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Freerunner

A one button game


By Jeremy Nash

[Please excuse my artistic


capabilities]

Time
00:16.52

The general aim of


"freerunner" is simple.
Get to the end of the level by
freerunning (more commonly
known as parkour) through
the level.
This can include simple jumps
to climbing walls and much
more.

Time
00:17.14
An alert will appear
when you get close
enough to an
obstacle. In this case
it is a jump across a
rooftop to a balcony.
There are a few types
of alerts which
change depending on
how close you get to
the obstacle

Press "Space" to
react

A red alert will give


you the longest
animation which
results in a Slower
time

Time
00:22.09

Here we see the red


alert has resulted in
us jumping to the
balcony at 22
seconds this is
roughly a 5 second
animation.

Longest animation
Slower resulting time

Time
00:17.66
To get a yellow alert
we must run further
towards the obstacle.
Getting a yellow alert
will use the normal
animation which
gives us an average
resulting time.

Press "Space" to
react

Normal animation
Average resulting
time

Time
00:20.54
As you can see the
yellow alert has
resulted in us getting
a time of 20 seconds
which is roughly a 3
second animation.

Normal animation
Average resulting
time

Time
00:18.07

Finally getting a green


alert means we have
to run as close to the
obstacle as we can.
Green alerts will have
a very short
animation which will
result in a very fast
time.

Press "Space" to
react

Shortest animation
Fastest resulting time

Time
00:19.59

Lastly the green alert


has given us a time of
19 seconds which is
roughly a 1 second
animation

Shortest animation
Fastest resulting time

Time
00:19.32

If you miss the alert


you character will fail
the obstacle. In this
case he has fallen off
of the rooftop

Time
00:16.52

Failing an obstacle will


reset you back to the
start of the level

Time
00:16.52

After completing a level


you will have the ability
to do it again to beat a
friends time.

That is
Freerunner in a
nutshell
Thank you all for
your time :)

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