSocket, INT, Value=0.
V[137]: Hispaniola$main1$TEMPVAR137, STRING, Value=avoid so
cket.
V[138]: Hispaniola$main1$TEMPVAR138, STRING, Value=classSoc
ket.
V[139]: Hispaniola$main1$avoidImportantItem, INT, Value=0.
V[140]: Hispaniola$main1$TEMPVAR140, STRING, Value=secrets
etc avoid each other.
V[141]: Hispaniola$main1$TEMPVAR141, STRING, Value=importan
tItem.
V[142]: Hispaniola$main1$avoidAll, INT, Value=0.
V[143]: Hispaniola$main1$TEMPVAR143, STRING, Value=avoid al
l.
V[144]: Hispaniola$main1$TEMPVAR144, STRING, Value=all.
V[145]: Hispaniola$main1$circleConstraint, INT, Value=0.
V[146]: Hispaniola$main1$TEMPVAR146, STRING, Value=semi-cir
cle Constraint.
V[147]:
V[148]:
V[149]:
V[150]:

Hispaniola$main1$TEMPVAR147, STRING, Value=.


Hispaniola$main1$IslandLoc, INT, Value=0.
Hispaniola$main1$bigIslandID, INT, Value=0.
Hispaniola$main1$TEMPVAR150, STRING, Value=big lone

island.
V[151]: Hispaniola$main1$TEMPVAR151, STRING, Value=caribbea
n grass.
V[152]: Hispaniola$main1$TEMPVAR152, STRING, Value=.
V[153]: Hispaniola$main1$teamStartLoc, FLOAT, Value=0.00000
0.
V[154]: Hispaniola$main1$playerFraction, FLOAT, Value=0.000
000.
V[155]:
V[156]:
V[157]:
V[158]:
V[159]:
V[160]:
V[161]:
V[162]:

Hispaniola$main1$i, INT, Value=0.


Hispaniola$main1$id, INT, Value=0.
Hispaniola$main1$TEMPVAR157, STRING, Value=Player.
Hispaniola$main1$TEMPVAR158, STRING, Value=.
Hispaniola$main1$TEMPVAR159, STRING, Value=caribs.
Hispaniola$main1$caribsVillageID, INT, Value=0.
Hispaniola$main1$caribsVillageType, INT, Value=0.
Hispaniola$main1$TEMPVAR162, STRING, Value=caribs c

ity.
V[163]: Hispaniola$main1$TEMPVAR163, STRING, Value=native c
arib village 0.
V[164]:
V[165]:
V[166]:
V[167]:

Hispaniola$main1$TEMPVAR164, STRING, Value=caribs.


Hispaniola$main1$caribs2VillageID, INT, Value=0.
Hispaniola$main1$caribs2VillageType, INT, Value=0.
Hispaniola$main1$TEMPVAR167, STRING, Value=caribs2

city.
V[168]: Hispaniola$main1$TEMPVAR168, STRING, Value=native c
arib village 0.
V[169]:
V[170]:
V[171]:
V[172]:

Hispaniola$main1$TEMPVAR169, STRING, Value=caribs.


Hispaniola$main1$caribs3VillageID, INT, Value=0.
Hispaniola$main1$caribs3VillageType, INT, Value=0.
Hispaniola$main1$TEMPVAR172, STRING, Value=caribs3

city.
V[173]: Hispaniola$main1$TEMPVAR173, STRING, Value=native c
arib village 0.

V[174]:
V[175]:
V[176]:
V[177]:

Hispaniola$main1$TEMPVAR174, STRING, Value=caribs.


Hispaniola$main1$caribs4VillageID, INT, Value=0.
Hispaniola$main1$caribs4VillageType, INT, Value=0.
Hispaniola$main1$TEMPVAR177, STRING, Value=caribs4

city.
V[178]: Hispaniola$main1$TEMPVAR178, STRING, Value=native c
arib village 0.
V[179]:
V[180]:
V[181]:
V[182]:

Hispaniola$main1$TEMPVAR179, STRING, Value=caribs.


Hispaniola$main1$caribs5VillageID, INT, Value=0.
Hispaniola$main1$caribs5VillageType, INT, Value=0.
Hispaniola$main1$TEMPVAR182, STRING, Value=caribs5

city.
V[183]: Hispaniola$main1$TEMPVAR183, STRING, Value=native c
arib village 0.
V[184]:
V[185]:
V[186]:
V[187]:

Hispaniola$main1$TEMPVAR184, STRING, Value=caribs.


Hispaniola$main1$caribs6VillageID, INT, Value=0.
Hispaniola$main1$caribs6VillageType, INT, Value=0.
Hispaniola$main1$TEMPVAR187, STRING, Value=caribs6

city.
V[188]: Hispaniola$main1$TEMPVAR188, STRING, Value=native c
arib village 0.
V[189]: Hispaniola$main1$smallCliffHeight, INT, Value=0.
V[190]: Hispaniola$main1$smallMesaID, INT, Value=0.
V[191]: Hispaniola$main1$TEMPVAR191, STRING, Value=small me
sa.
V[192]: Hispaniola$main1$TEMPVAR192, STRING, Value=Caribbea
n.
V[193]: Hispaniola$main1$TEMPVAR193, STRING, Value=canyon.
V[194]: Hispaniola$main1$smallMesaConstraint, INT, Value=0.
V[195]: Hispaniola$main1$TEMPVAR195, STRING, Value=avoid Sm
all Mesa.
V[196]: Hispaniola$main1$TEMPVAR196, STRING, Value=.
V[197]: Hispaniola$main1$TCID, INT, Value=0.
V[198]: Hispaniola$main1$TEMPVAR198, STRING, Value=player T
C.
V[199]: Hispaniola$main1$TEMPVAR199, STRING, Value=coveredW
agon.
V[200]: Hispaniola$main1$TEMPVAR200, STRING, Value=townCent
er.
V[201]: Hispaniola$main1$startingUnits, INT, Value=0.
V[202]: Hispaniola$main1$playerGoldID, INT, Value=0.
V[203]: Hispaniola$main1$TEMPVAR203, STRING, Value=player s
ilver.
V[204]: Hispaniola$main1$TEMPVAR204, STRING, Value=minegold
.
V[205]: Hispaniola$main1$playerCrateID, INT, Value=0.
V[206]: Hispaniola$main1$TEMPVAR206, STRING, Value=starting
crates.
V[207]: Hispaniola$main1$TEMPVAR207, STRING, Value=crateOfF
ood.
V[208]: Hispaniola$main1$TEMPVAR208, STRING, Value=crateOfW
ood.
V[209]: Hispaniola$main1$TEMPVAR209, STRING, Value=crateOfC
oin.
V[210]: Hispaniola$main1$playerBerriesID, INT, Value=0.
V[211]: Hispaniola$main1$TEMPVAR211, STRING, Value=player b
erries.
V[212]: Hispaniola$main1$TEMPVAR212, STRING, Value=berrybus
h.
V[213]: Hispaniola$main1$playerTurkeyID, INT, Value=0.

V[214]: Hispaniola$main1$TEMPVAR214, STRING, Value=player t


urkeys.
V[215]: Hispaniola$main1$TEMPVAR215, STRING, Value=turkey.
V[216]: Hispaniola$main1$StartAreaTreeID, INT, Value=0.
V[217]: Hispaniola$main1$TEMPVAR217, STRING, Value=starting
trees.
V[218]: Hispaniola$main1$TEMPVAR218, STRING, Value=TreeCari
bbean.
V[219]: Hispaniola$main1$waterSpawnPointID, INT, Value=0.
V[220]: Hispaniola$main1$TEMPVAR220, STRING, Value=.
V[221]: Hispaniola$main1$TCLoc, VECTOR, Value=(0.000000, 0.
000000, 0.000000).
V[222]: Hispaniola$main1$TEMPVAR222, STRING, Value=colony s
hip .
V[223]: Hispaniola$main1$TEMPVAR223, STRING, Value=HomeCity
WaterSpawnFlag.
V[224]:
000, 0.000000, 0.000000).
V[225]:
V[226]:
V[227]:
V[228]:
V[229]:
V[230]:
n palm forest.
V[231]:
est.
V[232]:
V[233]:
V[234]:
old.
V[235]:
.
V[236]:
V[237]:
erries.
V[238]:
h.
V[239]:
V[240]:
urkeys.
V[241]:
V[242]:
V[243]:
asy.
V[244]:
V[245]:
V[246]:
ard.
V[247]:
V[248]:
V[249]:
V[250]:
V[251]:
V[252]:
V[253]:
V[254]:
Whale.
V[255]:
V[256]:

Hispaniola$main1$closestPoint, VECTOR, Value=(0.000


Hispaniola$main1$TEMPVAR225, STRING, Value=.
Hispaniola$main1$forestTreeID, INT, Value=0.
Hispaniola$main1$failCount, INT, Value=0.
Hispaniola$main1$forest, INT, Value=0.
Hispaniola$main1$TEMPVAR229, STRING, Value=forest .
Hispaniola$main1$TEMPVAR230, STRING, Value=caribbea
Hispaniola$main1$TEMPVAR231, STRING, Value=classFor
Hispaniola$main1$TEMPVAR232, STRING, Value=.
Hispaniola$main1$goldID, INT, Value=0.
Hispaniola$main1$TEMPVAR234, STRING, Value=random g
Hispaniola$main1$TEMPVAR235, STRING, Value=minegold
Hispaniola$main1$berriesID, INT, Value=0.
Hispaniola$main1$TEMPVAR237, STRING, Value=random b
Hispaniola$main1$TEMPVAR238, STRING, Value=berrybus
Hispaniola$main1$turkeyID, INT, Value=0.
Hispaniola$main1$TEMPVAR240, STRING, Value=random t
Hispaniola$main1$TEMPVAR241, STRING, Value=turkey.
Hispaniola$main1$nugget1, INT, Value=0.
Hispaniola$main1$TEMPVAR243, STRING, Value=nugget e
Hispaniola$main1$TEMPVAR244, STRING, Value=Nugget.
Hispaniola$main1$nugget2, INT, Value=0.
Hispaniola$main1$TEMPVAR246, STRING, Value=nugget h
Hispaniola$main1$TEMPVAR247, STRING, Value=Nugget.
Hispaniola$main1$sheepID, INT, Value=0.
Hispaniola$main1$TEMPVAR249, STRING, Value=sheep.
Hispaniola$main1$TEMPVAR250, STRING, Value=sheep.
Hispaniola$main1$TEMPVAR251, STRING, Value=.
Hispaniola$main1$whaleID, INT, Value=0.
Hispaniola$main1$TEMPVAR253, STRING, Value=whale.
Hispaniola$main1$TEMPVAR254, STRING, Value=Humpback
Hispaniola$main1$fishID, INT, Value=0.
Hispaniola$main1$TEMPVAR256, STRING, Value=fish Mah

i.
V[257]: Hispaniola$main1$TEMPVAR257, STRING, Value=FishMahi
.
V[258]: Hispaniola$main1$TEMPVAR258, STRING, Value=.
V[259]: Hispaniola$main1$randomTreeID, INT, Value=0.
V[260]: Hispaniola$main1$TEMPVAR260, STRING, Value=random t
ree.
V[261]: Hispaniola$main1$TEMPVAR261, STRING, Value=treeCari
bbean.
0 Function Overloads:
0 User Rule Groups:
0 User Rules:
317 Syscalls:
void
void
void
bool
void
void
void
void
void
void
void
void
void
float
float
float
vector
00000 ) ID=16.
vector
00000 ) ID=17.
vector
00000 ) ID=18.
vector
D=19.
float
vector
21.
int
bool
int
int
bool
float
int
bool
bool
int
ID=31.
bool
32.
string
int
000000), string=

xsDisableRule( string= ) ID=0.


xsDisableSelf() ID=1.
xsEnableRule( string= ) ID=2.
xsIsRuleEnabled( string= ) ID=3.
xsSetRulePriority( string=, int=0 ) ID=4.
xsSetRulePrioritySelf( int=0 ) ID=5.
xsSetRuleMinInterval( string=, int=0 ) ID=6.
xsSetRuleMinIntervalSelf( int=0 ) ID=7.
xsSetRuleMaxInterval( string=, int=0 ) ID=8.
xsSetRuleMaxIntervalSelf( int=0 ) ID=9.
xsEnableRuleGroup( string= ) ID=10.
xsDisableRuleGroup( string= ) ID=11.
xsIsRuleGroupEnabled( string= ) ID=12.
xsVectorGetX( vector=(0.000000, 0.000000, 0.000000) ) ID=13.
xsVectorGetY( vector=(0.000000, 0.000000, 0.000000) ) ID=14.
xsVectorGetZ( vector=(0.000000, 0.000000, 0.000000) ) ID=15.
xsVectorSetX( vector=(0.000000, 0.000000, 0.000000), float=0.0
xsVectorSetY( vector=(0.000000, 0.000000, 0.000000), float=0.0
xsVectorSetZ( vector=(0.000000, 0.000000, 0.000000), float=0.0
xsVectorSet( float=0.000000, float=0.000000, float=0.000000 ) I
xsVectorLength( vector=(0.000000, 0.000000, 0.000000) ) ID=20.
xsVectorNormalize( vector=(0.000000, 0.000000, 0.000000) ) ID=
xsArrayCreateInt( int=-1, int=0, string= ) ID=22.
xsArraySetInt( int=-1, int=-1, int=-1 ) ID=23.
xsArrayGetInt( int=-1, int=-1 ) ID=24.
xsArrayCreateFloat( int=-1, float=0.000000, string= ) ID=25.
xsArraySetFloat( int=-1, int=-1, float=-1.000000 ) ID=26.
xsArrayGetFloat( int=-1, int=-1 ) ID=27.
xsArrayCreateBool( int=-1, bool=0, string= ) ID=28.
xsArraySetBool( int=-1, int=-1, bool=0 ) ID=29.
xsArrayGetBool( int=-1, int=-1 ) ID=30.
xsArrayCreateString( int=-1, string=<default string>, string= )
xsArraySetString( int=-1, int=-1, string=<default string> ) ID=
xsArrayGetString( int=-1, int=-1 ) ID=33.
xsArrayCreateVector( int=-1, vector=(-1.000000, -1.000000, -1.
) ID=34.

bool
xsArraySetVector( int=-1, int=-1, vector=(-1.000000, -1.000000
, -1.000000) ) ID=35.
vector
xsArrayGetVector( int=-1, int=-1 ) ID=36.
int
xsArrayGetSize( int=-1 ) ID=37.
void
xsDumpArrays() ID=38.
int
xsGetContextPlayer() ID=39.
void
xsSetContextPlayer( int=-1 ) ID=40.
int
xsGetTime() ID=41.
bool
xsAddRuntimeEvent( string=, string=, int=-1 ) ID=42.
int
xsGetFunctionID( string= ) ID=43.
void
rmEchoWarning( string=None ) ID=44.
void
rmEchoError( string=None ) ID=45.
void
rmEchoInfo( string=None ) ID=46.
float
rmRandFloat( float=0.000000, float=1.000000 ) ID=47.
int
rmRandInt( int=0, int=1 ) ID=48.
bool
rmGetNomadStart() ID=49.
bool
rmGetIsFFA() ID=50.
bool
rmSetMapSize( float=-1.000000, float=-1.000000 ) ID=51.
int
rmGetMapXSize() ID=52.
int
rmGetMapZSize() ID=53.
void
rmSetSeaLevel( float=0.000000 ) ID=54.
float
rmGetSeaLevel() ID=55.
bool
rmSetSeaType( string= ) ID=56.
bool
rmSetMapElevationParameters( int=0, float=0.100000, int=4, floa
t=0.100000, float=6.000000 ) ID=57.
bool
rmSetBaseTerrainMix( string= ) ID=58.
bool
rmAddMapTerrainByHeightInfo( string=, float=0.000000, float=0.0
00000, float=0.000000 ) ID=59.
bool
rmAddMapTerrainByAngleInfo( string=, float=0.000000, float=0.00
0000, float=0.000000 ) ID=60.
bool
rmSetMapElevationHeightBlend( int=0 ) ID=61.
bool
rmPlaceMapClusters( string=, string= ) ID=62.
bool
rmSetMapClusteringPlacementParams( float=0.400000, float=0.4000
00, float=1.000000, int=0 ) ID=63.
bool
rmSetMapClusteringObjectParams( int=0, int=3, float=0.500000 )
ID=64.
bool
rmSetMapClusteringNoiseParams( float=0.200000, int=4, float=0.1
50000 ) ID=65.
int
rmAreaFractionToTiles( float=0.000000 ) ID=66.
float
rmAreaTilesToFraction( int=0 ) ID=67.
int
rmXFractionToTiles( float=0.000000 ) ID=68.
float
rmXTilesToFraction( int=0 ) ID=69.
int
rmZFractionToTiles( float=0.000000 ) ID=70.
float
rmZTilesToFraction( int=0 ) ID=71.
float
rmDegreesToRadians( float=0.000000 ) ID=72.
int
rmMetersToTiles( float=0.000000 ) ID=73.
float
rmTilesToMeters( int=0 ) ID=74.
float
rmXMetersToFraction( float=0.000000 ) ID=75.
float
rmZMetersToFraction( float=0.000000 ) ID=76.
float
rmXFractionToMeters( float=0.000000 ) ID=77.
float
rmZFractionToMeters( float=0.000000 ) ID=78.
int
rmCreateArea( string=, int=-1 ) ID=79.
bool
rmSetAreaSize( int=-1, float=0.000000, float=0.000000 ) ID=80.
bool
rmSetAreaEdgeFilling( int=-1, int=0 ) ID=81.
bool
rmSetAreaLocation( int=-1, float=0.000000, float=0.000000 ) ID=
82.
bool
rmSetAreaLocPlayer( int=-1, int=-1 ) ID=83.
bool
rmSetAreaLocTeam( int=-1, int=-1 ) ID=84.
bool
rmBuildArea( int=-1 ) ID=85.
int
rmBuildAllAreas() ID=86.

bool
rmSetAreaTerrainType( int=-1, string= ) ID=87.
bool
rmSetAreaMix( int=-1, string= ) ID=88.
bool
rmPaintAreaTerrain( int=-1 ) ID=89.
bool
rmPaintAreaTerrainByHeight( int=-1, string=, float=0.000000, fl
oat=0.000000, float=0.000000 ) ID=90.
bool
rmPaintAreaTerrainByAngle( int=-1, string=, float=0.000000, flo
at=0.000000, float=0.000000 ) ID=91.
bool
rmSetAreaBaseHeight( int=-1, float=0.000000 ) ID=92.
bool
rmSetAreaWarnFailure( int=-1, bool=1 ) ID=93.
bool
rmSetAreaForestType( int=-1, string= ) ID=94.
bool
rmSetAreaForestDensity( int=-1, float=1.000000 ) ID=95.
bool
rmSetAreaForestClumpiness( int=-1, float=0.500000 ) ID=96.
bool
rmSetAreaForestUnderbrush( int=-1, float=0.500000 ) ID=97.
bool
rmSetAreaWaterType( int=-1, string= ) ID=98.
vector
rmGetAreaClosestPoint( int=-1, vector=(-1.000000, -1.000000, 1.000000), float=3.000000, int=-1 ) ID=99.
bool
rmSetAreaCliffType( int=-1, string= ) ID=100.
bool
rmSetAreaCliffPainting( int=-1, bool=1, bool=1, bool=1, float=1
.500000, bool=1 ) ID=101.
bool
rmSetAreaCliffEdge( int=-1, int=1, float=0.500000, float=0.0000
00, float=1.000000, int=0 ) ID=102.
bool
rmSetAreaCliffHeight( int=-1, float=4.000000, float=0.000000, f
loat=0.500000 ) ID=103.
bool
rmAddAreaCliffEdgeAvoidClass( int=-1, int=-1, float=0.000000 )
ID=104.
int
rmRiverCreate( int=-1, string=, int=5, int=15, int=5, int=10 )
ID=105.
bool
rmRiverSetConnections( int=-1, float=0.000000, float=0.000000,
float=0.000000, float=0.000000 ) ID=106.
bool
rmRiverConnectRiver( int=-1, int=-1, float=0.000000, float=0.00
0000, float=0.000000 ) ID=107.
bool
rmRiverAddWaypoint( int=-1, float=0.000000, float=0.000000 ) ID
=108.
bool
rmRiverSetBankNoiseParams( int=-1, float=0.050000, int=5, float
=0.500000, float=10.000000, float=0.667000, float=0.000000 ) ID=109.
bool
rmRiverSetShallowRadius( int=-1, int=3 ) ID=110.
bool
rmRiverAddShallow( int=-1, float=0.000000 ) ID=111.
bool
rmRiverAddShallows( int=-1, int=-1, int=3 ) ID=112.
bool
rmRiverAvoid( int=-1, int=-1, float=0.000000 ) ID=113.
bool
rmRiverBuild( int=-1 ) ID=114.
bool
rmRiverReveal( int=-1, int=0 ) ID=115.
bool
rmSetRiverFoundationParams( int=8, float=0.500000 ) ID=116.
bool
rmSetWorldCircleConstraint( bool=0 ) ID=117.
bool
rmSetAreaObeyWorldCircleConstraint( int=-1, bool=1 ) ID=118.
bool
rmAddAreaTerrainLayer( int=-1, string=, float=0.000000, float=0
.000000 ) ID=119.
bool
rmSetAreaTerrainLayerVariance( int=-1, bool=1 ) ID=120.
bool
rmSetAreaMinBlobs( int=-1, int=0 ) ID=121.
bool
rmSetAreaMaxBlobs( int=-1, int=0 ) ID=122.
bool
rmSetAreaMinBlobDistance( int=-1, float=0.000000 ) ID=123.
bool
rmSetAreaMaxBlobDistance( int=-1, float=0.000000 ) ID=124.
bool
rmSetAreaCoherence( int=-1, float=0.000000 ) ID=125.
bool
rmSetAreaSmoothDistance( int=-1, int=0 ) ID=126.
bool
rmSetAreaHeightBlend( int=-1, int=1 ) ID=127.
int
rmAreaID( string= ) ID=128.
bool
rmAddAreaInfluencePoint( int=-1, float=0.000000, float=0.000000
) ID=129.
bool
rmAddAreaInfluenceSegment( int=-1, float=0.000000, float=0.0000
00, float=0.000000, float=0.000000 ) ID=130.
bool
rmAddAreaRemoveType( int=-1, string= ) ID=131.

bool
bool
bool

rmAddAreaTerrainReplacement( int=-1, string=, string= ) ID=132.


rmSetAreaElevationType( int=-1, int=0 ) ID=133.
rmSetAreaElevationMinFrequency( int=-1, float=0.100000 ) ID=134

.
bool
rmSetAreaElevationOctaves( int=-1, int=4 ) ID=135.
bool
rmSetAreaElevationPersistence( int=-1, float=0.100000 ) ID=136.
bool
rmSetAreaElevationVariation( int=-1, float=6.000000 ) ID=137.
bool
rmSetAreaElevationEdgeFalloffDist( int=-1, float=0.000000 ) ID=
138.
bool
rmSetAreaElevationNoiseBias( int=-1, float=6.000000 ) ID=139.
bool
rmSetAreaReveal( int=-1, int=-1 ) ID=140.
void
rmSetGlobalSnow( float=-1.000000 ) ID=141.
void
rmSetGlobalRain( float=-1.000000 ) ID=142.
void
rmSetGlobalStormLength( int=20, int=60 ) ID=143.
void
rmSetWindMagnitude( float=1.000000 ) ID=144.
void
rmTerrainInitialize( string=, float=10.000000 ) ID=145.
void
rmFillMapCorners() ID=146.
void
rmSetLightingSet( string= ) ID=147.
void
rmDoLightingFade( string=None, float=0.000000 ) ID=148.
void
rmDoLightingEffect( string=None, float=0.000000, float=0.000000
, float=0.000000 ) ID=149.
void
rmSetGaiaCiv( int=0 ) ID=150.
bool
rmAllocateSubCivs( int=0 ) ID=151.
bool
rmSetSubCiv( int=0, string=, bool=0 ) ID=152.
int
rmGetCivID( string= ) ID=153.
int
rmAddMerc( string=, float=0.000000, float=0.000000, float=30.00
0000, float=2.000000, bool=1 ) ID=154.
bool
rmSetPlayerLocation( int=-1, float=0.000000, float=0.000000 ) I
D=155.
void
rmSetPlayerPlacementArea( float=0.000000, float=0.000000, float
=1.000000, float=1.000000 ) ID=156.
void
rmSetTeamSpacingModifier( float=1.000000 ) ID=157.
void
rmSetPlacementTeam( int=-1 ) ID=158.
void
rmSetPlacementSection( float=0.000000, float=1.000000 ) ID=159.
bool
rmPlacePlayersCircular( float=0.000000, float=0.000000, float=0
.000000 ) ID=160.
bool
rmPlacePlayersSquare( float=0.000000, float=0.000000, float=0.0
00000 ) ID=161.
bool
rmPlacePlayersLine( float=0.000000, float=0.000000, float=0.000
000, float=0.000000, float=0.000000, float=0.000000 ) ID=162.
bool
rmPlacePlayersRiver( int=-1, float=0.000000, float=0.000000, fl
oat=0.000000 ) ID=163.
bool
rmPlacePlayer( int=0, float=0.000000, float=0.000000 ) ID=164.
bool
rmSetPlayerArea( int=-1, int=-1 ) ID=165.
float
rmPlayerLocXFraction( int=-1 ) ID=166.
float
rmPlayerLocZFraction( int=-1 ) ID=167.
int
rmAddFairLoc( string=, bool=1, bool=1, float=0.000000, float=0.
000000, float=0.000000, float=0.000000, bool=0, bool=0 ) ID=168.
bool
rmPlaceFairLocs( int=-1 ) ID=169.
void
rmResetFairLocs() ID=170.
int
rmGetNumberFairLocs( int=-1 ) ID=171.
float
rmFairLocXFraction( int=-1, int=-1 ) ID=172.
float
rmFairLocZFraction( int=-1, int=-1 ) ID=173.
bool
rmSetPlayerResource( int=-1, string=, float=0.000000 ) ID=174.
bool
rmAddPlayerResource( int=-1, string=, float=0.000000 ) ID=175.
bool
rmMultiplyPlayerResource( int=-1, string=, float=0.000000 ) ID=
176.
string
rmGetPlayerName( int=-1 ) ID=177.
int
rmGetPlayerTeam( int=-1 ) ID=178.
int
rmGetPlayerCiv( int=-1 ) ID=179.

int
rmGetPlayerCulture( int=-1 ) ID=180.
int
rmGetNumberPlayersOnTeam( int=-1 ) ID=181.
bool
rmSetTeamArea( int=-1, int=-1 ) ID=182.
int
rmCreateBoxConstraint( string=, float=0.000000, float=0.000000,
float=0.000000, float=0.000000, float=0.100000 ) ID=183.
int
rmCreatePieConstraint( string=, float=0.000000, float=0.000000,
float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.100000
) ID=184.
int
rmCreateAreaOverlapConstraint( string=, int=-1 ) ID=185.
int
rmCreateAreaConstraint( string=, int=-1 ) ID=186.
int
rmCreateAreaDistanceConstraint( string=, int=-1, float=-1.00000
0 ) ID=187.
int
rmCreateAreaMaxDistanceConstraint( string=, int=-1, float=-1.00
0000 ) ID=188.
int
rmCreateEdgeConstraint( string=, int=-1 ) ID=189.
int
rmCreateEdgeDistanceConstraint( string=, int=-1, float=-1.00000
0 ) ID=190.
int
rmCreateEdgeMaxDistanceConstraint( string=, int=-1, float=-1.00
0000 ) ID=191.
int
rmCreateCliffEdgeConstraint( string=, int=-1 ) ID=192.
int
rmCreateCliffEdgeDistanceConstraint( string=, int=-1, float=-1.
000000 ) ID=193.
int
rmCreateCliffEdgeMaxDistanceConstraint( string=, int=-1, float=
-1.000000 ) ID=194.
int
rmCreateCliffRampConstraint( string=, int=-1 ) ID=195.
int
rmCreateCliffRampDistanceConstraint( string=, int=-1, float=-1.
000000 ) ID=196.
int
rmCreateCliffRampMaxDistanceConstraint( string=, int=-1, float=
-1.000000 ) ID=197.
int
rmCreateClassDistanceConstraint( string=, int=-1, float=-1.0000
00 ) ID=198.
int
rmCreateTypeDistanceConstraint( string=, string=, float=-1.0000
00 ) ID=199.
int
rmCreateTerrainDistanceConstraint( string=, string=, bool=0, fl
oat=-1.000000 ) ID=200.
int
rmCreateTerrainMaxDistanceConstraint( string=, string=, bool=0,
float=-1.000000 ) ID=201.
int
rmCreateCornerConstraint( string=, int=-1, bool=1 ) ID=202.
int
rmCreateTradeRouteDistanceConstraint( string=, float=0.000000 )
ID=203.
bool
rmAddAreaConstraint( int=-1, int=-1 ) ID=204.
bool
rmCreateHCGPConstraint( string=, float=0.000000 ) ID=205.
bool
rmCreateHCGPSelfConstraint( string=, int=-1, float=0.000000 ) I
D=206.
bool
rmCreateHCGPAllyConstraint( string=, int=-1, float=0.000000 ) I
D=207.
bool
rmCreateHCGPEnemyConstraint( string=, int=-1, float=0.000000 )
ID=208.
int
rmCreateMaxHeightConstraint( string=, float=0.000000 ) ID=209.
bool
rmAddFairLocConstraint( int=-1, int=-1 ) ID=210.
bool
rmAddObjectDefConstraint( int=-1, int=-1 ) ID=211.
int
rmDefineClass( string= ) ID=212.
bool
rmAddAreaToClass( int=-1, int=-1 ) ID=213.
bool
rmAddObjectDefToClass( int=-1, int=-1 ) ID=214.
int
rmClassID( string= ) ID=215.
int
rmConstraintID( string= ) ID=216.
int
rmCreateObjectDef( string= ) ID=217.
int
rmCreateStartingUnitsObjectDef( float=3.000000 ) ID=218.
bool
rmSetObjectDefMinDistance( int=-1, float=0.000000 ) ID=219.
bool
rmSetObjectDefMaxDistance( int=-1, float=0.000000 ) ID=220.

bool
rmSetObjectDefGarrisonSecondaryUnits( int=-1, bool=1 ) ID=221.
bool
rmSetObjectDefGarrisonStartingUnits( int=-1, bool=1 ) ID=222.
bool
rmSetObjectDefCreateHerd( int=-1, bool=1 ) ID=223.
bool
rmSetObjectDefHerdAngle( int=-1, float=45.000000 ) ID=224.
bool
rmSetObjectDefAllowOverlap( int=-1, bool=1 ) ID=225.
bool
rmSetObjectDefForceFullRotation( int=-1, bool=1 ) ID=226.
bool
rmAddObjectDefItem( int=-1, string=, int=0, float=0.000000 ) ID
=227.
bool
rmAddObjectDefItemByTypeID( int=-1, int=-1, int=0, float=0.0000
00 ) ID=228.
int
rmPlaceObjectDefAtLoc( int=-1, int=-1, float=0.000000, float=0.
000000, int=1 ) ID=229.
int
rmPlaceObjectDefAtPoint( int=-1, int=-1, vector=(-1.000000, -1
.000000, -1.000000), int=1 ) ID=230.
int
rmSetObjectDefTradeRouteID( int=-1, int=-1 ) ID=231.
int
rmPlaceObjectDefPerPlayer( int=-1, bool=1, int=1 ) ID=232.
int
rmPlaceObjectDefAtAreaLoc( int=-1, int=-1, int=-1, int=1 ) ID=2
33.
int
rmPlaceObjectDefInArea( int=-1, int=-1, int=-1, int=1 ) ID=234.
int
rmPlaceObjectDefAtRandomAreaOfClass( int=-1, int=-1, int=-1, in
t=1 ) ID=235.
int
rmPlaceObjectDefInRandomAreaOfClass( int=-1, int=-1, int=-1, in
t=1 ) ID=236.
int
rmCreateConnection( string= ) ID=237.
int
rmSetConnectionType( int=-1, int=0, bool=1, float=1.000000 ) ID
=238.
bool
rmAddConnectionArea( int=-1, int=-1 ) ID=239.
bool
rmSetConnectionPositionVariance( int=-1, float=0.000000 ) ID=24
0.
bool
rmSetConnectionWidth( int=-1, float=0.000000, float=0.000000 )
ID=241.
bool
rmSetConnectionBaseHeight( int=-1, float=0.000000 ) ID=242.
bool
rmSetConnectionCoherence( int=-1, float=0.000000 ) ID=243.
bool
rmSetConnectionWarnFailure( int=-1, bool=0 ) ID=244.
bool
rmSetConnectionHeightBlend( int=-1, int=0 ) ID=245.
bool
rmSetConnectionSmoothDistance( int=-1, int=0 ) ID=246.
bool
rmAddConnectionTerrainReplacement( int=-1, string=, string= ) I
D=247.
bool
rmSetConnectionTerrainCost( int=-1, string=, float=1.000000 ) I
D=248.
bool
rmSetConnectionBaseTerrainCost( int=-1, float=1.000000 ) ID=249
.
bool
rmBuildConnection( int=-1 ) ID=250.
bool
rmAddConnectionToClass( int=-1, int=-1 ) ID=251.
bool
rmAddConnectionConstraint( int=-1, int=-1 ) ID=252.
bool
rmAddConnectionStartConstraint( int=-1, int=-1 ) ID=253.
bool
rmAddConnectionEndConstraint( int=-1, int=-1 ) ID=254.
void
rmSetStatusText( string=, float=0.000000 ) ID=255.
float
sqrt( float=0.000000 ) ID=256.
void
rmSetVPFile( string= ) ID=257.
int
rmCreateTrigger( string= ) ID=258.
bool
rmSwitchToTrigger( int=-1 ) ID=259.
int
rmTriggerID( string= ) ID=260.
int
rmSetTriggerPriority( int=2 ) ID=261.
int
rmSetTriggerActive( bool=1 ) ID=262.
int
rmSetTriggerRunImmediately( bool=0 ) ID=263.
int
rmSetTriggerLoop( bool=0 ) ID=264.
int
rmAddTriggerCondition( string= ) ID=265.
bool
rmSetTriggerConditionParam( string=, string=, bool=0 ) ID=266.
bool
rmSetTriggerConditionParamInt( string=, int=0, bool=0 ) ID=267.

bool
rmSetTriggerConditionParamFloat( string=, float=0.000000, bool=
0 ) ID=268.
bool
rmSetTriggerConditionParamArmy( string=, int=-1, int=-1, bool=0
) ID=269.
bool
rmAddTriggerEffect( string= ) ID=270.
int
rmSetTriggerEffectParam( string=, string=, bool=0 ) ID=271.
bool
rmSetTriggerEffectParamInt( string=, int=0, bool=0 ) ID=272.
bool
rmSetTriggerEffectParamFloat( string=, float=0.000000, bool=0 )
ID=273.
bool
rmSetTriggerEffectParamArmy( string=, int=-1, int=-1, bool=0 )
ID=274.
int
rmCreateArmy( int=-1, string= ) ID=275.
bool
rmAddUnitsToArmy( int=-1, int=-1, int=-1 ) ID=276.
int
rmGetNumberUnitsPlaced( int=-1 ) ID=277.
int
rmGetUnitPlaced( int=-1, int=-1 ) ID=278.
int
rmGetUnitPlacedOfPlayer( int=-1, int=-1 ) ID=279.
bool
rmDefineConstant( string=, int=-1 ) ID=280.
void
rmSetIgnoreForceToGaia( bool=0 ) ID=281.
int
rmCreateGrouping( string=, string= ) ID=282.
bool
rmAddGroupingConstraint( int=-1, int=-1 ) ID=283.
int
rmPlaceGroupingAtLoc( int=-1, int=-1, float=0.000000, float=0.0
00000, int=1 ) ID=284.
int
rmPlaceGroupingAtPoint( int=-1, int=-1, vector=(-1.000000, -1.
000000, -1.000000), int=1 ) ID=285.
int
rmPlaceGroupingInArea( int=-1, int=-1, int=-1, int=1 ) ID=286.
bool
rmSetGroupingMinDistance( int=-1, float=0.000000 ) ID=287.
bool
rmSetGroupingMaxDistance( int=-1, float=0.000000 ) ID=288.
bool
rmAddGroupingToClass( int=-1, int=-1 ) ID=289.
int
rmCreateTradeRoute() ID=290.
bool
rmAddTradeRouteWaypoint( int=-1, float=0.000000, float=0.000000
) ID=291.
bool
rmAddTradeRouteWaypointVector( int=-1, vector=(0.000000, 0.000
000, 0.000000) ) ID=292.
bool
rmAddRandomTradeRouteWaypoints( int=-1, float=0.000000, float=0
.000000, int=0, float=0.000000 ) ID=293.
bool
rmAddRandomTradeRouteWaypointsVector( int=-1, vector=(0.000000
, 0.000000, 0.000000), int=0, float=0.000000 ) ID=294.
bool
rmCreateTradeRouteWaypointsInArea( int=-1, int=-1, float=0.0000
00 ) ID=295.
vector
rmGetTradeRouteWayPoint( int=-1, float=0.000000 ) ID=296.
bool
rmBuildTradeRoute( int=-1, string= ) ID=297.
bool
rmSetHomeCityGatherPoint( int=-1, vector=(-1.000000, -1.000000
, -1.000000) ) ID=298.
bool
rmSetHomeCityWaterSpawnPoint( int=-1, vector=(-1.000000, -1.00
0000, -1.000000) ) ID=299.
int
rmGetLowHomeCityLevel() ID=300.
int
rmGetAverageHomeCityLevel() ID=301.
int
rmGetHighHomeCityLevel() ID=302.
int
rmGetHomeCityLevel( int=-1 ) ID=303.
vector
rmGetUnitPosition( int=-1 ) ID=304.
void
rmSetMapType( string= ) ID=305.
bool
rmIsMapType( string= ) ID=306.
void
rmEnableLocalWater( bool=0 ) ID=307.
bool
rmAddClosestPointConstraint( int=-1 ) ID=308.
void
rmClearClosestPointConstraints() ID=309.
vector
rmFindClosestPoint( float=0.000000, float=0.000000, float=0.000
000 ) ID=310.
vector
rmFindClosestPointVector( vector=(0.000000, 0.000000, 0.000000
), float=0.000000 ) ID=311.
int
rmFindCloserArea( float=0.000000, float=0.000000, int=-1, int=-

1 ) ID=312.
bool
rmAddAreaCliffWaypoint( int=-1, float=0.000000, float=0.000000
) ID=313.
bool
rmAddAreaCliffRandomWaypoints( int=-1, float=0.000000, float=0.
000000, int=0, float=0.000000 ) ID=314.
void
rmSetNuggetDifficulty( int=0, int=2147483647 ) ID=315.
void
rmSetOceanReveal( bool=1 ) ID=316.
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