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Buick Guide

View Navigation Controls



Madel

Rotate Eye View

Fly through World

Move through World

Control Origin

LB: move control RB: control properties

Rotate around Selected Object

Rotate: LB: rotate by 1 axis

RB: move center . /'

LRB: rotate in screen 2 axes coordinates ~ /.

Move: LB: move in 2 axes ( /

RB: perpendicular in 1 axis............... "0

Scale: LB: in 1 axis ---""'::1

RB: perpendicular in 1 axis (model) \ ,

_______ RB: proportional (player) """

LRB: proportional

Object Navigation Controls

Move: LB: move along axis

Isocurve Selector

LB: set radius & angle of base RB: set radial divisions

LB: set spherical scale of lateral area RB: set divisions of lateral area

Left drag to move by Y or Z axis right drag to move complementary

Left drag to move by X or Z axis _,~t----~I:7"--'7\ right drag to move complementary

LB: set height

RB: set horizontal divisions

LB: scale by X or Z axis RB: scale complementary by Z or X LRB: scale by X and Y

Move to orient selector by a facel object, or select sub-object of the current object

LB: set horizontal rotation RB: set vertical division

Drag mouse to draw panel

CVHandles

Y axis rotate

LB: rotate by LR-X axis RB: free rotate ,.---_...l. click to lock/unlock

LB:

click to lock/unlock

Workspace View

Workspace/Model View View Aspect 1 0/20/30

Expand T oolbar

Model View Widget

Activate on Object Select

Layer Number Total Layers

Acceleration speeds rotete with object (while Activate dual monitor support Activate/deactivate deformation 1001

Eye Rotate

Obj Move

Obj Scale

Status

Layer Wire Color

Current Object Name Layer Name Enable Wire Color for all Layers

Total Objects

Hot Key Field

Post Process Editor

Workspace Toolbar

Mirror Tool

Copy Selection

Tools Displacement

Select By Booleans

Painting

Stack Mode Tabs

Character Animator:

Delete Joint

Shape Skeleton

Inverse Kinetics Handle Full Lock

Rolation Lock

Animation Editor

Playback Controls

10/20/30/40 Mode

Key Frames

"

,U I

85

Curve Data

Selected Area

Close Window

Command

Link

Delete Object

Exit Context

Link Editor

Attributes

Methods I

Commit

Script EditDr'l

function Execute(ret)

{

thisEncapsName·ret.Param('ThisEncapsName'); dinoNaae = ret.Param('DinoName'); labName·ret.Param('LabName');

ballsNaMe • ret.Param('BallsName'); mouseSceneX • ret.Param('mouseSceneX'); mouseSceneY = ret.Param('mouseSceneY');

// define meJl\NaJle .. ownerName ghostNalle

.1 caJl\Name •

names of objects involved thisEncapsName + '/Memory Node'; = Node.Owner(thisEncapsName);

• ownerName + '/Ghostl'; ownerName + '/Cameral';

Input ----+-- Window

Send Message

Workspace ME

Paint Over

Inspect

Record Toolbar

Shared Space

Material Light Emission

Model Material Editor

Libraries

Nurbs

Draw Panel

Loft Bi-Rail Skin

Fix Bad Geometry Flip Normals

Arrays

Editor

Geometry Paint

UV Shrink Wrap

Render Toolbar

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