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IMPERIAL GUARD ORK HUNTERS

The galaxy is a diverse place with many strange


and barbarous customs. Imperial Guard regiments
come from many different planets and their native
cultures, style of dress, technological background
and warrior traditions differ too. The Imperial
Guard does not even try to impose uniform
standards of dress or armament, preferring to
exploit the unique strengths of each regiment,
whatever they may be. For example, soldiers from
the Ork Hunter regiments are savage warriors and
in their short history have already earned .
themselves a fearsome reputation. Squads need to
operate in isolation for many weeks in the jungle
and frequently return to base with grisly trophies
taken from the Greenskins they have slain. These
trophies often take the form of Ork tooth necklaces
and skulls as well as more mundane items like
glyphs and stikkbombz. In addition to his normal
equipment every Ork Hunter also carries his
‘scalper’, a huge machete-like weapon that can be
used to decapitate an Ork with one blow. Their
feral appearance and coarse manner has led to the
Ork Hunters being regarded as little better than
the Orks they hunt and earned them the enmity of
many regiments

Ork Hunter Fire Sweep Team 10 points per model


Ork Hunter Platoon: An Ork Platoon consists of 2-6 Ork Hunter fire sweep teams, 0-5 scout sentinel
squadrons, and 0-2 Heavy Weapons squads. Each Platoon counts as a single Troops choice.

WS BS S T W I A Ld Sv Options:
Guardsmen 4 3 3 3 1 3 1 7 5+ ▪ Up to three Guardsmen may be armed
Sergeant 4 3 3 3 1 3 2 8 5+
with:
- Demolition Charge.+10 points per model
- Flamer……….…………..+5 points per model
Unit Composition: - Meltagun………………+10 points per model
▪ 3-9 Guardsmen - Plasmagun…………….+12 points per model
▪ 1 Veteran Sergeant ▪ Two models not armed with a special
weapon may form a weapons team armed
Unit Type: with a heavy flamer at +15 point.
▪ Infantry ▪ The veteran sergeant may exchange his
Laspistol and/or close combat weapon for:
Wargear: - Bolt pistol…………………………………+2 points
▪ Flak Armour - Power weapon……………………….+10 points
▪ Laspistol and Close Combat Weapon or Shotgun - Plasma pistol………………………….+10 points
▪ Frag and Krak Grenades - Power Fist………………………………+15 points
▪ Camo-Cloaks

Special Rules:
▪ Infiltrate
▪ Move through Cover
▪ Stubborn
▪ Preferred Enemy: Orks

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