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Game Desing Document:

Tower Defense Wars

Index
1: Title
2: Index
3: Design
A: Summary
B: Gameplay
4: Level Design
A: Single Player
B: Multi-player
C: Co-op Mode
5: Units:
A: Buildings
B: Units
i: Enemy
ii: Player
C: Tier list

Design
Summary:
The player must build defenses against their opponent that will keep on sending waves to
destroy the players main base. The player must also build waves of units to send at their
opponent in order to take the enemies base.

Gameplay:
The player will have a worker that will quickly set up defenses in order to protect their
main base. The defense turrets can be upgraded to provide more power in that area without
needing to build more defenses. As the game progress, the waves will become harder to destroy,
and will eventually overpower the player. The player to win against their opponent, must build
offensive units in order to take the enemies main base, before their own falls.

Level Design
Single Player:
The player will be against an AI that will send out constant waves. The AI will be
lead through a maze that will be meant to be used as the defensive area for the player.
Two workers, one for each side, will be used for the player to build defensive buildings.
The players offensive units will go through a straight line to the enemy base with presetup defensive turrets. The player will need to build enough offensive units in order to
overcome the enemy defenses.
The player is given one offensive building at the start and two defensive buildings near
their base. It will be the players choice of whether to build offensive or defensive first.

Multiplayer:
Two players put on opposite sides will fight to see who can take the other persons
base first. Both sides will be mirrored for the units to run through, and the defensives to
be placed on. Each player will have one offensive building that will spawn and send units
to their opponent on a timer. Players will also have two defensive buildings near the base.
Each player will get a constant income from the time played, and any units killed from
defending.

Co-op Mode:
Each player will take a role of either offense or defense. The game will be much quicker
than the normal mode as each player will have to do their role properly. The defense will
be more difficult to defend as more units are spawning and at a much quicker rate. The
defending player must hold out as long as possible to let their offensive partner take the
enemies base. The offensive must be quick to take the opponents base, thinking about if
they could wait out on the next tier building or if building another building will be belter,
as the defender will have only a limited amount of time before they are overwhelmed.
Both players are not on their own though as they can trade with each other at any time in
order to get stronger units faster and overpower their opponent quickly or building better
defenses to give the offensive more time to build up.

Units
Buildings:
The buildings will have a preset timer to spawn and send units. The buildings can
upgrade into a better tier to send stronger units.

Units:
Enemy:
The enemy AI will have a set amount of units spawning and attacking on a regular
basis. As the game progresses, the units will become stronger and give more
resources when they are destroyed.

Player:
The player will have one set building that will all go through the same tier list.
Building more, will swarm the enemy more. Building higher tier will make the
units more difficult to kill. The price of the buildings will increase heavily as they
are higher tier, but send units equal or better than the building cost.

Tier List:
Barracks Marine
Factory Ghost
Starport Marauder

Spawning Pool Zerglings


Baneling Nest - Banelings
Roach Warren Roaches
Gateway Sentry
Robotics Facility Stalker
Stargate Zealot
Templar Archives Improved Zealot (runs faster)

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