Académique Documents
Professionnel Documents
Culture Documents
Mono = one
Myth = story
The theoryall of literature, media, and human
story-telling can be boiled down to a constant
repetition of structures, incidents, character
archetypes, and themes that somehow speak to
our basic humanity and needs as humans.
Journey Stages
Themes/ Tropes/
Symbols
1. Hero-
1. The Ordinary
World- The hero, uneasy,
1. Struggle between
Good and Evilmans
constant struggle
the main
character. Generally young,
male, brave, idealistic, feels
some lacking in current
existence. Usually the hero
experiences some major
change by end of story
Tragic hero-
uncomfortable or unaware, is
introduced sympathetically so the
audience can identify with the
situation or dilemma. The hero is
shown against a background of
environment, heredity, and personal
history. Some kind of polarity in the
a hero with heros life is pulling in different
directions and causing stress.
2. The Call to
Adventure- Something
Anti-hero- a hero
3. Refusal of the
Call-
2. Reconciliation with
the Father
4. Meeting the
Mentor- The hero comes
across a seasoned traveler of the
worlds who gives him or her training,
equipment, or advice that will help on
the journey. Or the hero reaches
within to a source of courage and
wisdom.
3. Mentor-
the heros
guide, or coach, often a
wizard or old man. Often
dies or leaves hero.
5. Crossing the
3. Quest for
Threshold- At the end of Act Immortality/
One, the hero commits to leaving the
Acceptance of Death
Ordinary World and entering a new
as Inevitable
region or condition with unfamiliar
rules and values.
4. Allies-
sidekicks or
buddies that help the hero
on their quest or through
their change.
7. Approach to the
Innermost Cave- The
4. Symbiosis of Man
and Woman
8. Supreme Ordeal,
Death, Rebirth- Near
the middle of the story, the hero enters
a central space in the Special World
and confronts death or faces his or
her greatest fear. Out of the moment
of death comes a new life. (Can be
metaphorical death or defeat)
5. Tricksters-
5. Change as an
inevitability (growing
up)
6. Threshold
guardians- Impede the
heros progress, or stand in
the way at important points
of the story
7. Powerful female/
goddess- the hero
usually encounters some
11. Resurrection-
At
the climax, the hero is severely tested
once more on the threshold of home.
He or she is purified by a last
sacrifice, another moment of death
and rebirth, but on a higher and more
complete level. By the heros action,
the polarities that were in conflict at
the beginning are finally resolved.
6. Self-sacrifice to
save others
Journey Stages
1.
1.
1.
2.
2.
3.
2.
4.
3.
5.
3.
6.
4.
7.
4.
8.
5.
9.
5.
10.
6.
11.
6.
7.
12.
7.
Works Cited:
http://www.muskingum.edu/~psych/psycweb/history/jung.htm
http://www.newworldlibrary.com/BooksProducts/ProductDetails/tabid/64/SKU/15936/Default.aspx#
http://www.christophervogler.com/#!about-chris/c161y
http://www.thewritersjourney.com/hero's_journey.htm#Heroine