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Subject: Math
Monday
10/26
Tuesday
10/27
Materials:
- Data collection worksheet from previous lesson
- Sticky notes
- Graph worksheet- Georgia Math, Unit 4
Assessment:
- Students understanding of graphing data
Wednesday
10/28
Thursday
10/29
of data points, how many in each category, and how many more or less
are in one category than in another.
Activities:
- Ask How can we find the missing numbers on the 0-99 chart?
What patterns can be found on the 0-99 chart? How can patterns
help us understand number?
- Fill in missing spots on 99 chart- similar to calendar
- Show students how to make numbers by using spinners and base
ten blocks
- To play: Player 1 spins spinner to create a two digit number. Player
uses ten blocks to create number. Student fills in number on
Finding Neighbor sheet. Student also fills in 1 more, 1 less, 10
more and 10 less on sheet. Player 2 then goes. If students spin a
number that is already on their sheet, they may fill in what is still
needed (1 more, 1 less, 10 more, 10 less). If all slots are filled,
student loses turn.
Materials:
- Personally created 99 chart
- 0-99 chart
- Base ten blocks
- Finding neighbors recording sheet
Friday
10/30
Assessment:
- Finding Neighbor sheet- ability to locate and understand one
more, one less, ten more, ten less
Standard/Lesson Target: Unit 2, Task 8
MGSE1.MD.4 Organize, represent, and interpret data with up to three
categories; ask and answer questions about the total number of data
points, how many in each category, and how many more or less are in one
category than in another.
Activities:
- Access prior knowledge about 99 chart.
- What is an effective way of counting a large quantity of objects?
How can we represent a number with tens and ones? What are
math tools and how can they help me make sense of numbers and
counting? What do a 0-99 chart and a number line have in
common?
- Each student receives a 99 chart. Color each row a different color.
Ask the students what the benefits will be of coloring each row of
ten a different color.
- To Play Race to 99: Students put pawn on 0. Players will take turns
using the spinner and moving the corresponding number of spaces
on the number line. (Example: if player 1 is on zero, and spins 10
less, they stay on zero. If player 1 spins 1 more, they move their
counter to 1 on the number line. If player 2 is on 23 and spins 10
more they move their counter to 33.) The first player to reach the
Assessment:
- Students understanding of game- ability to move 1 more, 1 less, 10
more, 10 less.