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COLEGIO CRISTIANO TECNOLGICO

Teacher
Grade
Subject
Level
Topic
Time

Dora Leal
7th Grade
English
Basic
should
45 mins.

ISTE STANDARD 1

Promote, support, and model creative


and innovative thinking and inventiveness

ISTE STANDARD 2

Design or adapt relevant learning experiences that


incorporate digital tools and resources to promote
student learning and creativity

UNESCO STANDARD
1

Integrate Technology Changes in pedagogical


practice involve the integration of various technologies,
tools, and e-content as part of whole class,
group, and individual student activities to support
didactic instruction.

UNESCO STANDARD
2

Basic Tools. The technologies involved in this


approach include the use of computers along with
productivity software; drill and practice, tutorial, and
web content; and the use of networks for
management purposes.

GRADUATE
TEACHER
STANDARD 1

Implement teaching strategies for using ICT to expand


curriculum learning opportunities for students

GRADUATE
TEACHER
STANDARD 2

Include a range of teaching strategies.

Lesson plan description

Instructions

Students log into the platform and read the explanation


of the use of should provided in the link
Students solve the four exercises available in the link
Students read the tutorial to use makebeliefscomix
Students create a comic using should
Students send the comic by email to the teacher

Log into the platform and open the document should

e-tools (links and


description)

available in Biblioteca
Log into the link, read the use of should and click on the
links to solve the exercises
Read the tutorial to use makebeliefs and create your
own comic using should in affirmative, negative and
questions.
Send by email your comic to the teacher to the email
provided in the instruction document.

http://www.englishgrammarsecrets.com/should/menu.php
http://www.englishgrammarsecrets.com/should/exercise
1.html
http://www.englishgrammarsecrets.com/should/exercise
2.html
http://www.englishgrammarsecrets.com/should/exercise
3.html
http://www.englishgrammarsecrets.com/should/exercise
4.html
http://www.makebeliefscomix.com/

Technological
Methodologies

Authentic learning
Digital gaming

Evidence (students
photographs, works or
screenshots)
Reflection

I have noticed that my students have some problems using


different technological resources. So I consider it is necessary
to teach them in advance how to use the resource, so better
results are gotten and students focus more on the language.