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The Wizard Sheet

Wizard
M
F

Weapon/Item

Damage Modifier/Effect

School
H

Current Health

Notes/Effect

Level
Experien
ce

Notes

Max. Items 5
Optional Rule Wounded: with health of 4 or less -2 to all dice rolls, Undead, Constructs and
Demons ignore this.
Apprentice
M
F
S
A
W
H
Current Health

Weapon/Item

Damage Modifier/Effect

Notes/Effect

Notes

Max. Items 4 Apprentice Cast on -2


Optional Rule Wounded: with health of 4 or less -2 to all dice rolls, Undead, Constructs and
Demons ignore this.
Home Base

The Vault

The Treasury (gc)

Experience Tracker

Cast Spells
+10 each

Soldiers
kills +40 each

Chronomancer
Crumble
Decay
Fast Act
Fleet Feet
Petrify
Slow
Time Store
Time Walk
Enchanter
Animate Construct
Control Construct
Embed Enchantment
Enchant Armour
Enchant Weapon
Grenade
Strength
Telekinesis
Necromancer
Bone Dart
Bones of the Earth
Control Undead
Raise Zombie
Reveal Death
Spell Eater
Steal Health
Strike Dead
Soothsayer
Awareness
Combat Awareness
Forget Spell
Mind Control
Reveal Invisible
Reveal Secret
Will Power
Wizard Eye
Thaumaturge
Banish
Blinding Light
Circle of Protection
Dispel
Heal
Miraculous Cure
Restore Life

Apprentices
kills +80 each

Wizards kills
+150 each

Treasur
e +50
each

Elementalist
Call Storm
Destructive Sphere
Elemental Ball
Elemental Bolt
Elemental Hammer
Elemental Shield
Scatter Shot
Wall
Illusionist
Beauty
Fool's Gold
Glow
Illusionary Soldier
Invisibility
Monstrous Form
Teleport
Transpose
Sigilist
Absorb Knowledge
Create Grimoire
Draining Word
Explosive Rune
Furious Quill
Power Word
Push
Write Scroll
Summoner
Bind Demon
Imp
Leap
Plague of Insects
Planar Tear
Plane Walk
Possess
Summon Demon
Witch
Animal Companion
Brew Potion
Control Animal
Curse
Familiar
Fog
Mud

Scenario
Variable

Total
Experienc
e

Shield
Soldier
M

Poison Dart
F

Weapon/Item

Damage Modifier/Effect

Type
H

Current health

Notes

Notes/Effect

Items: Standard Equipment +1 Item


Optional Rule Wounded: with health of 4 or less -2 to all dice rolls, Undead, Constructs and
Demons ignore this.
Soldier
Type
M
F
S
A
W
H
Current health Notes

Weapon/Item

Damage Modifier/Effect

Notes/Effect

Items: Standard Equipment +1 Item


Optional Rule Wounded: with health of 4 or less -2 to all dice rolls, Undead, Constructs and
Demons ignore this.
Soldier
Type
M
F
S
A
W
H
Current health Notes

Weapon/Item

Damage Modifier/Effect

Notes/Effect

Items: Standard Equipment +1 Item


Optional Rule Wounded: with health of 4 or less -2 to all dice rolls, Undead, Constructs and
Demons ignore this.
Soldier
Type
M
F
S
A
W
H
Current health Notes

Weapon/Item

Damage Modifier/Effect

Notes/Effect

Items: Standard Equipment +1 Item


Optional Rule Wounded: with health of 4 or less -2 to all dice rolls, Undead, Constructs and
Demons ignore this.

Soldier
M

Weapon/Item

Damage Modifier/Effect

Type
H

Current health

Notes

Notes/Effect

Items: Standard Equipment +1 Item


Optional Rule Wounded: with health of 4 or less -2 to all dice rolls, Undead, Constructs and
Demons ignore this.
Soldier
Type
M
F
S
A
W
H
Current health Notes

Weapon/Item

Damage Modifier/Effect

Notes/Effect

Items: Standard Equipment +1 Item


Optional Rule Wounded: with health of 4 or less -2 to all dice rolls, Undead, Constructs and
Demons ignore this.
Soldier
Type
M
F
S
A
W
H
Current health Notes

Weapon/Item

Damage Modifier/Effect

Notes/Effect

Items: Standard Equipment +1 Item


Optional Rule Wounded: with health of 4 or less -2 to all dice rolls, Undead, Constructs and
Demons ignore this.
Soldier
Type
M
F
S
A
W
H
Current health Notes

Weapon/Item

Damage Modifier/Effect

Items: Standard Equipment +1 Item

Notes/Effect

Optional Rule Wounded: with health of 4 or less -2 to all dice rolls, Undead, Constructs and
Demons ignore this.

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