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Game Design Document:

Gravity Bound

Written by Justin Lefever

Index

1: Title
2: Index
3: Design
A: Summery
B: Gameplay
C: Mindset
4: Technical
A: Controls
B: Mechanic
5: Level Design
A: Multiplayer
B: Game Flow
6: Characters
A: Main Character
B: Support
C: Heavy DPS
D: Quick DPS
E: Tank
7: Weapons
A: Main Weapons
1: Energy Rifle
2: Scatter Shooter
3: Reloader
4: Rola
5: Charger

6: Switcher
7: Beamer
B: Pistols
1: Pistol Charger
2: Pistol Scatter Shooter
3: Pistol Beamer
8: Gadgets
A: G-Shifter
B: G-Spectrals
C: Shield Belt
D: G-Trap
9: Vehicles
A: A.F. Gun
B: Flyer
C: Missler
D: Tanker
E: Transporter

Design
Summary:

To create a world that changes the perspective of the player and to


give players a new challenge to FPS.

Gameplay:
The player controls a character through First person and has the ability
to walk on any surface that the game provides. Not only is this for one
character, but for all characters. The player must face puzzle-like challenges
while also facing enemies of this other world. The player must be quick in
decision making in order to survive this other world.

Mindset:
The player must overcome the vertigo this world provides and face
challenges that can be unique to this world. The player must feel like they
are against, literally, the world. Either by going face first and destroying all
they can see, or strategic and planning out how to face the enemy.

Technical
Controls:
WASD: For movement

Left Mouse Button: Fire/Selection


Right Mouse Button: Special Fire/Back
Middle Mouse Scroll: Change the Weight of gravity
Escape: Pause/Selection Menu
R: Reload
Q/E: Strafe
1-9: Change weapons
Space: Jump
Control: Crouch
F: Special Item
Tab: Cycle through Items

Mechanic:
Players can affect not only their gravity direction and Gravity Weight;
they can affect other players and enemies also.

Level Design
Multiplayer:
1. G-Cube Control Points
a. Mood
i. Dark
ii. Only light is from the middle cube

iii. peaceful
b. Objects
i. Control Points
ii. Gadgets
c. Characters
i. Tank
ii. Quick DPS
iii. Heavy DPS
iv. Support
2. G-Maze Capture the Flag
a. Mood
i. Silent
ii. Lit up
iii. Metalic
b. Objects
i. Flags
ii. Gadgets
c. Characters
i. Quick DPS
ii. Heavy DPS
iii. Support

Game Flow:
1. Player starts at training facility to finish his testing
2. Player is being prepared to be sent to this other world
3. Player is sent to the other world and lands fighting enemies as he exits
the ship
4. Player sees for the first time the actual ship itself of Gravity
5. Player picks up Weapon and gadget meant for the ship itself

Characters
Main Character:
1.
2.
3.
4.
5.
6.
7.

Single player character that is used through the main story mode
Persei is the name of the character
Tall and buff
Wears goggles in order to protect his eyes from bright sources
Quick thinker
Very Strategic
Joined the Multi-World Army after losing his father in it

Support:
1. Helps other classes achieve their goal
2. Affects the gravity of both ally and enemy alike
3. Very weak in DPS, uses gadgets to deal the damage

Quick DPS:
1. Moves quickly and deals damage even quicker
2. Dies easily, though kills enemies as quickly
3. Main weapons are machine-gun-like

Heavy DPS:
1. Moves slowly and deals damage slowly
2. Deals high damage
3. Harder to kill than the Quick DPS

Tank:
1.
2.
3.
4.

Very hard to kill


Deals no range damage
High Melee damage
Only one to be able to capture Control points

Weapons
Main Weapons
Energy Rifle:
1.
2.
3.
4.

Rifle with special ammo to fire quick shots


Gun is meant to be setup to use
Gun reloads itself when setup
Player with Rifle has a special dot only they can see

Scatter Shooter:
1. Gun has two modes
2. Normal mode fires shots quickly, one at a time

3. Special mode fires three shots quickly and unpredictably


4. Gun uses Medium Ammo

Reloader:
1. Instead of using ammo, it siphons energy from enemies
2. The siphoned energy fills up ammo containers to be used for other
weapons
3. Creates Small, Medium, and Large ammo

Rola:
1. Fires a large round that deals high damage
2. Uses Large ammo

Charger:
1. The shot varies depending on how long the Charge was held by the
player
2. Uses up to 3 Medium ammo
3. Can use the energy from all 3 medium ammo sources

Switcher:
1.
2.
3.
4.
5.

Does not use regular ammo


Has two modes
First mode fires shots at small-medium damage
Second mode siphons energy from the enemy
Only ammo is from the siphoned energy

Beamer:
1. Does little damage
2. Fires a constant beam at the enemy
3. Does greater damage as it is kept on the enemy

Pistol Weapons
Pistol Charger:
1. Uses 3 Small Ammo
2. Charges more quickly

Pistol Scatter Shooter:

1. Uses Small ammo


2. Shots are more random
3. Fires 5 shots per second

Pistol Beamer:
1. Uses Small ammo
2. Does more damage as it is kept on the enemy
3. Quicker reload allows for more damage to build up than the normal gun

Gadgets
G-Shifter:
1. Small, thin and square gadget
2. Sends out waves in target direction that will affect anyone that stands
near it
3. When a person is near it, they are launched in that direction and their
gravity is that surface

G-Spectrals:
1. Able to see things not normally
2. Can see the G-Shifters wave and direction
3. Can see the G-Traps area

Shield Belt:
1. No normal health system

2. Due to the high energy use in the game, they player can die due too
much energy
3. Absorbs the energy hit by the player
4. Absorbs to a certain amount
5. Needs to be drained to be able to hold more
6. Drained in special areas

G-Trap:
1. Explodes when a player is near dealing high damage
2. Does the same amount of damage to all players in explosion radius
3. Can either push the player away or pull the player closer to the initial
explosion

Vehicles
A.F. Gun:
1. Much like the Scatter Shooter, it fires randomly in target direction
2. Fires many shots per second

Flyer:
1. Typically a plane that is heavily influenced by the direction of gravity
2. While in the air the Flyer can speed up to impossible speeds or slow
down so much it stops
3. Can make very sharp turns though only skilled pilots can make it
through the nausea

Missler:

1. Front part of the train


2. Can spin in any direction
3. Has a defensive gun

Tanker:
1. Supply part of the train
2. Can carry either weapons, gear, or even special energy

Transporter:
1. Carries passengers

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