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Teaching Activity
In an effort to promote intrinsic motivation of a new topic,
students will play a modified version of the classic elementary school
the leader does. Essentially, the leader chooses who becomes the next
leader.
The final component of Malones theory is curiosity. This game
easily is easily consistent with the idea that curiosity is sparked by
novel and surprising, but not incomprehensible information (Malone,
1981). The novelty, and surprise is simply created by using words
related to the type of need, verse actually saying the need itself. Using
expressions also appeal to the idea of cognitive curiosity, which is
discussed in the article. Because the actual need is not being named,
students are forced to think, and make associations.
In conclusion, there are a number of ways to instruct students
successfully. The key to educating however is to make the material
stick. Educators want students to retain the information, and make
connections to real-life. What better way to help students do so, then
providing ways to intrinsically motivate them to learn? Although game
play is just one example of a means to provide intrinsic motivation in
the classroom, it is a great example, which can ultimately lead to other
forms of providing intrinsic motivation to students worldwide.
References
Malone, T.W. (1981). Toward a theory of intrinsically motivating
instruction.
Cognitive science, 5.