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GfxDevice: creating device client; threaded=1

Direct3D:
Version: Direct3D 9.0c [nv4_disp.dll 6.14.11.9107]
Renderer: NVIDIA GeForce 210
Vendor: NVIDIA
VRAM:
1024 MB (via registry)
Caps:
Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INT
Z=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Initialize engine version: 3.5.3f3
Begin MonoManager ReloadAssembly
Platform assembly: D:\Crazy Cars\CrazyCars_Data\Managed\UnityEngine.dll (this me
ssage is harmless)
Loading D:\Crazy Cars\CrazyCars_Data\Managed\UnityEngine.dll into Unity Child Do
main
Platform assembly: D:\Crazy Cars\CrazyCars_Data\Managed\Assembly-CSharp-firstpas
s.dll (this message is harmless)
Loading D:\Crazy Cars\CrazyCars_Data\Managed\Assembly-CSharp-firstpass.dll into
Unity Child Domain
Platform assembly: D:\Crazy Cars\CrazyCars_Data\Managed\Assembly-CSharp.dll (thi
s message is harmless)
Loading D:\Crazy Cars\CrazyCars_Data\Managed\Assembly-CSharp.dll into Unity Chil
d Domain
Platform assembly: D:\Crazy Cars\CrazyCars_Data\Managed\Assembly-UnityScript-fir
stpass.dll (this message is harmless)
Loading D:\Crazy Cars\CrazyCars_Data\Managed\Assembly-UnityScript-firstpass.dll
into Unity Child Domain
Platform assembly: D:\Crazy Cars\CrazyCars_Data\Managed\Assembly-UnityScript.dll
(this message is harmless)
Loading D:\Crazy Cars\CrazyCars_Data\Managed\Assembly-UnityScript.dll into Unity
Child Domain
- Completed reload, in 0.795 seconds
Platform assembly: D:\Crazy Cars\CrazyCars_Data\Managed\System.dll (this message
is harmless)
Binary File not found : D:/Crazy Cars/CrazyCars_Data/../External/Settings.enc
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Unable to load Settings.enc
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Platform assembly: D:\Crazy Cars\CrazyCars_Data\Managed\System.Xml.dll (this mes
sage is harmless)
lwBuildSettings.Load
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
text = <?xml version="1.0" encoding="utf-8"?>
<SETTINGS>
<VARIABLE name="PARTNER" value="false" enumValues="" />
<VARIABLE name="CHEAT" value="false" enumValues="" />
</SETTINGS>

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
stringreader built
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Binary File not found : D:/Crazy Cars/CrazyCars_Data/../External/Langs.enc
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Unable to load Langs.enc
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Text File loaded from assetbundle : Texts/Langs
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Adding language 'EN' : English
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Adding language 'FR' : French
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Adding language 'IT' : Italian
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Adding language 'GE' : German
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Adding language 'SP' : Spanish
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Binary File not found : D:/Crazy Cars/CrazyCars_Data/../External/Texts/Texts.enc
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Unable to load Texts/Texts.enc
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Text File loaded from assetbundle : Texts/Texts

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 670. Oper
ation took 4.848940 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 686. Oper
ation took 9.636979 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 670. Oper
ation took 2.656762 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 654. Oper
ation took 7.536432 ms.
AssetHolder.ReleaseLoadedResourcesAsync()
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 661. Opera
tion took 3.133917 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 4821. Ope
ration took 44.847041 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 2150 unused Assets to reduce memory usage. Loaded Objects now: 689. Op
eration took 8.634058 ms.
AssetHolder.ReleaseLoadedResourcesAsync()
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 689. Opera
tion took 6.063061 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 684. Oper
ation took 3.704102 ms.
audioSrc not set !!!

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Platform assembly: D:\Crazy Cars\CrazyCars_Data\Managed\Boo.Lang.dll (this messa
ge is harmless)
The tree Cactus01 must use the Nature/Soft Occlusion shader. Otherwise billboard
ing/lighting will not work correctly.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Terrain/TreeDatabase.cpp
Line: 63)
The tree Cactus01 must use the Nature/Soft Occlusion shader. Otherwise billboard
ing/lighting will not work correctly.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Terrain/TreeDatabase.cpp
Line: 63)
Platform assembly: D:\Crazy Cars\CrazyCars_Data\Managed\System.Core.dll (this me
ssage is harmless)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 3784 unused Assets to reduce memory usage. Loaded Objects now: 772. Op
eration took 16.450414 ms.
AssetHolder.ReleaseLoadedResourcesAsync()
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 767. Opera
tion took 7.740927 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 4908. Ope
ration took 49.168259 ms.
Race mode : FreeRun
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Already Transitioning BackToTitleClicked
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)

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