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Activation
Activation
Activate a unit of
Hearthguards or a Warlord.
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Ttfje Siege i
Orders
Mlee
Activation
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peascmt's CrusaSe
Orders or Orders/Reaction
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Borpfaeum
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Xscafon
Mlee
Mlee
were Warriors.
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Mlee
May only be used on a unit of at least 4 Knights
that engaged an enemy in mlee.
Reduce your armour by two.
During step 5, the Defender must discard three
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Ttfje Bospfiorus
Activation
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Btrtfi of a &ing5otn
Mlee
Your unit may re-roll all Attack Dice that fail
to hit their target.
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ta6aieros &
Jinetes
Activation
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Activation
Activation
Activation/Reaction
Immediately after an enemy
Comficrt }0oof
Orders
Melee,or Shooting/Reaction
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<&pportunity ot
Activation/Reaction
Use this ability after an enemy unit has ended its
movement within i D of one of your unit and not
engaged in mlee. Your unit immediately resolves a
shooting against the enemy unit, i f possible.
S&
Activation/Reaction
Play when a unit wifh at least one Fatigue is
activated for a Movement or a Shooting.
The activation is canceled and the unit may not be
activated again this turn.
x(jausting f igfyt
Mlee or Shooting/Reaction
During this mlee or shooting, any unit that rolls
more than 6 Attack Dice will take an extra Fatigue
at the end of the mlee or shooting and may not be
activated again this turn.
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Bcrttfe Cfiaos
Shooting
Orders/Reaction
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Burning Sun
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desperate facties
Melee/Reaction
Each enemy unit engaged in this mlee takes one
Fatigue, but generates two extra Attack Dice.
Choose a warband.
Take all Fatigue tokens on that warband and
redistribute them between the warband's units, with
no more than two Fatigue per unit. Discard any
Fatigue that could not be placed.
Xigfit ioorses
Activation
Xeconqut5ta
Orders/Reaction
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Spcmisfj ^erfi&p
BroRen tommanb'
Melee/Reaction
Orders/Reaction
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Brotfiers
Sergeants
Activation
Activation
Activate a unit of
Hearthguards or a Warlord.
Activation
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tombat }>oof
Orders
Mlee or
Shooting/Reaction
}>rcrpers
Orders
You may place any number o f
dice in this box. Discard more dice
that your current PIETY
to gain one PIETY.
M A Y ONLY BE TRIGGERED
ONCE PER T U R N
% Q 01
Xrmour of faitfj
Mlee or Shooting/Reaction
Gain two Defence Die (tour if the discarded
die was a
).
6o5 is HOercifuf
Activation/Reaction
Mlee
Tflartyrs
Mlee
If at least one of your Brother is eliminated during
this mlee, discard all Fatigue from your unit at the
end o f the step 8.
tfje BooR
Mlee
Remove from one of your unit engaged in this mlee
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Activation
Xepent, Sinners
Melee/Reaction
If one of your Brothers unit is engaged with Levies.
remove a number o f enemy Levies as casualties
equal to twice your PIETY. Do not resolve any
Beus X)uft
Orders
Mlee
The next X SAGA abilities played by any player
during this mlee are cancelled. X being your
number o f PIETY.
of this ability.
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Activation
Activation
Activation
Orders
Activate a unit o f
Hearthguards or a Warlord.
Mlee, Shooting or
Shooting/Reaction
Gain one Attack or one Defence Dice
(two dice if you discarded a ^ J ! )
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Orrjns
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Shooting
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Activation/Reaction
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Arrows 3(_Sbi<?]cls
Orders or Orders/Reaction
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Visjns
Orders or Orders/Reaction
Your Warlord takes one Fatigue.
Until the end of the current turn, each time one or
more D6 are rolled to determine the effects of one
of your SAGA abilities, you may add or substract
one from the score of one of the dice rolled.
Mlee
Roll 2D6. Choose one of the scores rolled.
Gain a number of Attack Dice equal to half that
score. Gain a number of Defence Dice equal to half
the score of the die you have not chosen.
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Acfivafion
Activation
Sbifrjg Stna?
Orders or Orders/Reaction
Roll 2D6. Designate i n each warband i n play
a number o f units equal to the difference between
the two dice rolled.
Each o f these units must either take one Fatigue
or eliminate one o f its models.
Prpbls Curs
Mlee, Shooting or Shooting/Reaction
Roll a D6 and designate one enemy unit. Any Attack
or Defence Die (choose one option) rolled by that
unit which results i n a score equal to the number
you rolled is ignored and has no effect.
Mtrtyf Pf
Each time a model is sacrifked
as part of the cost of a SAGA
Cbsn Orjs
Gombal Pst
Activation
Activation
Melee/Reaction
Mlee
Activate a unit o f
Hearthguards or a Warlord.
of
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Activation
Activation
Melee/Reaction
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PislrJiclJrj
Activation/Reaction
Use this ability when one enemy unit has been
activated, but before this activation has been resolved.
Cancel that activation. I f the activated unit does not
have any Fatigue, and a Fanatic was sacrificed,
it takes one Fatigue.
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Mlee
During step 5, after your opponent has rolled his
Defence Dice, you may designate up to 3 Defence
Dice (5 if the sacrificed model was a Fanatic)
and force your opponent to re-roll fhem.
Alltfr Prvjds
Mlee
Compare the number of enemy models and the
number of your own models engaged i n this mlee
(after sacrificing your model). I f the number o f
enemy models is higher than the number o f your
models, your unit gains a number o f extra Attack
Dice equal to twice the difference.
P4ridJs's Prmis
Mlee
May only be used on a unit that engaged alone
an enemy unit in mlee.
D u r i n g step 4 of this mlee, inflict to an enemy
unit a number o f extra automatic hits equal
to half the hits you inflicted to that unit
(gain as many automatic hits as the number o f hits
inflicted i f a Fanatic was sacrificed). Do not roll any
Defence Dice during the step 5.
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VSye/
Orders
Until the start o f your next turn, after the resolution
of a mlee or a shooting that has seen
a unit (friendly or enemy) been destroyed,
all your units within SR of that unit remove
one of their Fatigue.
JrjvoJqrK T M
Ntp
Activation
Roll two extra SAGA Dice (three extra SAGA Dice
if a Fanatic was sacrificed) and place them on
your Battleboard.
OR
Activate a unit (this activation does not cause
any FATIGUE if a Fanatic was sacrificed)
Orders
Until the start of your next, any of your units
may sacrifice a friendly model within 3 instead
of sacrificing one of its own models as part
of the cost of an ability.
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Mujabids
Acliv4lJr) P|
Activation
Activation
Activation
Orders
Activate a unit o f
Hearthguards or a Warlord.
Gombal Pst
OOJ
Mlee, Shooting
or Shooting/Reaction
Gain one Attack or one Defence Die
(two dice if a / ( j j ! was discarded).
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Crruplin
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Dubls
Orders/Reaction
Melee/Reaction
Orders/Reaction
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Discrd
Activation
Activation/Reaction
Shooting/Reaction
Friendly F"^
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tmpjijjg SpJirs
Mlee
May only be used ifyour unit has been engaged in
mlee and is not equipped with ranged weapons.
Your opponent chooses:
A l l his engaged units discard half their Attack Dice
OR
Your unit gets a +2 bonus to all his Attack Dice.
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N\t
GM
Orders/Reaction
Until the end o f the current turn, each time your
opponent activates one o f his units that
is more than JU away of his Warlord,
his Warlord takes one Fatigue.
Orders
Designate an enemy Warriors or Levies unit made
of up to 6 models and that is more than lil
away o f its Warlord.
Until the end o f the current turn, this unit is
considered as part of your warband. If he is not
exhausted, the enemy Warlord may take three
Fatigues to cancel that ability.
pury f~Swras
Mlee
May not be used by units equipped
with ranged weapons.
Gain a number of Attack Dice and a number
of Defence Dice equal to a third of the number
Sfjooting
2Y)o\>etnent
All foot models move
in open terrain.
Arme
Range
JQ
JU
Class
Levies
Armour
3
Warriors
Hearthguard \
1 per models
Warlord
Sfjooting steps:
%m 5ice
titfj a maximum of 6
Mee.
5) Remove casualties
7V)o5ifiers
fatigue
^>ou gain fatigue for tfje foibwing reasons:
One Fatigue for every Movement or Shooting activation
after the first Movement or Shooting activation of the turn.
One Fatigue after each mlee.
One Fatigue if a friendly unit is removed from the game in
mlee within |3 of your unit.
One Fatigue if your unit mounted on horses ends its
movement with at least one ftgure in an uneven ground.
you may spen5 tfje enem-p's fatigue to:
Reduce his Movement from SR to } or from to TZiS or
from li to Jlt.
When shot at, discard one enemy Fatigue from the shooting
unit to gain one Armour.
In Mlee, discard one enemy Fatigue to gain one Armour.
In Mlee, discard one enemy Fatigue to reduce the enemy's
Armour by one.
All these effects may only be used once during each
Movement activation, or Shooting or Mlee.
fatigue fimit
7Y)efee
Class
Levies
Warriors
Hearthguard
Warlord
Armour
1 per 3 models
1 per models
2 per models
TDefee steps:
0) The Attacker t h e n the Defender may use any
Melee/Reaction ability.
1) D e t e r m i n a t i o n o f A t t a c k D i c e (Attacker & Defender)
2) Defender m a y reduce his A t t a c k Pool to gain Defence D i c e
3) Attacker & Defender abilities
4) A t t a c k Roll (Attacker & Defender, target n u m b e r is the enemy's
Class
Fatigue limit
j Levies
Warriors
iDoSifiers
A unit in Cover cancels all hits on 4s rather than 5s.
Heavy weapons: Adds +1 to the result of each Attack Dice,
reduces the Armour of the unit by one during melees.