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Simmons 1

William Simmons
Mrs. Hensel
English IV
21 October 21, 2015
Annotated Bibliography: Video Games
Research Question: What benefits do video games have?
Thesis Statement: Video games are beneficial to a persons life such as education, social and.
Whitbourne, Susan Krauss Ellenberg, Stacy Akimoto, Kyoko. "Reasons for Playing Casual Video Games
And Perceived Benefits among Adults 18 To 80 Years Old." Cyber psychology, Behavior &
Social Networking 16.12 (2013): 892-897. Psychology and Behavioral Sciences Collection. Web.
21 Oct. 2015.
The article explains how video games could improve a person at any age with their social life and
researchers did surveys on people and 52% of the people said yes that they have made new friendships. It
also explains how there has been evidence of video games being useful in brain functions and reasoning
and trail making and it also explains that there has also been evidence that older adults have increased in
attention, memory, and speed up their performance. It also explains how some researchers are trying to
find a way to get older adults attention on games to help speed up their performance. That is all I found in
this article and I believe it will help with my research.

Thirunarayanan, M. O., et al. "A Survey of Video Game Players in a Public, Urban Research
University." Educational Media International 47.4 (2010): 311-327. Professional Development
Collection. Web. 21 Oct. 2015.
This article explains how video games increasingly get popular in the USA. It explains how much
of the U.S population owns a video game device. It also explains what gender of people is most likely to
play video games. The article talks about how video games could improve behavior, awareness and skills.
This article also provides charts of recorded data of people of different ethnicities and how they react to

Simmons 2
playing video games and how their education and everyday life has been affected by video games. Lastly
the article talks about all the possibilities that video games could outweigh negative consequences. That is
all I found for this paragraph and I believe it will be very vital for my research.

Kowert, Rachel Domahidi, Emese Quandt, Thorsten. "The Relationship between Online Video
Game Involvement and Gaming-Related Friendships among Emotionally Sensitive
Individuals." Cyber psychology, Behavior & Social Networking 17.7 (2014): 447-453.
Psychology and Behavioral Sciences Collection. Web. 21 Oct. 2015.
This article talks about how researchers become increasingly interested in how video games
improve social and mediated environments and they believe that online gaming, chat rooms, online
forums has been the cause of their social improvements. This article also explains how shy people start to
become not so shy anymore just by chatting with people online and improving relationships. Researchers
have asked questions to people who play games offline and people who play online and have compared
there answers to see which gaming experience is more helpful on society. The reserchers also do a study
among people at different ages and see who benefits the most from video games. Thats all the
information I have found in this article and I believe that all of the I formation I have gathered in my
articles will be very helpful in my research.

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