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ANNIS HAG

CR
6

XP 2,400
CE Large monstrous humanoid
Init +3; Senses darkvision 60 ft.; Perception +13
DEFENSE
AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, -1 size)
hp 74 (7d10+28)
Fort +8, Ref +6, Will +6
DR 5/bludgeoning; SR 17
OFFENSE
Speed 40 ft.
Melee bite +14 (1d6+8), 2 claws +14 (1d6+8 plus grab)
Power Attack: bite +12 (1d6+12), 2 claws +12 (1d6+12 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 2d6+12)
Spell-Like Abilities (CL 7th; concentration +7)
3/dayalter self, fog cloud
STATISTICS
Str 27, Dex 12, Con 18, Int 13, Wis 13, Cha 10
Base Atk +7; CMB +16 (+20 grapple); CMD 27
Feats Alertness, Blind-Fight, Great Fortitude, Intimidating Prowess Power Attack
Skills Bluff +7, Diplomacy +7, Intimidate +17, Perception +13, Sense
Motive +3, Stealth +7
Languages Common, Giant
Mythic Tier 2
Mythic points = 7
Fleet Charge (Ex): As a swift action, you can expend one use of mythic power to
move up to your speed. At any point during this movement, you can make a single
melee or ranged attack at your highest attack bonus, adding your tier to the attack
roll. This is in addition to any other attacks you make this round. Damage from this
attack bypasses all damage reduction.

Meat Shield (Ex): You can use a creature you're grappling to protect you from
harm. If you're grappling a creature and are attacked with a melee or ranged attack,
as an immediate action you can attempt a grapple combat maneuver check against
your grappled opponent. If you succeed, the incoming attack targets your grappled
opponent instead of you. If you fail, the grappled opponent breaks free from the
grapple and the incoming attack targets you as normal.
Sunder Storm (Ex): As a full-round action, you can expend one use of mythic
power to attempt a sunder combat maneuver against each opponent within reach,
selecting one item on each opponent to sunder. The damage from these sunder
attempts ignores item hardness. If you destroy an item in this way, you drive the
shattered pieces of the item into the flesh of its wearer or wielder, dealing 1d6 + 2
of piercing damage. This damage bypasses all damage reduction

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