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"WCSraces"

{
// Format:
// "number" // unique ID !!
// {
// "name" "race name" // The name of the race, keep it
short
// "author" "your name" // Who coded this race (can be em
pty or 0)
// "shortdescription" "text" // you can give a SHORT descripti
on, shows in changerace, or "0"
// "required_level" "number" // Minimum level required to choo
se this race (can be 0, also see config file !!)
// "maximum_level" "number" // Maximum level possible to choo
se this race (can be 0, also see config file !!)
// "allow_only" "<steam/ip> <admins>"// Allow only the given Steam-IDs
to choose the race (can be 0, also see config !!)
// "teamlimit" "number" // You can limit the race to X fo
r each team. Set 0 to disable
// "restrict_shop" "<name/id>" // which item canno
t be bought by that race, eg. <bootspeed> or whole category <cat_2>
// "restrict_map" "<mapname>" //
// "preloadcmd" "code" // The commands executed on serve
r start, eg. used to create variables
// "player_spawn_cmd" "code" // Command is executed for player
s of this race, on spawning
// "round_start_cmd" "code" // Command is executed every roun
d-start for all players
// "round_end_cmd" "code" // Command is executed every roun
d-end for all players
// "numberofskills" "number" // How many skills does this race
have ?
// "numberoflevels" "number" // Until which level can players
go ?
// "skillnames" "name1|name2|..." // the name of the skills, divide
d by |
// "skilldescr" "text1|text2|..." // description of the skills, div
ided by |
// "skillcfg" "cfg1|cfg2|..." // The config it checks on, divid
ed by |, valid are: player_death, player_kill, player_attacker, player_victim, p
layer_spawn, player_say, player_ultimate
// "skill1_setting" "set1|set2|..." // Setting for each skill, used f
or set variables/skill strength
// "skill1_cmd" "code" // Code to execute for skill 1
// "skill1_sfx" "code" // Effects code to execute for sk
ill 1
// "skill2_setting" "set1|set2|..." // Setting for each skill, used f
or set variables/skill strength
// "skill2_cmd" "code" // Code to execute for skill 2
// "skill2_sfx" "code" // Effects code to execute for sk
ill 2
// "skill3_setting" "set1|set2|..." // Setting for each skill, used f
or set variables/skill strength
// "skill3_cmd" "code" // Code to execute for skill 3
// "skill3_sfx" "code" // Effects code to execute for sk
ill 3
// "skill4_setting" "set1|set2|..." // Setting for each skill, used f
or set variables/skill strength
// "skill4_cmd" "code" // Code to execute for skill 4
// "skill4_sfx" "code" // Effects to execute for skill 4
// "ultimate_cooldown" "time" // Cooldow time for the LAST skil
l (if setting is player_ultimate) should be > 0 !
// "racealias_anythng" "code" // create a new alias, good to av
oid alot of "if(server_var(wcs_rand) = 1) then ...."
// }
//
// variables like wcs_x1, wcs_y1, wcs_z1, wcs_x2, wcs_y2, wcs_z2, wcs_rand, wcs_
health, wcs_dmg already EXISTS and don't have to be initialized
// for the ultimate, DON'T use event_var(userid), use server_var(wcs_userid) ins
tead !
"1"
{
"name" "wcs_lng_r_undead"
"author" "Kryptonite [WCS team]"
"shortdescription" "wcs_lng_r_undead_descr"
"required_level" "0"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "<blowup><bootspeed20>"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "wcs_lng_r_undead_skilln"
"skilldescr" "wcs_lng_r_undead_skilld"
"skillcfg" "player_attacker|player_spawn|player_spawn|player_death"
"skill1_setting" "es_xset wcs_divider 8;es_xset wcs_alpha 50|es_xset wcs_
divider 7;es_xset wcs_alpha 70|es_xset wcs_divider 6;es_xset wcs_alpha 90|es_xse
t wcs_divider 5;es_xset wcs_alpha 110|es_xset wcs_divider 4.5;es_xset wcs_alpha
130|es_xset wcs_divider 4;es_xset wcs_alpha 150|es_xset wcs_divider 3.5;es_xset
wcs_alpha 170|es_xset wcs_divider 3;es_xset wcs_alpha 190"
"racealias_uds1" "es_xset wcs_dmg event_var(dmg_health);if (server_var(wc
s_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg
float;es_math wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg ser
ver_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_g
etlanguage wcs_lng wcs_lng_r_vampiric1;es_format wcs_lng server_var(wcs_lng) ser
ver_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getla
nguage wcs_lng wcs_lng_r_vampiric2;es_format wcs_lng server_var(wcs_lng) server_
var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
"skill1_cmd" "if (server_var(wcs_dice) <= 60) then racealias_uds1"
"skill1_sfx" "if (server_var(wcs_dice) <= 60) then es_xgetplayerlocat
ion wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 60) the
n es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 +
20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= 60) then est_Effect 3 #a 0
sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) ser
ver_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 server_v
ar(wcs_alpha)"
"skill2_setting" "es_xset wcs_speed 1.08;es_xset wcs_alpha 50|es_xset wcs
_speed 1.12;es_xset wcs_alpha 70|es_xset wcs_speed 1.16;es_xset wcs_alpha 90|es_
xset wcs_speed 1.20;es_xset wcs_alpha 110|es_xset wcs_speed 1.24;es_xset wcs_alp
ha 130|es_xset wcs_speed 1.28;es_xset wcs_alpha 150|es_xset wcs_speed 1.32;es_xs
et wcs_alpha 170|es_xset wcs_speed 1.36;es_xset wcs_alpha 190"
"skill2_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) sp
eed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var
(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp))
then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);w
cs_getlanguage wcs_lng wcs_lng_r_unholyact;es_tell event_var(userid) #multi serv
er_var(wcs_lng)"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y
1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill3_setting" "es_xset wcs_gravity 0.92|es_xset wcs_gravity 0.84|es_xs
et wcs_gravity 0.76|es_xset wcs_gravity 0.68|es_xset wcs_gravity 0.6|es_xset wcs
_gravity 0.52|es_xset wcs_gravity 0.44|es_xset wcs_gravity 0.36"
"skill3_cmd" "es_delayed 2 est_SetGravity event_var(userid) server_va
r(wcs_gravity);es_keysetvalue WCSuserdata event_var(userid) gravity server_var(w
cs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es_tell event_var(useri
d) #multi server_var(wcs_lng)"
"skill3_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs
_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1"
"skill4_setting" "es_xset wcs_chance 20;es_xset wcs_magnitude 80;es_xset
wcs_radius 120|es_xset wcs_chance 30;es_xset wcs_magnitude 80;es_xset wcs_radius
120|es_xset wcs_chance 40;es_xset wcs_magnitude 90;es_xset wcs_radius 140|es_xs
et wcs_chance 45;es_xset wcs_magnitude 100;es_xset wcs_radius 160|es_xset wcs_ch
ance 50;es_xset wcs_magnitude 110;es_xset wcs_radius 170|es_xset wcs_chance 55;e
s_xset wcs_magnitude 120;es_xset wcs_radius 170|es_xset wcs_chance 60;es_xset wc
s_magnitude 120;es_xset wcs_radius 180|es_xset wcs_chance 70;es_xset wcs_magnitu
de 130;es_xset wcs_radius 180"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
"skill4_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 100
100 200"
"ultimate_cooldown" "0"
}
"2"
{
"name" "Undead Scourge Expert"
"author" "NovaKiller DK"
"required_level" "20"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Vampiric Aura|Unholy Aura|Levitation|Suicide Bomber"
"skilldescr" "Gives you a percentage of the damage you do in attack b
ack as health.|Gives you a speed boost.|Allows you to jump higher by reducing yo
ur gravity.|When you die you could explode, killing nearby enemies."
"skillcfg" "player_attacker|player_spawn|player_spawn|player_death"
"skill1_setting" "es_xsetinfo wcs_divider 14;es_xsetinfo wcs_alpha 80|es_
xsetinfo wcs_divider 13;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_divider 11;es_
xsetinfo wcs_alpha 120|es_xsetinfo wcs_divider 9;es_xsetinfo wcs_alpha 130|es_xs
etinfo wcs_divider 8;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_divider 7;es_xset
info wcs_alpha 170|es_xsetinfo wcs_divider 6;es_xsetinfo wcs_alpha 190|es_xsetin
fo wcs_divider 5;es_xsetinfo wcs_alpha 225"
"skill1_cmd" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif
(server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es
es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_v
ar(wcs_dmg) 0;es_xsetinfo wcs_health 0;es est_GetHealth wcs_health event_var(att
acker);es es_xmath wcs_health + server_var(wcs_dmg);es est_SetHealth event_var(a
ttacker) server_var(wcs_health);es est_csay event_var(attacker) leeched server_v
ar(wcs_dmg) health;es est_csay event_var(userid) lost server_var(wcs_dmg) health
by Vampiric Aura"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt se
rver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server
_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 server_var(wcs_alpha)"
"skill2_setting" "es_xsetinfo wcs_speed 1.10;es_xsetinfo wcs_alpha 50|es_
xsetinfo wcs_speed 1.20;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_speed 1.30;es_x
setinfo wcs_alpha 90|es_xsetinfo wcs_speed 1.40;es_xsetinfo wcs_alpha 110|es_xse
tinfo wcs_speed 1.50;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_speed 1.60;es_xse
tinfo wcs_alpha 150|es_xsetinfo wcs_speed 1.70;es_xsetinfo wcs_alpha 170|es_xset
info wcs_speed 1.75;es_xsetinfo wcs_alpha 190"
"skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid
) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo
wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid)
speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)
;es es_xtell event_var(userid) : Unholy Aura activated."
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(w
cs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill3_setting" "es_xsetinfo wcs_gravity 0.80|es_xsetinfo wcs_gravity 0.
70|es_xsetinfo wcs_gravity 0.60|es_xsetinfo wcs_gravity 0.50|es_xsetinfo wcs_gra
vity 0.40|es_xsetinfo wcs_gravity 0.35|es_xsetinfo wcs_gravity 0.30|es_xsetinfo
wcs_gravity 0.25"
"skill3_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) serve
r_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity serv
er_var(wcs_gravity);es es_xtell event_var(userid) : Levitation has been set."
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var
(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1"
"skill4_setting" "es_xrand wcs_rand 1 50;es_xsetinfo wcs_magnitude 100;es
_xsetinfo wcs_radius 150|es_xrand wcs_rand 1 40;es_xsetinfo wcs_magnitude 110;es
_xsetinfo wcs_radius 170|es_xrand wcs_rand 1 30;es_xsetinfo wcs_magnitude 120;es
_xsetinfo wcs_radius 190|es_xrand wcs_rand 1 25;es_xsetinfo wcs_magnitude 130;es
_xsetinfo wcs_radius 200|es_xrand wcs_rand 1 20;es_xsetinfo wcs_magnitude 140;es
_xsetinfo wcs_radius 220|es_xrand wcs_rand 1 15;es_xsetinfo wcs_magnitude 150;es
_xsetinfo wcs_radius 240|es_xrand wcs_rand 1 14;es_xsetinfo wcs_magnitude 160;es
_xsetinfo wcs_radius 260|es_xrand wcs_rand 1 13;es_xsetinfo wcs_magnitude 175;es
_xsetinfo wcs_radius 275"
"skill4_cmd" "es es_xif (server_var(wcs_rand) <= 10) then es_xdoblock
wcs/WCSultimates/wcs_ulti_suicide"
"skill4_sfx" "es est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_
userid) 0.8 10 5 1 255 100 100 200"
"ultimate_cooldown" "0"
}
"3"
{
"name" "wcs_lng_r_humana"
"author" "Kryptonite [WCS team]"
"shortdescription" "wcs_lng_r_humana_descr"
"required_level" "0"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "wcs_lng_r_humana_skilln"
"skilldescr" "wcs_lng_r_humana_skilld"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_ultima
te"
"skill1_setting" "es_xset wcs_invis 150;es_xset wcs_alpha 50|es_xset wcs_
invis 140;es_xset wcs_alpha 60|es_xset wcs_invis 130;es_xset wcs_alpha 70|es_xse
t wcs_invis 120;es_xset wcs_alpha 80|es_xset wcs_invis 110;es_xset wcs_alpha 90|
es_xset wcs_invis 100;es_xset wcs_alpha 100|es_xset wcs_invis 90;es_xset wcs_alp
ha 60|es_xset wcs_invis 80;es_xset wcs_alpha 120"
"skill1_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xm
ath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_va
r(wcs_tmp) 0;es_keysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_
tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1
;wcs_getlanguage wcs_lng wcs_lng_r_invis;es_tell event_var(userid) #multi server
_var(wcs_lng)"
"skill1_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(w
cs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"
"skill2_setting" "es_xset wcs_addhealth 15;es_xset wcs_alpha 50|es_xset w
cs_addhealth 20;es_xset wcs_alpha 60|es_xset wcs_addhealth 25;es_xset wcs_alpha
70|es_xset wcs_addhealth 30;es_xset wcs_alpha 80|es_xset wcs_addhealth 35;es_xse
t wcs_alpha 90|es_xset wcs_addhealth 40;es_xset wcs_alpha 100|es_xset wcs_addhea
lth 45;es_xset wcs_alpha 110|es_xset wcs_addhealth 50;es_xset wcs_alpha 120"
"skill2_cmd" "es est_Health event_var(userid) + server_var(wcs_addhea
lth);wcs_getlanguage wcs_lng wcs_lng_r_devotion;es_tell event_var(userid) #multi
server_var(wcs_lng)"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2
+ 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wc
s_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2
) 2 40 10 200 255 205 255"
"skill3_setting" "es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs
_chance 21|es_xset wcs_chance 24|es_xset wcs_chance 27|es_xset wcs_chance 30|es_
xset wcs_chance 31|es_xset wcs_chance 32"
"racealias_ha3a" "es est_Freeze event_var(userid) 1;es_delayed 1 wcs_remo
vefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es_f
ormat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event
_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es_form
at wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(at
tacker) server_var(wcs_lng)"
// "racealias_ha3b" "es_setplayerprop event_var(userid) CBasePlayer.m_fFl
ags 32.0;es_delayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_
lng wcs_lng_r_gotfrozenby;es_format wcs_lng server_var(wcs_lng) event_var(es_att
ackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage w
cs_lng wcs_lng_r_froze;es_format wcs_lng server_var(wcs_lng) event_var(es_userna
me);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var
(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ha3a"
"skill3_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wc
s_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then
est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) ser
ver_var(wcs_z1) 1 2.3 90"
"skill4_setting" "es_xset wcs_range 600;es_xset wcs_fadetimer 4|es_xset w
cs_range 660;es_xset wcs_fadetimer 3.5|es_xset wcs_range 720;es_xset wcs_fadetim
er 3|es_xset wcs_range 780;es_xset wcs_fadetimer 2.5|es_xset wcs_range 840;es_xs
et wcs_fadetimer 2|es_xset wcs_range 920;es_xset wcs_fadetimer 1.5|es_xset wcs_r
ange 1000;es_xset wcs_fadetimer 1|es_xset wcs_range 1080;es_xset wcs_fadetimer 0
.8"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
"skill4_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wc
s_userid);es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(w
cs_y1) server_var(wcs_z1) 40 1"
"ultimate_cooldown" "10|9|8|7|6|5|4|3"
}

"4"
{
"name" "Human Master Alliance"
"author" "NovaKiller DK"
"required_level" "20"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Invisibility|Devotion Aura|Bash|Teleport"
"skilldescr" "Makes you partially invisible, you will be harder to se
e.|Gives you additional health at the start of the round.|When you shoot someone
you have a chance of rendering them immobile.|Allows you to teleport to where y
ou aim."
"skillcfg" "player_spawn|player_spawn|player_attacker|player_ultima
te"
"skill1_setting" "es_xsetinfo wcs_invis 160;es_xsetinfo wcs_alpha 50|es_x
setinfo wcs_invis 145;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_invis 130;es_xset
info wcs_alpha 70|es_xsetinfo wcs_invis 115;es_xsetinfo wcs_alpha 80|es_xsetinfo
wcs_invis 100;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_invis 85;es_xsetinfo wcs
_alpha 100|es_xsetinfo wcs_invis 70;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_in
vis 60;es_xsetinfo wcs_alpha 120"
"skill1_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xm
ath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_va
r(wcs_tmp) 0;es_keysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_
tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1
;es es_xtell event_var(userid) : Invisibility set."
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_v
ar(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"
"skill2_setting" "es_xsetinfo wcs_addhealth 30;es_xsetinfo wcs_alpha 50|e
s_xsetinfo wcs_addhealth 40;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 5
0;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 60;es_xsetinfo wcs_alpha 80
|es_xsetinfo wcs_addhealth 70;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_addhealth
80;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_addhealth 90;es_xsetinfo wcs_alpha
110|es_xsetinfo wcs_addhealth 100;es_xsetinfo wcs_alpha 120"
"skill2_cmd" "es est_GetHealth wcs_health event_var(userid);es es_xma
th wcs_health + server_var(wcs_addhealth);es est_SetHealth event_var(userid) ser
ver_var(wcs_health);es es_xtell event_var(userid) : Devotion Aura activated."
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmat
h wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_va
r(wcs_z2) 2 40 10 200 255 205 255"
"skill3_setting" "es_xrand wcs_rand 1 100;es_xsetinfo wcs_freezetime 1.0|
es_xrand wcs_rand 1 50;es_xsetinfo wcs_freezetime 2|es_xrand wcs_rand 1 40;es_xs
etinfo wcs_freezetime 3|es_xrand wcs_rand 1 30;es_xsetinfo wcs_freezetime 4|es_x
rand wcs_rand 1 25;es_xsetinfo wcs_freezetime 5|es_xrand wcs_rand 1 20;es_xsetin
fo wcs_freezetime 5.5|es_xrand wcs_rand 1 16;es_xsetinfo wcs_freezetime 6|es_xra
nd wcs_rand 1 14;es_xsetinfo wcs_freezetime 6.5"
"racealias_ha3" "es est_Freeze event_var(userid) 1;es es_xdelayed server
_var(wcs_freezetime) wcs_removefx freeze event_var(userid);es est_csay event_var
(userid) got frozen by event_var(es_attackername);es est_csay event_var(attacker
) froze event_var(es_username)"
"skill3_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_IsAlive
wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xif
(server_var(wcs_alive) = 1) then racealias_ha3"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xif (server_var(wcs_rand) <= 10) then est_effect 11 #a 0 sprites/
lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"
"skill4_setting" "es_xsetinfo wcs_range 700;es_xsetinfo wcs_fadetimer 2|e
s_xsetinfo wcs_range 760;es_xsetinfo wcs_fadetimer 1.75|es_xsetinfo wcs_range 82
0;es_xsetinfo wcs_fadetimer 1.25|es_xsetinfo wcs_range 880;es_xsetinfo wcs_fadet
imer 1|es_xsetinfo wcs_range 940;es_xsetinfo wcs_fadetimer 0.8|es_xsetinfo wcs_r
ange 1020;es_xsetinfo wcs_fadetimer 0.75|es_xsetinfo wcs_range 1100;es_xsetinfo
wcs_fadetimer 0.6|es_xsetinfo wcs_range 1180;es_xsetinfo wcs_fadetimer 0.5"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_v
ar(wcs_y1) server_var(wcs_z1) 40 1"
"ultimate_cooldown" "3|3|3|2|2|2|1.5|1"
}
"5"
{
"name" "wcs_lng_r_orc"
"author" "Kryptonite [WCS team]"
"shortdescription" "wcs_lng_r_orc_descr"
"required_level" "0"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "<gloves><respawn>"
"preloadcmd" "0"
"player_spawn_cmd" "if (server_var(wcs_gamestarted) = 0) then es_xkeysetval
ue WCSuserdata event_var(userid) vengeance 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "wcs_lng_r_orc_skilln"
"skilldescr" "wcs_lng_r_orc_skilld"
"skillcfg" "player_attacker|player_attacker|player_death|player_ult
imate"
"skill1_setting" "es_xset wcs_multiplier 0.4|es_xset wcs_multiplier 0.7|e
s_xset wcs_multiplier 1.0|es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.6|
es_xset wcs_multiplier 1.9|es_xset wcs_multiplier 2.1|es_xset wcs_multiplier 2.4
"
"racealias_oh1" "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg f
loat;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg se
rver_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) serv
er_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(a
ttacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(useri
d) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill1_cmd" "if (server_var(wcs_dice) <= 15) then est_IsAlive wcs_al
ive event_var(userid);if (server_var(wcs_dice) <= 15) then es_xif (server_var(wc
s_alive) = 1) then racealias_oh1"
"skill1_sfx" "if (server_var(wcs_dice) <= 15) then es_xgetplayerlocat
ion wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 15) the
n es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wc
s_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sp
rites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) serve
r_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill2_setting" "es_xset wcs_multiplier 0.4|es_xset wcs_multiplier 0.7|e
s_xset wcs_multiplier 1.0|es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.6|
es_xset wcs_multiplier 1.9|es_xset wcs_multiplier 2.1|es_xset wcs_multiplier 2.4
"
"racealias_oh2" "es_set wcs_magnitude event_var(dmg_health);es_xmath wcs
_magnitude float;es_xmath wcs_magnitude * 3.0;es_math wcs_magnitude * server_var
(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;e
s wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50
;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es_tell event_var(userid) #multi ser
ver_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
"skill2_cmd" "if (event_var(weapon) in server_var(wcs_wpn_grenades))
then est_isalive wcs_alive event_var(userid);if (event_var(weapon) in server_var
(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_oh2"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_
var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/crystal_beam1.vmt server_var
(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 3 200"
"skill3_setting" "es_xset wcs_chance 15|es_xset wcs_chance 25|es_xset wcs
_chance 35|es_xset wcs_chance 45|es_xset wcs_chance 55|es_xset wcs_chance 65|es_
xset wcs_chance 75|es_xset wcs_chance 80"
"racealias_oh3" "es_keysetvalue WCSuserdata event_var(userid) reincarnat
ion 1;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_keygetvalue
wcs_tmp WCSuserdata event_var(userid) vengeance;if (server_var(wcs_tmp) = 1) th
en es_xkeysetvalue WCSuserdata event_var(userid) vengeance 0;if (server_var(wcs_
tmp) = 1) then es_xdelayed 4 est_spawn event_var(userid);if (server_var(wcs_tmp)
= 1) then es_xdelayed 4.1 est_god event_var(userid) 1;if (server_var(wcs_tmp) =
1) then es_xdelayed 6.5 wcs_removefx god event_var(userid);if (server_var(wcs_t
mp) = 1) then es_xdelayed 5.5 est_teleport event_var(userid) server_var(wcs_x1)
server_var(wcs_y1) server_var(wcs_z1);wcs_getlanguage wcs_lng wcs_lng_r_respawne
d;if (server_var(wcs_tmp) = 1) then es_xdelayed 4 es_xtell event_var(userid) #mu
lti server_var(wcs_lng)"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n racealias_oh3"
"skill3_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xdelayed 3 est_Fade event_var(userid) 0 6 0 0 0 0 240;if (server_var(wcs_di
ce) <= server_var(wcs_chance)) then es_xdelayed 3 est_effect 11 #a 0 sprites/pur
pleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
"skill4_setting" "es_xset wcs_maxtargets 2;es_xset wcs_radius 400|es_xset
wcs_maxtargets 2;es_xset wcs_radius 450|es_xset wcs_maxtargets 2;es_xset wcs_ra
dius 500|es_xset wcs_maxtargets 3;es_xset wcs_radius 550|es_xset wcs_maxtargets
3;es_xset wcs_radius 600|es_xset wcs_maxtargets 3;es_xset wcs_radius 650|es_xset
wcs_maxtargets 4;es_xset wcs_radius 700|es_xset wcs_maxtargets 4;es_xset wcs_ra
dius 750"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_chain_lord"
"skill4_sfx" "0"
"ultimate_cooldown" "30"
}
"6"
{
"name" "Orcish Lord"
"author" "NovaKiller DK"
"required_level" "20"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Critical Strike|Critical Grenade|Reincarnation|Chain Li
ghtning"
"skilldescr" "Gives you a chance of doing more damage.|Grenades will
always do a much greater amount of damage.|Gives you a chance of spawning where
you died.|Discharges a bolt of lightning that jumps to all nearby enemies."
"skillcfg" "player_attacker|player_attacker|player_death|player_ult
imate"
"skill1_setting" "es_xrand wcs_rand 1 50;es_xrand wcs_dmg 3 5|es_xrand wc
s_rand 1 40;es_xrand wcs_dmg 4 7|es_xrand wcs_rand 1 30;es_xrand wcs_dmg 6 8|es_
xrand wcs_rand 1 20;es_xrand wcs_dmg 6 10|es_xrand wcs_rand 1 15;es_xrand wcs_dm
g 8 11|es_xrand wcs_rand 1 10;es_xrand wcs_dmg 8 12|es_xrand wcs_rand 1 08;es_
xrand wcs_dmg 9 13|es_xrand wcs_rand 1 06;es_xrand wcs_dmg 10 15"
"racealias_ol1" "es wcs_dealdamage event_var(attacker) event_var(userid)
server_var(wcs_dmg);es est_csay event_var(attacker) + server_var(wcs_dmg) damag
e;es est_csay event_var(userid) got server_var(wcs_dmg) additional damage"
"skill1_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_IsAlive
wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xif
(server_var(wcs_alive) = 1) then racealias_ol1"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/lgtning.vmt ser
ver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_
var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill2_setting" "es_xrand wcs_magnitude 50 90;es_xrand wcs_radius 50 90|
es_xrand wcs_magnitude 60 100;es_xrand wcs_radius 60 100|es_xrand wcs_magnitude
70 100;es_xrand wcs_radius 70 100|es_xrand wcs_magnitude 80 110;es_xrand wcs_rad
ius 80 110|es_xrand wcs_magnitude 100 120;es_xrand wcs_radius 100 120|es_xrand w
cs_magnitude 110 120;es_xrand wcs_radius 110 120|es_xrand wcs_magnitude 130 130;
es_xrand wcs_radius 130 130|es_xrand wcs_magnitude 130 140;es_xrand wcs_radius 1
30 140"
"racealias_ol2" "es wcs_explode event_var(attacker) event_var(userid) se
rver_var(wcs_magnitude) server_var(wcs_radius);es es_xtell event_var(userid) : c
ritical grenade !;es es_xtell event_var(attacker) : critical grenade !"
"skill2_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_gren
ades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon)
in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then r
acealias_ol2"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 11 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) serv
er_var(wcs_y1) server_var(wcs_z1) 0.7 3 200"
"skill3_setting" "es_xrand wcs_rand 1 50|es_xrand wcs_rand 1 40|es_xrand
wcs_rand 1 35|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1
20|es_xrand wcs_rand 1 15|es_xrand wcs_rand 1 12"
"skill3_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_spawn eve
nt_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3.5 est_t
eleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z
1);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 es_xtell event_var(
userid) : You just respawned."
"skill3_sfx" "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed
3 est_Fade event_var(userid) 0 6 0 0 0 0 240;es es_xif (server_var(wcs_rand) <=
10) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wc
s_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
"skill4_setting" "es_xset wcs_maxtargets 2;es_xsetinfo wcs_dmg 10;es_xset
info wcs_radius 500|es_xset wcs_maxtargets 3;es_xsetinfo wcs_dmg 16;es_xsetinfo
wcs_radius 600|es_xset wcs_maxtargets 4;es_xsetinfo wcs_dmg 22;es_xsetinfo wcs_r
adius 750|es_xset wcs_maxtargets 5;es_xsetinfo wcs_dmg 24;es_xsetinfo wcs_radius
800|es_xset wcs_maxtargets 6;es_xsetinfo wcs_dmg 26;es_xsetinfo wcs_radius 850|
es_xset wcs_maxtargets 7;es_xsetinfo wcs_dmg 32;es_xsetinfo wcs_radius 900|es_xs
et wcs_maxtargets 8;es_xsetinfo wcs_dmg 35;es_xsetinfo wcs_radius 950|es_xset wc
s_maxtargets 9;es_xsetinfo wcs_dmg 38;es_xsetinfo wcs_radius 1000"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_chain_lord"
"skill4_sfx" "0"
"ultimate_cooldown" "10"
}
"7"
{
"name" "wcs_lng_r_nightelves"
"author" "Kryptonite [WCS team]"
"shortdescription" "wcs_lng_r_nightelves_descr"
"required_level" "0"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "es_xset wcs_target 0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "wcs_lng_r_nightelves_skilln"
"skilldescr" "wcs_lng_r_nightelves_skilld"
"skillcfg" "player_victim|player_victim|player_attacker|player_ulti
mate"
"skill1_setting" "es_xset wcs_chance 5|es_xset wcs_chance 9|es_xset wcs_c
hance 13|es_xset wcs_chance 17|es_xset wcs_chance 21|es_xset wcs_chance 25|es_xs
et wcs_chance 27|es_xset wcs_chance 30"
"racealias_ne1" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs
_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health eve
nt_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;e
s_tell event_var(userid) #multi server_var(wcs_lng)"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var
(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(
wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wc
s_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then
es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vm
t server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) se
rver_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill2_setting" "es_xset wcs_chance 15;es_xset wcs_divider 10|es_xset wc
s_chance 20;es_xset wcs_divider 8|es_xset wcs_chance 25;es_xset wcs_divider 7|es
_xset wcs_chance 30;es_xset wcs_divider 6|es_xset wcs_chance 35;es_xset wcs_divi
der 5|es_xset wcs_chance 40;es_xset wcs_divider 4|es_xset wcs_chance 45;es_xset
wcs_divider 4|es_xset wcs_chance 50;es_xset wcs_divider 3"
"racealias_ne2" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs
_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg
float;es_math wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg serv
er_var(wcs_dmg) 0;es wcs_dealdamage event_var(userid) event_var(attacker) server
_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_mirrordamage;esnq est_csay event_v
ar(userid) server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(attac
ker) server_var(wcs_dmg) server_var(wcs_lng)"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n est_isalive wcs_alive event_var(attacker);if (server_var(wcs_dice) <= server_v
ar(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne2"
"skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(
wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wc
s_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then
est_effect 3 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1)
server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10
10 20 200 200 255"
"skill3_setting" "es_xset wcs_multiplier 0.1|es_xset wcs_multiplier 0.15|
es_xset wcs_multiplier 0.2|es_xset wcs_multiplier 0.2|es_xset wcs_multiplier 0.3
|es_xset wcs_multiplier 0.4|es_xset wcs_multiplier 0.5|es_xset wcs_multiplier 0.
6"
"racealias_ne3" "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg f
loat;es_math wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg se
rver_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) serv
er_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(a
ttacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(useri
d) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill3_cmd" "if (server_var(wcs_dice) <= 30) then est_IsAlive wcs_al
ive event_var(userid);if (server_var(wcs_dice) <= 30) then es_xif (server_var(wc
s_alive) = 1) then racealias_ne3"
"skill3_sfx" "if (server_var(wcs_dice) <= 30) then es_xgetplayerlocat
ion wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 30) the
n es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wc
s_dice) <= 30) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) serv
er_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_v
ar(wcs_z2) 1 5 5 200 20 20 255"
"skill4_setting" "es_xset wcs_radius 250;es_xset wcs_freezetime 3|es_xset
wcs_radius 300;es_xset wcs_freezetime 4|es_xset wcs_radius 350;es_xset wcs_free
zetime 5|es_xset wcs_radius 400;es_xset wcs_freezetime 6|es_xset wcs_radius 450;
es_xset wcs_freezetime 7|es_xset wcs_radius 500;es_xset wcs_freezetime 8|es_xset
wcs_radius 550;es_xset wcs_freezetime 9|es_xset wcs_radius 600;es_xset wcs_free
zetime 10"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_roots"
"skill4_sfx" "0"
"ultimate_cooldown" "30"
}
"8"
{
"name" "Dark Elves"
"author" "NovaKiller DK"
"required_level" "20"
"allow_only" "<1>"
"preloadcmd" "es_xsetinfo wcs_target 0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Evasion|Thorns Aura|Trueshot Aura|Entangle Roots"
"skilldescr" "Gives you a chance of evading each shot.|Does mirror da
mage to the person who shot you.|Does extra damage to the enemy.|Allows you to p
revent an enemy player from moving."
"skillcfg" "player_victim|player_victim|player_attacker|player_ulti
mate"
"skill1_setting" "es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand
wcs_rand 1 22|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 15|es_xrand wcs_rand 1
13|es_xrand wcs_rand 1 12|es_xrand wcs_rand 1 11"
"racealias_ne1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif
(server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es
est_GetHealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(
wcs_dmg);es est_SetHealth event_var(userid) server_var(wcs_health);es es_xtell e
vent_var(userid) : Evaded a shot"
"skill1_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_isalive
wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xif
(server_var(wcs_alive) = 1) then racealias_ne1"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/yellowflare.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) ser
ver_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill2_setting" "es_xrand wcs_rand 1 30;es_xsetinfo wcs_divider 14|es_xr
and wcs_rand 1 20;es_xsetinfo wcs_divider 13|es_xrand wcs_rand 1 10;es_xsetinfo
wcs_divider 11|es_xrand wcs_rand 1 08;es_xsetinfo wcs_divider 9|es_xrand wcs_ran
d 1 06;es_xsetinfo wcs_divider 7|es_xrand wcs_rand 1 04;es_xsetinfo wcs_divide
5|es_xrand wcs_rand 1 03;es_xsetinfo wcs_divider 4|es_xrand wcs_rand 1 02;es_xse
tinfo wcs_divider 3"
"racealias_ne2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif
(server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es
es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_v
ar(wcs_dmg) 0;es wcs_dealdamage event_var(userid) event_var(attacker) server_var
(wcs_dmg);es est_csay event_var(userid) did server_var(wcs_dmg) mirror damage;es
est_csay event_var(attacker) got server_var(wcs_dmg) mirror damage back"
"skill2_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_IsAlive
wcs_alive event_var(attacker);es es_xif (server_var(wcs_rand) <= 10) then es_xi
f (server_var(wcs_alive) = 1) then racealias_ne2"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/purpleglow1.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) ser
ver_var(wcs_y2) server_var(wcs_z2) 1 10 10 20 200 200 255"
"skill3_setting" "es_xrand wcs_dmg 1 3|es_xrand wcs_dmg 2 5|es_xrand wcs_
dmg 3 7|es_xrand wcs_dmg 5 9|es_xrand wcs_dmg 6 11|es_xrand wcs_dmg 7 11|es_xran
d wcs_dmg 9 11|es_xrand wcs_dmg 11 11"
"racealias_ne3" "es wcs_dealdamage event_var(attacker) event_var(userid)
server_var(wcs_dmg);es est_csay event_var(attacker) made + server_var(wcs_dmg)
damage;es est_csay event_var(userid) got server_var(wcs_dmg) additional damage"
"skill3_cmd" "es est_isalive wcs_alive event_var(userid);es es_xif (s
erver_var(wcs_alive) = 1) then racealias_ne3"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
t_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_
var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 200 2
0 20 255"
"skill4_setting" "es_xsetinfo wcs_radius 350;es_xsetinfo wcs_freezetime 3
|es_xsetinfo wcs_radius 400;es_xsetinfo wcs_freezetime 3|es_xsetinfo wcs_radius
450;es_xsetinfo wcs_freezetime 4|es_xsetinfo wcs_radius 450;es_xsetinfo wcs_free
zetime 4|es_xsetinfo wcs_radius 500;es_xsetinfo wcs_freezetime 5|es_xsetinfo wcs
_radius 500;es_xsetinfo wcs_freezetime 5|es_xsetinfo wcs_radius 600;es_xsetinfo
wcs_freezetime 6|es_xsetinfo wcs_radius 600;es_xsetinfo wcs_freezetime 6"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_roots"
"skill4_sfx" "0"
"ultimate_cooldown" "10"
}
"9"
{
"name" "wcs_lng_r_bloodm"
"author" "Kryptonite [WCS team]"
"shortdescription" "wcs_lng_r_bloodm_descr"
"required_level" "75"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "es_xset wcs_target 0;es_xset wcs_team 0;es_xset wcs_tea
m2 0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "6"
"skillnames" "wcs_lng_r_bloodm_skilln"
"skilldescr" "wcs_lng_r_bloodm_skilld"
"skillcfg" "player_spawn|player_attacker|player_attacker|player_att
acker|player_ultimate"
"skill1_setting" "es_xset wcs_chance 15|es_xset wcs_chance 30|es_xset wcs
_chance 45|es_xset wcs_chance 60|es_xset wcs_chance 75|es_xset wcs_chance 90"
"racealias_bm1" "es_xset wcs_phoenix 0;es_keygetvalue wcs_phoenix WCStmp
phoenix event_var(es_userteam);es_xmath wcs_phoenix + 1;es_keysetvalue WCStmp p
hoenix event_var(es_userteam) server_var(wcs_phoenix);wcs_getlanguage wcs_lng wc
s_lng_r_phoenix;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n racealias_bm1"
"skill1_sfx" "0"
"skill2_setting" "es_xset wcs_time 1.0|es_xset wcs_time 1.4|es_xset wcs_t
ime 1.8|es_xset wcs_time 2.2|es_xset wcs_time 2.6|es_xset wcs_time 3.0"
"racealias_bm2" "es est_drug event_var(userid) server_var(wcs_time);wcs_
getlanguage wcs_lng wcs_lng_r_banished;es_format wcs_lng server_var(wcs_lng) eve
nt_var(es_attackername) event_var(es_username) server_var(wcs_time);es_tell even
t_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi serv
er_var(wcs_lng)"
"skill2_cmd" "if (server_var(wcs_dice) <= 30) then racealias_bm2"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(att
acker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z
1 + 40;es_math wcs_z2 + 40;if (server_var(wcs_dice) <= 30) then est_effect 3 #a
0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) s
erver_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 0 50 255 255 150;es
_math wcs_z1 + 40;es_math wcs_z2 + 40;if (server_var(wcs_dice) <= 30) then est_e
ffect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_va
r(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0 20 0 255
255 150"
"skill3_setting" "es_xset wcs_money 20|es_xset wcs_money 50|es_xset wcs_m
oney 80|es_xset wcs_money 110|es_xset wcs_money 140|es_xset wcs_money 170"
"racealias_bm3" "es_getmoney wcs_cash event_var(userid);wcs_getlanguage
wcs_lng wcs_lng_r_stolemoney;es_format wcs_lng server_var(wcs_lng) event_var(es_
attackername) server_var(wcs_money) event_var(es_username);if (server_var(wcs_ca
sh) >= server_var(wcs_money)) then es_xtell event_var(attacker) #multi server_va
r(wcs_lng);if (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell even
t_var(userid) #multi server_var(wcs_lng);if (server_var(wcs_cash) >= server_var(
wcs_money)) then est_Cash event_var(attacker) + server_var(wcs_money);if (server
_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(userid) - serve
r_var(wcs_money)"
"skill3_cmd" "if (server_var(wcs_dice) <= 30) then racealias_bm3"
"skill3_sfx" "if (server_var(wcs_dice) <= 30) then es_xgetplayerlocat
ion wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 30) the
n es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 +
40;es_math wcs_z2 + 40;if (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sp
rites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) serve
r_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 255 255 0 255"
"skill4_setting" "es_xset wcs_chance 10;es_xset wcs_time 1|es_xset wcs_ch
ance 15;es_xset wcs_time 1.5|es_xset wcs_chance 20;es_xset wcs_time 2|es_xset wc
s_chance 25;es_xset wcs_time 2.5|es_xset wcs_chance 30;es_xset wcs_time 3|es_xse
t wcs_chance 30;es_xset wcs_time 3.2"
"racealias_bm4" "es est_gethealth wcs_health event_var(userid);es_set wc
s_damage server_var(wcs_time);es_xmath wcs_damage * 5;if (server_var(wcs_health)
> server_var(wcs_damage)) then est_burn event_var(userid) server_var(wcs_time);
es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);w
cs_getlanguage wcs_lng wcs_lng_r_flamestrike;es_format wcs_lng server_var(wcs_ln
g) event_var(es_attackername) event_var(es_username);es_tell event_var(userid) #
multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)
"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var
(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_bm4"
"skill4_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(
wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wc
s_z2 event_var(userid);es_math wcs_z1 + 10;es_math wcs_z2 + 10;if (server_var(wc
s_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/lgtning.vmt se
rver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server
_var(wcs_y2) server_var(wcs_z2) 1 30 30 255 0 0 150"
"skill5_setting" "es_xset wcs_hpmana 15|es_xset wcs_hpmana 17|es_xset wcs
_hpmana 19|es_xset wcs_hpmana 21|es_xset wcs_hpmana 23|es_xset wcs_hpmana 25"
"skill5_cmd" "es_getmoney wcs_money server_var(wcs_userid);if (server
_var(wcs_money) >= 100) then est_cash server_var(wcs_userid) - 100;if (server_va
r(wcs_money) >= 100) then est_Health server_var(wcs_userid) + server_var(wcs_hpm
ana);wcs_getlanguage wcs_lng wcs_lng_r_sacrificemana;if (server_var(wcs_money) >
= 100) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng) server_va
r(wcs_hpmana) HP."
"skill5_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wc
s_userid);es_xmath wcs_z1 + 50;if (server_var(wcs_money) >= 100) then est_effect
11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_va
r(wcs_z1) 4 2 255"
"ultimate_cooldown" "30"
}
"10"
{
"name" "Gold Mage"
"author" "Kryptonite [WCS team]"
"required_level" "90"
"allow_only" "0"
"preloadcmd" "es_xsetinfo wcs_target 0;es_xsetinfo wcs_team 0;es_xset
info wcs_team2 0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "6"
"skillnames" "Golden Pheonix|Master Banish|Money Stealer|Fire Magic|M
oney HP"
"skilldescr" "You have a chance of reviving the fist teammate who die
s.|You have a chance of banishing your enemy into another plane of existance.|St
eal money from enemy.|Burn an enemy player over time.|Give 50 Money for a Health
Potion."
"skillcfg" "player_spawn|player_attacker|player_attacker|player_att
acker|player_ultimate"
"skill1_setting" "es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 20|es_xrand
wcs_rand 1 15|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 08|es_xrand wcs_rand 1
06"
"skill1_cmd" "es_xsetinfo wcs_phoenix 0;es es_xif (server_var(wcs_ran
d) <= 10) then es_xkeygetvalue wcs_phoenix WCStmp phoenix event_var(es_userteam)
;es es_xif (server_var(wcs_rand) <= 10) then es_xmath wcs_phoenix + 1;es es_xif
(server_var(wcs_rand) <= 10) then es_xkeysetvalue WCStmp phoenix event_var(es_us
erteam) server_var(wcs_phoenix);es es_xif (server_var(wcs_rand) <= 10) then es_x
tell event_var(userid) : Phoenix activated"
"skill1_sfx" "0"
"skill2_setting" "es_xrand wcs_rand 1 40;es_xsetinfo wcs_time 1.4|es_xran
d wcs_rand 1 35;es_xsetinfo wcs_time 1.8|es_xrand wcs_rand 1 30;es_xsetinfo wcs_
time 2.2|es_xrand wcs_rand 1 25;es_xsetinfo wcs_time 2.6|es_xrand wcs_rand 1 20;
es_xsetinfo wcs_time 3.00|es_xrand wcs_rand 1 15;es_xsetinfo wcs_time 3.4"
"skill2_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_drug ev
ent_var(userid) server_var(wcs_time);es es_xif (server_var(wcs_rand) <= 10) then
es_xtell event_var(userid) : Got banished by event_var(es_attackername) for ser
ver_var(wcs_time) seconds.;es es_xif (server_var(wcs_rand) <= 10) then es_xtell
event_var(attacker) : You banished event_var(es_username) for server_var(wcs_tim
e) seconds."
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_rand) <= 10
) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y
1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1
20 0 50 255 255 150;es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (
server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/lgtning.vmt server_va
r(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wc
s_y2) server_var(wcs_z2) 1 0 20 0 255 255 150"
"skill3_setting" "es_xrand wcs_rand 1 60;es_xsetinfo wcs_money 100|es_xra
nd wcs_rand 1 50;es_xsetinfo wcs_money 125|es_xrand wcs_rand 1 40;es_xsetinfo wc
s_money 150|es_xrand wcs_rand 1 30;es_xsetinfo wcs_money 200|es_xrand wcs_rand 1
20;es_xsetinfo wcs_money 250|es_xrand wcs_rand 1 10;es_xsetinfo wcs_money 300"
"skill3_cmd" "es_xsetinfo wcs_cash 0;es es_xif (server_var(wcs_rand)
<= 10) then es_xgetmoney wcs_cash event_var(userid);es es_xif (server_var(wcs_ca
sh) >= server_var(wcs_money)) then es_xtell event_var(attacker) : You have stole
n $ server_var(wcs_money).;es es_xif (server_var(wcs_cash) >= server_var(wcs_mon
ey)) then es_xtell event_var(userid) : Someone stole you $ server_var(wcs_money)
;es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then est_cashadd even
t_var(attacker) server_var(wcs_money);es es_xif (server_var(wcs_cash) < server_v
ar(wcs_money)) then es_xsetinfo wcs_money 0;es es_xif (server_var(wcs_money) !=
0) then es_xformat wcs_money -%1 server_var(wcs_money);es es_xif (server_var(wcs
_money) != 0) then est_cashadd event_var(userid) server_var(wcs_money)"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_rand) <= 10
) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y
1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1
3 6 255 255 0 255"
"skill4_setting" "es_xrand wcs_rand 1 50;es_xsetinfo wcs_time 1.2|es_xran
d wcs_rand 1 40;es_xsetinfo wcs_time 1.7|es_xrand wcs_rand 1 30;es_xsetinfo wcs_
time 2.2|es_xrand wcs_rand 1 20;es_xsetinfo wcs_time 2.6|es_xrand wcs_rand 1 10;
es_xsetinfo wcs_time 3.00|es_xrand wcs_rand 1 05;es_xsetinfo wcs_time 3.5"
"racealias_bm4" "es est_gethealth wcs_health event_var(userid);es es_xse
tinfo wcs_damage server_var(wcs_time);es_xmath wcs_damage * 5;es es_xif (server_
var(wcs_health) <= server_var(wcs_damage)) then es_xif (server_var(wcs_damage) >
0) then wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dam
age);es es_xif (server_var(wcs_health) <= server_var(wcs_damage)) then est_burn
event_var(userid) server_var(wcs_time);es es_xtell event_var(userid) : Got hit b
y event_var(es_attackername) 's Flame Strike;es es_xtell event_var(attacker) : Y
ou hit event_var(es_username) with Flame Strike"
"skill4_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_isalive
wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xif
(server_var(wcs_alive) = 1) then racealias_bm4"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xmath wcs_z1 + 10;es es_xmath wcs_z2 + 10;es es_xif (server_var(wcs_rand) <= 10
) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y
1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1
30 30 255 0 0 150"
"skill5_setting" "es_xsetinfo wcs_hpmana 10|es_xsetinfo wcs_hpmana 20|es_
xsetinfo wcs_hpmana 30|es_xsetinfo wcs_hpmana 40|es_xsetinfo wcs_hpmana 45|es_xs
etinfo wcs_hpmana 50"
"skill5_cmd" "es_xsetinfo wcs_money 0;es es_xgetmoney wcs_money serve
r_var(wcs_userid);es_xsetinfo wcs_health 0;es es_xif (server_var(wcs_money) >= 7
5) then est_cash server_var(wcs_userid) - 75;es es_xif (server_var(wcs_money) >=
75) then est_gethealth wcs_health server_var(wcs_userid);es es_xif (server_var(
wcs_money) >= 75) then es_xmath wcs_health + server_var(wcs_hpmana);es es_xif (s
erver_var(wcs_money) >= 75) then est_RoundDecimal wcs_health server_var(wcs_heal
th) 0;es es_xif (server_var(wcs_money) >= 75) then est_sethealth server_var(wcs_
userid) server_var(wcs_health);es es_xif (server_var(wcs_money) >= 75) then es_x
tell server_var(wcs_userid) : You sacrificed 75 Money to get a health potion.You
now got server_var(wcs_health) HP."
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es es_xmath wcs_z1 + 50;es es_xif (server_var(wcs_money) >= 50) th
en est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_
y1) server_var(wcs_z1) 4 2 255"
"ultimate_cooldown" "20"
}
"11"
{
"name" "wcs_lng_r_archmage"
"author" "Fast.Food"
"shortdescription" "wcs_lng_r_archmage_descr"
"required_level" "100"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "6"
"skillnames" "wcs_lng_r_archmage_skilln"
"skilldescr" "wcs_lng_r_archmage_skilld"
"skillcfg" "player_attacker|player_spawn|player_spawn|player_ultima
te"
"skill1_setting" "es_xset wcs_shaketime 3|es_xset wcs_shaketime 3|es_xset
wcs_shaketime 4|es_xset wcs_shaketime 5|es_xset wcs_shaketime 5|es_xset wcs_sha
ketime 6"
"skill1_cmd" "if (server_var(wcs_dice) <= 25) then est_Shake event_va
r(userid) server_var(wcs_shaketime) 20 100;wcs_getlanguage wcs_lng wcs_lng_r_sha
ked;if (server_var(wcs_dice) <= 25) then est_csay event_var(userid) event_var(es
_attackername): server_var(wcs_lng);if (server_var(wcs_dice) <= 25) then est_csa
y event_var(attacker) server_var(wcs_lng) event_var(es_username)"
"skill1_sfx" "if (server_var(wcs_dice) <= 25) then es_xgetplayerlocat
ion wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 25) the
n es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wc
s_dice) <= 25) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) ser
ver_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_
var(wcs_z2) 1 3 6 0 255 0 255"
"skill2_setting" "es_xset wcs_speed 1.05|es_xset wcs_speed 1.1|es_xset wc
s_speed 1.15|es_xset wcs_speed 1.2|es_xset wcs_speed 1.25|es_xset wcs_speed 1.3"
"skill2_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) sp
eed;if (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xset wcs_speed serv
er_var(wcs_tmp);es_keysetvalue WCSuserdata event_var(userid) speed server_var(wc
s_speed);es est_Speed event_var(userid) server_var(wcs_speed);wcs_getlanguage wc
s_lng wcs_lng_r_velocity;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y
1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill3_setting" "es_xset wcs_chance 30;es_xset wcs_weapon weapon_deagle|
es_xset wcs_chance 40;es_xset wcs_weapon weapon_deagle|es_xset wcs_chance 50;es_
xset wcs_weapon weapon_deagle|es_xset wcs_chance 30;es_xset wcs_weapon weapon_m4
a1|es_xset wcs_chance 40;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 50;es
_xset wcs_weapon weapon_m4a1"
"racealias_arw1" "if (server_var(wcs_weapon) = weapon_deagle) then es_xde
layed 1 est_DropWeapon event_var(userid) 2;if (server_var(wcs_weapon) != weapon_
deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es_delayed 1 est_G
ive event_var(userid) server_var(wcs_weapon);wcs_getlanguage wcs_lng wcs_lng_r_w
eaponsummoned;es_tell event_var(userid) #multi server_var(wcs_lng)"
"racealias_arw2" "if (server_var(wcs_weapon) = weapon_colt) then es_xdela
yed 1 est_DropWeapon event_var(userid) 2;if (server_var(wcs_weapon) = weapon_baz
ooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es_delayed 1 est_Giv
e event_var(userid) server_var(wcs_weapon);if (server_var(wcs_weapon) = weapon_c
olt) then est_SetAmmo event_var(userid) 2 50;if (server_var(wcs_weapon) = weapon
_bazooka) then est_SetAmmo event_var(userid) 1 10;wcs_getlanguage wcs_lng wcs_ln
g_r_weaponsummoned;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_
var(wcs_weapon) = weapon_deagle) then es_xset wcs_weapon weapon_colt;if (server_
var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = ser
ver_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) != weapon_deagle) th
en es_xset wcs_weapon weapon_bazooka;if (server_var(wcs_dice) <= server_var(wcs_
chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then race
alias_arw1;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (serv
er_var(wcs_game) = server_var(wcs_game_dods)) then racealias_arw2"
"skill3_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wc
s_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt s
erver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0
255 1"
"skill4_setting" "es_xset wcs_bonushp 5|es_xset wcs_bonushp 6|es_xset wcs
_bonushp 7|es_xset wcs_bonushp 8|es_xset wcs_bonushp 9|es_xset wcs_bonushp 10"
"racealias_lift0" "es est_Jetpack server_var(wcs_userid) 1;es_keysetvalue
WCSuserdata server_var(wcs_userid) jetpack 1;es_math wcs_health + server_var(wcs
_bonushp);wcs_getlanguage wcs_lng wcs_lng_r_liftoff;es_format wcs_lng server_var
(wcs_lng) server_var(wcs_bonushp);es_tell server_var(wcs_userid) #multi server_v
ar(wcs_lng)"
"racealias_lift1" "es est_Jetpack server_var(wcs_userid) 0;es_keysetvalue
WCSuserdata server_var(wcs_userid) jetpack 0;es_math wcs_health - server_var(wcs
_bonushp)"
"skill4_cmd" "es est_gethealth wcs_health server_var(wcs_userid);es_x
set wcs_jetpack 0;es_keygetvalue wcs_jetpack WCSuserdata server_var(wcs_userid)
jetpack;if (server_var(wcs_jetpack) = 0) then racealias_lift0;if (server_var(wcs
_jetpack) = 1) then racealias_lift1;if (server_var(wcs_health) > 0) then est_set
health server_var(wcs_userid) server_var(wcs_health)"
"skill4_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wc
s_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_va
r(wcs_y1) server_var(wcs_z1) 20 50 1 60 100 0.8 0 255 255 255 1"
"ultimate_cooldown" "4|4|3|3|2|1"
}

"12"
{
"name" "wcs_lng_r_shadowh"
"author" "Kryptonite [WCS team]"
"shortdescription" "wcs_lng_r_shadowh_descr"
"required_level" "100"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "<ring><immortal4>"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "wcs_lng_r_shadowh_skilln"
"skilldescr" "wcs_lng_r_shadowh_skilld"
"skillcfg" "player_spawn|player_attacker|player_spawn|player_ultima
te"
"skill1_setting" "es_xset wcs_hp 7;es_xset wcs_time 15;es_xset wcs_waves
10;es_xset wcs_radius 150|es_xset wcs_hp 9;es_xset wcs_time 15;es_xset wcs_waves
12;es_xset wcs_radius 180|es_xset wcs_hp 11;es_xset wcs_time 15;es_xset wcs_wav
es 14;es_xset wcs_radius 200|es_xset wcs_hp 13;es_xset wcs_time 15;es_xset wcs_w
aves 12;es_xset wcs_radius 220|es_xset wcs_hp 15;es_xset wcs_time 15;es_xset wcs
_waves 12;es_xset wcs_radius 250"
"skill1_cmd" "es_keysetvalue WCSuserdata event_var(userid) regenerati
on 1;es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_rou
ndcounter);es_xrand wcs_rand 3 15;es_delayed server_var(wcs_rand) wcs_regenerati
on event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 -1 server_var(w
cs_radius)"
"skill1_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(w
cs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;e
s est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) s
erver_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
"skill2_setting" "es_xset wcs_speed 0.75;es_xset wcs_duration 2|es_xset w
cs_speed 0.65;es_xset wcs_duration 3|es_xset wcs_speed 0.60;es_xset wcs_duration
4|es_xset wcs_speed 0.55;es_xset wcs_duration 5|es_xset wcs_speed 0.55;es_xset
wcs_duration 6"
"racealias_sh2" "es est_speed event_var(userid) server_var(wcs_speed);es
_delayed server_var(wcs_duration) wcs_removefx speed event_var(userid);wcs_getla
nguage wcs_lng wcs_lng_r_slowdown;es_tell event_var(attacker) #multi #green : ev
ent_var(es_attackername) server_var(wcs_lng) #green event_var(es_username).;es_t
ell event_var(userid) #multi #green : event_var(es_attackername) server_var(wcs_
lng) #green event_var(es_username)."
"skill2_cmd" "if (server_var(wcs_dice) <= 30) then est_isalive wcs_al
ive event_var(userid);if (server_var(wcs_dice) <= 30) then es_xif (server_var(wc
s_alive) = 1) then racealias_sh2"
"skill2_sfx" "if (server_var(wcs_dice) <= 30) then es_xgetplayerlocat
ion wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 30) the
n es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 +
40;es_xmath wcs_z2 + 40;if (server_var(wcs_dice) <= 30) then est_effect 3 #a 0
sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 0 0 255 255"
// params are duration, damage and radius
"skill3_setting" "es_xset wcs_count 1;es_xset wcs_params 10_12_200|es_xse
t wcs_count 1;es_xset wcs_params 12_14_220|es_xset wcs_count 2;es_xset wcs_param
s 14_16_240|es_xset wcs_count 2;es_xset wcs_params 14_18_260|es_xset wcs_count 3
;es_xset wcs_params 14_20_280"
"skill3_cmd" "es_keysetvalue WCSuserdata event_var(userid) ability wa
rden;es_keysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_c
ount);es_keysetvalue WCSuserdata event_var(userid) ability_parameter server_var(
wcs_params);es_keysetvalue WCSuserdata event_var(userid) ability_cooldown 3"
"skill3_sfx" "0"
"skill4_setting" "es_xset wcs_duration 2.0|es_xset wcs_duration 2.4|es_xs
et wcs_duration 2.8|es_xset wcs_duration 2.9|es_xset wcs_duration 3.0"
"skill4_cmd" "wcs_getlanguage wcs_lng wcs_lng_r_immortal;es_format wc
s_lng server_var(wcs_lng) server_var(wcs_duration);es_tell server_var(wcs_userid
) #multi server_var(wcs_lng);es est_god server_var(wcs_userid) 1;es_delayed serv
er_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es_xmath wcs_durati
on - 1;wcs_getlanguage wcs_lng wcs_lng_r_mortal;es_delayed server_var(wcs_durati
on) es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)"
"skill4_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs
_userid) 1 10 10 10 255 0 25 255"
"ultimate_cooldown" "30"
}
"13"
{
"name" "wcs_lng_r_warden"
"author" "Kryptonite [WCS team]"
"shortdescription" "wcs_lng_r_warden_descr"
"required_level" "100"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "<mole>"
"preloadcmd" "0"
"player_spawn_cmd" "if (server_var(wcs_gamestarted) = 0) then es_xkeysetval
ue WCSuserdata event_var(userid) vengeance 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "wcs_lng_r_warden_skilln"
"skilldescr" "wcs_lng_r_warden_skilld"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_death"
"skill1_setting" "es_xset wcs_chance 30|es_xset wcs_chance 32|es_xset wcs
_chance 34|es_xset wcs_chance 37|es_xset wcs_chance 40"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xdelayed 1 wcs_mole_activate event_var(userid)"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wc
s_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 sprites/glow.vmt serv
er_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 1 100"
"skill2_setting" "es_xset wcs_chance 50|es_xset wcs_chance 55|es_xset wcs
_chance 60|es_xset wcs_chance 65|es_xset wcs_chance 70"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xkeysetvalue WCSuserdata event_var(userid) ulti_immunity 1;wcs_getlanguage
wcs_lng wcs_lng_r_ultiimmunity;if (server_var(wcs_dice) <= server_var(wcs_chance
)) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wc
s_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt s
erver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 40 2 10 10 1 0 255 10
0 255 1"
"skill3_setting" "es_xset wcs_chance 13|es_xset wcs_chance 18|es_xset wcs
_chance 23|es_xset wcs_chance 27|es_xset wcs_chance 33"
"racealias_wd3" "es wcs_dealdamage event_var(attacker) event_var(userid)
10;wcs_getlanguage wcs_lng wcs_lng_r_shadowstrike;esnq est_csay event_var(attac
ker) +8 server_var(wcs_lng);esnq est_csay event_var(userid) 8 server_var(wcs_lng
)"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var
(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_wd3"
"skill3_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(
wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wc
s_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(
wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/glow.vmt ser
ver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_
var(wcs_y2) server_var(wcs_z2) 0.5 10 10 255 255 0 255"
"skill4_setting" "es_xrand wcs_health 20 40|es_xrand wcs_health 35 50|es_
xrand wcs_health 50 80|es_xrand wcs_health 70 90|es_xrand wcs_health 85 100"
"racealias_wd4" "es_keysetvalue WCSuserdata event_var(userid) reincarnat
ion 1;es_keysetvalue WCSuserdata event_var(userid) vengeance 0;es_delayed 2 est_
spawn event_var(userid);es_delayed 2.2 est_sethealth event_var(userid) server_va
r(wcs_health);wcs_getlanguage wcs_lng wcs_lng_r_vengeance;es_format wcs_lng serv
er_var(wcs_lng) server_var(wcs_health);es_tell event_var(userid) #multi server_v
ar(wcs_lng)"
"skill4_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) ve
ngeance;if (server_var(wcs_tmp) = 1) then racealias_wd4"
"skill4_sfx" "if (server_var(wcs_tmp) = 1) then es_xgetplayerlocation
wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_tmp) = 1) then es_xge
tplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;if
(server_var(wcs_tmp) = 1) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(
wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_
y2) server_var(wcs_z2) 2 40 10 200 255 5 255"
"ultimate_cooldown" "0"
}
"14"
{
"name" "Ying Yang"
"author" "Damakex"
"shortdescription" "Find you balance."
"required_level" "100"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "10"
"skillnames" "Balance Of Dark|Balanace Of Light|Balance"
"skilldescr" "Blinds your enemy for two to five seconds depending on
your skill level.|You provide your team whit 10-30 more health.|Lets you a small
portion of health."
"skillcfg" "player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xset wcs_time 2|es_xset wcs_time 2.2|es_xset wcs_tim
e 2.4|es_xset wcs_time 2.6|es_xset wcs_time 2.8|es_xset wcs_time 3.2|es_xset wcs
_time 3.7|es_xset wcs_time 4.3|es_xset wcs_time 4.6|es_xset wcs_time 5"
"racealias_yy1" "es est_Fade event_var(victim) 0 server_var(wcs_time) 5
2 0 0 220"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 30) then raceali
as_yy1;es es_xif (server_var(wcs_dice) <= 30) then es_xtell event_var(attacker)#
multi #greenBalance Of Dark God: You have blinded event_var(es_username) for ser
ver_var(wcs_time).;es es_xif (server_var(wcs_dice) <= 30) then es_xtell event_va
r(victim) #multi #lightgreenBalance Of Dark God: You have been blinded by event_
var(es_attackername) for server_var(wcs_time)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var
(userid);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es
t_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server
_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 8 6 100
155 255 255;es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_va
r(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wc
s_z2) 2 5 5 50 20 255 255;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x
1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) s
erver_var(wcs_z2) 2 5 5 0 0 255 255;racealias_bod1"
"racealias_bod1" "es_xmath wcs_y1 + 50;es est_effect 3 #a 0 sprites/halo0
1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2
) server_var(wcs_y2) server_var(wcs_z2) 2 5 5 50 20 255 255;es_xmath wcs_y1 - 10
0;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) se
rver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5 5
0 0 255 255;es est_playplayer event_var(userid) weapons/hegrenade/explode4.wav"

"skill2_setting" "es_xset wcs_teamhp 10;es_xset wcs_alpha 50|es_xset


wcs_teamhp 20;es_xset wcs_alpha 60|es_xset wcs_teamhp 25;es_xset wcs_alpha 70|es
_xset wcs_teamhp 30;es_xset wcs_alpha 80|es_xset wcs_teamhp 35;es_xset wcs_alpha
90|es_xset wcs_teamhp 40;es_xset wcs_alpha 100|es_xset wcs_teamhp 45;es_xset wc
s_alpha 110|es_xset wcs_teamhp 50;es_xset wcs_alpha 120|es_xset wcs_teamhp 55;es
_xset wcs_alpha 130|es_xset wcs_teamhp 60;es_xset wcs_alpha 140"
"skill2_cmd" "es es_xif (server_var(wcs_team) = 2) then es est_Health
add #T!C server_var(wcs_teamhp);es es_xif (server_var(wcs_team) = 3) then es est
_Healthadd #C!T server_var(wcs_teamhp); es_tell event_var(userid)#multi #Lightgr
eenBalanace Of Light God: Your team gained #GreenHP"
"skill2_sfx" "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed
3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_
y1) server_var(wcs_z1) 1 3.5 150"
"skill3_setting" "es_xset wcs_hpmana 15|es_xset wcs_hpmana 17|es_xset wcs
_hpmana 19|es_xset wcs_hpmana 21|es_xset wcs_hpmana 23|es_xset wcs_hpmana 25|es_
xset wcs_hpmana 27|es_xset wcs_hpmana 29|es_xset wcs_hpmana 30|es_xset wcs_hpman
a 35"
"skill3_cmd" "es es_xgetmoney wcs_money server_var(wcs_userid);es es_
xif (server_var(wcs_money) >= 100) then est_cash server_var(wcs_userid) - 100;es
es_xif (server_var(wcs_money) >= 100) then est_Health server_var(wcs_userid) +
server_var(wcs_hpmana);es es_xif (server_var(wcs_money) >= 100) then es_tell ser
ver_var(wcs_userid)#multi #lightgreenBalance God: #greenYou get some healt but i
ts cost."
"skill3_sfx" "es est_effect 4 #a 0 sprites/tp_beam001.vmt server_var(
wcs_userid) 3 3 3 50 255 0 25 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1
server_var(wcs_userid);es_xmath wcs_z1 + 340;es est_effect 10 #a 0 models/effect
s/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
550 100 5 750 200 0 155 115 100 200 30"
"ultimate_cooldown" "25"
}

"15"
{
"name" "Terminator"
"author" "Damakex[Race?s Coder]"
"shortdescription" "Machine in future.."
"required_level" "100"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_removeweapon event_var(userid) 2;es_give event_v
ar(userid) weapon_deagle;esnq est_csay event_var(userid)Welcome to this milleniu
m...You mission kill all enemys!"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Laser Bullets|Metallic Skin|Organic Skin|Short Curt"
"skilldescr" "You gun coming in future and bullets are laser(Extra da
mage)|Regenation some you healt back.|You skin change a enemy skin.|When you die
you body explosion."
"skillcfg" "player_attacker|player_victim|player_spawn|player_death
"
"skill1_setting" "es_xsetinfo wcs_multiplier 0.1;es_xsetinfo wcs_red
255;es_xsetinfo wcs_green 0;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.
15;es_xsetinfo wcs_red 125;es_xsetinfo wcs_green 125;es_xsetinfo wcs_blue 0|es_x
setinfo wcs_multiplier 0.2;es_xsetinfo wcs_red 0;es_xsetinfo wcs_green 255;es_xs
etinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.25;es_xsetinfo wcs_red 0;es_xseti
nfo wcs_green 125;es_xsetinfo wcs_blue 125|es_xsetinfo wcs_multiplier 0.3;es_xse
tinfo wcs_red 0;es_xsetinfo wcs_green 0;es_xsetinfo wcs_blue 255|es_xsetinfo wcs
_multiplier 0.4;es_xsetinfo wcs_red 230;es_xsetinfo wcs_green 255;es_xsetinfo wc
s_blue 47"
"racealias_laser1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath w
cs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecima
l wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(
userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay
event_var(attacker) You made + server_var(wcs_dmg) whit your laser;esnq est_csa
y event_var(userid) took + server_var(wcs_dmg) from a laser"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 100) then est_IsAliv
e wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 100) then es_xi
f (server_var(wcs_alive) = 1) then racealias_laser1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 100) then es_xgetpla
yerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_d
ice) <= 100) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);e
s es_xif (server_var(wcs_dice) <= 100) then est_effect 3 #a 0 sprites/laser.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) serv
er_var(wcs_y2) server_var(wcs_z2) 1 5 5 server_var(wcs_red) server_var(wcs_green
) server_var(wcs_blue) 255"
"skill2_setting" "es_xsetinfo wcs_dmgdivide 7|es_xsetinfo wcs_dmgdivide 6
|es_xsetinfo wcs_dmgdivide 5|es_xsetinfo wcs_dmgdivide 4"
"skill2_cmd" "es_xsetinfo wc_dmg1 event_var(dmg_health);es_xmath wc_d
mg1 / server_var(wcs_dmgdivide);es es_xdelayed 1 est_Health event_var(userid) +
server_var(wc_dmg1);es es_xdelayed 2 est_Health event_var(userid) + server_var(w
c_dmg1);es es_xdelayed 3 est_Health event_var(userid) + server_var(wc_dmg1)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200
10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y
1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
"skill3_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33
|es_xsetinfo wcs_chance 36|es_xsetinfo wcs_chance 60"
"skill3_cmd" "es es_xif(server_var(wcs_game) = server_var(wcs_game_cs
s)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid)
player/t_phoenix;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) the
n es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player
/ct_urban;es_tell event_var(userid) #multi #lightgreenOrganic skin activated."
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es
es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then
est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) ser
ver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16
188 8 188 288"
"skill4_setting" "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_magnitude 80;
es_xsetinfo wcs_radius 50|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_magnitude 80
;es_xsetinfo wcs_radius 70|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_magnitude 9
0;es_xsetinfo wcs_radius 90|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_magnitude
100;es_xsetinfo wcs_radius 100|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_magnitu
de 110;es_xsetinfo wcs_radius 110|es_xsetinfo wcs_chance 55;es_xsetinfo wcs_magn
itude 120;es_xsetinfo wcs_radius 120|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_m
agnitude 120;es_xsetinfo wcs_radius 130|es_xsetinfo wcs_chance 70;es_xsetinfo wc
s_magnitude 200;es_xsetinfo wcs_radius 150"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1
255 150 155 300"
"ultimate_cooldown" "0"
}
"16"
{
"name" "Berzeker"
"author" "Damakex"
"shortdescription" "Drop weapon|Confuse enemy|extra damage|Speed&healt 30se
c|"
"required_level" "120"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es wcs_givexp event_var(userid) 10 0 0;es es_xgetplayer
location wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effe
ct 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs
_z1) 10 1.2 255;es_xmath wcs_y1 + 150;es est_effect 11 #a 0 sprites/fire.vmt ser
ver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 1.2 255"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Redemption|Confuser|Frenzy|Berzeker"
"skilldescr" "Every time you are shot the attacker could drop his gun
.|When you attack someone you have a shake him.|You can randomly do extra damage
|You go nuts and you gain speed and health."
"skillcfg" "player_attacker|player_attacker|player_attacker|player_
ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33|es_
xsetinfo wcs_chance 36|es_xsetinfo wcs_chance 40"
"racealias_fp1" "es es_getplayername wcs_navn event_var(victim);es est_D
ropWeapon event_var(userid) 1;wcs_getlanguage wcs_lng wcs_lng_r_dropweapon;es es
_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_use
rname);es es_xtell event_var(victim) #multi server_var(wcs_lng);es es_xtell even
t_var(attacker) #multi #greenYou forced server_var(wcs_navn) to drop his weapon.
"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_fp1"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt se
rver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server
_var(wcs_y2) server_var(wcs_z2) 0.3 45 45 233"
"skill2_setting" "es_xsetinfo wcs_shaketime 3|es_xsetinfo wcs_shaketime 5
|es_xsetinfo wcs_shaketime 6|es_xsetinfo wcs_shaketime 7|es_xsetinfo wcs_shaketi
me 9"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 25) then est_Shake e
vent_var(victim) server_var(wcs_shaketime) 20 100;es es_xtell event_var(victim)
#multi #Green :Enemy confused you!;es es_xtell event_var(attacker) #multi #Green
:Your force confused your enemy"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt se
rver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server
_var(wcs_y2) server_var(wcs_z2) 934 821 123 41 "
"skill3_setting" "es_xsetinfo wcs_chance 15;es_xsetinfo wcs_dmg 2|es_xset
info wcs_chance 30;es_xsetinfo wcs_dmg 4|es_xsetinfo wcs_chance 45;es_xsetinfo w
cs_dmg 6|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_dmg 8"
"racealias_berzeker3" "es est_physpush event_var(userid) 0 0 300;server_var(
wcs_dmg);es es_xtell event_var(attacker)#multi #greenFrenzy damaged your enemy f
or an extra server_var(wcs_dmg)dmg;es es_xtell event_var(victim)#multi #lightgre
en You have been frenzyed by event_var(es_attackername)."
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_berzeker3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;e
s es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0
sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) se
rver_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 10 25 0 255 200"
"skill4_setting" "es_xsetinfo wcs_duration 2|es_xsetinfo wcs_duration 2.
3|es_xsetinfo wcs_duration 2.5|es_xsetinfo wcs_duration 2.7|es_xsetinfo wcs_dura
tion 3"
"skill4_cmd" "es es_xtell server_var(wcs_userid) #multi #lightgreenBe
rzeker is #greenactivated for server_var(wcs_duration)!;es est_NoClip server_var
(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) est_NoClip server_var(wcs
_userid) 0;es_xmath wcs_duration - 1;es es_xdelayed server_var(wcs_duration) es_
xtell server_var(wcs_userid) #multi #lightgreenBerzeker is #greenno more in#ligh
tgreen server_var(wcs_duration)sec."
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) 20 50 1 60 100 0.8 0 255 255 255 1"
"ultimate_cooldown" "30"
}
"17"
{
"name" "wcs_lng_r_crypt"
"author" "Kryptonite [WCS team]"
"shortdescription" "wcs_lng_r_crypt_descr"
"required_level" "140"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "es_keygetvalue wcs_armor WCSuserdata event_var(userid)
spikearmor;if (server_var(wcs_armor) > 0) then es_xdelayed 1 es_xgive event_var(
userid) item_assaultsuit;if (server_var(wcs_armor) > 0) then es_xdelayed 1 est_A
rmor event_var(userid) + server_var(wcs_armor);if (server_var(wcs_armor) > 0) th
en wcs_getlanguage wcs_lng wcs_lng_r_spikearmor;if (server_var(wcs_armor) > 0) t
hen es_xtell event_var(userid) #multi server_var(wcs_lng) #green server_var(wcs_
armor);es_delayed 5 es_xkeysetvalue WCSuserdata event_var(userid) spikearmor 0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "wcs_lng_r_crypt_skilln"
"skilldescr" "wcs_lng_r_crypt_skilld"
"skillcfg" "player_attacker|player_victim|player_attacker|player_ul
timate"
"skill1_setting" "es_xset wcs_chance 10|es_xset wcs_chance 16|es_xset wcs
_chance 22|es_xset wcs_chance 26|es_xset wcs_chance 33"
"racealias_cl1" "es est_physpush event_var(userid) 0 0 300;es est_shake
event_var(userid) 1 10 10;wcs_getlanguage wcs_lng wcs_lng_r_distort;es_format wc
s_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es_t
ell event_var(attacker) #multi server_var(wcs_lng);es_tell event_var(userid) #mu
lti server_var(wcs_lng)"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var
(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_cl1"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(
wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wc
s_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(
wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/lgtning.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) serv
er_var(wcs_y2) server_var(wcs_z2) 0.5 5 10 25 0 255 200"
"skill2_setting" "es_xset wcs_chance 20;es_xset wcs_multiplier 0.10;es_xs
et wcs_armor 10|es_xset wcs_chance 25;es_xset wcs_multiplier 0.13;es_xset wcs_ar
mor 30|es_xset wcs_chance 30;es_xset wcs_multiplier 0.15;es_xset wcs_armor 60|es
_xset wcs_chance 35;es_xset wcs_multiplier 0.17;es_xset wcs_armor 80|es_xset wcs
_chance 40;es_xset wcs_multiplier 0.20;es_xset wcs_armor 100"
"racealias_cl2" "es_keysetvalue WCSuserdata event_var(userid) spikearmor
server_var(wcs_armor);es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg flo
at;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg serv
er_var(wcs_dmg) 0;es wcs_dealdamage event_var(userid) event_var(attacker) server
_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_mirrordamage;esnq est_csay event
_var(attacker) server_var(wcs_dmg) server_var(wcs_lng);es est_csay event_var(use
rid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n est_IsAlive wcs_alive event_var(attacker);if (server_var(wcs_dice) <= server_v
ar(wcs_chance)) then est_isalive wcs_tmp event_var(userid);if (server_var(wcs_di
ce) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_x
if (server_var(wcs_tmp) = 1) then racealias_cl2"
"skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(
wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wc
s_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then
est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1)
server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5
5 50 0 255 200"
"skill3_setting" "es_xset wcs_chance 20;es_xset wcs_dmg 5|es_xset wcs_cha
nce 25;es_xset wcs_dmg 8|es_xset wcs_chance 28;es_xset wcs_dmg 11|es_xset wcs_ch
ance 30;es_xset wcs_dmg 13|es_xset wcs_chance 33;es_xset wcs_dmg 15"
"racealias_cl3" "es wcs_dealdamage event_var(attacker) event_var(userid)
server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_beetles;es_format wcs_lng
server_var(wcs_lng) event_var(es_attackername) event_var(es_username) server_va
r(wcs_dmg);es_tell event_var(attacker) #multi server_var(wcs_lng);es_tell event_
var(userid) #multi server_var(wcs_lng)"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var
(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_cl3"
"skill3_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(
wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wc
s_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then
est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1)
server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5
5 55 90 255 100"
"skill4_setting" "es_xset wcs_armor 10|es_xset wcs_armor 15|es_xset wcs_a
rmor 20|es_xset wcs_armor 25|es_xset wcs_armor 30"
"racealias_cl4b" "es est_GetHealth wcs_health server_var(wcs_userid);if (
server_var(wcs_health) <= 125) then est_Health server_var(wcs_userid) + 25;es es
t_GetArmor wcs_health server_var(wcs_userid);es_math wcs_health + server_var(wcs
_armor);if (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid)
+ server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);if (serv
er_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player)
- server_var(wcs_armor)"
"racealias_cl4" "es_getplayername wcs_name server_var(wcs_player);es_get
playername wcs_name2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_use
rid) server_var(wcs_player) 25;es est_shake server_var(wcs_player) 1 10 10;racea
lias_cl4lng"
"racealias_cl4chk" "es_xset wcs_tmp 0;es_keygetvalue wcs_tmp WCSuserdata se
rver_var(wcs_player) ulti_immunity;if (server_var(wcs_tmp) = 1) then wcs_getlang
uage wcs_lng wcs_lng_ulti_immunity_a;if (server_var(wcs_tmp) = 1) then es_xtell
server_var(wcs_userid) #multi server_var(wcs_lng);if (server_var(wcs_tmp) = 1) t
hen wcs_getlanguage wcs_lng wcs_lng_ulti_immunity_v;if (server_var(wcs_tmp) = 1)
then es_xtell server_var(wcs_player) #multi server_var(wcs_lng);if (server_var(
wcs_tmp) = 0) then racealias_cl4"
"racealias_cl4lng" "wcs_getlanguage wcs_lng wcs_lng_r_swarm;es es_xformat w
cs_lng server_var(wcs_lng) server_var(wcs_name2) server_var(wcs_name) server_var
(wcs_armor);es es_xtell server_var(wcs_userid) #multi server_var(wcs_lng);es es_
xtell server_var(wcs_player) #multi server_var(wcs_lng);racealias_cl4b"
"skill4_cmd" "es_xset wcs_player 0;if (server_var(wcs_team) = 2) then
est_randplayer wcs_player #c!d;if (server_var(wcs_team) = 3) then est_randplaye
r wcs_player #t!d;es_exists ex userid server_var(wcs_player);if (server_var(ex)
= 1) then racealias_cl4chk"
"skill4_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wc
s_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_
var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 0 200 100 2
00 1"
"ultimate_cooldown" "20"
}
"18"
{
"name" "wcs_lng_r_suc"
"author" "Kryptonite [WCS team]"
"shortdescription" "wcs_lng_r_suc_descr"
"required_level" "160"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "3"
"restrict_shop" "<longjump>"
"preloadcmd" "es_xset wcs_sucxp 0;es_xset wcs_skulls 0;es_xset wcs_sk
ulls_amount 0"
"player_spawn_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) sk
ulls;wcs_getlanguage wcs_lng wcs_lng_r_skulls;es_format wcs_lng server_var(wcs_l
ng) server_var(wcs_tmp);es_tell event_var(userid) #multi server_var(wcs_lng)"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "3"
"skillnames" "wcs_lng_r_suc_skilln"
"skilldescr" "wcs_lng_r_suc_skilld"
"skillcfg" "player_attacker|player_attacker|player_spawn|player_spa
wn|player_ultimate"
"skill1_setting" "es_xset wcs_multiplier 0.5|es_xset wcs_multiplier 0.75|
es_xset wcs_multiplier 0.9"
"racealias_succu1" "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg f
loat;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg se
rver_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) serv
er_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_knifedmg;es_format wcs_lng ser
ver_var(wcs_lng) event_var(es_attackername) server_var(wcs_dmg) event_var(es_use
rname);es_tell event_var(attacker) #multi server_var(wcs_lng);es_tell event_var(
userid) #multi server_var(wcs_lng)"
"skill1_cmd" "if (event_var(weapon) in server_var(wcs_wpn_knives)) th
en racealias_succu1"
"skill1_sfx" "if (event_var(weapon) in server_var(wcs_wpn_knives)) th
en es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1
+ 50;if (event_var(weapon) in server_var(wcs_wpn_knives)) then est_effect 11 #a
0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z
1) 2 4 255"
"skill2_setting" "es_xset wcs_multiplier 0.2;es_xrand wcs_sucxp 5 10|es_x
set wcs_multiplier 0.3;es_xrand wcs_sucxp 10 15|es_xset wcs_multiplier 0.4;es_xr
and wcs_sucxp 15 20"
"racealias_sk_add" "es_xset wcs_tmp 0;es_keygetvalue wcs_tmp WCSuserdata ev
ent_var(attacker) skulls;if (server_var(wcs_tmp) = 0) then es_xset wcs_tmp 0;es_
xmath wcs_tmp + 1;es_keysetvalue WCSuserdata event_var(attacker) skulls server_v
ar(wcs_tmp)"
"racealias_succu2" "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg f
loat;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg se
rver_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) serv
er_var(wcs_dmg);es wcs_givexp event_var(attacker) server_var(wcs_sucxp) 0 0;race
alias_sk_add;wcs_getlanguage wcs_lng wcs_lng_r_flamestrikea;es_format wcs_lng se
rver_var(wcs_lng) event_var(es_username) server_var(wcs_sucxp);es_tell event_var
(attacker) #multi server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_flamestr
ikev;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername);es_tell ev
ent_var(userid) #multi server_var(wcs_lng)"
"skill2_cmd" "if (server_var(wcs_dice) <= 30) then racealias_succu2"
"skill2_sfx" "if (server_var(wcs_dice) <= 30) then es_xgetplayerlocat
ion wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 30) the
n es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wc
s_dice) <= 30) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) ser
ver_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_
var(wcs_z2) 0.5 40 40 255 200 0 255"
"skill3_setting" "es_xset wcs_hp 2;es_xrand wcs_money 5 10|es_xset wcs_hp
3;es_xrand wcs_money 10 15|es_xset wcs_hp 4;es_xrand wcs_money 15 20"
"racealias_succu3" "es_math wcs_hp * server_var(wcs_skulls);es_math wcs_mon
ey * server_var(wcs_skulls);if (server_var(wcs_hp) > 80) then es_xset wcs_hp 80;
es est_health event_var(userid) + server_var(wcs_hp);es est_cash event_var(useri
d) + server_var(wcs_money);wcs_getlanguage wcs_lng wcs_lng_r_skullspawn;es_forma
t wcs_lng server_var(wcs_lng) server_var(wcs_hp) server_var(wcs_money) server_va
r(wcs_skulls);es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill3_cmd" "es_keygetvalue wcs_skulls WCSuserdata event_var(userid)
skulls;if (server_var(wcs_skulls) > 0) then racealias_succu3"
"skill3_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/xfireball3.vmt server_va
r(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 2 255"
"skill4_setting" "es_xset wcs_multiplier 1.2|es_xset wcs_multiplier 1.3|e
s_xset wcs_multiplier 1.4"
"skill4_cmd" "es_keysetvalue WCSuserdata event_var(userid) longjump s
erver_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es_tell eve
nt_var(userid) #multi server_var(wcs_lng)"
"skill4_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wc
s_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_va
r(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
"skill5_setting" "es_xset wcs_skulls_amount 1;es_xset wcs_invis 200;es_xs
et wcs_gravity 0.8;es_xset wcs_health 20|es_xset wcs_skulls_amount 2;es_xset wcs
_invis 150;es_xset wcs_gravity 0.7;es_xset wcs_health 30|es_xset wcs_skulls_amou
nt 2;es_xset wcs_invis 100;es_xset wcs_gravity 0.6;es_xset wcs_health 40|es_xset
wcs_skulls_amount 3;es_xset wcs_invis 80;es_xset wcs_gravity 0.5;es_xset wcs_he
alth 50"
"racealias_succu5" "es_math wcs_skulls - server_var(wcs_skulls_amount);es_k
eysetvalue WCSuserdata server_var(wcs_userid) skulls server_var(wcs_skulls);es e
st_gethealth wcs_hp server_var(wcs_userid);es_math wcs_hp + server_var(wcs_healt
h);if (server_var(wcs_hp) <= 200) then est_sethealth server_var(wcs_userid) serv
er_var(wcs_hp);es est_SetGravity server_var(wcs_userid) server_var(wcs_gravity);
es est_setplayercolor server_var(wcs_userid) 255 255 255 server_var(wcs_invis) 1
;es_xmath wcs_invis float;es_xmath wcs_invis / -2.55;es_xmath wcs_invis + 100;es
est_rounddecimal wcs_invis server_var(wcs_invis) 0;es_xkeysetvalue WCSuserdata
server_var(wcs_userid) invisp server_var(wcs_invis);wcs_getlanguage wcs_lng wcs_
lng_r_transform;es_format wcs_lng server_var(wcs_lng) server_var(wcs_skulls_amou
nt);es_tell server_var(wcs_userid) #multi server_var(wcs_lng)"
"skill5_cmd" "es_keygetvalue wcs_skulls WCSuserdata server_var(wcs_us
erid) skulls;wcs_getlanguage wcs_lng wcs_lng_r_noskulls;if (server_var(wcs_skull
s) < server_var(wcs_skulls_amount)) then es_xtell server_var(wcs_userid) #multi
server_var(wcs_lng) server_var(wcs_skulls_amount);if (server_var(wcs_skulls) < s
erver_var(wcs_skulls_amount)) then wcs_ultinotexec 1;if (server_var(wcs_skulls)
>= server_var(wcs_skulls_amount)) then racealias_succu5"
"skill5_sfx" "es_keygetvalue wcs_skulls WCSuserdata server_var(wcs_us
erid) skulls;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);if
(server_var(wcs_skulls) >= server_var(wcs_skulls_amount)) then est_effect 11 #a
0 sprites/yelflare1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1
) 4 2 255"
"ultimate_cooldown" "5"
}
"19"
{
"name" "Chameleon"
"author" "Kryptonite/soundn3ko"
"shortdescription" "random skills every round !"
"required_level" "180"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "es_xset wcs_c_player 0;es_xset wcs_c_playern 0;es_xset
wcs_c_spawn 6|health|speed|longjump|gravity|mole|regeneration;es_xset wcs_c_atta
ck 5|extradmg|burn|freeze|blind|leechhealth;es_xset wcs_c_victim 4|evade|mirrord
mg|slowdown|invisibility;es_xset wcs_c_death 4|explode|respawn|healteam|mana;es_
xset wcs_c_ultimate 5|entangleroots|chainlightning|teleport|powerup|fly"
"player_spawn_cmd" "wcs_getlanguage wcs_lng wcs_lng_r_chamspawn;es_xset wcs
_scounter 1;es_set wcs_counter server_var(wcs_c_spawn);racealias_cm_spwn1;es_xma
th wcs_scounter + 1;es_set wcs_counter server_var(wcs_c_attack);racealias_cm_spw
n;es_xmath wcs_scounter + 1;es_set wcs_counter server_var(wcs_c_victim);racealia
s_cm_spwn;es_xmath wcs_scounter + 1;es_set wcs_counter server_var(wcs_c_death);r
acealias_cm_spwn;es_xmath wcs_scounter + 1;es_set wcs_counter server_var(wcs_c_u
ltimate);racealias_cm_spwn;es_format wcs_lng %1%2 server_var(wcs_lng) server_var
(wcs_c_player);es_tell event_var(userid) #multi server_var(wcs_lng);es_keysetval
ue WCSuserdata event_var(userid) chameleon server_var(wcs_c_playern);if (server_
var(wcs_gamestarted) = 0) then es_xkeysetvalue WCSuserdata event_var(userid) ven
geance 1"
"racealias_cm_spwn1" "es_token wcs_tmp server_var(wcs_counter) 1 |;es_rand w
cs_rand 1 server_var(wcs_tmp);es_set wcs_c_playern server_var(wcs_rand);es_xmath
wcs_rand + 1;es_token wcs_tmp2 server_var(wcs_counter) server_var(wcs_rand) |;e
s_format wcs_c_player #green%1 server_var(wcs_tmp2)"
"racealias_cm_spwn" "es_token wcs_tmp server_var(wcs_counter) 1 |;es_rand wc
s_rand 1 server_var(wcs_tmp);es_format wcs_c_playern %1|%2 server_var(wcs_c_play
ern) server_var(wcs_rand);es_xmath wcs_rand + 1;es_token wcs_tmp2 server_var(wcs
_counter) server_var(wcs_rand) |;es_format wcs_c_player %1%2%3 server_var(wcs_c_
player) server_var(wcs_space) server_var(wcs_tmp2)"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Spawn Powers|Attacking Powers|Victim Powers|Death Power
s|Ultimate Powers"
"skilldescr" "50-90% chance of spawning with either HP, speed, longju
mp, lowgravity, mole or regeneration|33% chance of extra damage, burning, freezi
ng, blinding or leeching health|33% chance to evade, mirror damage, slowdown att
acker or get invisibility|30-70% chance on death to explode, respawn, give team
some health or gain mana|80% chance to mimic roots, teleport, chain lightning, h
ealth boost or fly"
"skillcfg" "player_spawn|player_attacker|player_victim|player_death
|player_ultimate"
"skill1_setting" "es_xset wcs_chance 50|es_xset wcs_chance 60|es_xset wcs
_chance 70|es_xset wcs_chance 80|es_xset wcs_chance 90"
"racealias_cham_sp" "if (server_var(wcs_tmp) = 1) then est_Health event_var(
userid) + 70;if (server_var(wcs_tmp) = 2) then est_speed event_var(userid) 1.3;i
f (server_var(wcs_tmp) = 3) then es_xkeysetvalue WCSuserdata event_var(userid) l
ongjump 1.15;if (server_var(wcs_tmp) = 4) then es_xdelayed 2 est_SetGravity even
t_var(userid) 0.8;if (server_var(wcs_tmp) = 5) then es_xdelayed 1 wcs_mole_activ
ate event_var(userid);if (server_var(wcs_tmp) = 6) then es_xkeysetvalue WCSuserd
ata event_var(userid) regeneration 1;if (server_var(wcs_tmp) = 6) then es_xkeyse
tvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);if
(server_var(wcs_tmp) = 6) then wcs_regeneration event_var(userid) 3 4 150 15 0"
"skill1_cmd" "es_xset wcs_tmp 0;es_keygetvalue wcs_tmp WCSuserdata ev
ent_var(userid) chameleon;es_token wcs_tmp server_var(wcs_tmp) 1 |;if (server_va
r(wcs_tmp) != 0) then es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) th
en racealias_cham_sp;wcs_getlanguage wcs_lng wcs_lng_r_chamnospawn;if (server_va
r(wcs_dice) > server_var(wcs_chance)) then es_xtell event_var(userid) #multi ser
ver_var(wcs_lng)"
"skill1_sfx" "0"
"skill2_setting" "es_xset wcs_damage 5;es_xset wcs_hp 3|es_xset wcs_damag
e 6;es_xset wcs_hp 4|es_xset wcs_damage 7;es_xset wcs_hp 5|es_xset wcs_damage 8;
es_xset wcs_hp 6|es_xset wcs_damage 9;es_xset wcs_hp 7"
"racealias_cham_at" "if (server_var(wcs_tmp) = 1) then wcs_dealdamage event_
var(attacker) event_var(userid) server_var(wcs_damage);if (server_var(wcs_tmp) =
1) then est_csay event_var(attacker) + server_var(wcs_damage);es est_csay event
_var(userid) server_var(wcs_damage) dmg;if (server_var(wcs_tmp) = 2) then est_bu
rn event_var(userid) 2;if (server_var(wcs_tmp) = 3) then est_freeze event_var(us
erid) 1;if (server_var(wcs_tmp) = 3) then es_xdelayed 1 wcs_removefx freeze even
t_var(userid);if (server_var(wcs_tmp) = 4) then est_fade event_var(userid) 0 0.2
0.3 255 255 255 200;if (server_var(wcs_tmp) = 5) then est_health event_var(atta
cker) + server_var(wcs_hp)"
"skill2_cmd" "es_xset wcs_tmp 0;es_keygetvalue wcs_tmp WCSuserdata ev
ent_var(attacker) chameleon;es_token wcs_tmp server_var(wcs_tmp) 2 |;if (server_
var(wcs_tmp) != 0) then es_xif (server_var(wcs_dice) <= 33) then racealias_cham_
at"
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_speed 0.9;es_xset wcs_invis 120;es_xset wcs
_multiplier 0.1|es_xset wcs_speed 0.85;es_xset wcs_invis 110;es_xset wcs_multipl
ier 0.2|es_xset wcs_speed 0.8;es_xset wcs_invis 105;es_xset wcs_multiplier 0.25|
es_xset wcs_speed 0.75;es_xset wcs_invis 100;es_xset wcs_multiplier 0.3|es_xset
wcs_speed 0.7;es_xset wcs_invis 95;es_xset wcs_multiplier 0.35"
"racealias_cham_vi" "if (server_var(wcs_tmp) = 1) then est_health event_var(
userid) + event_var(dmg_health);if (server_var(wcs_tmp) = 2) then es_xset wcs_dm
g event_var(dmg_health);if (server_var(wcs_tmp) = 2) then es_xmath wcs_dmg * ser
ver_var(wcs_multiplier);if (server_var(wcs_tmp) = 2) then wcs_dealdamage event_v
ar(userid) event_var(attacker) server_var(wcs_dmg);if (server_var(wcs_tmp) = 2)
then wcs_getlanguage wcs_lng wcs_lng_mirrordamage;if (server_var(wcs_tmp) = 2) t
hen es_xtell event_var(userid) #multi #green server_var(wcs_dmg) #lightgreen ser
ver_var(wcs_lng);racealias_cham_vi2"
"racealias_cham_vi2" "if (server_var(wcs_tmp) = 3) then est_speed event_var(
attacker) server_var(wcs_speed);if (server_var(wcs_tmp) = 3) then es_xdelayed 2
wcs_removefx speed event_var(attacker);if (server_var(wcs_tmp) = 4) then est_set
playercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1"
"skill3_cmd" "es_xset wcs_tmp 0;es_keygetvalue wcs_tmp WCSuserdata ev
ent_var(userid) chameleon;es_token wcs_tmp server_var(wcs_tmp) 3 |;if (server_va
r(wcs_tmp) != 0) then es_xif (server_var(wcs_dice) <= 33) then racealias_cham_vi
"
"skill3_sfx" "0"
"skill4_setting" "es_xset wcs_magnitude 80;es_xset wcs_radius 120;es_xset
wcs_hp 5;es_xset wcs_cash 400|es_xset wcs_magnitude 85;es_xset wcs_radius 140;e
s_xset wcs_hp 8;es_xset wcs_cash 500|es_xset wcs_magnitude 88;es_xset wcs_radius
160;es_xset wcs_hp 11;es_xset wcs_cash 600|es_xset wcs_magnitude 90;es_xset wcs
_radius 180;es_xset wcs_hp 13;es_xset wcs_cash 700|es_xset wcs_magnitude 92;es_x
set wcs_radius 195;es_xset wcs_hp 15;es_xset wcs_cash 800"
"racealias_cham_de" "if (server_var(wcs_tmp) = 1) then es_xdoblock wcs/WCSul
timates/wcs_ulti_suicide;if (server_var(wcs_tmp) = 2) then es_xkeygetvalue wcs_t
mp2 WCSuserdata event_var(userid) vengeance;if (server_var(wcs_tmp) = 2) then es
_xif (server_var(wcs_tmp2) = 1) then es_xkeysetvalue WCSuserdata event_var(useri
d) vengeance 0;if (server_var(wcs_tmp) = 2) then if (server_var(wcs_tmp2) = 1) t
hen es_xdelayed 4 est_spawn event_var(userid);es_getplayerteam wcs_team event_va
r(userid);if (server_var(wcs_team) = 2) then es_xset wcs_team #t!d;if (server_va
r(wcs_team) = 3) then es_xset wcs_team #c!d;racealias_cham_de2"
"racealias_cham_de2" "if (server_var(wcs_tmp) = 3) then est_health server_va
r(wcs_team) + server_var(wcs_hp);if (server_var(wcs_tmp) = 3) then wcs_getlangua
ge wcs_lng wcs_lng_r_chamteam;if (server_var(wcs_tmp) = 3) then est_msg server_v
ar(wcs_team) server_var(wcs_lng);if (server_var(wcs_tmp) = 5) then est_cash even
t_var(userid) + server_var(wcs_cash)"
"skill4_cmd" "es_xset wcs_tmp 0;es_keygetvalue wcs_tmp WCSuserdata ev
ent_var(userid) chameleon;es_token wcs_tmp server_var(wcs_tmp) 4 |;if (server_va
r(wcs_tmp) != 0) then es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) th
en racealias_cham_de;wcs_getlanguage wcs_lng wcs_lng_r_chamnodeath;if (server_va
r(wcs_dice) > server_var(wcs_chance)) then es_xtell event_var(userid) #multi ser
ver_var(wcs_lng)"
"skill4_sfx" "0"
"skill5_setting" "es_xset wcs_range 600;es_xset wcs_fadetimer 1;es_xset w
cs_maxtargets 2;es_xset wcs_radius 400;es_xset wcs_freezetime 3;es_xset wcs_hp 2
0|es_xset wcs_range 650;es_xset wcs_fadetimer 0.9;es_xset wcs_maxtargets 2;es_xs
et wcs_radius 450;es_xset wcs_freezetime 3.5;es_xset wcs_hp 25|es_xset wcs_range
700;es_xset wcs_fadetimer 0.8;es_xset wcs_maxtargets 3;es_xset wcs_radius 500;e
s_xset wcs_freezetime 3.8 ;es_xset wcs_hp 28|es_xset wcs_range 720;es_xset wcs_f
adetimer 0.7;es_xset wcs_maxtargets 3;es_xset wcs_radius 520;es_xset wcs_freezet
ime 4;es_xset wcs_hp 30|es_xset wcs_range 740;es_xset wcs_fadetimer 0.6;es_xset
wcs_maxtargets 4;es_xset wcs_radius 540;es_xset wcs_freezetime 4.2;es_xset wcs_h
p 35"
"racealias_cham_ul" "if (server_var(wcs_tmp) = 1) then es_xdoblock wcs/WCSul
timates/wcs_ulti_roots;if (server_var(wcs_tmp) = 2) then es_xdoblock wcs/WCSulti
mates/wcs_ulti_chain;if (server_var(wcs_tmp) = 3) then es_xdoblock wcs/WCSultima
tes/wcs_ulti_teleport;if (server_var(wcs_tmp) = 4) then est_health server_var(wc
s_userid) + server_var(wcs_hp);es_xset wcs_jetpack 0;if (server_var(wcs_tmp) = 5
) then es_xkeygetvalue wcs_jetpack WCSuserdata server_var(wcs_userid) jetpack;if
(server_var(wcs_tmp) = 5) then es_xif (server_var(wcs_jetpack) = 0) then raceal
ias_cham_l0;if (server_var(wcs_tmp) = 5) then es_xif (server_var(wcs_jetpack) =
1) then racealias_cham_l1"
"racealias_cham_l0" "es est_Jetpack server_var(wcs_userid) 1;es_keysetvalue
WCSuserdata server_var(wcs_userid) jetpack 1"
"racealias_cham_l1" "es est_Jetpack server_var(wcs_userid) 0;es_keysetvalue
WCSuserdata server_var(wcs_userid) jetpack 0"
"skill5_cmd" "es_xset wcs_tmp 0;es_keygetvalue wcs_tmp WCSuserdata se
rver_var(wcs_userid) chameleon;es_token wcs_tmp server_var(wcs_tmp) 5 |;if (serv
er_var(wcs_tmp) != 0) then es_xif (server_var(wcs_dice) <= 80) then racealias_ch
am_ul;wcs_getlanguage wcs_lng wcs_lng_r_chamnoultimate;if (server_var(wcs_dice)
> 80) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng);if (server
_var(wcs_dice) > 80) then es_xset wcs_ultinotexec 1"
"skill5_sfx" "0"
"ultimate_cooldown" "15"
}
"20"
{
"name" "Spider Man"
"author" "HOLLIDAY"
"required_level" "200"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Spider sense|Agility|Web-shooters|Weblines"
"skilldescr" "Chance of evading shots|Long jump and Speed|Shoot enemy
and entagle them in your web|use your Weblines to travel"
"skillcfg" "player_victim|player_spawn|player_attacker|player_ultim
ate"
"skill1_setting" "es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 21|es_
xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 30"
"racealias_spider1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif
(server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es
est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wc
s_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_spider1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_v
ar(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 s
prites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.2;es_xsetinfo wcs_speed 1.
1|es_xsetinfo wcs_multiplier 1.3;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multi
plier 1.4;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.5;es_xsetinfo w
cs_speed 1.3|es_xsetinfo wcs_multiplier 2.6;es_xsetinfo wcs_speed 1.4"
"skill2_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longju
mp server_var(wcs_multiplier);es est_speed event_var(userid) server_var(wcs_spee
d);es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs
_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi ser
ver_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(
wcs_y1) server_var(wcs_z1) 60 70 3 30 100 0 255 100 100 255 10"

"skill3_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 18|es_


xsetinfo wcs_chance 23|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 31"
"racealias_spider4" "es est_freeze event_var(userid) 1;es es_xdelayed 1 wcs_
removefx freeze event_var(userid);es es_xformat wcs_lng server_var(wcs_lng) even
t_var(es_attackername);esnq es_xtell event_var(userid) #multi #greenyou got coug
ht in #lightgreen event_var(es_attackername) #greenweb;es es_xformat wcs_lng ser
ver_var(wcs_lng) event_var(es_username);es es_xtell event_var(attacker) #multi #
green you cought #lightgreen event_var(es_username) #green in your web"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_spider4"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 50;es est_Effect 3 #a 0 effects/combineshield/comshieldwall.vmt ser
ver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_
var(wcs_y2) server_var(wcs_z2) 2 0.1 0.1 255 0 0 255;es est_effect 10 #a 0.2 eff
ects/combineshield/comshieldwall2.vmt server_var(wcs_x2) server_var(wcs_y2) serv
er_var(wcs_z2) 40 50 1 40 10 0 10 10 10 255 0"
"skill4_setting" "es_xsetinfo wcs_web 0.5|es_xsetinfo wcs_web 0.7|es_xset
info wcs_web 1.1|es_xsetinfo wcs_web 1.3|es_xsetinfo wcs_web 1.7"
"skill4_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es
est_pushto server_var(wcs_userid) server_var(wcs_x2) server_var(wcs_y2) server_
var(wcs_z2) server_var(wcs_web);es est_playplayer server_var(wcs_userid) weapons
/357/357_spin1.wav"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es
est_effect 3 #a 0 Effects\bluespark.vmt server_var(wcs_x1) server_var(wcs_y1) s
erver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.1
0.1 255 14 41 255;es est_effect 10 #a 0.2 effects/combineshield/comshieldwall.v
mt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 11 9 2 13 3 0 255 10
0 100 255 1"
"ultimate_cooldown" "0"
}
"21"
{
"name" "Wolwerine"
"author" "[H.F.M.]Rasmus[R]{Chef}"
"shortdescription" "no ultimate"
"required_level" "220"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "es_xset wcs_randxp 0;es_xset wcs_xp 0"
"player_spawn_cmd" "es es_xdelayed 1.1 est_RestrictAll event_var(userid);es
es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.
6 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.8 est_unrestrict e
vent_var(userid) item_defuser;es es_xdelayed 2.0 est_give event_var (userid) wea
pon_knife;es es_xkeygetvalue wcs_level WCSuserdata server_var(wcs_userid) "level
";es es_xif (server_var(level) >= 75 then es_xdelayed 3 est_speed event_var(user
id) 1.8"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "6"
"skillnames" "Claws Of The Wolf|Experience of the Wolf|Health Of The
Wolf|Speed Of The Wolf|Cry Of The Wolf|Surprise Of The Wolf"
"skilldescr" "You Strike Much Harder With Knife|Wolfs Get a Lot Of Ex
perience From Their Life|You Regenerate Pretty Fast|You Get Faster|Gives You Ext
ra HP|You have multiple ultimates, which one will you use"
"skillcfg" "player_attacker|player_attacker|player_spawn|player_spa
wn|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_multiplier 0.35|es_xsetinfo wcs_multipl
ier 0.50|es_xsetinfo wcs_multiplier 0.65|es_xsetinfo wcs_multiplier 0.80|es_xset
info wcs_multiplier 0.95|es_xsetinfo wcs_multiplier 1.10"
"racealias_Wolwerine" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmat
h wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDec
imal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_v
ar(userid) server_var(wcs_dmg);event_var(es_attackername) server_var(wcs_dmg) ev
ent_var(es_username);es es_xtell event_var(attacker) #multi #greenYour Claws #li
ghtgreenDid Extra Damage"
"skill1_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_kniv
es)) then racealias_Wolwerine"
"skill1_sfx" "es es_xif (event_var(weapon) in server_var(wcs_wpn_kniv
es)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath
wcs_z1 + 50;es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then est
_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) se
rver_var(wcs_z1) 2 4 255"
"skill2_setting" "es_xrand wcs_randxp 1 30;es_xrand wcs_xp 1 3|es
_xrand wcs_randxp 1 26;es_xrand wcs_xp 1 4|es_xrand wcs_randxp 1 22;es_xrand wcs
_xp 2 5|es_xrand wcs_randxp 1 18;es_xrand wcs_xp 2 6|es_xrand wcs_randxp 1 16;es
_xrand wcs_xp 3 7|es_xrand wcs_randxp 1 14;es_xrand wcs_xp 3 8"
"racealias_exp" "es wcs_givexp event_var(userid) server_var(wcs_
xp) 0 0"
"skill2_cmd" "es es_xif (server_var(wcs_randxp) <= 10) then e
st_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_randxp) <= 10)
then racealias_exp"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 2;es_xsetinfo
wcs_waves 10;es_xsetinfo wcs_radius 150|es_xsetinfo wcs_hp 7;es_xsetinfo wcs_ti
me 2.5;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 180|es_xsetinfo wcs_hp 9;
es_xsetinfo wcs_time 3;es_xsetinfo wcs_waves 14;es_xsetinfo wcs_radius 200|es_xs
etinfo wcs_hp 10;es_xsetinfo wcs_time 3.5;es_xsetinfo wcs_waves 12;es_xsetinfo w
cs_radius 220|es_xsetinfo wcs_hp 11;es_xsetinfo wcs_time 4;es_xsetinfo wcs_waves
12;es_xsetinfo wcs_radius 250|es_xsetinfo wcs_hp 12;es_xsetinfo wcs_time 4.5;es
_xsetinfo wcs_waves 14;es_xsetinfo wcs_radius 280"
"skill3_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) regene
ration 1;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var
(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) serv
er_var(wcs_time) 120 server_var(wcs_waves) server_var(wcs_radius)"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200
10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y
1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
"skill4_setting" "es_xset wcs_speed 1.25|es_xset wcs_speed 1.35|es_xset w
cs_speed 1.40|es_xset wcs_speed 1.5|es_xset wcs_speed 1.6|es_xset wcs_speed 1.7"
"skill4_cmd" "es es_xdelayed 0.5 est_speed event_var(userid)
server_var(wcs_speed);es_xkeysetvalue WCSuserdata event_var(userid) speed server
_var(wcs_speed)"
"skill4_sfx" "0"
"skill5_setting" "es_xsetinfo wcs_addhealth 10;es_xsetinfo wcs_alpha 45|e
s_xsetinfo wcs_addhealth 15;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 2
0;es_xsetinfo wcs_alpha 55|es_xsetinfo wcs_addhealth 25;es_xsetinfo wcs_alpha 60
|es_xsetinfo wcs_addhealth 30;es_xsetinfo wcs_alpha 65|es_xsetinfo wcs_addhealth
40;es_xsetinfo wcs_alpha 75"
"skill5_cmd" "es est_Health event_var(userid) + server_var(wcs_addhea
lth);;es es_xtell event_var(userid) #multi #lightgreenYour howl gave you extra #
greenlife"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmat
h wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_va
r(wcs_z2) 2 40 10 200 255 205 255"
"skill6_setting" "es_xset stealth_time 3;es_xrand wcs_rand 1 3;es_xset bo
mb_damage 10|es_xset stealth_time 4;es_xrand wcs_rand 1 3;es_xset bomb_damage 13
|es_xset stealth_time 5;es_xrand wcs_rand 1 3;es_xset bomb_damage 16|es_xset ste
alth_time 6;es_xrand wcs_rand 1 3;es_xset bomb_damage 19|es_xset stealth_time 7;
es_xrand wcs_rand 1 3;es_xset bomb_damage 22|es_xset stealth_time 8;es_xrand wcs
_rand 1 3;es_xset bomb_damage 25"
"skill6_cmd" "es es_xif (server_var(wcs_rand) = 1) then es_xd
oblock wcs/WCSultimates/wcs_ulti_teleaim;es es_xif (server_var(wcs_rand) = 2) th
en es_xdoblock wcs/WCSultimates/wcs_ulti_stealth;es es_xif (server_var(wcs_rand)
= 3) then es_xdoblock wcs/WCSultimates/wcs_ulti_bomb"
"skill6_sfx" "0"
"ultimate_cooldown" "20"
}
"22"
{
"name" "Marine Class"
"author" "[UG] Sek. NovaKiller DK Surfer"
"required_level" "240"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Gun|Aim Training|Hot Spot|Artillery"
"skilldescr" "You got 50%-75% of spawning whit a MP5Navy/Famas/M4A1/M
249|You know where to aim and can make 15%-120% extra dmg by 15%-50% chance|You
got 10%-80% of makeing a beacon around enemy|You can hit an enemy from everywher
e whit a artillery cannon and gain 30 hp."
"skillcfg" "player_spawn|player_attacker|player_attacker|player_ult
imate"
"skill1_setting" "es_xsetinfo wcs_chance 50;es_xsetinfo wcs_weapon weapon
_mp5navy|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_mp5navy|es_xset
info wcs_chance 50;es_xsetinfo wcs_weapon weapon_famas|es_xsetinfo wcs_chance 75
;es_xsetinfo wcs_weapon weapon_famas|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_w
eapon weapon_m4a1|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_m4a1|e
s_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_m249|es_xsetinfo wcs_chan
ce 75;es_xsetinfo wcs_weapon weapon_m249"
"racealias_mc1a" "es es_xif (server_var(wcs_weapon) = weapon_deagle) then
es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weap
on) != weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es e
s_xdelayed 1 est_Give event_var(userid) server_var(wcs_weapon);wcs_getlanguage w
cs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #multi #Lightgreen
: You training have made you get a better #Green MACHINE GUN"
"racealias_mc1b" "es es_xif (server_var(wcs_weapon) = weapon_colt) then e
s_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon
) = weapon_bazooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_
xdelayed 1 est_Give event_var(userid) server_var(wcs_weapon);es es_xif (server_v
ar(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;es es_xif
(server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid) 1 1
0;wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid)
#multi #Lightgreen : You training have made you get a better #Green MACHINE GUN
"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (
server_var(wcs_weapon) = weapon_deagle) then es_xsetinfo wcs_weapon weapon_colt;
es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_v
ar(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) !=
weapon_deagle) then es_xsetinfo wcs_weapon weapon_bazooka;es es_xif (server_var
(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server
_var(wcs_game_css)) then racealias_mc1a;es es_xif (server_var(wcs_dice) <= serve
r_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)
) then racealias_mc1b"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites
/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20
10 1 10 69 132 112 1"
"skill2_setting" "es_xsetinfo wcs_multiplier 0.15;es_xsetinfo wcs_chance
15|es_xsetinfo wcs_multiplier 0.30;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_mul
tiplier 0.45;es_xsetinfo wcs_chance 25|es_xsetinfo wcs_multiplier 0.60;es_xsetin
fo wcs_chance 30|es_xsetinfo wcs_multiplier 0.75;es_xsetinfo wcs_chance 35|es_xs
etinfo wcs_multiplier 0.90;es_xsetinfo wcs_chance 40|es_xsetinfo wcs_multiplier
1.05;es_xsetinfo wcs_chance 45|es_xsetinfo wcs_multiplier 1.20;es_xsetinfo wcs_c
hance 50"
"racealias_mc2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath w
cs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecima
l wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(
userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay
event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay eve
nt_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_mc2"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_v
ar(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) ser
ver_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_
var(wcs_z2) 1 5 5 133 177 155 255"
"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_
xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xs
etinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80"
"racealias_mc3" "es ma_beacon event_var(userid) 1;es es_xtell event_var(
attacker) #multi #Lightgreen : You have #Green beaconed enemy;es es_xtell event_
var(userid) #multi #Lightgreen : OMG!! You got #Green beaconed. #Lightgreen Hide
ing wont help."
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_mc3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_v
ar(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) ser
ver_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_
var(wcs_z2) 1 5 5 132 143 189 255"
"skill4_setting" "es_xset wcs_armor 10;es_xset health 10|es_xset wcs_armo
r 15;es_xset health 13|es_xset wcs_armor 20;es_xset health 15|es_xset wcs_armor
25;es_xset health 18|es_xset wcs_armor 30;es_xset health 21|es_xset wcs_armor 35
;es_xset health 25|es_xset wcs_armor 40;es_xset health 27|es_xset wcs_armor 45;e
s_xset health 30"
"racealias_cl4bh" "es est_GetHealth wcs_health server_var(wcs_userid);if (
server_var(wcs_health) <= 125) then est_Health server_var(wcs_userid) + 25;es es
t_GetArmor wcs_health server_var(wcs_userid);es_math wcs_health + server_var(wcs
_armor);if (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid)
+ server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);if (serv
er_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player)
- server_var(wcs_armor)"
"racealias_cl41" "es_getplayername wcs_name server_var(wcs_player);es_get
playername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_user
id) server_var(wcs_player) servar_var(health);es est_shake server_var(wcs_player
) 1 10 10;wcs_getlanguage wcs_lng wcs_lng_r_artillery;es_format wcs_lng server_v
ar(wcs_lng) server_var(wcs_tmp2) server_var(wcs_name) server_var(health) server
_var(wcs_armor);es_tell server_var(wcs_userid) #multi server_var(wcs_lng);es_tel
l server_var(wcs_player) #multi server_var(wcs_lng);racealias_cl4bh"
"racealias_cl4c" "es_xset wcs_tmp 0;es_keygetvalue wcs_tmp WCSuserdata se
rver_var(wcs_player) ulti_immunity;if (server_var(wcs_tmp) = 1) then wcs_getlang
uage wcs_lng wcs_lng_ulti_immunity_a;if (server_var(wcs_tmp) = 1) then es_xtell
server_var(wcs_userid) #multi server_var(wcs_lng);if (server_var(wcs_tmp) = 1) t
hen wcs_getlanguage wcs_lng wcs_lng_ulti_immunity_v;if (server_var(wcs_tmp) = 1)
then es_xtell server_var(wcs_player) #multi server_var(wcs_lng);if (server_var(
wcs_tmp) = 0) then racealias_cl41"
"skill4_cmd" "es_xset wcs_player 0;if (server_var(wcs_team) = 2) then
est_randplayer wcs_player #c!d;if (server_var(wcs_team) = 3) then est_randplaye
r wcs_player #t!d;es_exists ex userid server_var(wcs_player);if (server_var(ex)
= 1) then racealias_cl4c"
"skill4_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wc
s_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_
var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 0 200 100 2
00 1"
"ultimate_cooldown" "30"
}
"23"
{
"name" "Mani Admin"
"author" "[Oddity]TeacherCreature"
"shortdescription" "Admin Skills (edited by [H.F.M.]Rasmus{Chef}"
"required_level" "260"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Beacon|Slap|Blind|Slay"
"skilldescr" "Beacon|Slap|Blind|Slay"
"skillcfg" "player_spawn|player_attacker|player_victim|player_attac
ker"
"skill1_setting" "es_xsetinfo wcs_duration 1|es_xsetinfo wcs_duration 1.5
|es_xsetinfo wcs_duration 2|es_xsetinfo wcs_duration 2.5|es_xsetinfo wcs_duratio
n 3|es_xsetinfo wcs_duration 3.25|es_xsetinfo wcs_duration 3.5|es_xsetinfo wcs_d
uration 4"
"racealias_bea1" "es sm_beacon #c!d 1;es es_xdelayed server_var(wcs_durat
ion) sm_beacon #c!d 0;es es_xtell event_var(userid) #green You have targeted all
Counter-Terrorists;es es_xtell #c!d #green You have been targeted by event_var(
es_username)"
"racealias_bea2" "es sm_beacon #t!d 1;es es_xdelayed server_var(wcs_durat
ion) sm_beacon #t!d 0;es es_xtell event_var(userid) #green You have targeted all
Terrorists;es es_xtell #c!d #green You have been targeted by event_var(es_usern
ame)"
"skill1_setting" "es es_xif (server_var(wcs_team) = 2) then racealias_bea
1;es es_xif (server_var(wcs_team) = 3) then racealias_bea2"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_
xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xs
etinfo wcs_chance 80|es_xsetinfo wcs_chance 90|es_xsetinfo wcs_chance 99"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then sm_slap event_var(userid);es es_xif (server_var(wcs_dice) <= server_var
(wcs_chance)) then es_xtell event_var(attacker) #green You have slapped event_va
r(es_username);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then e
s_xtell event_var(userid) #green You have been slapped by event_var(es_attackern
ame)"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_x
setinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xse
tinfo wcs_chance 30|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 40"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_fade event_var(userid) 1 0.1 2 0 0 0 255;es es_xif (server_var(wcs_
dice) <= server_var(wcs_chance)) then es_xtell event_var(attacker) #green You ha
ve blinded event_var(es_username);es es_xif (server_var(wcs_dice) <= server_var(
wcs_chance)) then es_xtell event_var(userid) #green You have been blinded by eve
nt_var(es_attackername)"
"skill3_sfx" "0"
//;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelay
ed 2 est_fade event_var(userid) 1 0.1 0.1 255 255 255 255
"skill4_setting" "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 2|es_xs
etinfo wcs_chance 3|es_xsetinfo wcs_chance 4|es_xsetinfo wcs_chance 5|es_xsetinf
o wcs_chance 6|es_xsetinfo wcs_chance 7|es_xsetinfo wcs_chance 8"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then sm_slay event_var(userid);es es_xif (server_var(wcs_dice) <= server_var
(wcs_chance)) then es_xtell event_var(attacker) #green You have owned event_var(
es_username);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_
xtell event_var(userid) #green Pure ownage by event_var(es_attackername)"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
}
"24"
{
"name" "Athena"
"author" "HOLLIDAY"
"required_level" "280"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Athena's Realm|Athena's Spear|Necalace of Immunity|Gold
en Helmet|Gorgon's head"
"skilldescr" "Do extra damage|Strike Enemy With Athena's Spear|Immune
to enemy Ultimates|Almost Immune to headshots|Medusa's gaze"
"skillcfg" "player_attacker|player_attacker|player_spawn|player_vic
tim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_multiplier 1.2;es_xsetinfo wcs_chance 1
2|es_xsetinfo wcs_multiplier 1.3;es_xsetinfo wcs_chance 18|es_xsetinfo wcs_multi
plier 1.4;es_xsetinfo wcs_chance 22|es_xsetinfo wcs_multiplier 1.5;es_xsetinfo w
cs_chance 28|es_xsetinfo wcs_multiplier 1.6;es_xsetinfo wcs_chance 33"
"racealias_athena1" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_x
math wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude
* server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_ma
gnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_m
agnitude) 20;es es_xtell event_var(userid) #multi #lightgreenAthena's Realm;es e
s_xtell event_var(attacker) #multi #green Athena's Realm"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_athena1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_athenax"
"racealias_athenax" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var
(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 105 155 255 50"
"skill2_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 18|es_
xsetinfo wcs_chance 23|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 33"
"racealias_then1" "es wcs_dealdamage event_var(attacker) event_var(userid)
6;es es_xtell event_var(userid) #multi #greenYou have been hit by Athena's Spea
r;es es_xtell event_var(attacker) #multi #greenYou hit event_var(es_username) Wi
th Athena's Spear"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_then1"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_athen2"
"racealias_athen2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/glow.vmt serve
r_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_va
r(wcs_y2) server_var(wcs_z2) 0.5 20 20 200 0 255 255"
"skill3_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_
xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_immune3"
"racealias_immune3" "es_xkeysetvalue WCSuserdata event_var(userid) ulti_immu
nity 1;wcs_getlanguage wcs_lng wcs_lng_r_ultiimmunity;es es_xtell event_var(user
id) #multi server_var(wcs_lng)"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_aimmune3"
"racealias_aimmune3""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
t_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server
_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 15
5 5 155 255"
"skill4_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_
xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xif (event_var(hitgroup) = 1) then racealias_athead4"
"racealias_athead4" "es est_health event_var(userid) + event_var(dmg_health)
;es es_xif (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helm
ea;es es_xif (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi se
rver_var(wcs_lng)"
"skill4_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs
_userid) 2 2 4 10 115 0 255 205"
"skill5_setting" "es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 550
|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 600|es_xsetinfo wcs_maxtarg
ets 3;es_xsetinfo wcs_radius 650|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_ra
dius 700|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 750"
"skill5_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_gaze"
"skill5_sfx" "0"
"ultimate_cooldown" "20"
}
"25"
{
"name" "Tauren Shaman"
"author" "[UG] Sek. NovaKiller DK Surfer"
"required_level" "300"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1.1 est_RestrictAll event_var(userid);es
es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_scout;es es_xdelayed 1.
4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.8 est_unrestric
t event_var(userid) weapon_c4;es es_xdelayed 1.8 est_unrestrict event_var(userid
) item_defuser;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_deagle
;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_glock;es es_xdelayed
1.8 est_unrestrict event_var(userid) weapon_usp;es es_xdelayed 1.8 est_unrestri
ct event_var(userid) weapon_p228;es es_xdelayed 1.9 est_give event_var (userid)
weapon_scout;es es_xdelayed 2.0 est_setclipammo event_var(userid) 1 100"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Aura of Strength|Weapons Master|Wounds healer|Nature Po
wer"
"skilldescr" "You provide your team whit 10-30 more health|You get 10
-40 XP and 20-100 money if you get a scout hit|When you receive damage, some of
it is healed immediately|Hide in the shadows.5sec"
"skillcfg" "player_spawn|player_attacker|player_victim|player_ultim
ate"
"skill1_setting" "es_xsetinfo wcs_teamhp 10;es_xsetinfo wcs_alpha 50|es_x
setinfo wcs_teamhp 20;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_teamhp 25;es_xset
info wcs_alpha 70|es_xsetinfo wcs_teamhp 30;es_xsetinfo wcs_alpha 80"
"skill1_cmd" "es es_xif (server_var(wcs_team) = 2) then es ma_givehea
lth #T server_var(wcs_teamhp);es es_xif (server_var(wcs_team) = 3) then es ma_gi
vehealth #CT server_var(wcs_teamhp);es es_xtell event_var(userid) #multi #Lightg
reen : Your team gained #Green server_var(wcs_teamhp) HP"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmat
h wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_va
r(wcs_z2) 2 40 10 200 255 205 255"
"skill2_setting" "es_xrand wcs_shamxp 10 15;es_xrand wcs_shamcash 20 30|e
s_xrand wcs_shamxp 15 20;es_xrand wcs_shamcash 30 45|es_xrand wcs_shamxp 20 25;e
s_xrand wcs_shamcash 45 60|es_xrand wcs_shamxp 30 40;es_xrand wcs_shamcash 75 10
0"
"racealias_shaman2" "es est_cashadd event_var(userid) server_var(wcs_shamcas
h);es wcs_givexp event_var(attacker) server_var(wcs_shamxp) 0 0;es es_xformat wc
s_lng server_var(wcs_lng) event_var(es_username) server_var(wcs_sucxp);es es_xte
ll event_var(attacker) #Lightgreen : You gained #Green server_var(wcs_shamxp) XP
#Lightgreen and #Green server_var(wcs_shamcash) $$ #Lightgreen for a scout hit;
es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);es es_xtell
event_var(userid) #multi #Lightgreen : You got hit by a scout. You gave enemy #
Green XP #Lightgreen and #Green $$"
"skill2_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_scou
t)) then racealias_shaman2"
"skill2_sfx" "es es_xif (event_var(weapon) in server_var(wcs_wpn_scou
t)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (event_var(weapon) in server_var(wcs_wpn_scout)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (event_var(weapon) in server_var(
wcs_wpn_scout)) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) se
rver_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server
_var(wcs_z2) 0.5 40 40 255 200 0 255"
"skill3_setting" "es_xsetinfo wcs_dmgdivide 7|es_xsetinfo wcs_dmgdivide 6
|es_xsetinfo wcs_dmgdivide 5|es_xsetinfo wcs_dmgdivide 4"
"skill3_cmd" "es_xsetinfo wc_dmg1 event_var(dmg_health);es_xmath wc_d
mg1 / server_var(wcs_dmgdivide);es_xdelayed 1 ma_givehealth event_var(userid) se
rver_var(wc_dmg1);es_xdelayed 2 ma_givehealth event_var(userid) server_var(wc_dm
g1);es_xdelayed 3 ma_givehealth event_var(userid) server_var(wc_dmg1)"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200
10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y
1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
"skill4_setting" "es_xsetinfo wcs_duration 2;es_xsetinfo wcs_gravity 0.80
;es_xsetinfo wcs_invis 200|es_xsetinfo wcs_duration 4;es_xsetinfo wcs_gravity 0.
60;es_xsetinfo wcs_invis 160|es_xsetinfo wcs_duration 7;es_xsetinfo wcs_gravity
0.40;es_xsetinfo wcs_invis 100|es_xsetinfo wcs_duration 10;es_xsetinfo wcs_gravi
ty 0.20;es_xsetinfo wcs_invis 50"
"skill4_cmd" "es est_setgravity server_var(userid) server_var(wcs_gra
vity);es est_setplayercolor server_var(wcs_userid) 255 255 255 server_var(wcs_in
vis) 1;es es_xdelayed server_var(wcs_duration) est_setplayercolor server_var(wcs
_userid) 255 255 255 255 1;es es_xdelayed server_var(wcs_duration) est_setgravit
y server_var(userid) 1.0;es es_xtell event_var(userid)#Green : Nature Powers is
activated for server_var(wcs_duration) second(s)!;es es_xdelayed server_var(wcs_
duration);es es_xtell event_var(userid)#Green : Your Nature Powers is disappered
"
"skill4_sfx" "0"
"ultimate_cooldown" "20"
}
"26"
{
"name" "Spy(glock or usp only.)"
"author" "Damakex(Race?s Coder)"
"shortdescription" "Drug enemies|Poison enemy|Disguise in spawn.|Teleport y
ou saved place."
"required_level" "320"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1.8 est_unrestrict event_var(userid) c4;
es es_xdelayed 1.0 est_RestrictAll event_var(userid);es es_xdelayed 1.5 est_UnRe
strict event_var(userid) weapon_usp;es es_xdelayed 1.5 est_UnRestrict event_var(
userid) weapon_glock;es es_xdelayed 1.9 est_give event_var(userid) weapon_usp"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Drugger|Poison bullet|Disguiser|Transport(Not works eve
ry map.)"
"skilldescr" "Your usp and glock drug the enemy.|Your Usp and Glock p
oison the enemy.|You looks like your opponent.|Press ultimate to save your locat
ion, press ultimate again to teleport to your saved location."
"skillcfg" "player_attacker|player_attacker|player_spawn|player_ult
imate"
"skill1_setting" "es_xsetinfo wcs_time 1.8|es_xsetinfo wcs_time 2.2|es_xs
etinfo wcs_time 2.6|es_xsetinfo wcs_time 3.0"
"racealias_drug1" "es est_drug event_var(userid) server_var(wcs_time);es e
s_xtell event_var(userid) #multi #lightgreenYou #greendrugged #lightgreenyour en
emy"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 30) then rac
ealias_drug1"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 e
vent_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(useri
d);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dic
e) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_v
ar(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(w
cs_z2) 1 20 25 252 25 25 150;es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es
es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt s
erver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) serve
r_var(wcs_y2) server_var(wcs_z2) 1 0 20 255 25 25 150"
"skill2_setting" "es_xsetinfo wcs_poison 2|es_xsetinfo wcs_poison 3|es_xs
etinfo wcs_poison 3|es_xsetinfo wcs_poison 4|es_xsetinfo wcs_poison 4"
"racealias_poison2" "es es_xdelayed 1 wcs_dealdamage event_var(attacker) eve
nt_var(userid) server_var(wcs_poison);es es_xdelayed 1 es_tell event_var(userid)
#multi #lightgreenYou got hit by#green event_var(es_attackername)'s Poison bull
et;es_xdelayed 3 wcs_dealdamage event_var(attacker) event_var(userid) server_var
(wcs_poison);es es_xdelayed 5 wcs_dealdamage event_var(attacker) event_var(useri
d) server_var(wcs_poison)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 50) then racealias_p
oison2;es es_xif (server_var(wcs_dice) <= 50) then es_tell event_var(attacker) #
multi #lightgreenYou have #greenpoisoned event_var(es_username) #lightgreen!!"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 50) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 50) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es
es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <=
30) then est_effect 3 #a 0 sprites/greenspit1.vmt server_var(wcs_x1) server_var(
wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_
z2) 3 5 9 155 155 155 255"
"skill3_setting" "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_
xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 75"
"racealias_dsg1" "es es_xif(server_var(wcs_game) = server_var(wcs_game_cs
s)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid)
player/t_phoenix;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) the
n es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player
/ct_urban;es es_xif(server_var(wcs_game) = server_var(wcs_game_dods)) then es_xi
f (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/german
_assault;es es_xif(server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif
(event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/america
n_assault;es_tell event_var(userid)#multi #greenYou looks like the #lightgreenEN
EMY."
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_dsg1"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;e
s es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0
sprites/fireburst.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 10 129 145 252 20
0"
"skill4_setting" "es_xsetinfo wcs_time 5|es_xsetinfo wcs_time 4|es_xsetin
fo wcs_time 3|es_xsetinfo wcs_time 2"
"racealias_lr" "es es_xgetplayerlocation sh_x1 sh_y1 sh_z1 server_var(w
cs_userid);es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_
xtell server_var(wcs_userid) #multi #lightgreenYou have created a #greenPortal #
lightgreenpress ultimate again to #greenTeleport #lightgreen to this location"
"racealias_lx" "es est_teleport server_var(wcs_userid) server_var(sh_x1
) server_var(sh_y1) server_var(sh_z1);es es_xkeysetvalue WCSuserdata server_var(
wcs_userid) freeze 0;es es_tell server_var(wcs_userid) #multi #lightgreenYou hav
e #greenTeleported #lightgreento your saved location"
"skill4_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze
WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0)
then racealias_lr;es es_xif (server_var(wcs_freeze) = 1) then racealias_lx"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
}
"27"
{
"name" "wcs_lng_r_predator"
"author" "Kryptonite/Fast.Food"
"shortdescription" "wcs_lng_r_predator_descr"
"required_level" "340"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "es wcs_restrict event_var(userid) knife;if (server_var(
wcs_game) = server_var(wcs_game_dods)) then racealias_fp_dods;es wcs_givexp even
t_var(userid) 10 0 0"
"racealias_fp_dods" "es_delayed 0.7 est_removeweapon event_var(userid) 3;es_
delayed 0.8 est_removeweapon event_var(userid) 4;es_delayed 1.4 est_unrestrict e
vent_var(userid) weapon_spade"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "4"
"skillnames" "wcs_lng_r_predator_skilln"
"skilldescr" "wcs_lng_r_predator_skilld"
"skillcfg" "player_spawn|player_spawn|player_spawn|player_attacker|
player_attacker|player_death"
"skill1_setting" "es_xset wcs_speed 1.45;es_xset wcs_hp 25|es_xset wcs_sp
eed 1.5;es_xset wcs_hp 30|es_xset wcs_speed 1.55;es_xset wcs_hp 35|es_xset wcs_s
peed 1.6;es_xset wcs_hp 40"
"skill1_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) sp
eed;if (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xset wcs_speed serv
er_var(wcs_tmp);es_keysetvalue WCSuserdata event_var(userid) speed server_var(wc
s_speed);es est_Speed event_var(userid) server_var(wcs_speed);es est_gethealth w
cs_health event_var(userid);es_math wcs_health + server_var(wcs_hp);es est_sethe
alth event_var(userid) server_var(wcs_health);wcs_getlanguage wcs_lng wcs_lng_r_
berserk;es_format wcs_lng server_var(wcs_lng) server_var(wcs_hp) server_var(wcs_
speed);es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill1_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(w
cs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 250 255 0"
// changed
"skill2_setting" "es_xset wcs_invis 60|es_xset wcs_invis 50|es_xset wcs_i
nvis 40|es_xset wcs_invis 30"
"skill2_cmd" "es est_setplayercolor event_var(userid) 255 255 255 ser
ver_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_cloakinvis;es_tell event_
var(userid) #multi server_var(wcs_lng);es_xmath wcs_invis float;es_xmath wcs_inv
is / -2.55;es_xmath wcs_invis + 100;es est_rounddecimal wcs_invis server_var(wcs
_invis) 0;es_keysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_inv
is)"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(w
cs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 25 255 0"
"skill3_setting" "es_xset wcs_gravity 0.7|es_xset wcs_gravity 0.6|es_xset
wcs_gravity 0.5|es_xset wcs_gravity 0.4"
"skill3_cmd" "es_delayed 2 est_SetGravity event_var(userid) server_va
r(wcs_gravity);es_keysetvalue WCSuserdata event_var(userid) gravity server_var(w
cs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es_tell event_var(useri
d) #multi server_var(wcs_lng)"
"skill3_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(w
cs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 200 25 255 0"
"skill4_setting" "es_xset wcs_chance 30|es_xset wcs_chance 33|es_xset wcs
_chance 36|es_xset wcs_chance 40"
"racealias_fp4" "es est_DropWeapon event_var(userid) 1;wcs_getlanguage w
cs_lng wcs_lng_r_dropweapon;es_format wcs_lng server_var(wcs_lng) event_var(es_a
ttackername) event_var(es_username);es_tell event_var(userid) #multi server_var(
wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var
(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_fp4"
"skill4_sfx" "0"
"skill5_setting" "es_xset wcs_chance 20;es_xset wcs_time 2|es_xset wcs_ch
ance 25;es_xset wcs_time 2.5|es_xset wcs_chance 30;es_xset wcs_time 3|es_xset wc
s_chance 35;es_xset wcs_time 3.5"
"racealias_fp5" "es est_gethealth wcs_health event_var(userid);es_set wc
s_damage server_var(wcs_time);es_xmath wcs_damage * 5;if (server_var(wcs_health)
<= server_var(wcs_damage)) then es_xif (server_var(wcs_damage) > 0) then wcs_de
aldamage event_var(attacker) event_var(userid) server_var(wcs_damage);if (server
_var(wcs_health) <= server_var(wcs_damage)) then est_burn event_var(userid) serv
er_var(wcs_time);wcs_getlanguage wcs_lng wcs_lng_r_burningblade;es_format wcs_ln
g server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es_tell
event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi
server_var(wcs_lng)"
"skill5_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_
var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_fp5"
"skill5_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 +
50;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0
sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
2 4 255"
"skill6_setting" "es_xset wcs_chance 20;es_xset wcs_magnitude 110;es_xset
wcs_radius 170|es_xset wcs_chance 27;es_xset wcs_magnitude 120;es_xset wcs_radi
us 180|es_xset wcs_chance 33;es_xset wcs_magnitude 120;es_xset wcs_radius 190|es
_xset wcs_chance 40;es_xset wcs_magnitude 130;es_xset wcs_radius 200"
"skill6_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
"skill6_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wc
s_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt s
erver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 2 60 100 0.8 255
0 0 255 1"
"ultimate_cooldown" "0"
}
"28"
{
"name" "Spy Hunter"
"author" "Damakex(Race?s Coder)"
"shortdescription" "More dmg.|More healt start.|Evade shots.|Invisible or d
isguise."
"required_level" "360"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Hunter|Tree hugger|Mega dodge|Hide"
"skilldescr" "Make greater damage you enemies units.|Increase how muc
h health you start with.|Evade an incredible amount of bullets|You are master hi
de in shadows and change you form."
"skillcfg" "player_attacker|player_spawn|player_victim|play
er_ultimate"
"skill1_setting" "es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multipli
er 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo
wcs_multiplier 2.4"
"racealias_hunt1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath w
cs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecima
l wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(
userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay
event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay eve
nt_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive
wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif
(server_var(wcs_alive) = 1) then racealias_hunt1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es
es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then
est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) ser
ver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16
100 155 255 255"
"skill2_setting" "es_xset wcs_addhealth 35;es_xset wcs_alpha 90|es_xset w
cs_addhealth 40;es_xset wcs_alpha 100|es_xset wcs_addhealth 45;es_xset wcs_alpha
110|es_xset wcs_addhealth 50;es_xset wcs_alpha 120"
"skill2_cmd" "es est_Health event_var(userid) + server_var(wcs_addhea
lth);es_tell event_var(userid)#multi #greenTree hugger #lightreenadd you server_
var(wcs_addhealth)!"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2
+ 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wc
s_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2
) 2 40 10 200 255 205 255"
"skill3_setting" "es_xset wcs_chance 24|es_xset wcs_chance 26|es_xset wcs
_chance 29|es_xset wcs_chance 33"
"racealias_md3" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs
_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health eve
nt_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;e
s_tell event_var(userid) #multi server_var(wcs_lng)"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var
(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_md1"
"skill3_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(
wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wc
s_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then
es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vm
t server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) se
rver_var(wcs_y2) server_var(wcs_z2) 1 3 3 433 433 433 433"
"skill4_setting" "es_xsetinfo wcs_duration 3.5|es_xsetinfo wcs_duration 4
|es_xsetinfo wcs_duration 4.5|es_xsetinfo wcs_duration 7"
"racealias_invi" "es est_setplayercolor server_var(wcs_userid) 255 255 25
5 0 1;es_delayed server_var(wcs_duration) est_setplayercolor server_var(wcs_user
id) 255 255 255 255 1;es_tell event_var(userid)#multi #lightgreenYou are now inv
isible for #greenserver_var(wcs_duration)seconds!"
"racealias_dis" "es es_xif(server_var(wcs_game) = server_var(wcs_game_cs
s)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid)
player/t_phoenix;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) the
n es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player
/ct_urban;es_tell event_var(userid)#multi #greenYou are now disguise for server_
var(wcs_duration) seconds!"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= 10) <= server_var(wc
s_duration)) then racealias_invi;if es es_xif (server_var(wcs_dice) <= 11) <= se
rver_var(wcs_duration)) then racealias_dis"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 models/gman/pupil_r.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 15
5 115 155 255 1"
"ultimate_cooldown" "25"
}
"29"
{
"name" "Mummy [MNSTR]"
"author" "[Oddity]TeacherCreature"
"shortdescription" "Ancient Egyptian Pharoh"
"required_level" "380"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 0.1 est_give event_var(userid) weapon_kn
ife;es es_xdelayed 0.3 est_give event_var(userid) weapon_knife;es es_xdelayed 0.
5 est_give event_var(userid) weapon_knife;es es_xdelayed 0.7 est_give event_var(
userid) weapon_knife;es es_xdelayed 0.9 est_give event_var(userid) weapon_knife;
es es_xdelayed 1.1 est_give event_var(userid) weapon_knife;es es_xdelayed 1.3 es
t_give event_var(userid) weapon_knife;es es_xdelayed 1.5 est_give event_var(user
id) weapon_knife"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "6"
"skillnames" "Death Book|Flesh Steal|Bandage Wrap|Embalmed Skin|Mummy
's Breath|Swarm of Scarabs"
"skilldescr" "Gain Hp from killing the living|Steal the flesh right f
rom the living|Your bandages absorb grenades|Your skin is too tough for knives|A
ncient poison breath|Send scarabs after an enemy"
"skillcfg" "player_attacker|player_attacker|player_victim|player_vi
ctim|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_hpadd 10|es_xsetinfo wcs_hpadd 12|es_xs
etinfo wcs_hpadd 14|es_xsetinfo wcs_hpadd 16|es_xsetinfo wcs_hpadd 18|es_xsetinf
o wcs_hpadd 20"
"racealias_mum1" "es est_health event_var(attacker) + server_var(wcs_hpad
d);es_tell event_var(attacker) #multi #green DEATH BOOK #lightgreen You gain #gr
een server_var(wcs_hpadd) #lightgreen health"
"skill1_cmd" "es es_xif (event_var(health) <= 0) then racealias_mum1"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_divider 4|es_xsetinfo wcs_divider 3.5|e
s_xsetinfo wcs_divider 3|es_xsetinfo wcs_divider 2.5|es_xsetinfo wcs_divider 2|e
s_xsetinfo wcs_divider 1.5"
"racealias_mum2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif
(server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es
_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundD
ecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_
var(wcs_dmg);es_tell event_var(attacker) #multi #green FLESH STEAL #lightgreen Y
ou steal the enemies flesh"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 60) then racealias_m
um2"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 60) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 60) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_
xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 60) th
en est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) s
erver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 4
0 40 255 0 0 server_var(wcs_alpha)"
"skill3_setting" "es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 70|es_
xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 85|es_xs
etinfo wcs_chance 90"
"racealias_mum3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif
(server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es
est_Health event_var(userid) + event_var(dmg_health);es_tell event_var(userid)
#multi #green BANDAGE WRAP #lightgreen You absorb the enemy grenade in your band
ages."
"racealias_mum3a" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_mum3"
"skill3_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_gren
ades)) then racealias_mum3a"
"racealias_mum3s" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_v
ar(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 s
prites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill3_sfx" "es es_xif (event_var(weapon) in server_var(wcs_wpn_gren
ades)) then racealias_mum3s
"skill4_setting" "es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 70|es_
xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 85|es_xs
etinfo wcs_chance 90"
"racealias_mum4" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif
(server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es
est_Health event_var(userid) + event_var(dmg_health);es_tell event_var(userid)
#multi #green EMBALMED SKIN #lightgreen Your enemy can not penetrate your skin."
"racealias_mum4a" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_mum4"
"skill4_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_kniv
es)) then racealias_mum4a"
"racealias_mum4s" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_v
ar(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 s
prites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill4_sfx" "es es_xif (event_var(weapon) in server_var(wcs_wpn_kniv
es)) then racealias_mum3s
"skill5_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 8|es_xs
etinfo wcs_chance 11|es_xsetinfo wcs_chance 14|es_xsetinfo wcs_chance 17|es_xset
info wcs_chance 20"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_mum5a"
"racealias_mum5a" "es est_Fade server_var(userid) 0 2 3 20 200 20 180;es_t
ell event_var(attacker) #multi #green MUMMY BREATH #lightgreen You poison the en
emy;es_tell event_var(userid) #multi #green MUMMY BREATH #lightgreen You have be
en poisoned"
"racealias_mum5s" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(attacker);es_
xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_effect 3 #a 0 sprites/lgtning.vmt
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_x1) serv
er_var(wcs_y1) server_var(wcs_z1) 0.5 40 40 21 200 21 180;es est_effect 10 #a 0
sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 16
1.3 100 200 0 21 200 21 180 0;es est_effect 10 #a 0 sprites/smoke.vmt server_var
(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 1000 .3 100 200 2 21 200 21 180
0"
"skill5_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_mum5s"
"skill6_setting" "es_xrand wcs_armor 1 5|es_xrand wcs_armor 1 10|es_xrand
wcs_armor 1 15|es_xrand wcs_armor 1 20|es_xrand wcs_armor 1 25|es_xrand wcs_arm
or 1 30"
"racealias_mum6b" "es est_GetHealth wcs_health server_var(wcs_userid);es e
s_xif (server_var(wcs_health) <= 250) then est_Health server_var(wcs_userid) + s
erver_var(wcs_armor);es est_GetArmor wcs_health server_var(wcs_userid);es es_xma
th wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 250)
then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wc
s_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_ar
mor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
"racealias_mum6" "es es_xgetplayername wcs_name server_var(wcs_player);es
es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(
wcs_userid) server_var(wcs_player) 25;es est_shake server_var(wcs_player) 1 10 1
0;wcs_getlanguage wcs_lng wcs_lng_r_swarm;es es_xformat wcs_lng server_var(wcs_l
ng) server_var(wcs_tmp2) server_var(wcs_name) server_var(wcs_armor);es es_xtell
server_var(wcs_userid) #multi server_var(wcs_lng);es es_xtell server_var(wcs_pla
yer) #multi server_var(wcs_lng);racealias_mum6b"
"skill6_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team
) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3)
then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(w
cs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_mum6"
"skill6_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt ser
ver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 0 200 1
00 200 1"
"ultimate_cooldown" "20"
}

"30"
{
"name" "Nemesis"
"author" "=[LSS]= OmegaNemesis28"
"shortdescription" "Umbrella created monster by the NE-T Virus"
"required_level" "400"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xif (server_var(wcs_gamestarted) = 0) then es_xke
ysetvalue WCSuserdata event_var(userid) vengeance 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "5"
"skillnames" "Tough Flesh|Regeneration|Recreation|Infection|Speed Inj
ection|Finishing Blow"
"skilldescr" "Thick and infected flesh gives you extra HP|Your cells
regenerate, healing your HP|Even after being blown to shit, you will come back|C
hance you'll infect someone with the NE-T Virus|Extra Speed|Internal bomb explod
es after death"
"skillcfg" "player_spawn|player_spawn|player_death|player_attacker|
player_spawn|player_death"
"skill1_setting" "es_xsetinfo wcs_addhealth 40;es_xsetinfo wcs_alpha 60|e
s_xsetinfo wcs_addhealth 70;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 9
0;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_addhealth 100;es_xsetinfo wcs_alpha
120|es_xsetinfo wcs_addhealth 105;es_xsetinfo wcs_alpha 130"
"skill1_cmd" "es est_Health event_var(userid) + server_var(wcs_addhea
lth);es es_xtell event_var(userid) #multi #greenMagic m3: #lightgreenYou have mo
re HP"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmat
h wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_va
r(wcs_z2) 2 40 10 200 255 205 255"
"skill2_setting" "es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 6;es_xsetinfo
wcs_waves 10;es_xsetinfo wcs_radius 150|es_xsetinfo wcs_hp 10;es_xsetinfo wcs_t
ime 8;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 180|es_xsetinfo wcs_hp 15;
es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 14;es_xsetinfo wcs_radius 200|es_xs
etinfo wcs_hp 20;es_xsetinfo wcs_time 7;es_xsetinfo wcs_waves 12;es_xsetinfo wcs
_radius 220|es_xsetinfo wcs_hp 25;es_xsetinfo wcs_time 7;es_xsetinfo wcs_waves 1
2;es_xsetinfo wcs_radius 250"
"skill2_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) regene
ration 1;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var
(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) serv
er_var(wcs_time) 150 server_var(wcs_waves) server_var(wcs_radius)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200
10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y
1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
"skill3_setting" "es_xrand wcs_health 20 40|es_xrand wcs_health 35 50|es_
xrand wcs_health 50 80|es_xrand wcs_health 70 90|es_xrand wcs_health 85 100"
"racealias_lk1" "es es_xkeysetvalue WCSuserdata event_var(userid) reinca
rnation 1;es es_xkeysetvalue WCSuserdata event_var(userid) Ocarina 0;es es_xdela
yed 2 est_spawn event_var(userid);es es_xdelayed 2.2 est_sethealth event_var(use
rid) server_var(wcs_health);es es_xtell event_var(userid) #multi #greenMagic m3:
#lightgreenChance to respawn."
"skill3_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid
) Recreation;es es_xif (server_var(wcs_tmp) = 1) then racealias_lk1"
"skill3_sfx" "es es_xif (server_var(wcs_tmp) = 1) then es_xgetplayerl
ocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_tmp) =
1) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wc
s_z2 + 150;es es_xif (server_var(wcs_tmp) = 1) then est_effect 3 #a 0 sprites/lg
tning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wc
s_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 5 255"
"skill4_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_x
setinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then ma_timebomb event_var(userid);es es_xtell event_var(attacker) #green In
fected event_var(es_username);es es_xtell event_var(userid) #green You have been
infected by event_var(es_attackername)"
"skill4_fx" "0"
"skill5_setting" "es_xsetinfo wcs_speed 0.5;es_xsetinfo wcs_alpha 50|es_x
setinfo wcs_speed 1.0;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_speed 1.10;es_xse
tinfo wcs_alpha 90|es_xsetinfo wcs_speed 1.25;es_xsetinfo wcs_alpha 110|es_xseti
nfo wcs_speed 1.45;es_xsetinfo wcs_alpha 130"
"skill5_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid
) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Spee
d event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > ser
ver_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed serve
r_var(wcs_speed);es es_xtell event_var(userid) #multi #greenMagic m3: #lightgree
nYour speed has increased."
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(w
cs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill6_setting" "es_xsetinfo wcs_chance 30;es_xsetinfo wcs_magnitude 80;
es_xsetinfo wcs_radius 120|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_magnitude 8
0;es_xsetinfo wcs_radius 120|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_magnitude
90;es_xsetinfo wcs_radius 140|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_magnitu
de 100;es_xsetinfo wcs_radius 160|es_xsetinfo wcs_chance 70;es_xsetinfo wcs_magn
itude 140;es_xsetinfo wcs_radius 200"
"skill6_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
"skill6_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1
255 100 100 200"
"ultimate_cooldown" "0"
}
"31"
{
"name" "Mercenary"
"author" "Damakex(Race?s Coder)"
"shortdescription" "Leeched hp.|More hp.|Summon pistols.|Choose you primary
weapon"
"required_level" "420"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Life Drain|Bullet Proof Vest|Pistol Reincarnation|Prima
ry Weapons Locker"
"skilldescr" "Absorb life from your enemy.|Increase how much health y
ou start with.|Change you get another pistols.|Choose you primary weapon in lock
er."
"skillcfg" "player_attacker|player_spawn|player_spawn|playe
r_spawn"
"skill1_setting" "es_xset wcs_divider 4.5;es_xset wcs_alpha 130|es_xset w
cs_divider 4;es_xset wcs_alpha 150|es_xset wcs_divider 3.5;es_xset wcs_alpha 170
|es_xset wcs_divider 3;es_xset wcs_alpha 190"
"racealias_lf1" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs
_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg
float;es_math wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg serv
er_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);esnq e
st_csay event_var(userid)Life drain leeched enemy server_var(wcs_dmg)hp!"
"skill1_cmd" "if (server_var(wcs_dice) <= 60) then racealias_lf1"
"skill1_sfx" "if (server_var(wcs_dice) <= 60) then es_xgetplayerlocat
ion wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 60) the
n es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 +
20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= 60) then est_Effect 3 #a 0
sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) ser
ver_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 server_v
ar(wcs_alpha)"
"skill2_setting" "es_xset wcs_addhealth 40;es_xset wcs_alpha 90|es_xset w
cs_addhealth 45;es_xset wcs_alpha 100|es_xset wcs_addhealth 50;es_xset wcs_alpha
110|es_xset wcs_addhealth 55;es_xset wcs_alpha 120"
"skill2_cmd" "es est_Health event_var(userid) + server_var(wcs_addhea
lth);es_tell event_var(userid)#multi #greenBullet Proof Vest #lightreenadd you s
erver_var(wcs_addhealth)!"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2
+ 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wc
s_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2
) 2 40 10 200 255 205 255"
"skill3_setting" "es_xset wcs_chance 50;es_xset wcs_weapon weapon_fivesev
en|es_xset wcs_chance 30;es_xset wcs_weapon weapon_p228|es_xset wcs_chance 40;es
_xset wcs_weapon weapon_deagle|es_xset wcs_chance 50;es_xset wcs_weapon weapon_e
lite"
"racealias_pr1" "if (server_var(wcs_weapon) = weapon_deagle) then es
_xdelayed 1 est_DropWeapon event_var(userid) 2;if (server_var(wcs_weapon) != wea
pon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es_delayed 1 e
st_Give event_var(userid) server_var(wcs_weapon);es_tell event_var(userid)#multi
#lightgreenPistol Reincarnation give you server_var(wcs_weapon)."
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_pr1"
"skill3_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wc
s_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt s
erver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0
255 1"
"skill4_setting" "es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_
xsetinfo wcs_chance 47|es_xsetinfo wcs_chance 62"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xdoblock wcs/WCSultimates/wcs_wmenu"
"skill4_sfx" "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var
(userid);es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt se
rver_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0
255 1;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(w
cs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es
est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wc
s_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;racealias_take22"
"racealias_take22" "es est_effect 10 #a 0.4 sprites/scanner.vmt server_var(
wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_
xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs
_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es es
t_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) serve
r_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect
10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server
_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;racealias_take222"
"racealias_take222" "es est_effect 10 #a 0.4 sprites/scanner.vmt server_var(
wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_
xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs
_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es es
t_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) serve
r_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect
10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server
_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0.4 sprites/sca
nner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10
0 255 0 0 255 1"
}
"32"
{
"name" "Takeno, Samurai General"
"author" "UV.fox.Bios"
"shortdescription" "KNIFE ONLY."
"required_level" "440"
"allow_only" "0"
"maximum_level" "40"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) restri
cted <all>;es es_xdelayed 0.5 est_removeweapon event_var(userid) 1;es es_xdelaye
d 0.6 est_removeweapon event_var(userid) 2;es es_xdelayed 1.1 est_RestrictAll ev
ent_var(userid);es es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then
racealias_fp_css;es es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) t
hen racealias_fp_dods;es wcs_givexp event_var(userid) 10 0 0"
"racealias_fp_css" "es es_xdelayed 1.4 est_unrestrict event_var(userid) wea
pon_knife;es es_xdelayed 1.5 est_unrestrict event_var(userid) weapon_c4;es es_xd
elayed 1.6 est_unrestrict event_var(userid) weapon_hegrenade;es es_xdelayed 1.7
est_unrestrict event_var(userid) weapon_smokegrenade;es es_xdelayed 1.8 est_unre
strict event_var(userid) weapon_flashbang;es es_xdelayed 1.9 es_give event_var(u
serid) weapon_knife"
"racealias_fp_dods" "es es_xdelayed 0.7 est_removeweapon event_var(userid) 3
;es es_xdelayed 0.8 est_removeweapon event_var(userid) 4;es es_xdelayed 1.4 est_
unrestrict event_var(userid) weapon_spade;es es_xdelayed 2.0 est_setplayercolor
server_var(wcs_userid) 255 255 255 0 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "8"
"numberoflevels" "4"
"skillnames" "Samurai Deception|War Monger|Buddah's Prayer|Bushido|Sp
eed of the Snake|Hiding Tactics|Katana|Meditation"
"skilldescr" "You weave magic around you to make yourself invisible w
hen shot.|You steal money from the local populations to fund your wars.|Reduce y
our gravity to 20%|Chance to disarm enemy of his Primary and Secondary Weapons|Y
ou run faster and gain HP|You become slightly invisible.|Katanas are brutal weap
ons of war.|Focus to become invisible."
"skillcfg" "player_spawn|player_spawn|player_spawn|player_attacker|
player_spawn|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_
xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
"racealias_sg3" "es est_setplayercolor event_var(userid) 15 0 255 0 1;es
es_delayed 0.5 est_setplayercolor event_var(userid) 15 0 255 10 1;es es_delayed
1 est_setplayercolor event_var(userid) 15 0 255 25 1;es es_delayed 1.5 est_setp
layercolor event_var(userid) 15 0 255 35 1;es es_delayed 2 est_setplayercolor ev
ent_var(userid) 15 0 255 60 1;es es_delayed 2.5 est_setplayercolor event_var(use
rid) 15 0 255 80 1;es es_delayed 3 est_setplayercolor event_var(userid) 15 0 255
115 1;es es_delayed 3.5 est_setplayercolor event_var(userid) 15 0 255 135 1;es
es_delayed 4 est_setplayercolor event_var(userid) 15 0 255 165 1;es es_delayed 4
.5 est_setplayercolor event_var(userid) 15 0 255 185 1;es es_delayed 5 est_setpl
ayercolor event_var(userid) 155 155 255 200 1;es es_delayed 5.5 est_setplayercol
or event_var(userid) 105 105 255 225 1;es es_delayed 6 est_setplayercolor event_
var(userid) 255 255 255 225 1"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es est_playplayer event_var(userid) weapons/physcannon/energy_sing_flyb
y2.wav;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias
_sg3"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_money 750;es_xsetinfo wcs_chance 75|es_
xsetinfo wcs_money 1500;es_xsetinfo wcs_chance 85|es_xsetinfo wcs_money 2250;es_
xsetinfo wcs_chance 95|es_xsetinfo wcs_money 3000;es_xsetinfo wcs_chance 100"
"racealias_ng1" "es est_cashadd event_var(userid) server_var(wcs_money);
es es_xtell event_var(userid) #multi #Lightgreen : The Bank granted you #Green s
erver_var(wcs_money) cash"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_ng1"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance) then est_effect 3 #a 0 sprites/l
gtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(w
cs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 255 255 0 255"
"skill3_setting" "es_xsetinfo wcs_gravity 0.5|es_xsetinfo wcs_gravity 0.4
|es_xsetinfo wcs_gravity 0.3|es_xsetinfo wcs_gravity 0.2"
"skill3_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) serve
r_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity serv
er_var(wcs_gravity);es es_xtell event_var(userid) #multi #lightgreen: #greenLevi
tation #lightgreenactivated"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 200 25 255 0"
"skill4_setting" "es_xrand wcs_rand 1 64|es_xrand wcs_rand 1 32|es_xrand
wcs_rand 1 16|es_xrand wcs_rand 1 8"
"racealias_kjj4" "es est_DropWeapon event_var(userid) 1;es est_DropWeapon
event_var(userid) 2;es est_DropWeapon event_var(userid) 4;es es_xtell event_var
(userid) #multi #lightgreen: #green event_var(es_attackername) #lightgreenforced
you to #greendrop #lightgreenyour weapons;es es_xtell event_var(attacker) #mult
i #lightgreen: You forced #green event_var(es_username) #lightgreento #greendrop
#lightgreenhis weapons"
"skill4_cmd" "es est_playplayer event_var(userid) common/bass.wav;es
es_xif (server_var(wcs_rand) < 4) then est_isalive wcs_alive event_var(userid);e
s es_xif (server_var(wcs_rand) < 4) then es_xif (server_var(wcs_alive) = 1) then
racealias_kjj4"
"skill4_sfx" "0"
"skill5_setting" "es_xsetinfo wcs_speed 1.15;es_xsetinfo wcs_hp 25|es_xse
tinfo wcs_speed 1.2;es_xsetinfo wcs_hp 30|es_xsetinfo wcs_speed 1.3;es_xsetinfo
wcs_hp 35|es_xsetinfo wcs_speed 1.4;es_xsetinfo wcs_hp 40"
"skill5_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid
) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo
wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid)
speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)
;es est_gethealth wcs_health event_var(userid);es es_xmath wcs_health + server_v
ar(wcs_hp);es est_sethealth event_var(userid) server_var(wcs_health);wcs_getlang
uage wcs_lng wcs_lng_r_berserk;es es_xformat wcs_lng server_var(wcs_lng) server_
var(wcs_hp) server_var(wcs_speed);es es_xtell event_var(userid) #multi server_va
r(wcs_lng)"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 250 255 0"
"skill6_setting" "es_xsetinfo wcs_invis 148;es_xsetinfo wcs_alpha 60|es_x
setinfo wcs_invis 128;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_invis 112;es_xset
info wcs_alpha 100|es_xsetinfo wcs_invis 83;es_xsetinfo wcs_alpha 120"
"skill6_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xm
ath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_va
r(wcs_tmp) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(
wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invi
s) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es es_xtell event_var(userid) #mult
i server_var(wcs_lng)"
"skill6_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_v
ar(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"
"skill7_setting" "es_xsetinfo wcs_multiplier 1|es_xsetinfo wcs_multiplier
1.2|es_xsetinfo wcs_multiplier 1.4|es_xsetinfo wcs_multiplier 1.8"
"racealias_tsg1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath w
cs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecima
l wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(
userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay
event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay eve
nt_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill7_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive
wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif
(server_var(wcs_alive) = 1) then racealias_tsg1"
"skill7_sfx" "0"
"skill8_setting" "es_xsetinfo wcs_duration 2|es_xsetinfo wcs_duration 3|e
s_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 7"
"skill8_cmd" "es est_setplayercolor server_var(wcs_userid) 255 255 25
5 0 1;es_delayed server_var(wcs_duration) est_setplayercolor server_var(wcs_user
id) 255 255 255 255 1;es est_csay server_var(wcs_userid) You are now invisible f
or server_var(wcs_duration) second(s)!;es_delayed server_var(wcs_duration) est_c
say server_var(wcs_userid) You are no longer invisible!"
"skill8_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_v
ar(wcs_y1) server_var(wcs_z1) 40 1"
"ultimate_cooldown" "15"
}
"33"
{
"name" "Malachai"
"author" "HOLLIDAY"
"required_level" "460"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_removeweapon event_var(userid) 1;es est_playplay
er event_var(userid) npc/ichthyosaur/water_growl5.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "p90 ammo|Upgrade|impostor|Reset"
"skilldescr" "Spawn an p90 with up to a 200 clip|get an upgrade for e
ach kill|Disguies your self as the enemy|Give up your Upgrades and Respawn"
"skillcfg" "player_spawn|player_attacker|player_spawn|player_ultima
te"
"skill1_setting" "es_xsetinfo wcs_ammo 60;es_xsetinfo wcs_chance 20|es_xs
etinfo wcs_ammo 90;es_xsetinfo wcs_chance 30|es_xsetinfo wcs_ammo 120;es_xsetinf
o wcs_chance 40|es_xsetinfo wcs_ammo 200;es_xsetinfo wcs_chance 99"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_bloody11"
"racealias_bloody11""es es_cexec event_var(userid) r_screenoverlay effects/m
h_blood1.vmt;es_delayed 0.1 es_cexec event_var(userid) r_screenoverlay effects/m
h_blood2.vmt;es_delayed 0.3 es_cexec event_var(userid) r_screenoverlay effects/m
h_blood3.vmt;es_delayed 0.5 es_cexec event_var(userid) r_screenoverlay effects/m
h_blood1.vmt;es_delayed 0.6 es_cexec event_var(userid) r_screenoverlay effects/m
h_blood2.vmt;es_delayed 0.8 es_cexec event_var(userid) r_screenoverlay effects/m
h_blood2.vmt;es_delayed 0.9 es_cexec event_var(userid) r_screenoverlay 0;raceali
as_bloody21"
"racealias_bloody21""es es_delayed 1 est_give event_var(userid) weapon_p90;e
s es_delayed 1.1 est_setclipammo event_var(userid) 1 server_var(wcs_ammo);es es_
xtell event_var(userid) you spawned an p90 with a server_var(wcs_ammo) clip"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/physring1.vmt server
_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 100 3 40 20 0 14 0 41 255
5"
"skill2_setting" "es_xsetinfo wcs_ammo 60|es_xsetinfo wcs_ammo 90|es_xset
info wcs_ammo 120|es_xsetinfo wcs_ammo 200"
"skill2_cmd" "es est_gethealth wcs_tmp event_var(userid);es es_xif(ev
ent_var(health) = 0) then es es_xif (event_var(weapon) = p90) then racealias_bl
oody22;es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) =
0) then es es_xif (event_var(weapon) = ak47) then racealias_bloody32;es est_get
health wcs_tmp event_var(userid);es es_xif(event_var(health) = 0) then es es_xif
(event_var(weapon) = m4a1) then racealias_bloody42;es est_gethealth wcs_tmp ev
ent_var(userid);es es_xif(event_var(health) = 0) then racealias_bloody12"
"racealias_bloody42""es es_xif (server_var(wcs_dice) <= 50) then es est_heal
thadd event_var(attacker) 15;es es_xif (server_var(wcs_dice) >= 50) then es est_
speed event_var(attacker) 1.4;es es_xif (server_var(wcs_dice) <= 50) then es_xte
ll event_var(attacker) you have gained 15 hp;es es_xif (server_var(wcs_dice) >=
50) then es_xtell evnt_var(attacker) you have gained speed"
"racealias_bloody12""es es_cexec event_var(attacker) r_screenoverlay effects
/mh_blood1.vmt;es_delayed 0.1 es_cexec event_var(attacker) r_screenoverlay effec
ts/mh_blood2.vmt;es_delayed 0.3 es_cexec event_var(attacker) r_screenoverlay eff
ects/mh_blood3.vmt;es_delayed 0.5 es_cexec event_var(attacker) r_screenoverlay e
ffects/mh_blood1.vmt;es_delayed 0.6 es_cexec event_var(attacker) r_screenoverlay
effects/mh_blood2.vmt;es_delayed 0.8 es_cexec event_var(attacker) r_screenoverl
ay effects/mh_blood2.vmt;es_delayed 0.9 es_cexec event_var(attacker) r_screenove
rlay 0"
"racealias_bloody32""es est_dropweapon event_var(attacker) 1;es est_give eve
nt_var(attacker) weapon_m4a1;es est_setclipammo event_var(attacker) 1 server_var
(wcs_ammo);es es_xtell event_var(attacker) you spawned an m4a1 with a server_var
(wcs_ammo) clip"
"racealias_bloody22""es est_dropweapon event_var(attacker) 1;es est_give eve
nt_var(attacker) weapon_ak47;es est_setclipammo event_var(attacker) 1 server_var
(wcs_ammo);es es_xtell event_var(attacker) you spawned an ak47 with a server_var
(wcs_ammo) clip"
"skill2_sfx" "es est_gethealth wcs_tmp event_var(userid);es es_xif(ev
ent_var(health) = 0) then racealias_blodysfx2"
"racealias_blodysfx2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_va
r(userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/physring1.vmt serve
r_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 100 3 40 20 0 114 50 411
255 5"
"skill3_setting" "es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 25|es_
xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xdelayed 1 wcs_mole_activate event_var(userid)"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 sprites
/reticle.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 20 255"
"skill4_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 12|es_
xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33"
"skill4_cmd" "es est_spawn server_var(wcs_userid) 1"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 sprites
/reticle.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 20 255"
"ultimate_cooldown" "45"
}
"34"
{
"name" "Shadow Of The Void"
"author" "HOLLIDAY"
"required_level" "480"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient\machines\wa
ll_move5.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Ultimate Immunity|Deaths Shadow|Fading Black|Into the V
oid"
"skilldescr" "Immune To Enemy Ultimates|Do Extra Damage|Blind The Ene
my|Black Hole"
"skillcfg" "player_spawn|player_attacker|player_attacker|player_dea
th"
"skill1_setting" "es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_
xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 70"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xkeysetvalue WCSuserdata event_var(userid) ulti_immunity 1;wcs_getla
nguage wcs_lng wcs_lng_r_ultiimmunity;es es_xif (server_var(wcs_dice) <= server_
var(wcs_chance)) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var
(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
"skill2_setting" "es_xsetinfo wcs_damage 3;es_xsetinfo wcs_chance 13|es_x
setinfo wcs_damage 7;es_xsetinfo wcs_chance 18|es_xsetinfo wcs_damage 9;es_xseti
nfo wcs_chance 22|es_xsetinfo wcs_damage 13;es_xsetinfo wcs_chance 33"
"racealias_nib1" "es est_playplayer event_var(userid) ambient\explosions\
explode_9.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var
(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay
event_var(userid) server_var(wcs_damage) additional damage"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_nib1"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_voidsh2"
"racealias_voidsh2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var
(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
"skill3_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 22|es_
xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33"
"racealias_shadow33""es est_fade event_var(victim) 0 0.3 0.3 25 25 25 250;es
es_xtell event_var(userid) #multi #lightgreenYou have been Blinded by event_var
(es_attackername);es es_xtell event_var(userid) #multi #lightgreenYou have blind
ed #green event_var(es_username)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_shadow33"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_shadow03"
"racealias_shadow03""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/water_drop.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) ser
ver_var(wcs_y2) server_var(wcs_z2) 1 1 3 150 150 150 255"
"skill4_setting" "es_xsetinfo wcs_duration 2;es_xsetinfo wcs_chance 20|es
_xsetinfo wcs_duration 4;es_xsetinfo wcs_chance 25|es_xsetinfo wcs_duration 6;es
_xsetinfo wcs_chance 33|es_xsetinfo wcs_duration 8;es_xsetinfo wcs_chance 38"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_blackhl4"
"racealias_blackhl4""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 175;es est_Effect 10 #a 0 sprites/water_drop.vmt serv
er_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 8 400 400 0 155 155
155 255 10;es_xmath wcs_z1 + 20;es est_effect 11 #a 0 sprites/physcannon_blueco
re1b.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 8 3 255;es est
_playplayer event_var(userid) ambient\explosions\explode_6.wav;es est_blackhole_
size 50;es est_blackhole_gravity 500;es es_xdelayed 2 est_BlackHole server_var(w
cs_x1) server_var(wcs_y1) server_var(wcs_z1) 10;es es_xtell event_var(userid) :
You have created a black hole!"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
}
"35"
{
"name" "Unholy Entity"
"author" "HOLLIDAY"
"required_level" "500"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/atmosphere/
cave_hit5.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Swift|Bury|Vapiric Ammunition|Avenge|Possessor"
"skilldescr" "Run Fast|Bury your enemy Alive half way under ground|Yo
ur weapons get sronger when your hit|Call apon a teammate to avenge your death|t
rade places with a randome enemy"
"skillcfg" "player_spawn|player_attacker|player_victim|player_death
|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_speed 1.20|es_xsetinfo wcs_speed 1.24|e
s_xsetinfo wcs_speed 1.18|es_xsetinfo wcs_speed 1.22|es_xsetinfo wcs_speed 1.32"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid
) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Spee
d event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > ser
ver_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed serve
r_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_v
ar(userid) #multi server_var(wcs_lng)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 overlays/shorewave001a.
vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0
155 115 100 200 1"
"skill2_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 15|es_
xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 19|es_xsetinfo wcs_chance 22"
"racealias_unk2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xmath wcs_z1 + 80;es es_xmath wcs_z2 - 40;es est_teleport event_var(userid) ser
ver_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
"racealias_bsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
t_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) ser
ver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 2
15 11 167 255;es_xmath wcs_y1 + 70;es est_Effect 3 #a 0 sprites/bluelight1.vmt s
erver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) serve
r_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 70;es es
t_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) ser
ver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 2
15 11 167 255"
"racealias_gsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) ser
ver_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 50;es
est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) s
erver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5
215 11 167 255;es_xmath wcs_x1 + 50;es est_Effect 3 #a 0 sprites/bluelight1.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) ser
ver_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"racealias_qsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 140;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vm
t server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) se
rver_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 170;e
s est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1)
server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2
5 215 11 167 255;es_xmath wcs_x1 + 170;es est_Effect 3 #a 0 sprites/bluelight1.
vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2)
server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"racealias_usfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 1140;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.v
mt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) s
erver_var(wcs_y2) server_var(wcs_z2) 13 12 3 215 11 167 255;es_xmath wcs_y1 + 5;
es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1
) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3
2 5 215 11 167 255;es_xmath wcs_x1 + 3;es est_Effect 3 #a 0 sprites/bluelight1.v
mt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) s
erver_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_unk2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance
)) then racealias_bsfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance
)) then racealias_gsfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance
)) then racealias_qsfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance
)) then racealias_usfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance
)) then es_xtell event_var(userid) :You have been buried.;es es_xif (server_var(
wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(attacker) :you have
buried your enemy."
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_bsfx2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/bluelight1.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) ser
ver_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 30;es
est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) s
erver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5
215 11 167 255;es_xmath wcs_x1 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) ser
ver_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"skill3_setting" "es_xsetinfo wcs_damage 35;es_xsetinfo wcs_chance 50|es_
xsetinfo wcs_damage 40;es_xsetinfo wcs_chance 55|es_xsetinfo wcs_damage 45;es_xs
etinfo wcs_chance 50|es_xsetinfo wcs_damage 50;es_xsetinfo wcs_chance 65|es_xset
info wcs_damage 75;es_xsetinfo wcs_chance 70"
"racealias_frzw3" "es est_GetPrimary wcs_tmp event_var(userid);then est_mo
dplayerweapon event_var(userid) server_var(wcs_tmp) server_var(wcs_damage);es es
t_setplayercolor event_var(userid) 15 50 5 10 1;es es_delayed 1 est_setplayercol
or event_var(userid) 10 100 5 25 1;es es_delayed 1.5 est_setplayercolor event_va
r(userid) 15 250 55 35 1;es es_delayed 2 est_setplayercolor event_var(userid) 15
5 60 15 60 1;es es_delayed 2.5 est_setplayercolor event_var(userid) 165 222 255
80 1;es es_delayed 3 est_setplayercolor event_var(userid) 15 255 255 115 1;es es
_delayed 4.5 est_setplayercolor event_var(userid) 85 40 25 135 1;es es_delayed 5
est_setplayercolor event_var(userid) 65 65 95 165 1;es es_delayed 7 est_setplay
ercolor event_var(userid) 55 55 255 200 1;es es_delayed 8.5 est_setplayercolor e
vent_var(userid) 15 110 25 225 1;es es_delayed 6 est_setplayercolor event_var(us
erid) 255 255 255 225 1"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es est_playplayer event_var(userid) weapons/underwater_explode3.wav;es
es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_frzw3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es est_effect 4 #a 0 models/effects/comball_sphere.vmt event_var(userid
) 2 5 10 7 100 155 255 255;es est_effect 4 #a 0 effects/ar2_altfire1.vmt event_v
ar(userid) 2 10 15 7 100 155 255 255;"

"skill4_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_


xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
"racealias_xdth4" "es es_xgetplayername wcs_name server_var(wcs_player);es
es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_player);es es_xgetpla
yerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es es_delayed 6 est_tele
port server_var(wcs_player) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs
_z2);es_xtell server_var(wcs_player) #multi #lightgreenA teammate has been #gree
nslayed, #lightgreenyou have been summuned to avenge his death;es es_xtell event
_var(userid) #multi #lightgreenYou call apon #green server_var(wcs_name) #lightg
reento Avenge your Death"
"racealias_zdth4" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team
) = 3) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 2)
then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(w
cs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_xdth4"
"racealias_vdth4" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team
) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3)
then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(w
cs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_zdth4"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_vdth4"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/ar2_altfire1.vm
t server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 1
55 115 100 200 1"
"skill5_setting" "es_xrand wcs_dmg 5 15|es_xrand wcs_dmg 7 18|es_xrand wc
s_dmg 8 19|es_xrand wcs_dmg 10 21"
"racealias_ftw5" "es est_playplayer server_var(wcs_userid) ambient/atmosp
here/cave_hit5.wav;es es_xgetplayername wcs_name server_var(wcs_player);es es_xg
etplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_player);es es_xgetplayerloc
ation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es es_delayed 3 est_teleport s
erver_var(wcs_player) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);e
s es_delayed 3 est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var
(wcs_y1) server_var(wcs_z1);es es_xtell server_var(wcs_userid) #multi #lightgree
nYou will trade places with #green server_var(wcs_name) #lightgreenin three seco
nds;es es_xgetplayername wcs_name1 server_var(wcs_userid);es es_xtell server_var
(wcs_player) :you will trade places with server_var(wcs_name1) in three seconds"
"skill5_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team
) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3)
then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(w
cs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_ftw5"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/ar2_altfire1.vm
t server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 1
55 115 100 200 1;es est_effect 10 #a 0 cs_havana/pupil_l.vmt server_var(wcs_x1)
server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1"
"ultimate_cooldown" "25"
}
"36"
{
"name" "Assasin"
"author" "Damakex(Race?s Coder)"
"shortdescription" "Knife dmg|Visible shot|More speed|Invisible short time.
"
"required_level" "520"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Blade Mastery|Virtuous shot|Endurance|Stealth"
"skilldescr" "Increases knife damage.|You turn other people visible w
hen you shoot them.|You become harder to kill because of your speed.|No one can
see you or your weapon."
"skillcfg" "player_attacker|player_attacker|player_spawn|player_ult
imate"
"skill1_setting" "es_xsetinfo wcs_multiplier 0.25|es_xsetinfo wcs_multipl
ier 0.40|es_xsetinfo wcs_multiplier 0.60|es_xsetinfo wcs_multiplier 0.80"
"racealias_blade" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath w
cs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecima
l wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(
victim) server_var(wcs_dmg);es es_xtell event_var(attacker)#multi #LightgreenBla
de mastery #lightgreenhit enemy;es es_xtell event_var(victim) #multi #lightgreen
You got hit by #greenBlade mastery"
"skill1_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_kniv
es)) then racealias_blade"
"skill1_sfx" "es es_xif (event_var(weapon) in server_var(wcs_wpn_kniv
es)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est
_effect 11 #a 0 sprites/redglow2.vmt server_var(wcs_x1) server_var(wcs_y1) serve
r_var(wcs_z1)0.5 1 1 211"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.4|es_xsetinfo wcs_multiplier
1.6|es_xsetinfo wcs_multiplier 1.8|es_xsetinfo wcs_multiplier 2.0"
"racealias_virtuous" "es wcs_setfx invis event_var(userid) = 255 0;if (serve
r_var(wcs_tmp) != 0);es es_xtell event_var(userid)#multi #greenAnti Invisible Sl
ap God: #lightgreenEnemy anti invisible slap destroyed your invisibility;es es_x
tell event_var(attacker)#multi #greenAnti Invisible Slap: #lightgreenDestoroyed
enemy invisible."
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_al
ive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server
_var(wcs_alive) = 1) then racealias_virtuous;es es_xkeygetvalue wcs_tmp WCSuserd
ata event_var(userid) invisp"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 15) then est_isalive wcs_al
ive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server
_var(wcs_alive) = 1) then es est_effect 11 #a 0 models/gman/pupil_r.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 255;es es_xgetplayerlocatio
n wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y
2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es
_xif (server_var(wcs_dice) <= 15) then est_effect 3 #a 0 sprites/lgtning.vmt ser
ver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_
var(wcs_y2) server_var(wcs_z2) 2 20 10 55 155 255 150;es es_xmath wcs_z1 + 40;es
es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #
a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 20 255 255 155 15
0"
"skill3_setting" "es_xset wcs_speed 1.24;es_xset wcs_alpha 130|es_xset wc
s_speed 1.28;es_xset wcs_alpha 150|es_xset wcs_speed 1.32;es_xset wcs_alpha 170|
es_xset wcs_speed 1.36;es_xset wcs_alpha 190"
"skill3_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) sp
eed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var
(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp))
then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);e
s_tell event_var(userid)#multi #lightgreenEndurance #greenActivated."
"skill3_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y
1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill4_setting" "es_xsetinfo wcs_duration 3.5|es_xsetinfo wcs_duration 4
|es_xsetinfo wcs_duration 4.5|es_xsetinfo wcs_duration 7"
"skill4_cmd" "es est_setplayercolor server_var(wcs_userid) 255 255 25
5 0 1;es es_xdelayed server_var(wcs_duration) est_setplayercolor server_var(wcs_
userid) 255 255 255 255 1;es es_xtell server_var(wcs_userid) #multi #greenYou ar
e now invisible for #lightgreen server_var(wcs_duration) seconds!;es es_xdelayed
server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi #lightgreenYou
are no longer #greeninvisible!"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 models/gman/pupil_r.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 15
5 115 155 255 1"
"ultimate_cooldown" "20"
}
"37"
{
"name" "Blood Lord"
"author" "Damakex(Race?s Coder)"
"shortdescription" "Leech hp.|More hp.|Invisibly.|Block bullets."
"required_level" "540"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Bloodlust|Enchantment|Invisibility|Blood Shield"
"skilldescr" "Sap your opponent's life.|Begin the round with extra li
fe.|You begin to blend in with your environment.|Hich change block bullets enemy
bloods and you."
"skillcfg" "player_attacker|player_spawn|player_spawn|playe
r_ultimate"
"skill1_setting" "es_xset wcs_divider 4.5;es_xset wcs_alpha 130|es_xs
et wcs_divider 4;es_xset wcs_alpha 150|es_xset wcs_divider 3.5;es_xset wcs_alpha
170|es_xset wcs_divider 3;es_xset wcs_alpha 190"
"racealias_bl1" "es_set wcs_dmg event_var(dmg_health);if (server
_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath
wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_
dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg
);esnq est_csay event_var(userid)Bloodlust leeched enemy server_var(wcs_dmg)hp!"
"skill1_cmd" "if (server_var(wcs_dice) <= 60) then racealias_bl1"
"skill1_sfx" "if (server_var(wcs_dice) <= 60) then es_xgetplayerl
ocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 60)
then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_
z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= 60) then est_Effect 3 #
a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 serv
er_var(wcs_alpha)"

"skill2_setting" "es_xset wcs_addhealth 35;es_xset wcs_alpha 90|es_xset w


cs_addhealth 40;es_xset wcs_alpha 100|es_xset wcs_addhealth 45;es_xset wcs_alpha
110|es_xset wcs_addhealth 50;es_xset wcs_alpha 120"
"skill2_cmd" "es est_Health event_var(userid) + server_var(wcs_addhea
lth);es_tell server_var(userid)#multi #greenEnchantment #lightreenadd you server
_var(wcs_addhealth)!"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2
+ 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wc
s_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2
) 2 40 10 200 255 205 255"
"skill3_setting" "es_xsetinfo wcs_invis 90;es_xsetinfo wcs_alpha 90|es_xs
etinfo wcs_invis 80;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_invis 70;es_xsetin
fo wcs_alpha 110|es_xsetinfo wcs_invis 60;es_xsetinfo wcs_alpha 110"
"skill3_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp flo
at;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp s
erver_var(wcs_tmp) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp ser
ver_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(
wcs_invis) 1;es_tell server_var(userid)#multi #lightgreenInvisibility are set no
w server_var(wcs_invis)%"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 e
vent_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 effects/com_shield00
3a.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 90 60 3 300 100 0
211 211 10 12 10"
"skill4_setting" "es_xset wcs_duration 2.4|es_xset wcs_duration 2.8|es_xs
et wcs_duration 2.9|es_xset wcs_duration 3.0"
"skill4_cmd" "es_tell server_var(wcs_userid)#multi #lightgreenBlood S
hield activated server_var(wcs_duration)!;es est_god server_var(wcs_userid) 1;es
_delayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es_xma
th wcs_duration - 1"
"skill4_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs
_userid) 1 10 10 10 255 0 25 255"
"ultimate_cooldown" "30"
}
"38"
{
"name" "Vagabond"
"author" "HOLLIDAY"
"required_level" "560"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/atmosphere/
cave_hit2.wav;es_delayed 1 est_RestrictAll event_var(userid);es_delayed 1.1 es e
st_UnRestrict event_var(userid) weapon_knife;es es_delayed 1.5 est_give event_va
r(userid) weapon_knife;es es_delayed 1.5 est_UnRestrict event_var(userid) weapon
_scout;es es_delayed 1.6 est_give event_var(userid) weapon_scout;es es_delayed 1
.5 est_UnRestrict event_var(userid) weapon_c4;es es_delayed 1.6 est_UnRestrict e
vent_var(userid) weapon_usp"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Flickering Shadows|Adrinaline|Scout|Levitation|Complete
Invisibility"
"skilldescr" "Flickering Invisibility|Speed|xtra scout dmg|Levitation
|Teleport and Become Completly invisible when not moving(can't move)"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_spawn|
player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_
xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 42"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es ma_renderfx event_var(userid) 16;es es_xgetplayerlocation wcs_x1 wcs
_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_c
hance)) then est_effect 11 #a 0 editor/phys_ballsocket.vmt server_var(wcs_x1) se
rver_var(wcs_y1) server_var(wcs_z1) 2 5 100"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/steam1.vmt serv
er_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115
100 200 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);
;es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1
) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
"skill2_setting" "es_xsetinfo wcs_speed 1.20|es_xsetinfo wcs_speed 1.24|e
s_xsetinfo wcs_speed 1.28|es_xsetinfo wcs_speed 1.42|es_xsetinfo wcs_speed 1.66"
"skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid
) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Spee
d event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > ser
ver_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed serve
r_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_v
ar(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(
wcs_y1) server_var(wcs_z1) 2 3 255"
"skill3_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 28|es_
xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75"
"racealias_vag3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dea
ldamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell ev
ent_var(attacker) #multi #greenScout: #lightgreenDid Extra Damage"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xif (event_var(weapon) = scout) then racealias_vag3"
"racealias_vbondfx3""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_x1 + 1500;es est_Effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) se
rver_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server
_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1750;es est_Effect 3 #a 4 s
prites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server
_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmat
h wcs_x1 + 2000;es est_Effect 3 #a 4.5 sprites/laser.vmt server_var(wcs_x1) serv
er_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_v
ar(wcs_z2) 30 20 2 15 11 255 255;racealias_vgondfx3"
"racealias_vgondfx3""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_y1 + 750;es est_Effect 3 #a 1.5 sprites/laser.vmt server_var(wcs_x1) ser
ver_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_
var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1000;es est_Effect 3 #a 2.5
sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) serve
r_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xma
th wcs_x1 + 1250;es est_Effect 3 #a 3 sprites/laser.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_va
r(wcs_z2) 30 20 2 15 11 255 255;racealias_vagafx3"
"racealias_vagafx3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 50;es_xmath wcs_z2 + 5;es est_Effect 3 #a 0 sprites/laser.vmt serve
r_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_va
r(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 250;es est_
Effect 3 #a 0.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_v
ar(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 1
1 255 255;es_xmath wcs_y1 + 500;es est_Effect 3 #a 1 sprites/laser.vmt server_va
r(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wc
s_y2) server_var(wcs_z2) 30 20 2 15 11 255 255"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xif (event_var(weapon) = scout) then racealias_vbondfx3"
"skill4_setting" "es_xsetinfo wcs_gravity 0.68|es_xsetinfo wcs_gravity 0.
6|es_xsetinfo wcs_gravity 0.52|es_xsetinfo wcs_gravity 0.44|es_xsetinfo wcs_grav
ity 0.26"
"skill4_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) serve
r_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity serv
er_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell eve
nt_var(userid) #multi server_var(wcs_lng)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/640_logo.vmt se
rver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 1
15 100 200 1"
"skill5_setting" "es_xsetinfo wcs_range 700;es_xsetinfo wcs_fadetimer 0|e
s_xsetinfo wcs_range 800;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1000;
es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1300;es_xsetinfo wcs_fadetimer
0|es_xsetinfo wcs_range 1900;es_xsetinfo wcs_fadetimer 0"
"racealias_l0l" "es est_getclipammo clipammo server_var(wcs_userid) 1;es
est_setclipammo server_var(wcs_userid) 1 5;es est_playplayer server_var(wcs_use
rid) weapons/physcannon/physcannon_claws_open.wav;es_xdoblock wcs/WCSultimates/w
cs_ulti_teleport;es es_delayed 1 est_freeze server_var(wcs_userid) 1;es est_setp
layercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata
server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #ligh
tgreenYou have teleported and you are now #greenFrozen Invisible #lightgreenpres
s ultimate again to become visible"
"racealias_l1l" "es est_setclipammo server_var(wcs_userid) 1 server_var(
clipammo);es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon
_claws_close.wav;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor se
rver_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var
(wcs_userid) freeze 0;es es_xtell server_var(wcs_userid) #multi #lightgreen you
are #greenno longer #lightgreeninvisible and frozen. #greenRUN!!"
"skill5_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze
WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0)
then racealias_l0l;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1l"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt serv
er_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.5 255"
"ultimate_cooldown" "3"
}
"39"
{
"name" "Titan Robot"
"author" "ScHigGn"
"required_level" "580"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "<bootspeed20><tomehp100><stonehp><blowup><sockf50>"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/machines/th
umper_shutdown1.wav; racealias_tqweap; racealias_tqset"
"racealias_tqweap" "es est_RemoveWeapon event_var(userid) 1; es est_remov
eweapon event_var(userid) 2; es est_RemoveWeapon event_var(userid) 4; es_delayed
0.5 est_RestrictAll event_var(userid); es_delayed 0.8 es est_UnRestrict event_v
ar(userid) weapon_knife; es es_delayed 1.0 est_give event_var(userid) weapon_kni
fe; es es_delayed 1.2 est_unrestrict event_var(userid) weapon_c4; es wcs_restric
t event_var(userid) knifeonly"
"racealias_tqset" "es es_keysetvalue WCSuserdata event_var(userid) tr_wi
ght 1; es est_SetGravity event_var(userid) 3; es est_speed server_var(wcs_useri
d) 0.7; es_cexec server_var(wcs_userid) r_screenoverlay Dev/dev_prisontvoverlay0
03.vmt"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "6"
"skillnames" "Kinetic Sword|Armored torso|Hydraulic Legs|Power Moveme
nt System|Blast"
"skilldescr" "Lets you shoot with the knife(Will you need)|An armored
torso gives you more HP, but also makes you harder|Longjump|You can jump higher
|Strike all enemies away from you"
"skillcfg" "player_spawn|player_spawn|player_spawn|player_spawn|pla
yer_ultimate"
"skill1_setting" "es_xsetinfo kback -0.5; es_xsetinfo tmindmg 1; es_xseti
nfo tmaxdmg 10|es_xsetinfo kback -1; es_xsetinfo tmindmg 3; es_xsetinfo tmaxdmg
15|es_xsetinfo kback -1.5; es_xsetinfo tmindmg 5; es_xsetinfo tmaxdmg 20|es_xset
info kback -2; es_xsetinfo tmindmg 7; es_xsetinfo tmaxdmg 25|es_xsetinfo kback -
2.5; es_xsetinfo tmindmg 10; es_xsetinfo tmaxdmg 32|es_xsetinfo kback -3; es_xse
tinfo tmindmg 15; es_xsetinfo tmaxdmg 40"
"skill1_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) tr_kni
fe1 1;es es_xtell event_var(userid) #multi #greenKinetic Sword#lightgreen enable
d"
"skill1_sfx" "0"
"skill2_setting" "es_xset wcs_addhealth 50;es_xset wcs_setwight 1.4;es_xs
etinfo wcs_twave -2;es_xset wcs_setspeed 0.95; es_xsetinfo wcs_stompd 10|es_xset
wcs_addhealth 75;es_xset wcs_setwight 1.7;es_xsetinfo wcs_twave -4;es_xset wcs_
setspeed 0.9; es_xsetinfo wcs_stompd 25|es_xset wcs_addhealth 100;es_xset wcs_se
twight 2;es_xsetinfo wcs_twave -6;es_xset wcs_setspeed 0.85; es_xsetinfo wcs_sto
mpd 40|es_xset wcs_addhealth 125;es_xset wcs_setwight 2.3;es_xsetinfo wcs_twave
-8;es_xset wcs_setspeed 0.8; es_xsetinfo wcs_stompd 60|es_xset wcs_addhealth 150
;es_xset wcs_setwight 2.6;es_xsetinfo wcs_twave -9;es_xset wcs_setspeed 0.75; es
_xsetinfo wcs_stompd 90|es_xset wcs_addhealth 175;es_xset wcs_setwight 3;es_xset
info wcs_twave -10;es_xset wcs_setspeed 0.7; es_xsetinfo wcs_stompd 150"
"skill2_cmd" "es est_Health event_var(userid) + server_var(wcs_addhea
lth); es est_SetGravity event_var(userid) server_var(wcs_setwight); es est_speed
server_var(wcs_userid) server_var(wcs_setspeed); es es_xtell event_var(userid)
#multi #greenArmored torso#lightgreen installed"
"skill2_sfx" "0"

"skill3_setting" "es_xsetinfo wcs_multiplier 1.1|es_xsetinfo wcs_multipli


er 1.13|es_xsetinfo wcs_multiplier 1.16|es_xsetinfo wcs_multiplier 1.19|es_xseti
nfo wcs_multiplier 1.22|es_xsetinfo wcs_multiplier 1.25"
"skill3_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longju
mp server_var(wcs_multiplier); es es_xtell event_var(userid) #multi #greenHydrau
lic Legs#lightgreen enabled"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo jumphigh 0.4; es_xsetinfo burnradius 25; es
_xsetinfo burntime 0.5|es_xsetinfo jumphigh 0.45; es_xsetinfo burnradius 50; es_
xsetinfo burntime 1|es_xsetinfo jumphigh 0.5; es_xsetinfo burnradius 70; es_xset
info burntime 1.5|es_xsetinfo jumphigh 0.55; es_xsetinfo burnradius 80; es_xseti
nfo burntime 2|es_xsetinfo jumphigh 0.6; es_xsetinfo burnradius 90; es_xsetinfo
burntime 2.5|es_xsetinfo jumphigh 0.7; es_xsetinfo burnradius 100; es_xsetinfo b
urntime 3"
"skill4_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) tr_jum
p 1;es es_xtell event_var(userid) #multi #greenPower Movement System#lightgreen
enabled"
"skill4_sfx" "0"
"skill5_setting" "es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 500
|es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 600|es_xsetinfo wcs_maxtarg
ets 3;es_xsetinfo wcs_radius 700|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_ra
dius 800|es_xsetinfo wcs_maxtargets 5;es_xsetinfo wcs_radius 900|es_xsetinfo wcs
_maxtargets 6;es_xsetinfo wcs_radius 1000"
"skill5_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_titanrob"
"skill5_sfx" "0"
"ultimate_cooldown" "20"
}
"40"
{
"name" "Magican"
"author" "Damakex(Race?s Coder)"
"shortdescription" "Immobile enemy.|2x Flashbang.|Rege hp|Fly"
"required_level" "600"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Ice Spell|Magic|Regenation|Fly Spell"
"skilldescr" "When you shoot someone you have a chance of rendering t
hem immobile for a certain ammount of time .|Yuo flashbang lighting longer.|5% c
hance to heal 1-5 HP /n2 extra hp when 20 lower hp/nOnly when get hit.|You can f
ly any place where you want."
"skillcfg" "player_attacker|player_attacker|player_victim|p
layer_ultimate"
"skill1_setting" "es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset
wcs_chance 21|es_xset wcs_chance 24|es_xset wcs_chance 27|es_xset wcs_chance 30
|es_xset wcs_chance 31|es_xset wcs_chance 32"
"racealias_ice1a" "es est_Freeze event_var(userid) 1;es_delayed 1 wcs_remo
vefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es_f
ormat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event
_var(userid) server_var(wcs_lng);esnq est_csay event_var(attacker)Ice Spell free
zing enemy."
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var
(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ice1a"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wc
s_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then
est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) ser
ver_var(wcs_z1) 1 6.9 35"
"skill3_setting" "es_xsetinfo wcs_flashupg 1.15;es_xsetinfo wcs_alpha 50|
es_xsetinfo wcs_flashupg 1.30;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_flashupg
1.45;es_xsetinfo wcs_alpha 90|ees_xsetinfo wcs_flashupg 1.60;es_xsetinfo wcs_alp
ha 110"
"skill3_cmd" "es_xsetinfo wcs_flasheffect 1;es es_xkeysetvalu
e WCSuserdata event_var(userid) flash_target attacker;es es_xkeysetvalue WCSuser
data event_var(userid) flash_target 0;es es_xkeysetvalue WCSuserdata event_var(u
serid) flash_duration server_var(wcs_flashupg);es es_xkeysetvalue WCSuserdata ev
ent_var(userid) flash_alpha 0;es_tell event_var(userid) #multi #LightgreenMagic
hit enemy now he cant see!"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 e
vent_var(userid);es est_effect 10 #a 0 sprites/blueglow1.vmt server_var(wcs_x1)
server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 163 54 57 255"
"skill4_setting" "es_xsetinfo wcs_regain 1|es_xsetinfo wcs_regain 2|es_xs
etinfo wcs_regain 3|es_xsetinfo wcs_regain 4|es_xsetinfo wcs_regain 5"
"racealias_rege4" "es est_GetHealth wcs_health event_var(userid);es es_xif
(server_var(wcs_health) < 80) then es_xmath server_var(wcs_regain) + 2;es es_xi
f (server_var(wcs_health) < 60) then es_xmath server_var(wcs_regain) + 2;es es_x
if (server_var(wcs_health) < 40) then es_xmath server_var(wcs_regain) + 2;es es_
xif (server_var(wcs_health) < 20) then es_xmath server_var(wcs_regain) + 2;es es
_xdelayed 1 est_Health event_var(userid) + event_var(wcs_regain);es_tell event_v
ar(userid) #multi #GreenRegenation healt.."
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= 35) then est_isalive
wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 35) then es_xif
(server_var(wcs_alive) = 1) then racealias_rege4"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= 35) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es e
s_xif (server_var(wcs_dice) <= 35) then est_effect 10 #a 0 sprites/crosshairs.vm
t server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 90 0.5 50 30 0 0 0
255 255 1"
"skill5_setting" "es_xset wcs_bonushp 5|es_xset wcs_bonushp 6|es_xset wcs
_bonushp 7|es_xset wcs_bonushp 8|es_xset wcs_bonushp 9|es_xset wcs_bonushp 10"
"racealias_lift0" "es est_Jetpack server_var(wcs_userid) 1;es_keysetvalue
WCSuserdata server_var(wcs_userid) jetpack 1;es_math wcs_health + server_var(wcs
_bonushp);wcs_getlanguage wcs_lng wcs_lng_r_liftoff;es_format wcs_lng server_var
(wcs_lng) server_var(wcs_bonushp);es_tell server_var(wcs_userid)#greenFly spell!
"
"racealias_lift1" "es est_Jetpack server_var(wcs_userid) 0;es_keysetvalue
WCSuserdata server_var(wcs_userid) jetpack 0;es_math wcs_health - server_var(wcs
_bonushp)"
"skill5_cmd" "es est_gethealth wcs_health server_var(wcs_userid);es_x
set wcs_jetpack 0;es_keygetvalue wcs_jetpack WCSuserdata server_var(wcs_userid)
jetpack;if (server_var(wcs_jetpack) = 0) then racealias_lift0;if (server_var(wcs
_jetpack) = 1) then racealias_lift1;if (server_var(wcs_health) > 0) then est_set
health server_var(wcs_userid) server_var(wcs_health)"
"skill5_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wc
s_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_va
r(wcs_y1) server_var(wcs_z1) 20 50 1 60 100 0.8 0 255 255 255 1"
"ultimate_cooldown" "0"
}
"41"
{
"name" "Raiden"
"author" "HOLLIDAY"
"required_level" "620"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Fighting Thunder|Thundrbolt|Staff|Thunder God|Raidens R
ealm"
"skilldescr" "Do More Damage With guns and grenades|Release a bolt of
thunder|Do more damage|Shake enemy|Destroy anyone who passes through Raidens Re
alm"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_
attacker|player_spawn"
"skill1_setting" "es_xsetinfo wcs_multiplier 0.75|es_xsetinfo wcs_multipl
ier 0.99|es_xsetinfo wcs_multiplier 1.15|es_xsetinfo wcs_multiplier 1.3|es_xset
wcs_multiplier 1.5"
"racealias_rdn1" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_x
math wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude
* server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_ma
gnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_m
agnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(us
erid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_v
ar(wcs_lng)"
"skill1_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_gren
ades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon)
in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then r
acealias_rdn1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites
/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2
100 300 1.8 175 175 255 255 1"
"skill2_setting" "es_xsetinfo wcs_multiplier 0.5|es_xsetinfo wcs_multipli
er 0.70|es_xsetinfo wcs_multiplier 0.85|es_xsetinfo wcs_multiplier 1|es_xsetinfo
wcs_multiplier 1.2"
"racealias_rai1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath w
cs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecima
l wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(
userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay
event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay eve
nt_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive
wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif
(server_var(wcs_alive) = 1) then racealias_rai1"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es
es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then
est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) ser
ver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16
100 155 255 255"
"skill3_setting" "es_xsetinfo wcs_multiplier 0.7|es_xsetinfo wcs_multipli
er 0.8|es_xsetinfo wcs_multiplier 0.9|es_xsetinfo wcs_multiplier 1.1|es_xsetinfo
wcs_multiplier 1.3"
"racealias_den1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath w
cs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecima
l wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(
userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay
event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay eve
nt_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 30) then est_IsAlive
wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es_xif
(server_var(wcs_alive) = 1) then racealias_den1"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es
es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/halo01.vmt se
rver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server
_var(wcs_y2) server_var(wcs_z2) 2 5 5 50 20 255 255"
"skill4_setting" "es_xsetinfo wcs_shaketime 3|es_xsetinfo wcs_shaketime 4
|es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketi
me 6"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= 25) then est_Shake e
vent_var(userid) server_var(wcs_shaketime) 20 100;es es_xtell event_var(userid)
Thunder God;es es_xtell event_var(attacker) Thunder God"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= 25) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 25) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es
es_xif (server_var(wcs_dice) <= 25) then est_Effect 3 #a 0 sprites/glow.vmt serv
er_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_v
ar(wcs_y2) server_var(wcs_z2) 0.5 20 20 0 0 255 255"
"skill5_setting" "es_xsetinfo wcs_count 1;es_xsetinfo wcs_params 14_10_75
|es_xsetinfo wcs_count 1;es_xsetinfo wcs_params 50_12_100|es_xsetinfo wcs_count
2;es_xsetinfo wcs_params 100_14_125|es_xsetinfo wcs_count 3;es_xsetinfo wcs_para
ms 120_17_150|es_xsetinfo wcs_count 4;es_xsetinfo wcs_params 150_20_155"
"skill5_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) abilit
y warden;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_v
ar(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter
server_var(wcs_params)"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 1.8 175 175 255 255 1"
}
"42"
{
"name" "Rapscallion"
"author" "HOLLIDAY"
"required_level" "640"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/atmosphere/
cave_hit6.wav;es_delayed 1 est_RestrictAll event_var(userid);es_delayed 1.1 es e
st_UnRestrict event_var(userid) weapon_knife;es es_xdelayed 1.4 est_unrestrict e
vent_var(userid) weapon_c4;es es_xdelayed 1.5 est_unrestrict event_var(userid) i
tem_defuser;es es_xdelayed 2 est_giveitem event_var(userid) weapon_knife"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Flickering Shadows|Adrinaline|Blade|Levitation|Complete
Invisibility"
"skilldescr" "Flickering Invisibility|Speed|Extra knife dmg|Levitatio
n|Become Completly invisible when not moving"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_spawn|
player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_
xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 38|es_xsetinfo wcs_chance 42"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es ma_render_fx event_var(userid) 13;es es_xgetplayerlocation wcs_x1 wc
s_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_
chance)) then est_effect 11 #a 0 editor/phys_ballsocket.vmt server_var(wcs_x1) s
erver_var(wcs_y1) server_var(wcs_z1) 2 5 100"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/com_shield003a.
vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0
155 115 100 200 1"
"skill2_setting" "es_xsetinfo wcs_speed 1.20|es_xsetinfo wcs_speed 1.24|e
s_xsetinfo wcs_speed 1.28|es_xsetinfo wcs_speed 1.42|es_xsetinfo wcs_speed 1.66"
"skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid
) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Spee
d event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > ser
ver_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed serve
r_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_v
ar(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 11 #a 0 effects/com_shield003a.vmt server_var(wcs_x1) ser
ver_var(wcs_y1) server_var(wcs_z1) 2 3 255"
"skill3_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 28|es_
xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75"
"racealias_ar3" "es est_playplayer event_var(userid) npc/roller/mine/rmi
ne_blades_out2.wav;es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dealdamag
e event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_va
r(attacker) #multi #greenBlades: #lightgreenDid Extra Damage"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive
) = 1) then es_xif (event_var(weapon) = knife) then racealias_ar3"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 8 #a 0 effects/bluespark.vmt server_var(wcs_x1) server_va
r(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wc
s_z2)"
"skill4_setting" "es_xsetinfo wcs_gravity 0.68|es_xsetinfo wcs_gravity 0.
6|es_xsetinfo wcs_gravity 0.52|es_xsetinfo wcs_gravity 0.44|es_xsetinfo wcs_grav
ity 0.26"
"skill4_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) serve
r_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity serv
er_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell eve
nt_var(userid) #multi server_var(wcs_lng)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crosshairs.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155
115 100 200 1"
"skill5_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_
xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 99"
"racealias_l0" "es est_playplayer server_var(wcs_userid) npc/scanner/sc
anner_nearmiss1.wav;es est_freeze server_var(wcs_userid) 1;es est_setplayercolor
server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_va
r(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou
are now #greenFrozen Invisible #lightgreenpess ultimate again to become visible"
"racealias_l1" "es est_playplayer server_var(wcs_userid) npc/scanner/sc
anner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor
server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_
var(wcs_userid) freeze 0;es_delayed 1.3 ma_renderfx server_var(wcs_userid) 13"
"skill5_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze
WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0)
then racealias_l0;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crosshairs.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 90 0.5 50 30 0 155 1
15 100 200 1"
"ultimate_cooldown" "0"
}
"43"
{
"name" "Mr Electric"
"author" "[Oddity]TeacherCreature"
"required_level" "660"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es ma_render_fx event_var(userid) 13;es es_xgetplayerlo
cation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 editor/phys_
ballsocket.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 5 100"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Shocker|Electricity Bounce|Unstable Electric Armor|Ligh
tning Strike"
"skilldescr" "Electric Blast into Enemies|Move at the speed of Electr
icity|Electric Armor sends you bouncing|Lightning is the ultimate form of Natura
l Electricty"
"skillcfg" "player_attacker|player_spawn|player_victim|player_ultim
ate"
"skill1_setting" "es_xsetinfo wcs_shaketime 1|es_xsetinfo wcs_shaketime 2
|es_xsetinfo wcs_shaketime 3|es_xsetinfo wcs_shaketime 4"
"racealias_shk1" "es est_playplayer event_var(userid) ambient\levels\cita
del\weapon_disintegrate1.wav;es est_physpush event_var(userid) 0 0 300;es es_del
ayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(u
serid) 0;es es_delayed 0.7 est_physpush event_var(userid) 0 300 0;es es_delayed
1 est_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid)
0;es es_delayed 1.3 est_physpush event_var(userid) 300 0 0"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 33) then est_Shake e
vent_var(userid) server_var(wcs_shaketime) 20 100;es es_xif (server_var(wcs_dice
) <= 33) then racealias_shk1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 33) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_
xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) th
en est_Effect 3 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(wcs_x1) serv
er_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_v
ar(wcs_z2) 1 10 5 255 255 255 255;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2
event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_va
r(wcs_dice) <= 33) then es es_delayed 2 est_Effect 3 #a 0 models/props_lab/airlo
ck_laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var
(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 15 25 255 255 255 255"
"skill2_setting" "es_xsetinfo wcs_gravity 0.92;es_xsetinfo wcs_multiplier
3.1|es_xsetinfo wcs_gravity 0.84;es_xsetinfo wcs_multiplier 3.2|es_xsetinfo wcs
_gravity 0.76;es_xsetinfo wcs_multiplier 3.3|es_xsetinfo wcs_gravity 0.68;es_xse
tinfo wcs_multiplier 3.4"
"skill2_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) serve
r_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity serv
er_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) longjump se
rver_var(wcs_multiplier)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var
(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1"
"skill3_setting" "es_xsetinfo wcs_chance 15;es_xsetinfo wcs_duration 2.5|
es_xsetinfo wcs_chance 22;es_xsetinfo wcs_duration 3|es_xsetinfo wcs_chance 38;e
s_xsetinfo wcs_duration 3.5|es_xsetinfo wcs_chance 47;es_xsetinfo wcs_duration 4
"
"racealias_victim" "es est_playplayer event_var(userid) weapons\explode3.wa
v;es est_physpush event_var(userid) 0 0 300;es es_delayed 0.2 est_physpush event
_var(userid) 900 0 0;es est_setplayercolor event_var(userid) 255 255 255 0 1;es
es_delayed server_var(wcs_duration) est_setplayercolor event_var(userid) 255 255
255 255 1"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_victim"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crosshairs.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 90 0.5 50 30 0 155 1
15 100 200 1"
"skill4_setting" "es_xsetinfo wcs_armor 10|es_xsetinfo wcs_armor 15|es_xs
etinfo wcs_armor 20|es_xsetinfo wcs_armor 25"
"racealias_shk4b" "es est_GetHealth wcs_health server_var(wcs_userid);es e
s_xif (server_var(wcs_health) <= 175) then est_Health server_var(wcs_userid) + 2
5;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + ser
ver_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor serv
er_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wc
s_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armo
r server_var(wcs_player) - server_var(wcs_armor)"
"racealias_shk4" "es es_xgetplayername wcs_name server_var(wcs_player);es
es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(
wcs_userid) server_var(wcs_player) 25;es est_shake server_var(wcs_player) 1 10 1
0;es es_xtell server_var(wcs_name) #green server_var(wcs_userid) shocked you for
server_var(wcs_armor) damage.;es es_xtell server_var(wcs_userid) #green You sho
cked server_var(wcs_name) for server_var(wcs_armor) damage;racealias_cl4b"
"skill4_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team
) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3)
then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(w
cs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_shk4"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt ser
ver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 155 115
100 200 1"
"ultimate_cooldown" "20"
}
"44"
{
"name" "Laser Light Show"
"author" "=[LSS]= Soldier62994"
"shortdescription" "Credits - HOLLIDAY and NovaKiller"
"required_level" "680"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor server_var(wcs_userid) 255 55 0 1
55 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "5"
"skillnames" "Laser Shot|Laser Launcher|Laser Shock|Laser Fas
t|Laser Bullet|Laser Shield"
"skilldescr" "Extra Damage|Launch Up Enemies|Freeze Enemies|M
ove Really Fast and Jump High|Laser Bullets|Shield Yourself"
"skillcfg" "player_attacker|player_attacker|player_attacker
|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 45|es_
xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75"
"racealias_gen" "es wcs_dealdamage event_var(attacker) event_var(userid)
15;esnq est_csay event_var(attacker) Laser Shot;esnq est_csay event_var(userid)
Laser Shot"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(w
cs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(w
cs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then
racealias_gen"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(w
cs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);
es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerloc
ation wcs_x1 wcs_y1 wcs_z1 event_var(userid);est_effect 10 #a 0 sprites/flatflam
e.vmt server_var;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) es e
st_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server
_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill2_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 35|es_
xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 70"
"racealias_doc" "es est_physpush event_var(userid) 0 0 500;es es_delayed
0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(useri
d) 0;es es_delayed 0.7 est_physpush event_var(userid) 500 0 0;es es_delayed 1 es
t_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid) 0;es
es_delayed 1.3 est_physpush event_var(userid) 0 0 500;es es_delayed 1.5 est_fre
eze event_var(userid) 1;es es_delayed 1.7 est_freeze event_var(userid) 0;es es_d
elayed 1.9 est_physpush event_var(userid) 0 500 0;es es_delayed 2.1 est_freeze e
vent_var(userid) 1;es es_delayed 2.3 est_freeze event_var(userid) 0;es es_xtell
event_var(attacker) #multi #greenm3: #lightgreenLaunched your enemy"
"racealias_holli" "es est_physpush event_var(userid) 0 0 500;es es_delayed
0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(useri
d) 0;es es_delayed 0.7 est_physpush event_var(userid) 0 500 0;es es_delayed 1 es
t_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid) 0;es
es_delayed 1.3 est_physpush event_var(userid) 500 0 0;es es_xtell event_var(att
acker) #multi #greenm3: #lightgreenLaunched your enemy"
"racealias_sfx0" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 10;es_xmath wcs_z2 + 50;es est_Effect 3 #a 0 sprites/purplelaser1.v
mt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) s
erver_var(wcs_y2) server_var(wcs_z2) 3 5 10 255 0 0 255;es_xmath wcs_z1 + 10;es_
xmath wcs_z2 + 50;es est_effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x
1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) s
erver_var(wcs_z2) 2 10 20 5 5 250 255;es_xmath wcs_z1 + 10;es_xmath wcs_z2 + 50;
es est_effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_
y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)
2 10 20 255 5 5 255"
"racealias_sfx1" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 11 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) 2.5 2.5 255;es est_effect 10 #a 0 sprites/purpl
elaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 150 90 3 80
60 0 250 150 170 200 3;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(
attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xma
th wcs_z1 + 1620;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vm
t server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) se
rver_var(wcs_y2) server_var(wcs_z2) 3 10 20 255 55 55 255;es es_xgetplayerlocati
on wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 90;es est_effect 10
#a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(w
cs_z1) 150 90 3 80 60 0 250 150 200 200 3"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(w
cs_chance)) then racealias_doc;es es_xif (server_var(wcs_dice) <= server_var(wcs
_chance)) then racealias_holli"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(w
cs_chance)) then racealias_sfx0;es es_xif (server_var(wcs_dice) <= server_var(wc
s_chance)) then racealias_sfx1"
"skill3_setting" "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_
xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
"racealias_ice3" "es est_Freeze event_var(userid) 1;es es_xdelayed 1 wcs_
removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;
es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_cs
ay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze
;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay
event_var(attacker) server_var(wcs_lng)"
"racealias_ice3" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fF
lags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage
wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_v
ar(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getl
anguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_
var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(w
cs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(w
cs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then
racealias_ice3"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 e
vent_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) serv
er_var(wcs_y1) server_var(wcs_z1) 55 155 2 400 200 1 55 0 155 200 1"
"skill4_setting" "es_xsetinfo wcs_gravity 0.68;es_xsetinfo wcs_speed 1.24
;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_gravity 0.6;es_xsetinfo wcs_speed 1.2
8;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_gravity 0.52;es_xsetinfo wcs_speed 1
.32;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_gravity 0.44;es_xsetinfo wcs_speed
1.36;es_xsetinfo wcs_alpha 170|es_xsetinfo wcs_gravity 0.36;es_xsetinfo wcs_spe
ed 1.40;es_xsetinfo wcs_alpha 190"
"skill4_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_va
r(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_
xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(
userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wc
s_speed);es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravit
y);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravi
ty)."
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 e
vent_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 100 0
25 255 3"
"skill5_setting" "es_xsetinfo wcs_multiplier 0.05;es_xsetinfo wcs_red 255
;es_xsetinfo wcs_green 5;es_xsetinfo wcs_blue 25|es_xsetinfo wcs_multiplier 1;es
_xsetinfo wcs_red 255;es_xsetinfo wcs_green 5;es_xsetinfo wcs_blue 25|es_xsetinf
o wcs_multiplier 1.50;es_xsetinfo wcs_red 255;es_xsetinfo wcs_green 50;es_xsetin
fo wcs_blue 25"
"racealias_nc1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath w
cs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecima
l wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(
userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay
event_var(attacker) You made + server_var(wcs_dmg) whith your laser;esnq est_cs
ay event_var(userid) took + server_var(wcs_dmg) from a laser"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= 100) then es
t_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 100) th
en es_xif (server_var(wcs_alive) = 1) then racealias_nc1"
"skill5_sfx" "es es_xif (server_var(wcs_dice) <= 100) then es
_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_v
ar(wcs_dice) <= 100) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(u
serid);es es_xif (server_var(wcs_dice) <= 100) then est_effect 3 #a 0 sprites/la
ser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_
x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 server_var(wcs_red) server_var(w
cs_green) server_var(wcs_blue) 255"
"skill6_setting" "es_xsetinfo wcs_duration 1|es_xsetinfo wcs_duration 1.5
|es_xsetinfo wcs_duration 2.1|es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duratio
n 3.5"
"skill6_cmd" "es est_freeze server_var(wcs_userid) 1;es es_xd
elayed server_var(wcs_duration) est_freeze server_var(wcs_userid) 0;es est_god s
erver_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_removefx god
server_var(wcs_userid);es_xmath wcs_duration - 1;wcs_getlanguage wcs_lng wcs_ln
g_r_mortal;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_useri
d) #multi server_var(wcs_lng)"
"skill6_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 s
erver_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/strider
_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_v
ar(wcs_duration) 1.5 255"
"ultimate_cooldown" "30"
}
"45"
{
"name" "Alien"
"author" "Damakex[Race?s Coder]"
"shortdescription" "Powerfull hunter.."
"required_level" "700"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1.0 est_RestrictAll event_var(userid);es
es_xdelayed 1.8 est_unrestrict event_var(userid) c4;es es_xdelayed 1.5 est_UnRe
strict event_var(userid) weapon_knife;es es_xdelayed 1.9 est_give event_var(user
id) weapon_knife;es es_xkeysetvalue WCSuserdata event_var(userid) longjump 1.2;w
cs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi s
erver_var(wcs_lng);es est_setplayercolor 20 80 40 255 0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "8"
"skillnames" "Poison Claws|Alien Skin|Toxic Tail|Claws Slash|Hiding I
n Shadows"
"skilldescr" "You have a chance of hurling a poisoned claws at the en
emy.|You skin are very strong and you got additional health.|Your tail catches y
our enemy slowing him for some seconds.|You claws are very strong and destoroy e
nemy gun.|You goth invisible some seconds."
"skillcfg" "player_attacker|player_spawn|player_attacker|player_att
acker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_poisen 1|es_xsetinfo wcs_poisen 2|es_xs
etinfo wcs_poisen 3|es_xsetinfo wcs_poisen 4|es_xsetinfo wcs_poisen 6|es_xsetinf
o wcs_poisen 7|es_xsetinfo wcs_poisen 8|es_xsetinfo wcs_poisen 9"
"racealias_alien2" "es es_xdelayed 1 wcs_dealdamage event_var(attacker) eve
nt_var(userid) server_var(wcs_poisen);es es_xdelayed 1 es_tell event_var(userid)
#lightgreenYou got hit by#green event_var(es_attackername) 's Poison Claws es_x
delayed 3 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_po
isen);es es_xdelayed 5 wcs_dealdamage event_var(attacker) event_var(userid) serv
er_var(wcs_poisen)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 10) then racealias_a
lien2;es es_xif (server_var(wcs_dice) <= 10) then es_tell event_var(attacker) #m
ulti #lightgreenYou have #greenpoisoned event_var(es_username) #lightgreen!!"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(w
cs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es
es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0
sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50
150 3 150 50 0 55 55 15 255 10;es es_xif (server_var(wcs_dice) <= server_var(wc
s_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es
es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0
sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72
157 3 175 75 0 75 0 255 255 50"
"skill2_setting" "es_xsetinfo wcs_addhealth 120;es_xsetinfo wcs_alpha 50|
es_xsetinfo wcs_addhealth 140;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth
160;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 200;es_xsetinfo wcs_alph
a 80|es_xsetinfo wcs_addhealth 240;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_addh
ealth 290;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_addhealth 300;es_xsetinfo wc
s_alpha 110|es_xsetinfo wcs_addhealth 400;es_xsetinfo wcs_alpha 120"
"skill2_cmd" "es est_GetHealth wcs_health event_var(userid);es es_xma
th wcs_health + server_var(wcs_addhealth);es est_SetHealth event_var(userid) ser
ver_var(wcs_health);es_tell event_var(userid)#multi #lightgreenAlien #greenSkin
#lightgreenActivated."
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 s
erver_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crossha
irs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 1
00 0 155 115 100 200 1"
"skill3_setting" "es_xsetinfo wcs_speed 0.75;es_xsetinfo wcs_duration 2|e
s_xsetinfo wcs_speed 0.65;es_xsetinfo wcs_duration 3|es_xsetinfo wcs_speed 0.60;
es_xsetinfo wcs_duration 4|es_xsetinfo wcs_speed 0.55;es_xsetinfo wcs_duration 5
|es_xsetinfo wcs_speed 0.55;es_xsetinfo wcs_duration 6"
"racealias_ali2" "es est_speed event_var(userid) server_var(wcs_speed);es
es_xdelayed server_var(wcs_duration) wcs_removefx speed event_var(userid);es_te
ll event_var(attacker)#multi #lightgreenPoison tail #greenslowed down #lightgree
nenemy;es_tell event_var(userid)#multi #lightgreengot slowed down by #greenevent
_var(es_attackername) 's #lightgreenPoison tail."
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 30) then est_isalive
wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es_xif
(server_var(wcs_alive) = 1) then racealias_ali2"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/steam1.vmt server_va
r(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 1 255;es_xmath wcs_y1 + 100;e
s est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) se
rver_var(wcs_z1) 10 1 255"
"skill4_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33|es_
xsetinfo wcs_chance 36|es_xsetinfo wcs_chance 60"
"racealias_ie4" "es est_DropWeapon event_var(userid) 1;es_tell event_var
(userid)#multi #lightgreenyour attacker forced you #greento drop your #lightgree
nweapon;es es_csay event_var(attacker)You forced event_var(es_username) to drop
his weapon."
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_ie4"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es
es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/halo01.vmt se
rver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server
_var(wcs_y2) server_var(wcs_z2) 2 5 5 50 20 255 255"
"skill5_setting" "es_xsetinfo wcs_duration 1|es_xsetinfo wcs_duration 2|e
s_xsetinfo wcs_duration 2.5|es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration
3.5|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 4.5|es_xsetinfo wcs_dura
tion 7"
"skill5_cmd" "es est_setplayercolor server_var(wcs_userid) 255 255 25
5 0 1;es es_xdelayed server_var(wcs_duration) est_setplayercolor server_var(wcs_
userid) 255 255 255 255 1;es es_xtell server_var(wcs_userid) #multi #greenYou ar
e now invisible for server_var(wcs_duration) seconds!;es es_xdelayed server_var(
wcs_duration) es_xtell server_var(wcs_userid) #multi #lightgreenYou are no longe
r invisible!"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 models/gman/pupil_r.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 15
5 115 155 255 1"
"ultimate_cooldown" "20"
}
"46"
{
"name" "Automaton"
"author" "HOLLIDAY"
"required_level" "720"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_restrictall event_var(userid);es es_delayed 0.2
est_unrestrict event_var(userid) weapon_knife;es es_delayed 0.5 est_give event_v
ar(userid) weapon_knife;es est_playplayer event_var(userid) ambient/levels/labs/
teleport_weird_voices1.wav;es est_playplayer event_var(userid) ambient/levels/ci
tadel/strange_talk1.wav;es es_delayed 5 est_playplayer event_var(userid) hl1/fvo
x/automedic_on.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Weapon disintegrate|Confiscate|Automatic medic system|A
utomatic Target System"
"skilldescr" "Disintegrate the attackers weapons apon your death|Take
the enemies weapon|Automaticaly restore your hp or a chance to get the attacker
s gun|Auto Aim"
"skillcfg" "player_death|player_attacker|player_victim|player_ultim
ate"
"skill1_setting" "es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 14|es_
xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 38"
"racealias_btknife1""es est_stripplayer event_var(attacker) 1;es es_delayed
0.5 est_give event_var(attacker) weapon_knife"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_btknife1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es
_xmath wcs_z1 + 85;es est_effect 11 #a 0 sprites/640_train.vmt server_var(wcs_x1
) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
"skill2_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_duration 3|es
_xsetinfo wcs_chance 15;es_xsetinfo wcs_duration 5|es_xsetinfo wcs_chance 20;es_
xsetinfo wcs_duration 7|es_xsetinfo wcs_chance 35;es_xsetinfo wcs_duration 9|es_
xsetinfo wcs_chance 40;es_xsetinfo wcs_duration 10"
"racealias_fzd2" "es est_getprimary wcs_tmp event_var(userid);es est_gets
econdary wcs_tmp1 event_var(userid);es es_delayed 0.2 est_DropWeapon event_var(u
serid) 1;es es_delayed 0.3 est_DropWeapon event_var(userid) 2;es es_delayed 0.2
est_unrestrict event_var(attacker) server_var(wcs_tmp);es es_delayed 0.2 est_unr
estrict event_var(attacker) server_var(wcs_tmp1);es es_delayed server_var(wcs_du
ration) est_restrict event_var(attacker) server_var(wcs_tmp);es es_delayed serve
r_var(wcs_duration) est_restrict event_var(attacker) server_var(wcs_tmp1);es es_
delayed server_var(wcs_duration) est_playplayer event_var(attacker) hl1/fvox/amm
o_depleted.wav"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xif (event_var(weapon) = knife) then racealias_fzd2"
"skill2_sfx" "es est_effect 4 #a 0 sprites/tp_beam001.vmt event_var(u
serid) 2 5 10 20 100 155 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 e
vent_var(userid);es es_xif (server_var(wcs_rand) = 1) then est_effect 11 #a 0 sp
rites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3
90"
"skill3_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_hp 10|es_xset
info wcs_chance 25;es_xsetinfo wcs_hp 20|es_xsetinfo wcs_chance 30;es_xsetinfo w
cs_hp 30|es_xsetinfo wcs_chance 33;es_xsetinfo wcs_hp 40|es_xsetinfo wcs_chance
38;es_xsetinfo wcs_hp 50"
"racealias_knifebt3""es est_gethealth wcs_tmp event_var(userid);es es_xif(ev
ent_var(health) > 10) then racealias_knifebt4"
"racealias_knifebt4""es es_delayed 6 est_healthadd event_var(userid) server_
var(wcs_hp);es es_delayed 2 est_playplayer event_var(userid) npc/vort/health_cha
rge.wav;es est_playplayer event_var(userid) hl1/fvox/health_dropping.wav;es es_d
elayed 5 est_playplayer event_var(userid) hl1/fvox/power_restored.wav"
"skill3_cmd" "es est_gethealth wcs_tmp event_var(userid);es es_xif(ev
ent_var(health) > 50) then racealias_knifebt5;es est_gethealth wcs_tmp event_var
(userid);es es_xif(event_var(health) < 50) then racealias_knifebt3;es est_gethea
lth wcs_tmp event_var(userid);es es_xif(event_var(health) = 0) then est_playplay
er event_var(userid) hl1/fvox/flatline.wav"
"racealias_knifebt5""es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_knifebtt"
"racealias_knifebtt""es est_getprimary wcs_tmp2 event_var(attacker);es est_u
nrestrict event_var(userid) server_var(wcs_tmp2);es es_delayed 0.2 est_give even
t_var(userid) server_var(wcs_tmp2);es es_delayed server_var(wcs_duration) est_re
strict event_var(userid) server_var(wcs_tmp2);es est_playplayer event_var(userid
) npc/combine_gunship/attack_start2.wav;es est_playplayer event_var(attacker) np
c/combine_gunship/attack_start2.wav"
"racealias_knifebt6""es est_gethealth wcs_tmp event_var(userid);es es_xif(ev
ent_var(health) > 10) then racealias_knifebt7"
"racealias_knifebt7""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 1920;es_xmath wcs_z2 + 20;es es_delayed 2 est_Effect 3 #a 4 effects
/bluelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_
var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 6 20 40 255 10 25 255"
"skill3_sfx" "es est_gethealth wcs_tmp event_var(userid);es es_xif(ev
ent_var(health) < 50) then racealias_knifebt6"
"skill4_setting" "es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 500
;es_xsetinfo wcs_stab 2|es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 550;
es_xsetinfo wcs_stab 2|es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 750;e
s_xsetinfo wcs_stab 3|es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 950;es
_xsetinfo wcs_stab 4|es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 1120;es
_xsetinfo wcs_stab 5"
"skill4_cmd" "es es_xdoblock wcs/WCSultimates/wcs_ulti_aim;es est_unr
estrict server_var(wcs_userid) weapon_sg550;es es_delayed 0.1 est_give server_va
r(wcs_userid) weapon_sg550;es est_modplayerweapon server_var(wcs_userid) sg550 9
000;es es_delayed server_var(wcs_stab) est_restrict server_var(wcs_userid) weapo
n_sg550"
"skill4_sfx" "0"
}
"47"
{
"name" "Crazy hound"
"author" "[H.F.M.]Rasmus[R]{Chef}"
"required_level" "740"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1.0 est_RestrictAll event_var(userid);es
es_xdelayed 1.3 est_UnRestrict event_var(userid) weapon_c4;es es_xdelayed 1.4 e
st_UnRestrict event_var(userid);es es_xdelayed 1.5 est_UnRestrict event_var(user
id) weapon_knife;es es_xdelayed 2.1 est_give event_var(userid) weapon_knife;es e
s_xkeysetvalue WCSuserdata event_var(userid) longjump 1.2;wcs_getlanguage wcs_ln
g wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng);es
est_playplayer event_var(userid) weapons\stinger_fire1.wav;es est_SetHealth eve
nt_var(userid) 50"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Strong legs|Four Legs|claws of the hound|additional blo
od|skills of the chameleon"
"skilldescr" "Low Gravity|more speed|more knife damage|more health|ge
t a little invis"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_spawn|
player_spawn"
"skill1_setting" "es_xsetinfo wcs_gravity 0.85|es_xsetinfo wcs_gravity 0.
80|es_xsetinfo wcs_gravity 0.75|es_xsetinfo wcs_gravity 0.70|es_xsetinfo wcs_gra
vity 0.6"
"skill1_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) serve
r_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity serv
er_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell eve
nt_var(userid) #multi server_var(wcs_lng)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var
(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1"
"skill2_setting" "es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 1.25|es
_xsetinfo wcs_speed 1.4|es_xsetinfo wcs_speed 1.55|es_xsetinfo wcs_speed 1.75"
"skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid
) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Spee
d event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > ser
ver_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed serve
r_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_v
ar(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 11 #a 0 effects/com_shield003a.vmt server_var(wcs_x1) ser
ver_var(wcs_y1) server_var(wcs_z1) 2 3 255"
"skill3_setting" "es_xset wcs_multiplier 0.15|es_xset wcs_multiplier 0.25
|es_xset wcs_multiplier 0.35|es_xset wcs_multiplier 0.5|es_xset wcs_multiplier 0
.75"
"racealias_crazyH" "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg f
loat;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg se
rver_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) serv
er_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_knifedmg2;es_format wcs_lng se
rver_var(wcs_lng) server_var(wcs_dmg) event_var(es_username);es_tell event_var(a
ttacker) #multi server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_knifedmg3;
es_format wcs_lng server_var(wcs_lng) event_var(es_attackername) server_var(wcs_
dmg);es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill3_cmd" "if (event_var(weapon) in server_var(wcs_wpn_knives)) th
en racealias_crazyH"
"skill3_sfx" "if (event_var(weapon) in server_var(wcs_wpn_knives)) th
en es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1
+ 50;if (event_var(weapon) in server_var(wcs_wpn_knives)) then est_effect 11 #a
0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z
1) 2 4 255"
"skill4_setting" "es_xsetinfo wcs_addhealth 30;es_xsetinfo wcs_alpha 50|e
s_xsetinfo wcs_addhealth 40;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 5
0;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 75;es_xsetinfo wcs_alpha 80
|es_xsetinfo wcs_addhealth 100;es_xsetinfo wcs_alpha 90"
"skill4_cmd" "es est_Health event_var(userid) + server_var(wcs_addhea
lth);es es_xtell event_var(userid) #multi Additional blood gained, you got more
hp"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmat
h wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_va
r(wcs_z2) 2 40 10 200 255 205 255"
"skill5_setting" "es_xset crabinvis 200|es_xset crabinvis 190|es_xset cra
binvis 170|es_xset crabinvis 160|es_xset crabinvis 140|es_xset crabinvis 120|es_
xset crabinvis 100|es_xset crabinvis 85"
"skill5_cmd" "es_xcopy wcs_tmp crabinvis;es_xmath wcs_tmp float;es_xm
ath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_va
r(wcs_tmp) 0;es_keysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_
tmp);es es_xdelayed est_setplayercolor event_var(userid) 255 255 255 server_var(
crabinvis) 1"
"skill5_sfx" "0"
}
"48"
{
"name" "Sniper Class"
"author" "[UG] Sek. NovaKiller DK Surfer"
"required_level" "760"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1.1 est_RestrictAll event_var(userid);es
es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_scout;es es_xdelayed 1.
7 est_unrestrict event_var(userid) weapon_awp;es es_xdelayed 1.4 est_unrestrict
event_var(userid) weapon_knife;es es_xdelayed 1.8 est_unrestrict event_var(useri
d) weapon_c4;es es_xdelayed 1.8 est_unrestrict event_var(userid) item_defuser;es
es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_deagle;es es_xdelayed 1
.8 est_unrestrict event_var(userid) weapon_glock;es es_xdelayed 1.8 est_unrestri
ct event_var(userid) weapon_usp;es es_xdelayed 1.8 est_unrestrict event_var(user
id) weapon_p228"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "6"
"skillnames" "Sniper|Camouflage|Random Medkit|Stamania"
"skilldescr" "You got 75%-100% of spawning whit a Scout/AWP|You will
get camouflaged at spawn so you are harder too see|You got 80% chance of getting
50%-75% of the dmg you do back as HP|Gain 150% more speed, 70% lower gravity an
d 60% longer jumps for 2.50-10.00 seconds"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_ultima
te"
"skill1_setting" "es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon
_scout|es_xsetinfo wcs_chance 90;es_xsetinfo wcs_weapon weapon_scout|es_xsetinfo
wcs_chance 100;es_xsetinfo wcs_weapon weapon_scout|es_xsetinfo wcs_chance 75;es
_xsetinfo wcs_weapon weapon_awp|es_xsetinfo wcs_chance 90;es_xsetinfo wcs_weapon
weapon_awp|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_weapon weapon_awp"
"racealias_sc1a" "es es_xif (server_var(wcs_weapon) = weapon_deagle) then
es_xdelayed 1 est_removeweapon event_var(userid) 2;es es_xif (server_var(wcs_we
apon) != weapon_deagle) then es_xdelayed 1 est_removeweapon event_var(userid) 1;
es es_xdelayed 2 est_Give event_var(userid) server_var(wcs_weapon);wcs_getlangua
ge wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #multi #Lightg
reen : You have gained a #Green SNIPER"
"racealias_sc1b" "es es_xif (server_var(wcs_weapon) = weapon_colt) then e
s_xdelayed 1 est_removeweapon event_var(userid) 2;es es_xif (server_var(wcs_weap
on) = weapon_bazooka) then es_xdelayed 1 est_rmeoveweapon event_var(userid) 1;es
es_xdelayed 2 est_Give event_var(userid) server_var(wcs_weapon);es es_xif (serv
er_var(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;es es_
xif (server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid)
1 10;wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(use
rid) #multi #Lightgreen : You have gained a #Green SNIPER"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (
server_var(wcs_weapon) = weapon_deagle) then es_xsetinfo wcs_weapon weapon_colt;
es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_v
ar(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) !=
weapon_deagle) then es_xsetinfo wcs_weapon weapon_bazooka;es es_xif (server_var
(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server
_var(wcs_game_css)) then racealias_sc1a;es es_xif (server_var(wcs_dice) <= serve
r_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)
) then racealias_sc1b"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites
/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20
10 1 10 75 255 123 1"
"skill2_setting" "es_xsetinfo wcs_invis 165;es_xsetinfo wcs_alpha 20|es_x
setinfo wcs_invis 150;es_xsetinfo wcs_alpha 30|es_xsetinfo wcs_invis 142;es_xset
info wcs_alpha 40|es_xsetinfo wcs_invis 130;es_xsetinfo wcs_alpha 50|es_xsetinfo
wcs_invis 118;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_invis 102;es_xsetinfo wc
s_alpha 70"
"skill2_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xm
ath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_va
r(wcs_tmp) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(
wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invi
s) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es es_xtell event_var(userid) #mult
i #Lightgreen : You are now #Green camouflaged"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_v
ar(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 200 255 178 ser
ver_var(wcs_alpha)"
"skill3_setting" "es_xsetinfo wcs_divider 8;es_xsetinfo wcs_alpha 50|es_x
setinfo wcs_divider 7;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_divider 6.75;es_x
setinfo wcs_alpha 90|es_xsetinfo wcs_divider 6.25;es_xsetinfo wcs_alpha 110|es_x
setinfo wcs_divider 5.75;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_divider 5.25;
es_xsetinfo wcs_alpha 150"
"racealias_sc3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif
(server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es
_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundD
ecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_
var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng s
erver_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_
var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng s
erver_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_va
r(wcs_lng)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 80) then racealias_s
c3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 80) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 80) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_
xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 80) th
en est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) s
erver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 4
0 40 45 0 160 server_var(wcs_alpha)"
"skill4_setting" "es_xsetinfo wcs_time 3.0|es_xsetinfo wcs_time 3.75|es_x
setinfo wcs_time 4.25|es_xsetinfo wcs_time 4.85|es_xsetinfo wcs_time 5.35|es_xse
tinfo wcs_time 6"
"skill4_cmd" "es est_speed server_var(wcs_userid) 2.0;es es_xdelayed
server_var(wcs_time) est_speed server_var(wcs_userid) 1.00;es est_SetGravity ser
ver_var(wcs_userid) 0.30;es es_xdelayed server_var(wcs_time) est_SetGravity serv
er_var(wcs_userid) 1.0;es es_xkeysetvalue WCSuserdata event_var(userid) longjump
1.60;es es_xdelayed server_var(wcs_time) es_xkeysetvalue WCSuserdata event_var(
userid) longjump 1.00"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
t_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_
var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 50 200
20 20 255"
"ultimate_cooldown" "10"
}
"49"
{
"name" "The Rising Scoutsman"
"author" "[H.F.M.]Rasmus{Chef}"
"required_level" "780"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1 est_RestrictAll event_var(userid);es e
s_xdelayed 1.2 est_UnRestrict event_var(userid) weapon_scout;es es_xdelayed 1.2
est_UnRestrict event_var(userid) weapon_hegrenade;es es_xdelayed 1.2 est_UnRestr
ict event_var(userid) weapon_knife;es es_xdelayed 1.2 est_UnRestrict event_var(u
serid) weapon_c4;es es_xdelayed 1.2 est_UnRestrict event_var(userid) item_defuse
r;es es_xdelayed 1.3 est_give event_var(userid) weapon_scout;es es_xdelayed 1.7
est_setclipammo event_var(userid) 1 150;es es_xdelayed 1.4 est_give event_var(us
erid) weapon_knife"
"numberofskills" "4"
"numberoflevels" "6"
"skillnames" "A Scoutsmans Training|A Scoutsman Has Friends|Disguise
Of The Scoutsman|The Flying Scoutsman"
"skilldescr" "You Might Do Extra Damage (if shooting with scout)|Your
Friends Might Avenge Your Death|Become More Invisible|You Can Fly & Get Some HP
"
"skillcfg" "player_attacker|player_death|player_spawn|player_ultima
te"
"skill1_setting" "es_xsetinfo wcs_multiplier 0.25;es_xsetinfo wcs_chance
15|es_xsetinfo wcs_multiplier 0.45;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_mul
tiplier 0.70;es_xsetinfo wcs_chance 25|es_xsetinfo wcs_multiplier 0.79;es_xsetin
fo wcs_chance 30|es_xsetinfo wcs_multiplier 0.87;es_xsetinfo wcs_chance 40|es_xs
etinfo wcs_multiplier 0.95;es_xsetinfo wcs_chance 50"
"racealias_fsm" "es es_xif es_xset wcs_dmg event_var(dmg_health);es_xmat
h wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddec
imal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_v
ar(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_c
say event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay
event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_weapon) = weapon_scout) then
es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_ali
ve event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance))
then es_xif (server_var(wcs_alive) = 1) then racealias_fsm"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_v
ar(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) ser
ver_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_
var(wcs_z2) 1 5 5 133 177 155 255"
"skill2_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 65|es_
xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 85|es_xsetinfo wcs_chance 90|es_xs
erinfo wcs_chance 100"
"racealias_xdth4" "es es_xgetplayername wcs_name server_var(wcs_player);es
es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_player);es es_xgetpla
yerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es es_delayed 6 est_tele
port server_var(wcs_player) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs
_z2);es_xtell server_var(wcs_player) #multi #lightgreenA teammate has been #gree
nslayed, #lightgreenyou have been summuned to avenge his death;es es_xtell event
_var(userid) #multi #lightgreenYou call apon #green server_var(wcs_name) #lightg
reento Avenge your Death"
"racealias_zdth4" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team
) = 3) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 2)
then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(w
cs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_xdth4"
"racealias_vdth4" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team
) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3)
then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(w
cs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_zdth4"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_vdth4"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/ar2_altfire1.vm
t server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 1
55 115 100 200 1"
"skill3_setting" "es_xsetinfo wcs_invis 140;es_xsetinfo wcs_alpha 60|es_x
setinfo wcs_invis 125;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_invis 110;es_xset
info wcs_alpha 90|es_xsetinfo wcs_invis 95;es_xsetinfo wcs_alpha 120|es_xsetinfo
wcs_invis 80;es_xsetinfo wcs_alpha 135|es_xsetinfo wcs_invis 70;es_xsetinfo wcs
_alpha 160"
"skill3_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xm
ath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_va
r(wcs_tmp) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(
wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invi
s) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es es_xtell event_var(userid) #mult
i #Lightgreen : You Are Now #Green Harder To See"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_v
ar(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 200 255 178 ser
ver_var(wcs_alpha)"
"skill4_setting" "es_xsetinfo wcs_bonushp 10|es_xsetinfo wcs_bonushp 15|e
s_xsetinfo wcs_bonushp 20|es_xsetinfo wcs_bonushp 25|es_xsetinfo wcs_bonushp 30|
es_xsetinfo wcs_bonushp 40"
"racealias_lift0" "es est_Jetpack server_var(wcs_userid) 1;es es_xkeysetva
lue WCSuserdata server_var(wcs_userid) jetpack 1;es est_removeweapon server_var(
wcs_userid) 1;es est_give server_var(wcs_userid) weapon_m4a1;es est_setplayercol
or event_var(userid) 100 250 50 0 1;es es_xmath wcs_health + server_var(wcs_bonu
shp);wcs_getlanguage wcs_lng wcs_lng_r_liftoff;es es_xformat wcs_lng server_var(
wcs_lng) server_var(wcs_bonushp);es es_xtell server_var(wcs_userid) #multi serve
r_var(wcs_lng)"
"racealias_lift1" "es est_Jetpack server_var(wcs_userid) 0;es es_xkeysetva
lue WCSuserdata server_var(wcs_userid) jetpack 0;es est_removeweapon server_var(
wcs_userid) 1;es est_give server_var(wcs_userid) weapon_scout;es es_xmath wcs_he
alth - server_var(wcs_bonushp)"
"skill4_cmd" "es est_gethealth wcs_health server_var(wcs_userid);es_x
setinfo wcs_jetpack 0;es es_xkeygetvalue wcs_jetpack WCSuserdata server_var(wcs_
userid) jetpack;es es_xif (server_var(wcs_jetpack) = 0) then racealias_lift0;es
es_xif (server_var(wcs_jetpack) = 1) then racealias_lift1;es es_xif (server_var(
wcs_health) > 0) then est_sethealth server_var(wcs_userid) server_var(wcs_health
)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) 20 50 1 60 100 0.8 0 255 255 255 1"
"ultimate_cooldown" "3"
}
"50"
{
"name" "Guardian"
"author" "SladeWolf"
"shortdescription" "This Race Is Knife Only!!!"
"required_level" "800"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) restri
cted <all>;es es_xdelayed 0.5 est_removeweapon event_var(userid) 1;es es_xdelaye
d 0.6 est_removeweapon event_var(userid) 2;es es_xdelayed 1.1 est_RestrictAll ev
ent_var(userid);es es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then
racealias_fp_css;es es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) t
hen racealias_fp_dods;es wcs_givexp event_var(userid) 10 0 0"
"racealias_fp_css" "es es_xdelayed 1.4 est_unrestrict event_var(userid) wea
pon_knife;es es_xdelayed 1.5 est_unrestrict event_var(userid) weapon_c4;es es_xd
elayed 1.6 est_unrestrict event_var(userid) weapon_hegrenade;es es_xdelayed 1.7
est_unrestrict event_var(userid) weapon_smokegrenade;es es_xdelayed 1.8 est_unre
strict event_var(userid) weapon_flashbang;es es_xdelayed 1.9 es_give event_var(u
serid) weapon_knife"
"racealias_fp_dods" "es es_xdelayed 0.7 est_removeweapon event_var(userid) 3
;es es_xdelayed 0.8 est_removeweapon event_var(userid) 4;es es_xdelayed 1.4 est_
unrestrict event_var(userid) weapon_spade"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "4"
"skillnames" "Heartless Rage|Invisibility|LongJump|Ice Blade|Respawn|
Heal"
"skilldescr" "Health and speed|Invisiblity|Long Jump|Freezes Enemys W
hen Using Knife|Respawn you and your Team when dead|Heal"
"skillcfg" "player_spawn|player_spawn|player_spawnplayer_attacker|p
layer_death|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_speed 1.30;es_xsetinfo wcs_hp 10|es_xse
tinfo wcs_speed 1.45;es_xsetinfo wcs_hp 20|es_xsetinfo wcs_speed 1.55;es_xsetinf
o wcs_hp 30|es_xsetinfo wcs_speed 1.65;es_xsetinfo wcs_hp 40|es_xsetinfo wcs_spe
ed 1.80;es_xsetinfo wcs_hp 50"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid
) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo
wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid)
speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)
;es est_gethealth wcs_health event_var(userid);es es_xmath wcs_health + server_v
ar(wcs_hp);es est_sethealth event_var(userid) server_var(wcs_health);wcs_getlang
uage wcs_lng wcs_lng_r_berserk;es es_xformat wcs_lng server_var(wcs_lng) server_
var(wcs_hp) server_var(wcs_speed);es es_xtell event_var(userid) #multi server_va
r(wcs_lng)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 250 255 0"
"skill2_setting" "es_xsetinfo wcs_invis 150;es_xsetinfo wcs_alpha 50|es_x
setinfo wcs_invis 140;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_invis 130;es_xset
info wcs_alpha 70|es_xsetinfo wcs_invis 120;es_xsetinfo wcs_alpha 80|es_xsetinfo
wcs_invis 110;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_invis 100;es_xsetinfo wc
s_alpha 100|es_xsetinfo wcs_invis 20;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_i
nvis 5;es_xsetinfo wcs_alpha 125"
"skill2_cmd" "es est_setplayercolor event_var(userid) 255 255 255 ser
ver_var(wcs_invis) 1;es es_xtell event_var(userid) : Invisibility set."
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_v
ar(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"
"skill3_setting" "es_xsetinfo wcs_multiplier 1.2|es_xsetinfo wcs_multipli
er 1.3|es_xsetinfo wcs_multiplier 1.4|es_xsetinfo wcs_multiplier 1.5"
"skill3_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longju
mp server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_x
tell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
"skill4_setting" "es_xsetinfo wcs_ice 1|es_xsetinfo wcs_ice 2|es_xsetinfo
wcs_ice 3|es_xsetinfo wcs_ice 4|es_xsetinfo wcs_ice 5|es_xsetinfo wcs_ice 6"
"skill4_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_kniv
es)) then es est_freeze event_var(userid) 1;es es_xdelayed server_var(wcs_ice) w
cs_removefx freeze event_var(userid)"
"skill4_sfx" "0"
"skill5_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 30|es_
xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75|es_xs
etinfo wcs_chance 90"
"racealias_bm1" "es_xsetinfo wcs_phoenix 0;es es_xkeygetvalue wcs_phoeni
x WCStmp phoenix event_var(es_userteam);es_xmath wcs_phoenix + 1;es es_xkeysetva
lue WCStmp phoenix event_var(es_userteam) server_var(wcs_phoenix);wcs_getlanguag
e wcs_lng wcs_lng_r_phoenix;es es_xtell event_var(userid) #multi server_var(wcs_
lng)"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_bm1"
"skill5_sfx" "0"
"skill6_setting" "es_xsetinfo wcs_hpmana 15|es_xsetinfo wcs_hpmana 17|es_
xsetinfo wcs_hpmana 19|es_xsetinfo wcs_hpmana 21"
"skill6_cmd" "es es_xgetmoney wcs_money server_var(wcs_userid);es es_
xif (server_var(wcs_money) >= 100) then est_cash server_var(wcs_userid) - 100;es
es_xif (server_var(wcs_money) >= 100) then est_Health server_var(wcs_userid) +
server_var(wcs_hpmana);wcs_getlanguage wcs_lng wcs_lng_r_sacrificemana;es es_xif
(server_var(wcs_money) >= 100) then es_xtell server_var(wcs_userid) #multi serv
er_var(wcs_lng) server_var(wcs_hpmana) HP."
"skill6_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 50;es es_xif (server_var(wcs_money) >= 100) then
est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1
) server_var(wcs_z1) 4 2 255"
"ultimate_cooldown" "15"
}
"51"
{
"name" "[Oddity]Drug Pusher"
"author" "[Oddity]TeacherCreature"
"required_level" "820"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Drugs|Run From the Cops|Get Paid|Take a Hit"
"skilldescr" "Inject your victim with drugs|Speed from always running
from cops|Dealing for Money|Make your attacker take a hit of some drugs"
"skillcfg" "player_attacker|player_spawn|player_attacker|player_vic
tim"
"skill1_setting" "es_xsetinfo wcs_time 1.0|es_xsetinfo wcs_time 1.5|es_xs
etinfo wcs_time 2.0|es_xsetinfo wcs_time 2.3|es_xsetinfo wcs_time 2.5|es_xsetinf
o wcs_time 2.8|es_xsetinfo wcs_time 3.0|es_xsetinfo wcs_time 3.5"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then ma_drug event_var(userid) 1;es es_xdelayed server_var(wcs_time) ma_drug
event_var(userid) 0;es es_xtell event_var(attacker) #green Drugged event_var(es
_username);es es_xtell event_var(userid) #green Drugged by event_var(es_attacker
name)"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_speed 1.08;es_xsetinfo wcs_alpha 50|es_
xsetinfo wcs_speed 1.12;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_speed 1.16;es_x
setinfo wcs_alpha 90|es_xsetinfo wcs_speed 1.20;es_xsetinfo wcs_alpha 110|es_xse
tinfo wcs_speed 1.24;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_speed 1.28;es_xse
tinfo wcs_alpha 150|es_xsetinfo wcs_speed 1.32;es_xsetinfo wcs_alpha 170|es_xset
info wcs_speed 1.36;es_xsetinfo wcs_alpha 190"
"skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid
) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Spee
d event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > ser
ver_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed serve
r_var(wcs_speed)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(w
cs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill3_setting" "es_xsetinfo wcs_money 10|es_xsetinfo wcs_money 30|es_xs
etinfo wcs_money 50|es_xsetinfo wcs_money 70|es_xsetinfo wcs_money 90|es_xsetinf
o wcs_money 110|es_xsetinfo wcs_money 130|es_xsetinfo wcs_money 150"
"racealias_dp3" "es es_xgetmoney wcs_cash event_var(userid);wcs_getlangu
age wcs_lng wcs_lng_r_stolemoney;es es_xformat wcs_lng server_var(wcs_lng) event
_var(es_attackername) server_var(wcs_money) event_var(es_username);es es_xif (se
rver_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(attacker) #
multi server_var(wcs_lng);es es_xif (server_var(wcs_cash) >= server_var(wcs_mone
y)) then es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xif (server
_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(attacker) + ser
ver_var(wcs_money);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) the
n est_Cash event_var(userid) - server_var(wcs_money)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 30) then racealias_d
p3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es
es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <=
30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs
_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)
1 3 6 255 255 0 255"
"skill4_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_
xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xs
etinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80"
"racealias_dp4" "es ma_drug event_var(attacker) 1;es es_xdelayed 2.0
ma_drug event_var(attacker) 0;es es_xtell event_var(userid) #green drugged even
t_var(es_attackername);es es_xtell event_var(attacker) #green Forced to take a h
it by event_var(es_username)"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_dp4"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_v
ar(wcs_chance)) then est_effect 3 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1
) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) se
rver_var(wcs_z2) 1 10 10 20 200 200 255"
}
"52"
{
"name" "Daylight Hunter"
"author" "Damakex(Race?s Coder)"
"shortdescription" "Blind enemies.|More healt team.|Burning enemy.|Sunhole.
"
"required_level" "840"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Light Aura|Light Pulse|Sunlight|Sunhole"
"skilldescr" "Blinds your enemy for x seconds depending on your skill
level.|You provide your team 5-10 more health when you kill enemy.|Set fire you
enemy 30-50% change.|Created sunhole a 1-5 seconds."
"skillcfg" "player_attacker|player_kill|player_attacker|pla
yer_ultimate"
"skill1_setting" "es_xsetinfo wcs_time 5|es_xsetinfo wcs_time 6|es_xsetin
fo wcs_time 7|es_xsetinfo wcs_time 8"
"racealias_la1" "es est_Fade event_var(victim)0 5 8 000 0 0 000 server_v
ar(wcs_time)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 30) then rac
ealias_la1;es_tell event_var(attacker)#multi #greenLight Aura: You have blinded
event_var(es_username) a server_var(wcs_time).;es_tell event_var(userid)#multi #
lightgreenLight Aura: You have been blinded by event_var(es_attackername)a event
_var(wcs_time)"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(w
cs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es
es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var
(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1)
server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
"skill2_setting" "es_xsetinfo wcs_teamhp 5;es_xsetinfo wcs_alpha 50|es_xs
etinfo wcs_teamhp 7;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_teamhp 8;es_xsetinf
o wcs_alpha 70|es_xsetinfo wcs_teamhp 10;es_xsetinfo wcs_alpha 80"
"skill2_cmd" "es es_xif (server_var(wcs_team) = 2) then es est_Health
add #T!C server_var(wcs_teamhp);es es_xif (server_var(wcs_team) = 3) then es est
_Healthadd #C!T server_var(wcs_teamhp); es_tell event_var(userid)#multi #Lightgr
eenYour team gained event_var(wcs_teamhp)#GreenHP"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmat
h wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_va
r(wcs_z2) 2 40 10 200 255 205 255"
"skill3_setting" "es_xset wcs_chance 30;es_xset wcs_time 2|es_xset wcs_ch
ance 25;es_xset wcs_time 2.5|es_xset wcs_chance 40;es_xset wcs_time 3|es_xset wc
s_chance 50;es_xset wcs_time 3.5"
"racealias_sun3" "es est_gethealth wcs_health event_var(userid);es_set wc
s_damage server_var(wcs_time);es_xmath wcs_damage * 5;if (server_var(wcs_health)
> server_var(wcs_damage)) then est_burn event_var(userid) server_var(wcs_time);
es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);e
s_tell event_var(attacker)#multi #greenYou have burn event_var(es_username) a se
rver_var(wcs_time).;es_tell event_var(userid)#multi #lightgreenSunlight have bee
n burned by event_var(es_attackername) a event_var(wcs_time)."
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var
(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_sun3"
"skill3_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(
wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wc
s_z2 event_var(userid);es_math wcs_z1 + 10;es_math wcs_z2 + 10;if (server_var(wc
s_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/lgtning.vmt se
rver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server
_var(wcs_y2) server_var(wcs_z2) 1 30 30 255 0 0 150"
"skill4_setting" "es_xsetinfo wcs_duration 1|es_xsetinfo wcs_duration 2|e
s_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 4"
"skill4_cmd" "es es_xdelayed 2 est_BlackHole server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) server_var(wcs_duration);es_tell event_var(user
id)#multi #greenYou created sun hole *Note: Run!*"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/water_drop.vmt serve
r_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 10 400 400 0 155 155
155 255 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_x
math wcs_z1 + 15;es est_effect 11 #a 0 sprites/physcannon_bluecore1b.vmt server_
var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 3 255"
"ultimate_cooldown" "30"
}
"53"
{
"name" "Jihad Joe"
"author" "[Oddity]TeacherCreature"
"required_level" "860"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) restri
cted <all>;es es_xdelayed 0.5 est_removeweapon event_var(userid) 1;es es_xdelaye
d 0.6 est_removeweapon event_var(userid) 2;es es_xdelayed 1.1 est_RestrictAll ev
ent_var(userid);es es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then
racealias_jj_css;es es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) t
hen racealias_jj_dods;es wcs_givexp event_var(userid) 10 0 0"
"racealias_jj_css" "es es_xdelayed 1.4 est_unrestrict event_var(userid) wea
pon_knife;es es_xdelayed 1.5 est_unrestrict event_var(userid) weapon_c4;es es_xd
elayed 1.6 est_unrestrict event_var(userid) weapon_hegrenade;es es_xdelayed 1.7
est_unrestrict event_var(userid) weapon_glock;es es_xdelayed 1.8 est_unrestrict
event_var(userid) weapon_usp;es es_xdelayed 1.9 es_give event_var(userid) weapon
_knife;es es_xdelayed 1.9 es_give event_var(userid) weapon_hegrenade"
"racealias_jj_dods" "es es_xdelayed 0.7 est_removeweapon event_var(userid) 3
;es es_xdelayed 0.8 est_removeweapon event_var(userid) 4;es es_xdelayed 1.4 est_
unrestrict event_var(userid) weapon_spade"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Bombs|Create Bomb(You need this)|Fanatacism|NAPALM|Suic
ide Bomber"
"skilldescr" "Critical grenade|Endless Grenades|Devotion to mecca|Bur
ning grenade|This is for allah!"
"skillcfg" "player_attacker|player_spawn|player_spawn|player_attack
er|player_death"
"skill1_setting" "es_xsetinfo wcs_multiplier 0.2|es_xsetinfo wcs_multipli
er 0.4|es_xsetinfo wcs_multiplier 0.6|es_xsetinfo wcs_multiplier 0.8|es_xsetinfo
wcs_multiplier 1.0|es_xsetinfo wcs_multiplier 1.2|es_xsetinfo wcs_multiplier 1.
4|es_xsetinfo wcs_multiplier 1.6"
"racealias_oh2" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_x
math wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude
* server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_ma
gnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_m
agnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(us
erid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_v
ar(wcs_lng)"
"skill1_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_gren
ades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon)
in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then r
acealias_oh2"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_x
if (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/crystal_beam1.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 3 200"
"skill2_setting" "es_xsetinfo wcs_tmp4 20|es_xsetinfo wcs_tmp4 17|es_
xsetinfo wcs_tmp4 14|es_xsetinfo wcs_tmp4 11|es_xsetinfo wcs_tmp4 8"
"racealias_jj11" "es_keygetvalue wcs_round WCSuserdata server_var(wcs_tmp
2) aura_round;if (server_var(wcs_roundcounter) = server_var(wcs_round)) then es_
xdelayed server_var(wcs_tmp4) wcs_dalias racealias_jj12 server_var(wcs_tmp2) 1 1
"
"racealias_jj12" "es_getplayerprop wcs_dead server_var(wcs_tmp2) CCSPlaye
r.baseclass.pl.deadflag;if (server_var(wcs_dead) = 0) then racealias_jj13;raceal
ias_jj11"
"racealias_jj13" "es es_xgetplayername wcs_name server_var(wcs_targetid);
es es_delayed 0.6 es_give server_var(wcs_tmp2) weapon_hegrenade"
"skill2_cmd" "es_xsetinfo wcs_round 0;es_keysetvalue WCSUserdata even
t_var(userid) aura_round server_var(wcs_roundcounter);es_setinfo wcs_tmp2 event_
var(userid);racealias_jj11"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_addhealth 15;es_xsetinfo wcs_alpha 50|e
s_xsetinfo wcs_addhealth 20;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 2
5;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 30;es_xsetinfo wcs_alpha 80
|es_xsetinfo wcs_addhealth 35;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_addhealth
40;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_addhealth 45;es_xsetinfo wcs_alpha
110|es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 120"
"skill3_cmd" "es est_HealthAdd event_var(userid) server_var(wcs_addhe
alth);wcs_getlanguage wcs_lng wcs_lng_r_devotion;es es_xtell event_var(userid) #
multi server_var(wcs_lng)"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmat
h wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_va
r(wcs_z2) 2 40 10 200 255 205 255"
"skill4_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_time 1|es_xse
tinfo wcs_chance 15;es_xsetinfo wcs_time 1.5|es_xsetinfo wcs_chance 20;es_xsetin
fo wcs_time 2|es_xsetinfo wcs_chance 25;es_xsetinfo wcs_time 2.5|es_xsetinfo wcs
_chance 30;es_xsetinfo wcs_time 3|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_time
3.5|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_time 3.5|es_xsetinfo wcs_chance 5
0;es_xsetinfo wcs_time 3.5"
"racealias_bm4" "es est_gethealth wcs_health event_var(userid);es es_xse
tinfo wcs_damage server_var(wcs_time);es_xmath wcs_damage * 5;es es_xif (server_
var(wcs_health) > server_var(wcs_damage)) then est_burn event_var(userid) server
_var(wcs_time);es wcs_dealdamage event_var(attacker) event_var(userid) server_va
r(wcs_damage);wcs_getlanguage wcs_lng wcs_lng_r_flamestrike;es es_xformat wcs_ln
g server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xt
ell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker)
#multi server_var(wcs_lng)"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_bm4"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 10;es es_xmath wcs_z2
+ 10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect
3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_
z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 30 30 255 0 0 150
"
"skill5_setting" "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_magnitude 150
;es_xsetinfo wcs_radius 120|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_magnitude
150;es_xsetinfo wcs_radius 120|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_magnitu
de 150;es_xsetinfo wcs_radius 140|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_magn
itude 180;es_xsetinfo wcs_radius 160|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_m
agnitude 210;es_xsetinfo wcs_radius 170|es_xsetinfo wcs_chance 55;es_xsetinfo wc
s_magnitude 240;es_xsetinfo wcs_radius 170|es_xsetinfo wcs_chance 60;es_xsetinfo
wcs_magnitude 270;es_xsetinfo wcs_radius 180|es_xsetinfo wcs_chance 70;es_xseti
nfo wcs_magnitude 300;es_xsetinfo wcs_radius 180"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
"skill5_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1
255 100 100 200"
"ultimate_cooldown" "0"
}
"54"
{
"name" "[Oddity]Silver Surfer"
"author" "[Oddity]TeacherCreature"
"required_level" "880"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor event_var(userid) 155 155 155 155
1;es est_Jetpack event_var(userid) 1;es est_effect 4 #a 0 sprites/lgtning.vmt e
vent_var(userid) 1 10 10 10 150 150 150 200"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Cosmic Energy|Cosmic Speed|Cosmic Distortion|Destroyer
of Worlds"
"skilldescr" "Shoot Radiation at your opponents|Surf board speed|Cosm
ic powers make you stronger when you get attacked|Sacrifice to destroy the world
around you"
"skillcfg" "player_attacker|player_spawn|player_victim|player_ultim
ate"
"skill1_setting" "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_
xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 75"
"racealias_slvr1" "es est_physpush event_var(userid) 0 0 300;es est_shake
event_var(userid) 3 20 100;es est_fade event_var(userid) 2 2 0 150 150 150 205;e
s es_xdelayed 4 est_fade event_var(userid) 0 2 0 150 150 150 205;es es_xtell eve
nt_var(userid) #lightgreen you have been cosmic blasted;es es_xtell event_var(at
tacker) #Green you have blasted your enemy"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_slvr1"
"skill1_sfx" "es est_effect 4 #a 0 sprites/tp_beam001.vmt event_var(u
serid) 2 5 10 20 100 155 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 e
vent_var(userid);es es_xif (server_var(wcs_rand) = 1) then est_effect 11 #a 0 sp
rites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3
90"
"skill2_setting" "es_xsetinfo wcs_speed 1.1;es_xsetinfo wcs_alpha 50|es_x
setinfo wcs_speed 1.2;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_speed 1.3;es_xset
info wcs_alpha 90|es_xsetinfo wcs_speed 1.4;es_xsetinfo wcs_alpha 110|es_xsetinf
o wcs_speed 1.5;es_xsetinfo wcs_alpha 130"
"skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid
) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Spee
d event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > ser
ver_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed serve
r_var(wcs_speed);es es_xtell event_var(userid) #green Surfer Speed"
"skill2_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt event_var(user
id) 1 10 10 10 255 0 0 255"
"skill3_setting" "es_xsetinfo wcs_chance 50;es_xsetinfo wcs_duration 2.0|
es_xsetinfo wcs_chance 60;es_xsetinfo wcs_duration 2.4|es_xsetinfo wcs_chance 70
;es_xsetinfo wcs_duration 2.8|es_xsetinfo wcs_chance 80;es_xsetinfo wcs_duration
2.9|es_xsetinfo wcs_chance 90;es_xsetinfo wcs_duration 3.0"
"racealias_slvr3a" "wcs_getlanguage wcs_lng wcs_lng_r_immortal;es es_xforma
t wcs_lng server_var(wcs_lng) server_var(wcs_duration);es es_xtell event_var(use
rid) #multi server_var(wcs_lng);es est_god event_var(userid) 1;es es_xdelayed se
rver_var(wcs_duration) wcs_removefx god event_var(userid);es_xmath wcs_duration
- 1;wcs_getlanguage wcs_lng wcs_lng_r_mortal;es es_xdelayed server_var(wcs_durat
ion) es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xif (server_var
(wcs_dice) <= server_var(wcs_chance)) then es est_playplayer event_var(userid) w
eapons/physcannon/energy_sing_flyby2.wav"
"racealias_slvr3" "es est_setplayercolor event_var(userid) 15 0 255 0 1;es
es_delayed 0.5 est_setplayercolor event_var(userid) 15 0 255 10 1;es es_delayed
1 est_setplayercolor event_var(userid) 15 0 255 25 1;es es_delayed 1.5 est_setp
layercolor event_var(userid) 15 0 255 35 1;es es_delayed 2 est_setplayercolor ev
ent_var(userid) 15 0 255 60 1;es es_delayed 2.5 est_setplayercolor event_var(use
rid) 15 0 255 80 1;es es_delayed 3 est_setplayercolor event_var(userid) 15 0 255
115 1;es es_delayed 3.5 est_setplayercolor event_var(userid) 15 0 255 135 1;es
es_delayed 4 est_setplayercolor event_var(userid) 15 0 255 165 1;es es_delayed 4
.5 est_setplayercolor event_var(userid) 15 0 255 185 1;es es_delayed 5 est_setpl
ayercolor event_var(userid) 155 155 255 200 1;es es_delayed 5.5 est_setplayercol
or event_var(userid) 105 105 255 225 1;es es_delayed 6 est_setplayercolor event_
var(userid) 255 255 255 225 1"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_slvr3a;es es_xif (server_var(wcs_dice) <= server_var(wcs_chan
ce)) then racealias_slvr3"
"skill3_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt event_var(user
id) 1 10 10 10 150 150 150 200"
"skill4_setting" "es_xsetinfo wcs_magnitude 100;es_xsetinfo wcs_radius 15
0|es_xsetinfo wcs_magnitude 110;es_xsetinfo wcs_radius 170|es_xsetinfo wcs_magni
tude 120;es_xsetinfo wcs_radius 180|es_xsetinfo wcs_magnitude 130;es_xsetinfo wc
s_radius 190|es_xsetinfo wcs_magnitude 140;es_xsetinfo wcs_radius 200"
"skill4_cmd" "es est_speed server_var(wcs_userid);es est_playplayer s
erver_var(wcs_userid) ambient\explosions\explode_6.wav;es es_xdelayed 2 est_Blac
kHole server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 6;es es_xtell ser
ver_var(wcs_userid) : Destroyer of worlds;es ma_slay server_var(wcs_userid);es e
s_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/water_drop.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 8 400 400 0 155
155 155 255 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_use
rid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 effects/alyxmonitor_talk.vmt ser
ver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 8 0.3 255;es est_effect 11
#a 0 sprites/physcannon_bluecore1b.vmt server_var(wcs_x1) server_var(wcs_y1) se
rver_var(wcs_z1) 8 3 255"
"ultimate_cooldown" "30"
}
"55"
{
"name" "The Undertaker"
"author" "[H.F.M.]Rasmus{Chef}"
"required_level" "900"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1 est_give event_var(userid) weapon_hegr
enade 1;es es_xdelayed 1.5 est_SetAmmo event_var(userid) 4 5"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "6"
"skillnames" "Bury Them Alive|Burning Nade|Stay In Your Grave!|Mindbl
owing Death|H.Nade Spawner"
"skilldescr" "Bury Your Enemy Alive|Burn Your Enemy To Death|Hold You
r Enemy In His Grave By Shooting Ropes At Him|Blow Your Enemy To Death With Your
Superefficient Nade|Spawn A He Grenade Every 10 Sec."
"skillcfg" "player_attacker|player_attacker||player_attacker|player
_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_
xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xs
etinfo wcs_chance 50"
"racealias_unk2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xmath wcs_z1 + 80;es es_xmath wcs_z2 - 40;es est_teleport event_var(userid) ser
ver_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
"racealias_bsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
t_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) ser
ver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 2
15 11 167 255;es_xmath wcs_y1 + 70;es est_Effect 3 #a 0 sprites/bluelight1.vmt s
erver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) serve
r_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 70;es es
t_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) ser
ver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 2
15 11 167 255"
"racealias_gsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) ser
ver_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 50;es
est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) s
erver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5
215 11 167 255;es_xmath wcs_x1 + 50;es est_Effect 3 #a 0 sprites/bluelight1.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) ser
ver_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"racealias_qsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 140;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vm
t server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) se
rver_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 170;e
s est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1)
server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2
5 215 11 167 255;es_xmath wcs_x1 + 170;es est_Effect 3 #a 0 sprites/bluelight1.
vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2)
server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"racealias_usfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 1140;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.v
mt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) s
erver_var(wcs_y2) server_var(wcs_z2) 13 12 3 215 11 167 255;es_xmath wcs_y1 + 5;
es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1
) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3
2 5 215 11 167 255;es_xmath wcs_x1 + 3;es est_Effect 3 #a 0 sprites/bluelight1.v
mt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) s
erver_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_unk2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance
)) then racealias_bsfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance
)) then racealias_gsfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance
)) then racealias_qsfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance
)) then racealias_usfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance
)) then es_xtell event_var(userid) :You have been buried.;es es_xif (server_var(
wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(attacker) :you have
buried your enemy."
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_bsfx2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/bluelight1.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) ser
ver_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 30;es
est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) s
erver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5
215 11 167 255;es_xmath wcs_x1 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) ser
ver_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"skill2_setting" "es_xsetinfo Fnade 1|es_xsetinfo Fnade 2|es_xsetinfo Fna
de 3|es_xsetinfo Fnade 4|es_xsetinfo Fnade 5|es_xsetinfo Fnade 6"
"skill2_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_gren
ades)) then es ma_burn event_var(userid) server_var(Fnade)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
"skill3_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_
xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 65|es_xs
etinfo wcs_chance 90"
"racealias_TU" "es est_freeze event_var(userid) 1;es es_xdelaye
d 1 wcs_removefx freeze event_var(userid);es es_xformat wcs_lng server_var(wcs_l
ng) event_var(es_attackername);esnq es_xtell event_var(userid) #multi #green eve
nt_var(es_attackername) #lightgreen demands that you #green stay #lightgreen in
your grave;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es e
s_xtell event_var(attacker) #multi #lightgreenYou told#green event_var(es_userna
me) #lightgreento stay in the grave"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_TU"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_Effect 3 #a 0 dev/ocean.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(w
cs_y2) server_var(wcs_z2) 2 0.1 0.1 255 0 0 255;es est_effect 10 #a 1 dev/ocean.
vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 50 1 40 10 0 10
10 10 255 0"
"skill4_setting" "es_xsetinfo wcs_multiplier 0.2|es_xsetinfo wcs_multipli
er 0.35|es_xsetinfo wcs_multiplier 0.5|es_xsetinfo wcs_multiplier 0.75|es_xsetin
fo wcs_multiplier 0.95|es_xsetinfo wcs_multiplier 1.15|es_xsetinfo wcs_multiplie
r 1.3|es_xsetinfo wcs_multiplier 1.55"
"racealias_oh2" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_x
math wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude
* server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_ma
gnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_m
agnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(us
erid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_v
ar(wcs_lng)"
"skill4_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_gren
ades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon)
in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then r
acealias_oh2"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_x
if (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/crystal_beam1.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 3 200"
"skill5_settings" "0"
"skill5_cmd" "es est_gethe nade server_var(wcs_userid);es es_xif (ser
ver_var(nade) = 0) then est_give server_var(wcs_userid) weapon_hegrenade;es es_x
delayed 0.2 est_setammo event_var(userid) 4 5;es es_xtell server_var(wcs_userid)
#multi #LightGreen : You created some #GreenHe Grenades.;es es_xif (server_var(
nade) = 1) then es_xtell server_var(wcs_userid) You already have a grenade"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_va
r(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
"ultimate_cooldown" "20"
}
"56"
{
"name" "Fenix"
"author" "Damakex(Race?s Coder)"
"shortdescription" "More health(Pulse).|Burn,Freezing and more etc.|Evade b
ullets|You can fly."
"required_level" "920"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "es_xsetinfo wcs_target 0;es_xsetinfo wcs_team 0;es_xset
info wcs_team2 0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Health Spell|Spell training|Shield of perfect|Magic Bro
om"
"skilldescr" "Gives you healt x seconds depending on your skill level
.|Burn,freeze,blind,drug enemy 50-70% change.|Block bullets you strong cover mag
ic.|Press ultimate button if you want fly sametime add cover healt."
"skillcfg" "player_spawn|player_attacker|player_victim|play
er_ultimate"
"skill1_setting" "es_xset wcs_hp 9;es_xset wcs_time 15;es_xset wcs_waves
12;es_xset wcs_radius 180|es_xset wcs_hp 11;es_xset wcs_time 15;es_xset wcs_wave
s 14;es_xset wcs_radius 200|es_xset wcs_hp 13;es_xset wcs_time 15;es_xset wcs_wa
ves 12;es_xset wcs_radius 220|es_xset wcs_hp 15;es_xset wcs_time 15;es_xset wcs_
waves 12;es_xset wcs_radius 250"
"skill1_cmd" "es_keysetvalue WCSuserdata event_var(userid) regenerati
on 1;es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_rou
ndcounter);es_xrand wcs_rand 3 15;es_delayed server_var(wcs_rand) wcs_regenerati
on event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 -1 server_var(w
cs_radius)"
"skill1_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(w
cs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;e
s est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) s
erver_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
"skill2_setting" "es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 5|es_xrand w
cs_rand 1 4|es_xrand wcs_rand 1 3"
"racealias_pstbrn" "es est_Burn event_var(userid) 3;es es_xtell event_var(u
serid) #multi #lightgreenYou have been #greenBurned;es es_xtell event_var(attack
er) #multi #lightgreenYou have #greenBurned #lightgreenyour enemy"
"racealias_pstfrz" "es est_Freeze event_var(userid) 1;es es_delayed 3 est_F
reeze event_var(userid) 0;es es_xtell event_var(userid) #multi #lightgreenYou ha
ve been #greenFrozen;es es_xtell event_var(attacker) #multi #lightgreenYou have
#greenFrozen #lightgreenyour enemy"
"racealias_pstdnk" "es est_Drunk event_var(userid) 3;es es_xtell event_var(
userid) #multi #lightgreenYou are now #greenDrunk;es es_xtell event_var(attacker
) #multi #lightgreenYou have made your enemy #greenDrunk"
"racealias_pstdrg" "es est_Drug event_var(userid) 3;es es_xtell event_var(u
serid) #multi #lightgreenYou have been #greenDrugged;es es_xtell event_var(attac
ker) #multi #lightgreenYou have #greenDrugged #lightgreenyour enemy"
"racealias_pstbld" "es ma_blind event_var(userid) 1;es es_xdelayed 4 ma_bli
nd event_var(userid) 0;es es_xtell event_var(userid) #multi #lightgreenYou have
been #greenBlinded;es es_xtell event_var(attacker) #multi #lightgreenYou have #g
reenBlinded #lightgreenyour enemy"
"racealias_pstshk" "es est_shake event_var(userid) 3 10 15;es es_xtell even
t_var(userid) #multi #lightgreenYou have been #greenShaken;es es_xtell event_var
(attacker) #multi #lightgreenYou have #greenShaken #lightgreenyour enemy"
"racealias_pstpsh" "es est_physpush event_var(userid) 0 0 300;es es_xtell e
vent_var(userid) #multi #lightgreenYou have been #greenPushed;es es_xtell event_
var(attacker) #multi #lightgreenYou have #greenPushed #lightgreenyour enemy"
"racealias_pstvmp" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif
(server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es
_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundD
ecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_
var(wcs_dmg);es es_xtell event_var(userid) #multi #lightgreenYour health is bein
g #greenLeeched;es es_xtell event_var(attacker) #multi #lightgreenYou have #gree
nLeeched #lightgreenyour enemy"
"racealias_pstdmg" "es wcs_dealdamage event_var(attacker) event_var(userid)
15;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenDamaged;
es es_xtell event_var(attacker) #multi #lightgreenYou have #greenDamaged #lightg
reenyour enemy"
"racealias_pstsnd" "es est_PlayPlayer event_var(userid) "mysounds/cry.mp3"
0.5 ;es es_xtell event_var(userid) #multi #lightgreenYou start to #greenCRY;es e
s_xtell event_var(attacker) #multi #lightgreenYou made your enemy #greenCRY"
"racealias_pstdrp" "es est_Dropweapon event_var(userid) 1;es es_xtell event
_var(userid) #multi #lightgreenYou #greenDropped #lightgreenyour weapon;es es_xt
ell event_var(attacker) #multi #lightgreenWeapon #greenDropped"
"racealias_pstsee" "es est_SetPlayerColor event_var(userid) 255 255 255 255
1;es es_xtell event_var(userid) #multi #lightgreenYour invisiblity has been #gr
eenDestroyed;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenDe
stroyed #lightgreenenemy's invisibilty"
"racealias_pstcsh" "es est_SetCash event_var(userid) 0;es es_xtell event_va
r(userid) #multi #lightgreenYour cash is #greenGone;es es_xtell event_var(attack
er) #multi #lightgreenYou have #greenTaken #lightgreenenemy's cash"
"racealias_pstarm" "es est_SetArmor event_var(userid) 0;es es_xtell event_v
ar(userid) #multi #lightgreenYour armor has been #greenDestroyed;es es_xtell eve
nt_var(attacker) #multi #lightgreenYou have #greenDestroyed #lightgreenenemy's a
rmor"
"racealias_pstgvt" "es est_SetGravity event_var(userid) 10;es es_delayed 3
est_SetGravity event_var(userid) 1;es es_xtell event_var(userid) #multi #lightgr
eenYour gravity has been #greenAltered;es es_xtell event_var(attacker) #multi #l
ightgreenYou have #greenAltered #lightgreenenemy's gravity"
"racealias_pstspd" "es est_Speed event_var(userid) 0.6;es es_delayed 3 est_
Speed event_var(userid) 1;es es_xtell event_var(userid) #multi #lightgreenYour s
peed is #greenGone;es es_xtell event_var(attacker) #multi #lightgreenYou enemy l
ost their #greenSpeed"
"racealias_pstaim" "es est_setaim event_var(userid) event_var(userid) +999;
es es_xtell event_var(userid) #multi #lightgreenYour aim is #greenMessed up;es e
s_xtell event_var(attacker) #multi #lightgreenYou have #greenMessed up #lightgre
enenemy's aim"
"racealias_pstspc" "es es_xgetplayername wcs_name event_var(userid);es est_
team server_var(wcs_name) 1;es es_xtell event_var(userid) #multi #lightgreenYou
have been moved to #greenSpectator;es es_xtell event_var(attacker) #multi #light
greenYou have moved enemy to#greenSpectator"
"racealias_pstamo" "es est_SetAmmo event_var(userid) 1 0;es es_xtell event_
var(userid) #multi #lightgreenYour ammo is #greengone;es es_xtell event_var(atta
cker) #multi #lightgreenYou have forced enemy to #greenReload"
"racealias_pstrkt" "es est_Rocket event_var(userid);es es_xdelayed 5 est_ph
yspush event_var(attacker) 0 0 -100;es es_xtell event_var(userid) #multi #lightg
reenYou have been #greenLaunch;es es_xtell event_var(attacker) #multi #lightgree
nYou have #greenLaunched #lightgreenyour enemy"
"racealias_pstnum2" "if (server_var(wcs_dice) < 4) then racealias_ptbrn;if (
server_var(wcs_dice) >= 4) then es_xif (server_var(wcs_dice) < 7) then racealias
_pstfrz;if (server_var(wcs_dice) >= 7) then es_xif (server_var(wcs_dice) < 10) t
hen racealias_pstdnk;if (server_var(wcs_dice) >= 10) then es_xif (server_var(wcs
_dice) < 15) then racealias_pstdrg;if (server_var(wcs_dice) >= 15) then es_xif (
server_var(wcs_dice) < 20) then racealias_pstbld;if (server_var(wcs_dice) >= 20)
then es_xif (server_var(wcs_dice) < 25) then racealias_pstshk;if (server_var(wc
s_dice) >= 25) then es_xif (server_var(wcs_dice) < 30) then racealias_pstpsh;if
(server_var(wcs_dice) >= 30) then es_xif (server_var(wcs_dice) < 35) then raceal
ias_pstvmp;if (server_var(wcs_dice) >= 35) then es_xif (server_var(wcs_dice) < 4
0) then racealias_pstdmg; if (server_var(wcs_dice) >= 40) then es_xif (server_va
r(wcs_dice) < 45) then racealias_pstsnd"
"racealias_pstnum3" "if (server_var(wcs_dice) >= 45) then es_xif (server_var
(wcs_dice) < 50) then racealias_pstdrp; if (server_var(wcs_dice) >= 50) then es_
xif (server_var(wcs_dice) < 55) then racealias_pstsee;if (server_var(wcs_dice) >
= 55) then es_xif (server_var(wcs_dice) < 60) then racealias_pstcsh;if (server_v
ar(wcs_dice) >= 60) then es_xif (server_var(wcs_dice) < 65) then racealias_pstar
m;if (server_var(wcs_dice) >= 65) then es_xif (server_var(wcs_dice) < 70) then r
acealias_pstgvt;if (server_var(wcs_dice) >= 70) then es_xif (server_var(wcs_dice
) < 77) then racealias_pstspd;if (server_var(wcs_dice) >= 80) then es_xif (serve
r_var(wcs_dice) < 89) then racealias_pstaim;if (server_var(wcs_dice) >= 89) then
es_xif (server_var(wcs_dice) < 90) then racealias_pstspc;if (server_var(wcs_dic
e) >= 90) then es_xif (server_var(wcs_dice) < 97) then racealias_pstamo;if (serv
er_var(wcs_dice) >= 97) then es_xif (server_var(wcs_dice) < 99) then racealias_p
strkt"
"racealias_pstnum1" "if (server_var(wcs_dice) <= 44) then racealias_pstnum2;
if (server_var(wcs_dice) > 44) then racealias_pstnum3"
"skill2_cmd" "es es_xif (server_var(wcs_rand) = 1) then racealias_pst
num1"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 25|es
_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 30"
"racealias_sop3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif
(server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;e
s est_Health event_var(userid) + event_var(dmg_health);es_tell event_var(userid)
#multi #greenShield of perfect: #lightgreenYour shield absorbed the bullet."
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_sop3"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/yellowflare.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) ser
ver_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill4_setting" "es_xset wcs_bonushp 7|es_xset wcs_bonushp 8|es_xset wc
s_bonushp 9|es_xset wcs_bonushp 10"
"racealias_lift0" "es est_Jetpack server_var(wcs_userid) 1;es_keysetvalue
WCSuserdata server_var(wcs_userid) jetpack 1;es_math wcs_health + server_var(wcs
_bonushp);wcs_getlanguage wcs_lng wcs_lng_r_liftoff;es_format wcs_lng server_var
(wcs_lng) server_var(wcs_bonushp);es_tell server_var(wcs_userid) #multi server_v
ar(wcs_lng)"
"racealias_lift1" "es est_Jetpack server_var(wcs_userid) 0;es_keysetvalue
WCSuserdata server_var(wcs_userid) jetpack 0;es_math wcs_health - server_var(wcs
_bonushp)"
"skill4_cmd" "es est_gethealth wcs_health server_var(wcs_userid);es_x
set wcs_jetpack 0;es_keygetvalue wcs_jetpack WCSuserdata server_var(wcs_userid)
jetpack;if (server_var(wcs_jetpack) = 0) then racealias_lift0;if (server_var(wcs
_jetpack) = 1) then racealias_lift1;if (server_var(wcs_health) > 0) then est_set
health server_var(wcs_userid) server_var(wcs_health)"
"skill4_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wc
s_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_va
r(wcs_y1) server_var(wcs_z1) 20 50 1 60 100 0.8 0 255 255 255 1"
"ultimate_cooldown" "2"
}
"57"
{
"name" "[Oddity]Cowboy"
"author" "[Oddity]TeacherCreature"
"required_level" "940"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) restri
cted <all>;es es_xdelayed 0.4 est_removeweapon event_var(userid) 1;es es_xdelaye
d 0.6 est_removeweapon event_var(userid) 2;es es_xdelayed 0.8 est_RestrictAll ev
ent_var(userid);es es_xdelayed 1.3 est_unrestrict event_var(userid) weapon_c4;es
es_xdelayed 1.5 est_unrestrict event_var(userid) item_defuser;es es_xdelayed 1.
7 est_unrestrict event_var(userid) weapon_elite;es es_xdelayed 1.9 est_unrestric
t event_var(userid) weapon_knife;es es_xdelayed 2.1 est_Give event_var(userid) w
eapon_knife;es es_xdelayed 2.3 est_Give event_var(userid) weapon_elite"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Six Shooters|Bank Robber|Pistols Only|Lasso"
"skilldescr" "More bullets|Steal Money|Dont let them use rifles|Rope
your enemy"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_
attacker"
"skill1_setting" "es_xsetinfo wcs_ammo 35;es_xsetinfo wcs_ammo 40|es_xset
info wcs_ammo 45|es_xsetinfo wcs_ammo 50|es_xsetinfo wcs_ammo 55"
"skill1_cmd" "es es_xdelayed 2.0 est_setclipammo event_var(userid) 2
server_var(wcs_ammo);es es_xtell event_var(userid) #multi #greenExtra Ammo"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_money 20|es_xsetinfo wcs_money 50|es_xs
etinfo wcs_money 80|es_xsetinfo wcs_money 110|es_xsetinfo wcs_money 140"
"racealias_cb2" "es es_xgetmoney wcs_cash event_var(userid);wcs_getlangu
age wcs_lng wcs_lng_r_stolemoney;es es_xformat wcs_lng server_var(wcs_lng) event
_var(es_attackername) server_var(wcs_money) event_var(es_username);es es_xif (se
rver_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(attacker) #
multi server_var(wcs_lng);es es_xif (server_var(wcs_cash) >= server_var(wcs_mone
y)) then es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xif (server
_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(attacker) + ser
ver_var(wcs_money);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) the
n est_Cash event_var(userid) - server_var(wcs_money)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 30) then racealias_c
b2"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es
es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <=
30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs
_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)
1 3 6 255 255 0 255"
"skill3_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_x
setinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25"
"racealias_cb3" "es est_removeweapon event_var(userid) 1;es es_xtell eve
nt_var(userid) #green Cowboys only use pistols;es es_xtell event_var(attacker) #
green Cowboys only use pistols"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_cb3"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_
xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
"skill4_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xmath wcs_z1 - 80;es es_xmath wcs_z2 + 40;es est_teleport event_var(userid) eve
nt_var(attacker);es es_xdelayed 0.1 est_setaim event_var(attacker) event_var(use
rid) -5;esnq est_csay event_var(attacker) Lasso your opponent;esnq est_csay even
t_var(userid) You have been LASSOED"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;e
s es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0
sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
"ultimate_cooldown" "0"
}
"58"
{
"name" "Billy The Kid"
"author" "[H.F.M.]Rasmus{Chef}"
"shortdescription" "Pistols & ak47/m4a1 ONLY! (No Ultimate)"
"required_level" "960"
"maximum_level" "50"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1 est_RestrictAll event_var(userid);es e
s_xdelayed 1.2 est_UnRestrict event_var(userid) weapon_glock;es es_xdelayed 1.2
est_UnRestrict event_var(userid) weapon_usp;es es_xdelayed 1.2 est_UnRestrict ev
ent_var(userid) weapon_p228;es es_xdelayed 1.2 est_UnRestrict event_var(userid)
weapon_deagle;es es_xdelayed 1.2 est_UnRestrict event_var(userid) weapon_fivesev
en;es es_xdelayed 1.2 est_UnRestrict event_var(userid) weapon_elite;es es_xdelay
ed 1.2 est_UnRestrict event_var(userid) weapon_knife;es es_xdelayed 1.2 est_UnRe
strict event_var(userid) weapon_ak47;es es_xdelayed 1.2 est_UnRestrict event_var
(userid) weapon_m4a1;es es_xdelayed 1.2 est_UnRestrict event_var(userid) weapon_
c4;es es_xdelayed 1.2 est_UnRestrict event_var(userid) item_defuser;es es_xdelay
ed 1.5 est_give event_var(userid) weapon_deagle;es es_xdelayed 1.5 est_SetAmmo
event_var(userid) 2 100;es es_xdelayed 1.5 est_setclipammo event_var(userid) 2 2
00"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "7"
"skillnames" "King Of Aim|Feared By Your Enemys|Cowboy Way Of Life|Bu
llet Heat|Im Keeping My Head!|Bank Robbery"
"skilldescr" "Aim At Enemys Head|You Have A Chance Of Making Your Ene
my Stand Still|You Have A Chance Of Stealing Some Of Your Enemys Cash|When Shoot
ing At Enemy, He Might Ignite|When Maxed You Have 99% Headshot Immunity|You Got
A Chance of Getting Extra Money At Spawn"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_
attacker|player_spawn|player_spawn"
"skill1_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_
xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xs
etinfo wcs_chance 60|es_xsetinfo wcs_chance 70"
"skill1_cmd" "es est_SetAim event_var(attacker) event_var(victim) 10;
es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_v
ar(attacker) #lightgreen Aim-Bot Activated :P"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2
+ 40;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect
3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_
z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 177 19 125 25 25
255"

"skill2_setting" "es_xsetinfo wcs_chance 22;es_xsetinfo wcs_freezetype 1|


es_xsetinfo wcs_chance 33;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 44
;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 55;es_xsetinfo wcs_freezety
pe 2|es_xsetinfo wcs_chance 65;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chan
ce 75;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 85;es_xsetinfo wcs_fre
ezetype 3"
"racealias_nev1" "es est_Freeze event_var(userid) 1;es es_xdelayed 3 wcs_
removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;
es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_cs
ay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze
;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay
event_var(attacker) server_var(wcs_lng)"
"racealias_nev2" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fF
lags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage
wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_v
ar(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getl
anguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_
var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif
(server_var(wcs_freezetype) = 1) then racealias_nev1;es es_xif (server_var(wcs_d
ice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_
xif (server_var(wcs_freezetype) = 2) then racealias_nev2"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites
/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 1
50 50 0 55 55 15 255 10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance
)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (
server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/
lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 17
5 75 0 75 0 255 255 50"
"skill3_setting" "es_xsetinfo wcs_money 500|es_xsetinfo wcs_money 1000|es
_xsetinfo wcs_money 1600|es_xsetinfo wcs_money 2300|es_xsetinfo wcs_money 3100|e
s_xsetinfo wcs_money 4000|es_xsetinfo wcs_money 5000"
"racealias_rc3" "es es_xgetmoney wcs_cash event_var(userid);wcs_getlangu
age wcs_lng wcs_lng_r_stolemoney;es es_xformat wcs_lng server_var(wcs_lng) event
_var(es_attackername) server_var(wcs_money) event_var(es_username);es es_xif (se
rver_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(attacker) S
truck Luck!;es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then es_xt
ell event_var(userid) Struck Luck!;es es_xif (server_var(wcs_cash) >= server_var
(wcs_money)) then est_Cash event_var(attacker) + server_var(wcs_money);es es_xif
(server_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(userid)
- server_var(wcs_money)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 30) then racealias_r
c3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es
es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <=
30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs
_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)
2 177 19 125 25 25 255"
"skill4_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_
xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 80|es_xs
etinfo wcs_chance 90|es_xsetinfo wcs_chance 100"
"racealias_ha3a" "es est_burn event_var(userid) 1;es es_xdelayed 5 est_bu
rn event_var(userid) 0"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_ha3a"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_player + 50;es est_effect 11 #a 0 sprites/fire.vmt server_
var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 1 255;es_xmath wcs_y1 + 50;e
s est_effect 11 #a 0.5 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) se
rver_var(wcs_z1) 3 0.5 255;es_xmath wcs_x1 + 50;es est_effect 11 #a 1 sprites/fi
re.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
"skill5_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_
xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 80|es_xs
etinfo wcs_chance 90|es_xsetinfo wcs_chance 99"
"skill5_cmd" "es es_xif (event_var(hitgroup) = 1) then est_health eve
nt_var(userid) + event_var(dmg_health);es es_xif (event_var(hitgroup) = 1) then
wcs_getlanguage wcs_lng wcs_lng_s_helmea;es es_xif (event_var(hitgroup) = 1) the
n es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill5_sfx" "es es_xif (server_var(wcs_dice) <= server_Var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_V
ar(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 s
prites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) serv
er_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 155 5 155 255"
"skill6_setting" "es_xsetinfo wcs_money 750;es_xsetinfo wcs_chance 50|es_
xsetinfo wcs_money 1500;es_xsetinfo wcs_chance 75|es_xsetinfo wcs_money 2250;es_
xsetinfo wcs_chance 80|es_xsetinfo wcs_money 3000;es_xsetinfo wcs_chance 90|es_x
setinfo wcs_money 4000;es_xsetinfo wcs_chance 95|es_xsetinfo wcs_money 5000;es_x
setinfo wcs_chance 100|es_xsetinfo wcs_money 6000;es_xsetinfo wcs_chance 100"
"racealias_ng1" "es est_cashadd event_var(userid) server_var(wcs_money);
es es_xtell event_var(userid) #multi #Lightgreen : The Bank granted you #Green s
erver_var(wcs_money) cash"
"skill6_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_ng1"
"skill6_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/
lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(
wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 255 255 0 255"
}
"59"
{
"name" "Aura Master"
"author" "Damakex(Race?s Coder)"
"shortdescription" "More speed.|More Gravity.|More dmg.|Teleport where you
want."
"required_level" "980"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Unholy Aura|Gravity Aura|Exellence Aura|Ancient Aura"
"skilldescr" "You become harder to kill because of your speed.|Allows
you jump higher.|Push,switching gun to knife a enemy 50-80% change.|Leeched ene
my healt."
"skillcfg" "player_spawn|player_spawn|player_attacker|playe
r_attacker"
"skill1_setting" "es_xset wcs_speed 1.24;es_xset wcs_alpha 130|es_xset wc
s_speed 1.28;es_xset wcs_alpha 150|es_xset wcs_speed 1.32;es_xset wcs_alpha 170|
es_xset wcs_speed 1.36;es_xset wcs_alpha 190"
"skill1_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) sp
eed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var
(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp))
then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);w
cs_getlanguage wcs_lng wcs_lng_r_unholyact;es_tell event_var(userid) #multi serv
er_var(wcs_lng)"
"skill1_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y
1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill2_setting" "es_xset wcs_gravity 0.6|es_xset wcs_gravity 0.52|es_xse
t wcs_gravity 0.44|es_xset wcs_gravity 0.36"
"skill2_cmd" "es_delayed 2 est_SetGravity event_var(userid) server_va
r(wcs_gravity);es_keysetvalue WCSuserdata event_var(userid) gravity server_var(w
cs_gravity);es_tell event_var(userid)#multi #lightgreenGravity Aura #greenActiva
ted"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs
_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1"
"skill3_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_
xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80"
"racealias_push" "es est_physpush event_var(userid) 0 0 300 (server_var(w
cs_dice) <= server_var(wcs_chance))"
"racealias_knife" "es est_KnifeOnly 1 event_var(userid) (server_var(wcs_di
ce) <= server_var(wcs_chance))"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chan
ce)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= se
rver_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_pus
h;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive
event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_x
if (server_var(wcs_alive) = 1) then racealias_knife"
"skill3_sfx" "es est_Effect 10 #a 0 sprites/lgtning.vmt serve
r_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1.5 394 841 313 584"
"skill4_setting" "es_xsetinfo wcs_divider 4.5;es_xsetinfo wcs_alpha 130|e
s_xsetinfo wcs_divider 4;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_divider 3.5;e
s_xsetinfo wcs_alpha 170|es_xsetinfo wcs_divider 3;es_xsetinfo wcs_alpha 190"
"racealias_aa4" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif
(server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es
_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundD
ecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_
var(wcs_dmg);esnq est_csay event_var(attacker)Ancient Aura leeched you healt.;es
nq est_csay event_var(userid)Ancient Aura leeched you some healtpoints."
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= 60) then racealias_a
a4"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= 60) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 60) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_
xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 60) th
en est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) s
erver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 77
77 777 7 7 server_var(wcs_alpha)"
"ultimate_cooldown" "0"
}
"60"
{
"name" "Mars, The Roman Warrior God"
"author" "[H.F.M.]Rasmus{Chef}"
"required_level" "1000"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es_xsetinfo wcs_speed 1.6;es est_playplayer event_var(u
serid) npc/combine_gunship/attack_start2.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "10"
"skillnames" "Godlike Life|Give It To Me|Godlike Powers"
"skilldescr" "Gods Cant Die|You Might Get Extra Ammo & A m4a1|Gives Y
ou Godmode For X Amount Of Seconds"
"skillcfg" "player_death|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 20|es_
xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 47|es_xs
etinfo wcs_chance 56|es_xsetinfo wcs_chance 62|es_xsetinfo wcs_chance 74|es_xset
info wcs_chance 80|es_xsetinfo wcs_chance 89"
"racealias_GL" "es es_xif (server_var(wcs_dice) <= server_var(w
cs_chance)) then es_xdelayed 3.5 est_give event_var(userid) (server_var(wcs_tmp2
0));es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed
3.5 est_give event_var(userid) (server_var(wcs_tmp21));es es_xif (server_var(wcs
_dice) <= server_var(wcs_chance)) then es_xdelayed 3 est_spawn event_var(userid)
;es es_xdelayed 3.1 est_teleport event_var(userid) server_var(wcs_x1) server_var
(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_dice) <= server_var(wcs_ch
ance)) then es_xdelayed 3 es_xtell event_var(userid) #lightgreen : You Must Be A
God Since You Come Back To Life?!;es es_xif (server_var(wcs_dice) <= server_var
(wcs_chance)) then es_xdelayed 3 est_god event_var(userid) 1;es es_xif (server_v
ar(wcs_dice) <= server_var(wcs_chance)) then es es_xdelayed 4.5 est_god event_va
r(userid) 0"
"skill1_cmd" "event player_spawn es es_xdelayed 5 est_getprimary wcs_
tmp20 event_var(userid);event payer_spawn es es_xdelayed 5 est_getsecondary wcs_
tmp21 event_var(userid);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(
userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealia
s_GL"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xdelayed 3 est_Fade event_var(userid) 1 6 3 155 0 0 240;es es_xdelay
ed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wc
s_y1) server_var(wcs_z1) 1 3.5 150"
"skill2_setting" "es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 20|es_
xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 47|es_xs
etinfo wcs_chance 56|es_xsetinfo wcs_chance 62|es_xsetinfo wcs_chance 74|es_xset
info wcs_chance 80|es_xsetinfo wcs_chance 89"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xdelayed 0.5 wcs_giveitem event_var(userid) weapon_m4a1;es es_xif (s
erver_var(wcs_dice) <= server_var(wcs_chance)) then est_setclipammo event_var(us
erid) 1 150;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_x
tell event_var(userid) #green : You recieved a divine weapon"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Eff
ect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var
(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
"skill3_setting" "es_xsetinfo wcs_duration 2|es_xsetinfo wcs_duration 2.7
5|es_xsetinfo wcs_duration 3.0|es_xsetinfo wcs_duration 3.25|es_xsetinfo wcs_dur
ation 3.5|es_xsetinfo wcs_duration 3.75|es_xsetinfo wcs_duration 3.95|es_xsetinf
o wcs_duration 4.15|es_xsetinfo wcs_duration 4.35|es_xsetinfo wcs_duration 4.5"
"skill3_cmd" "es est_speed server_var(wcs_userid) 2.00;es es_xdelayed
server_var(wcs_duration) est_speed server_var(wcs_userid) 1.6;wcs_getlanguage w
cs_lng wcs_lng_r_immortal;es es_xformat wcs_lng server_var(wcs_lng) server_var(w
cs_duration);es es_xtell server_var(wcs_userid) #multi server_var(wcs_lng);es es
t_god server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_remov
efx god server_var(wcs_userid);es_xmath wcs_duration - 1;wcs_getlanguage wcs_lng
wcs_lng_r_mortal;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wc
s_userid) #multi server_var(wcs_lng);es es_xdelayed 9 es_xtell server_var(wcs_us
erid) : becoming mortal in 5;es es_xdelayed 10 es_xtell server_var(wcs_userid) :
becoming mortal in 4;es es_xdelayed 11 es_xtell server_var(wcs_userid) : becom
ing mortal in 3;es es_xdelayed 12 es_xtell server_var(wcs_userid) : becoming mor
tal in 2;es es_xdelayed 13 es_xtell server_var(wcs_userid) : becoming mortal in
1"
"skill3_sfx" "es est_effect 4 #a 0 sprites/purpleglow.vmt server_var(
wcs_userid) 150 150 150 80 1"
"ultimate_cooldown" "45"
}
"61"
{
"name" "Shinigami"
"author" "HOLLIDAY"
"required_level" "1000"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/levels/pris
on/inside_battle_antlion4.wav;es est_playplayer event_var(userid) ambient/levels
/streetwar/city_battle6.wav;es es_delayed 1.5 est_playplayer event_var(userid) a
mbient/levels/streetwar/city_battle6.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Blood for Health|Bloody Attack|Blood Bath|Eternal Smoke
"
"skilldescr" "Gain health per shot|take more blood and reduce the ene
my to bones|your death will cause an explosion|Smoke Bomb that never dies"
"skillcfg" "player_attacker|player_attacker|player_death|player_ult
imate"
"skill1_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_hp 2|es_xseti
nfo wcs_chance 20;es_xsetinfo wcs_hp 4|es_xsetinfo wcs_chance 30;es_xsetinfo wcs
_hp 8|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_hp 8"
"racealias_blood1" "es es_fire event_var(userid) env_blood emitblood;es es_
trick dispatcheffect event_var(userid) ManhackSparks 1;es est_healthadd event_va
r(attacker) server_var(wcs_hp);es es_xtell event_var(attacker) #multi #lightgree
nYou have gained #green server_var(wcs_hp) #lightgreenHealth"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_blood1"
"racealias_bloodsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_Effect 3 #a 0 sprites/tp_beam001.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) ser
ver_var(wcs_y2) server_var(wcs_z2) 2 5 5 255 0 0 255;es est_effect 10 #a 0 sprit
es/tp_beam001.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 5
1.5 10 50 0 255 0 0 255 80"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_bloodsfx"
"skill2_setting" "es_xsetinfo wcs_dmg 2;es_xsetinfo wcs_chance 10|es_xset
info wcs_dmg 5;es_xsetinfo wcs_chance 15|es_xsetinfo wcs_dmg 6;es_xsetinfo wcs_c
hance 22|es_xsetinfo wcs_dmg 8;es_xsetinfo wcs_chance 37"
"skill2_cmd" "es est_gethealth wcs_tmp event_var(userid);es est_gethe
alth wcs_tmp event_var(attacker);es es_xif(event_var(health) = 0) then es_xdoblo
ck wcs/WCSultimates/wcs_ulti_death;es es_xif(event_var(health) = 0) then es_xdob
lock wcs/WCSultimates/wcs_ulti_blood;es es_xif (server_var(wcs_dice) <= server_v
ar(wcs_chance)) then racealias_wcsblood"
"racealias_wcsblood""es wcs_dealdamage event_var(attacker) event_var(userid)
server_var(wcS_dmg);es es_xtell event_var(userid) #multi #lightgreen you got #g
reen server_var(wcs_dmg) #lightgreenextra damage;es es_xtell event_var(attacker)
#multi #lightgreen you did #green server_var(wcs_dmg) #lightgreenextra damage"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_boom 210|es_x
setinfo wcs_chance 20;es_xsetinfo wcs_boom 380|es_xsetinfo wcs_chance 30;es_xset
info wcs_boom 510|es_xsetinfo wcs_chance 38;es_xsetinfo wcs_boom 820"
"skill3_cmd" "es es_xdoblock wcs/WCSultimates/wcs_ulti_blood;es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_wcsbldy4"
"racealias_wcsbldy4""es es_xmath wcs_counter + 1;es es_delayed 4 wcs_explode
event_var(userid) event_var(attacker) server_var(wcs_boom) 410"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_delay 5|es_xsetinfo wcs_delay 3|es_xset
info wcs_delay 2|es_xsetinfo wcs_delay 1"
"skill4_cmd" "es es_delayed server_var(wcs_delay) es_fire server_var(
wcs_userid) !self DispatchEffect Smoke;es es_delayed server_var(wcs_delay) est_p
layplayer server_var(wcs_userid) weapons/smokegrenade/sg_explode.wav"
"skill4_sfx" "0"
"ultimate_cooldown" "30"
}
"62"
{
"name" "Granadier"
"author" "Damakex(Race?s Coder)"
"shortdescription" "2x flashbang.|Poison enemy a smoke.|Set up fire a enemy
.|Flashbangs,Smokes,He granades."
"required_level" "1000"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Shock Flashbang|Toxic Smoke|Fire Nade|Misc Pack"
"skilldescr" "You are tuning flashbangs so its blind enemy long.|You
poison smokes victims randomly for a certain time.|You burn grenade victims rand
omly for a certain time.|Gives you flashbangs,smokes and he granades(Press ultim
ate button)."
"skillcfg" "player_attacker|player_attacker|player_attacker
|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_flashupg 1.15;es_xsetinfo wcs_alpha 50|
es_xsetinfo wcs_flashupg 1.30;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_flashupg
1.45;es_xsetinfo wcs_alpha 90|ees_xsetinfo wcs_flashupg 1.60;es_xsetinfo wcs_alp
ha 110"
"skill1_cmd" "es_xsetinfo wcs_flasheffect 1;es es_xkeysetvalu
e WCSuserdata event_var(userid) flash_target attacker;es es_xkeysetvalue WCSuser
data event_var(userid) flash_target 0;es es_xkeysetvalue WCSuserdata event_var(u
serid) flash_duration server_var(wcs_flashupg);es es_xkeysetvalue WCSuserdata ev
ent_var(userid) flash_alpha 0;es_tell event_var(userid) #multi #LightgreenShock
Flashbang hit enemy now he cant see!"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 e
vent_var(userid);es est_effect 10 #a 0 sprites/blueglow1.vmt server_var(wcs_x1)
server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 163 54 57 255"
"skill2_setting" "es_xsetinfo ep_radius 0.5;es_xsetinfo ep_damage 1|es_xs
etinfo ep_radius 0.7;es_xsetinfo ep_damage 1|es_xsetinfo ep_radius 0.9;es_xsetin
fo ep_damage 1|es_xsetinfo ep_radius 1;es_xsetinfo ep_damage 1|es_xsetinfo ep_ra
dius 1;es_xsetinfo ep_damage 1"
"skill2_cmd" "es es_delayed 3 es_tell event_var(userid) #multi #green
Toxic Smoke #lightgreenpoison enemy."
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_time 0.75|es_xsetinfo wcs_time 1.5|es_x
setinfo wcs_time 2.25|es_xsetinfo wcs_time 3|es_xsetinfo wcs_time 3.75|es_xsetin
fo wcs_time 4.5|es_xsetinfo wcs_time 5.25|es_xsetinfo wcs_time 6"
"skill3_cmd" "es es_xif (event_var(weapon) in server_var(wcs_
wpn_grenades)) then es est_burn event_var(userid) server_var(wcs_time); then es_
xtell event_var(attacker)#multi #greenYou have burned event_var(es_username).;es
_xtell event_var(userid)#multi #lightgreenYou have been burned by event_var(es_a
ttackername)."
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 s
erver_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x
1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
"skill4_setting" "es_xset wcs_ammo 5|es_xset wcs_ammo 10|es_xset wcs_ammo
15|es_xset wcs_ammo 20"
"skill4_cmd" "es es_xdelayed 0.5 est_give server_var(wcs_user
id) weapon_hegrenade;es es_xdelayed 0.6 est_give server_var(wcs_userid) weapon_s
mokegrenade;es es_xdelayed 0.7 est_give server_var(wcs_userid) weapon_flashbang;
es es_xdelayed 1 est_setammo server_var(wcs_userid) 4 server_var(wcs_ammo);es es
_xdelayed 1.2 est_setammo server_var(wcs_userid) 4 server_var(wcs_ammo);es es_xd
elayed 1.4 est_setammo server_var(wcs_userid) 4 server_var(wcs_ammo)"
"skill4_sfx" "0"
"ultimate_cooldown" "30"
}
"63"
{
"name" "Element"
"author" "HOLLIDAY"
"required_level" "1000"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/machines/ma
chine1_hit1.wav;es est_playplayer event_var(userid) weapons/irifle/irifle_fire2.
wav;es est_setplayercolor event_var(userid) 120 120 120 255 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Impulse Rifle|Transport|Times Element|Gravity Gun"
"skilldescr" "Do more Damage and Disentegrate the enemie|Go a little
faster|Go back to the exact moment before death|Pull the enemy player torward yo
u"
"skillcfg" "player_attacker|player_spawn|player_death|player_ultima
te"
"skill1_setting" "es_xsetinfo wcs_chance 13;es_xsetinfo wcs_damage 4|es_x
setinfo wcs_chance 18;es_xsetinfo wcs_damage 5|es_xsetinfo wcs_chance 23;es_xset
info wcs_damage 6|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_damage 8|es_xsetinfo
wcs_chance 55;es_xsetinfo wcs_damage 11"
"skill1_cmd" "es est_gethealth wcs_tmp event_var(userid);es es_xif(ev
ent_var(health) < 20) then racealias_elementx;es est_gethealth wcs_tmp event_var
(userid);es es_xif(event_var(health) > 20) then racealias_elementy;es est_gethea
lth wcs_tmp event_var(userid);es es_xif(event_var(health) < 5) then racealias_el
ementq"
"racealias_elementq""es est_physpush event_var(userid) 0 0 900;es es_delayed
2.1 est_freeze event_var(userid) 1;es wcs_dealdamage event_var(attacker) event_
var(userid) server_var(wcs_damage);es est_playplayer event_var(userid) ambient/l
evels/citadel/weapon_disintegrate3.wav;es est_playplayer event_var(attacker) amb
ient/levels/citadel/weapon_disintegrate3.wav"
"racealias_element1""es_xdoblock wcs/WCSultimates/wcs_ulti_disintegrate"
"racealias_elementx""es est_physpush event_var(userid) 0 0 300;es es_delayed
0.5 est_freeze event_var(userid) 1;es es_delayed 1.5 est_freeze event_var(useri
d) 0;es es_delayed 0.8 es wcs_dealdamage event_var(attacker) event_var(userid) s
erver_var(wcs_damage);es es_delayed 1.3 es wcs_dealdamage event_var(attacker) ev
ent_var(userid) server_var(wcs_damage);es es_xgetplayerlocation wcs_x1 wcs_y1 wc
s_z1 event_var(userid);es_xmath wcs_z1 + 13;es est_effect 11 #a 3 sprites/glow07
.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1.2 2 255;racealia
s_element1"
"racealias_elementy""es wcs_dealdamage event_var(attacker) event_var(userid)
server_var(wcs_damage);es es_xtell event_var(attacker) #multi #lightgreen you c
aused #green server_var(wcs_damage) #lightgreen extra damage;es es_xtell event_v
ar(userid) #multi #lightgreen you got #green server_var(wcs_damage) #lightgreen
additional damage;racealias_elementz"
"racealias_elementz""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var
(wcs_y1) server_var(wcs_z1) 5 10 3 60 10 0 255 255 255 172 10;racealias_elementb
"
"racealias_elementb""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/purplelaser1.v
mt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) s
erver_var(wcs_y2) server_var(wcs_z2) 1 0.5 0.5 255 255 255 255;es es_xgetplayerl
ocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_xmath wcs_y1 + 40;es_xmath w
cs_y2 + 40;es est_Effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) serv
er_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_v
ar(wcs_z2) 1 0.5 0.5 255 255 255 255;racealias_elementa"
"racealias_elementa""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/glow.vmt serve
r_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_va
r(wcs_y2) server_var(wcs_z2) 1 2.5 2.5 255 255 255 255;es_xmath wcs_y1 + 40;es_x
math wcs_y2 + 40;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server
_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var
(wcs_z2) 1 2.5 2.5 255 255 255 255"
"skill1_sfx" "10"
"skill2_setting" "es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 1.25|es
_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_speed 1.35|es_xsetinfo wcs_speed 1.4"
"skill2_cmd" "es est_speed event_var(userid) server_var(wcs_speed)"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_time 2|es_xse
tinfo wcs_chance 25;es_xsetinfo wcs_time 3|es_xsetinfo wcs_chance 27;es_xsetinfo
wcs_time 5|es_xsetinfo wcs_chance 28;es_xsetinfo wcs_time 7|es_xsetinfo wcs_cha
nce 36;es_xsetinfo wcs_time 8"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_element4;es est_playplayer event_var(userid) weapons/physcann
on/physcannon_drop.wav;es est_playplayer event_var(attacker) weapons/physcannon/
physcannon_drop.wav"
"racealias_element4""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es
_delayed server_var(wcs_time) est_spawn event_var(userid) 1;es es_delayed server
_var(wcs_time) est_spawn event_var(attacker) 1;es es_delayed server_var(wcs_time
) est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_va
r(wcs_z1);es es_delayed server_var(wcs_time) est_teleport event_var(attacker) se
rver_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_delayed server_var(
wcs_time) est_playplayer event_var(userid) weapons/physcannon/superphys_launch2.
wav;es es_delayed server_var(wcs_time) est_playplayer event_var(attacker) weapon
s/physcannon/superphys_launch2.wav;racealias_elementt"
"racealias_elementt""es est_GetViewCoord event_var(userid) wcs_x1 wcs_y1 wcs
_z1;es est_GetViewCoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es es_delayed s
erver_var(wcs_time) est_setViewCoord event_var(userid) server_var(wcs_x1) server
_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_setViewCo
ord event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)
;es es_xtell event_var(userid) #multi #LightgreenIn server_var(wcs_time) seconds
#greenTime's Element #lightgreenwill peice together your last Moment;es es_xtel
l event_var(attacker) #multi #lightgreen in server_var(wcs_time) seconds you go
back in time to this verry moment"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_ali
ve) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_v
ar(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill4_setting" "es_xsetinfo wcs_gpull 1|es_xsetinfo wcs_gpull 2|es_xset
info wcs_gpull 3|es_xsetinfo wcs_gpull 4|es_xsetinfo wcs_gpull 5"
"racealias_element5""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_playe
r);es es_xgetplayername wcs_name server_var(wcs_player);es est_pushto server_var
(wcs_player) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var
(wcs_gpull);racealias_elementg"
"racealias_elementg""es es_xtell server_var(wcs_userid) #multi #green : You
have pulled #lightgreen server_var(wcs_name) #greencloser to you;es es_xgetplaye
rname wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) #multi
#green: You have been pulled torward #lightgreen server_var(wcs_name);es est_pla
yplayer server_var(wcs_userid) weapons/physcannon/physcannon_pickup.wav;es est_p
layplayer server_var(wcs_player) weapons/physcannon/physcannon_pickup.wav;es est
_playplayer server_var(wcs_userid) weapons/physcannon/energy_bounce1.wav;es est_
playplayer server_var(wcs_player) weapons/physcannon/energy_bounce1.wav;es es_de
layed 1 est_jetpack server_var(wcs_player) 1;es es_delayed 6 est_jetpack server_
var(wcs_player) 0;es es_delayed 4 wcs_dealdamage server_var(wcs_userid) server_v
ar(wcs_player) 1"
"skill4_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team
) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3)
then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(w
cs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_element5"
"skill4_sfx" "0"
"ultimate_cooldown" "20"
}
"64"
{
"name" "Bruce Banner"
"author" "[Oddity]TeacherCreature"
"shortdescription" "Scientist and secretly The Incredible Hulk"
"required_level" "1000"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_Speed event_var(userid) 0.95;es es_xdelayed 0.5
est_removeweapon event_var(userid) 1;es es_xdelayed 0.6 est_removeweapon event_v
ar(userid) 2;es es_xdelayed 0.8 est_RestrictAll event_var(userid);es es_xdelayed
1 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.2 est_unrestri
ct event_var(userid) weapon_c4;es es_xdelayed 1.4 est_unrestrict event_var(useri
d) item_defuser;es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_hegre
nade;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_glock;es es_xdel
ayed 2 es_give event_var(userid) weapon_knife;es es_xdelayed 2.1 es_give event_v
ar(userid) weapon_glock"
"round_start_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) hulk 0
"
"round_end_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) hulk 0
"
"numberofskills" "6"
"numberoflevels" "5"
"skillnames" "Hulk Transform|Hulk Speed|Hulk Leap|Hulk Smash|Banner G
amma Bomb|Banner Pistol"
"skilldescr" "Anger forces Bruce to Hulk-Out|Extra Speed as Hulk|Long
Leap as Hulk|Hulk strength makes him damage everything|Grenades that do triple
radiation Dmg|Grab a better gun from the lab"
"skillcfg" "player_victim|player_spawn|player_spawn|player_attacker
|player_attacker|player_spawn"
"skill1_setting" "es_xsetinfo wcs_chance 40;es_xsetinfo wcs_leaps 1.2|es_
xsetinfo wcs_chance 50;es_xsetinfo wcs_leaps 1.25|es_xsetinfo wcs_chance 60;es_x
setinfo wcs_leaps 1.3|es_xsetinfo wcs_chance 70;es_xsetinfo wcs_leaps 1.35|es_xs
etinfo wcs_chance 80;es_xsetinfo wcs_leaps 1.4"
"racealias_hulkout1""es_delayed 2 est_playplayer event_var(userid) npc/ichth
yosaur/attack_growl3.wav;es_delayed 2 es_tell event_var(userid) #multi #green H
#lightgreenU #greenL #lightgreenK #green O #lightgreenU #greenT #lightgreen !;es
nq est_csay event_var(userid) HULK OUT;es es_xdelayed 0.1 est_removeweapon event
_var(userid) 1;es es_xdelayed 0.3 est_removeweapon event_var(userid) 2;es es_xde
layed 0.5 est_RestrictAll event_var(userid);es es_xdelayed 0.7 est_unrestrict ev
ent_var(userid) weapon_knife;es es_xdelayed 0.9 es_give event_var(userid) weapon
_knife"
"racealias_hulkout2""es es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(
userid);es est_effect 11 #a 0 sprites/plasmaember.vmt server_var(wcs_x1) server_
var(wcs_y1) server_var(wcs_z1) 2 1 255;es_delayed 0.3 es_xmath wcs_z1 + 20;es es
_delayed 0.4 est_effect 11 #a 0 sprites/plasmaember.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) 2 1 255;es_delayed 0.6 es_xmath wcs_z1 + 20;es
es_delayed 0.7 est_effect 11 #a 0 sprites/plasmaember.vmt server_var(wcs_x1) ser
ver_var(wcs_y1) server_var(wcs_z1) 2 1 255"
"racealias_hulkout" "es est_Health event_var(userid) + 150;es est_speed even
t_var(userid) server_var(wcs_hkspd);es est_SetGravity event_var(userid) server_v
ar(wcs_hklep);es_keysetvalue WCSuserdata event_var(userid) longjump server_var(w
cs_leaps)"
"racealias_trans1" "es_xsetinfo wcs_hkspd 0;es es_xkeygetvalue wcs_hkspd WC
Suserdata event_var(userid) hkspeed;es_xsetinfo wcs_hklep 0;es es_xkeygetvalue w
cs_hklep WCSuserdata event_var(userid) hkleap;racealias_hulkout;racealias_hulkou
t1;racealias_hulkout2;es es_xkeysetvalue WCSuserdata event_var(userid) hulk 1"
"racealias_trans2" "es est_Health event_var(userid) + 50;es est_Speed event
_var(userid) 1.2;es est_setplayercolor event_var(userid) 150 255 150 255 0;es_te
ll event_var(userid) #multi #green Your getting very angry"
"racealias_hlfhlk" "es est_Health event_var(userid) + 30;es est_setplayerco
lor event_var(userid) 200 255 200 255 0;es_tell event_var(userid) #multi #lightg
reen Your getting angry"
"racealias_dmgchk" "if (event_var(health) <= 50) then es_xif (event_var(hea
lth) > 30) then racealias_hlfhlk;if (event_var(health) <= 30) then es_xif (event
_var(health) > 10) then racealias_trans1;if (event_var(health) <= 10) then es_xi
f (event_var(health) > 0) then racealias_trans2"
"skill1_cmd" "es_xsetinfo wcs_chex 0;es es_xkeygetvalue wcs_chex WCSu
serdata event_var(userid) hulk;if (server_var(wcs_chex) = 0) then if (server_var
(wcs_dice) <= server_var(wcs_chance)) then racealias_dmgchk"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n est_playplayer event_var(userid) ambient/levels/citadel/strange_talk1.wav;es_x
setinfo wcs_chexsfx 0;es es_xkeygetvalue wcs_chexsfx WCSuserdata event_var(useri
d) hulk;if (server_var(wcs_chexsfx) = 0) then if (server_var(wcs_dice) <= server
_var(wcs_chance)) then if (event_var(health) < 50) then es_delayed 1 est_playpla
yer event_var(userid) npc/ichthyosaur/attack_growl1.wav"
"skill2_setting" "es_xsetinfo wcs_hkspeed 1.4|es_xsetinfo wcs_hkspeed 1.5
|es_xsetinfo wcs_hkspeed 1.6|es_xsetinfo wcs_hkspeed 1.7|es_xsetinfo wcs_hkspeed
1.8"
"skill2_cmd" "es_tell event_var(userid) #multi #lightgreen Gain serve
r_var(wcs_hkspeed) speed when you #greenHulk Out;es es_xkeysetvalue WCSuserdata
event_var(userid) hkspeed server_var(wcs_hkspeed)"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_hkleap 0.7|es_xsetinfo wcs_hkleap 0.6|e
s_xsetinfo wcs_hkleap 0.5|es_xsetinfo wcs_hkleap 0.4|es_xsetinfo wcs_hkleap 0.3"
"skill3_cmd" "es_tell event_var(userid) #multi #lightgreen You have s
erver_var(wcs_hkleap) gravity when you #greenHulk Out;es es_xkeysetvalue WCSuser
data event_var(userid) hkleap server_var(wcs_hkleap)"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_
xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50"
"racealias_smash1" "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var
(userid);es_xmath wcs_z2 + 45;es_xmath wcs_z1 + 45;es est_effect 10 #a 0 sprites
/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 16 1.3 100
200 0 25 255 25 255 0;es_delayed 1.3 est_effect 10 #a 0 sprites/smoke.vmt serve
r_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5009 .3 100 200 2 25 255 2
5 255 0;es es_delayed 1.3 est_playplayer event_var(userid) npc/ichthyosaur/attac
k_growl3.wav;es_delayed .3 est_pushto event_var(userid) 1 1 3 2;es est_freeze ev
ent_var(userid) 1;es_delayed 1.3 est_freeze event_var(userid) 0"
"racealias_smash2" "es est_deafen event_var(userid) 1.3 90 .3 1;es wcs_deal
damage event_var(attacker) event_var(userid) 20;es_tell event_var(userid) #multi
#lightgreen You were hit with by the #greenIncredible Hulk!"
"racealias_hksmash" "es_tell event_var(attacker) #multi #green Hulk Smash;ra
cealias_smash1;racealias_smash2"
"skill4_cmd" "es_xsetinfo wcs_smash 0;es es_xkeygetvalue wcs_smash WC
Suserdata event_var(attacker) hulk;if (server_var(wcs_smash) = 1) then if (serve
r_var(wcs_dice) <= server_var(wcs_chance)) then racealias_hksmash"
"skill4_sfx" "0"
"skill5_setting" "es_xset wcs_multiplier 0.1|es_xset wcs_multiplier 0.2|e
s_xset wcs_multiplier 0.3|es_xset wcs_multiplier 0.4|es_xset wcs_multiplier 0.5"
"racealias_triple" "es es_delayed 0.3 est_playplayer event_var(userid) weap
ons\explode3.wav;es es_delayed 0.6 est_playplayer event_var(userid) weapons\expl
ode3.wav;es_tell event_var(userid) #multi #green Gamma Grenade;es_tell event_var
(attacker) #multi #green Gamma Grenade"
"racealias_gmanade" "es_set wcs_magnitude event_var(dmg_health);es_xmath wcs
_magnitude float;es_xmath wcs_magnitude * 3.0;es_math wcs_magnitude * server_var
(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;e
s wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50
;es es_delayed 0.3 wcs_explode event_var(attacker) event_var(userid) server_var(
wcs_magnitude) 50;es es_delayed 0.6 wcs_explode event_var(attacker) event_var(us
erid) server_var(wcs_magnitude) 50"
"skill5_cmd" "if (event_var(weapon) in server_var(wcs_wpn_grenades))
then est_isalive wcs_alive event_var(userid);if (event_var(weapon) in server_var
(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_gmana
de;if (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_a
live event_var(userid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) th
en es_xif (server_var(wcs_alive) = 1) then racealias_triple"
"skill5_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_
var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/crystal_beam1.vmt server_var
(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 3 200"
"skill6_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_
xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50"
"racealias_bangun" "es es_xdelayed 2.9 est_removeweapon event_var(userid) 2
;es es_xdelayed 3.1 est_restrict server_var(wcs_userid) weapon_glock;es es_xdela
yed 3.3 est_unrestrict server_var(wcs_userid) weapon_deagle;es es_xdelayed 3.5 e
s_give server_var(wcs_userid) weapon_deagle;es_tell server_var(wcs_userid) #mult
i #green Grabbed a better gun from the lab"
"skill6_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n racealias_bangun"
"skill6_sfx" "0"
"ultimate_cooldown" "0"
}
"65"
{
"name" "The Grinch"
"author" "Zawmbee"
"shortdescription" "0"
"required_level" "1100"
"allow_only" "0"
"preloadcmd" "0"
"numberofskills" "3"
"numberoflevels" "4"
"skillnames" "Rotten Christmas|Green Fur|The Grinch Messed Up Christm
as"
"skilldescr" "Steal Presents|Abilities|???"
"skillcfg" "player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs
_chance 25|es_xset wcs_chance 30"
"racealias_thief" "es est_speed event_var(userid) 1.0;es est_setplayercolo
r event_var(userid) 255 255 255 255 1;es est_setgravity event_var(userid) .8;es_
keysetvalue WCSuserdata event_var(userid) longjump 0"
"skill1_cmd" "es_xif (server_var(wcs_chance) <= server_var(wcs_chance
)) then racealias_thief"
"skill1_sfx" "0"
"skill2_setting" "es_xset speed 1.2|es_xset speed 1.5|es_xset speed 1.7|e
s_xset speed 2.0"
"skill2_cmd" "es est_setplayercolor event_var(userid) 0 255 0 255 1;e
s est_speed event_var(userid) server_var(speed)"
"skill2_sfx" "0"
"skill3_setting" "es_xset something 1|es_xset something 1|es_xset somethi
ng 1|es_xset something 1"
"racealias_grinch1" "es est_getviewplayer server_var(wcs_userid) wcs_targeti
d;es es_xexists wcs_exists2 userid server_var(wcs_targetid);es est_isalive wcs_a
live2 server_var(wcs_targetid);es es_xgetplayerteam wcs_team1 server_var(wcs_use
rid);es es_xgetplayerteam wcs_team2 server_var(wcs_targetid);racealias_grinch2"
"racealias_grinch2" "es es_xif (server_var(wcs_exists2) = 1) then es_xif (se
rver_var(wcs_alive2) = 1) then es_xif (server_var(wcs_team1) != server_var(wcs_t
eam2)) then racealias_grinch3"
"racealias_grinch3" "es_xsetinfo wcs_wall 1;es es_xgetplayerlocation wcs_x1
wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_
z2 server_var(wcs_targetid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_get
wallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) se
rver_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs
_wall) = 0) then racealias_grinch4"
"racealias_grinch4" "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue wcs_immun
ity WCSuserdata server_var(wcs_targetid) ulti_immunity;es es_xif (server_var(wcs
_immunity) = 0) then racealias_grinch5;es es_xif (server_var(wcs_immunity) != 0)
then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immunity_a)
;es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_targetid
) #multi server_var(wcs_lng_ulti_immunity_v)"
"racealias_grinch5" "es est_setmodel server_var(wcs_targetid) headcrab;es_xd
elayed .4 est_setplayercolor server_var(wcs_targetid) 0 0 0 0 1;es_xdelayed .5 e
st_setplayercolor server_var(wcs_targetid) 255 255 255 255;es est_sethealth serv
er_var(wcs_targetid) 300;es est_speed server_var(wcs_targetid) 2.0;es_xdelayed .
1 est_restrictall server_var(wcs_targetid);es_xdelayed .2 est_unrestrict server_
var(wcs_targetid) weapon_knife;es est_stripplayer server_var(wcs_targetid);es_xd
elayed .3 est_give server_var(wcs_targetid) weapon_knife;es_xtell server_var(wcs
_userid) HEHEHE, OHHOHO! MERRY CHRISTMAS!!!"
"skill3_cmd" "es_xsetinfo wcs_exists2 0;es_xsetinfo wcs_hptarget 0;es
_xsetinfo wcs_ultinotexec 1;es_xsetinfo wcs_targetid 0;es_xsetinfo wcs_alive1 0;
es_xsetinfo wcs_team1 0;es_xsetinfo wcs_team2 0;es_xsetinfo wcs_alive2 0;es est_
isalive wcs_alive1 server_var(wcs_userid);es es_xif (server_var(wcs_alive1) = 1)
then racealias_grinch1"
"skill3_sfx" "0"
"ultimate_cooldown" "30"
}
"66"
{
"name" "Vortex"
"author" "HOLLIDAY"
"required_level" "1100"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "One with the Wind|Whirl Wind|Twister|Vortex"
"skilldescr" "Gain Partial Invisibiliy and Lower Gravity|A whirl Wind
will Hide you From Danger|Create a Twister apon Death to pull in your enemies|C
reate a Vortex to Pickup and Throw your enemy causing Damage"
"skillcfg" "player_spawn|player_victim|playr_death|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_invis 120;es_xsetinfo wcs_gravity 0.8|e
s_xsetinfo wcs_invis 112;es_xsetinfo wcs_gravity 0.6|es_xsetinfo wcs_invis 104;e
s_xsetinfo wcs_gravity 0.4|es_xsetinfo wcs_invis 66;es_xsetinfo wcs_gravity 0.2"
"skill1_cmd" "es_xdoblock wcs/WCSultimates/wcs_tornado;es est_setplay
ercolor event_var(userid) 54 66 120 server_var(wcs_invis);es est_setgravity even
t_var(userid) server_var(wcs_gravity);es es_xtell event_Var(userid) #multi #ligh
tgreenInvisibility and Gravity Set"
"skill1_sfx" "es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(us
erid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wc
s_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 2
0;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_
y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20
;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y
2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10;racealias_tornado"
"racealias_tornado" "es_xmath wcs_z2 + 20;es est_effect 10 #a 0.3 sprites/lg
tning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 140 2 20 5
00 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 sprites/lgtni
ng.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 160 1.8 20 5
00 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.5 sprites/lgtni
ng.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 120 180 1.6 20 5
00 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.6 sprites/lgtni
ng.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 140 200 1.4 20 5
00 0 54 66 120 100 10;racealias_tornad1"
"racealias_tornad1" "es_xmath wcs_z2 + 20;es est_effect 10 #a 0.7 sprites/lg
tning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 160 220 1.2 2
0 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.8 sprites/lg
tning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 180 240 1 20
500 0 54 66 120 100 10;es est_playplayer event_var(userid) HL1/ambience/des_wind
2.wav"
"skill2_setting" "es_xsetinfo wcs_chance 5;es_xsetinfo wcs_invis 120|es_x
setinfo wcs_chance 10;es_xsetinfo wcs_invis 112|es_xsetinfo wcs_chance 20;es_xse
tinfo wcs_invis 104|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_invis 66"
"racealias_rasplash""es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(us
erid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wc
s_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 2
0;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_
y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20
;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y
2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10;racealias_tornado;es
est_setplayercolor event_var(userid) 0 0 0 0;es es_delayed 1 est_setplayercolor
event_var(userid) 54 66 120 server_var(wcs_invis);es es_xtell event_var(userid)
#multi #lightgreenA #greenWhirl Wind #lightgreenhas hiden you from your danger"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_rasplash"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 8|es_xsetinfo wcs_chance 12|es_x
setinfo wcs_chance 18|es_xsetinfo wcs_chance 22"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_vordeath"
"racealias_vordeath""es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(us
erid);es est_blackhole_size 150;es est_blackhole_gravity 500;es est_blackhole_ea
ts player,prop,weapon_,item_,npc_;es es_delayed .1 est_blackhole server_var(wcs_
x1) server_var(wcs_y1) server_var(wcs_z1) 5"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_damage 12|es_xsetinfo wcs_damage 15|es_
xsetinfo wcs_damage 18|es_xsetinfo wcs_damage 22"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_tornado2"
"skill4_sfx" "0"
"ultimate_cooldown" "10"
}
"67"
{
"name" "Patriot From Hell"
"author" "[H.F.M.]Rasmus{Chef}"
"required_level" "1100"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es_xdelayed 1 est_Restrict event_var(userid) weapon_awp
"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "9"
"skillnames" "Give Me More!|Kill What You Can't See!|Im Losing:/|Fit
In With The Wall"
"skilldescr" "Steal Health From Your Victim|You Will Be Almost Invisi
ble, When Maxed|You Get Your HP Back|You Will Become Totally Invisible, But Can'
t Move"
"skillcfg" "player_attacker|player_spawn|player_spawn|player_ultima
te"
"skill1_setting" "es_xset wcs_divider 7.5;es_xset wcs_alpha 50|es_xset wc
s_divider 6.5;es_xset wcs_alpha 70|es_xset wcs_divider 5;es_xset wcs_alpha 90|es
_xset wcs_divider 4.5;es_xset wcs_alpha 110|es_xset wcs_divider 4;es_xset wcs_al
pha 130|es_xset wcs_divider 3.3;es_xset wcs_alpha 150|es_xset wcs_divider 2.75;e
s_xset wcs_alpha 170|es_xset wcs_divider 2.3;es_xset wcs_alpha 190|es_xset wcs_d
ivider 1.75;es_xset wcs_alpha 210"
"racealias_uds1" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs
_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg
float;es_math wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg serv
er_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_ge
tlanguage wcs_lng wcs_lng_r_vampiric1;es_format wcs_lng server_var(wcs_lng) serv
er_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlan
guage wcs_lng wcs_lng_r_vampiric2;es_format wcs_lng server_var(wcs_lng) server_v
ar(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
"skill1_cmd" "if (server_var(wcs_dice) <= 60) then racealias_uds1"
"skill1_sfx" "if (server_var(wcs_dice) <= 60) then es_xgetplayerlocat
ion wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 60) the
n es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 +
20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= 60) then est_Effect 3 #a 0
sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) ser
ver_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 server_v
ar(wcs_alpha)"
"skill2_setting" "es_xsetinfo wcs_invis 100;es_xsetinfo wcs_alpha 65|es_x
setinfo wcs_invis 90;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_invis 85;es_xsetin
fo wcs_alpha 100|es_xsetinfo wcs_invis 70;es_xsetinfo wcs_alpha 112|es_xsetinfo
wcs_invis 65;es_xsetinfo wcs_alpha 123|es_xsetinfo wcs_invis 55;es_xsetinfo wcs_
alpha 145|es_xsetinfo wcs_invis 50;es_xsetinfo wcs_alpha 155;es_xsetinfo wcs_inv
is 45;es_xsetinfo wcs_alpha 175;es_xsetinfo wcs_invis 40;es_xsetinfo wcs_alpha 1
90"
"skill2_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xm
ath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_va
r(wcs_tmp) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(
wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invi
s) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es es_xtell event_var(userid) #mult
i #Lightgreen : You have just become #Green harder to see"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_v
ar(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 200 255 178 ser
ver_var(wcs_alpha)"
"skill3_setting" "es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 10;es_xsetinf
o wcs_waves 10;es_xsetinfo wcs_radius 150|es_xsetinfo wcs_hp 7;es_xsetinfo wcs_t
ime 10;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 180|es_xsetinfo wcs_hp 10
;es_xsetinfo wcs_time 10;es_xsetinfo wcs_waves 14;es_xsetinfo wcs_radius 200|es_
xsetinfo wcs_hp 12;es_xsetinfo wcs_time 12;es_xsetinfo wcs_waves 12;es_xsetinfo
wcs_radius 220|es_xsetinfo wcs_hp 15;es_xsetinfo wcs_time 12;es_xsetinfo wcs_wav
es 13;es_xsetinfo wcs_radius 250|es_xsetinfo wcs_hp 16;es_xsetinfo wcs_time 12;e
s_xsetinfo wcs_waves 14;es_xsetinfo wcs_radius 280|es_xsetinfo wcs_hp 18;es_xset
info wcs_time 12;es_xsetinfo wcs_waves 15;es_xsetinfo wcs_radius 320|es_xsetinfo
wcs_hp 19;es_xsetinfo wcs_time 12;es_xsetinfo wcs_waves 16;es_xsetinfo wcs_radi
us 360|es_xsetinfo wcs_hp 20;es_xsetinfo wcs_time 12;es_xsetinfo wcs_waves 16;es
_xsetinfo wcs_radius 360"
"skill3_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) regene
ration 1;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var
(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) serv
er_var(wcs_time) 150 server_var(wcs_waves) server_var(wcs_radius)"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200
10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y
1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
"skill4_setting" "es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 45|es_
xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 75|es_xs
etinfo wcs_chance 85|es_xsetinfo wcs_chance 95|es_xsetinfo wcs_chance 97|es_xset
info wcs_chance 100"
"racealias_l0" "es_xset primary 0;es_xset secondary 0;es est_getprimary
primary server_var(wcs_userid);es est_getsecondary secondary server_var(wcs_use
rid);es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav;
es est_removeweapon server_var(wcs_userid) 2;es est_removeweapon server_var(wcs_
userid) 1;es est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_va
r(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_user
id) freeze 1;es es_xtell server_var(wcs_userid) #multi #LightGreen You are now #
Green Frozen Invisible #LightGreen press ultimate again to become visible"
"racealias_l1" "es est_playplayer server_var(wcs_userid) npc/scanner/sc
anner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es es_xdelayed 0.2 es
t_give server_var(wcs_userid) server_var(primary);es es_xdelayed 0.3 est_give se
rver_var(wcs_userid) server_var(secondary);es est_setplayercolor server_var(wcs_
userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid)
freeze 0;es_delayed 1.3 ma_renderfx server_var(wcs_userid) 13"
"skill4_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze
WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0)
then racealias_l0;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crosshairs.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 90 0.5 50 30 0 155 1
15 100 200 1"
"ultimate_cooldown" "0"
}
"68"
{
"name" "NightFire"
"author" "HOLLIDAY"
"required_level" "1100"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "5"
"skillnames" "HookShot|Rocket Launcher|Dissolver|Poison Smoke Grenade
s|Flash Bang Stun|Portal"
"skilldescr" "Shoot a Hook that will pull you further as you level|Yo
u have a chance to Spawn with an m3 Rocket launcher|Cause up to 5 extra damage|R
elease Poisonous Gas form your Smoke Grenades|Stun the enemy with your Flash Ban
gs|Create Portals to teleport to selected places on the map"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_spawn|
player_spawn|player_spawn"
"skill1_setting" "es_xsetinfo wcs_pull 1;es_xsetinfo wcs_rope 0.1|es_xset
info wcs_pull 1.4;es_xsetinfo wcs_rope 0.1|es_xsetinfo wcs_pull 1.8;es_xsetinfo
wcs_rope 0.2|es_xsetinfo wcs_pull 2.2;es_xsetinfo wcs_rope 0.2|es_xsetinfo wcs_p
ull 2.6;es_xsetinfo wcs_rope 0.5"
"skill1_cmd" "es_keysetvalue WCSuserdata event_var(userid) allow_HOLL
IDAY 1;es es_xtell event_var(userid) #multi #green[Hookshot] #lightgreenShoot yo
ur default pistol to pull your self around the map"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo w_rg_magnitude 150;es_xsetinfo wcs_rl 1;es_
xsetinfo wcs_chance 20|es_xsetinfo w_rg_magnitude 200;es_xsetinfo wcs_rl 1;es_xs
etinfo wcs_chance 25|es_xsetinfo w_rg_magnitude 225;es_xsetinfo wcs_rl 2;es_xset
info wcs_chance 30|es_xsetinfo w_rg_magnitude 250;es_xsetinfo wcs_rl 2;es_xsetin
fo wcs_chance 30|es_xsetinfo w_rg_magnitude 300;es_xsetinfo wcs_rl 3;es_xsetinfo
wcs_chance 35"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_rocket2"
"racealias_rocket2" "es es_delayed 3 est_give event_var(userid) weapon_m3;es
_keysetvalue WCSuserdata event_var(userid) allow_m3 1;es es_delayed 3 es_xtell e
vent_var(userid) #multi #green[Rocket Launcher] #lightgreenUse your #greenm3 #li
ghtgreento launch Rockets"
"skill2_sfx" "0"

"skill3_setting" "es_xsetinfo wcs_dam 1|es_xsetinfo wcs_dam 2|es_xsetinfo


wcs_dam 3|es_xsetinfo wcs_dam 4|es_xsetinfo wcs_dam 5"
"skill3_cmd" "es es_xdoblock wcs/WCSultimates/wcs_dis2;es es_xif (ser
ver_var(wcs_dice) <= 30) then es wcs_dealdamage event_var(attacker) event_var(us
erid) server_var(wcs_dam);es es_xif (server_var(wcs_dice) <= 30) then es_xtell e
vent_var(userid) #multi #lightgreen you Caused #green server_var(wcs_dam) #light
green extra damage"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo ep_radius 0.5;es_xsetinfo ep_damage 1|es_xs
etinfo ep_radius 0.7;es_xsetinfo ep_damage 1|es_xsetinfo ep_radius 0.9;es_xsetin
fo ep_damage 1|es_xsetinfo ep_radius 1;es_xsetinfo ep_damage 1|es_xsetinfo ep_ra
dius 1;es_xsetinfo ep_damage 1"
"skill4_cmd" "es es_delayed 3 es_xtell event_var(userid) #multi #gree
n[Poison Smoke Grenades] #lightgreenYour Smoke grenades will release a #greenPoi
son Gas"
"skill4_sfx" "0"
"skill5_setting" "es_xsetinfo css_consol 1;es_xsetinfo es_length 1|es_xse
tinfo es_blind 0;es_xsetinfo es_length 1.2|es_xsetinfo css_consol 2;es_xsetinfo
es_length 1.4|es_xsetinfo css_consol 3;es_xsetinfo es_length 1.6|es_xsetinfo css
_consol 4;es_xsetinfo es_length 1.8|es_xsetinfo css_consol 5;es_xsetinfo es_leng
th 2"
"skill5_cmd" "es_keysetvalue WCSuserdata event_var(userid) allow_css_
consol 1;es es_delayed 5 es_xtell event_var(userid) #multi #green[Flash Bang] #l
ightgreenYou'r Flash Bangs will #greenStun the enemy"
"skill5_sfx" "0"
"skill6_setting" "es_xsetinfo css_consol 1|es_xsetinfo css_consol 2|es_xs
etinfo css_consol 3|es_xsetinfo css_consol 4|es_xsetinfo css_consol 5"
"skill6_cmd" "es_keysetvalue WCSuserdata event_var(userid) allow_port
al 1;es es_xtell event_var(userid) #multi #green [Portal] #lightgreensay portal
to use the portal menu"
"skill6_sfx" "0"
"ultimate_cooldown" "0"
}
"69"
{
"name" "DragonFly"
"author" "HOLLIDAY"
"required_level" "1100"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Blood Loss|Deathly Sparks|Weapon Menu|Jet Fule"
"skilldescr" "Cause Extra Blood Loss and do Extra Damage|Leave Deathl
y Sparks Where You Die|A chance to get a Weapon Menu on Spawn|Gain Partial Invis
ibility While Flying"
"skillcfg" "player_attacker|player_death|player_spawn|player_ultima
te"
"skill1_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 23|es_
xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 43"
"racealias_bloodcmd""es wcs_dealdamage event_var(attacker) event_var(userid)
10;esnq est_csay event_var(attacker) 10 extra damage;esnq est_csay event_var(us
erid) You got 10 extra damage;es es_xdoblock wcs/WCSultimates/wcs_env_blood"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_bloodcmd;es est_gethealth wcs_tmp event_var(userid);es es_xif
(event_var(health) = 0) then es es_xdoblock wcs/WCSultimates/wcs_deathblood"
"racealias_bloodfx1""es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_
var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1 10 10 0 255 0 0 255 2;
es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2)
server_var(wcs_z2) 80 90 1 5 10 0 255 0 0 255 2"
"racealias_bloodsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/lgtning.vmt se
rver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server
_var(wcs_y2) server_var(wcs_z2) 1 2 3 255 0 0 255;es est_Effect 3 #a 0 effects/b
lack.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs
_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 1 255 0 0 255;racealias_bloodfx1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_bloodsfx"
"skill2_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 23|es_
xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 33"
"racealias_dblood33""es_give event_var(userid) point_hurt;es_delayed 3 es_fi
re event_var(userid) point_hurt TurnOn;es_give event_var(userid) env_spark;es_fi
re event_var(userid) env_spark startspark;es_delayed 25 es_fire event_var(userid
) point_hurt TurnOff;es es_delayed 25 es_fire event_var(userid) env_spark stopsp
ark"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_dblood33"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_
xsetinfo wcs_chance 47|es_xsetinfo wcs_chance 62"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xdoblock wcs/WCSultimates/wcs_wmenu"
"skill3_sfx" "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var
(userid);es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt se
rver_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0
255 1;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(w
cs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es
est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wc
s_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;racealias_take22"
"racealias_take22" "es est_effect 10 #a 0.4 sprites/scanner.vmt server_var(
wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_
xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs
_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es es
t_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) serve
r_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect
10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server
_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;racealias_take222"
"racealias_take222" "es est_effect 10 #a 0.4 sprites/scanner.vmt server_var(
wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_
xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs
_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es es
t_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) serve
r_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect
10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server
_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0.4 sprites/sca
nner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10
0 255 0 0 255 1"

"skill4_setting" "es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_speed 1.2|es_


xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 4.5"
"skill4_cmd" "es est_playplayer server_var(wcs_userid) weapons\explod
e3.wav;es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server
_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_je
tpck22;es es_xif (server_var(wcs_freeze) = 1) then racealias_jetpck32"
"racealias_jetpck32""es est_give server_var(wcs_userid) server_var(wcs_tmp1)
;es est_give server_var(wcs_userid) server_var(wcs_tmp2);es es_xkeysetvalue WCSu
serdata server_var(wcs_userid) freeze 0;es est_jetpack server_var(wcs_userid) 0;
es est_speed server_var(wcs_userid) 1;es est_playplayer server_var(wcs_userid) w
eapons/mortar/mortar_explode1.wav;es est_setplayercolor server_var(wcs_userid) 2
55 225 225 255 1"
"racealias_jetpck22""es est_getsecondary wcs_tmp2 server_var(wcs_userid);es
es_delayed 0.1 est_removeweapon server_var(wcs_userid) 1;es es_delayed 0.1 est_r
emoveweapon server_var(wcs_userid) 2;es est_getprimary wcs_tmp1 server_var(wcs_u
serid);es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es est_jet
pack server_var(wcs_userid) 1;es est_speed server_var(wcs_userid) server_var(wcs
_speed);es est_playplayer server_var(wcs_userid) weapons/mortar/mortar_explode3.
wav;es est_setplayercolor server_var(wcs_userid) 15 15 15 75 1"
"skill4_sfx" "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_va
r(wcs_userid);es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.v
mt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 25
5 0 0 255 1;es est_effect 10 #a 0.2 sprites/scanner.vmt server_var(wcs_x2) serve
r_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2
+ 20;es est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server
_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10
#a 0.6 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs
_z2) 80 90 1.6 5 10 0 255 0 0 255 1;racealias_bloodfx2"
"racealias_bloodfx2""es_xmath wcs_z2 + 20;es est_effect 10 #a 0.8 vgui/gfx/v
gui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1
.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 1 sprites/scanner.vmt server_var(wc
s_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1"
"ultimate_cooldown" "1"
}

"70"
{
"name" "Shadow Shock"
"author" "HOLLIDAY"
"shortdescription" "Shadow Shock,Reflect,Fading Cloak of Shadows,AWP!"
"required_level" "1100"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) plats\hall_elev_sto
p.wav;es es_delayed 1.7 est_playplayer event_var(userid) weapons\explode3.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Shadow Shock|Reflect|Fading Cloak of Shadows|AWP!"
"skilldescr" "Shock Enemy|Mirror Damage|Invisibility that fades in an
d out|Switch from primary Weapon to AWP!"
"skillcfg" "player_attacker|player_victim|player_spawn|player_ultim
ate"
"skill1_setting" "es_xsetinfo wcs_divider 4.5;es_xsetinfo wcs_alpha 130|e
s_xsetinfo wcs_divider 4;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_divider 3.5;e
s_xsetinfo wcs_alpha 170|es_xsetinfo wcs_divider 3;es_xsetinfo wcs_alpha 190"
"racealias_mg1" "es est_playplayer event_var(userid) ambient\levels\cita
del\weapon_disintegrate1.wav;es est_physpush event_var(userid) 0 0 500;es es_del
ayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(u
serid) 0;es es_delayed 0.7 est_physpush event_var(userid) 0 500 0;es es_delayed
1 est_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid)
0;es es_delayed 1.3 est_physpush event_var(userid) 500 0 0"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 33) then racealias_m
g1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 33) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_
xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) th
en est_Effect 3 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(wcs_x1) serv
er_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_v
ar(wcs_z2) 1 10 5 255 255 255 255;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2
event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_va
r(wcs_dice) <= 33) then es es_delayed 2 est_Effect 3 #a 0 models/props_lab/airlo
ck_laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var
(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 15 25 255 255 255 255"
"skill2_setting" "es_xsetinfo wcs_chance 35;es_xsetinfo wcs_divider 5|es_
xsetinfo wcs_chance 40;es_xsetinfo wcs_divider 4|es_xsetinfo wcs_chance 45;es_xs
etinfo wcs_divider 4|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_divider 3"
"racealias_rv1" "es est_playplayer event_var(userid) ambient\levels\cita
del\weapon_disintegrate1.wav;es est_physpush event_var(userid) 0 0 400;es es_del
ayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(u
serid) 0;"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 33) then racealias_r
v1"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 33) then es es_xgetp
layerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est
_effect 11 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x1) server_var(wcs_y1)
server_var(wcs_z1) 4 1.2 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event
_var(userid);es_xmath wcs_z1 + 15;es es_delayed 2.5 est_effect 11 #a 0 vgui/gfx/
vgui/gign.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 1.2 255
"
"skill3_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_
xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 99"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es ma_renderfx event_var(userid) 24;es es_xgetplayerlocation wcs_x1 wcs
_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_c
hance)) then est_effect 11 #a 0 editor/phys_ballsocket.vmt server_var(wcs_x1) se
rver_var(wcs_y1) server_var(wcs_z1) 2 5 100"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/strider_pinch_d
udv_dx60.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3
150 100 0 155 115 100 200 1"
"skill4_setting" "es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 5|e
s_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 5"
"skill4_cmd" "es est_GetPrimary wcs_tmp server_var(wcs_userid);es est
_RemoveWeapon server_var(wcs_userid) 1;es est_Give server_var(wcs_userid) weapon
_awp;es es_xtell server_var(wcs_userid) You have switched to AWP! for server_var
(wcs_duration) seconds;es es_xdelayed server_var(wcs_duration) est_IsAlive wcs_a
live server_var(wcs_userid);es es_xdelayed server_var(wcs_duration) est_RemoveWe
apon server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) es_xif (se
rver_var(wcs_alive) = 1) then est_Give server_var(wcs_userid) server_var(wcs_tmp
)"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= 33) then es es_xgetp
layerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est
_effect 11 #a 0 sprites/qi_center.vmt server_var(wcs_x1) server_var(wcs_y1) serv
er_var(wcs_z1) 3 1.5 255"
"ultimate_cooldown" "25"
}
"71"
{
"name" "Bombarder"
"author" "[H.F.M.]Rasmus{Chef}"
"required_level" "1200"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_give event_var(userid) weapon_hegrenade;es es_xd
elayed 1 est_Restrict event_var(userid) weapon_flashbang;es es_xdelayed 1.2 est_
Restrict event_var(userid) weapon_smokegrenade"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Bombardment|Eternal bombardment|Powerful bombardment|BO
OM!"
"skilldescr" "Start with one hegrenade|You keep getting grenades|Gren
ades do more damage|Drop everything but get 100 hegrenades"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_ultima
te"
"skill1_setting" "es_xset wcs_chance 10|es_xset wcs_chance 30|es_xset wcs
_chance 40|es_xset wcs_chance 50|es_xset wcs_chance 60|es_xset wcs_chance 70|es_
xset wcs_chance 85|es_xset wcs_chance 100"
"racealias_oneGrenade" "es est_give event_var(userid) weapon_hegrenade"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_oneGrenade"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/purpleglow1.vmt serv
er_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 4 255"
"skill2_setting" "es_xset wcs_chance 10|es_xset wcs_chance 30|es_xset wcs
_chance 40|es_xset wcs_chance 50|es_xset wcs_chance 60|es_xset wcs_chance 70|es_
xset wcs_chance 85|es_xset wcs_chance 100"
"racealias_moreGrenades" "event round_start repeat create givenade "es est
_setammo event_var(userid) 4 5";event round_start repeat start givenade 30;"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_moreGrenades"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/purpleglow1.vmt serv
er_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 4 255"
"skill3_setting" "es_xsetinfo wcs_multiplier 0.6|es_xsetinfo wcs_multipli
er 1|es_xsetinfo wcs_multiplier 1.4|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo w
cs_multiplier 2.4|es_xsetinfo wcs_multiplier 3|es_xsetinfo wcs_multiplier 3.6|es
_xsetinfo wcs_multiplier 4.3"
"racealias_moreDmg" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_x
math wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude
* server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_ma
gnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_m
agnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(us
erid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_v
ar(wcs_lng)"
"skill3_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_gren
ades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon)
in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then r
acealias_moreDmg"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_x
if (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/crystal_beam1.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 3 200"
"skill4_setting" "es_xset wcs_duration 10|es_xset wcs_duration 15|es_xset
wcs_duration 20|es_xset wcs_duration 25|es_xset wcs_duration 30|es_xset wcs_dur
ation 35|es_xset wcs_duration 40|es_xset wcs_duration 45"
"racealias_nadesondemand" "es es_xdelayed 0.5 est_RestrictAll server_
var(wcs_userid);es es_xdelayed 0.6 est_UnRestrict server_var(wcs_userid) weapon_
knife;es es_xdelayed 0.7 est_give server_var(wcs_userid) weapon_knife;es es_xdel
ayed 0.8 est_UnRestrict server_var(wcs_userid) weapon_hegrenade;es es_xdelayed 0
.9 est_give server_var(wcs_userid) weapon_hegrenade;es es_xdelayed 1.1 est_SetAm
mo server_var(wcs_userid) 4 100;es es_xdelayed 0.5 est_setplayercolor server_var
(wcs_userid) 255 255 255 125 0;es es_xdelayed server_var(wcs_duration) est_SetAm
mo server_var(wcs_userid) 4 5;es es_xdelayed server_var(wcs_duration) est_UnRest
rictAll server_var(wcs_userid);es es_xdelayed server_var(wcs_duration) racealias
_givewep"
"racealias_savewep" "es_xset primary 0;es_xset secondary 0;es es_xdelayed 0.
2 est_getprimary primary server_var(wcs_userid);es es_xdelayed 0.3 est_getsecond
ary secondary server_var(wcs_userid);es es_xdelayed 1 racealias_nadesondemand"
"racealias_givewep" "es es_xdelayed server_var(wcs_duration) es_xdelayed 0.2
est_give server_var(wcs_userid) server_var(primary);es es_xdelayed 0.3 est_give
server_var(wcs_userid) server_var(secondary)"
"skill4_cmd" "racealias_savewep"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath + 50;es est_effect 11 #a 0 sprites/lgtning.vmt server_var
(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 1.8 175 175 255
255 1"
"ultimate_cooldown" "15|20|25|30|35|40|45|50"
}
"72"
{
"name" "Lucky*Strike"
"author" "HOLLIDAY"
"required_level" "1200"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Lucky Strike|Wild Card|Strike Lucky|Joker|Freeze"
"skilldescr" "Do more damage|Chance of evading a shot|Strike enemy an
d Get Cash|Disables enemy ultimates|Freeze"
"skillcfg" "player_attacker|player_victim|player_attacker|player_sp
awn|player_attacker"
"skill1_setting" "es_xsetinfo wcs_multiplier 0.2|es_xsetinfo wcs_multipli
er 0.3|es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multiplier 0.5|es_xsetinfo
wcs_multiplier 0.6"
"racealias_rc1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath w
cs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecima
l wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(
userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay
event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay eve
nt_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 30) then est_IsAlive
wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es_xif
(server_var(wcs_alive) = 1) then racealias_rc1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es
es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/halo01.vmt se
rver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server
_var(wcs_y2) server_var(wcs_z2) 2 50 100 255 200 255 155"
"skill2_setting" "es_xrand wcs_rand 1 50|es_xrand wcs_rand 1 40|es_xrand
wcs_rand 1 30|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 19|es_xrand wcs_rand 1
18|es_xrand wcs_rand 1 17|es_xrand wcs_rand 1 16"
"racealias_rc2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif
(server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es
est_GetHealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(
wcs_dmg);es est_SetHealth event_var(userid) server_var(wcs_health);es es_xtell e
vent_var(userid) : used wild card and evaded a shot"
"skill2_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_isalive
wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xif
(server_var(wcs_alive) = 1) then racealias_rc2"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/yellowflare.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) ser
ver_var(wcs_y2) server_var(wcs_z2) 5 50 50 200 255 255 255"
"skill3_setting" "es_xsetinfo wcs_money 500|es_xsetinfo wcs_money 800|es_
xsetinfo wcs_money 900|es_xsetinfo wcs_money 1140|es_xsetinfo wcs_money 2000"
"racealias_rc3" "es es_xgetmoney wcs_cash event_var(userid);wcs_getlangu
age wcs_lng wcs_lng_r_stolemoney;es es_xformat wcs_lng server_var(wcs_lng) event
_var(es_attackername) server_var(wcs_money) event_var(es_username);es es_xif (se
rver_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(attacker) S
truck Luck!;es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then es_xt
ell event_var(userid) Struck Luck!;es es_xif (server_var(wcs_cash) >= server_var
(wcs_money)) then est_Cash event_var(attacker) + server_var(wcs_money);es es_xif
(server_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(userid)
- server_var(wcs_money)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 30) then racealias_r
c3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es
es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <=
30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs
_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)
2 177 19 125 25 25 255"
"skill4_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_
xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 80"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xkeysetvalue WCSuserdata event_var(userid) ulti_immunity 1;wcs_getla
nguage wcs_lng wcs_lng_r_ultiimmunity;es es_xif (server_var(wcs_dice) <= server_
var(wcs_chance)) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_ali
ve) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_v
ar(wcs_y1) server_var(wcs_z1) 3 7 255"
"skill5_setting" "es_xsetinfo wcs_chance 24;es_xsetinfo wcs_freezetype 1|
es_xsetinfo wcs_chance 27;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 30
;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 31;es_xsetinfo wcs_freezety
pe 2|es_xsetinfo wcs_chance 72;es_xsetinfo wcs_freezetype 2"
"racealias_ls1" "es est_Freeze event_var(userid) 1;es es_xdelayed 1 wcs_
removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;
es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_cs
ay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze
;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay
event_var(attacker) server_var(wcs_lng)"
"racealias_ls2" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fF
lags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage
wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_v
ar(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getl
anguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_
var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif
(server_var(wcs_freezetype) = 1) then racealias_ls1;es es_xif (server_var(wcs_di
ce) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_x
if (server_var(wcs_freezetype) = 2) then racealias_ls2"
"skill5_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_ali
ve) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_v
ar(wcs_y1) server_var(wcs_z1) 3 5 255"
}
"73"
{
"name" "Touchable"
"author" "[H.F.M.]Rasmus{Chef}"
"required_level" "1200"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Gimme|Gimme more|Hoolabaloola"
"skilldescr" "Spawn a weapon|Spawn armor|Get more invis, speed, longj
ump and less grav"
"skillcfg" "player_spawn|player_spawn|player_ultimate"
"skill1_setting" "es_xrand wcs_rand 1 5|es_xrand wcs_rand 1 5|es_xrand wc
s_rand 1 5|es_xrand wcs_rand 1 5|es_xrand wcs_rand 1 5"
"skill1_cmd" "if (server_var(wcs_rand) = 1) then racealias_elite;if (
server_var(wcs_rand) = 2) then racealias_fiveseven;if (server_var(wcs_rand) <= 3
) then racealias_famas;if (server_var(wcs_rand) <= 4) then racealias_ak47;if (se
rver_var(wcs_rand) <= 5) then racealias_m4a1"
"racealias_elite" "es es_delayed 2 est_RemoveWeapon event_var(userid) 2;es
_delayed 3 est_give event_var(userid) weapon_elite;es_delayed 3.5 est_SetAmmo ev
ent_var(userid) 2 200;es_delayed 3.5 playerset clip event_var(userid) 2 200"
"racealias_fiveseven" "es es_delayed 2 est_RemoveWeapon event_var(userid) 2;
es_delayed 3 est_give event_var(userid) weapon_fiveseven;es_delayed 3.5 est_SetA
mmo event_var(userid) 2 200;es_delayed 3.5 playerset clip event_var(userid) 2 20
0"
"racealias_famas" "es es_delayed 2 est_RemoveWeapon event_var(userid) 1;es
_delayed 3 est_give event_var(userid) weapon_famas;es_delayed 3.5 est_SetAmmo ev
ent_var(userid) 1 300;es_delayed 3.5 playerset clip event_var(userid) 1 300"
"racealias_ak47" "es es_delayed 2 est_RemoveWeapon event_var(userid) 1;es
_delayed 3 est_give event_var(userid) weapon_ak47;es_delayed 3.5 est_SetAmmo eve
nt_var(userid) 1 300;es_delayed 3.5 playerset clip event_var(userid) 1 300"
"racealias_m4a1" "es es_delayed 2 est_RemoveWeapon event_var(userid) 1;es
_delayed 3 est_give event_var(userid) weapon_m4a1;es_delayed 3.5 est_SetAmmo eve
nt_var(userid) 1 300;es_delayed 3.5 playerset clip event_var(userid) 1 300"
"skill1_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/lgtning.vmt server_var(w
cs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 1.8 175 175 255 2
55 1"
"skill2_setting" "es_xset dum 25|es_xset dum 50|es_xset dum 75|es_xset du
m 100|es_xset dum 150"
"skill2_cmd" "es es_delayed 1 est_SetArmor event_var(userid) server_v
ar(dum)"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/purpleglow1.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 4 255"
"skill3_setting" "es_xsetinfo wcs_time 4.0|es_xsetinfo wcs_time 6.0|es_xs
etinfo wcs_time 8.0|es_xsetinfo wcs_time 10.0|es_xsetinfo wcs_time 12.0"
"skill3_cmd" "es est_setplayercolor server_var(wcs_userid) 255 255 25
5 150 1;es est_speed server_var(wcs_userid) 1.8;es es_xdelayed server_var(wcs_ti
me) est_speed server_var(wcs_userid) 1.00;es est_SetGravity server_var(wcs_useri
d) 0.50;es es_xdelayed server_var(wcs_time) est_SetGravity server_var(wcs_userid
) 1.0;es es_xkeysetvalue WCSuserdata event_var(userid) longjump 1.60;es es_xdela
yed server_var(wcs_time) es_xkeysetvalue WCSuserdata event_var(userid) longjump
1.00;es es_xdelayed server_var(wcs_time) est_setplayercolor server_var(wcs_useri
d) 255 255 255 255 1"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
t_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_
var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 50 200
20 20 255"
"ultimate_cooldown" "20"
}
"74"
{
"name" "Magician"
"author" "HOLLIDAY"
"required_level" "1200"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) weapons\explode3.wa
v;es est_stripplayer event_var(userid) 1;es es_delayed 0.1 es est_give event_var
(userid) weapon_elite;es es_delayed 0.3 es est_give event_var(userid) weapon_m3;
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wc
s_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(w
cs_y1) server_var(wcs_z1) 100 10;es_xmath wcs_z1 + 20;es est_effect 7 #a 0 sprit
es/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es
es_xmath wcs_z1 + 30;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) s
erver_var(wcs_y1) server_var(wcs_z1) 100 10"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Levitation|Disappearing Dash|The Crow|Up in Smoke"
"skilldescr" "Weapons of the Magician|Disappear Dash and Reappear whe
n hit|Come Back From Death as a Crow with 1 hp and 1 bullet|Disappear in a Cloud
of Smoke and Teleport"
"skillcfg" "player_attacker|player_victim|player_death|player_ultim
ate"
"skill1_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 30|es_
xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 60"
"racealias_doc" "es est_physpush event_var(userid) 0 0 500;es es_delayed
0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(useri
d) 0;es es_delayed 0.7 est_physpush event_var(userid) 500 0 0;es es_delayed 1 es
t_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid) 0;es
es_delayed 1.3 est_physpush event_var(userid) 0 0 500;es es_delayed 1.5 est_fre
eze event_var(userid) 1;es es_delayed 1.7 est_freeze event_var(userid) 0;es es_d
elayed 1.9 est_physpush event_var(userid) 0 500 0;es es_delayed 2.1 est_freeze e
vent_var(userid) 1;es es_delayed 2.3 est_freeze event_var(userid) 0;es es_xtell
event_var(attacker) #multi #greenElite: #lightgreenLevitated your enemy"
"racealias_holli" "es est_physpush event_var(userid) 0 0 500;es es_delayed
0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(useri
d) 0;es es_delayed 0.7 est_physpush event_var(userid) 0 500 0;es es_delayed 1 es
t_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid) 0;es
es_delayed 1.3 est_physpush event_var(userid) 500 0 0;es es_xtell event_var(att
acker) #multi #greenm3: #lightgreenLevitated your enemy"
"racealias_sfx0" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 10;es_xmath wcs_z2 + 50;es est_Effect 3 #a 0 sprites/purplelaser1.v
mt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) s
erver_var(wcs_y2) server_var(wcs_z2) 3 5 10 255 0 0 255;es_xmath wcs_z1 + 10;es_
xmath wcs_z2 + 50;es est_effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x
1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) s
erver_var(wcs_z2) 2 10 20 5 5 250 255;es_xmath wcs_z1 + 10;es_xmath wcs_z2 + 50;
es est_effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_
y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)
2 10 20 255 5 5 255"
"racealias_sfx1" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 11 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) 2.5 2.5 255;es est_effect 10 #a 0 sprites/purpl
elaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 150 90 3 80
60 0 250 150 170 200 3;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(
attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xma
th wcs_z1 + 1620;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vm
t server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) se
rver_var(wcs_y2) server_var(wcs_z2) 3 10 20 255 55 55 255;es es_xgetplayerlocati
on wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 90;es est_effect 10
#a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(w
cs_z1) 150 90 3 80 60 0 250 150 200 200 3"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xif (event_var(weapon) = elite) then racealias_doc;es es_xif (eve
nt_var(weapon) = m3) then racealias_holli"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xif (event_var(weapon) = elite) then racealias_sfx0;es es_xif (ev
ent_var(weapon) = m3) then racealias_sfx1"
"skill2_setting" "es_xsetinfo wcs_chance 15;es_xsetinfo wcs_duration 2.5|
es_xsetinfo wcs_chance 22;es_xsetinfo wcs_duration 3|es_xsetinfo wcs_chance 38;e
s_xsetinfo wcs_duration 3.5|es_xsetinfo wcs_chance 47;es_xsetinfo wcs_duration 4
"
"racealias_victim" "es est_playplayer event_var(userid) weapons\explode3.wa
v;es est_physpush event_var(userid) 0 0 300;es es_delayed 0.2 est_physpush event
_var(userid) 900 0 0;es est_setplayercolor event_var(userid) 255 255 255 0 1;es
es_delayed server_var(wcs_duration) est_setplayercolor event_var(userid) 255 255
255 255 1"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_victim"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es
_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) ser
ver_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.5 es es_xgetplayerlocatio
n wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 20;es est_effect
7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z
1) 100 10;es_delayed 1 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(
wcs_userid);es_xmath wcs_z1 + 30;es est_effect 7 #a 0 sprites/smoke.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 1.5 es es_xge
tplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 35
;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) se
rver_var(wcs_z1) 100 10"
"skill3_setting" "es_xsetinfo wcs_chance 11|es_xsetinfo wcs_chance 15|es_
xsetinfo wcs_chance 24|es_xsetinfo wcs_chance 33"
"racealias_death" "es est_playplayer event_var(userid) npc/crow/alert3.wav
;es est_playplayer event_var(userid) ambient/atmosphere/hole_amb3.wav;es est_spa
wn event_var(userid) 100;es es_delayed 0.2 est_setmodel event_var(userid) crow;e
s es_delayed 0.6 est_stripplayer event_var(userid) 1;es es_delayed 0.7 est_give
event_var(userid) weapon_fiveseven;es es_delayed 0.8 est_modplayerweapon event_v
ar(userid) fiveseven 100;es es_delayed 0.9 est_setammo event_var(userid) 2 0;es
es_delayed 1 est_setclipammo event_var(userid) 2 1;es es_delayed 1.1 est_setheal
th event_var(userid) 1;es es_delayed 1.2 est_fade event_var(userid) 2 5 10 255 0
0 200"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_death"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_duration 2.5|es_xsetinfo wcs_duration 3
|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 7"
"skill4_cmd" "es est_playplayer server_var(wcs_userid) weapons\explod
e3.wav;es est_physpush server_var(wcs_userid) 0 0 500;es es_delayed 0.5 est_free
ze server_var(wcs_userid) 1;es es_delayed 0.7 est_freeze server_var(wcs_userid)
0;es es_delayed 0.7 est_physpush server_var(wcs_userid) 0 500 0;es es_delayed 1
est_freeze server_var(wcs_userid) 1;es es_delayed 1.3 est_freeze server_var(wcs_
userid) 0;es es_delayed 1.3 est_physpush server_var(wcs_userid) 500 0 0;es est_s
etplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_delayed server_var(wc
s_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server
_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.5 es es_x
getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 +
20;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1)
server_var(wcs_z1) 100 10;es_delayed 1 es es_xgetplayerlocation wcs_x1 wcs_y1 wc
s_z1 server_var(wcs_userid);es_xmath wcs_z1 + 30;es est_effect 7 #a 0 sprites/sm
oke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delay
ed 1.5 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_x
math wcs_z1 + 35;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) 100 10"
"ultimate_cooldown" "5"
}
"75"
{
"name" "Vagalion"
"author" "HOLLIDAY"
"required_level" "1300"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es es_delayed 1 es_sexec event_var(userid) use weapon_k
nife;es est_playplayer event_var(userid) npc/headcrab/alert1.wav;es_delayed 1 es
t_RestrictAll event_var(userid);es_delayed 1.1 es est_UnRestrict event_var(useri
d) weapon_knife;es es_delayed 1.5 est_give event_var(userid) weapon_knife;es es_
delayed 1.5 est_UnRestrict event_var(userid) weapon_c4"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Flickering Shadows|Adrinaline|Blades|Levitation|Complet
e Invisibility"
"skilldescr" "Flickering Invisibility|Speed|extra Blade dmg|Levitatio
n|Teleport and Become Completly invisible when not moving"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_spawn|
player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_
xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 42"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es ma_renderfx event_var(userid) 13;"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/steam1.vmt serv
er_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 15 100 0 255 5 0
255 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid)"
"skill2_setting" "es_xsetinfo wcs_speed 1.20|es_xsetinfo wcs_speed 1.24|e
s_xsetinfo wcs_speed 1.28|es_xsetinfo wcs_speed 1.42|es_xsetinfo wcs_speed 1.86"
"skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid
) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Spee
d event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > ser
ver_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed serve
r_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_v
ar(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(
wcs_y1) server_var(wcs_z1) 2 3 255"
"skill3_setting" "es_xsetinfo wcs_dmg 13|es_xsetinfo wcs_dmg 28|es_xsetin
fo wcs_dmg 44|es_xsetinfo wcs_dmg 50|es_xsetinfo wcs_dmg 60"
"skill3_cmd" "es est_playplayer event_var(userid) npc/roller/mine/rmi
ne_blades_out2.wav;es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dealdamag
e event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_va
r(attacker) #multi #greenBlades: #lightgreenDid Extra Damage"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es
t_effect 8 #a 0 effects/bluespark.vmt server_var(wcs_x1) server_var(wcs_y1) serv
er_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
"skill4_setting" "es_xsetinfo wcs_gravity 0.68|es_xsetinfo wcs_gravity 0.
6|es_xsetinfo wcs_gravity 0.52|es_xsetinfo wcs_gravity 0.44|es_xsetinfo wcs_grav
ity 0.26"
"skill4_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) serve
r_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity serv
er_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell eve
nt_var(userid) #multi server_var(wcs_lng)"
"skill4_sfx" "0"
"skill5_setting" "es_xsetinfo wcs_range 620;es_xsetinfo wcs_fadetimer 0|e
s_xsetinfo wcs_range 750;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 920;e
s_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1000;es_xsetinfo wcs_fadetimer
0|es_xsetinfo wcs_range 1600;es_xsetinfo wcs_fadetimer 0"
"racealias_l0l15" "es est_playplayer server_var(wcs_userid) npc/headcrab/a
ttack1.wav;es est_removeweapon server_var(wcs_userid) 3;es_xdoblock wcs/WCSultim
ates/wcs_ulti_teleport;es es_delayed 1 est_freeze server_var(wcs_userid) 1;es es
t_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSus
erdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi
#lightgreenYou have teleported and you are now #greenFrozen Invisible #lightgre
enpress ultimate again to become visible"
"racealias_l1l15" "es est_playplayer server_var(wcs_userid) common/wpn_sel
ect.wav;es_sexec server_var(wcs_userid) use weapon_knife;es est_give server_var(
wcs_userid) weapon_knife;es est_freeze server_var(wcs_userid) 0;es est_setplayer
color server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata se
rver_var(wcs_userid) freeze 0"
"skill5_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze
WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0)
then racealias_l0l15;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1l1
5"
"skill5_sfx" "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_va
r(wcs_userid);es_xmath wcs_z2 + 40;es est_effect 10 #a 0.1 sprites/glow.vmt serv
er_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 60 5 1 10 0 255 255 255
255 50;es_xmath wcs_z2 + 40;es est_effect 10 #a 0.2 sprites/glow.vmt server_var(
wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 60 5 1 10 0 255 255 255 255 50;
es_xmath wcs_z2 + 40;es est_effect 10 #a 0.3 sprites/glow.vmt server_var(wcs_x2)
server_var(wcs_y2) server_var(wcs_z2) 50 60 5 1 10 0 255 255 255 255 50;es_xmat
h wcs_y2 + 80;es est_effect 10 #a 0.2 sprites/glow.vmt server_var(wcs_x2) server
_var(wcs_y2) server_var(wcs_z2) 50 60 5 1 10 0 255 255 255 255 50;es_xmath wcs_z
2 + 40;es est_effect 10 #a 0.3 sprites/glow.vmt server_var(wcs_x2) server_var(wc
s_y2) server_var(wcs_z2) 50 60 5 1 10 0 255 255 255 255 50"
"ultimate_cooldown" "0"
}

"76"
{
"name" "Confuser"
"author" "[H.F.M.]Rasmus{Chef}"
"required_level" "1300"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "8"
"skillnames" "flexible speed|Superior damage|Convert"
"skilldescr" "you can choose your speed|do more damage|Take one enemy
player to your team for x amount of seconds"
"skillcfg" "player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xset wcs_chance 20|es_xset wcs_chance 40|es_xset wcs
_chance 50|es_xset wcs_chance 70||es_xset wcs_chance 75|es_xset wcs_chance 85|es
_xset wcs_chance 90|es_xset wcs_chance 95"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xdoblock wcs/WCSultimates/speed_menu"
"skill1_sfx" "0"
"skill2_setting" "es_xset wcs_multiplier 0.12|es_xset wcs_multiplier 0.2|
es_xset wcs_multiplier 0.25|es_xset wcs_multiplier 0.3|es_xset wcs_multiplier 0.
33|es_xset wcs_multiplier 0.35|es_xset wcs_multiplier 0.4|es_xset wcs_multiplier
0.5"
"racealias_c1" "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg f
loat;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg se
rver_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) serv
er_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(a
ttacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(useri
d) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill2_cmd" "if (server_var(wcs_dice) <= 75) then est_IsAlive wcs_al
ive event_var(userid);if (server_var(wcs_dice) <= 75) then es_xif (server_var(wc
s_alive) = 1) then racealias_c1"
"skill2_sfx" "if (server_var(wcs_dice) <= 75) then es_xgetplayerlocat
ion wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 75) the
n es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wc
s_dice) <= 75) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sp
rites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) serve
r_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill3_setting" "es_xset wcs_duration 5|es_xset wcs_duration 10|es_xset
wcs_duration 15|es_xset wcs_duration 17|es_xset wcs_duration 19|es_xset wcs_dura
tion 22|es_xset wcs_duration 25|es_xset wcs_duration 28"
"racealias_changeteam" "es es_xgetplayername wcs_name server_var(wcs_player)
;es est_getteam team server_var(wcs_player);es es_xgetplayerlocation wcs_x3 wcs_
y3 wcs_z3 server_var(wcs_player);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 s
erver_var(wcs_userid);es_xmath + 50;es es_delayed 3 est_teleport server_var(wcs_
player) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (serv
er_var(team) = 2) then es_delayed 3 est_team server_var(wcs_player) 3;es es_xif
(server_var(team) = 3) then es_delayed 3 est_team server_var(wcs_player) 2;es es
_xtell server_var(wcs_player) #multi #Lightgreen You will become member of the o
pposite team for server_var(wcs_duration) seconds;es es_xtell server_var(wcs_use
rid) You have converted server_var(wcs_name) to your team for server_var(wcs_dur
ation) seconds;racealias_changeback"
"racealias_changeback" "es es_xif (server_var(team) = 2) then event round_en
d est_team server_var(wcs_player) 3;es es_xif (server_var(team) = 3) then event
round_end est_team server_var(wcs_player) 2;event round_end est_teleport server_
var(wcs_player) server_var(wcs_x3) server_var(wcs_y3) server_var(wcs_z3);es es_x
delayed server_var(wcs_duration) ma_swapteam server_var(wcs_player)"
"skill3_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team
) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3)
then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(w
cs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_changeteam"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/qi_center.vmt server
_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1.5 255"
"ultimate_cooldown" "30"
}
"77"
{
"name" "HOLLIDAY"
"author" "HOLLIDAY"
"shortdescription" "Heavy Artilary,Highly Skilled"
"required_level" "1300"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Capture|Pistol Skills|Rifle Skills|Quick Switch"
"skilldescr" "Capture an enemy at spawn|Each pistol has dirrefent ski
lls|Each rifle has dirrefent skills|Quickly switch primary and secondary weapons
"
"skillcfg" "player_spawn|player_attacker|player_attacker|player_ult
imate"
"skill1_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 22|es_
xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33"
"racealias_2" "es es_xgetplayername wcs_name server_var(wcs_player);es
es_delayed 3 est_teleport server_var(wcs_player) server_var(wcs_userid);es es_x
delayed 3.1 est_setaim server_var(wcs_attacker) server_var(wcs_userid) -5;es es_
xtell server_var(wcs_userid) #multi #green: You have captured #lightgreen server
_var(wcs_name);es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell
server_var(wcs_player) #multi #green: You have been captured by #lightgreen serv
er_var(wcs_name) #green and will Spawn before him in 3 seconds"
"racealias_1" "es es_delayed 3 est_playplayer server_var(wcs_player) a
mbient\levels\citadel\weapon_disintegrate1.wav;es_xsetinfo wcs_player 0;es es_xi
f (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (serv
er_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exis
ts userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then rac
ealias_2"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es
_xmath wcs_z1 + 85;es est_effect 11 #a 0 sprites/reticle.vmt server_var(wcs_x1)
server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
"skill2_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 22|es_
xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33"
"racealias_elite" "es wcs_dealdamage event_var(attacker) event_var(userid)
10;es es_xtell event_var(attacker) #multi #greenelite #lightgreenNebula's Messi
er"
"racealias_usp" "es est_Freeze event_var(userid) 1;es es_xdelayed 2 wcs_
removefx freeze event_var(userid);es es_xtell event_var(attacker) #multi #greenu
sp #lightgreenAthena's Spear"
"racealias_glock" "es est_playplayer event_var(userid) ambient\machines\wa
ll_move5.wav;es wcs_dealdamage event_var(attacker) event_var(userid) 10esnq;es e
s_xtell event_var(attacker) #multi #greenglock #lightgreenVoid's Shadow"
"racealias_p228" "es est_playplayer event_var(userid) ^weapons\hegrenade\
explode3.wav;es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(
wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_d
mg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_d
mg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg)
;wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng server_var(wc
s_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng)
;wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng server_var(wc
s_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng);e
s es_xtell event_var(attacker) #multi #greenP228 #lightgreenGenocide"
"racealias_fivesevn""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xmath wcs_z1 - 80;es es_xmath wcs_z2 + 40;es est_teleport event_var(userid) eve
nt_var(attacker);es es_xdelayed 0.1 est_setaim event_var(attacker) event_var(use
rid) -5;es est_playplayer event_var(userid) Hollidaysounds/getoverhere.wav 1.0;e
s es_xtell event_var(attacker) #multi #greenFiveseven #lightgreen Scorpion's Blo
ody Speare"
"racealias_deagle" "es est_playplayer event_var(userid) weapons\explode3.wa
v;es est_physpush event_var(userid) 0 0 300;es es_delayed 0.2 est_physpush event
_var(userid) 900 0 0;es es_xtell event_var(attacker) #multi #greendeagle"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xif (event_var(weapon) = elite) then racealias_elite;es es_xif (s
erver_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon)
= usp) then racealias_usp;es es_xif (server_var(wcs_dice) <= server_var(wcs_cha
nce)) then es es_xif (event_var(weapon) = glock) then racealias_glock;es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapo
n) = p228) then racealias_p228;es es_xif (server_var(wcs_dice) <= server_var(wcs
_chance)) then es es_xif (event_var(weapon) = fiveseven) then racealias_fivesevn
;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (even
t_var(weapon) = deagle) then racealias_deagle"
"racealias_elitesfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
t_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server
_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 30 20 77
77 77 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es
t_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_
var(wcs_z1) 20 60 3 400 200 0 10 10 10 255 0;es es_xgetplayerlocation wcs_x1 wcs
_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 eve
nt_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sp
rites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_v
ar(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 15 123 123 123 255"
"racealias_uspsfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var
(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 105 155 255 50;es es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs
_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es
est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server
_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20
200 0 255 255"
"racealias_glocksfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var
(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xgetplayer
location wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x
2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es e
st_Effect 3 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) se
rver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 3
150 150 150 255"
"racealias_p228sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_v
ar(wcs_y1) server_var(wcs_z1) 20 500 2 60 100 0.8 255 0 0 255 1;es es_xgetplayer
location wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice
) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt se
rver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server
_var(wcs_y2) server_var(wcs_z2) 2 40 40 255 0 0 255;es es_xgetplayerlocation wcs
_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs
_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3
#a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1
) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 20 255 255 255 2
55"
"racealias_mac10sfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var
(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es_xgetplayerloc
ation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 w
cs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_
Effect 3 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) serve
r_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 3 150
150 150 255"
"racealias_fsevnsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) ser
ver_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
"racealias_deaglsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 60;es_xmath wcs_z2 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) ser
ver_var(wcs_y2) server_var(wcs_z2) 3 3 6 185 110 205 255;es_xmath wcs_z1 + 61;es
_xmath wcs_z2 + 31;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1
) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) se
rver_var(wcs_z2) 3 3 6 185 110 205 255;es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 30
;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y
1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3
3 6 185 110 205 255"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xif (event_var(weapon) = elite) then racealias_elitesfx;es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weap
on) = usp) then racealias_uspsfx;es es_xif (server_var(wcs_dice) <= server_var(w
cs_chance)) then es es_xif (event_var(weapon) = glock) then racealias_glocksfx;e
s es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_
var(weapon) = p228) then racealias_p228sfx;es es_xif (server_var(wcs_dice) <= se
rver_var(wcs_chance)) then es es_xif (event_var(weapon) = fiveseven) then raceal
ias_fsevnsfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es
es_xif (event_var(weapon) = deagle) then racealias_deaglsfx"
"skill3_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 22|es_
xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33"
"racealias_xm1014" "es est_physpush event_var(userid) 0 0 500;es es_delayed
0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(useri
d) 0;es es_delayed 0.7 est_physpush event_var(userid) 500 0 0;es es_delayed 1 es
t_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid) 0;es
es_delayed 1.3 est_physpush event_var(userid) 0 0 500;es es_delayed 1.5 est_fre
eze event_var(userid) 1;es es_delayed 1.7 est_freeze event_var(userid) 0;es es_d
elayed 1.9 est_physpush event_var(userid) 0 500 0;es es_delayed 2.1 est_freeze e
vent_var(userid) 1;es es_delayed 2.3 est_freeze event_var(userid) 0;es es_xtell
event_var(attacker) #multi #greenXm1014 #lightgreenMagician's Magic"
"racealias_m249" "es wcs_dealdamage event_var(attacker) event_var(userid)
server_var(wcs_damage);es es_xtell event_var(attacker) #multi #greenm249 #light
green Methane"
"racealias_ak47" "es est_burn event_var(userid) 3;es es_xtell event_var(a
ttacker) #multi #greenAk47 #lightgreenBeast's Fire"
"racealias_p90" "es est_playplayer event_var(userid) ambient\levels\cita
del\weapon_disintegrate1.wav;es est_physpush event_var(userid) 0 0 500;es es_del
ayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(u
serid) 0;es es_delayed 0.7 est_physpush event_var(userid) 0 500 0;es es_delayed
1 est_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid)
0;es es_delayed 1.3 est_physpush event_var(userid) 500 0 0;es es_xtell event_var
(attacker) #multi #greenP90 #lightgreenShadow Shock"
"racealias_mac10" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xmath wcs_z1 - 80;es es_xmath wcs_z2 + 40;es est_teleport event_var(userid) eve
nt_var(attacker);es es_xdelayed 0.1 est_setaim event_var(attacker) event_var(use
rid) -5;es es_xtell event_var(attacker) #multi #greenMac10 #lightgreenScorpions
Bloody Spear"
"racealias_g3sg1" "es est_playplayer event_var(userid) weapons\explode3.wa
v;es est_setplayercolor event_var(userid) 255 255 255 255 1;es es_xkeysetvalue W
CSuserdata event_var(userid) invisp 0;wcs_getlanguage wcs_lng wcs_lng_s_invisdes
tr;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell
event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #mu
lti #greenm249 #lightgreenEye Ra's Lens of Truth"
"racealias_m4a1" "es est_playplayer event_var(userid) weapons\explode3.wa
v;es es_xif (server_var(wcs_dice) <= 25) then est_Shake event_var(userid) server
_var(wcs_shaketime) 20 100;es es_xtell event_var(userid) #multi #lightgreenRaide
n's Thunder God;es es_xtell event_var(attacker) #multi #greenm4a1 #lightgreenRa
iden's Thunder God"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xif (event_var(weapon) = xm1014) then racealias_xm1014;es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapo
n) = m249) then racealias_m249;es es_xif (server_var(wcs_dice) <= server_var(wcs
_chance)) then es es_xif (event_var(weapon) = ak47) then racealias_ak47;es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(wea
pon) = p90) then racealias_p90;es es_xif (server_var(wcs_dice) <= server_var(wcs
_chance)) then es es_xif (event_var(weapon) = mac10) then racealias_mac10;es es_
xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(w
eapon) = g3sg1) then racealias_g3sg1;es es_xif (server_var(wcs_dice) <= server_v
ar(wcs_chance)) then es es_xif (event_var(weapon) = m4a1) then racealias_m4a1"
"racealias_xm10sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 60;es_xmath wcs_z2 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) ser
ver_var(wcs_y2) server_var(wcs_z2) 3 3 6 185 110 105 255;es_xmath wcs_z1 + 61;es
_xmath wcs_z2 + 31;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1
) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) se
rver_var(wcs_z2) 3 3 6 185 110 105 255;es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 30
;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y
1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3
3 6 185 110 105 255"
"racealias_m249sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 10 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var
(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xmath wcs_
z1 + 15;es est_effect 11 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(
wcs_y1) server_var(wcs_z1) 3 3 255;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 ev
ent_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid
);es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_
y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)
1 3 6 100 255 55 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(att
acker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_ef
fect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_
var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 150
150 150 255"
"racealias_ak47sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var
(wcs_y1) server_var(wcs_z1) 3 5 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z
1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(us
erid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/glo
w.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2
) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 60 255 50 0 255;es es_xgetplayerl
ocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgt
ning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 1
00 0 255 55 0 255 10"
"racealias_p90sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 effects/strider_pinch_
dudv_dx60.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_va
r(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 5 255 255 255 255;es es_xge
tplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_x
math wcs_z2 + 20;es es es_delayed 2 est_Effect 3 #a 0 models/props_lab/airlock_l
aser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs
_x2) server_var(wcs_y2) server_var(wcs_z2) 1 15 25 255 255 255 255;es es_xgetpla
yerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_e
ffect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server
_var(wcs_z1) 3 2 255"
"racealias_mac10sfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) ser
ver_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255;es es_xgetplayerlocation
wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.
vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 1
55 155 155 155 2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
;es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/flatflame.vmt server_var(wcs
_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"racealias_g3sg1sfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 models/gman/pupil_l.vmt serv
er_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255;es est_effect 11 #a
0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_
z1) 3 2 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es
es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1
+ 40;es es_xmath wcs_z2 + 40;es est_effect 3 #a 0 sprites/lgtning.vmt server_va
r(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wc
s_y2) server_var(wcs_z2) 2 20 10 55 155 255 150;es es_xmath wcs_z1 + 40;es es_xm
ath wcs_z2 + 40;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) serv
er_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_v
ar(wcs_z2) 2 10 20 255 255 155 150"
"racealias_m4a1sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var
(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 1.8 175 175 255 255 1;es es_xgetpl
ayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation w
cs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/lgtning.vmt s
erver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) serve
r_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255;est_effect 3 #a 0 sprit
es/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_va
r(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5 5 50 20 255 255;est_Effect 3
#a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20 0 0 255 255"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xif (event_var(weapon) = xm1014) then racealias_xm10sfx;es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weap
on) = m249) then racealias_m249sfx;es es_xif (server_var(wcs_dice) <= server_var
(wcs_chance)) then es es_xif (event_var(weapon) = ak47) then racealias_ak47sfx;e
s es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_
var(weapon) = p90) then racealias_p90sfx;es es_xif (server_var(wcs_dice) <= serv
er_var(wcs_chance)) then es es_xif (event_var(weapon) = mac10) then racealias_ma
c10sfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif
(event_var(weapon) = g3sg1) then racealias_g3sg1sfx;es es_xif (server_var(wcs_d
ice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = m4a1) then r
acealias_m4a1sfx"
"skill4_setting" "es_xsetinfo wcs_quick 3|es_xsetinfo wcs_quick 2|es_xset
info wcs_quick 0.5|es_xsetinfo wcs_quick 0.1"
"racealias_l6" "es est_removeweapon server_var(wcs_userid) 1;es est_rem
oveweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give
server_var(wcs_userid) weapon_xm1014;es es_delayed server_var(wcs_quick) est_giv
e server_var(wcs_userid) weapon_elite;es es_xkeysetvalue WCSuserdata server_var(
wcs_userid) switch 0;es es_xtell server_var(wcs_userid) #multi #greenxm1014 #lig
htgreenelite"
"racealias_l5" "es est_removeweapon server_var(wcs_userid) 1;es est_rem
oveweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give
server_var(wcs_userid) weapon_m249;es es_delayed server_var(wcs_quick) est_give
server_var(wcs_userid) weapon_usp;es es_xkeysetvalue WCSuserdata server_var(wcs_
userid) switch 6;es es_xtell server_var(wcs_userid) #multi #greenm249 #lightgree
n #lightgreenusp"
"racealias_l4" "es est_removeweapon server_var(wcs_userid) 1;es est_rem
oveweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give
server_var(wcs_userid) weapon_ak47;es es_delayed server_var(wcs_quick) est_give
server_var(wcs_userid) weapon_glock;es es_xkeysetvalue WCSuserdata server_var(wc
s_userid) switch 5;es es_xtell server_var(wcs_userid) #multi #greenak47 #lightgr
eenglock"
"racealias_l3" "es est_removeweapon server_var(wcs_userid) 1;es est_rem
oveweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give
server_var(wcs_userid) weapon_p90;es es_delayed server_var(wcs_quick) est_give s
erver_var(wcs_userid) weapon_p228;es es_xkeysetvalue WCSuserdata server_var(wcs_
userid) switch 4;es es_xtell server_var(wcs_userid) #multi #greenp90 #lightgreen
p228"
"racealias_l2" "es est_removeweapon server_var(wcs_userid) 1;es est_rem
oveweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give
server_var(wcs_userid) weapon_mac10;es es_delayed server_var(wcs_quick) est_give
server_var(wcs_userid) weapon_fiveseven;es es_xkeysetvalue WCSuserdata server_v
ar(wcs_userid) switch 3;es es_xtell server_var(wcs_userid) #multi #greenmac10 #l
ightgreenfiveseven"
"racealias_hl0" "es est_removeweapon server_var(wcs_userid) 1;es est_rem
oveweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give
server_var(wcs_userid) weapon_g3sg1;es es_delayed server_var(wcs_quick) est_give
server_var(wcs_userid) weapon_glock;es es_xkeysetvalue WCSuserdata server_var(w
cs_userid) switch 1;es es_xtell server_var(wcs_userid) #multi #greeng3sg1 #light
greenglock"
"racealias_hl1" "es est_removeweapon server_var(wcs_userid) 1;es est_rem
oveweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give
server_var(wcs_userid) weapon_m4a1;es es_delayed server_var(wcs_quick) est_give
server_var(wcs_userid) weapon_deagle;es es_xkeysetvalue WCSuserdata server_var(w
cs_userid) switch 2;es es_xtell server_var(wcs_userid) #multi #greenm4a1 #lightg
reendeagle"
"skill4_cmd" "es_xsetinfo wcs_switch 0;es_keygetvalue wcs_switch WCSu
serdata server_var(wcs_userid) switch;if (server_var(wcs_switch) = 0) then racea
lias_hl0;if (server_var(wcs_switch) = 1) then racealias_hl1;if (server_var(wcs_s
witch) = 2) then racealias_l2;if (server_var(wcs_switch) = 3) then racealias_l3;
if (server_var(wcs_switch) = 4) then racealias_l4;if (server_var(wcs_switch) = 5
) then racealias_l5;if (server_var(wcs_switch) = 6) then racealias_l6"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 85;es est_effect 11 #a 0 sprites/640_logo.vmt se
rver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
"ultimate_cooldown" "0"
}
"78"
{
"name" "Skill's master"
"author" "[H.F.M.]Rasmus{Chef}"
"required_level" "1300"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "How high today|How fast today|Which pistol today|Which
gun today"
"skilldescr" "choose your gravity|choose your speed|choose your pisto
l|choose your gun"
"skillcfg" "player_spawn|player_spawn|player_spawn|player_ultimate"
"skill1_setting" "es_xset wcs_chance 20|es_xset wcs_chance 40|es_xset wcs
_chance 60|es_xset wcs_chance 80|es_xset wcs_chance 90"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xdoblock wcs/WCSultimates/gravity_menu"
"skill1_sfx" "0"
"skill2_setting" "es_xset wcs_chance 20|es_xset wcs_chance 40|es_xset wcs
_chance 60|es_xset wcs_chance 80|es_xset wcs_chance 90"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xdoblock wcs/WCSultimates/speed_menu"
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_chance 20|es_xset wcs_chance 40|es_xset wcs
_chance 60|es_xset wcs_chance 80|es_xset wcs_chance 90"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xdoblock wcs/WCSultimates/pistol_menu"
"skill3_sfx" "0"
"skill4_setting" "0"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/gun_menu"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 effects/tp_eyefx/tpeye.
vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 3 255"
"ultimate_cooldown" "30"
}
"79"
{
"name" "Scorpion"
"author" "HOLLIDAY"
"required_level" "1300"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) Hollidaysounds/welc
ome.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Bloody Spear|Hellfire|Back Teleport|Teleport Attack"
"skilldescr" "Impale a Kunai tiped Rope into your enemy and pull them
towards you|Summon the fires of Hell to burn your enemy|Teleport to the enemy t
hat hit you|Teleport behind your enemy"
"skillcfg" "player_attacker|player_attacker|player_victim|player_ul
timate"
"skill1_setting" "es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_
xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es est_playplayer event_var(userid) Hollidaysounds/getoverhere.wav 1.0;
es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (serve
r_var(wcs_dice) <= 10) then est_isalive wcs_alive event_var(userid);est_spawn ev
ent_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_teleport event_v
ar(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (s
erver_var(wcs_rand) <= 10) then es_xtell event_var(userid) : Get Over Here!."
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;e
s es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0
sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
"skill2_setting" "es_xrand wcs_rand 1 5;es_xrand wcs_damage 7 10|es_xrand
wcs_rand 1 4;es_xrand wcs_damage 9 11|es_xrand wcs_rand 1 3;es_xrand wcs_damage
10 13|es_xrand wcs_rand 1 2;es_xrand wcs_damage 12 14|es_xrand wcs_rand 1 1;es_
xrand wcs_damage 15 18"
"racealias_scorp2" "es wcs_dealdamage event_var(attacker) event_var(userid)
server_var(wcs_damage);es est_csay event_var(attacker) HellFire!;es est_csay ev
ent_var(userid)HellFire!"
"skill2_cmd" "es es_xif (server_var(wcs_rand) = 1) then est_isalive w
cs_alive event_var(userid);es es_xif (server_var(wcs_rand) = 1) then es_xif (ser
ver_var(wcs_alive) = 1) then racealias_scorp2"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_v
ar(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_ef
fect 11 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_
var(wcs_z1) 3 3 255;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacke
r);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_
y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (
server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/flatflame.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(w
cs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill3_setting" "es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_
xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_x
if (server_var(wcs_dice) <= 10) then est_isalive wcs_alive event_var(userid);est
_spawn event_var(userid);es es_xif (server_var(wcs_dice) <= 10) then est_telepor
t event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es
es_xif (server_var(wcs_dice) <= 10) then es_xtell event_var(userid) : Teleport A
ttack ."
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;e
s es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0
sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
"skill4_setting" "es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_
xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es
es_xif (server_var(wcs_dice) <= 10) then est_isalive wcs_alive server_var(wcs_u
serid);est_spawn server_var(wcs_userid);es es_xif (server_var(wcs_rand) <= 10) t
hen est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) se
rver_var(wcs_z1);es es_xif (server_var(wcs_rand) <= 10) then es_xtell server_var
(wcs_userid) : teleported."
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 +
20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3
#a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wc
s_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67
255"
"ultimate_cooldown" "25"
}
"80"
{
"name" "Fallen"
"author" "HOLLIDAY"
"required_level" "1400"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Lower Gravity|Drug|Turn Away|The Other Side"
"skilldescr" "Lower Gravity|Drug your enemy and slow him down|Make th
e enemy look the other way|Become a member of the other team for a short time"
"skillcfg" "player_spawn|player_attacker|player_victim|player_ultim
ate"
"skill1_setting" "es_xsetinfo wcs_gravity 0.8|es_xsetinfo wcs_gravity 0.7
|es_xsetinfo wcs_gravity 0.6|es_xsetinfo wcs_gravity 0.5|es_xsetinfo wcs_gravity
0.4"
"skill1_cmd" "es est_playplayer event_var(userid) HL1/ambience/des_wi
nd2.wav;es est_setgravity event_var(userid) server_var(wcs_gravity)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmat
h wcs_z1 + 4400;es es_delayed 2 est_Effect 3 #a 0 sprites/glow.vmt server_var(wc
s_1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2)
server_var(wcs_z2) 5 3 3 55 55 55 255;es_xmath wcs_z2 + 90;es est_effect 10 #a
0 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 3
0 5 1 10 0 55 55 55 255 50;es es_delayed 2 est_effect 10 #a 0 sprites/glow.vmt s
erver_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 80 5 10 10 0 55 55 55
255 50"
"skill2_setting" "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_duration 0.6|
es_xsetinfo wcs_chance 30;es_xsetinfo wcs_duration 1|es_xsetinfo wcs_chance 40;e
s_xsetinfo wcs_duration 1.4|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_duration 1
.8|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_duration 2"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_halocmd2"
"racealias_halocmd2""es est_speed event_var(userid) server_var(wcs_speed);es
es_xdelayed server_var(wcs_duration) wcs_removefx speed event_var(userid);wcs_g
etlanguage wcs_lng wcs_lng_r_slowdown;es es_xtell event_var(attacker) #multi #gr
een : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_usernam
e).;es es_xtell event_var(userid) #multi #green : event_var(es_attackername) ser
ver_var(wcs_lng) #green event_var(es_username).;es est_drunk event_var(userid) s
erver_Var(wcs_duration);es est_drug event_var(userid) server_var(wcs_duration);e
s est_fade event_var(userid) 0 server_var(wcs_duration) 0.7 29 29 29 215"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_halosfx2"
"racealias_halosfx2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
t_effect 10 #a 0 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_v
ar(wcs_z2) 100 950 0.2 300 30 0 55 55 55 255 50;es est_effect 10 #a 0.2 sprites/
glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 950 100 0.2 30
0 30 0 55 55 55 255 50;es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3
#a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 3 3 55 55 55 255;ra
cealias_halosfx3"
"racealias_halosfx3""es est_Effect 3 #a 0.2 sprites/glow.vmt server_var(wcs_
x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2)
server_var(wcs_z2) 0.1 3 3 55 55 55 255;es est_Effect 3 #a 0.4 sprites/glow.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) serv
er_var(wcs_y2) server_var(wcs_z2) 0.1 3 3 55 55 55 255"
"skill3_setting" "es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 28|es_
xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 33"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_fallen"
"racealias_fallen" "es est_getviewcoord event_Var(userid) wcs_x1 wcs_y1 wcs
_z1;es es_delayed 0.5 est_setviewcoord event_var(attacker) server_var(wcs_x1) se
rver_var(wcs_y1) server_var(wcs_z1)"
"racealias_fallenfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
t_effect 10 #a 0 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_v
ar(wcs_z2) 100 950 0.2 300 30 0 55 55 55 255 50;es est_effect 10 #a 0.2 sprites/
glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 950 100 0.2 30
0 30 0 55 55 55 255 50"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_fallenfx"
"skill4_setting" "es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 5|e
s_xsetinfo wcs_duration 8|es_xsetinfo wcs_duration 10|es_xsetinfo wcs_duration 1
2"
"racealias_ctalias3""es est_setmodel server_var(wcs_userid) player/t_phoenix
;es est_team server_var(wcs_userid) 2;es es_delayed server_Var(wcs_duration) es
est_team server_var(wcs_userid) 3;es es_delayed server_Var(wcs_duration) es est_
SetModel server_var(wcs_userid) player/ct_urban;es es_xtell server_Var(wcs_useri
d) #multi #lightgreenYou have become a #greenTerrorist #lightgreenfor server_Var
(wcs_duration) seconds;es es_delayed server_var(wcs_duration) es_xtell server_Va
r(wcs_userid) #multi #lightgreenYou are no longer a Terrorist"
"racealias_talias23""es est_SetModel server_var(wcs_userid) player/ct_urban;
es est_team server_var(wcs_userid) 3;es es_delayed server_Var(wcs_duration) es e
st_team server_var(wcs_userid) 2;es es_delayed server_Var(wcs_duration) es est_s
etmodel server_var(wcs_userid) player/t_phoenix;es es_xtell server_Var(wcs_useri
d) #multi #lightgreenYou have become a #greenCounter Terrorist #lightgreenfor se
rver_Var(wcs_duration) seconds;es es_delayed server_var(wcs_duration) es_xtell s
erver_Var(wcs_userid) #multi #lightgreenYou are no longer a Counter Terrorist"
"skill4_cmd" "es es_xif (server_var(wcs_team) = 3) then racealias_cta
lias3;es es_xif (server_var(wcs_team) = 2) then racealias_talias23"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/640hud9.vmt ser
ver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 450 190 0.2 150 100 0 155
115 100 200 1"
"ultimatecooldown" "20"
}
"81"
{
"name" "Doppelganger"
"author" "HOLLIDAY"
"required_level" "1400"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor event_var(userid) 29 29 29 229 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Shadow of Death|Doppelganger|Immunity|Backup"
"skilldescr" "Your Shadow Fights for you after you die|Duplicate your
self in battle|Immune to Enemy Ultimates|Call for backup."
"skillcfg" "player_death|player_victim|player_spawn|player_ultimate
"
"skill1_setting" "es_xsetinfo wcs_bott 2;es_xsetinfo wcs_chance 8|es_xset
info wcs_bott 3;es_xsetinfo wcs_chance 16|es_xsetinfo wcs_bott 4;es_xsetinfo wcs
_chance 32|es_xsetinfo wcs_bott 5;es_xsetinfo wcs_chance 99"
"racealias_botkll1" "es es_delayed server_var(wcs_bott) es bot_kick;es es_xi
f (server_var(wcs_team) = 2) then es es_delayed 0.2 est_setplayercolor minh 29 2
9 29 229 1;es es_xif (server_var(wcs_team) = 3) then est_setplayercolor crusher
29 29 29 229 1"
"racealias_botbot1" "es es_xif (server_var(wcs_team) = 2) then es est_telepo
rt minh event_var(userid);es es_xif (server_var(wcs_team) = 3) then es est_telep
ort crusher event_var(userid);es es_xif (server_var(wcs_team) = 2) then est_setV
iewCoord minh server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif
(server_var(wcs_team) = 3) then est_setViewCoord crusher server_var(wcs_x1) ser
ver_var(wcs_y1) server_var(wcs_z1);racealias_botkll1"
"racealias_bot21" "es est_GetViewCoord event_var(userid) wcs_x1 wcs_y1 wcs
_z1;es es_xif (server_var(wcs_team) = 2) then es est_spawn minh 1;racealias_botb
ot1"
"racealias_btcmd1" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xif (server_var(wcs_team) = 2) then es bot_add t minh;es es_xif (
server_var(wcs_team) = 3) then es bot_add ct crusher;racealias_bot21"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_btcmd1"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_bott 1|es_xsetinfo wcs_bott 1.5|es_xset
info wcs_bott 2|es_xsetinfo wcs_bott 3"
"racealias_botkll2" "es es_xif (server_var(wcs_team) = 2) then es es_delayed
server_var(wcs_bott) kick joe;es es_xif (server_var(wcs_team) = 3) then es es_d
elayed server_var(wcs_bott) kick moe;es es_xif (server_var(wcs_team) = 3) then e
s es_delayed 2 ma_renderfx moe 16;es es_xif (server_var(wcs_team) = 2) then es e
s_delayed 2 ma_renderfx joe 16"
"racealias_bot22" "es est_GetViewCoord event_var(userid) wcs_x1 wcs_y1 wcs
_z1;es es_xif (server_var(wcs_team) = 2) then est_setViewCoord joe server_var(wc
s_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_team) = 3)
then est_setViewCoord moe server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_
z1);racealias_botkll2"
"skill2_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xif (server_var(wcs_team) = 2) then es bot_add t joe;es es_xif (s
erver_var(wcs_team) = 3) then es bot_add ct moe;es es_xif (server_var(wcs_team)
= 2) then es est_spawn joe 1;es es_xif (server_var(wcs_team) = 2) then es est_te
leport joe event_var(userid);es es_xif (server_var(wcs_team) = 3) then es est_sp
awn moe 1;es es_xif (server_var(wcs_team) = 3) then es est_teleport moe event_va
r(userid);racealias_bot22"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/640hud9.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100
200 1"
"skill3_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_
xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 66"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xkeysetvalue WCSuserdata event_var(userid) ulti_immunity 1;wcs_getla
nguage wcs_lng wcs_lng_r_ultiimmunity;es es_xif (server_var(wcs_dice) <= server_
var(wcs_chance)) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_bott 5|es_xsetinfo wcs_bott 6|es_xsetin
fo wcs_bott 7|es_xsetinfo wcs_bott 8"
"racealias_botkll4" "es es_cexec server_var(wcs_userid) playgamesound radio/
ct_backup.wav;es es_xif (server_var(wcs_team) = 2) then es es_delayed server_var
(wcs_bott) bot_kick stone;es es_xif (server_var(wcs_team) = 3) then es es_delaye
d server_var(wcs_bott) bot_kick wolf;es es_xif (server_var(wcs_team) = 3) then e
s es_delayed 2 ma_renderfx wolf 16;es es_xif (server_var(wcs_team) = 2) then es
es_delayed 2 ma_renderfx stone 16;es es_delayed server_var(wcs_bott) es es_cexec
server_var(wcs_userid) playgamesound vo/trainyard/ba_backup.wav"
"racealias_btk4" "es est_GetViewCoord server_var(wcs_userid) wcs_x1 wcs_y
1 wcs_z1;es es_xif (server_var(wcs_team) = 2) then est_setViewCoord stone server
_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_tea
m) = 3) then est_setViewCoord wolf server_var(wcs_x1) server_var(wcs_y1) server_
var(wcs_z1);racealias_botkll4;es es_xtell server_var(wcs_userid) you have called
for backup"
"skill4_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es es_xif (server_var(wcs_team) = 2) then es bot_add t stone;es es
_xif (server_var(wcs_team) = 3) then es bot_add ct wolf;es es_xif (server_var(wc
s_team) = 2) then es est_spawn stone 1;es es_xif (server_var(wcs_team) = 2) then
es est_teleport stone server_var(wcs_userid);es es_xif (server_var(wcs_team) =
3) then es est_spawn wolf 1;es es_xif (server_var(wcs_team) = 3) then es est_tel
eport wolf server_var(wcs_userid);racealias_btk4"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/640hud9.vmt ser
ver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 11
5 100 200 1"
"ultimate_cooldown" "20"
}
"82"
{
"name" "Agent"
"author" "HOLLIDAY"
"required_level" "1400"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "1"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) doors\heavy_metal_s
top1.wav;es est_stripplayer server_var(wcs_userid);es es_delayed 2.1 est_give se
rver_var(wcs_userid) weapon_deagle;es es_delayed 2.2 est_give server_var(wcs_use
rid) weapon_m4a1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "High Speed|Shades of Visibility|Double Agent|Ultimate A
rtillery "
"skilldescr" "Run Fast|Invisible players apear when hit|Disguies your
self as an enemy Spy|Switch From M4a1 to Awp!"
"skillcfg" "player_spawn|player_attacker|player_spawn|player_ultima
te"
"skill1_setting" "es_xsetinfo wcs_speed 1.4|es_xsetinfo wcs_speed 1.8|es_
xsetinfo wcs_speed 1.9|es_xsetinfo wcs_speed 2"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid
) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo
wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid)
speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)
"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 10 #a 0 sprites/strider_bluebeam.vmt server_var(wcs_x1) s
erver_var(wcs_y1) server_var(wcs_z1) 200 500 3 500 500 0 148 148 141 255 10;es e
s_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a
0 sprites/strider_bluebeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(
wcs_z1) 3 3 255"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multipli
er 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
"racealias_dst" "es est_setplayercolor event_var(userid) 255 255 255 255
1;es es_xkeysetvalue WCSuserdata event_var(userid) invisp 0;wcs_getlanguage wcs
_lng wcs_lng_s_invisdestr;es es_xformat wcs_lng server_var(wcs_lng) event_var(es
_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell
event_var(attacker) #multi server_var(wcs_lng)"
"racealias_agt" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath w
cs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecima
l wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(
userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay
event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay eve
nt_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive
wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif
(server_var(wcs_alive) = 1) then racealias_agt;es es_xkeygetvalue wcs_tmp WCSuse
rdata event_var(userid) invisp;es es_xif (server_var(wcs_tmp) != 0) then raceali
as_dst;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif
(server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 eve
nt_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wc
s_alive) = 1) then est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1)
server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) ser
ver_var(wcs_z2) 3 6 12 155 155 155 255"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es
es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then
est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1)
server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6
12 155 155 155 255"
"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 12|es_
xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xdelayed 1 wcs_mole_activate event_var(userid)"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 sprites
/reticle.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 20 255"
"skill4_setting" "es_xsetinfo wcs_duration 8|es_xsetinfo wcs_duration 16|
es_xsetinfo wcs_duration 25"
"skill4_cmd" "es est_stripplayer server_var(wcs_userid);es es_delayed
0.1 est_give server_var(wcs_userid) weapon_awp;es es_delayed server_var(wcs_dur
ation) est_stripplayer server_var(wcs_userid);es es_delayed server_var(wcs_durat
ion) est_give server_var (wcs_userid) weapon_deagle;es es_delayed server_var(wcs
_duration) est_give server_var (wcs_userid) weapon_m4a1"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/640_pain.vmt server_
var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 2 255"
"ultimate_cooldown" "0"
}
"83"
{
"name" "Eye Ra"
"author" "HOLLIDAY"
"required_level" "1400"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es ma_renderfx event_var(userid) 9;es est_playplayer ev
ent_var(userid) ambient\machines\wall_move5.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Resurrect|Blink of an Eye|Lens of Truth|Summon"
"skilldescr" "Rise a Teammate from the dead|chance of evading shots|I
nvisible enemys will become visible when hit|Spawn one randome enemy to your loc
ation"
"skillcfg" "player_spawn|player_victim|player_attacker|player_ultim
ate"
"skill1_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 30|es_
xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 60"
"racealias_ase1" "es_xsetinfo wcs_phoenix 0;es es_xkeygetvalue wcs_phoeni
x WCStmp phoenix event_var(es_userteam);es_xmath wcs_phoenix + 1;es es_xkeysetva
lue WCStmp phoenix event_var(es_userteam) server_var(wcs_phoenix);wcs_getlanguag
e wcs_lng wcs_lng_r_phoenix;es es_xtell event_var(userid) #multi server_var(wcs_
lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_ase1"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 models/gman/pupil_l.vmt serv
er_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill2_setting" "es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 25|es_
xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 33"
"racealias_hl2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif
(server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es
est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wc
s_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_hl2"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 models/gman/pupil_l.vmt serv
er_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill3_setting" "es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multipli
er 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
"racealias_dst" "es est_setplayercolor event_var(userid) 255 255 255 255
1;es es_xkeysetvalue WCSuserdata event_var(userid) invisp 0;wcs_getlanguage wcs
_lng wcs_lng_s_invisdestr;es es_xformat wcs_lng server_var(wcs_lng) event_var(es
_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell
event_var(attacker) #multi server_var(wcs_lng)"
"racealias_agt" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath w
cs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecima
l wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(
userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay
event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay eve
nt_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive
wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif
(server_var(wcs_alive) = 1) then racealias_agt;es es_xkeygetvalue wcs_tmp WCSuse
rdata event_var(userid) invisp;es es_xif (server_var(wcs_tmp) != 0) then raceali
as_dst;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif
(server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 eve
nt_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wc
s_alive) = 1) then est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1)
server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) ser
ver_var(wcs_z2) 3 6 12 155 155 155 255"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es est_
effect 11 #a 0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) ser
ver_var(wcs_z1) 3 2 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(
attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_
xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30)
then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1
) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2
20 10 55 155 255 150;es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (
server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_va
r(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wc
s_y2) server_var(wcs_z2) 2 10 20 255 255 155 150"
"skill4_setting" "es_xrand wcs_dmg 5 15|es_xrand wcs_dmg 7 18|es_xrand wc
s_dmg 8 19|es_xrand wcs_dmg 10 21"
"racealias_ozz4" "es es_xgetplayername wcs_name server_var(wcs_player);es
es_delayed 3 est_teleport server_var(wcs_player) server_var(wcs_userid);es es_x
delayed 3.1 est_setaim server_var(wcs_attacker) server_var(wcs_userid) -5;es es_
xtell server_var(wcs_userid) : You have Summoned server_var(wcs_name) to battle;
es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_
player) : You have been summoned by server_var(wcs_name) and will Spawn before h
im in 3 seconds"
"skill4_cmd" "es est_playplayer server_var(wcs_userid) ambient\machin
es\wall_move5.wav;es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2)
then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then es
t_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_play
er);es es_xif (server_var(wcs_exists) = 1) then racealias_ozz4"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 models/gman/pupil_r.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 15
5 115 100 200 1"
"ultimate_cooldown" "45"
}
"84"
{
"name" "Genocide"
"author" "HOLLIDAY"
"required_level" "1400"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor server_var(wcs_userid) 15 0 0 175
1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "4"
"skillnames" "Regeneration|Invisibility|Genocide|Grenades!|Deja Vu"
"skilldescr" "Get a percentage of the damage you do back as health.|Y
ou will be harder to see|strike enemy and do extra damage|grenades do extra dama
ge|go back in time 3 seconds"
"skillcfg" "player_attacker|player_spawn|player_attacker|player_att
acker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 200
|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_maxtarg
ets 4;es_xsetinfo wcs_radius 250|es_xsetinfo wcs_maxtargets 5;es_xsetinfo wcs_ra
dius 750"
"racealias_geno" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif
(server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es
_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundD
ecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_
var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng s
erver_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_
var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng s
erver_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_va
r(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 33) then racealias_g
eno"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 33) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_
xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) th
en est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) s
erver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40
40 255 0 0 255;es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation
wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33)
then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_
z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Eff
ect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(
wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 20 255 255
255 255"
"skill2_setting" "es_xsetinfo wcs_invis 90|es_xsetinfo wcs_invis 80|es_xs
etinfo wcs_invis 70|es_xsetinfo wcs_invis 65"
"skill2_cmd" "es est_setplayercolor event_var(userid) 255 255 255 ser
ver_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_cloakinvis;es es_xtell ev
ent_var(userid) #multi server_var(wcs_lng);es_xmath wcs_invis float;es_xmath wcs
_invis / -2.55;es_xmath wcs_invis + 100;es est_rounddecimal wcs_invis server_var
(wcs_invis) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var
(wcs_invis)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/ar2_muzzle4b.vmt ser
ver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill3_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 23|es_
xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 99"
"racealias_gen" "es wcs_dealdamage event_var(attacker) event_var(userid)
10;esnq est_csay event_var(attacker) Genocide;esnq est_csay event_var(userid) G
enocide"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_gen"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x1 wcs_y1 wcs_z1 event_var(userid);est_effect 10 #a 0 sprites/flatflame.vmt se
rver_var;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) es est_effec
t 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs
_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill4_setting" "es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multipli
er 2.1|es_xsetinfo wcs_multiplier 2.4|es_xsetinfo wcs_multiplier 4.4"
"racealias_cide" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_x
math wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude
* server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_ma
gnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_m
agnitude) 50"
"skill4_cmd" "es est_playplayer event_var(userid) ^weapons\hegrenade\
explode3.wav;es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then
est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_v
ar(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_cid
e"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites
/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 2
60 100 0.8 255 0 0 255 1"

"skill5_setting" "es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 88|es_


xsetinfo wcs_chance 99"
"skill5_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 est_spaw
n server_var(wcs_userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed
2 est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) ser
ver_var(wcs_z1);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 1 es_xte
ll server_var(wcs_userid): deja vu."
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/ar2_muzzle4b.vm
t server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
"ultimate_cooldown" "15"
}
"85"
{
"name" "Gmork"
"author" "HOLLIDAY"
"required_level" "1500"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) weapons\explode3.wa
v"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Gmork's Leap|Black Cloud Camouflage|Poisonues Fatal Bit
e|Adrinaline Rush"
"skilldescr" "Leap jump|creat a large black cloud and camouflage your
self inside of it when hit by an enemy|Your victim will slowly loose hp apoun yo
ur Poisonues Fatal Bite|Gain a Speed of 3.5 and 0 gravity for up to 4.5 seconds"
"skillcfg" "player_spawn|player_victim|player_attacker|player_ultim
ate"
"skill1_setting" "es_xsetinfo wcs_multiplier 3.3|es_xsetinfo wcs_multipli
er 3.4|es_xsetinfo wcs_multiplier 3.5|es_xsetinfo wcs_multiplier 3.6|es_xsetinfo
wcs_multiplier 3.7"
"skill1_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longju
mp server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_x
tell event_var(userid) #multi server_var(wcs_lng)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt ser
ver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 80 3 60 100 0.8 155 20
10 155 1"
"skill2_setting" "es_xsetinfo wcs_duration 1|es_xsetinfo wcs_duration 2|e
s_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 5"
"skill2_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server
_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.1 es es_x
getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 +
15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1)
server_var(wcs_z1) 100 10;es_delayed 0.2 es es_xgetplayerlocation wcs_x1 wcs_y1
wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/
smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_del
ayed 0.3 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es
_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) ser
ver_var(wcs_y1) server_var(wcs_z1) 100 10;es est_setplayercolor server_var(wcs_u
serid) 0 0 0 155 1;es_delayed server_var(wcs_duration) est_setplayercolor server
_var(wcs_userid) 255 255 255 255 1"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server
_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.5 es es_x
getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 +
15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1)
server_var(wcs_z1) 100 10;es_delayed 0.6 es es_xgetplayerlocation wcs_x1 wcs_y1
wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/
smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_del
ayed 0.7 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es
_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) ser
ver_var(wcs_y1) server_var(wcs_z1) 100 10"
"skill3_setting" "es_xsetinfo wcs_poison 2|es_xsetinfo wcs_poison 3|es_xs
etinfo wcs_poison 3|es_xsetinfo wcs_poison 4|es_xsetinfo wcs_poison 4"
"racealias_gm2" "es es_xdelayed 1 wcs_dealdamage event_var(attacker) eve
nt_var(userid) server_var(wcs_poison);es es_xdelayed 1 es_xtell event_var(userid
) #lightgreenYou got hit by#green event_var(es_attackername) 's Poisonues es_xde
layed 3 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_pois
on);es es_xdelayed 5 wcs_dealdamage event_var(attacker) event_var(userid) server
_var(wcs_poison)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 50) then racealias_b
n2;es es_xif (server_var(wcs_dice) <= 50) then es_xtell event_var(attacker) #mul
ti #lightgreenYou have #greenpoisoned event_var(es_username) #lightgreen !!"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 50) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 50) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es
es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <=
30) then est_effect 3 #a 0 sprites/greenspit1.vmt server_var(wcs_x1) server_var(
wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_
z2) 3 5 9 155 155 155 255"
"skill4_setting" "es_xsetinfo wcs_time 1.6|es_xsetinfo wcs_time 3.5|es_xs
etinfo wcs_time 4|es_xsetinfo wcs_time 4.5"
"skill4_cmd" "es est_speed server_var(wcs_userid) 3.5;es es_xdelayed
server_var(wcs_time) est_speed server_var(wcs_userid) 1.00;es est_SetGravity ser
ver_var(wcs_userid) 0.1;es es_xdelayed server_var(wcs_time) est_SetGravity serve
r_var(wcs_userid) 2.0;es est_fade server_var(wcs_userid) 0 3.5 5.5 255 55 5 55;e
s es_xdelayed server_var(wcs_time) est_fade server_var(wcs_userid) 0 1 1 255 55
5 55;es est_setplayercolor server_var(wcs_userid) 255 0 0 155 1;es es_xdelayed s
erver_var(wcs_time) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
t_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_
var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 50 200
20 20 255"
"ultimate_cooldown" "15"
}
"86"
{
"name" "Mortal Scorpion"
"author" "HOLLIDAY"
"required_level" "1500"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) hlsounds/welcome.wa
v;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z
1 + 20;es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var
(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 25 25 25 255 9;es_xmath wcs_z1 + 20;
es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1
) server_var(wcs_z1) 79 190 3 13 1 0 255 125 25 255 9;es_xmath wcs_z1 + 20;es es
t_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) ser
ver_var(wcs_z1) 79 190 3 13 1 0 25 25 25 255 9;es_xmath wcs_z1 + 20;es est_effec
t 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var
(wcs_z1) 79 190 3 13 1 0 255 125 25 255 9"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Bloody Spear|Fatality|Teleport Attack|Teleport"
"skilldescr" "Impale a Kunai tiped Rope into your enemy and pull them
towards you|Performe a Finnishing Fatality Move and Gain Xp|Teleport close to y
our enemy for a short time|Teleport to your enemy"
"skillcfg" "player_attacker|player_attacker|player_victim|player_ul
timate"
"skill1_setting" "es_xsetinfo wcs_knife 0.8|es_xsetinfo wcs_knife 1|es_xs
etinfo wcs_knife 1.2|es_xsetinfo wcs_knife 1.5|es_xsetinfo wcs_knife 2|es_xsetin
fo wcs_knife 2.1|es_xsetinfo wcs_knife 2.5|es_xsetinfo wcs_knife 3"
"skill1_cmd" "es est_gethealth wcs_tmp event_var(userid);es es_xif(ev
ent_var(health) < 15) then es es_xif(event_var(health) > 0) then racealias_scorp
ion"
"racealias_scorpion""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xs
etinfo cvar 0;es est_getprimary cvar event_var(attacker);es est_pushto event_var
(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 9;es_xmath wcs
_x1 + 20;es es_delayed 1.2 est_setaim event_var(attacker) event_var(userid) 0;es
es_delayed 1 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y
1) server_var(wcs_z1);racealias_scorpioe;es esnq est_csay event_var(attacker) FI
NNISH HIM!"
"racealias_scorpioe""es es_delayed 1.1 est_freeze event_var(userid) 1;es est
_playplayer event_var(attacker) hlsounds/getoverhere.wav;es_delayed 1 es_sexec e
vent_var(attacker) use weapon_knife;es_delayed server_var(wcs_knife) es_sexec ev
ent_var(attacker) use server_var(cvar)"
"skill1_sfx" "es est_gethealth wcs_tmp event_var(userid);es es_xif(ev
ent_var(health) < 15) then es es_xif(event_var(health) > 0) then racealias_scorp
sfx"
"racealias_scorpsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 40;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) s
erver_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) serve
r_var(wcs_z2) 3 12 1 187 94 36 255"
"skill2_setting" "es_xsetinfo wcs_xpg 5|es_xsetinfo wcs_xpg 10|es_xsetinf
o wcs_xpg 15|es_xsetinfo wcs_xpg 20|es_xsetinfo wcs_xpg 25|es_xsetinfo wcs_xpg 3
0|es_xsetinfo wcs_xpg 40|es_xsetinfo wcs_xpg 50"
"skill2_cmd" "es est_gethealth wcs_tmp event_var(userid);es es_xif(ev
ent_var(health) = 0) then es es_xif (event_var(weapon) = knife) then racealias_s
corpk22"
"racealias_scorpk22""es est_playplayer event_var(userid) ^weapons\hegrenade\
explode3.wav;es wcs_givexp event_var(attacker) server_var(wcs_xpg);es es_xtell e
vent_var(attacker) you gained server_var(wcs_xpg) XP for your Fatality Kill;es e
s_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerloca
tion wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es_xmath wcs_z1 + 40;es est_effect
10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(
wcs_z1) 150 350 2 200 500 0 155 155 155 155 20;es_xmath wcs_z1 -25;es est_effect
11 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(
wcs_z1) 3 1 255"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 11|es_
xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 28|es_xs
etinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 33"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_scorport"
"racealias_scorport""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_teleport event_var(userid) server_var(wcs_attacker);es_delayed 2
est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var
(wcs_z1);es es_xtell event_var(userid) you have teleported close to your enemy;e
s es_xtell event_var(attacker) your enemy has teleported close to you"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;e
s es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0
sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"

"skill4_setting" "0"
"racealias_scorplti""es es_xgetplayername wcs_name server_var(wcs_player);es
es_xgetplayername wcs_name1 server_var(wcs_userid);es es_xgetplayerlocation wcs
_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2
wcs_z2 server_var(wcs_player);es_xmath wcs_y2 + 60;es es_delayed 3 est_teleport
server_var(wcs_userid) server_var(wcs_player);es es_delayed 3.1 est_physpush ser
ver_var(wcs_userid) 0 30 0;es es_xdelayed 3.2 est_setaim server_var(wcs_userid)
server_var(wcs_player) +1;es es_xdelayed 3.2 est_setaim server_var(wcs_player) s
erver_var(wcs_userid) +1;es es_delayed 3 es_xtell server_var(wcs_userid) : You h
ave teleported to server_var(wcs_name);es es_delayed 3 est_playplayer server_var
(wcs_player) weapons\mortar\mortar_explode2.wav;es es_delayed 3 est_playplayer s
erver_var(wcs_userid) weapons\mortar\mortar_explode2.wav;racealias_scormsg4"
"racealias_scormsg4""es es_xtell server_var(wcs_userid) you will teleport to
server_var(wcs_name) in 3 seconds;es es_xtell server_Var(wcs_player) server_Var
(wcs_name1) will teleport to you in 3 seconds"
"skill4_cmd" "es_xsetinfo wcs_player 0;es_xsetinfo wcs_name1 0;es es_
xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (se
rver_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_ex
ists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then r
acealias_scorplti"
"skill4_sfx" "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(w
cs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);
es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x2) server_var(wcs_y2
) server_var(wcs_z2) 350 340 5 90 200 0 255 255 255 255 20;es_xmath wcs_z2 + 15;
es est_effect 11 #a 0 sprites/flatflame.vmt server_var(wcs_x2) server_var(wcs_y2
) server_var(wcs_z2) 3 3 255"
"ultimate_cooldown" "60|55|50|45|40|35|30|25"
}
"87"
{
"name" "[Knife]Zombie"
"author" "[Oddity]TeacherCreature"
"shortdescription" "Blood Hungry Zombie"
"required_level" "1500"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "2"
"restrict_shop" "<helme><tomehp100><stonehp><periapthp50>"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient\machines\wa
ll_move5.wav;es es_xdelayed 0.1 est_RestrictAll event_var(userid);es es_xdelayed
0.1 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 0.1 es est_giv
e event_var(userid) weapon_knife;es est_SetHealth event_var(userid) 200;es est_S
peed event_var(userid) 0.80"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Zombie Rage|Zombie Conviction (needs 1 point)|Eat Brain
s|Claw and Bite"
"skilldescr" "Mindless rage when you get shot|Zombies are hard to kil
l|Eat some of your opponent|Damage your opponents"
"skillcfg" "player_victim|player_victim|player_attacker|player_atta
cker"
"skill1_setting" "es_xsetinfo wcs_time 1|es_xsetinfo wcs_time 1.5|es_xset
info wcs_time 2|es_xsetinfo wcs_time 2.5|es_xsetinfo wcs_time 3|es_xsetinfo wcs_
time 3.5|es_xsetinfo wcs_time 4|es_xsetinfo wcs_time 4.5"
"skill1_cmd" "es est_speed server_var(wcs_userid) 1.4;es es_xdelayed
server_var(wcs_time) est_speed server_var(wcs_userid) 0.8;esnq est_csay server_v
ar(wcs_userid) ZOMBIE RAGE"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
t_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_
var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 50 155
155 155 155"
"skill2_setting" "es_xrand wcs_rand 1 8|es_xrand wcs_rand 1 7|es_xrand wc
s_rand 1 6|es_xrand wcs_rand 1 5|es_xrand wcs_rand 1 4|es_xrand wcs_rand 1 3|es_
xrand wcs_rand 1 2|es_xrand wcs_rand 1 1"
"skill2_cmd" "es es_xif (event_var(weapon) != knife) then es_xif (eve
nt_var(hitgroup) != 1) then est_health event_var(userid) + event_var(dmg_health)
;es es_xif (event_var(weapon) != knife) then es_xif (event_var(hitgroup) != 1) t
hen es_xtell event_var(attacker) #green To kill a zombie aim for the head;es_xte
ll event_var(userid) #green They are shooting you"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmat
h wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_va
r(wcs_z2) 2 40 10 200 255 205 255"
"skill3_setting" "es_xsetinfo wcs_divider 4.5;es_xsetinfo wcs_alpha 50|es
_xsetinfo wcs_divider 4;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_divider 3.5;es_
xsetinfo wcs_alpha 90|es_xsetinfo wcs_divider 3;es_xsetinfo wcs_alpha 110|es_xse
tinfo wcs_divider 2.5;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_divider 2;es_xse
tinfo wcs_alpha 150|es_xsetinfo wcs_divider 1.5;es_xsetinfo wcs_alpha 170|es_xse
tinfo wcs_divider 1;es_xsetinfo wcs_alpha 190"
"racealias_crb2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif
(server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es
_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundD
ecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_
var(wcs_dmg);es es_xtell event_var(userid) The Zombie is eating you;es es_xtell
event_var(attacker) Eating opponent"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 60) then racealias_c
rb2;es es_xif (server_var(wcs_dice) <= 60) then est_playplayer event_var(userid)
ambient\machines\wall_move5.wav"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 60) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 60) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_
xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 60) th
en est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) s
erver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 4
0 40 255 0 0 server_var(wcs_alpha)"
"skill4_setting" "es_xsetinfo wcs_multiplier 0.1|es_xsetinfo wcs_multipli
er 0.15|es_xsetinfo wcs_multiplier 0.2|es_xsetinfo wcs_multiplier 0.25|es_xsetin
fo wcs_multiplier 0.3|es_xsetinfo wcs_multiplier 0.35|es_xsetinfo wcs_multiplier
0.4|es_xsetinfo wcs_multiplier 0.45"
"racealias_crb1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath w
cs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecima
l wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(
userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay
event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay eve
nt_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive
wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif
(server_var(wcs_alive) = 1) then racealias_crb1"
"skill4_sfx" "es est_playplayer server_var(wcs_userid) ambient\machin
es\wall_move5.wav;es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocat
ion wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <=
15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif
(server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Ef
fect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var
(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 155 155
155 155"
"ultimate_cooldown" "0"
}
"88"
{
"name" "Neve"
"author" "HOLLIDAY"
"required_level" "1500"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Blizzard|freeze|Hail|Storm|Wind"
"skilldescr" "Shake enemy|Freeze Enemy|do maore damage|Faster and Lig
hter|drop your guns and become invisible"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_
spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_shaketime 4|es_xsetinfo wcs_shaketime 5
|es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketime 6"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 25) then est_Shake e
vent_var(userid) server_var(wcs_shaketime) 20 100;wcs_getlanguage wcs_lng wcs_ln
g_r_shaked;es es_xif (server_var(wcs_dice) <= 25) then est_csay event_var(userid
) event_var(es_attackername): server_var(wcs_lng);es es_xif (server_var(wcs_dice
) <= 25) then est_csay event_var(attacker) server_var(wcs_lng) event_var(es_user
name)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
t_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_
var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 10 55
0 250 255;es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_
x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then
es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_
var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #
a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255
"
"skill2_setting" "es_xsetinfo wcs_chance 21;es_xsetinfo wcs_freezetype 1|
es_xsetinfo wcs_chance 24;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 27
;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_freezety
pe 2|es_xsetinfo wcs_chance 66;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chan
ce 88;es_xsetinfo wcs_freezetype 2"
"racealias_nev1" "es est_Freeze event_var(userid) 1;es es_xdelayed 3 wcs_r
emovefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;e
s es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csa
y event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;
es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay e
vent_var(attacker) server_var(wcs_lng)"
"racealias_nev2" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFl
ags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage
wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_va
r(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getla
nguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_v
ar(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif
(server_var(wcs_freezetype) = 1) then racealias_nev1;es es_xif (server_var(wcs_d
ice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_
xif (server_var(wcs_freezetype) = 2) then racealias_nev2"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites
/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 1
50 50 0 55 55 15 255 10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance
)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (
server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/
lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 17
5 75 0 75 0 255 255 50"
"skill3_setting" "es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multipli
er 2.1|es_xsetinfo wcs_multiplier 2.4|es_xsetinfo wcs_multiplier 4.4"
"racealias_cide" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_x
math wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude
* server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_ma
gnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_m
agnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(us
erid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_v
ar(wcs_lng)"
"skill3_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_gren
ades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon)
in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then r
acealias_cide"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites
/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 2 6
0 100 2 55 55 255 255 1"
"skill4_setting" "es_xsetinfo wcs_gravity 0.68;es_xsetinfo wcs_speed 1.24
;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_gravity 0.6;es_xsetinfo wcs_speed 1.2
8;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_gravity 0.52;es_xsetinfo wcs_speed 1
.32;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_gravity 0.44;es_xsetinfo wcs_speed
1.36;es_xsetinfo wcs_alpha 170|es_xsetinfo wcs_gravity 0.36;es_xsetinfo wcs_spe
ed 1.40;es_xsetinfo wcs_alpha 190"
"skill4_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid
) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo
wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid)
speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)
;es es_xtell event_var(userid) :Blizzard ;es es_xdelayed 2 est_SetGravity event_
var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(use
rid) gravity server_var(wcs_gravity)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 100 0 255 255
3"
"skill5_setting" "es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 4.5
|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 6.5|es_xsetinfo wcs_duratio
n 8"
"skill5_cmd" "es es_xdelayed 0.5 est_removeweapon server_var(wcs_user
id) 1;es es_xdelayed 0.6 est_removeweapon server_var(wcs_userid) 2;es est_setpla
yercolor server_var(wcs_userid) 255 255 255 0 1;es_delayed server_var(wcs_durati
on) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es est_csay serv
er_var(wcs_userid) You are now invisible for server_var(wcs_duration) second(s)!
;es_delayed server_var(wcs_duration) est_csay server_var(wcs_userid) You are no
longer invisible!;"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt ser
ver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 50 0 255
255 3"
}
"89"
{
"name" "Dusk till Dust"
"author" "HOLLIDAY"
"shortdescription" "pistols only"
"required_level" "1500"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_restrictall event_var(userid);es es_delayed 0.1
est_unrestrict event_var(userid) weapon_elite;es es_delayed 0.1 est_unrestrict e
vent_var(userid) weapon_usp;es es_delayed 0.1 est_unrestrict event_var(userid) w
eapon_glock;es es_delayed 0.1 est_unrestrict event_var(userid) weapon_fiveseven;
es es_delayed 0.1 est_unrestrict event_var(userid) weapon_knife;es es_delayed 0.
1 est_unrestrict event_var(userid) weapon_c4;es es_delayed 1 est_give event_var(
userid) weapon_elite;es es_xtell event_var(userid) #multi #lightgreen:At any tim
e you can say #greendust #lightgreenfor fiveseven or #green2Dust #lightgreenfor
dual elites;es est_csay event_var(userid) Say Dust or 2Dust At Anytime To Swich
Pistols;es es_delayed 2 est_csay event_var(userid) Say Dust or 2Dust At Anytime
To Swich Pistols;es es_delayed 5 es est_csay event_var(userid) Your ultimate may
not work on this map!"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "4"
"skillnames" "Pistol Skills|Pistol upgrade|After Dust|Dust|Dual in th
e Sky"
"skilldescr" "Shake your enemy|After death Use your Hollow Point to g
ain helth|Chance to kill and regenerate again After Death|Challange an enemy to
a Dual in the Sky"
"skillcfg" "player_attacker|player_say|player_attacker|player_death
|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 30|es_
xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 60"
"racealias_2dust0" "es est_drunk event_var(userid) 1.5;es est_drug event_va
r(userid) 1.5;es es est_fade event_var(userid) 0 0.7 0.7 29 29 29 215;es es_xtel
l event_var(attacker) #multi #green:Dual Elites #lightgreenconfused and blinded
your enemy"
"racealias_dust57" "es est_physpush event_var(userid) 500 0 0;es es_xtell e
vent_var(attacker) #multi #green:Fiveseven #lightgreenPushed your enemy"
"racealias_dglsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_x1 + 150;es est_Effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) ser
ver_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_
var(wcs_z2) 13 12 3 215 111 167 255;es_xmath wcs_y1 + 175;es est_Effect 3 #a 4 s
prites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server
_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 111 167 255;es_xmat
h wcs_x1 + 200;es est_Effect 3 #a 4.5 sprites/laser.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_va
r(wcs_z2) 3 2 5 215 111 167 255;racealias_dglexx2"
"racealias_dglexx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_y1 + 75;es est_Effect 3 #a 1.5 sprites/laser.vmt server_var(wcs_x1) serv
er_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_v
ar(wcs_z2) 13 12 3 215 11 167 255;es_xmath wcs_y1 + 100;es est_Effect 3 #a 2.5 s
prites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server
_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath
wcs_x1 + 125;es est_Effect 3 #a 3 sprites/laser.vmt server_var(wcs_x1) server_v
ar(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(w
cs_z2) 3 2 5 215 11 167 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_
var(userid);;es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt serve
r_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2.5 2.5 255"
"racealias_deaglfx2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 5;es_xmath wcs_z2 + 5;es est_Effect 3 #a 0 sprites/laser.vmt server
_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var
(wcs_y2) server_var(wcs_z2) 13 12 3 215 11 167 255;es_xmath wcs_y1 + 25;es est_E
ffect 3 #a 0.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_va
r(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11
167 255;es_xmath wcs_y1 + 50;es est_Effect 3 #a 1 sprites/laser.vmt server_var(w
cs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y
2) server_var(wcs_z2) 3 2 5 215 11 167 255;racealias_dglsfx2"
"racealias_d57sfx1" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);;es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2.5 2.5 255"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xif (event_var(weapon) = elite) then racealias_2dust0;es es_xif (
event_var(weapon) = fiveseven) then racealias_dust57"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xif (event_var(weapon) = elite) then racealias_2dust1;es es_xif (
server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon
) = fiveseven) then racealias_d57sfx1;es es_xif (server_var(wcs_dice) <= server_
var(wcs_chance)) then es es_xif (event_var(weapon) = deagle) then racealias_d57s
fx1"
"skill2_setting" "es_xsetinfo wcs_chance 18;es_xsetinfo wcs_elite 15;es_x
setinfo wcs_level 1;es_xsetinfo wcs_fiveseven 20|es_xsetinfo wcs_chance 22;es_xs
etinfo wcs_elite 25;es_xsetinfo wcs_level 2;es_xsetinfo wcs_fiveseven 30|es_xset
info wcs_chance 28;es_xsetinfo wcs_elite 30;es_xsetinfo wcs_level 3;es_xsetinfo
wcs_fiveseven 40|es_xsetinfo wcs_chance 33;es_xsetinfo wcs_elite 42;es_xsetinfo
wcs_level 4;es_xsetinfo wcs_fiveseven 50"
"racealias_delite" "es est_dropweapon event_var(userid) 2;es es_delayed 0.1
est_give event_var(userid) weapon_elite;es est_modplayerweapon event_var(userid
) elite server_var(wcs_elite);es es_xtell event_var(userid) #multi #lightgreenYo
ur elites are on level server_var(wcs_level) and will do server_var(wcs_elite) d
amage"
"racealias_d57" "es est_dropweapon event_var(userid) 2;es es_delayed 0.1
es est_give event_var(userid) weapon_fiveseven;es est_modplayerweapon event_var
(userid) fiveseven server_var(wcs_fiveseven);es es_xtell event_var(userid) #mult
i #lightgreenYour Fiveseven is on level server_var(wcs_level) and will do server
_var(wcs_fiveseven) damage"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xif (event_var(text) = 2dust) then racealias_delite;es es_xif (se
rver_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(text) =
dust) then racealias_d57;es es_xif (server_var(wcs_dice) >= server_var(wcs_chanc
e)) then es_xtell event_var(userid) #multi #green Pistol upgrade Failed"
"racealias_elitesfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/steam1.vmt server_va
r(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 1 255;es_xmath wcs_y1 + 100;e
s est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) se
rver_var(wcs_z1) 10 1 255"
"racealias_d57sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/steam1.vmt server_va
r(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 1.5 255"
"skill2_sfx" "es es_xif (event_var(text) = 2dust) then racealias_elit
esfx;es es_xif (event_var(text) = dust) then racealias_d57sfx"
"skill3_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_
xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
"racealias_deagle2" "es est_setammo event_var(attacker) 1 1;es es_delayed 0.
1 est_healthadd event_var(attacker) 20;es es_delayed 0.2 es_xtell event_var(atta
cker) #multi #green:Nice shot #lightgreen you'v earned #green20 hp #lightgreenan
d #greenone #lightgreen Hollow Point"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xif (event_var(weapon) = p228) then racealias_deagle2"
"racealias_dglsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_x1 + 150;es est_Effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) ser
ver_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_
var(wcs_z2) 13 12 3 215 111 167 255;es_xmath wcs_y1 + 175;es est_Effect 3 #a 4 s
prites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server
_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 111 167 255;es_xmat
h wcs_x1 + 200;es est_Effect 3 #a 4.5 sprites/laser.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_va
r(wcs_z2) 3 2 5 215 111 167 255;racealias_dglexx2"
"racealias_dglexx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_y1 + 75;es est_Effect 3 #a 1.5 sprites/laser.vmt server_var(wcs_x1) serv
er_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_v
ar(wcs_z2) 13 12 3 215 11 167 255;es_xmath wcs_y1 + 100;es est_Effect 3 #a 2.5 s
prites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server
_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath
wcs_x1 + 125;es est_Effect 3 #a 3 sprites/laser.vmt server_var(wcs_x1) server_v
ar(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(w
cs_z2) 3 2 5 215 11 167 255"
"racealias_deaglfx2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 5;es_xmath wcs_z2 + 5;es est_Effect 3 #a 0 sprites/laser.vmt server
_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var
(wcs_y2) server_var(wcs_z2) 13 12 3 215 11 167 255;es_xmath wcs_y1 + 25;es est_E
ffect 3 #a 0.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_va
r(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11
167 255;es_xmath wcs_y1 + 50;es est_Effect 3 #a 1 sprites/laser.vmt server_var(w
cs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y
2) server_var(wcs_z2) 3 2 5 215 11 167 255;racealias_dglsfx2"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xif (event_var(weapon) = p228) then racealias_deaglfx2"
"skill4_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_
xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 99"
"racealias_yrdth3" "es es_delayed 3 est_unrestrict event_var(userid) p228;e
s est_spawn event_var(userid) 1;es es_delayed 3.1 est_stripplayer event_var(user
id) 1;es es_delayed 3.1 est_give event_var(userid) weapon_p228;es es_delayed 3.2
est_setclipammo event_var(userid) 2 1;es es_delayed 3.3 est_setammo event_var(u
serid) 2 1;es es_delayed 3.4 est_sethealth event_var(userid) 1;;es es_delayed 3.
5 est_modplayerweapon event_var(userid) p228 100"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_yrdth3"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 3 sprites/lgtning.vmt server_v
ar(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 50 3 50 100 1.8 255 75 25 25
5 2"
"skill5_setting" "es_xrand wcs_dmg 5 15|es_xrand wcs_dmg 7 18|es_xrand wc
s_dmg 8 19|es_xrand wcs_dmg 10 21"
"racealias_gg4" "es es_xgetplayername wcs_name server_var(wcs_player);es
es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetpla
yerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es es_delayed 3 est_tele
port server_var(wcs_userid) 0 0 900;es es_delayed 3.1 est_freeze server_var(wcs_
userid) 1;es es_delayed 3 est_teleport server_var(wcs_player) 0 300 900;es es_de
layed 3.1 est_freeze server_var(wcs_player) 1;racealias_setaim4"
"racealias_setaim4" "es est_unrestrict server_var(wcs_userid) deagle;es est_
unrestrict server_var(wcs_player) deagle;es es_delayed 3.1 est_setaim server_var
(wcs_userid) server_var(wcs_player) +15;es es_delayed 3.1 est_setaim server_var(
wcs_player) server_var(wcs_userid) -15;racealias_strip4"
"racealias_strip4" "es est_stripplayer server_var(wcs_userid) 1;es est_stri
pplayer server_var(wcs_player) 1;es es_delayed 6 est_give server_var(wcs_userid)
weapon_deagle;es es_delayed 6 est_give server_var(wcs_player) weapon_deagle;es
es_delayed 10 est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(
wcs_y1) server_var(wcs_z1);es es_delayed 10 est_teleport server_var(wcs_player)
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_unfrz4"
"racealias_unfrz4" "es es_delayed 10 est_freeze server_var(wcs_userid) 0;es
es_delayed 10 est_freeze server_var(wcs_player) 0;es es_xtell server_var(wcs_us
erid) #multi #lightgreen: You have Challanged #green server_var(wcs_name) #light
greento a Duel;es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell
server_var(wcs_player) #multi #green: server_var(wcs_name) #lightgreenhas challa
nged you to a duel #greenFight in 3 seconds;es es_delayed 3 est_csay server_var(
wcs_userid) 3;es es_delayed 4 est_csay server_var(wcs_userid) 2;es es_delayed 5
est_csay server_var(wcs_userid) 1;es es_delayed 6 est_csay server_var(wcs_userid
) DRAW!;es es_delayed 3 est_csay server_var(wcs_player) 3;es es_delayed 4 est_cs
ay server_var(wcs_player) 2;es es_delayed 5 est_csay server_var(wcs_player) 1;es
es_delayed 6 est_csay server_var(wcs_player) DRAW!"
"skill5_cmd" "es est_playplayer server_var(wcs_userid) ambient\machin
es\wall_move3.wav;es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2)
then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then es
t_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_play
er);es es_xif (server_var(wcs_exists) = 1) then racealias_gg4"
"skill5_sfx" "es_xmath wcs_z1 + 20;es est_Effect 10 #a 6 sprites/lgtn
ing.vmt 0 0 900 200 5000 8 400 400 0 255 5 5 255 10;es est_Effect 10 #a 6 cs_ita
ly/irongate01.vmt 0 0 900 200 5000 8 400 400 0 255 5 5 255 10"
"ultimate_cooldown" "25"
}
"90"
{
"name" "Strider Hiryu"
"author" "HOLLIDAY"
"required_level" "1600"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es_xsetinfo sh_x1 0;es_xsetinfo sh_y1 0;es_xsetinfo sh_
z1 0;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effe
ct 11 #a 0 effects/strider_bulge_dudv_dx60.vmt server_var(wcs_x1) server_var(wcs
_y1) server_var(wcs_z1) 5 5 255"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Flying Dragon|Advanced High Jump|Kayakujutsu|Portal"
"skilldescr" "Bind a key to +fly. hold key to fly,release to land|Cha
nce to Advance your High Jump Skill one level per kill|The art of using fire and
explosives,Bind a key to ability|Press ultimate to save your location, press ul
timate again to teleport to your saved location"
"skillcfg" "player_spawn|player_attacker|player_spawn|player_ultima
te"
"skill1_setting" "es_xsetinfo wcs_fly 1;es_xsetinfo wcs_fire 0.5;es_xseti
nfo wcs_invis 155|es_xsetinfo wcs_fly 2;s_xsetinfo wcs_fire 1;es_xsetinfo wcs_in
vis 55|es_xsetinfo wcs_fly 3;s_xsetinfo wcs_fire 1.5;es_xsetinfo wcs_invis 25|es
_xsetinfo wcs_fly 4;s_xsetinfo wcs_fire 2;es_xsetinfo wcs_invis 5"
"skill1_cmd" "es_keysetvalue WCSuserdata server_var(wcs_userid) allow
_fly 1"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_
xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 50"
"skill2_cmd" "es est_gethealth wcs_tmp event_var(userid);es est_GetGr
avity wcs_tmp1 event_var(attacker);es es_xif(event_var(health) = 0) then es es_x
if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_getgrav2"
"racealias_getgrav2""es_xmath wcs_tmp1 - 0.2;es est_setgravity event_var(att
acker) server_var(wcs_tmp1);es es_xtell event_var(attacker) #multi #lightgreenYo
ur skill #greenHigh Jump #lightgreen has advanced to the next level;es est_playp
layer event_var(attacker) ambient/machines/teleport3.wav;racealias_striderx"
"racealias_striderx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es_xmath wcs_z1 + 50;es est_Effect 10 #a 0 sprites/steam1.vmt server_
var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 90 150 3 20 5 2 15 20 255 200
1"
"racealias_stridery""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xmath wcs_z1 + 50;es es_xmath wcs_z2 + 30;es est_Effect 3 #a 0 effects/strider_
bulge_dudv_dx60.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) ser
ver_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 3 155 155 155 255"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_stridery"
"skill3_setting" "es_xsetinfo wcs_count 1;es_xsetinfo wcs_params 12_14_22
0|es_xsetinfo wcs_count 1;es_xsetinfo wcs_params 14_16_240|es_xsetinfo wcs_count
2;es_xsetinfo wcs_params 14_18_260|es_xsetinfo wcs_count 2;es_xsetinfo wcs_para
ms 14_10_240"
"skill3_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) abilit
y strider;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_
var(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_paramete
r server_var(wcs_params)"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_time 5|es_xsetinfo wcs_time 4|es_xsetin
fo wcs_time 3|es_xsetinfo wcs_time 2"
"racealias_lr" "es es_xgetplayerlocation sh_x1 sh_y1 sh_z1 server_var(w
cs_userid);es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_
xtell server_var(wcs_userid) #multi #lightgreenYou have created a #greenPortal #
lightgreenpress ultimate again to #greenTelport #lightgreen to this location"
"racealias_lx" "es est_teleport server_var(wcs_userid) server_var(sh_x1
) server_var(sh_y1) server_var(sh_z1);es es_xkeysetvalue WCSuserdata server_var(
wcs_userid) freeze 0;es es_xtell server_var(wcs_userid) #multi #lightgreenYou ha
ve #greenTeleported #lightgreento your saved location"
"skill4_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze
WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0)
then racealias_lr;es es_xif (server_var(wcs_freeze) = 1) then racealias_lx"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
}
"91"
{
"name" "Return of Ra"
"author" "HOLLIDAY"
"required_level" "1600"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es_fire event_var(userid) !self DispatchEffect WaterSur
faceExplosion;es_xsetinfo ra_x1 0;es_xsetinfo ra_y1 0;es_xsetinfo ra_z1 0;es es_
xgetplayerlocation ra_x1 ra_y1 ra_z1 event_var(userid)"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Lens of truth|Splash|Grenades|Return of Ra"
"skilldescr" "Invisible enemies will become Visible when hit|Teleport
a short distance when hit|do extra damage with grenades|Respawn and fight your
attacker"
"skillcfg" "player_attacker|player_victim|player_attacker|player_de
ath"
"skill1_setting" "es_xsetinfo wcs_vis 99|es_xsetinfo wcs_vis 125|es_xseti
nfo wcs_vis 175|es_xsetinfo wcs_vis 255"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid
) invisp;es es_xif (server_var(wcs_tmp) != 0) then racealias_rattack2"
"racealias_rattack2""es est_setplayercolor event_var(userid) 0 75 255 server
_var(wcs_vis) 1;es es_xkeysetvalue WCSuserdata event_var(userid) invisp 0;wcs_ge
tlanguage wcs_lng wcs_lng_s_invisdestr;es es_xformat wcs_lng server_var(wcs_lng)
event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng)
;es es_xtell event_var(attacker) #multi server_var(wcs_lng);es es_xgetplayerloca
tion wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 40;es est_effect 1
0 #a 0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(
wcs_z1) 450 190 3 150 100 0 155 115 100 200 1"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xmath wcs_z1 + 50;es es_xmath wcs_z2 + 30;es est_Effect 3 #a 0 sprites/orangeli
ght1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs
_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 3 155 155 155 255"
"skill2_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_x
setinfo wcs_chance 20|es_xsetinfo wcs_chance 30"
"racealias_rasplash""es_fire event_var(userid) !self DispatchEffect WaterSur
faceExplosion;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es
es_xmath wcs_y1 + 150;es es_delayed 0.1 est_teleport event_var(userid) server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es est_setplayercolor event_var
(userid) 255 255 255 0 1;es es_delayed 1.1 est_setplayercolor event_var(userid)
255 255 255 255 1;es es_delayed 1 es_fire event_var(userid) !self DispatchEffect
WaterSurfaceExplosion"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_rasplash"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multipli
er 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
"racealias_amunrat1""es es_xsetinfo wcs_magnitude event_var(dmg_health);es_x
math wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude
* server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_ma
gnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_m
agnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(us
erid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_v
ar(wcs_lng);es_fire event_var(userid) hegrenade_projectile DispatchEffect WaterS
urfaceExplosion;es_fire event_var(userid) !self DispatchEffect WaterSurfaceExplo
sion"
"skill3_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_gren
ades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon)
in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then r
acealias_amunrat1"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_x
if (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/crystal_beam1.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 3 200"
"skill4_setting" "es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_
xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_return01"
"racealias_return01""es_cexec event_var(userid) r_screenoverlay shadertest/e
yeball.vmt;es_cexec event_var(attacker) r_screenoverlay shadertest/eyeball.vmt;e
s es_xgetplayername wcs_name event_var(attacker);es_xgetplayername wcs_nam event
_var(userid);es es_xtell event_var(attacker) #multi #lightgreenYou have been sum
moned by #greenThe Eye of Ra #lightgreenyou may Spawn before server_var(wcs_nam)
in 10 seconds;es es_xtell event_var(userid) #multi #lightgreenYou have been sum
moned by #greenThe Eye of Ra #lightgreenyou may Spawn before #green server_var(w
cs_name) #lightgreenin 10 seconds;es es_xif (server_var(wcs_dice) <= 60) then ra
cealias_raescape;es es_xif (server_var(wcs_dice) >= 60) then racealias_raspawn1;
racealias_rasound1"
"racealias_rasound1""es est_playplayer event_var(userid) ambient/machines/wa
ll_ambient1.wav;es est_playplayer event_var(attacker) ambient/machines/wall_ambi
ent1.wav;es es_delayed 5 est_playplayer event_var(userid) ambient/machines/wall_
ambient1.wav;es es_delayed 5 est_playplayer event_var(attacker) ambient/machines
/wall_ambient1.wav"
"racealias_raspawn1""es es_delayed 10 es_cexec event_var(userid) r_screenove
rlay 0;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_del
ayed 9 est_playplayer server_var(wcs_userid) ambient\machines\wall_move5.wav;es
es_delayed 9 est_playplayer server_var(wcs_attacker) ambient\machines\wall_move5
.wav;es es_delayed 10 est_spawn event_var(userid) 1;es es_delayed 10 est_spawn e
vent_var(attacker) 1;es es_delayed 10 est_teleport event_var(userid) server_var(
ra_x1) server_var(ra_y1) server_var(ra_z1);es es_delayed 10 est_teleport event_v
ar(attacker) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);racealias_rar
esfx1;es est_getprimary wcs_tmp event_var(userid);es es_delayed 10.1 est_give ev
ent_var(userid) server_var(wcs_tmp);es est_getprimary wcs_tmp1 event_var(attacke
r);es es_delayed 10.1 est_give event_var(attacker) server_var(wcs_tmp1)"
"racealias_raresfx1""es es_xmath ra_z1 + 50;es es_delayed 10 est_effect 10 #
a 0 models/gman/pupil_r.vmt server_var(ra_x1) server_var(ra_y1) server_var(ra_z1
) 950 190 3 150 100 0 155 115 100 200 10"
"racealias_raescape""es es_delayed 10 es_cexec event_var(userid) r_screenove
rlay 0;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_xge
tplayername wcs_name event_var(attacker);es es_delayed 10 es_xtell event_var(use
rid) #multi #lightgreen server_var(wcs_name) has escaped #greenThe Eye of Ra;es
es_delayed 10 es_xtell event_var(attacker) #multi #lightgreenyou have escaped #g
reenThe Eye of Ra"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
}
"92"
{
"name" "Spiderman [MRVL]"
"author" "[Oddity]TeacherCreature"
"shortdescription" "Friendly neighborhood spiderman"
"required_level" "1600"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) restri
cted <all>;es es_xdelayed 0.5 est_removeweapon event_var(userid) 1;es es_xdelaye
d 0.6 est_removeweapon event_var(userid) 2;es es_xdelayed 1.1 est_RestrictAll ev
ent_var(userid);es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife
;es es_xdelayed 1.5 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.
6 est_unrestrict event_var(userid) weapon_hegrenade;es es_xdelayed 1.8 es_give e
vent_var(userid) weapon_knife;es es_xdelayed 2 est_give event_var(userid) weapon
_hegrenade;es es_xdelayed 2.2 est_setammo event_var(userid) 4 4"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "5"
"skillnames" "Spider Sense|Climb Walls (bind ability)|Speed and Agili
ty|Tracers|Impact Webbing|Mechanical Webshooters"
"skilldescr" "Your Spider Sense tingles when enemies are nearby|Climb
up walls|Enhanced Speed and agility|Plant a tracer to track with spider sense|E
xplosive Pellets wrap enemies in webbing|Webshooters use to swing around or stic
ky an enemy"
"skillcfg" "player_spawn|player_spawn|player_spawn|player_attacker|
player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_tmp4 0.2;es_xsetinfo wcs_tmp3 150|es_xs
etinfo wcs_tmp4 0.3;es_xsetinfo wcs_tmp3 200|es_xsetinfo wcs_tmp4 0.4;es_xsetinf
o wcs_tmp3 250|es_xsetinfo wcs_tmp4 0.5;es_xsetinfo wcs_tmp3 300|es_xsetinfo wcs
_tmp4 0.6;es_xsetinfo wcs_tmp3 350"
"racealias_spdr11" "es_keygetvalue wcs_round WCSuserdata server_var(wcs_tmp
2) aura_round;if (server_var(wcs_roundcounter) = server_var(wcs_round)) then es_
xdelayed 1 wcs_dalias racealias_spdr12 server_var(wcs_tmp2) server_var(wcs_tmp3)
server_var(wcs_tmp4)"
"racealias_spdr12" "es_getplayerprop wcs_dead server_var(wcs_tmp2) CCSPlaye
r.baseclass.pl.deadflag;if (server_var(wcs_dead) = 0) then racealias_spdr13"
"racealias_spdr13" "es_getplayerteam wcs_team server_var(wcs_tmp2);if (serv
er_var(wcs_team) = 2) then es_xsetinfo wcs_team #c!d;if (server_var(wcs_team) =
3) then es_xsetinfo wcs_team #t!d;es est_Near wcs_targetid server_var(wcs_team)
server_var(wcs_tmp3) server_var(wcs_tmp2) racealias_spdr14;racealias_spdr11"
"racealias_spdr14" "es es_xgetplayername wcs_name server_var(wcs_targetid);
es_tell server_var(wcs_tmp2) #multi #lightgreen Spider Sense #default : #green Y
our #lightgreen Spider Sense #green is #lightgreen tingling"
"skill1_cmd" "es_xsetinfo wcs_round 0;es_keysetvalue WCSUserdata even
t_var(userid) aura_round server_var(wcs_roundcounter);es_setinfo wcs_tmp2 event_
var(userid);racealias_spdr11;es_tell event_var(userid) #multi #lightgreenSpider
Sense #default: #greenActivated!"
"skill1_sfx" "es est_playplayer event_var(userid) weapons\zoom.wav"
"skill2_setting" "es_xset wcs_count 2|es_xset wcs_count 4|es_xset wcs_cou
nt 6|es_xset wcs_count 8|es_xset wcs_count 10"
"skill2_cmd" "es_keysetvalue WCSuserdata event_var(userid) ability wa
llclimb;es_keysetvalue WCSuserdata event_var(userid) ability_count server_var(wc
s_count);es_keysetvalue WCSuserdata event_var(userid) ability_cooldown 3"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_speed 1.15|es
_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 1.25|es_xsetinfo wcs_speed 1.3"
"racealias_spdr31" "es es_xtell event_var(userid) #multi #lightgreenSpeed a
nd Agility #default: #greenYour speed was increased to#lightgreen server_var(wcs
_speed) x #greennormal speed."
"skill3_cmd" "es_delayed 2 est_SetGravity event_var(userid) server_va
r(wcs_gravity) 0.6;es est_Speed event_var(userid) server_var(wcs_speed);es es_xk
eysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);racealias_s
pdr31"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 175 175 175 255
0"
"skill4_setting" "es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs
_chance 40|es_xset wcs_chance 50|es_xset wcs_chance 60"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n wcs_tracer event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance
)) then es_tell event_var(attacker) #multi #lightgreen Tracers #default: #green
You have planted a #lightgreen tracer #green on #lightgreen event_var(es_usernam
e)"
"skill4_sfx" "0"
"skill5_setting" "es_xset wcs_time 2|es_xset wcs_time 2.5|es_xset wcs_tim
e 3|es_xset wcs_time 3.5|es_xset wcs_time 4"
"racealias_spdr51" "es est_Health event_var(userid) + event_var(dmg_health)
;es est_Freeze event_var(userid) 1;es_delayed server_var(wcs_time) wcs_removefx
freeze event_var(userid);es es_xtell event_var(userid) #multi #lightgreenImpact
Webbing #default: #green event_var(es_attackername) #lightgreen froze you for #g
reen server_var(wcs_time) #lightgreen seconds with an #green explosive pellet.;e
s es_xtell event_var(attacker) #multi #lightgreenImpact Webbing #default: #green
You froze #lightgreen event_var(es_username) #green for #lightgreen server_var(
wcs_time) #green seconds with an #lightgreen explosive pellet."
"skill5_cmd" "if (event_var(weapon) in server_var(wcs_wpn_grenades))
then racealias_spdr51;if (event_var(weapon) in server_var(wcs_wpn_grenades)) the
n est_DropWeapon event_var(userid) 1;if (event_var(weapon) in server_var(wcs_wpn
_grenades)) then est_DropWeapon event_var(userid) 2"
"skill5_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(use
rid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_
var(wcs_alive) = 1) then es est_effect 10 #a 1 sprites/lgtning.vmt server_var(wc
s_x1) server_var(wcs_y1) server_var(wcs_z1) 11 9 2 13 3 0 255 100 100 255 1"
"skill6_setting" "es_xsetinfo wcs_web 0.6|es_xsetinfo wcs_web 0.7|es_xset
info wcs_web 0.8|es_xsetinfo wcs_web 0.9|es_xsetinfo wcs_web 1.0"
"skill6_cmd" "es_xdoblock wcs/WCSultimates/wcs_webshooter"
"skill6_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es
est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) ser
ver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.1 0
.1 255 14 41 255;es est_effect 10 #a 1 sprites/lgtning.vmt server_var(wcs_x2) se
rver_var(wcs_y2) server_var(wcs_z2) 11 9 2 13 3 0 255 100 100 255 1"
"ultimate_cooldown" "5|4|3|2|1"
}
"93"
{
"name" "Nevan"
"author" "HOLLIDAY"
"required_level" "1600"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_
var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 100 0 255 255
3"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Neutron star|Silent Walk|Gravitational Pull|Gravitation
al wave"
"skilldescr" "A charged object in the case of electricity|To Silence
your footsteps say Silent|Pull the enemy torward you|Gain an increasing Speed an
d become invisible"
"skillcfg" "player_attacker|player_say|player_attacker|player_ultim
ate|player_attacker"
"skill1_setting" "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 23|es_x
setinfo wcs_chance 3|es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 8"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_xgetv11"
"racealias_xgetv11" "es est_physpush event_var(userid) 0 0 600;es est_getgra
vity server_var(wcs_tmp) event_var(userid);es es_delayed 0.3 est_setgravity even
t_var(userid) +50;es es_delayed 0.5 est_setgravity event_var(userid) server_var(
wcs_tmp)"
"racealias_nevesfx1""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es
t_effect 10 #a 0.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) ser
ver_var(wcs_z1) 10 50 3 150 50 0 75 30 255 255 3;es es_xgetplayerlocation wcs_x1
wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt serve
r_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 2
55 50;racealias_nsfxve1"
"racealias_nsfxve1" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0
sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20
500 2 60 100 2 75 0 255 255 1;es_xmath wcs_y1 + 150;es est_Effect 3 #a 0.5 spri
tes/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_
var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255;es_xmat
h wcs_y1 + 250;es est_Effect 3 #a 2 sprites/lgtning.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_va
r(wcs_z2) 2 13 16 100 15 255 255"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xmath wcs_z1 + 10;es es_xmath wcs_z2 + 30;es est_effect 3 #a 0 sprites/halo01.v
mt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) s
erver_var(wcs_y2) server_var(wcs_z2) 2 10 10 55 0 250 255;es_xmath wcs_y1 + 50;e
s est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) se
rver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 1
6 100 15 255 255;racealias_nevesfx1;es_xmath wcs_y1 + 350;es est_Effect 3 #a 1.5
sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) se
rver_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
"skill2_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_x
setinfo wcs_chance 18|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 44"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xif (event_var(text) = silent) then es es_setplayerprop event_var
(userid) CBasePlayer.m_fFlags 4;es es_xif (server_var(wcs_dice) >= server_var(wc
s_chance)) then es es_xtell event_var(userid) #multi #greenSilent Walk #lightgre
enfailed"
"racealias_evensfx2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_
var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 100 0 255 255
3;es_xmath wcs_x1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wc
s_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 100 0 255 255 3"
"skill2_sfx" "es es_xif (event_var(text) = silent) then evensfx2"
"skill3_setting" "es_xsetinfo wcs_chance 5;es_xsetinfo wcs_gpull 1|es_xse
tinfo wcs_chance 15;es_xsetinfo wcs_gpull 2|es_xsetinfo wcs_chance 25;es_xsetinf
o wcs_gpull 3|es_xsetinfo wcs_chance 35;es_xsetinfo wcs_gpull 4|es_xsetinfo wcs_
chance 38;es_xsetinfo wcs_gpull 5"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_gpll3"
"racealias_gpll3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es
t_pushto event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_
z2) server_var(wcs_gpull)"
"racealias_nevansfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_x1 + 250;es est_Effect 3 #a 1.5 sprites/lgtning.vmt server_var(wcs_x1) s
erver_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) serve
r_var(wcs_z2) 2 13 16 100 15 255 255;es_xmath wcs_x1 + 450;es est_Effect 3 #a 2.
5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) s
erver_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xmath wcs_z1 + 50;es es_xmath wcs_z2 + 30;es est_effect 3 #a 0 sprites/halo01.v
mt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) s
erver_var(wcs_y2) server_var(wcs_z2) 2 10 10 55 0 250 255;es_xmath wcs_x1 + 50;e
s est_Effect 3 #a 1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) se
rver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 1
6 100 15 255 255;racealias_nevansfx;es_xmath wcs_x1 + 350;es est_Effect 3 #a 1.5
sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) se
rver_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
"skill4_setting" "es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 4.5
|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 6.5|es_xsetinfo wcs_duratio
n 8"
"skill4_cmd" "es est_GetPrimary wcs_tmp server_var(wcs_userid);es est
_Getsecondary wcs_tmp1 server_var(wcs_userid);es es_delayed 0.3 es est_restricta
ll server_var(wcs_userid);es es_delayed server_var(wcs_duration) est_unrestricta
ll server_var(wcs_userid);es es_delayed server_var(wcs_duration) est_Give server
_var(wcs_userid) server_var(wcs_tmp);es es_delayed server_var(wcs_duration) est_
Give server_var(wcs_userid) server_var(wcs_tmp1);racealias_1ncenv5"
"racealias_1ncenv5" "es est_csay server_var(wcs_userid) You have become invi
sible in the wind;es_delayed server_var(wcs_duration) est_csay server_var(wcs_us
erid) You are no longer invisible!;es est_setplayercolor server_var(wcs_userid)
255 255 255 0 1;es es_delayed server_var(wcs_duration) est_setplayercolor server
_var(wcs_userid) 255 255 255 255 1;racealias_nvspub"
"racealias_nvspub" "es es_delayed 1 est_speed server_var(wcs_userid) 1.2;es
es_delayed 2.5 est_speed server_var(wcs_userid) 1.3;es es_delayed 3 est_speed s
erver_var(wcs_userid) 1.4;es es_delayed 3.5 est_speed server_var(wcs_userid) 1.6
;es es_delayed 4 est_speed server_var(wcs_userid) 2.2;es es_delayed 5.5 est_spee
d server_var(wcs_userid) 2.5;es es_delayed 6 est_speed server_var(wcs_userid) 2.
9;es es_delayed 6.5 est_speed server_var(wcs_userid) 3.5;es es_delayed 7 est_spe
ed server_var(wcs_userid) 4;es es_delayed 7.5 est_speed server_var(wcs_userid) 4
.5;es es_delayed 8.5 est_speed server_var(wcs_userid) 1;es est_playplayer server
_var(wcs_userid) ambient/levels/labs/teleport_mechanism_windup5.wav;racealias_nv
spua"
"racealias_nvspua" "es est_drug server_var(wcs_userid) 8.2;es est_fade serv
er_var(wcs_userid) 1 1 3.2 255 75 155 135;es es_setplayerprop server_var(wcs_use
rid) CBasePlayer.m_fFlags 4;racealias_nevefd5"
"racealias_nevefd5" "es es_delayed 9.7 est_setplayercolor server_var(wcs_use
rid) 255 85 255 135 1;es es_delayed 10 est_setplayercolor server_var(wcs_userid)
255 110 255 165 1;es es_delayed 10.3 est_setplayercolor server_var(wcs_userid)
255 150 255 185 1;es es_delayed 10.6 est_setplayercolor server_var(wcs_userid) 2
55 190 255 200 1;es es_delayed 10.9 est_setplayercolor server_var(wcs_userid) 25
5 210 255 225 1;es es_delayed 11.1 est_setplayercolor server_var(wcs_userid) 255
255 255 225 1;racealias_nevity5"
"racealias_nevity5" "es est_getgravity server_var(wcs_tmp) server_var(wcs_us
erid);es es_delayed 1 est_setgravity server_var(wcs_userid) 0.5;es es_delayed se
rver_var(wcs_duration) est_setgravity server_var(wcs_userid) server_var(wcs_tmp)
"
"skill4_sfx" "0"
"ultimate_cooldown" "9"
}
"94"
{
"name" "Molecule"
"author" "HOLLIDAY"
"required_level" "1600"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "1"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) weapons\explode3.wa
v"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Speed|Electric Shock|Evade|forcefield"
"skilldescr" "Gain a Speed up to 1.8|electricute your enemy|chance of
evading shots|close yourself inside a bullet proof sphere"
"skillcfg" "player_spawn|player_attacker|player_victim|player_ultim
ate"
"skill1_setting" "es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 1.3|es_
xsetinfo wcs_speed 1.5|es_xsetinfo wcs_speed 1.6|es_xsetinfo wcs_speed 1.7"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid
) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo
wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid)
speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)
"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/physring1.vmt server
_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 10 255"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multipli
er 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo
wcs_multiplier 2.4"
"racealias_sa1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath w
cs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecima
l wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(
userid) server_var(wcs_dmg);est_csay event_var(attacker) Electrified ;est_csay e
vent_var(userid) Electrified"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive
wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif
(server_var(wcs_alive) = 1) then racealias_sa1"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/physring1.vmt server
_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 255"
"skill3_setting" "es_xrand wcs_rand 1 50|es_xrand wcs_rand 1 40|es_xrand
wcs_rand 1 30|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 19|es_xrand wcs_rand 1
18|es_xrand wcs_rand 1 17|es_xrand wcs_rand 1 16"
"racealias_oo1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif
(server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es
est_GetHealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(
wcs_dmg);es est_SetHealth event_var(userid) server_var(wcs_health);es es_xtell e
vent_var(userid) : Evaded a shot"
"skill3_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_isalive
wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xif
(server_var(wcs_alive) = 1) then racealias_oo1"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/blueshaft1.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) serv
er_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill4_setting" "es_xsetinfo wcs_duration 1|es_xsetinfo wcs_duration 2|e
s_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 7"
"skill4_cmd" "es est_freeze server_var(wcs_userid) 1;es es_xdelayed s
erver_var(wcs_duration) est_freeze server_var(wcs_userid) 0;es est_god server_va
r(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_removefx god server_
var(wcs_userid);es_xmath wcs_duration - 1;wcs_getlanguage wcs_lng wcs_lng_r_mort
al;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #mult
i server_var(wcs_lng)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/strider_blackba
ll.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_d
uration) 1.5 255"
"ultimate_cooldown" "15"
}
"95"
{
"name" "Wizard"
"author" "HOLLIDAY"
"shortdescription" "use your scout to gain your life back"
"required_level" "1700"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor event_var(userid) 255 160 130 255
1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect
10 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(
wcs_z1) 20 50 2 100 300 0 255 160 130 255 5;es est_effect 10 #a 2.5 sprites/lgtn
ing.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 50 3 50 100
0 255 160 130 255 2"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Wizards Scout|Mirror Damage|The Crow|Spell Craft"
"skilldescr" "use your scout after death|Cause up to 15 hp in mirror
damage|Reincarnate as a crow|Spell Craft"
"skillcfg" "player_attacker|player_victim|player_death|player_ultim
ate"
"skill1_setting" "es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_
xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 88"
"racealias_scoutsk1""es es_delayed 1 est_setammo event_var(attacker) 1 1;es
es_delayed 1 est_healthadd event_var(attacker) 20;es_xtell event_var(attacker) :
Nice Shot you have earned 20 hp and one more bullet"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xif (event_var(weapon) = scout) then racealias_scoutsk1"
"racealias_sctsfx3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_y1 + 75;es est_Effect 3 #a 1.5 sprites/laser.vmt server_var(wcs_x1) serv
er_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_v
ar(wcs_z2) 13 12 3 215 11 167 255;es_xmath wcs_y1 + 100;es est_Effect 3 #a 2.5 s
prites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server
_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath
wcs_x1 + 125;es est_Effect 3 #a 3 sprites/laser.vmt server_var(wcs_x1) server_v
ar(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(w
cs_z2) 3 2 5 215 11 167 255"
"racealais_sctsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_x1 + 150;es est_Effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) ser
ver_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_
var(wcs_z2) 13 12 3 215 111 167 255;es_xmath wcs_y1 + 175;es est_Effect 3 #a 4 s
prites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server
_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 111 167 255;es_xmat
h wcs_x1 + 200;es est_Effect 3 #a 4.5 sprites/laser.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_va
r(wcs_z2) 3 2 5 215 111 167 255;racealias_sctsfx3"
"racealias_sctsfx1" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 5;es_xmath wcs_z2 + 5;es est_Effect 3 #a 0 sprites/laser.vmt server
_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var
(wcs_y2) server_var(wcs_z2) 13 12 3 215 11 167 255;es_xmath wcs_y1 + 25;es est_E
ffect 3 #a 0.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_va
r(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11
167 255;es_xmath wcs_y1 + 50;es est_Effect 3 #a 1 sprites/laser.vmt server_var(w
cs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y
2) server_var(wcs_z2) 3 2 5 215 11 167 255;racealias_sctsfx2"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xif (event_var(weapon) = scout) then racealias_sctsfx1"
"skill2_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_mirror 6|es_x
setinfo wcs_chance 25;es_xsetinfo wcs_mirror 11|es_xsetinfo wcs_chance 60;es_xse
tinfo wcs_mirror 13|es_xsetinfo wcs_chance 35;es_xsetinfo wcs_mirror 15"
"racealias_wiz2" "es wcs_dealdamage event_var(userid) event_var(attacker)
server_var(wcs_mirror);es es_xtell event_var(userid) #multi #lightgreen:You hav
e done #green server_var(wcs_mirror) mirror damage;es es_xtell event_var(attacke
r) #multi #lightgreen:You got #green server_var(wcs_mirror) mirror damage"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_wiz2"
"racealias_wizardx2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/lgtning.vmt se
rver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server
_var(wcs_y2) server_var(wcs_z2) 3 2 5 255 160 130 255;es_xmath wcs_y1 + 170;es e
st_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) serve
r_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 255
160 130 255;es_xmath wcs_x1 + 70;es est_Effect 3 #a 0 sprites/lgtning.vmt serve
r_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_va
r(wcs_y2) server_var(wcs_z2) 3 2 5 255 160 130 255"
"racealias_wizsfx2" "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(at
tacker);es est_effect 10 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_va
r(wcs_y1) server_var(wcs_z1) 30 50 3 50 100 0 255 160 130 255 2;es_xmath wcs_z1
+ 50;es est_effect 11 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_va
r(wcs_y1) server_var(wcs_z1) 3 1 255;racealias_wizardx2"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_wizsfx2"
"skill3_setting" "es_xsetinfo wcs_chance 11|es_xsetinfo wcs_chance 15|es_
xsetinfo wcs_chance 24|es_xsetinfo wcs_chance 99"
"racealias_fterdth3""es es_delayed 0.6 est_stripplayer event_var(userid) 1;e
s es_delayed 0.7 est_give event_var(userid) weapon_scout;es es_delayed 0.8 est_m
odplayerweapon event_var(userid) scout 100;es es_delayed 0.9 est_setammo event_v
ar(userid) 1 0;es es_delayed 1 est_setclipammo event_var(userid) 1 1;es es_delay
ed 1.1 est_sethealth event_var(userid) 1;es es_delayed 1.2 est_fade event_var(us
erid) 2 5 10 255 160 130 200"
"racealias_wizdth3" "es es_delayed 3 est_playplayer event_var(userid) npc/cr
ow/alert3.wav;es est_playplayer event_var(userid) ambient/atmosphere/hole_amb3.w
av;es est_spawn event_var(userid) 100;es es_delayed 0.2 est_setmodel event_var(u
serid) crow;racealias_fterdth3"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_wizdth3"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 10 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_v
ar(wcs_y1) server_var(wcs_z1) 20 50 2 100 300 0 255 160 130 255 5;es est_effect
10 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(w
cs_z1) 30 50 3 50 100 0 255 160 130 255 2"
"skill4_setting" "es_xsetinfo wcs_firem 2;es_xsetinfo wcs_maxtargets 3;es
_xsetinfo wcs_radius 600|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 650
;es_xsetinfo wcs_firem 3|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 700
;es_xsetinfo wcs_firem 4|es_xsetinfo wcs_maxtargets 7;es_xsetinfo wcs_radius 850
;es_xsetinfo wcs_firem 5"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_Spell"
"skill4_sfx" "0"
"ultimate_cooldown" "20"
}
"96"
{
"name" "Flash Freeze"
"author" "HOLLIDAY"
"required_level" "1700"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Frost Bite|Blind|Flash|Flash Freeze"
"skilldescr" "respawn by a randome enemy|Blind enemy|become invisible
when hit and fade to visible|Freeze Nearby Enemies"
"skillcfg" "player_death|player_attacker|player_victim|player_ultim
ate"
"skill1_setting" "es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 14|es_
xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 20"
"racealias_2" "es es_xgetplayername wcs_name server_var(wcs_player);es
es_delayed 6.5 est_spawn event_var(userid) 1;es es_delayed 7 est_teleport event
_var(userid) server_var(wcs_player);es es_xdelayed 3.1 est_setaim server_var(wcs
_player) server_var(wcs_userid) -5;es es_xtell server_var(wcs_userid) #multi #gr
een: in 7 seconds you will teleport to #lightgreen server_var(wcs_name);es es_xg
etplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player)
#multi #lightgreen server_var(wcs_name) #green and will Spawn before you in 7 se
conds"
"racealias_1" "es es_delayed 3 est_playplayer server_var(wcs_player) a
mbient\levels\citadel\weapon_disintegrate1.wav;es_xsetinfo wcs_player 0;es es_xi
f (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (serv
er_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exis
ts userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then rac
ealias_2"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es
_xmath wcs_z1 + 85;es est_effect 11 #a 0 sprites/640_train.vmt server_var(wcs_x1
) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
"skill2_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_
xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
"racealias_fzd2" "es est_fade event_var(userid) 2 2 0 100 220 235 75;es e
s_xdelayed 4 est_fade event_var(userid) 0 2 0 100 220 235 75;es es_xtell event_v
ar(userid) #lightgreen you have been blinded;es es_xtell event_var(attacker) #Gr
een you have blinded your enemy"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_fzd2"
"skill2_sfx" "es est_effect 4 #a 0 sprites/tp_beam001.vmt event_var(u
serid) 2 5 10 20 100 155 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 e
vent_var(userid);es es_xif (server_var(wcs_rand) = 1) then est_effect 11 #a 0 sp
rites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3
90"
"skill3_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_
xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
"racealias_frzw3" "es est_setplayercolor event_var(userid) 15 0 255 0 1;es
es_delayed 0.5 est_setplayercolor event_var(userid) 15 0 255 10 1;es es_delayed
1 est_setplayercolor event_var(userid) 15 0 255 25 1;es es_delayed 1.5 est_setp
layercolor event_var(userid) 15 0 255 35 1;es es_delayed 2 est_setplayercolor ev
ent_var(userid) 15 0 255 60 1;es es_delayed 2.5 est_setplayercolor event_var(use
rid) 15 0 255 80 1;es es_delayed 3 est_setplayercolor event_var(userid) 15 0 255
115 1;es es_delayed 3.5 est_setplayercolor event_var(userid) 15 0 255 135 1;es
es_delayed 4 est_setplayercolor event_var(userid) 15 0 255 165 1;es es_delayed 4
.5 est_setplayercolor event_var(userid) 15 0 255 185 1;es es_delayed 5 est_setpl
ayercolor event_var(userid) 155 155 255 200 1;es es_delayed 5.5 est_setplayercol
or event_var(userid) 105 105 255 225 1;es es_delayed 6 est_setplayercolor event_
var(userid) 255 255 255 225 1"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es est_playplayer event_var(userid) weapons/physcannon/energy_sing_flyb
y2.wav;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias
_frzw3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es est_effect 4 #a 0 sprites/tp_beam001.vmt event_var(userid) 2 10 20 5
100 155 255 255"
"skill4_setting" "es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 400
;es_xsetinfo wcs_freezetime 1|es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radiu
s 450;es_xsetinfo wcs_freezetime 2|es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_
radius 500;es_xsetinfo wcs_freezetime 3|es_xsetinfo wcs_maxtargets 3;es_xsetinfo
wcs_radius 550;es_xsetinfo wcs_freezetime 4|es_xsetinfo wcs_maxtargets 5;es_xse
tinfo wcs_radius 800;es_xsetinfo wcs_freezetime 5"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_frost"
"skill4_sfx" "0"
"ultimate_cooldown" "25"
}
"97"
{
"name" "Nebuchadnezzar"
"author" "HOLLIDAY"
"shortdescription" "Neb"
"required_level" "1700"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor event_var(userid) 83 83 83 255 1;
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1
+ 15;es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1
) server_var(wcs_z1) 10 1.2 255;es_xmath wcs_y1 + 150;es est_effect 11 #a 0 spri
tes/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 1.2 255
"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Toxic Smoke|Escape From Hades|Ember|Smoke Cloud"
"skilldescr" "Poison your enemy with Toxic Smoke|Respawn Fom the Flam
es|A fire attack that may inflict a burn.|Surround the Enemy With Smoke."
"skillcfg" "player_attacker|player_death|player_attacker|player_ult
imate"
"skill1_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo poke_pp 2|es_xset
info wcs_chance 25;es_xsetinfo poke_pp 3|es_xsetinfo wcs_chance 60;es_xsetinfo p
oke_pp 4|es_xsetinfo wcs_chance 35;es_xsetinfo poke_pp 6"
"racealias_ivy1" "es es_delayed 5 es wcs_dealdamage event_var(attacker) e
vent_var(userid) server_var(poke_pp);es es_delayed 10 es wcs_dealdamage event_va
r(attacker) event_var(userid) server_var(poke_pp);es es_delayed 5 es wcs_dealdam
age event_var(attacker) event_var(userid) server_var(poke_pp);es es_xtell event_
var(attacker) #multi #lightgreen:You have poisoned your enemy;es es_xtell event_
var(userid) #multi #lightgreen: You have been poisoned by a #greenToxic Smoke"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_ivy1"
"racealias_ivysfx1" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(
wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es est_effect 7 #a 0.2 spri
tes/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es
_xmath wcs_x1 + 15;es est_effect 7 #a 0.6 sprites/smoke.vmt server_var(wcs_x1) s
erver_var(wcs_y1) server_var(wcs_z1) 100 10;es est_effect 7 #a 0.8 sprites/smoke
.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_ivysfx1"
"skill2_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 22|es_
xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33"
"racealias_burn2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_delayed 2 est_spawn event_var(userid) 1;es es_delayed 2.1 est_tel
eport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
;es es_delayed 2.2 est_burn event_var(userid) 10;es es_xdelayed 2.2 es_xtell eve
nt_var(userid) #multi #green you have ecaped from hades"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_burn2"
"skill2_sfx" "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(w
cs_userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 6 sprites/lgtning.vmt server
_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2000 5000 80 4000 4000 0 255
5 5 255 10;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_
xmath wcs_z1 + 20;es est_Effect 10 #a 6 cs_italy/irongate01.vmt server_var(wcs_x
1) server_var(wcs_y1) server_var(wcs_z1) 200 5000 8 400 400 0 255 5 5 255 10"
"skill3_setting" "es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 30|es_
xsetinfo wcs_chance 31|es_xsetinfo wcs_chance 35"
"racealias_nna3a" "es est_burn event_var(userid) 1"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_nna3a"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_player + 50;es est_effect 11 #a 0 sprites/fire.vmt server_
var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 1 255;es_xmath wcs_y1 + 50;e
s est_effect 11 #a 0.5 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) se
rver_var(wcs_z1) 3 0.5 255;es_xmath wcs_x1 + 50;es est_effect 11 #a 1 sprites/fi
re.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
"skill4_setting" "es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 550
|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 600|es_xsetinfo wcs_maxtarg
ets 3;es_xsetinfo wcs_radius 650|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_ra
dius 700|es_xsetinfo wcs_maxtargets 7;es_xsetinfo wcs_radius 750"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_char"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
}
"98"
{
"name" "Beast"
"author" "HOLLIDAY"
"required_level" "1700"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor server_var(wcs_userid) 255 55 0 2
15 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Wrath|Rage|Resurrect|BurningBlind|teleport"
"skilldescr" "Do more damage|Do extra damage|Resurrect|blind and burn
enemy|teleport"
"skillcfg" "player_attacker|player_attacker|player_death|player_att
acker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multipli
er 2.1|es_xsetinfo wcs_multiplier 2.4|es_xsetinfo wcs_multiplier 4.4|es_xsetinfo
wcs_multiplier 6.4"
"racealias_bst1" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_x
math wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude
* server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_ma
gnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_m
agnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(us
erid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_v
ar(wcs_lng)"
"skill1_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_gren
ades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon)
in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then r
acealias_bst1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites
/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 1
00 100 0 255 55 0 255 10"
"skill2_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 18|es_
xsetinfo wcs_chance 23|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 99"
"racealias_then1" "es wcs_dealdamage event_var(attacker) event_var(userid)
10esnq"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_then1"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;e
s es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0
sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) serve
r_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 60 255 50 0 255"
"skill3_setting" "es_xrand wcs_rand 1 35|es_xrand wcs_rand 1 30|es_xrand
wcs_rand 1 25|es_xrand wcs_rand 1 23|es_xrand wcs_rand 1 05"
"skill3_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_spawn eve
nt_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3.5 est_t
eleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z
1);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 es_xtell event_var(
userid) : You just respawned."
"skill3_sfx" "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed
3 est_Fade event_var(userid) 1 6 3 155 0 0 240;es es_xif (server_var(wcs_rand)
<= 10) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(
wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
"skill4_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 20|es_
xsetinfo wcs_chance 37|es_xsetinfo wcs_chance 47"
"racealias_rm4" "es ma_blind event_var(userid);es ma_burn event_var(user
id) 255;wcs_getlanguage wcs_lng wcs_lng_r_stun;es es_xformat wcs_lng server_var(
wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var
(attacker) BURN!;es es_xtell event_var(userid)burn!"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_rm4"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_ali
ve) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_v
ar(wcs_y1) server_var(wcs_z1) 3 5 255"
"skill5_setting" "es_xsetinfo wcs_range 620;es_xsetinfo wcs_fadetimer 0|e
s_xsetinfo wcs_range 750;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 920;e
s_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1000;es_xsetinfo wcs_fadetimer
0|es_xsetinfo wcs_range 2600;es_xsetinfo wcs_fadetimer 0"
"skill5_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
"ultimate_cooldown" "3|2.5|2|1.75|1.5"
}
"99"
{
"name" "Earth Quake"
"author" "HOLLIDAY"
"required_level" "1700"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/atmosphere/
cave_hit4.wav;es est_setplayercolor event_var(userid) 255 75 25 255 "
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Earth Shake|Quake Shake|After Shock|Earth Quake"
"skilldescr" "Shake your enemy|Shake all enemies when hit|Make an Ear
th Quake apon death|Cause an Earth Quake and damage all nearby enemies "
"skillcfg" "player_attacker|player_victim|player_death|player_ultim
ate"
"skill1_setting" "es_xsetinfo wcs_chance 8;es_xsetinfo wcs_quake 2|es_xse
tinfo wcs_chance 10;es_xsetinfo wcs_quake 5|es_xsetinfo wcs_chance 12;es_xsetinf
o wcs_quake 6|es_xsetinfo wcs_chance 18;es_xsetinfo wcs_quake 9|es_xsetinfo wcs_
chance 22;es_xsetinfo wcs_quake 11"
"racealias_eaq1" "es est_shake event_var(userid) 2 7 server_var(wcs_quake
);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_ymdmg);
es es_xtell event_var(attacker) #multi #lightgreen:Earth Shake;es es_xtell event
_var(userid) #multi #lightgreen: You got hit by Earth Shake;es est_playplayer ev
ent_var(userid) ambient\weather\thunder1.wav;es est_playplayer event_var(attackr
) ambient\weather\thunder2.wav"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_eaq1"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 20;es_xmath wcs_z2 - 15;es est_effect 3 #a 2.5 sprites/lgtning.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x1) serv
er_var(wcs_y1) server_var(wcs_z1) 2 13 16 255 75 25 255;es_xmath wcs_z2 - 15;es
est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) ser
ver_var(wcs_z2) 30 50 3 50 100 1.8 255 75 25 255 2"

"skill2_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_


xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 70"
"skill2_cmd" "es es_xif (server_var(wcs_team) = 2) then est_shake #c
10 10 10;es es_xif (server_var(wcs_team) = 3) then est_shake #t 10 10 10;es es_x
if (server_var(wcs_team) = 2) then es es_xtell #c After Shock"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 20;es_xmath wcs_z2 - 15;es est_effect 3 #a 2.5 sprites/lgtning.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x1) serv
er_var(wcs_y1) server_var(wcs_z1) 2 13 16 255 75 25 255;es_xmath wcs_z2 - 15;es
est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) ser
ver_var(wcs_z2) 30 50 3 50 100 1.8 255 75 25 255 2"
"skill3_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_
xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 70"
"skill3_cmd" "es es_xif (server_var(wcs_team) = 2) then est_shake #c
10 10 10;es es_xif (server_var(wcs_team) = 3) then est_shake #t 10 10 10;es es_x
if (server_var(wcs_team) = 2) then es es_xtell #c After Shock"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 3 sprites/lgtning.vmt server_v
ar(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 50 3 50 100 1.8 255 75 25 25
5 2"
"skill4_setting" "es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 550
|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 600|es_xsetinfo wcs_maxtarg
ets 3;es_xsetinfo wcs_radius 650|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_ra
dius 700|es_xsetinfo wcs_maxtargets 7;es_xsetinfo wcs_radius 750"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_quake"
"skill4_sfx" "0"
"ultimate_cooldown" "15"
}
"100"
{
"name" "Static"
"author" "HOLLIDAY"
"required_level" "1800"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/levels/stre
etwar/gunship_distant2.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Static Flash|Static Shock|Static Wave|Static Charge"
"skilldescr" "Flashing Static Visibility|Shock Extra Damage|Damage a
random enemy when hit|Juke your Enemy"
"skillcfg" "player_spawn|player_attacker|player_victim|player_ultim
ate"
"skill1_setting" "es_xsetinfo wcs_static 3|es_xsetinfo wcs_static 13|es_x
setinfo wcs_static 9|es_xsetinfo wcs_static 24"
"skill1_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) 0;es
ma_renderfx event_var(userid) server_var(wcs_static)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 decals/offexitlightns.vmt se
rver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 20 100 1 255 150
70 100 10;es_xmath wcs_z1 + 30;es est_effect 10 #a 0 dev/ocean.vmt server_var(w
cs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 20 100 1 255 150 70 100 10
"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multipli
er 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
"racealias_twqs2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath w
cs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecima
l wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(
userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay
event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay eve
nt_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive
wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif
(server_var(wcs_alive) = 1) then racealias_twqs2"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 1620;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.v
mt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) s
erver_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 255;es es_xgetplayerlocat
ion wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10
#a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var
(wcs_z1) 20 60 1 20 100 1 255 150 70 100 10;es_xmath wcs_z1 + 50;es est_effect
10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
20 60 1 20 100 1 255 150 70 100 10"
"skill3_setting" "es_xsetinfo wcs_chance 55;es_xrand wcs_dmg 5 15|es_xset
info wcs_chance 55;es_xrand wcs_dmg 7 18|es_xsetinfo wcs_chance 55;es_xrand wcs_
dmg 8 19|es_xsetinfo wcs_chance 99;es_xrand wcs_dmg 10 21"
"racealias_statc3" "es es_xgetplayername wcs_name server_var(wcs_player);es
est_freeze server_var(wcs_player) 1;es es_xdelayed 1.2 est_freeze server_var(wc
s_player) 0;es est_shake server_var(wcs_player) 1.3 10 10;es es_xsetinfo wcs_mag
nitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude
* 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecima
l wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode server_var(wcs_player
) event_var(userid) server_var(wcs_magnitude) 50;es es_xtell event_var(userid) #
multi #greenStatic Wave #lightgreenwill effect a randome enemy;es es_xgetplayern
ame wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) : You hav
e been hit by server_var(wcs_name) 's Static Wave"
"skill3_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team
) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3)
then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(w
cs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_statc3"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_player);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 decals/offexitlightns.v
mt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 20 100 1 25
5 150 70 100 10;es_xmath wcs_z1 + 50;es est_effect 10 #a 0 dev/ocean.vmt server_
var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 20 100 1 255 150 70 1
00 10"
"skill4_setting" "es_xsetinfo wcs_time 1|es_xsetinfo wcs_time 2|es_xsetin
fo wcs_time 3|es_xsetinfo wcs_time 4"
"skill4_cmd" "es est_playplayer server_var(wcs_userid) weapons/underw
ater_explode4.wav;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_u
serid);es es_delayed 0.1 est_pushto server_var(wcs_userid) 150 0 0 1;es es_delay
ed 0.4 est_pushto server_var(wcs_userid) 0 300 0 1;es es_delayed 1 est_teleport
server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 80;es est_effect 10 #a 0 decals/offexitlightns.v
mt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 80 1 40 100 1 25
5 150 70 100 10;es_xmath wcs_z1 + 50;es est_effect 10 #a 0 dev/ocean.vmt server_
var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 80 1 40 100 1 255 150 70 1
00 10;es est_effect 4 #a 0 dev/ocean.vmt server_var(wcs_userid) 3 3 3 50 255 255
255 255"
"ultimate_cooldown" "0"
}
"101"
{
"name" "Beast Resurrect"
"author" "HOLLIDAY"
"required_level" "1800"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) npc/ichthyosaur/att
ack_growl1.wav;es es_delayed 2 est_playplayer event_var(userid) npc/ichthyosaur/
attack_growl3.wav;es est_setplayercolor server_var(wcs_userid) 255 55 0 155 1;"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Rage of the Beast|Resurrection Of The Beast|Shot in the
Dark|Burning Blind|Teleport"
"skilldescr" "Do extra damage|Spawn again |Blind the attacker|Blind a
nd Burn enemy|teleport"
"skillcfg" "player_attacker|player_death|player_victim|player_attac
ker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 18|es_
xsetinfo wcs_chance 23|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 38"
"racealias_then1" "es est_playplayer event_var(userid) ambient/levels/pris
on/inside_battle_antlion3.wav;es wcs_dealdamage event_var(attacker) event_var(us
erid) 10esnq"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_then1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_
effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_
var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10;es es_xgetplayerlocation wcs_x1 w
cs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 eve
nt_var(attacker);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0
sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server
_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 60 255 50 0 255"
"skill2_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 18|es_
xsetinfo wcs_chance 23|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 38"
"racealias_resbst2" "es est_playplayer event_var(userid) npc/antlion/attack_
single4.wav;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es e
s_delayed 3 est_spawn event_var(userid) 100;es es_delayed 3.5 est_teleport event
_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_dela
yed 3 est_Fade event_var(userid) 1 3 3 155 0 0 155;es es_delayed 3 es_xtell even
t_var(userid) : You have been Resurrected."
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_resbst2"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_d
elayed 3 est_effect 11 #a 0 sprites/flamelet4.vmt server_var(wcs_x1) server_var(
wcs_y1) server_var(wcs_z1) 1 3.5 150"
"skill3_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_time 1|es_xse
tinfo wcs_chance 17;es_xsetinfo wcs_time 2|es_xsetinfo wcs_chance 22;es_xsetinfo
wcs_time 3|es_xsetinfo wcs_chance 28;es_xsetinfo wcs_time 3.5|es_xsetinfo wcs_c
hance 33;es_xsetinfo wcs_time 3.7"
"racealias_bvs3" "es est_playplayer event_var(userid) ambient/levels/pris
on/inside_battle_antlion2.wav;es est_fade event_var(attacker) 0 3 server_var(wcs
_time) 155 0 0 155;es es_xtell event_var(userid) You have blinded your enemy;es
es_xtell event_var(attacker) you have been blinded"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_bvs3"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_time 1|es_xse
tinfo wcs_chance 17;es_xsetinfo wcs_time 2|es_xsetinfo wcs_chance 22;es_xsetinfo
wcs_time 3|es_xsetinfo wcs_chance 28;es_xsetinfo wcs_time 3.5|es_xsetinfo wcs_c
hance 33;es_xsetinfo wcs_time 3.7"
"racealias_beast4" "es est_playplayer event_var(userid) npc/ichthyosaur/att
ack_growl3.wav;es est_fade event_var(userid) 0 3 server_var(wcs_time) 155 0 0 15
5;es est_burn event_var(userid) server_var(wcs_time);wcs_getlanguage wcs_lng wcs
_lng_r_stun;es es_xtell event_var(attacker) You have burned and blinded your ene
my;es es_xtell event_var(userid) you have been burned and blinded"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_beast4"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_ali
ve) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_v
ar(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill5_setting" "es_xsetinfo wcs_range 620;es_xsetinfo wcs_fadetimer 0|e
s_xsetinfo wcs_range 750;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 920;e
s_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1000;es_xsetinfo wcs_fadetimer
0|es_xsetinfo wcs_range 2600;es_xsetinfo wcs_fadetimer 0"
"skill5_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
"ultimate_cooldown" "8|6|5|4|3"
}
"102"
{
"name" "Die Xonvert"
"author" "banaK/HOLLIDAY"
"shortdescription" "Freeze, Vampire, Extra hp, Super fast"
"required_level" "1800"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "7"
"skillnames" "Freeze by fear|Blood lust|Ritual|Zeal"
"skilldescr" "Freeze the enemy on hit|Get a percentage of the dmg you
do back as health|You spawn with extra hp|Speed boost"
"skillcfg" "player_attacker|player_attacker|player_spawn|player_ult
imate"
"skill1_setting" "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 28|es_
xsetinfo wcs_chance 31|es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 37|es_xs
etinfo wcs_chance 40|es_xsetinfo wcs_chance 44"
"racealias_dx1a" "es est_Freeze event_var(userid) 1;es es_xdelayed 1 wcs_
removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;
es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_cs
ay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze
;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay
event_var(attacker) server_var(wcs_lng)"
//"racealias_dx1b" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fF
lags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage
wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_v
ar(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getl
anguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_
var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_dx1a"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es
_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 162
0;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wc
s_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2
) server_var(wcs_z2) 1 20 30 255 10 25 255"
"skill2_setting" "es_xsetinfo wcs_divider 8;es_xsetinfo wcs_alpha 50|es_x
setinfo wcs_divider 7;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_divider 6;es_xset
info wcs_alpha 90|es_xsetinfo wcs_divider 5;es_xsetinfo wcs_alpha 110|es_xsetinf
o wcs_divider 4.5;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_divider 4;es_xsetinf
o wcs_alpha 150|es_xsetinfo wcs_divider 3.5;es_xsetinfo wcs_alpha 170"
"racealias_dx2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif
(server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es
_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundD
ecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_
var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng s
erver_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_
var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng s
erver_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_va
r(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 33) then racealias_d
x2"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 33) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_
xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) th
en est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1
) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1
20 30 255 10 25 server_var(wcs_alpha)"
"skill3_setting" "es_xsetinfo wcs_addhealth 15;es_xsetinfo wcs_alpha 50|e
s_xsetinfo wcs_addhealth 20;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 2
5;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 30;es_xsetinfo wcs_alpha 80
|es_xsetinfo wcs_addhealth 35;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_addhealth
43;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha
110"
"skill3_cmd" "es est_Health event_var(userid) + server_var(wcs_addhea
lth);es es_xtell event_var (userid) #multi #lightgreen : #green Ritual #lightgre
en activated."
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 models/effects/splodeca
rd2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3
150 100 1 155 115 100 200 3;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event
_var(userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 models/effects/splodecar
d2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 2 255"
"skill4_setting" "es_xsetinfo wcs_duration 2.0|es_xsetinfo wcs_duration 3
.4|es_xsetinfo wcs_duration 3.9|es_xsetinfo wcs_duration 5.2|es_xsetinfo wcs_dur
ation 6.0"
"racealias_invspb4" "es est_setplayercolor event_var(userid) 255 0 15 0 1;es
es_delayed 0.5 est_setplayercolor event_var(userid) 255 0 15 10 1;es es_delayed
1 est_setplayercolor event_var(userid) 255 0 15 25 1;es es_delayed 1.5 est_setp
layercolor event_var(userid) 255 15 55 35 1;es es_delayed 2 est_setplayercolor e
vent_var(userid) 255 25 55 60 1;es es_delayed 2.5 est_setplayercolor event_var(u
serid) 255 55 55 80 1;es es_delayed 3 est_setplayercolor event_var(userid) 255 1
00 100 115 1;es es_delayed 3.5 est_setplayercolor event_var(userid) 255 155 155
135 1;es es_delayed 4 est_setplayercolor event_var(userid) 255 200 255 165 1;es
es_delayed 4.5 est_setplayercolor event_var(userid) 255 225 255 185 1;es es_dela
yed 5 est_setplayercolor event_var(userid) 255 225 255 200 1;es es_delayed 5.5 e
st_setplayercolor event_var(userid) 255 255 255 220 1;es es_delayed 6 est_setpla
yercolor event_var(userid) 255 255 255 225 1"
"skill4_cmd" "es est_playplayer server_var(wcs_userid) ambient\explos
ions\explode_7.wav;es_xtell server_var(userid) #multi #lightgreen : Got a #green
speed boost #lightgreen for #green(wcs_duration) seconds.;es est_speed server_v
ar(wcs_userid) 3.0;es es_xdelayed server_var(wcs_duration) est_speed server_var(
wcs_userid) 1.0;es_xmath wcs_duration - 1;es es_xdelayed server_var(wcs_duration
) es_xtell event_var(userid) #multi #lightgreen : becoming #green slow #lightgre
en again ...;racealias_invspb4"
"skill4_sfx" "es est_effect 4 #a 0 sprites/tp_beam001.vmt server_var(
wcs_userid) 3 3 3 50 255 0 25 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1
server_var(wcs_userid);es_xmath wcs_z1 + 340;es est_effect 10 #a 0 models/effect
s/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
550 100 5 750 200 0 155 115 100 200 30"
"ultimate_cooldown" "15"
}
"103"
{
"name" "Methane Man"
"author" "HOLLIDAY/NovaKiller"
"required_level" "1800"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ^weapons\hegrenade\
explode3.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Speed|Damage|Beam|Noclip"
"skilldescr" "Gain a Speed up to 1.6|do more damage|Do more damage|no
clip"
"skillcfg" "player_spawn|player_attacker|player_attacker|player_ult
imate"
"skill1_setting" "es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 1.4|es_
xsetinfo wcs_speed 1.6"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid
) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo
wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid)
speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)
"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/plasma1.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
"skill2_setting" "es_xrand wcs_rand 1 5;es_xrand wcs_damage 7 10|es_xrand
wcs_rand 1 4;es_xrand wcs_damage 9 11|es_xrand wcs_rand 1 3;es_xrand wcs_damage
10 13|es_xrand wcs_rand 1 2;es_xrand wcs_damage 12 14|es_xrand wcs_rand 1 1;es_
xrand wcs_damage 15 18|es_xrand wcs_rand 1 1;es_xrand wcs_damage 17 20|es_xrand
wcs_rand 1 1;es_xrand wcs_damage 19 22|es_xrand wcs_rand 1 1;es_xrand wcs_damage
20 23"
"racealias_doc3" "es wcs_dealdamage event_var(attacker) event_var(userid)
server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage)
damage from Methane Man ;es est_csay event_var(userid) server_var(wcs_damage) a
dditional damage from Methane Man"
"skill2_cmd" "es es_xif (server_var(wcs_rand) = 1) then est_isalive w
cs_alive event_var(userid);es es_xif (server_var(wcs_rand) = 1) then es_xif (ser
ver_var(wcs_alive) = 1) then racealias_doc3"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 10 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var
(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xgetplayer
location wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effe
ct 11 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(
wcs_z1) 3 3 255;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);e
s es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 w
cs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (serv
er_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(
wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_
y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill3_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 18|es_
xsetinfo wcs_chance 23|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 99"
"racealias_then1" "es wcs_dealdamage event_var(attacker) event_var(userid)
10esnq"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_then1"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;e
s es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0
sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 150 150 150 25
5"
"skill4_setting" "es_xsetinfo wcs_duration 2|es_xsetinfo wcs_duration 3|e
s_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 6"
"skill4_cmd" "es_xtell server_var(wcs_userid) : Noclip is activated!;
es est_NoClip server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) e
st_NoClip server_var(wcs_userid) 0;es_xtell event_var(userid) : noclip activated
!;es es_xdelayed server_var(wcs_duration) es_xtell event_var(userid) : Ghost pow
ers is no more!!;es_xmath wcs_duration - 2;es es_xdelayed server_var(wcs_duratio
n) es_xtell event_var(userid) : Ghost powers is no more in 2 sec."
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/plasma1.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"ultimate_cooldown" "40"
}
"104"
{
"name" "Nebula"
"author" "HOLLIDAY"
"required_level" "1800"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) weapons\mortar\mort
ar_explode2.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Maser|ProtoStar|Messier|Nebula"
"skilldescr" "Extra Damage|ReSpawn a Teammate|Do More Damage|Disapear
into a black cloud of smoke"
"skillcfg" "player_attacker|player_spawn|player_attacker|player_ult
imate"
"skill1_setting" "es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multipli
er 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo
wcs_multiplier 2.4"
"racealias_ne1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath w
cs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecima
l wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(
userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay
event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay eve
nt_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive
wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif
(server_var(wcs_alive) = 1) then racealias_ne1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es
es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then
est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) ser
ver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 300 2
00 77 77 77 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);
es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) se
rver_var(wcs_z1) 20 60 3 400 200 0 10 10 10 255 0"
"skill2_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_
xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 90"
"racealias_nb1" "es_xsetinfo wcs_phoenix 0;es es_xkeygetvalue wcs_phoeni
x WCStmp phoenix event_var(es_userteam);es_xmath wcs_phoenix + 1;es es_xkeysetva
lue WCStmp phoenix event_var(es_userteam) server_var(wcs_phoenix);wcs_getlanguag
e wcs_lng wcs_lng_r_phoenix"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_nb1"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites
/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 3
500 500 0 148 148 141 255 10"
"skill3_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 18|es_
xsetinfo wcs_chance 23|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 57"
"racealias_na1" "es wcs_dealdamage event_var(attacker) event_var(userid)
10;est_csay event_var(attacker) +8 server_var(wcs_userid);esnq est_csay event_v
ar(userid) 8 server_var(wcs_userid)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice)
<= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceali
as_na1"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;e
s es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0
sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) serve
r_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 30 123 123 123 255"
"skill4_setting" "es_xsetinfo wcs_duration 1|es_xsetinfo wcs_duration 2|e
s_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 5"
"skill4_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server
_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es es_xgetplayerlocati
on wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effec
t 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_
z1) 100 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);
es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) s
erver_var(wcs_y1) server_var(wcs_z1) 100 10;es es_xgetplayerlocation wcs_x1 wcs_
y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprit
es/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es
est_setplayercolor server_var(wcs_userid) 0 0 0 255 1;es_delayed server_var(wcs_
duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server
_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es es_xgetplayerlocati
on wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effec
t 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_
z1) 100 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);
es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) s
erver_var(wcs_y1) server_var(wcs_z1) 100 10;es es_xgetplayerlocation wcs_x1 wcs_
y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprit
es/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es
es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z
1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_
y1) server_var(wcs_z1) 100 10"
"ultimate_cooldown" "15"
}
"105"
{
"name" "Eddie Maiden"
"author" "HOLLIDAY"
"required_level" "1900"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "PowerSlave|Trooper|A real live Dead one|Holy Smoke"
"skilldescr" "Electrifry your enemy|Gain Speed and Hight|Explode When
killed|Grenades!!!"
"skillcfg" "player_attacker|player_spawn|player_death|player_attack
er"
"skill1_setting" "es_xsetinfo wcs_freezetime 0.5|es_xsetinfo wcs_freezeti
me 1|es_xsetinfo wcs_freezetime 1.5|es_xsetinfo wcs_freezetime 2|es_xsetinfo wcs
_freezetime 3"
"skill1_cmd" "es est_Freeze event_var(userid) 1;es es_xdelayed server
_var(wcs_freezetime) wcs_removefx freeze event_var(userid);es est_csay event_var
(userid) got Electrified by event_var(es_attackername);es est_csay event_var(att
acker) Electrified event_var(es_username)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(w
cs_y1) server_var(wcs_z1) 55 155 2 400 200 1 55 0 155 200 1"
"skill2_setting" "es_xsetinfo wcs_gravity 0.68;es_xsetinfo wcs_speed 1.24
;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_gravity 0.6;es_xsetinfo wcs_speed 1.2
8;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_gravity 0.52;es_xsetinfo wcs_speed 1
.32;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_gravity 0.44;es_xsetinfo wcs_speed
1.36;es_xsetinfo wcs_alpha 170|es_xsetinfo wcs_gravity 0.36;es_xsetinfo wcs_spe
ed 1.40;es_xsetinfo wcs_alpha 190"
"skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid
) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo
wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid)
speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)
;es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es
_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity)."
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 100 0 25 255 3
"
"skill3_setting" "es_xrand wcs_rand 1 33;es_xsetinfo wcs_magnitude 110;es
_xsetinfo wcs_radius 170|es_xrand wcs_rand 1 32;es_xsetinfo wcs_magnitude 120;es
_xsetinfo wcs_radius 170|es_xrand wcs_rand 1 31;es_xsetinfo wcs_magnitude 120;es
_xsetinfo wcs_radius 180|es_xrand wcs_rand 1 30;es_xsetinfo wcs_magnitude 250;es
_xsetinfo wcs_radius 300|es_xrand wcs_rand 1 30;es_xsetinfo wcs_magnitude 350;es
_xsetinfo wcs_radius 350"
"skill3_cmd" "es es_xif (server_var(wcs_rand) <= 10) then es_xdoblock
wcs/wcs_ulti_suicide"
"skill3_sfx" "es es_xif (server_var(wcs_rand) <= 10) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand
) <= 10) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_v
ar(wcs_y1) server_var(wcs_z1) 200 500 5 600 500 0.8 255 000 000 255 1"
"skill4_setting" "es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multipli
er 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo
wcs_multiplier 3.4"
"racealias_edy1" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_x
math wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude
* server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_ma
gnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_m
agnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(us
erid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_v
ar(wcs_lng)"
"skill4_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_gren
ades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon)
in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then r
acealias_edy1"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(w
cs_y1) server_var(wcs_z1) 20 60 2 40 60 2 255 0 55 255 2"
}
"106"
{
"name" "Hell Hound"
"author" "HOLLIDAY"
"required_level" "1900"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_Fade event_var(userid) 0 1 1 255 55 5 55"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Hell Hounds on your Trail|Taunt|Drug|Blood Lust"
"skilldescr" "Target 1 randome enemy at spawn|shake enemy|drug enemy|
gain ultimate Lust of Blood"
"skillcfg" "player_spawn|player_attacker|player_attacker|player_ult
imate"
"skill1_setting" "es_xsetinfo wcs_armor 15|es_xsetinfo wcs_armor 20|es_xs
etinfo wcs_armor 25|es_xsetinfo wcs_armor 30"
"racealias_hlh1" "es est_GetHealth wcs_health server_var(wcs_userid);es e
s_xif (server_var(wcs_health) <= 125) then est_Health server_var(wcs_userid) + 2
5;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + ser
ver_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor serv
er_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wc
s_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armo
r server_var(wcs_player) - server_var(wcs_armor)"
"racealias_hnd1" "es es_xgetplayername wcs_name server_var(wcs_player);es
es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(
wcs_userid) server_var(wcs_player) 25;es est_shake server_var(wcs_player) 1 10 1
0;wcs_getlanguage wcs_lng wcs_lng_r_swarm;es es_xformat wcs_lng server_var(wcs_l
ng) server_var(wcs_tmp2) server_var(wcs_name) server_var(wcs_armor);es es_xtell
server_var(wcs_userid)Hell Hounds on your trail;es es_xtell server_var(wcs_playe
r)Hell Hounds on your Trail;racealias_hnd1"
"skill1_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team
) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3)
then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(w
cs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_hlh1"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt ser
ver_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 80 3 60 100 0.8 155 20
10 155 1"
"skill2_setting" "es_xsetinfo wcs_shaketime 4|es_xsetinfo wcs_shaketime 5
|es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketime 6"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 25) then est_Shake e
vent_var(userid) server_var(wcs_shaketime) 20 100;wcs_getlanguage wcs_lng wcs_ln
g_r_shaked;es es_xif (server_var(wcs_dice) <= 25) then est_csay event_var(userid
) event_var(es_attackername): server_var(wcs_lng);es es_xif (server_var(wcs_dice
) <= 25) then est_csay event_var(attacker) server_var(wcs_lng) event_var(es_user
name)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
t_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_
var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 7 15 200
20 20 255"
"skill3_setting" "es_xsetinfo wcs_time 1.8|es_xsetinfo wcs_time 2.2|es_xs
etinfo wcs_time 2.6|es_xsetinfo wcs_time 3.0"
"racealias_hh1" "es est_drug event_var(userid) server_var(wcs_time)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 30) then racealias_h
h1"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30
) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y
1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1
20 25 252 25 25 150;es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (
server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_va
r(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wc
s_y2) server_var(wcs_z2) 1 0 20 255 25 25 150"
"skill4_setting" "es_xsetinfo wcs_time 1.6|es_xsetinfo wcs_time 3.5|es_xs
etinfo wcs_time 4|es_xsetinfo wcs_time 4.5"
"skill4_cmd" "es est_drug server_var(wcs_userid) server_var(wcs_time)
;es est_speed server_var(wcs_userid) 3.5;es es_xdelayed server_var(wcs_time) est
_speed server_var(wcs_userid) 1.00;es est_SetGravity server_var(wcs_userid) 0.1;
es es_xdelayed server_var(wcs_time) est_SetGravity server_var(wcs_userid) 2.0;es
est_fade server_var(wcs_userid) 0 3.5 5.5 255 55 5 55;es es_xdelayed server_var
(wcs_time) est_fade server_var(wcs_userid) 0 1 1 255 55 5 55;es est_setplayercol
or server_var(wcs_userid) 255 0 0 155 1;es es_xdelayed server_var(wcs_time) est_
setplayercolor server_var(wcs_userid) 255 255 255 255 1"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
t_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_
var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 50 200
20 20 255"
"ultimate_cooldown" "25"
}
"107"
{
"name" "[DotA] Sacred Warrior"
"author" "Stinkyfax"
"required_level" "1900"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Inner Vitality (ABILITY)|Burning Spear|Berserker's Bloo
d|Life Break"
"skilldescr" "Regenerate HP. Regenerates faster if \nHP lower than 40
and 60. Maximum 110 HP|Burn enemy on cost of your own health. \nEvery hit will
burn 3-9 hp on cost of 3 hp.|Your bullets gain power with every 16 hp missing|Re
duces of your target 40% hp and slows for 2 sec \non cost of your own 40%-30% hp
"
"skillcfg" "player_spawn|player_attacker|player_attacker|player_ult
imate"
// params: tick for <40 hp, tick for <65 hp, tick for <110 hp
"skill1_setting" "es_xsetinfo wcs_count 3;es_xsetinfo wcs_params 8_4_4|es
_xsetinfo wcs_count 3;es_xsetinfo wcs_params 8_4_4|es_xsetinfo wcs_count 3;es_xs
etinfo wcs_params 12_12_8|es_xsetinfo wcs_count 3;es_xsetinfo wcs_params 16_12_1
2|es_xsetinfo wcs_count 3;es_xsetinfo wcs_params 20_12_12"
"skill1_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) abilit
y regen;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_va
r(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter
server_var(wcs_params)"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_damage 1|es_xsetinfo wcs_damage 1|es_xs
etinfo wcs_damage 2|es_xsetinfo wcs_damage 2|es_xsetinfo wcs_damage 3"
"racealias_sw2" "es wcs_dealdamage event_var(attacker) event_var(atta
cker) 3;es es_xdelayed 1 wcs_dealdamage event_var(attacker) event_var(userid) se
rver_var(wcs_damage);es es_xdelayed 1 es_xtell event_var(userid) #lightgreen You
got hit by event_var(es_attackername) 's Burning Spear ;es es_xdelayed 1 es_xte
ll event_var(attacker) #lightgreen You hit event_var(es_username) 's Burning Spe
ar ;es es_xdelayed 2.5 wcs_dealdamage event_var(attacker) event_var(userid) serv
er_var(wcs_damage);es es_xdelayed 4 wcs_dealdamage event_var(attacker) event_var
(userid) server_var(wcs_damage)"
"skill2_cmd" "es_xsetinfo wcs_hpattacker 0;es est_gethealth wcs_hpatt
acker event_var(attacker);if (server_var(wcs_hpattacker) > 3) then racealias_sw2
"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es est_effect 3 #a 0 sprites/laserbea
m.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2
) server_var(wcs_y2) server_var(wcs_z2) 3 5 9 200 100 100 255"
"skill3_setting" "es_xsetinfo wcs_bonus 2|es_xsetinfo wcs_bonus 3|es_xset
info wcs_bonus 4|es_xsetinfo wcs_bonus 5|es_xsetinfo wcs_bonus 6"
"racealias_sw3" "es wcs_dealdamage event_var(attacker) event_var(userid)
server_var(wcs_hpattacker);es es_xtell event_var(attacker) #multi #Lightgreen :
Your Berserker's Blood #Green increased damage by #Lightgreen server_var(wcs_hp
attacker) !!"
"skill3_cmd" "es_xsetinfo wcs_hpattacker 0;es est_gethealth wcs_hpatt
acker event_var(attacker);es es_xmath wcs_hpattacker float;es es_xmath wcs_bonus
float;es es_xmath wcs_hpattacker - 100;es es_xmath wcs_hpattacker * -1;es es_xm
ath wcs_hpattacker / 16;es es_xmath wcs_hpattacker * server_var(wcs_bonus);es es
t_rounddecimal wcs_hpattacker server_var(wcs_hpattacker) 0;es es_xif (server_var
(wcs_hpattacker) > 0) then racealias_sw3"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multipli
er 0.37|es_xsetinfo wcs_multiplier 0.34|es_xsetinfo wcs_multiplier 0.32|es_xseti
nfo wcs_multiplier 0.3"
"racealias_sw41" "es est_Fade server_var(wcs_userid) 0 1 1 10 150
5 80;es est_getviewplayer server_var(wcs_userid) wcs_targetid;es es_xexists wcs
_exists2 userid server_var(wcs_targetid);es est_isalive wcs_alive2 server_var(wc
s_targetid);es es_xgetplayerteam wcs_team1 server_var(wcs_userid);es es_xgetplay
erteam wcs_team2 server_var(wcs_targetid);racealias_sw42"
"racealias_sw42" "es es_xif (server_var(wcs_exists2) = 1) then es
_xif (server_var(wcs_alive2) = 1) then es_xif (server_var(wcs_team1) != server_v
ar(wcs_team2)) then racealias_sw43"
// alias to check for walls
"racealias_sw43" "es_xsetinfo wcs_wall 1;es es_xgetplayerlocation
wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs
_y2 wcs_z2 server_var(wcs_targetid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es
est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wc
s_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server
_var(wcs_wall) = 0) then racealias_sw44"
// check for immunity flag
"racealias_sw44" "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue w
cs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;es es_xif (server
_var(wcs_immunity) = 0) then racealias_sw45;es es_xif (server_var(wcs_immunity)
!= 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immuni
ty_a);es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_tar
getid) #multi server_var(wcs_lng_ulti_immunity_v)"
"racealias_sw45" "es est_gethealth wcs_hptarget server_var(wcs_ta
rgetid);es est_gethealth wcs_hpattacker server_var(wcs_userid);es_xmath wcs_hpta
rget float;es_xmath wcs_hpattacker float;es es_xmath wcs_hpattacker * server_var
(wcs_multiplier);es es_xmath wcs_hptarget * 0.4;es est_rounddecimal wcs_hpattack
er server_var(wcs_hpattacker) 0;es est_rounddecimal wcs_hptarget server_var(wcs_
hptarget) 0;racealias_sw46"
"racealias_sw46" "es wcs_dealdamage server_var(wcs_userid) server
_var(wcs_targetid) server_var(wcs_hptarget);es wcs_dealdamage server_var(wcs_use
rid) server_var(wcs_userid) server_var(wcs_hpattacker);es_xmath wcs_counter + 1;
es est_speed server_var(wcs_targetid) 0.6;es es_xdelayed 2 wcs_removefx speed se
rver_var(wcs_targetid);racealias_sw47"
"racealias_sw47" "es_setinfo wcs_nametarget 0;es est_getname wcs_
nametarget server_var(wcs_targetid);es_setinfo wcs_nameuserid 0;es est_getname w
cs_nameuserid server_var(wcs_userid);es es_xtell server_var(wcs_userid) #multi #
Lightgreen : Your Life Break #Green made server_var(wcs_hpattacker) damage to yo
u, and server_var(wcs_hptarget) to server_var(wcs_nametarget) !! ;es es_xtell se
rver_var(wcs_targetid) #multi #Lightgreen : Life Break #Green made server_var(w
cs_hptarget) damage to you by server_var(wcs_nameuserid) !! ;es_xsetinfo wcs_ult
inotexec 0"
"racealias_sw48" "es es_xif (server_var(wcs_ultinotexec) != 0) th
en es_xtell server_var(wcs_userid) #Lightgreen Running ultimate is failed."
"skill4_cmd" "es_xsetinfo wcs_exists2 0;es_xsetinfo wcs_hptar
get 0;es_xsetinfo wcs_ultinotexec 1;es_xsetinfo wcs_targetid 0;es_xsetinfo wcs_a
live1 0;es_xsetinfo wcs_team1 0;es_xsetinfo wcs_team2 0;es_xsetinfo wcs_alive2 0
;es est_isalive wcs_alive1 server_var(wcs_userid);es es_xif (server_var(wcs_aliv
e1) = 1) then racealias_sw41;racealias_sw48"
"skill4_sfx" "0"
"ultimate_cooldown" "10"
}
"108"
{
"name" "[DotA] Lord of Avernus"
"author" "Stinkyfax"
"required_level" "1900"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Force Shield|Frostmourne|Frost Traps!|Borrowed Time"
"skilldescr" "Force Shield reduces damage taken by 5-30%|You can easl
y chase hurted by you \nenemy for 0.5-2.5 sec with 1.45 speed|Make 2-6 frost tra
ps which will \n make enemy get 3 frost damage per second and move slower.|Time
around Avernus stops for 0.4-1 sec"
"skillcfg" "player_victim|player_attacker|player_spawn|player_ultim
ate"
"skill1_setting" "es_xsetinfo wcs_multiplier 0.05|es_xsetinfo wcs_multipl
ier 0.15|es_xsetinfo wcs_multiplier 0.20|es_xsetinfo wcs_multiplier 0.25|es_xset
info wcs_multiplier 0.30"
"racealias_la1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath w
cs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecima
l wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(userid) + server_var(wcs
_dmg);es es_xtell event_var(userid) #multi #Lightgreen : Your shield #Green rest
ored server_var(wcs_dmg) #Lightgreen HP !!"
"skill1_cmd" "es est_IsAlive wcs_alive event_var(userid);es es_xif (s
erver_var(wcs_alive) = 1) then racealias_la1"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/strider_blackba
ll.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.4 1.5 255"
"skill2_setting" "es_xsetinfo wcs_dur 0.5|es_xsetinfo wcs_dur 1|es_xsetin
fo wcs_dur 1.5|es_xsetinfo wcs_dur 2|es_xsetinfo wcs_dur 2.5"
"skill2_cmd" "es est_speed event_var(attacker) 1.45;es es_xdelayed se
rver_var(wcs_dur) wcs_removefx speed event_var(attacker)"
"skill2_sfx" "0"
// params are duration, damage and radius
"skill3_setting" "es_xsetinfo wcs_count 2;es_xsetinfo wcs_params 13_3_200
|es_xsetinfo wcs_count 3;es_xsetinfo wcs_params 15_3_210|es_xsetinfo wcs_count 4
;es_xsetinfo wcs_params 20_3_220|es_xsetinfo wcs_count 5;es_xsetinfo wcs_params
22_3_230|es_xsetinfo wcs_count 6;es_xsetinfo wcs_params 30_3_240"
"skill3_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) abilit
y trap;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_var
(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter s
erver_var(wcs_params)"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_radius 200;es_xsetinfo wcs_freezetime 0
.4|es_xsetinfo wcs_radius 250;es_xsetinfo wcs_freezetime 0.6|es_xsetinfo wcs_rad
ius 300;es_xsetinfo wcs_freezetime 0.8|es_xsetinfo wcs_radius 350;es_xsetinfo wc
s_freezetime 0.9|es_xsetinfo wcs_radius 400;es_xsetinfo wcs_freezetime 1"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_stun"
"skill4_sfx" "0"
"ultimate_cooldown" "25"
}
"109"
{
"name" "[DotA] Enchantress"
"author" "Stinkyfax"
"required_level" "1900"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Impetus|Enchant|Untouchable|Nature's Attendants"
"skilldescr" "Deal extra damage based on distance between you and vic
tim.|Brings target unit under control with 3-7% chance. \nOr slows if unit has h
igher level. |Whenever the Enchantress is attacked, she \nbeguiles the unit to m
iss. Chance depends \non hero's level difference, maximum chance is 15-37%.|Heal
nearby units for 20 hp."
"skillcfg" "player_attacker|player_attacker|player_victim|player_ul
timate"
"skill1_setting" "es_xsetinfo wcs_multiplier 0.005|es_xsetinfo wcs_multip
lier 0.008|es_xsetinfo wcs_multiplier 0.01|es_xsetinfo wcs_multiplier 0.012|es_x
setinfo wcs_multiplier 0.014"
"racealias_en11" "es_math wcs_x1 - server_var(wcs_x2);es_math wcs
_y1 - server_var(wcs_y2);es_math wcs_z1 - server_var(wcs_z2);es_math wcs_x1 * se
rver_var(wcs_x1);es_math wcs_y1 * server_var(wcs_y1);es_math wcs_z1 * server_var
(wcs_z1);es_setinfo wcs_distance server_var(wcs_x1);es_math wcs_distance + serve
r_var(wcs_y1);es_math wcs_distance + server_var(wcs_z1);es_xmath wcs_distance ro
ot 2;es_math wcs_distance * server_var(wcs_multiplier);es_xmath wcs_distance flo
at;es est_rounddecimal wcs_distance server_var(wcs_distance) 0;racealias_en12"
"racealias_en12" "es wcs_dealdamage event_var(attacker) event_var
(userid) server_var(wcs_distance);es_tell event_var(userid) #lightgreen You got
hit by event_var(es_attackername) Impetus for extra server_var(wcs_distance) dam
age. ;es_tell event_var(attacker) #lightgreen Your damage has been increased by
server_var(wcs_distance) . "
"skill1_cmd" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);racealias
_en11"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_chance 3|es_xsetinfo wcs_chance 4|es_xs
etinfo wcs_chance 5|es_xsetinfo wcs_chance 6|es_xsetinfo wcs_chance 7"
"racealias_en21" "es_xsetinfo wcs_level1 0;es_xsetinfo wcs_level2
0;es_keygetvalue wcs_level1 WCSuserdata event_var(attacker) level;es_keygetvalu
e wcs_level2 WCSuserdata event_var(userid) level;es_math wcs_level1 - server_var
(wcs_level2);if (server_var(wcs_level1) > 0) then racealias_en22; if (server_var
(wcs_level1) <= 0) then racealias_en23;racealias_en25"
"racealias_en22" "es_getplayerteam wcs_team event_var(userid);es_
xsetinfo wcs_pcount 0;es_getlivingplayercount wcs_pcount server_var(wcs_team);if
(server_var(wcs_pcount) > 1) then racealias_en24"
"racealias_en24" "es_keysetvalue WCSuserdata event_var(userid) sw
ap server_var(wcs_team);es ma_swapteam event_var(userid);es_tell event_var(useri
d) #green You now fight for your enemies due to Enchant skill by event_var(es_at
tackername). ;es_tell event_var(attacker) #green event_var(es_username) Now figh
ts for you due to Enchant skill. ;racealias_en27"
"racealias_en27" "es est_csay event_var(userid) YOUR TEAM IS SWAP
PED;es_delayed 1.5 est_csay event_var(userid) YOUR TEAM IS SWAPPED;es_delayed 3
est_csay event_var(userid) YOUR TEAM IS SWAPPED;es_tell event_var(userid) #green
Your team will be swapped back on round end."
"racealias_en23" "es est_speed event_var(userid) 0.8;es es_xdelay
ed 5 wcs_removefx speed event_var(userid);es_tell event_var(userid) #green you w
as slowed by Enchant skill ;es_tell event_var(attacker) #green you slowed enemy
by Enchant skill "
"racealias_en25" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event
_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
t_Effect 3 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(wcs_x1) server_va
r(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wc
s_z2) 8 60 50 255 255 255 205"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var
(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_en21"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_multimax 15|es_xsetinfo wcs_multimax 20
|es_xsetinfo wcs_multimax 25|es_xsetinfo wcs_multimax 30|es_xsetinfo wcs_multima
x 37"
"racealias_en31" "es_xmath wcs_level1 float;es_xmath wcs_level1 *
1.3;if (server_var(wcs_level1) > server_var(wcs_multimax)) then es_setinfo wcs_
level1 server_var(wcs_multimax);if (server_var(wcs_dice) <= server_var(wcs_level
1)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= ser
ver_var(wcs_level1)) then es_xif (server_var(wcs_alive) = 1) then racealias_en3
2"
"racealias_en32" "es est_Health event_var(userid) + event_var(dmg
_health);es_tell event_var(userid) #Green Untouchable skill restored your hp equ
al to damage taken. ;racealias_en33"
"racealias_en33" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event
_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);est_e
ffect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) serve
r_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 155
155 155 255"
"skill3_cmd" "es_xsetinfo wcs_level1 0;es_xsetinfo wcs_level2 0;es_ke
ygetvalue wcs_level1 WCSuserdata event_var(userid) level;es_keygetvalue wcs_leve
l2 WCSuserdata event_var(attacker) level;es_math wcs_level1 - server_var(wcs_lev
el2);if (server_var(wcs_level1) > 0) then racealias_en31"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_hp 20;es_xsetinfo wcs_radius 300;es_xse
tinfo wcs_maxhp 120"
"racealias_en42" "es est_sethealth server_var(wcs_targetid) serve
r_var(wcs_health);es_tell server_var(wcs_targetid) #Green You have been healed f
or server_var(wcs_hp) by Nature's Attendants;es est_fade server_var(wcs_targetid
) 0 0.4 0 0 200 25 50;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_u
serid);es_xmath wcs_z1 + 15;es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/a
r2_muzzle4b.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 2 155
"
"racealias_en41" "es est_gethealth wcs_health server_var(wcs_targ
etid);es es_xmath wcs_health + server_var(wcs_hp);if (server_var(wcs_maxhp) > 0)
then es_xif (server_var(wcs_maxhp) < server_var(wcs_health)) then es_xsetinfo w
cs_health server_var(wcs_maxhp);racealias_en42"
"skill4_cmd" "es_getplayerteam wcs_team server_var(wcs_userid
);if (server_var(wcs_team) = 2) then es_xsetinfo wcs_team #t!d;if (server_var(wc
s_team) = 3) then es_xsetinfo wcs_team #c!d;es est_Near wcs_targetid server_var(
wcs_team) server_var(wcs_radius) server_var(wcs_userid) racealias_en41"
"skill4_sfx" "0"
"ultimate_cooldown" "40|35|30|25|20"
}
"110"
{
"name" "[DotA] Stealth Assasin"
"author" "Stinkyfax"
"required_level" "2000"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "es_delayed 0.6 est_removeweapon event_var(userid) 2;es_
delayed 1.1 est_RestrictAll event_var(userid);es_delayed 1.4 est_unrestrict even
t_var(userid) weapon_knife;es_delayed 1.5 est_unrestrict event_var(userid) weapo
n_c4;es_delayed 1.6 est_unrestrict event_var(userid) weapon_hegrenade;es_delayed
1.7 est_unrestrict event_var(userid) weapon_smokegrenade;es_delayed 1.8 est_unr
estrict event_var(userid) weapon_flashbang;es_delayed 1.9 es_give event_var(user
id) weapon_knife;racealias_sa01"
"racealias_sa01" "es_delayed 2 est_unrestrict event_var(userid) weapon_us
p;es_delayed 2.1 est_unrestrict event_var(userid) weapon_tmp;es_delayed 2.2 es_g
ive event_var(userid) weapon_usp;es_delayed 2.3 es_give event_var(userid) weapon
_tmp"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Blink Strike|Backstab|Invisibility|Smoke Screen"
"skilldescr" "Teleports and strikes enemy for 10 hp, Chance 5-15%|You
are not afraid to fight dirty, \nattacks from behind do 10-60% extra damage.|Yo
u become permanently invisible when not attacking. \nFade time 10-3 sec, -30% da
mage|Make a smoke screen and become harder \nto be aimed (35% miss). 1.5-4 sec d
uration."
"skillcfg" "player_attacker|player_attacker|player_spawn|player_ult
imate"
"skill1_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 8|e
s_xsetinfo wcs_chance 11|es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 15"
"racealias_sa11" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event
_var(userid);es_getplayerlocation wcs_xc3 wcs_yc3 wcs_zc3 event_var(attacker);es
est_GetViewCoord event_var(userid) wcs_x2 wcs_y2 wcs_z2;es_math wcs_x2 - server
_var(wcs_x1);es_math wcs_y2 - server_var(wcs_y1);es_math wcs_z2 - server_var(wcs
_z1);es_setinfo wcs_x server_var(wcs_x2);es_setinfo wcs_y server_var(wcs_y2);es_
xmath wcs_y2 power 2;es_xmath wcs_x2 power 2;es_math wcs_y2 + server_var(wcs_x2)
;es_xmath wcs_y2 root 2;es_xmath wcs_y2 / 35;racealias_sa12"
"racealias_sa12" "es_math wcs_x / server_var(wcs_y2);es_math wcs_
y / server_var(wcs_y2);es_math wcs_x1 - server_var(wcs_x);es_math wcs_y1 - serve
r_var(wcs_y);es_delayed 0.3 est_teleport event_var(attacker) server_var(wcs_x1)
server_var(wcs_y1) server_var(wcs_z1);racealias_sa16;racealias_sa13;racealias_sa
14"
"racealias_sa14" "es_delayed 0.5 es_xgetplayerlocation wcs_xc1 wc
s_yc1 wcs_zc1 event_var(attacker);es_delayed 3 es_xgetplayerlocation wcs_xc2 wcs
_yc2 wcs_zc2 event_var(attacker);es_delayed 3.4 es_xsetinfo wcs_blinkid event_va
r(attacker);es_delayed 3.5 racealias_sa15;es_delayed 3.8 es_xgetplayerlocation w
cs_xc1 wcs_yc1 wcs_zc1 event_var(attacker);es_delayed 5.9 es_xgetplayerlocation
wcs_xc2 wcs_yc2 wcs_zc2 event_var(attacker);es_delayed 5.9 es_xsetinfo wcs_blink
id event_var(attacker);es_delayed 6 racealias_sa15"
"racealias_sa15" "if (server_var(wcs_xc1) = server_var(wcs_xc2))
then es_xif (server_var(wcs_yc1) = server_var(wcs_yc2)) then est_teleport server
_var(wcs_blinkid) server_var(wcs_xc3) server_var(wcs_yc3) server_var(wcs_zc3);if
(server_var(wcs_xc1) = server_var(wcs_xc2)) then es_xif (server_var(wcs_yc1) =
server_var(wcs_yc2)) then es_xtell server_var(wcs_blinkid) #green Auto unstuck s
ystem after Blink Strike teleported you to location before strike."
"racealias_sa13" "es wcs_dealdamage event_var(attacker) event_var
(userid) 10;es_tell event_var(attacker) : You have made Blink strike;es_tell eve
nt_var(userid) : event_var(es_attackername) Blink Striked you for extra 10 damag
e, and now BEHIND YOU!"
"skill1_cmd" "es est_isalive wcs_alive event_var(userid); if
(server_var(wcs_alive) = 1) then es_xif (server_var(wcs_dice) <= server_var(wcs_
chance)) then racealias_sa11"
"racealias_sa16" "es est_effect 7 #a 0 sprites/smoke.vmt server_v
ar(wcs_xc3) server_var(wcs_yc3) server_var(wcs_zc3) 100 10"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_multiplier 0.1|es_xsetinfo wcs_multipli
er 0.25|es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multiplier 0.5|es_xsetinf
o wcs_multiplier 0.6"
"racealias_sa21" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event
_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es
t_GetViewCoord event_var(attacker) wcs_vx1 wcs_vy1 wcs_vz1;es est_GetViewCoord e
vent_var(userid) wcs_vx2 wcs_vy2 wcs_vz2;es_math wcs_vx1 - server_var(wcs_x1);es
_math wcs_vx2 - server_var(wcs_x2);es_math wcs_vy1 - server_var(wcs_y1);es_math
wcs_vy2 - server_var(wcs_y2);es_math wcs_vz1 - server_var(wcs_z1);es_math wcs_vz
2 - server_var(wcs_z2);racealias_sa22"
"racealias_sa22" "es_setinfo wcs_vx3 server_var(wcs_vx1);es_setin
fo wcs_vy3 server_var(wcs_vy1);es_setinfo wcs_vz3 server_var(wcs_vz1);es_math wc
s_vx3 - server_var(wcs_vx2);es_math wcs_vy3 - server_var(wcs_vy2);es_math wcs_vz
3 - server_var(wcs_vz2);es_setinfo wcs_b server_var(wcs_vx1);es_xmath wcs_b powe
r 2;es_xmath wcs_vy1 power 2;es_xmath wcs_vz1 power 2;es_math wcs_b + server_var
(wcs_vy1);es_math wcs_b + server_var(wcs_vz1);es_setinfo wcs_bb server_var(wcs_b
);es_xmath wcs_b root 2;racealias_sa23"
"racealias_sa23" "es_setinfo wcs_c server_var(wcs_vx2);es_xmath w
cs_c power 2;es_xmath wcs_vy2 power 2;es_xmath wcs_vz2 power 2;es_math wcs_c + s
erver_var(wcs_vy2);es_math wcs_c + server_var(wcs_vz2);es_setinfo wcs_cc server_
var(wcs_c);es_xmath wcs_c root 2;es_setinfo wcs_a server_var(wcs_vx3);es_xmath w
cs_a power 2;es_xmath wcs_vy3 power 2;es_xmath wcs_vz3 power 2;es_math wcs_a + s
erver_var(wcs_vy3);es_math wcs_a + server_var(wcs_vz3);es_setinfo wcs_aa server_
var(wcs_a);racealias_sa24"
"racealias_sa24" "es_setinfo wcs_cos server_var(wcs_bb);es_math w
cs_cos + server_var(wcs_cc);es_math wcs_cos - server_var(wcs_aa);es_xmath wcs_co
s / 2;es_math wcs_cos / server_var(wcs_b);es_math wcs_cos / server_var(wcs_c);es
_setinfo wcs_angle server_var(wcs_cos);es_xmath wcs_angle acos;if (server_var(wc
s_angle) < 1.5) then racealias_sa25"
"racealias_sa25" "es_setinfo wcs_dmg event_var(dmg_health);es_xma
th wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecima
l wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(
userid) server_var(wcs_dmg);es_tell event_var(attacker) #green Your backstab inc
rease damage by server_var(wcs_dmg);es_tell event_var(userid) #green You was bac
kstabed by event_var(es_attackername) for extra server_var(wcs_dmg) damage."
"skill2_cmd" "es est_isalive wcs_alive event_var(userid); if
(server_var(wcs_alive) = 1) then racealias_sa21"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_fadetime 10|es_xsetinfo wcs_fadetime 8|
es_xsetinfo wcs_fadetime 6|wcs_fadetime 4|es_xsetinfo wcs_fadetime 3"
"skill3_cmd" "es_keysetvalue WCSuserdata event_var(userid) fadetime s
erver_var(wcs_fadetime);es_keysetvalue WCSuserdata event_var(userid) fadecount 0
;es_delayed 3.5 es_xtell event_var(userid) Now you are harder to be seen;es_dela
yed 3.5 est_setplayercolor event_var(userid) 255 255 255 45 1"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_duration 1.5|es_xsetinfo wcs_duration 2
.5|es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 3.5|es_xsetinfo wcs_durat
ion 4"
"racealias_sa4sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid1);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt serve
r_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.1 es_xge
tplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid1);es_xmath wcs_z1 + 1
5;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) s
erver_var(wcs_z1) 100 10;es_delayed 0.2 es_xgetplayerlocation wcs_x1 wcs_y1 wcs_
z1 server_var(wcs_userid1);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smo
ke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delaye
d 0.3 es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid1);es est_
effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var
(wcs_z1) 100 10;racealias_sa4sfx2"
"racealias_sa4sfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 s
erver_var(wcs_userid1);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.v
mt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.
5 es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid1);es_xmath wc
s_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(w
cs_y1) server_var(wcs_z1) 100 10;es_delayed 0.6 es_xgetplayerlocation wcs_x1 wcs
_y1 wcs_z1 server_var(wcs_userid1);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 spr
ites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;e
s_delayed 0.7 es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid1)
;es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1)
server_var(wcs_y1) server_var(wcs_z1) 100 10"
"racealias_sa41" "es_setinfo wcs_count1 server_var(wcs_duration);es_setin
fo wcs_userid1 server_var(wcs_userid);if (server_var(wcs_count1) > 0) then racea
lias_sa42"
"racealias_sa42" "racealias_sa4sfx;es_xmath wcs_count1 - 1;if (server_var
(wcs_count1) > 0) then racealias_sa43"
"racealias_sa43" "es_delayed 0.95 es_xsetinfo wcs_count1 server_var(wcs_c
ount1);es_delayed 0.95 es_xsetinfo wcs_userid1 server_var(wcs_userid1);es_delaye
d 1 racealias_sa42"
"skill4_cmd" "es_tell server_var(wcs_userid) #green You are n
ow harder to be killed;es_setinfo wcs_count1 server_var(wcs_duration);es_setinfo
wcs_userid1 server_var(wcs_userid);es est_rounddecimal wcs_count1 server_var(wc
s_count1) 0;if (server_var(wcs_count1) > 0) then racealias_sa42;es est_setplayer
color server_var(wcs_userid) 0 0 0 45 1;es_delayed server_var(wcs_duration) est_
setplayercolor server_var(wcs_userid) 255 255 255 55 1;es_keysetvalue WCSuserdat
a server_var(wcs_userid) rikiulti 1;es_delayed server_var(wcs_duration) es_xkeys
etvalue WCSuserdata server_var(wcs_userid) rikiulti 0;es_delayed server_var(wcs_
duration) es_xtell server_var(wcs_userid) #green You are no longer harder to be
killed"
"skill4_sfx" "0"
"ultimate_cooldown" "30"
}
"111"
{
"name" "Vengeful Spirit"
"author" "Stinkyfax"
"required_level" "2000"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Magic Missle|Command Aura|Terror|Netherswap"
"skilldescr" "5-10% chance to launch Magic Missle. \nWhich stuns for
0.6 sec and deals 30 damage|Increases your team players damage by 6%. \n20-100%
chance to activate.|Enemies may get feared by attacking you. \nThey take 10% mor
e damage and deal 10% less. \nApply chance 10-40%, lasts 10 sec.|Instantaneously
swaps positions with a target Hero. Cooldown 40-20 sec"
"skillcfg" "player_attacker|player_spawn|player_victim|player_ultim
ate"
"skill1_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 7|es_xs
etinfo wcs_chance 8|es_xsetinfo wcs_chance 9|es_xsetinfo wcs_chance 10"
"racealias_vs11" "es wcs_dealdamage event_var(attacker) event_var
(userid) 30;es_setplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_x
delayed 0.8 wcs_removefx freeze event_var(userid);es_xsetinfo wcs_nametarget 0;e
s_xsetinfo wcs_nameattacker 0;es est_getname wcs_nametarget event_var(userid);es
est_getname wcs_nameattacker event_var(attacker);es_tell event_var(attacker) :
You have hit server_var(wcs_nametarget) by Magic Missle;es_tell event_var(userid
) : server_var(wcs_nameattacker) have hit you by Magic Missle;racealias_vs12"
"racealias_vs12" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event
_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xm
ath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_effect 3 #a 0 sprites/laserbeam.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) serv
er_var(wcs_y2) server_var(wcs_z2) 2 2 2 154 209 209 220"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n racealias_vs11"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 40|es_
xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 100"
"racealias_vs21" "es_getplayerteam wcs_team event_var(userid);if
(server_var(wcs_team) != 0) then racealias_vs22"
"racealias_vs22" "es_xsetinfo wcs_pcount 0;es_getlivingplayercoun
t wcs_pcount server_var(wcs_team);if (server_var(wcs_pcount) > 0) then racealias
_vs23"
"racealias_vs23" "es_xforeachkey wcs_key in WCSuserdata racealias
_vs24"
"racealias_vs24" "es_xsetinfo wcs_team2 0;es_getplayerteam wcs_te
am2 server_var(wcs_key);if (server_var(wcs_team2) = server_var(wcs_team)) then e
s_xkeysetvalue WCSuserdata server_var(wcs_key) CA 1;if (server_var(wcs_team2) =
server_var(wcs_team)) then es_xtell server_var(wcs_key) #Green Your damage will
be increased by 6% due to Commanding Aura. "
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n racealias_vs21"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_
xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 40"
"racealias_vs31" "es_keysetvalue WCSuserdata event_var(attacker)
terror 1;es_tell event_var(victim) Your enemy is affected by Terror skill.;es_te
ll event_var(attacker) You are affected by Terror skill.;es_delayed 10 es_keyset
value WCSuserdata event_var(attacker) terror 0;es_tell event_var(attacker) You a
re no longer affected by Terror skill."
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) the
n racealias_vs31"
"skill3_sfx" "0"
"skill4_setting" "0"
"racealias_vs41" "es est_Fade server_var(wcs_userid) 0 1 1 154 22
9 229 80;es est_getviewplayer server_var(wcs_userid) wcs_targetid;es es_xexists
wcs_exists2 userid server_var(wcs_targetid);es est_isalive wcs_alive2 server_var
(wcs_targetid);racealias_vs42"
"racealias_vs42" "es es_xif (server_var(wcs_exists2) = 1) then es
_xif (server_var(wcs_alive2) = 1) then racealias_vs43"
// alias to check for walls
"racealias_vs43" "es_xsetinfo wcs_wall 1;es es_xgetplayerlocation
wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs
_y2 wcs_z2 server_var(wcs_targetid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es
est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wc
s_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server
_var(wcs_wall) = 0) then racealias_vs44"
// check for immunity flag
"racealias_vs44" "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue w
cs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;es es_xif (server
_var(wcs_immunity) = 0) then racealias_vs45;es es_xif (server_var(wcs_immunity)
!= 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immuni
ty_a);es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_tar
getid) #multi server_var(wcs_lng_ulti_immunity_v)"
"racealias_vs45" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 serve
r_var(wcs_userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targe
tid);es est_teleport server_var(wcs_userid) server_var(wcs_x2) server_var(wcs_y2
) server_var(wcs_z2);es est_teleport server_var(wcs_targetid) server_var(wcs_x1)
server_var(wcs_y1) server_var(wcs_z1);;es_xmath wcs_counter + 1;racealias_vs47"
"racealias_vs47" "es_setinfo wcs_nametarget 0;es est_getname wcs_
nametarget server_var(wcs_targetid);es_setinfo wcs_nameuserid 0;es est_getname w
cs_nameuserid server_var(wcs_userid);es es_xtell server_var(wcs_userid) #multi #
Lightgreen : You have swapped places with server_var(wcs_nametarget) !! ;es es_x
tell server_var(wcs_targetid) #multi #Lightgreen : You have swapped places with
server_var(wcs_nameuserid) !! ;es_xsetinfo wcs_ultinotexec 0;racealias_vs49"
"racealias_vs49" "es est_effect 10 #a 0 sprites/scanner.vmt serve
r_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 255 255 25
5 155 1;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(
wcs_y2) server_var(wcs_z2) 50 350 2 90 200 0 255 255 255 155 1"
"racealias_vs48" "if (server_var(wcs_ultinotexec) != 0) then es_x
tell server_var(wcs_userid) #Lightgreen Running ultimate is failed."
"skill4_cmd" "es_xsetinfo wcs_exists2 0;es_xsetinfo wcs_ultinotexec 1
;es_xsetinfo wcs_targetid 0;es_xsetinfo wcs_alive1 0;es_xsetinfo wcs_alive2 0;es
est_isalive wcs_alive1 server_var(wcs_userid);es es_xif (server_var(wcs_alive1)
= 1) then racealias_vs41;racealias_vs48"
"skill4_sfx" "0"
"ultimate_cooldown" "40|35|30|25|20"
}
"112"
{
"name" "Iksar Sorcerer"
"author" "Phat_Wizard"
"required_level" "2000"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "es est_CvarDelFlag sv_cheats 0 0 0 1 0 0 0 0;es_xflags
remove cheat host_timescale;es_xsetinfo wcs_ishealth 0;es_xsetinfo wcs_isspeed 0
;es_xsetinfo wcs_randis1 0;es_xsetinfo wcs_randis2 0;es_xsetinfo wcs_dmgis 0;es_
xsetinfo wcs_speedis_go 0;es_xsetinfo wcs_speedis_re 0;es_xsetinfo wcs_istscale
0;es_xsetinfo wcs_istscaletime 0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "es host_timescale 1;es es_xif (server_var(wcs_usersteam
id) != 0) then es est_speed server_var(wcs_usersteamid) server_var(wcs_speedis_r
e);es_xsetinfo wcs_usersteamid 0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Malevolence Weponry|Flaming Spirit|Magical Distortion|T
ime Rift"
"skilldescr" "Chance you insta poison your victim.|You strong spirit
grants you extra speed and health.|You distort your enemys invisibility.|You cre
ate a rift in time slowing all but yourself."
"skillcfg" "player_attacker|player_spawn|player_attacker|player_ult
imate"
"skill1_setting" "es_xsetinfo wcs_dmgis 2;es_xrand wcs_randis1 1 100;es_x
setinfo wcs_chance 5|es_xsetinfo wcs_dmgis 4;es_xrand wcs_randis1 1 100;es_xseti
nfo wcs_chance 10|es_xsetinfo wcs_dmgis 6;es_xrand wcs_randis1 1 100;es_xsetinfo
wcs_chance 15|es_xsetinfo wcs_dmgis 8;es_xrand wcs_randis1 1 100;es_xsetinfo wc
s_chance 20"
"skill1_cmd" "es es_xif (server_var(wcs_randis1) <= server_var(wcs_ch
ance)) then racealias_istest1"
"racealias_ismw1" "es wcs_dealdamage event_var(attacker) event_var(userid)
server_var(wcs_dmgis);es es_xtell event_var(attacker) #multi #lightgreenYou hav
e insta poisoned someone for server_var(wcs_dmgis);es es_xtell event_var(userid)
#multi #lightgreenYou have been insta poisoned for server_var(wcs_dmgis)"
"racealias_istest1" "es damage event_var(userid) server_var(wcs_dmgis) 13107
2 event_var(attacker);es es_xtell event_var(attacker) #multi #lightgreenYou have
insta poisoned someone for server_var(wcs_dmgis);es es_xtell event_var(userid)
#multi #lightgreenYou have been insta poisoned for server_var(wcs_dmgis)"
"skill1_sfx" "es est_GetGunCoord event_var(userid) wcs_x1 wcs_y1 wcs_
z1;es est_GetGunCoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es es_xif (server
_var(wcs_randis1) < server_var(wcs_chance)) then est_effect 3 #a 0 sprites/laser
.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2)
server_var(wcs_y2) server_var(wcs_z2) 1 1 1.8 0 255 0 255"
"skill2_setting" "es_xsetinfo wcs_ishealth 25;es_xsetinfo wcs_isspeed 1.0
5|es_xsetinfo wcs_ishealth 50;es_xsetinfo wcs_isspeed 1.1|es_xsetinfo wcs_isheal
th 75;es_xsetinfo wcs_isspeed 1.15|es_xsetinfo wcs_ishealth 100;es_xsetinfo wcs_
isspeed 1.2"
"skill2_cmd" "es est_health event_var(userid) + server_var(wcs_isheal
th);es est_speed event_var(userid) server_var(wcs_isspeed);es es_xtell event_var
(userid) #multi #lightgreen:Flaming Spirit"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/plasma1.vmt serve
r_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 25 45 2 60 100 4 155 0 0 155
2"
"skill3_setting" "es_xrand wcs_randis2 1 100;es_xsetinfo wcs_chance 5|es_
xrand wcs_randis2 1 100;es_xsetinfo wcs_chance 10|es_xrand wcs_randis2 1 100;es_
xsetinfo wcs_chance 15|es_xrand wcs_randis2 1 100;es_xsetinfo wcs_chance 20"
"skill3_cmd" "es es_xif (server_var(wcs_randis2) <= server_var(wcs_ch
ance)) then racealias_ismd1"
"racealias_ismd1" "es est_setplayercolor event_var(userid) 255 255 255 255
;es es_xtell event_var(attacker) #multi #lightgreenYou have disrupted someones i
nvisibility!!!;es es_xtell event_var(userid) #multi #lightgreenYou have lost you
r invisibility!!!"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xif (server_var(wcs_randis2) <= server_var(wcs_chance)) then est_
effect 10 #a 0 sprites/plasmabeam.vmt server_var(wcs_x1) server_var(wcs_y1) serv
er_var(wcs_z1) 25 45 2 60 100 0 55 55 55 155 2"

"skill4_setting" "es_xsetinfo wcs_speedis_go 2.0;es_xsetinfo wcs_speedis_


re 1.1;es_xsetinfo wcs_istscale 0.8;es_xsetinfo wcs_istscaletime 0.5|es_xsetinfo
wcs_speedis_go 2.4;es_xsetinfo wcs_speedis_re 1.2;es_xsetinfo wcs_istscale 0.6;
es_xsetinfo wcs_istscaletime 1|es_xsetinfo wcs_speedis_go 2.8;es_xsetinfo wcs_sp
eedis_re 1.3;es_xsetinfo wcs_istscale 0.5;es_xsetinfo wcs_istscaletime 1.5|es_xs
etinfo wcs_speedis_go 3.0;es_xsetinfo wcs_speedis_re 1.4;es_xsetinfo wcs_istscal
e 0.4;es_xsetinfo wcs_istscaletime 2"
"skill4_cmd" "es es_xif (server_var(host_timescale) == 1) then raceal
ias_istr2"
"racealias_istr2" "es_xsetinfo wcs_usersteamid 0;es getplayerinfo wcs_user
steamid server_var(wcs_userid) steamid;es sv_cheats 1;es host_timescale server_v
ar(wcs_istscale);es est_speed server_var(wcs_userid) server_var(wcs_speedis_go);
es es_xtell server_var(wcs_userid) #multi #lightgreen:A Time Rift opens;es es_xd
elayed server_var(wcs_istscaletime) racealias_istr1"
"racealias_istr1" "es host_timescale 1;es sv_cheats 0;es est_speed server_
var(wcs_usersteamid) server_var(wcs_speedis_re);es es_xtell server_var(wcs_useri
d) #multi #lightgreen:A Time Rift closes"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es est_effect 10 #a 0 sprites/plasma1.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
"ultimate_cooldown" "35"
}
"113"
{
"name" "Explosive Prop Test"
"author" "Phat_Wizard"
"shortdescription" "[test]"
"required_level" "2000"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "4"
"skillnames" "Speed|Gravity|Explosive Prop"
"skilldescr" "+speed|-gravity|spawn a prop then... BOOM!!!"
"skillcfg" "player_spawn|player_spawn|player_ultimate"
"skill1_setting" "es_set wcs_speed 1.4|es_set wcs_speed 1.6|es_set wcs_sp
eed 1.8|es_set wcs_speed 2.0"
"skill1_cmd" "es est_speed event_var(userid) server_var(wcs_speed)"
"skill1_sfx" ""
"skill2_setting" "es_set wcs_grav 0.8|es_set wcs_grav 0.6|es_set wcs_grav
0.4|es_set wcs_grav 0.2"
"skill2_cmd" "es est_setgravity event_var(userid) server_var(wcs_grav
)"
"skill2_sfx" ""
"skill3_setting" "es_set wcs_fuse 4|es_set wcs_fuse 3|es_set wcs_fuse 2|e
s_set wcs_fuse 1"
"skill3_cmd" "es_doblock wcs/WCSultimates/wcs_ultiexplodeprop"
"skill3_sfx" ""
"ultimate_cooldown" "5|4|3|2"
}
"114"
{
"name" "Yellow Mage"
"author" "Phat_Wizard"
"required_level" "2000"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "es_xsetinfo wcs_z3 0;es_xsetinfo wcs_y3 0;es_xsetinfo w
cs_x3 0;es_xsetinfo wcs_ymdmg 0;es_xsetinfo wcs_ymspeed 0;es_xsetinfo wcs_ymdmgh
p 0;es_xsetinfo wcs_ymforce 0"
"player_spawn_cmd" "es est_setplayercolor event_var(userid) 255 255 0 255"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "8"
"skillnames" "Thundara|Electric Jolt|Electric Blast"
"skilldescr" "You have a very small chance to make a bolt of lightnin
g strike your enemy.|Shock your self to gain a little speed but you loose some h
p.|You blast your self with electricity sending you throug the air, \nbut you ta
ke 2 damage each time you do it."
"skillcfg" "player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 1;es_xsetinfo wcs_ymdmg 60|es_xs
etinfo wcs_chance 1;es_xsetinfo wcs_ymdmg 80|es_xsetinfo wcs_chance 2;es_xsetinf
o wcs_ymdmg 100|es_xsetinfo wcs_chance 2;es_xsetinfo wcs_ymdmg 120|es_xsetinfo w
cs_chance 3;es_xsetinfo wcs_ymdmg 140|es_xsetinfo wcs_chance 3;es_xsetinfo wcs_y
mdmg 160|es_xsetinfo wcs_chance 4;es_xsetinfo wcs_ymdmg 180|es_xsetinfo wcs_chan
ce 4;es_xsetinfo wcs_ymdmg 200"
"racealias_ymt1" "es wcs_dealdamage event_var(attacker) event_var(userid)
server_var(wcs_ymdmg);es es_xtell event_var(attacker) #multi #lightgreen: You u
nleash a devistateing bolt of thunder;es es_xtell event_var(userid) #multi #ligh
tgreen: You got hit by a devistateing bolt of thunder"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then racealias_ymt1"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_x
math wcs_z2 + 120;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) the
n est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) serv
er_var(wcs_z2) 10 0.5;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance))
then est_Effect 3 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_
y2) server_var(wcs_z2) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
1.2 40 40 255 255 0 200;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance
)) then est_effect 10 #a 0.4 sprites/plasma1.vmt server_var(wcs_x1) server_var(w
cs_y1) server_var(wcs_z1) 25 65 2.2 60 100 4 255 255 0 155 2"
"skill2_setting" "es_xsetinfo wcs_ymdmghp 6;es_xsetinfo wcs_ymspeed 1.05|
es_xsetinfo wcs_ymdmghp 10;es_xsetinfo wcs_ymspeed 1.1|es_xsetinfo wcs_ymdmghp 1
4;es_xsetinfo wcs_ymspeed 1.15|es_xsetinfo wcs_ymdmghp 16;es_xsetinfo wcs_ymspee
d 1.2|es_xsetinfo wcs_ymdmghp 18;es_xsetinfo wcs_ymspeed 1.25|es_xsetinfo wcs_ym
dmghp 19;es_xsetinfo wcs_ymspeed 1.3|es_xsetinfo wcs_ymdmghp 20;es_xsetinfo wcs_
ymspeed 1.35|es_xsetinfo wcs_ymdmghp 22;es_xsetinfo wcs_ymspeed 1.4"
"skill2_cmd" "es est_speed event_var(userid) server_var(wcs_ymspeed);
es est_health event_var(userid) - server_var(wcs_ymdmghp);es es_xtell event_var(
userid) #multi #lightgreen: You give your self a small jolt of speed"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_x
math wcs_z1 + 120;es est_Effect 3 #a 0 sprites/plasma1.vmt server_var(wcs_x1) se
rver_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server
_var(wcs_z2) 3 20 20 255 255 0 255"
"skill3_setting" "es_xsetinfo wcs_ymforce 0.05|es_xsetinfo wcs_ymforce 0.
1|es_xsetinfo wcs_ymforce 0.25|es_xsetinfo wcs_ymforce 0.3|es_xsetinfo wcs_ymfor
ce 0.45|es_xsetinfo wcs_ymforce 0.5|es_xsetinfo wcs_ymforce 0.65|es_xsetinfo wcs
_ymforce 0.7"
"skill3_cmd" "es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y
2 wcs_z2;es est_PushTo server_var(wcs_userid) server_var(wcs_x2) server_var(wcs_
y2) server_var(wcs_z2) server_var(wcs_ymforce);es wcs_dealdamage server_var(wcs_
userid) server_var(wcs_userid) 2;es es_xtell server_var(wcs_userid) #multi #ligh
tgreen: You blast your self with electricity which sends you flying"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_va
r(wcs_userid);es est_effect 10 #a 0 sprites/plasma1.vmt server_var(wcs_x1) serve
r_var(wcs_y1) server_var(wcs_z1) 50 425 2 90 200 0 255 255 0 155 2"
"ultimate_cooldown" "8|6|5|4|3|2|1|0"
}
"115"
{
"name" "Tank Class"
"author" "[UG] Sek. NovaKiller DK Surfer"
"shortdescription" "Mirror Dmg|Extra dmg|+HP, -Speed|Explode"
"required_level" "2100"
"maximum_level" "40"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Reflecting Armour|Cannon Shell|Thicker Armour|Chain Rea
ction + Sell"
"skilldescr" "You got 25%-65% chance of doing 20%-50% mirror dmg|You
got 10%-30% chance of doing 100%-350% extra dmg|You will gain 30-100 HP while yo
u lose 5%-30% speed cause of the weights of your armour|You got 50%-90% of explo
deing and do 60-130 dmg in 15-35 feet. After you explode you can sell things and
gain 500-1500 money"
"skillcfg" "player_spawn|player_attacker|player_spawn|player_death"
"skill1_setting" "es_xsetinfo wcs_chance 25;es_xsetinfo wcs_divider 5|es_
xsetinfo wcs_chance 35;es_xsetinfo wcs_divider 4.25|es_xsetinfo wcs_chance 45;es
_xsetinfo wcs_divider 3.50|es_xsetinfo wcs_chance 55;es_xsetinfo wcs_divider 2.7
5|es_xsetinfo wcs_chance 65;es_xsetinfo wcs_divider 2"
"racealias_tc1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif
(server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es
_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundD
ecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(userid) event_v
ar(attacker) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_mirrordamage;es
nq est_csay event_var(userid) server_var(wcs_dmg) server_var(wcs_lng);esnq est_c
say event_var(attacker) server_var(wcs_dmg) server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_isalive wcs_alive event_var(attacker);es es_xif (server_var(wcs_dic
e) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racea
lias_tc1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xi
f (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wc
s_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_v
ar(wcs_chance)) then est_effect 3 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1
) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) se
rver_var(wcs_z2) 1 10 10 80 136 15 255"
"skill2_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_multiplier 1.
00|es_xsetinfo wcs_chance 15;es_xsetinfo wcs_multiplier 1.65|es_xsetinfo wcs_cha
nce 20;es_xsetinfo wcs_multiplier 2.30|es_xsetinfo wcs_chance 25;es_xsetinfo wcs
_multiplier 2.95|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_multiplier 3.50"
"racealias_tc2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath w
cs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecima
l wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(
userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay
event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay eve
nt_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e))) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice
) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then raceal
ias_tc1"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e))) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_x
if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation w
cs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_
var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) se
rver_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server
_var(wcs_z2) 1 5 5 150 180 80 255"
"skill3_setting" "es_xsetinfo wcs_speed 0.95;es_xsetinfo wcs_hp 30|es_xse
tinfo wcs_speed 0.90;es_xsetinfo wcs_hp 45|es_xsetinfo wcs_speed 0.80;es_xsetinf
o wcs_hp 60|es_xsetinfo wcs_speed 0.75;es_xsetinfo wcs_hp 80|es_xsetinfo wcs_spe
ed 0.70;es_xsetinfo wcs_hp 100"
"skill3_cmd" "es est_Speed event_var(userid) server_var(wcs_speed);es
est_gethealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(
wcs_hp);wcs_getlanguage wcs_lng wcs_lng_r_berserk;es es_xformat wcs_lng server_v
ar(wcs_lng) server_var(wcs_hp) server_var(wcs_speed);es es_xtell event_var(useri
d) #multi #Lightgreen : You gained some thicker armour and gained #Green server_
var(wcs_hp) #Lightgreen but speed is now #Green server_var(wcs_speed)"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 250 255 0"
"skill4_setting" "es_xsetinfo wcs_chance 50;es_xsetinfo wcs_magnitude 60;
es_xsetinfo wcs_radius 150;es_xsetinfo wcs_cash 500|es_xsetinfo wcs_chance 60;es
_xsetinfo wcs_magnitude 75;es_xsetinfo wcs_radius 200;es_xsetinfo wcs_cash 750|e
s_xsetinfo wcs_chance 70;es_xsetinfo wcs_magnitude 90;es_xsetinfo wcs_radius 250
;es_xsetinfo wcs_cash 1000|es_xsetinfo wcs_chance 80;es_xsetinfo wcs_magnitude 1
00;es_xsetinfo wcs_radius 300;es_xsetinfo wcs_cash 1250|es_xsetinfo wcs_chance 9
0;es_xsetinfo wcs_magnitude 130;es_xsetinfo wcs_radius 350;es_xsetinfo wcs_cash
1500"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide;es es_xif (server_var(wcs
_dice) <= server_var(wcs_chance)) then est_cash event_var(userid) + server_var(w
cs_cash);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtel
l server_var(wcs_userid) #multi #Lightgreen : You exploded and did some dmg by n
earby enemys. After that you sold the remaning things and gained server_var(wcs_
cash)"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1
0 255 0 200"
"ultimate_cooldown" "0"
}
"116"
{
"name" "Terran Space Marine"
"author" "wga. NovaKiller WCS RM"
"shortdescription" "M4A1|HP|Extra Dmg|Armor|-20HP=Faster"
"required_level" "2100"
"maximum_level" "40"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1.0 est_setclipammo event_var(userid) 1
100;es es_xdelayed 1.0 est_setclipammo event_var(userid) 2 30"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Machine Gun|Discipline|Weapon Upgrade|Armor Upgrade|Sti
m Pack"
"skilldescr" "A change to creat a M4A1.|You get a bit more HP.|You ca
n do more dmg to enemy.|You will spawn whit more armor.|You can heal your self a
bit."
"skillcfg" "player_spawn|player_spawn|player_attacker|player_spawn|
player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_weapon weapon
_m4a1|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_weapon weapon_m4a1|es_xsetinfo w
cs_chance 50;es_xsetinfo wcs_weapon weapon_m4a1|es_xsetinfo wcs_chance 70;es_xse
tinfo wcs_weapon weapon_m4a1|es_xsetinfo wcs_chance 80;es_xsetinfo wcs_weapon we
apon_m4a1"
"racealias_sm1" "es es_xif (server_var(wcs_weapon) = weapon_deagle) then
es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weap
on) != weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es e
s_xdelayed 1 est_Give event_var(userid) server_var(wcs_weapon);wcs_getlanguage w
cs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #lightgreen : You
have made of a Machine Gun."
"racealias_sm2" "es es_xif (server_var(wcs_weapon) = weapon_colt) then e
s_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon
) = weapon_bazooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_
xdelayed 1 est_Give event_var(userid) server_var(wcs_weapon);es es_xif (server_v
ar(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;es es_xif
(server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid) 1 1
0;wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid)
#lightgreen: You have created a Machine Gun."
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (
server_var(wcs_weapon) = weapon_deagle) then es_xsetinfo wcs_weapon weapon_colt;
es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_v
ar(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) !=
weapon_deagle) then es_xsetinfo wcs_weapon weapon_bazooka;es es_xif (server_var
(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server
_var(wcs_game_css)) then racealias_sm1;es es_xif (server_var(wcs_dice) <= server
_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods))
then racealias_sm2"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chanc
e)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif
(server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites
/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20
10 1 10 255 0 255 1"
"skill2_setting" "es_xsetinfo wcs_speed 1.00;es_xsetinfo wcs_hp 10|es_xse
tinfo wcs_speed 1.00;es_xsetinfo wcs_hp 20|es_xsetinfo wcs_speed 1.00;es_xsetinf
o wcs_hp 30|es_xsetinfo wcs_speed 1.00;es_xsetinfo wcs_hp 40|es_xsetinfo wcs_spe
ed 1.00;es_xsetinfo wcs_hp 50"
"skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid
) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo
wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid)
speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)
;es est_gethealth wcs_health event_var(userid);es es_xmath wcs_health + server_v
ar(wcs_hp);es est_sethealth event_var(userid) server_var(wcs_health);es es_xtell
event_var(userid) #lightgreen: Discipline made your health server_var(wcs_hp)%
higher."
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var
(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_v
ar(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 250 255 0"
"skill3_setting" "es_xsetinfo wcs_multiplier 0.25|es_xsetinfo wcs_multipl
ier 0.50|es_xsetinfo wcs_multiplier 0.75|es_xsetinfo wcs_multiplier 1.0|es_xseti
nfo wcs_multiplier 1.25"
"racealias_sm3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath w
cs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecima
l wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(
userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay
event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay eve
nt_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 30) then est_IsAlive
wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif
(server_var(wcs_alive) = 1) then racealias_sm3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplay
erlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_di
ce) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es
es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then
est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) ser
ver_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 1
00 255 55 255"
"skill4_setting" "es_xsetinfo wcs_armor 25|es_xsetinfo wcs_armor 50|es_xse
tinfo wcs_armor 75|es_xsetinfo wcs_armor 100|es_xsetinfo wcs_armor 120"
"skill4_cmd" "es est_Armor event_var(userid) + server_var(wcs_armor);e
s es_xtell event_var(userid) #lightgreen Your armor has been Upgraded in server_
var(wcs_armor) point(s)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(
userid);es es_xgetplayerlocation"