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org.gdc.gdcalaga.

Enemy public void move(float)


velocity
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org.gdc.gdcalaga.Enemy public void move(float)
velocity
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org.gdc.gdcalaga.Bullet public void setSpeed(float, float)
angle B1
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org.gdc.gdcalaga.Collision
public static void checkCollisions(ArrayList<org
.gdc.gdcalaga.Entity>) A
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org.gdc.gdcalaga.Collision
public static void checkCollisions(ArrayList<org
.gdc.gdcalaga.Entity>) A
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org.gdc.gdcalaga.Collision
public static void checkCollisions(ArrayList<org
.gdc.gdcalaga.Entity>) A
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org.gdc.gdcalaga.Collision
public static void checkCollisions(ArrayList<org
.gdc.gdcalaga.Entity>) A
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org.gdc.gdcalaga.Collision
public static void checkCollisions(ArrayList<org
.gdc.gdcalaga.Entity>) A
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org.gdc.gdcalaga.Collision
public static void checkCollisions(ArrayList<org
.gdc.gdcalaga.Entity>) B
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org.gdc.gdcalaga.Collision
public static void checkCollisions(ArrayList<org
.gdc.gdcalaga.Entity>) B
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org.gdc.gdcalaga.Collision
public static void checkCollisions(ArrayList<org
.gdc.gdcalaga.Entity>) B
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org.gdc.gdcalaga.Collision
public static void checkCollisions(ArrayList<org
.gdc.gdcalaga.Entity>) B
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org.gdc.gdcalaga.Collision
public static void checkCollisions(ArrayList<org
.gdc.gdcalaga.Entity>) B
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org.gdc.gdcalaga.Spawn public static void spawnWave(org.gdc.gdcalaga.PathRegist
ry, org.gdc.gdcalaga.EntityManager)
countWaves
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org.gdc.gdcalaga.Spawn public static void spawnWave(org.gdc.gdcalaga.PathRegist
ry, org.gdc.gdcalaga.EntityManager)
countWaves
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org.gdc.gdcalaga.Spawn public static void spawnWave(org.gdc.gdcalaga.PathRegist
ry, org.gdc.gdcalaga.EntityManager)
countWaves
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org.gdc.gdcalaga.Enemy public void setGroup(org.gdc.gdcalaga.EnemyGroup, org.ne
wdawn.slick.geom.Vector2f)
pos
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org.gdc.gdcalaga.Enemy public void move(float)
node
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org.gdc.gdcalaga.Enemy public void move(float)
node
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org.gdc.gdcalaga.Enemy private void Explode() exp
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org.gdc.gdcalaga.Enemy private void Explode() group B1
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org.gdc.gdcalaga.PathRegistry public void loadFromJson(java.lang.String)
buffer B2
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org.gdc.gdcalaga.PlayState
public void render(org.newdawn.slick.GameContain
er, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics) throws o
rg.newdawn.slick.SlickException hud
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org.gdc.gdcalaga.PlayState
public void render(org.newdawn.slick.GameContain
er, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics) throws o
rg.newdawn.slick.SlickException hud
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org.gdc.gdcalaga.Player public void moveDown(float)
pos
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org.gdc.gdcalaga.Player public void moveDown(float)
pos
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org.gdc.gdcalaga.Player public void moveLeft(float)
pos
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org.gdc.gdcalaga.Player public void moveLeft(float)
pos
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org.gdc.gdcalaga.Player public void moveRight(float)
pos
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org.gdc.gdcalaga.Player public void moveRight(float)
pos
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org.gdc.gdcalaga.Player public void moveUp(float)
pos
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org.gdc.gdcalaga.Player public void moveUp(float)
pos
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org.gdc.gdcalaga.Wave private void spawnEnemy()
newEnemy
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org.gdc.gdcalaga.Wave private void spawnEnemy()
newEnemy
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org.gdc.gdcalaga.EntityManager public void update(float)
ent
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org.gdc.gdcalaga.PathRegistry
file
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org.gdc.gdcalaga.PlayState
ameContainer) audioManager
org.gdc.gdcalaga.PlayState
ameContainer) audioManager
org.gdc.gdcalaga.Wave public
org.gdc.gdcalaga.Wave public
org.gdc.gdcalaga.Background
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org.gdc.gdcalaga.Background
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org.gdc.gdcalaga.Background
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org.gdc.gdcalaga.Background
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org.gdc.gdcalaga.Background
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org.gdc.gdcalaga.Background
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org.gdc.gdcalaga.Background
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org.gdc.gdcalaga.Player public
org.gdc.gdcalaga.Player public

public void loadFromJson(java.lang.String)


private void initializeState(org.newdawn.slick.G
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private void initializeState(org.newdawn.slick.G
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void update(float)
group B3
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void update(float)
group B6
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public void update(float)
updateY B1
public void update(float)

updateY B2

public void update(float)

updateY B3

public void update(float)

updateY B5

public void update(float)

updateX B1

public void update(float)

updateX B2

public void update(float)

updateX B3

void update(float)
void update(float)

exp
exp

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