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31021

DAVE BLEWER

03

THE DANBURY CURSE


BY DAVE

BLEWER

EDITING & PROOFREADING: ROBIN ELLIOTT


GRAPHIC DESIGN & TYPESETTING: ROBIN ELLIOTT
ART: CHRIS KUHLMANN & JUSTIN RUSSELL
COVER DESIGN: ROBIN ELLIOTT
Dedication: Jim Butcher, for the inspiration, and the damn good read!
Dedication:
read!

WWW.TRIPLEACEGAMES.COM
2009
2009 Triple
Triple Ace
Ace Games.
Games. Daring Tales of Chivalry and all related marks and logos are trademarks

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of Triple
Triple Ace
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Savage
Worlds, Smiling
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Jack and
and all
all related
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marks and
and logos
logos are
are trademarks
trademarks of
Worlds,
of Pinnacle
Pinnacle Entertainment
Entertainment Group.
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All rights
rights reserved.
reserved. Used
Used with
with
permission.
2009.
2009. All
permission.
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Rights Reserved.
Reserved.
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is granted
granted to
to print
print this
Permission
this ebook
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for personal
personal use
use only.
only.
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game references
references the
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Savage Worlds
Worlds game
game system,
system, available
available from
This
from Pinnacle
Pinnacle Entertainment
Entertainment Group
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at www.peginc.com.
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with permission.
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warranty as
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to the
the quality,
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no
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for purpose
purpose of
of this
this product.
product.

T HE D ANBURY C URSE
This
This adventure
adventure takes
takes place in England sometime
during
during the
the Middle
Middle Ages.
Ages. This is an England haunted by
giants,
giants, faeries
faeries and
and other
other monsters, thoughthe England
as
as told
told in
in old
old tales,
tales, like
like those
those of Mallory.
Pre-generated
Pre-generated characters
characters can be found on our website
site at
at www.tripleacegames.com
www.tripleacegames.com Regardless of how many
players
players you
you have
have someone
someone must play the knight. Everyone
one else
else is
is aa member
member of
of his
his entourage. They are not common
mon servants,
servants, but
but trusted
trusted friends and confidants. The
characters
characters have
have 20
20 experience
experience points.
IfIf you
you intend
intend to
to play
play in this adventure, you should
stop reading
reading now.
now. Advanced
Advanced knowledge of the scenario
stop
will only
only spoil
spoil your
your enjoyment
enjoyment of the game. The GM
will
should read
read the
the entire
entire adventure twice before play beshould
gins. Knowing
Knowing the
the basic
basic flow and details in advance will
gins.
greatly speed
speed up
up play
play and
and make the game run smoother.
greatly
The adventure
adventure details
details how the heroes get caught up
The
in blasphemous
blasphemous pact
pact between
between the Baron of Danbury
in
and the
the sidhe
sidhe of
of the
the Summer
Summer Court. While travelling
and
through the
the bleak
bleak landscape
landscape of East Anglia, degenerthrough
ate bandits
bandits in
in the
the marshes,
marshes, which surround the fertile
ate
Danbury lands,
lands, ambush
ambush the heroes. Reporting the atDanbury
tack to
to the
the local
local lord
lord involves
involves the heroes in a hunt for
tack
his son,
son, recently
recently captured
captured by unknown enemies. What
his
follows is
is aa chase,
chase, which
which takes the heroes into lands
follows
unknown and
and encounters
encounters with creatures both terrible
unknown
and beautiful.
beautiful.
and

THE DANBURY FIEFDOM


The Fiefdom
Fiefdom of
of Danbury
Danbury is a thriving community. The
The
castle and
and village
village are
are built
built on the only hill in over 100
castle
square miles.
miles. With
With long
long summers and mild winters, the
square
land is
is fertile
fertile and
and provides
provides a good harvest to the local
land
inhabitants. AA lush
lush forest
forest surrounds Danbury providing
inhabitants.
plentiful lumber.
lumber.
plentiful
However, beyond
beyond the
the fifiefdom
efdom things
things are
are very
very differdifferHowever,
ent. Danbury
Danbury is
is an
an oasis
oasis within
within the
the dank
dank marshes
marshes found
found
ent.
on the
the east
east coast
coast of
of Anglia.
Anglia. Hard
Hard men
men and
and woman
woman live
live
on

eating aa diet
diet of
of fifish,
sh, fungus
fungus and
and
in this unforgiving mire, eating
nights they
they huddle
huddle around
around peat
peat
waterfowl. On the cold nights
fires and worship at altars to pagan
pagan gods.
gods.
live in
in insular
insular villages,
villages, each
each
These marsh people live
chieftainwho rules
rules by
by the
the strength
strength of
of
dominated by a chieftainwho
one another
another or
or have
have turned
turned
his armthese villagers raid one
brigand, preying upon the causeways
causeways which
which link
link DanDanbury to the west and North.
Danbury, however
however they
they are
are no
no
The villagers also raid Danbury,
foresters who
who patrol
patrol the
the borders.
borders.
match for the skilled foresters
The raiders also claim the forest
forest pits
pits itself
itself against
against their
their
intrusions turning them from
from the
the true
true path
path through
through the
the
dark woods, until they are hopelessly
hopelessly lost
lost and
and wander
wander
into an ambush.
The marsh people swear the
the rulers
rulers of
of Danbury
Danbury have
have
made a pact with the gods of
of the
the forestand
forestand they
they are
are
correct.

THE FAE
Alongside the mortal realm
realm there
there exists
exists another
another
The land of the Fae. This world
world can
can only
only be
be reached
reached
through a very few rare gates
gates and
and portals,
portals, however
however
events in the fae lands can have
have aa direct
direct effect
effect upon
upon the
the
mortal realm.
The inhabitants of the fae
fae lands
lands are
are supernatural
supernatural
creatures, commonly called faeries
faeries or
or elves.
elves. The
The faeor
faeor
sidhe (pronounced shee), as
as they
they call
call themselvesare
themselvesare
divided into two rival camps,
camps, the
the Summer
Summer and
and Winter
Winter
Courts, each ruled by a queen.
queen. These
These two
two courts
courts are
are
locked in an eternal struggle,
struggle, which
which manifests
manifests itself
itself as
as
the passing of the seasons on
on the
the mortal
mortal realm.
realm.
An outsider viewing the courts
courts might
might believe
believe that
that of
of
the two courts, the Summer
Summer would
would be
be the
the most
most benign
benign
of the two. However do not be
be fooled,
fooled, all
all sidhe
sidhe are
are capricapricious,
cious, alien,
alien, and
and extremely
extremely dangerous.
dangerous. What
What may
may appear
appear
to
to be
be beautiful
beautiful summer
summer nymph
nymph who
who only
only has
has your
your best
best
interests
interests at
at heart,
heart, will
will probably
probably turn
turn out
out to
to be
be aa malimalicious
cious trickster
trickster intent
intent on
on claiming
claiming your
your soul.
soul.

THE DANBURY CURSE


The
The sidhe
sidhe love
love to
to make
make deals
deals and
and bargains
bargains with
with foolfoolish
ish mortals--however,
mortals--however, invariably
invariably the
the mortal
mortal always
always comes
comes
to
to regret
regret them,
them, no
no matter
matter how
how benefi
beneficial
cial the
the deal
deal may
may
initially
initially seem.
seem.

THE PACT
The
The good
good weather,
weather, which
which blesses Danbury, is the result
sult of
of aa bargain
bargain the
the Danburys
Danburys made with the fae of the
Summer
Summer Court,
Court, by
by the
the present
present Lords great grandfather,
but
but not
not without
without aa price
price
The
The second
second born
born son
son of
of the Danburys is replaced
with
with aa fae
fae changeling
changeling within
within three days of his birth.
The
The impostor
impostor remains
remains with
with the human family until the
fifirst-born
rst-born son
son replaces
replaces his
his father
father as the baron, at which
time
time the
the changeling
changeling and
and the
the human are swapped again.
Often
Often the
the newly
newly returned
returned human
human is too confused by the
new
new world
world he
he fifinds
nds himself
himself in, to function and has to
be
be sequestered
sequestered awayhis
awayhis sudden
sudden absence explained by
illness
illness or
or accident.
accident.
The
The Danburys
Danburys get
get fertile
fertile lands (and guaranteed
sons),
sons), and
and all
all the
the riches
riches this
this brings, the sidhe get noble
sons
sons educated
educated in
in the
the way
way of
of the humans. The returned
fae
fae nobles
nobles serve
serve the
the Summer
Summer Court well in their struggles
gles with
with the
the devious,
devious, and
and deadly
deadly Winter Court.
However,
However, the
the Summer
Summer Courts
Courts meddling with the localised
ised weather
weather patterns
patterns of
of East
East Anglia has had a detrimental
effect
effect on
on the
the lands
lands surrounding
surrounding Danbury. They are locked
in
in aa perpetual
perpetual late
late autumn/early
autumn/early winter, creating the dismal mire,
mire, which
which the
the marsh
marsh people are forced to live in.
mal
These harsh
harsh living
living conditions
conditions have caused them to return
These
to the
the worship
worship of
of old
old and
and terrible
terrible pagan gods.
to

AUGHT IN WINTERS GRASP


CAUGHT
Certain members
members of
of the
the Winter Court have long
Certain
chafed at
at their
their inability
inability to
to hold
hold sway over the lands of
chafed
Danbury for
for their
their seasonally
seasonally mandated time, and have
Danbury
hatched aa plan
plan to
to reverse
reverse situation.
situation.
hatched
The Changeling
Changeling of
of the
the most
most recent second son, Hugh
The
Danbury, often
often travels
travels beyond
beyond the borders of Danbury as
Danbury,
part of
of his
his education.
education. He
He never
never travels without a heavpart
ily armed
armed escort
escort of
of the
the Barons
Barons best menusually more
ily
than enough
enough to
to defeat
defeat the
the poorly
poorly armed Marsh People.
than
However one
one of
of the
the trickster
trickster lords of the Winter
However
CourtLord Fluxhas
Fluxhas decided
decided to answer the unheeded
CourtLord
prayers of
of the
the marsh
marsh people.
people. One of his minions apprayers
peared to
to them
them in
in the
the guise
guise of a disgusting toad, and
peared
instructed them
them to
to capture
capture Hugh
Hugh Danbury and bring him
instructed
unharmed to
to aa stone
stone cairn
cairn deep
deep in the marshlands. Their
unharmed
god even
even provided
provided them
them with
with the tools they needed to
god
destroy his
his guards.
guards.
destroy
The cairn
cairn is
is aa portal
portal into
into the fae lands. Flux plans on
The
taking the
the Changeling
Changeling deep
deep into the Realm of Winter
taking
and sacrifi
sacrificing
cing him
him in
in aa ritual
ritual designed
designed to
to permanently
permanently
and
destroy Summers
Summers sway
sway over
over the
the Danbury
Danbury lands.
lands.
destroy
Of course,
course, he
he wasnt
wasnt planning
planning on
on aa certain
certain wandering
wandering
Of
knight and
and his
his retinue
retinue to
to get
get mixed
mixed up
up in
in his
his plan
plan
knight

AMBUSH!
Your wanderlust
wanderlust and
and luck
luck have
have brought
brought you
you to
to
Your
the marshlands of East Anglia.
Anglia. Although
Although the
the rest
rest
of Briton enjoys a warm early
early spring,
spring, the
the land
land
and miserable.
miserable. AA biting
biting
around you is wet, cold and
and there
there is
is scant
scant shelshelwind blows from the north and
ter from it. The rain is almost
almost constant,
constant, frequently
frequently
turning into a freezing slushy
slushy hail.
hail.
distinctly marked
marked causeway.
causeway.
You travel along a distinctly
Experimentation has taught you
you the
the marsh
marsh which
which
stretches to the horizon south,
south, north,
north, and
and west
west of
of
is fifilled
lled with
with sinkholes
sinkholes
you cannot be trusted for it is
would spell
spell the
the doom
doom for
for
and quagmires which would
any man in armor.
Danbury Forest,
Forest, named
named
To the east can be seen the Danbury
His castleshielded
castleshielded
for the lord of these lands. His
from this God forsaken weatherlies
weatherlies on
on the
the other
other
promises aa warm
warm bed
bed for
for
side of the forest and promises
the night.
Suddenly the peat around you
you erupts
erupts as
as dirty
dirty fur
fur
crude pikes
pikes menace
menace you!
you!
clad savages armed with crude
causeway other
other fifigures
gures
Further away from the causeway
inbred women
womensurface
surfacefrom
from
emerge from the swamp, inbred
beneath the frigid marsh, armed
armed with
with javelins.
javelins.
The heroes have been ambushed
ambushed by
by one
one of
of the
the many
many
marsh families who have turned
turned brigand
brigand in
in order
order to
to sursurvive. Call for a Notice roll. Those
Those who
who fail
fail are
are surprised
surprised
for the first round of combat.
There is one marsh warrior for
for each
each of
of the
the heroes.
heroes.
These jab at the heroes (or their
their mounts)
mounts) with
with their
their
pikestaking advantage of the reach
reach their
their weapons
weapons give
give
them. A further number of female
female warriors,
warriors, equal
equal to
to the
the
number of heroes, are 5 away
away ready
ready to
to back
back up
up their
their
men-folk with javelins ready to throw
throw and
and swords.
swords. The
The
marsh chieftain hangs back with
with the
the women,
women, but
but will
will
charge in as soon as one of his people
people fall.
fall.
The brigands will fight until
until two
two of
of their
their number
number
fall, or the chieftain is defeated, at
at which
which point
point they
they will
will
break away and flee into the marsh.
marsh. This
This cowardly
cowardly attack
attack
should be reported to the Baron.
Baron.
Marsh Chieftain (1): See page
page 19.
19.
Marsh Warriors (2 per hero):
hero): See
See page
page 19.
19.

DANBURY FOREST
OREST
The causeway the heroes followed
followed across
across the
the marsh
marsh
becomes a well-marked trail within
within the
the forest,
forest, which
which
surrounds the lands of Danbury.
Danbury. The
The trees
trees provide
provide aa
welcome
welcome respite
respite from
from the
the biting
biting wind,
wind, and
and the
the deeper
deeper
they
they travel
travel the
the warmer
warmer it
it becomes.
becomes. Soon,
Soon, the
the deprivadeprivations
tions of
of the
the marsh
marsh are
are forgotten
forgotten as
as the
the heroes
heroes enjoy
enjoy aa
warm
warm summer
summer day.
day.

DARING TALES OF CHIVALRY #03


Players
Players may
may be
be suspicious
suspicious over
over this
this sudden
sudden change
change in
in
temperature;
temperature; however
however there
there are
are no
no signs
signs of
of sorcery
sorcery or
or
other
other devilry
devilry at
at the
the border
border between
between the
the marshlands
marshlands and
and
the
the forest.
forest. Have
Have aa character
character with
with aa scholarly
scholarly or
or religious
religious
background
background make
make aa Common
Common Knowledge
Knowledge roll.
roll. If
If he
he is
is
successful
successful remind
remind him
him that
that one of the many benefits of
aa pious,
pious, and
and honourable
honourable lord is the blessing of good
weather
weather and
and crops.
crops.
After
After an
an hour
hour or
or so
so of
of travelling, the heroes are discovered
covered by
by aa patrol
patrol of
of Danbury
Danbury foresters. The foresters
make
make no
no attempt
attempt at
at stealth
stealth and can be heard for several
minutes
minutes before
before they
they appear.
appear.
The
The foresters
foresters are
are cautious,
cautious, but friendly, asking the
heroes
heroes what
what business
business they
they have in the lands of Danbury.
IfIf the
heroes
report
the
the heroes report the attack out on the marsh, they
are
are apologetic
apologetic and
and offer
offer to accompany the heroes back
to
to the
the castle.
castle.
Curious
Curious heroes
heroes will
will probably quiz the foresters on
the
the situation
situation in
in the
the marshes.
marshes. The foresters have nothing
good
good to
to say
say about
about the
the marsh people, believing them
to
to be
be savages
savages who
who still
still havent abandoned the pagan
ways.
ways. Obviously,
Obviously, they
they are
are unaware of the pact their
lord
lord maintains
maintains with
with the
the fae of the Summer Court, and
ifif asked
asked about
about the
the distinct
distinct change of weather between
the
the marsh
marsh and
and the
the forest,
forest, they genuinely look puzzled,
itit is
is just
just how
how itit is,
is, and
and not something they have ever
given
given any
any thought.
thought.
Danbury
Danbury Foresters
Foresters (5):
(5): See page 17.

indisposed, but
but should
should be
be able
able to
to see
see the
the heroes
heroes soon.
soon.
indisposed,
They are
are shown
shown into
into aa chamber
chamber where
where they
they can
can relax
relax and
and
They
partake
of
sweet
meats
and
beer.
partake of sweet meats and beer.
Truthfully, Danbury
Danbury is
is fifine,
ne, but
but he
he is
is an
an arrogant
arrogant
Truthfully,
man and
and wishes
wishes to
to make
make visitorsespecially
visitorsespecially those
those
man
who are
are only
only wandering
wandering knightswait,
knightswait, believing
believing in
in
who
doing so he proves how much
much more
more important
important than
than
them he is.
this time
time to
to question
question one
one of
of
The heroes could use this
the young serving women, Mary.
Mary. She
She isnt
isnt likely
likely to
to talk
talk
to anyone who is highborn,
highborn, but
but will
will certainly
certainly talk
talk to
to
similar stationespecially
stationespecially ifif they
they
someone who is of a similar
attractive. Listed
Listed below
below are
are questions,
questions,
are charismatic or attractive.
which the heroes will probably
probably want
want to
to ask.
ask. It
It will
will see
see
more natural if you paraphrase
paraphrase the
the answers
answers rather
rather than
than
the heroes
heroes ask
ask aa question
question not
not
reading them verbatim. If the
have to
to wing
wing itit however,
however, we
we
detailed here the GM will have
think enough information has
has been
been given
given previously
previously to
to
deal with most enquiries.
indisposed?
Why is Baron Danbury indisposed?
seneschal and
and heir.
heir. II am
am
He is in council with his seneschal
the council
council chamber
chamber when
when
not allowed to enter the
mattersthe baron
baron scares
scares
they discuss important mattersthe
me especially since I spilt
spilt aa jug
jug of
of wine
wine on
on him
him at
at
the last banquet.
about the
the Danbury
Danbury Family?
Family?
What can you tell me about

CASTLE DANBURY
Beyond the
the forest
forest are
are well-defined fields, which feed
Beyond
the people
people of
of Danbury.
Danbury. The village sprawls across the
the
lower slopes
slopes of
of aa very
very steep
steep hill. A forbidding castle has
lower
been built
built upon
upon the
the summit
summit of the hill giving it a combeen
manding view
view of
of the
the lands
lands all around it. From its battlemanding
ments flflutter
utter banners
banners depicting
depicting the heraldic design of
ments
the Danburys.
Danburys. The
The banner
banner is divided per bend sinister
the
(a diagonal
diagonal line
line from
from top
top right to bottom left); the left
(a
hand fifield
eld is
is vert
vert (green),
(green), and the right hand gules (red).
hand
blazing symbolic
symbolic sun
sun overlays
overlays this design in the center
AA blazing
of the
the shield.
shield. AA single
single track
track twists its way up the hill to
of
an open
open drawbridge.
drawbridge. Beyond
Beyond the castle is yet more foran
est for
for several
several miles,
miles, and
and then the gently rolling dunes
est
where the
the land
land meets
meets the
the sea.
where
The weather
weather here
here is
is pleasantly warm, a light breeze
The
cools the
the brow.
brow. The
The peasants
peasants toiling in the fields look
cools
happy and
and well
well fed.
fed. Some
Some of them peer at the new
happy
arrivals curiously,
curiously, but
but they
they return to their work a few
arrivals
moments later.
later. Visitors
Visitors to Danbury are fairly commoments
mon.
mon.
The foresters
foresters lead
lead the
the heroes to the castles entrance
The
where they
they are
are met
met by
by the
the castles seneschal a one eyed
where
elderly manRobertwho
manRobertwho listens to their tale with
elderly
interest, and
and resignation.
resignation. Regretfully
Regretfully he
he tells
tells them
them they
they
interest,
arent the
the fifirst
rst to
to be
be attacked
attacked out
out on
on the
the marsh,
marsh, the
the brigbrigarent
ands are
are becoming
becoming bold.
bold.
ands
Robert tells
tells the
the heroes
heroes Lord
Lord Danbury
Danbury is
is presently
presently
Robert

has held
held these
these lands
lands for
for
The Danbury Family has
years, ever since a Squire
Squire Danbury
Danbury saved
saved one
one of
of
the kings favourite nephews
nephews from
from aa boar.
boar. II dont
dont
know which king, it was
was even
even before
before my
my GramGrammas time.
Anyway, There are only
only three
three Danburysthe
Danburysthe
Baron, and his sons Simon
Simon and
and Hugh.
Hugh. The
The Baron
Baron
scares me, he has such a temper,
temper, and
and Lord
Lord Simon
Simon
isnt much better. However
However Lord
Lord Hugh
Hugh is
is such
such aa
sweet lad, more like his dear
dear departed
departed mother,
mother, II
say. Lord Hugh is so friendly;
friendly; he
he has
has aa thirst
thirst for
for
knowledge, that one.
Lady Danbury? She died during
during Hughs
Hughs birth,
birth, god
god
rest her soul. I was only
only aa girl
girl at
at the
the time
time and
and II
never knew her.
What can you tell me about
about the
the brigands
brigands out
out
on the marsh?
Those pagan savages! I saw
saw one
one once
once up
up close,
close,
after he had been captured
captured by
by the
the foresters
foresters and
and
was being brought back for
for trial.
trial. He
He was
was covered
covered
in furs with duck feathers
feathers in
in his
his hair.
hair. II remember
remember
him glaring at us, and muttering,
muttering, but
but II couldnt
couldnt
make out the words. He
He was
was trying
trying to
to cast
cast some
some
sort
sort of
of spell
spell on
on us
us all,
all, II just
just know
know it.
it. Luckily
Luckily he
he was
was
executed
executed before
before his
his foul
foul gods
gods heard
heard his
his prayers.
prayers.

THE DANBURY CURSE


From
From what
what II hear,
hear, they
they live
live in
in horrible
horrible little
little
villages
villages out
out on
on the
the marshes.
marshes. These
These villages
villages
are
are built
built around
around blood-soaked
blood-soaked shrines
shrines to
to
their
their gods.
gods. They
They sacrifice
sacrifice travelers
travelers they
they kidkidnap
nap in
in their
their raids
raids before
before these
these shrines.
shrines. II hear
hear
their
their gods
gods crave
crave the
the blood of women and
children.
children.
What
What Foul
Foul Gods?
Gods?
Rumor
Rumor says
says they
they worship
worship a disgusting toad god.
One
One of
of the
the kitchen
kitchen boys,
boys, Tom, said he found
aa charm
charm in
in the
the forest,
forest, which
which was carved in the
shape
shape of
of their
their god.
god. II wasnt
wasnt so sureit just looked
like
like an
an odd
odd shaped
shaped stone
stone to me.
Anyway,
Anyway, the
the Seneschal
Seneschal found
found him looking at it,
and
and took
took it
it from
from him.
him. Poor
Poor Tom, the Seneschal
had
had him
him whipped
whipped to
to scourge
scourge him of the pagan
infl
influencethe
uencethe wounds
wounds got
got infected and he died.
II liked
liked him
him
Some
Some think
think the
the Marsh
Marsh People
People have cursed the Danbury
bury family,
family, but
but II dont
dont hold
hold with any of that sort
of
of talk.
talk.
What
What Curse?
Curse? Here
Here the
the serving
serving maids voice drops to a
whisper,
whisper, and
and she
she leans
leans forward
forward conspiratorially.
The
The second
second born
born son
son of
of the Danburys always
meets aa terrible
terrible end,
end, soon
soon after his father dies.
meets
The last
last one
one hung
hung himself
himself out in the gardens only
The
week after
after his
his brother
brother became
became Baron. His Uncle
aa week
took aa tumble
tumble down
down the
the stairs,
stairs, and was left feeble
took
for the
the rest
rest of
of his
his life,
life, rarely
rarely leaving his rooms.
for
They say
say it
it has
has been
been like
like this for generations, the
They
second son
son always
always suffers
suffers a tragedybut, as I
second
said II dont
dont hold
hold with
with it.
it.
said

AN AUDIENCE WITH BARON DANBURY


ANBURY
Eventually the
the heroes
heroes are
are summoned
summoned to
to Baron
Baron DanDanEventually
bury, in
in his
his council
council chambers.
chambers. Also
Also present
present are
are his
his fifirstrstbury,
born son
son Simon,
Simon, and
and his
his Seneschal
Seneschal Sir
Sir Robert
Robert Malden.
Malden.
born
The Baron is genuinely sorry to
to learn
learn of
of their
their altercaaltercation with the brigands out on the
the marsh.
marsh. There
There is
is little
little
recompense, but
but does
does offer
offer
he can offer in way of real recompense,
provisions and
and an
an armed
armed escort,
escort,
to provide them with provisions
which will take them to the far edges
edges of
of the
the marsh.
marsh. He
He
also offers them lodgings for the
the night.
night.
wants to
to know
know all
all about
about the
the
Simon on the other hand, wants
adventures. Although
Although the
the Danbury
Danbury
groups journeys and adventures.
lands are provincial, and hard to
to reach,
reach, stories
stories of
of the
the heheroes adventures have preceded
preceded them.
them. The
The Barons
Barons son
son
true, and
and which
which have
have grown
grown
wishes to discover which are true,
with the telling.
The Seneschal does not speak
speak to
to the
the heroes
heroes beyond
beyond
only stirs
stirs when
when the
the baron
baron
initially greeting them. He only
heroes, where
where he
he nods.
nods.
mentions re-provisioning the heroes,
close, the
the council
council chamber
chamber
As the meeting comes to a close,
doors are thrown open and two men-at-arms
men-at-arms enter
enter helphelpinjured fellow
fellow is
is shaking
shaking
ing a badly injured third. The injured
is obvious,
obvious, his
his hands
hands and
and
badly, and although no wound is
face are black from frostbite.
Simon Danbury recovers first
rst from
from this
this rude
rude intruintruwhere is
is my
my brother!
brother!
sion, exclaiming Godffery, where

ORDS
A SOLDIERS DYING WORDS
The Soldier is gravely ill, and
and near
near death,
death, but
but he
he lasts
lasts
long enough to utter a few words.
words.
They came out of the trees, marsh
marsh people
people Their
Their
weapons were so cold. Sir Southmore
Southmore ordered
ordered me
me
to get Lord Hugh free. We rode
rode hard,
hard, but
but aa spear,
spear,
which then melted, hit me

Anyway, Lord
Lord Hughthe
Hughthe present Second Son,
Anyway,
seems unworried
unworried by
by the
the curse. He is a beautiful
seems
lad.
lad.

I got clear. I swore the lord was


was right
right behind
behind me,
me,
but I saw he had been snared
snared in
in aa net
net of
of ice.
ice. All
All
the others were dead, so I rode
rode here
here

Is the
the weather
weather here
here always
always so nice?
Is

I am sorry my Lords, I have failed


failed you
you

Yes, because
because we
we dwell
dwell in
in the warmth of the love of
Yes,
God. Our
Our faith
faith has
has rewarded
rewarded us with short winGod.
ters and
and long
long summers.
summers. Those
Those heathens out in the
ters
marsh have
have turned
turned their
their back on The Lord and
marsh
have been
been repaid
repaid for
for their
their treachery with weather,
have
which refl
reflects
ects the
the sorry
sorry state
state of their soulsbleak
which
and desolate.
desolate.
and
My Gramma
Gramma used
used to
to say
say that when she was a
My
child, the
the weather
weather in
in Danbury
Danbury was no better than
child,
it was
was in
in the
the marsh,
marsh, but
but then the Lord went on
it
pilgrimage and
and dedicated
dedicated his
his life
life anew
anew to
to the
the
aa pilgrimage
Lord God.
God. When
When he
he returned,
returned, he
he brought
brought the
the good
good
Lord
weather with
with him.
him.
weather

Both the Danburys are visibly


visibly shocked
shocked by
by this
this tale,
tale,
and immediately set about organising
organising search
search parties
parties for
for
the younger Danbury. The heroes
heroes should
should offer
offer their
their servservices, but if they dont Simon pleads
pleads with
with them
them to
to help.
help.
They have dealt with the unnatural
unnatural before.
before. Claiming
Claiming God
God
sent them here to help recover his
his brother.
brother.
If the heroes ask why Hugh was
was out
out in
in the
the forest
forest in
in
the first place, they are told he has
has aa particular
particular love
love of
of nanature and often takes rides into the
the forest,
forest, to
to either
either hunt
hunt
or just survey the land. He is always
always well
well protected,
protected, and
and
nothing
nothing like
like this
this has
has ever
ever happened
happened before.
before.
If
If the
the heroes
heroes are
are terribly
terribly impolite,
impolite, they
they may
may ask
ask the
the
Baron,
Baron, and
and his
his son
son about
about the
the Danbury
Danbury curse,
curse, or
or the
the
source
source of
of the
the lands
lands good
good weather.
weather. These
These questions
questions will
will

DARING TALES OF CHIVALRY #03


be
be met
met with
with icy
icy silenceexcuse
silenceexcuse the
the punas
punas the
the DanDanburys
burys refuse
refuse to
to even
even answer
answer questions,
questions, born
born from
from gosgossip,
sip, and
and demand
demand to
to know
know which
which one
one of
of their
their servants
servants is
is
peddling
peddling tales
tales about
about the
the family.
family. However,
However, aa successful
successful
Notice
Notice roll
roll will
will detect
detect the
the any
any questions
questions of
of this
this sort
sort make
make
the
the Danburys
Danburys very
very uncomfortable.
uncomfortable.
From
From this
this point
point on,
on, both
both the Baron and Simon will be
very
very reserved
reserved with
with the
the heroes.
heroes. Simon, particularly will be
very
very disappointed
disappointed with
with them.
them.

THE ICE CLEARING


The
The Baron
Baron sends
sends out
out several search parties to look
for
for his
his son.
son. He
He is
is more
more than happy for the heroes to
form
form their
their own
own search
search party,
party, and will provide them with
foresters.
foresters.
They
They are
are told
told Sir
Sir Hugh
Hugh used to roam the forest, so it is
very
very hard
hard to
to predict
predict where
where they may have been attacked.
He
He never
never left
left the
the safety
safety of
of the forest however, and rarely
even
even went
went to
to its
its edge.
edge. He
He knows how dangerous the savages
ages of
of the
the marsh
marsh are,
are, and holds a healthy respect for
them.
them. He
He always
always went
went out
out with a retinue of men at arms,
squires,
squires, and
and foresters
foresters though.
though.
With
With this
this in
in mind,
mind, search
search parties are sent out in every
direction.
direction. The
The Baron,
Baron, his
his son, and the Seneschal each
leading
leading separate
separate parties.
parties. The heroes are free to decide
where
where they
they want
want to
to search,
search, it doesnt matter which direction
rection they
they choose,
choose, they
they are going to be the ones who
discover
discover the
the attack
attack site.
site. Ideally this will be near the
Marsh edge
edge of
of the
the Forest,
Forest, but it doesnt really matter. If
Marsh
the attack
attack site
site is
is found
found near
near the coast, then it just shows
the
how determined
determined the
the attackers
attackers were.
how
As the
the heroes
heroes make
make their
their way through the forest call
As
for aa Notice
Notice or
or Survival
Survival (whichever
(whichever is highest) roll. Those
for
who succeed
succeed become
become aware
aware the normal sounds of life,
who
which fifillll the
the forest,
forest, have
have died away.
which
As they
they progress
progress through
through the forest it becomes distinctly
As
colder, until
until ice
ice can
can be
be seen
seen underfoot, and the trees becolder,
come coated
coated in
in frost
frost and
and ice. Soon after they find a squirrel,
come
which appears
appears to
to have
have been
been flash frozen to a branch.
which
Eventually they
they fifind
nd themselves in the clearing where
Eventually
the attack
attack took
took place.
place. Men-at-arms,
Men-at-arms, and foresters can be
the
seen frozen
frozen in
in place,
place, killed
killed by the terrible sudden cold,
seen
obviously victims
victims of
of an
an ambush, for many of them were
obviously
reaching for
for their
their weapons
weapons when they died. A horse has
reaching
been frozen
frozen in
in place
place as
as it reared in alarm, and its rider
been
has slid
slid from
from the
the saddle
saddle only to shatter when he hit
has
the ground.
ground. His
His grisly
grisly corpse
corpse remains mercifully frozen
the
otherwise the
the resulting
resulting sight may test the constitution of
otherwise
even the
the hardiest
hardiest veteran
veteran of the battlefield. As it is, the
even
foresters are
are far
far too
too disturbed
disturbed to enter the ambush site
foresters
proper and
and investigation
investigation must fall to the heroes.
proper
Notice rolls
rolls reveal
reveal that
that each bears a single wound
Notice
probably from
from aa spear.
spear. However the victim froze before
probably
he could
could react
react to
to the
the injury.
injury. The weapons are nowhere
he
to be
be found,
found, and
and itit must
must be
be deduced
deduced they
they were
were retrieved
retrieved
to
by the
the attackers.
attackers. In
In truth,
truth, they
they were
were destroyed
destroyed when
when they
they
by
released the
the power
power of
of the
the Winter
Winter fae.
fae.
released

Tracking rolls
rolls discover
discover where
where Godffery
Godffery and
and Hugh
Hugh
Tracking
tried to
to break
break free.
free. One
One of
of the
the escapers
escapers obviously
obviously failed.
failed.
tried
His horse
horse has
has been
been dispatched
dispatched with
with aa single
single cut
cut to
to the
the
His
throat and
and something
something was
was dragged
dragged off
off to
to the
the south
south obviobvithroat
ously in
in aa sack
sack or
or net.
net.
ously
Hughs horse
horse was
was not
not frozen
frozen to
to deathalthough
deathalthough itit is
is
Hughs
very cold, the only creature
creature in
in the
the clearing
clearing who
who wasnt
wasnt
hero mightcorrectlydeduce
mightcorrectlydeduce
frozen to death. A canny hero
spared such
such aa chilly
chilly fate
fate as
as well.
well.
this means Hugh was spared
The Heroes face a choice
choice now.
now. True
True heroes
heroes will
will track
track
the attackers back to their lair
lair hoping
hoping to
to surprise
surprise them.
them.
not use
use the
the word
word cowardly)
cowardly) heheHowever cautious (lets not
to Castle
Castle Danbury
Danbury to
to inform
inform
roes might wish to return to
the Baron about his sons
sons fate
fate and
and gather
gather reinforcereinforcements. The sidebar on page
page 7,
7, details
details how
how the
the adventure
adventure
take this
this un-heroic
un-heroic path.
path.
is affected if the players take
per hero):
hero): See
See page
page 17.
17.
Danbury Foresters (2 per

ILLAGE
THE MARSH VILLAGE
through the
the forest
forest is
is surprisingly
surprisingly
Following the tracks through
foot and
and are
are dragging
dragging Hugh
Hugh
easythe attackers are on foot
fact they
they are
are so
so easy
easy to
to folfolin either a sack or a net. In fact
to make
make Tracking
Tracking rolls
rolls to
to fifind
nd
low, the heroes dont need to
them.
tracks leave
leave the
the forest,
forest, they
they get
get
However once the tracks
warriors are
are back
back in
in aa land
land
harder to find. The marsh warriors
marsh itself
itself conspires
conspires with
with them
them
they know well, and the marsh
to hide their tracks.
The heroes must make a Tracking
Tracking (-2)
(-2) roll
roll to
to fifind
nd the
the
tracks again, it might take them
them aa while
while to
to fifind
nd the
the tracks,
tracks,
one check can be made every
every twenty
twenty minutes
minutes of
of searchsearching. Actually the length of time
time itit takes
takes the
the heroes
heroes to
to fifind
nd
the tracks has no effect upon
upon the
the adventure
adventure as
as written,
written,
but the players need not know
know this,
this, and
and they
they may
may feel
feel
time pressing upon them. Following
Following the
the tracks
tracks leads
leads the
the
heroes to one of the marsh villages.
villages.
Village is probably too grand
grand aa word
word for
for this
this collection
collection
of hovels. The marsh is too unstable
unstable to
to support
support aa wall
wall or
or
palisade, but the village is surrounded
surrounded by
by aa shallow
shallow moat
moat
across which a single peat causeway
causeway gives
gives access.
access.
The village itself is little more
more than
than aa collection
collection of
of low
low
roofed buildings surrounding
surrounding an
an open
open area.
area. The
The marsh
marsh
around is flat and scouts approaching
approaching itit suffer
suffer aa 2
2 to
to
their Stealth rolls to avoid being
being spotted.
spotted. Once
Once in
in posiposition have the Hero make a Notice
Notice roll,
roll, and
and depending
depending on
on
the success of his roll relate the
the following,
following, successes
successes are
are
cumulative, so a hero also spots
spots everything
everything listed
listed in
in the
the
lesser success brackets:
Failure: You have obviously
obviously chosen
chosen your
your viewing
viewing
position badly. Between the
the mud,
mud, the
the insects,
insects, and
and the
the
constant drizzle you cant make
make out
out aa great
great deal.
deal. You
You will
will
have to find a better position.
position.
Success: You cannot spot
spot any
any menhowever
menhowever there
there
does
does seem
seem to
to be
be about
about aa dozen
dozen woman.
woman. They
They look
look tough,
tough,
and
and competent,
competent, carrying
carrying swords
swords and
and javelins.
javelins. AA few
few
scrawny
scrawny inbred
inbred looking
looking children
children scurry
scurry around,
around, playing
playing
at
at war.
war.

THE DANBURY CURSE


First
First Raise:
Raise: Finally
Finally you
you spot
spot aa single
single man
man in
in the
the
center
center of
of the
the village.
village. His
His hair
hair has
has been
been decorated
decorated with
with
feather
feather taken
taken from
from ducks
ducks and
and other
other marsh
marsh birds.
birds. He
He also
also
carries
carries aa similarly
similarly decorated
decorated staff
staff
Second
Second Raise:
Raise: Beside
Beside the
the man
man can
can be
be seen
seen aa squat
squat
idol,
idol, made
made from
from clay
clay or
or baked
baked mud it appears to be in
the
the form
form of
of aa foul
foul toad-like
toad-like creature. The way the man
moves
moves before
before it,
it, itit is
is obvious
obvious he holds it in high regard.

ATTACKING
TTACKING THE VILLAGE
Approaching
Approaching the
the village
village undetected
undetected is virtually impossible,
sible, especially
especially ifif the
the heroes
heroes have a large group of men
at
at arms
arms with
with them.
them. It
It is
is possible,
possible, but unlikely, the heroes
are
only
hoping
to
get
are only hoping to get information
information from the villagers.
However
However the
the marsh
marsh people
people will assume the worst and
take
take defensive
defensive measures.
measures. The
The individual features of the
village
village are
are detailed
detailed below,
below, but
but we will quickly describe
what
what they
they do
do here:
here:
At
At the
the fifirst
rst sign
sign of
of intruders
intruders the causeway is fired,
making
making itit impassable,
impassable, and
and the
the children are herded into
one
one of
of the
the buildings
buildings for
for safety.
safety. The marsh women then
proceed
proceed to
to throw
throw javelins
javelins at the intruders once they
come
come into
into range.
range. If
If anyone
anyone makes
makes it across the moat, savage
age women
women wielding
wielding swords
swords meet them.
The
The Shaman
Shaman uses
uses his
his Heathen
Heathen Gestures ability to repel
intruders,
intruders, targeting
targeting those
those clad
clad in metal armor crossing
the
the moat,
moat, ifif any
any of
of the
the intruders
intruders enter the village he will
spend
spend aa round
round calling
calling on
on the
the toad guardian which will
attack
attack the
the invaders.
invaders.
The Causeway:
Causeway: 12
12 long,
long, and 2 wide, and made of
The
peat infused
infused with
with flflammable
ammable gasses, the causeway is fired
peat
as soon
soon as
as the
the heroes
heroes are
are spotted.
spotted. Rather than creating a
as
wall of
of flflame
ame itit smolders
smolders with
with a blue flame.
wall
Anyone attempting
attempting to
to cross
cross the causeway takes d10
Anyone
damage +2
+2 for
for every
every piece
piece of metal armor they wear,
damage
every round.
round. Riding
Riding horses
horses refuse
refuse to cross the flames, but
every
warhorses can
can be
be coaxed
coaxed across
across with an opposed Spirit
warhorses
roll. Heroes
Heroes with
with the
the Ace
Ace Edge
Edge can forgo the rollsuch
roll.
is their
their bond
bond with
with their
their mount.
mount.
is
The Moat:
Moat: 8
8 wide
wide and
and filled with waist high filthy
The
marsh water,
water, and
and counts
counts as
as Difficult Ground (see Savmarsh
age Worlds).
Worlds). Anyone
Anyone who
who falls
falls into this water will begin
age
to drown
drown (see
(see hazards
hazards in
in Savage
Savage Worlds). Heroes who
to
have been
been knocked
knocked prone
prone can grab a lungful of air
have
which lasts
lasts for
for aa number
number of
of rounds equal to half their
which
Vigor die.
die. However,
However, If
If the
the Shaman also gained a Raise
Vigor
on his
his Heathen
Heathen Shout
Shout attack
attack roll, they start to drown
on
immediately.
immediately.
Regaining their
their feet
feet calls
calls for a successful Strength roll
Regaining
where the
the bonus
bonus the
the armor
armor provides becomes a penalty
where
(leather gives
gives aa 1
1 penalty,
penalty, chain
chain 2, and plate 3). Obvi(leather
ously, ifif they
they have
have been
been Shaken
Shaken by the shamans Heathen
ously,
Gestures, they
they will
will have
have to
to recover first. If the hero has
Gestures,
the Brawny
Brawny Edge
Edge he
he gains
gains a +2 bonus to the Strength
the
roll. Two
Two people
people can
can help
help aa fallen hero, each giving him
roll.
further +2
+2 bonus.
bonus.
aa further
The Loathsome
Loathsome Idol:
Idol: As
As mentioned
mentioned above,
above, the
the
The
shaman can
can call
call forth
forth aa toad
toad guardian,
guardian, doing
doing so
so takes
takes
shaman

RETURNING TO THE BARON


ARON
Unfortunately, the
the heroes
heroes are
are the
the fifirst
rst to
to return
return
Unfortunately,
none of
of the
the other
other search
search parties
parties have
have found
found anyanynone
thing. Riders
Riders must
must be
be sent
sent out
out to
to fifind
nd the
the baron,
baron, his
his
thing.
son, and the seneschal, all of
of which
which takes
takes several
several
realise they
they are
are losing
losing
hours. Sensible heroes will realise
able to
to return
return to
to the
the clearclearvaluable time and will be able
scenario to
to continue
continue as
as
ing quicklyallowing the scenario
written.However, if they wait for
for the
the baron
baron the
the adadthe following
following ways.
ways. On
On
venture will be affected in the
heroes will
will be
be able
able to
to
the plus side, this means the heroes
people with
with very
very little
little
overcome the marsh village people
effort, such will the force they
they bring
bring to
to bear,
bear, but
but
fae Lands
Lands will
will have
have adadunfortunately events in the fae
vanced significantly.
pages xx,and
xx,and xx.
xx.
Look for the sidebars on pages
which he
he can
can take
take no
no other
other
an entire roundduring which
successful arcane
arcane skill
skill
actionsbut, does not require aa successful
roll.
Once the Shaman finishes his
his calling,
calling, the
the baked
baked mud
mud
revealing the
the disgusting
disgusting minmincracks and then explodes revealing
beneath.
ion of the Winter Court beneath.

THE AFTERMATH
toad guardian
guardian have
have been
been
Once the shaman and the toad
for quarter.
quarter. Seeing
Seeing what
what
defeated, the warriors will ask for
they believe to be their god cut
cut down
down in
in front
front of
of them
them
saps all the fight from them. The
The survivors
survivors are
are more
more than
than
willing to talk. Read or paraphrase
paraphrase the
the passage
passage below
below to
to
the Heroes. If any of the Heroes
Heroes are
are so
so un-chivalrous
un-chivalrous as
as
to harm any of the children, then
then the
the woman
woman fifight
ght to
to the
the
last, and the text below is delivered
delivered as
as dying
dying words:
words:
You slew Gharaghick! His spawn
spawn will
will hunt
hunt you
you
down you are doomed!
Gharaghick, told us how to set
set the
the seasons
seasonsstraight.
straight.
Those fiends on the hill had stolen
stolen our
our summers,
summers,
to set things right again, we
we had
had to
to capture
capture one
one
of their number and sacrifice
ce him
him at
at the
the Cairn
Cairn of
of
the one who started all this. He
He sacrifi
sacrificed
ced part
part of
of
his strength to give us the weapons
weapons to
to overcome
overcome
the hill men.
That is where our men are now.
now. You
You are
are too
too late.
late.
He is lost to you! Soon the sun
sun will
will return!
return!
Marsh Shaman: See page 19.
19.
Toad Guardian: See page 20.
20.
Marsh Warriors (4 per hero):
hero): See
See page
page 19,
19,

RETURN TO DANBURY
The
The marsh
marsh woman
woman are
are referring
referring to
to the
the cairn
cairn of
of Baron
Baron
Danburys
Danburys great
great grandfather,
grandfather, who
who demanded
demanded with
with his
his dydy-

DARING TALES OF CHIVALRY #03


THE HEROES WERE
ACCOMPANIED
CCOMPANIED BY THE DANBURYS
IfIf the
the heroes
heroes returned
returned to
to Danbury
Danbury before
before tracking
tracking
the
the attackers
attackers to
to the
the marsh
marsh village,
village, then
then they
they will
will
have
have such
such an
an overwhelming
overwhelming force that the village
woman
woman will
will give
give up
up without
without a fight, and the Shaman
man will
will grudgingly
grudgingly tell
tell them where Hugh has been
taken.
taken.
However,
However, as
as soon
soon as
as he gets the opportunity he
will
will loose
loose the
the Toad
Toad Guardian,
Guardian, which will track them
into
into the
the fae
fae lands.
lands. The
The demonic fae will attack at
the
the worst
worst possible
possible time
time for the heroes, preferably
when
when they
they are
are already
already in combat with minions of
the
the Winter
Winter Court.
Court.
ing
ing breath
breath to
to be
be buried
buried out
out in the marsh he had created
with
with his
his pact.
pact.
The
The foresters
foresters accompanying
accompanying the heroes are aware
of
of the
the cairn,
cairn, but
but do
do not
not know its exact locationthey
hardly
hardly ever
ever venture
venture into
into the marsh. The Baron knows of
the
the location
location though.
though.

The journey
journey back
back to
to Castle
Castle Danbury
Danbury is
is uneventful
uneventful
The
(unless the
the GM
GM has
has other
other plans).
plans). By
By the
the time
time the
the heroes
heroes
(unless
get
back
all
of
the
other
search
parties
have
returned,
get back all of the other search parties have returned,
obviously empty-handed.
empty-handed.
obviously
If the
the heroes
heroes had
had the
the foresight
foresight to
to send
send back
back one
one of
of the
the
If
foresterss to inform the Baron
Baron of
of their
their fifindings,
ndings, then
then the
the
heroes encounter the Danburys
Danburys in
in the
the Forest
Forest riding
riding at
at
The events
events described
described below
below
the head of nearly 50 men. The
journey, similarly,
similarly, ifif the
the Baron
Baron
can take place during the journey,
and his men accompanied them
them to
to the
the Marsh
Marsh village,
village,
then these events will take place
place on
on the
the roadtweak
roadtweak the
the
events to suit the situation.
arrival and
and meets
meets them
them at
at the
the
The Baron hears of their arrival
castle gates, frantic to hear news
news about
about his
his lost
lost son.
son. The
The
heroes are ushered into his council
council chambers
chambers along
along with
with
Sir Robert, and Simon.
tale, the
the Baron
Baron gets
gets paler
paler and
and
As the heroes tell their tale,
paler, and Simon becomes more
more and
and more
more confused.
confused. The
The
he just
just looks
looks sadly
sadly resigned.
resigned.
Seneschal says very little, he

EVEALED
THE CURSE REVEALED
heroes have
have fifinished
nished their
their
When the heroes
Baron thinks
thinks for
for aa few
few seconds
seconds
tale, the Baron
starts to
to speak,
speak, read
read allowed
allowed the
the
and then starts
text below, the
the preferred
preferred way
way is
is to
to impart
impart
paraphrase itit while
while answering
answering the
the
it or to paraphrase
questions:
players questions:
Somebodyor thinghas
thinghas broken
broken
Somebodyor
the pact.
I know you have
have noticed
noticed the
the abrupt
abrupt
difference in
in weather
weather between
between the
the
Danbury lands
lands and
and the
the marsh.
marsh. Well,
Well,
it isnt naturalits
naturalits aa result
result of
of aa pact
pact
my great Grandfather
Grandfather made
made with
with othotherworldly being
being called
called the
the Summer
Summer
Court.
In exchange for
for the
the second
second born
born son,
son,
Danbury is blessed
blessed with
with long
long sumsummers, and short
short mild
mild winters.
winters. II know,
know,
Simon, you are
are confused,
confused, but
but let
let me
me
explain.
The second born
born son
son is
is taken
taken within
within
days of his birth,
birth, and
and replaced
replaced with
with aa
changelinga
changelinga creature
creature which
which looks,
looks,
and too an extent,
extent, behaves
behaves like
like child
child
it replaced, but
but it
it isnt.
isnt. Its
Its not
not even
even
human! When
When the
the father
father dies,
dies, the
the
changeling is
is taken
taken back,
back, and
and the
the
childnow aa manis
manis left
left again
again in
in
his place.
From
From what
what II can
can fathom,
fathom, the
the Summer
Summer
Court
Court gains
gains aa noble
noble schooled
schooled in
in the
the
ways
ways of
of man,
man, which
which is
is important
important to
to

THE DANBURY CURSE


COLD IRON

them
them for
for reasons
reasons II do
do not
not know.
know. The
The son
son when
when he
he
returns
returns is
is healthy,
healthy, and
and unmarked.
unmarked. Unfortunately,
Unfortunately,
the
the strain
strain of
of the
the return
return has
has been
been too
too much
much for
for
them;
them; my
my own
own brother,
brother, Guy,
Guy, hung
hung himself,
himself, and
and my
my
uncles
uncles mind
mind snapped
snapped under
under the
the strain.
strain. He
He lived
lived
his
his entire
entire life
life aa raving
raving lunatic.
lunatic.

Technically cold
cold iron
iron in
in the
the 12
12thth Century
Century meant
meant any
any
Technically
iron whether
whether it
it was
was worked
worked or
or not.
not. However,
However, for
for the
the
iron
purposes of
of this
this adventureand
adventureand in
in keeping
keeping with
with
purposes
recent fantasy tropescold iron
iron means
means unheated
unheated
iron.
given has
has never
never been
been temtemThe sword the heroes are given
the weapon
weapon is
is brittle
brittle
pered in a blacksmiths forge, the
and its damage die type is reduced
reduced one
one step
step ifif the
the
on his
his Fighting
Fighting roll.
roll. IfIf
wielder should ever roll a 1 on
below aa d4,
d4, the
the weapon
weapon is
is
the damage die drops below
destroyed.

We
We get
get good
good weather.
weather. II for
for one curse the bargain
my
my ancestor
ancestor made,
made, and
and I would also curse his
memory,
memory, but
but he
he realised
realised his folly, and before he
died
he
declared
he
died he declared he didnt
didnt deserve an eternal rest
with
with his
his family,
family, and
and demanded
demanded he be interned
under
under aa stone
stone cairn
cairn out
out in
in the marsh.

tures of the Summer Court have


have aa morbid
morbid fear
fear of
of
had these
these three
three great
great
cold iron. With this in mind I had
They have
have never
never seen
seen aa
swords created in secret. They
forge, and are dull and ill formed,
formed, but
but they
they may
may
weapon. With
With Sir
Sir Roberts
Roberts
prove to be our greatest weapon.
you to
to carry
carry one,
one, good
good
permission I would like you
carry the
the others.
others.
knight. My son and I shall carry

II would
would have
have passed
passed the
the secret of the Pact onto
you
you Simon
Simon from
from my
my deathbed,
deathbed, if I died in battle,
Sir
Sir Robert
Robert would
would ensure
ensure you would learn everything.
thing. Until
Until then
then the
the secret
secret had to be kept.
II tried
tried to
to hide
hide Hugh,
Hugh, II had
had him sent away, as soon
as
as he
he was
was born,
born, but
but the
the switch
switch was still made using
ing some
some dark
dark sorcery.
sorcery. II ordered him to be under
aa constant
constant guard,
guard, but
but it
it still happened, without
anyone
anyone seeing
seeing anything.
anything.

this isnt
isnt part
part of
of aa ruse
ruse
The Baron cannot be sure this
undefended, and
and so
so cannot
cannot
designed to leave the Castle undefended,
Baron, and
and Simon
Simon leave
leave at
at the
the
take his entire force. The Baron,
head of 50 handpicked men. The
The Castle
Castle is
is left
left in
in the
the
Seneschal, Sir
Sir Robert
Robert Malden.
Malden. The
The
capable hands of his Seneschal,
alongside the
the Baron
Baron at
at his
his side.
side.
heroes are asked to ride alongside
between the
the Baron
Baron and
and
Things have changed forever between
his first-born son. Simon will never
never be
be able
able to
to bring
bring
the secrets
secrets he
he has
has kept.
kept.
himself to forgive his father for the
However, he loves the creature
creature he
he believed
believed to
to be
be his
his
brotherwhether he be human
human or
or notand
notand is
is deterdetermined to recover him.
Father and son ride together one
one last
last time.
time. One
One fifightghting for his long lost son, the other
other for
for his
his brother.
brother.

II had
had no
no choice
choice but
but to
to keep
keep the changeling safe, for
the
the well
well being
being of
of my
my own
own son depended on it. If I
could
could II would
would have
have imprisoned
imprisoned the creature, but
it
it demanded
demanded the
the right
right to
to roam. I dare not deny it
for
for fear
fear of
of the
the fate
fate of
of Hugh.
Hugh.
And now
now he
he has
has been
been taken.
taken. By what or whom I
And
do not
not know.
know. Obviously,
Obviously, a third party is using the
do
marshmaybe this
this Summer
Summer Court is as factious
marshmaybe
as our
our own
own courts?
courts?
as
will not
not lose
lose my
my son
son to
to this! I will chase them
II will
down and
and retrieve
retrieve the
the creature,
creature, and then I will
down
nd aa way
way to
to reclaim
reclaim my
my lost child!
fifind

THE CAIRN

can only
only call
call upon
upon your
your chivalrous nature and
II can
ask you
you to
to aid
aid us.
us. My
My familys
familys folly brought this
ask
upon us,
us, but
but now
now we
we must
must make a stand and say
upon
no more!
more! What
What do
do you
you say?
say?
no
Assuming the
the heroes
heroes agreeif
agreeif they dont the advenAssuming
ture ends
ends herethe
herethe Baron
Baron will
will open a nearby chest and
ture
produce three
three swords.
swords. They
They are crude and dull and the
produce
blades look
look brittle
brittle and
and ill
ill used.
used.
blades
The Baron
Baron approaches
approaches the
the knight character, and again
The
the baron
baron speaks:
speaks:
the
My research
research has
has led
led me
me to
to believe that these creaMy

The journey through the forest


forest and
and out
out into
into the
the
marshes is uneventful. The force
force is
is large
large enough
enough to
to be
be
visible for several miles, allowing
allowing the
the marsh
marsh men
men to
to avoid
avoid
them. Baron Danbury knows full
full well
well where
where his
his ancestor
ancestor
was interred, and leads them straight
straight there.
there.
The cairn itself is abandoned,
abandoned, there
there is
is no
no sign
sign of
of the
the
marsh warriors, and has been cut
cut into
into the
the side
side of
of one
one
of the rare shallow hills found in
in this
this barren
barren landscape.
landscape.
The stone door, which protected
protected its
its contents,
contents, has
has been
been
moved aside, and a narrow stone-lined
stone-lined passageway
passageway can
can
bee seen leading into the darkness.
darkness. Call
Call for
for Notice
Notice rolls,
rolls,
those who succeed realise the passageway
passageway appears
appears to
to be
be
too long for the actual cairn. It disappears
disappears into
into darkness
darkness

NEW WEAPON - COLD IRON


Weapon
Weapon
Cold Iron
Iron Great
Great sword
sword
Cold

Damage
Damage
Str+d8
Str+d8

Weight
Weight
12
12

Notes
Notes
Parry
Parry 1,
1, 22 hands
hands

DARING TALES OF CHIVALRY #03


when
when itit should
should have
have emerged
emerged from
from the
the other
other side.
side. AnyAnyone
one who
who rides
rides around
around the
the other
other side
side of
of cairn
cairn fi
finds
nds no
no
other
other openings.
openings.
Nothing
Nothing prevents
prevents access
access to
to the
the cairn,
cairn, though
though the
the
passage
passage is
is only
only wide
wide enough
enough for
for the
the heroes
heroes to
to enter
enter in
in
single
single file.
file. The
The stone
stone lining
lining the walls is not dressed,
and
and the
the passageway
passageway continues
continues for about 20well
outside
outside the
the shallow
shallow hill.
hill.
As
As the
the heroes
heroes progress
progress it gets distinctly colder,
until
until frost
frost can
can be
be seen
seen on the earthen floor, roof, and
the
the stone
stone lining
lining the
the walls.
walls. 5 into the passageway a
faint
faint cold
cold glow
glow can
can be
be seen
seen ahead. This proves to be a
barrier
barrier of
of some
some sort
sort crackling
crackling with energy, and coated
in
in frost
frost and
and ice,
ice, hiding
hiding whatever is beyond it.
Only
those
who
Only those who possess
possess a rare confidence and
self-possession
self-possession can
can pierce
pierce this barrier relatively unharmed.
harmed. Its
Its freezing
freezing fire
fire will consume the majority of
those
those who
who try.
try. This
This is
is fancy talk for only Wild Cards
can
can continue
continue beyond
beyond the
the barrier, any extras will be
slain.
slain. The
The Barons
Barons troops
troops will have to await the heroes
roes return.
return.
However,
However, even
even Wild
Wild Cards might not pass through
unharmed.
unharmed. Call
Call for
for Vigor
Vigor rolls, those who fail suffer
aa Fatigue
Fatigue Level
Level from
from the biting cold. This Fatigue
lasts
lasts until
until the
the end
end of
of the
the encounter with the winter
hounds.
hounds.
If
If the
the party
party are
are so
so un-heroic
un-heroic that they send one of
the
the Barons
Barons men
men in
in first
first to scout out the situation they
have
have condemned
condemned aa man
man to death. After a few tense
silent
silent moments
moments they
they hear
hear a sudden scream, which
suddenly cuts
cuts off.
off. If
If they
they had tied a rope around the
suddenly
poor man,
man, it
it suddenly
suddenly goes slack and when reeled
poor
back in,
in, the
the end
end has
has been
been severed and frozen.
back
Beyond the
the barrier
barrier is
is a large cold chamberlarger
Beyond
than the
the entire
entire cairn
cairn appeared
appeared from the outside. At
than
the far
far end
end of
of the
the chamber
chamber can be seen a gateway
the
formed from
from living
living plants
plants and roots which have
formed
grown through
through the
the earthen
earthen roof above. Within the
grown
gateway is
is aa swirling
swirling portal
portal filled with twisting light.
gateway
Before the
the gateway
gateway is
is arrayed a number of extremely
Before
large hounds.
hounds. Their
Their eyes
eyes burn with an unnatural cold
large
light and
and their
their fur
fur is
is coated
coated in ice. Most alarming of all
light
are their
their fangs,
fangs, which
which appear
appear to be icicles.
are
These fae
fae hounds
hounds were
were once men who sold their
These
souls to
to the
the Winter
Winter Court
Court for a fleeting mortal pleassouls
ure, and
and now
now spend
spend eternity
eternity serving their masters
ure,
and mistresses.
mistresses. They
They have
have been set here to prevent
and
anyone who
who survives
survives the
the barrier from entering into
anyone
the Fae
Fae Lands.
Lands.
the
The hounds
hounds are
are not
not intelligent, as we would judge
The
it, but
but are
are cunning,
cunning, and
and attempt to catch their foes in
it,
their overlapping
overlapping damaging
damaging winter auras. The hounds
their
fight to
to the
the last.
last.
fight
Winter Hounds
Hounds (1
(1 per
per Hero +1): See page 20
Winter

INTO THE FAE LANDS


Once the
the winter
winter hounds
hounds have
have been
been dispatched
dispatched the
the
Once

10

heroes can
can turn
turn their
their attention
attention to
to the
the fae
fae gate.
gate. All
All the
the
heroes
heroes have
have to
to do
do is
is enter
enter the
the swirling
swirling lights,
lights, and
and they
they
heroes
will be
be transported
transported to
to the
the Fae
Fae Lands.
Lands. Cautious
Cautious heroes
heroes
will
may experiment
experiment before
before taking
taking the
the fifinal
nal plunge.
plunge. However,
However,
may
only aa living
living conscious
conscious beingand,
beingand, luckily
luckily their
their personal
personal
only
possessionscan travel through
through the
the gate.
gate.
Passing through the gate
gate is
is very
very disorientating.
disorientating. HeHeautomatically Shaken.
Shaken. They
They
roes arrive the other side automatically
wooded grove
grove that
that is
is deep
deep in
in the
the
find themselves in a wooded
grip of autumnthe ground
ground is
is carpeted
carpeted in
in fallen
fallen leaves.
leaves.
At their backs is a shallow cave,
cave, with
with no
no sign
sign of
of aa portal
portal
or gateway.
grove are
are the
the corpses
corpses of
of marsh
marsh
Scattered around the grove
warriorscovered in autumnal
autumnal leaves.
leaves. Above
Above grey
grey
clouds scud quickly across the
the sky,
sky, blown
blown by
by aa strong
strong
not disturb
disturb the
the fallen
fallen leaves.
leaves.
wind, which somehow does not
the deep
deep blue
blue sky
sky of
of aa mid
mid
Far to the east can be seen the
summers day, and far to the west
west can
can be
be seen
seen brooding
brooding
snow.
dark clouds heavy with snow.
examining the
the bodies--they
bodies--they have
have all
all
As the heroes are examining
ghtingother warriors
warriors sudsudmet violent ends, and died fifightingother
denly arrive on the scene. They
They attempt
attempt to
to arrive
arrive stealthstealthroll opposed
opposed by
by the
the heroes
heroes
ily, make a group Stealth roll
Notice check.
warriors are
are scouts
scouts from
from aa much
much
The newly arrived warriors
larger force sent by the Summer
Summer Court
Court to
to investigate
investigate the
the
mortal lands.
lands. Unfortunately
Unfortunately for
for
activity at the gate into the mortal
are mortal
mortal agents
agents of
of the
the WinWinthe heroes they assume they are
protected by
by the
the pacts,
pacts, which
which
ter Court, and as such, not protected
prevent open conflict between
between the
the two
two courts,
courts, and
and attack.
attack.
Its possible, but unlikely,
unlikely, that
that the
the heroes
heroes will
will imimmediately surrender. Baron Danbury
Danbury will
will try
try to
to urge
urge this
this
course of action if he gets the
the chancehe
chancehe recognises
recognises the
the
warriors as members of the Summer
Summer Court.
Court. IfIf they
they do
do so,
so,
the warriors accept their surrender,
surrender, but
but are
are still
still wary.
wary.
Five rounds later the main
main force
force will
will arrive,
arrive, aa large
large
contingent of summer warriors
warriors led
led by
by aa fae
fae noble
noble called
called
Lord Zephyr. Zephyr recognizes
recognizes the
the Danbury
Danbury heraldic
heraldic
design as that of a mortal who
who (unknowingly)
(unknowingly) champions
champions
summer. He calls a halt to the
the combat,
combat, and
and questions
questions the
the
heroes as to their reasons for
for being
being in
in the
the Fae
Fae Lands.
Lands.
As soon as the heroes mention
mention the
the kidnapping
kidnapping of
of the
the
changeling Danbury, he ends
ends the
the discussion.
discussion.
Lord Sumerisle must hear
hear of
of this!
this! You
You will
will accomaccompany me to his court, and
and repeat
repeat your
your tale.
tale.
The noble cannot be swayed
swayed from
from this
this and
and will
will drag
drag
the heroes in bronze chains ifif necessary.
necessary. IfIf the
the heroes
heroes used
used
their cold iron weapons during
during the
the battle
battle with
with his
his troops
troops
he demands they be tied into
into their
their scabbards,
scabbards, but
but does
does not
not
take them, such is his fear of their
their power
power over
over his
his kind.
kind.
Summer Warriors (2 per
per Hero):
Hero): see
see page
page 19.
19.
Fae Mounts (2 per hero):
hero): see
see page
page 18.
18.
Lord Zephyr: Use Fae Noble
Noble (see
(see page
page 17).
17). Raise
Raise
Strength and Vigor to d10 (Toughness
(Toughness 9[2]),
9[2]), and
and FightFighting
ing to
to D10
D10 (Parry
(Parry 9).
9).
Summer
Summer Warriors
Warriors (10
(10 per
per Hero):
Hero): see
see page
page 19.
19.
Fae
Fae Mounts
Mounts (10
(10 per
per hero):
hero): see
see page
page 18.
18.

THE DANBURY CURSE


THE
HE SUMMER LANDS
As
As the
the heroes
heroes are
are escorted
escorted east,
east, it
it becomes
becomes noticenoticeably
ably warmer,
warmer, and
and the
the trees
trees start
start to
to lose
lose their
their autumnal
autumnal
look
look and
and start
start to
to blossom
blossom and
and bud.
bud. Soon
Soon even
even this
this passes
passes
and
and the
the heroes
heroes are
are experiencing
experiencing a warm summers day.
The
The air
air is
is alive
alive with
with the
the sound
sound of birdsong, and gentle
wooded
wooded hills
hills stretch
stretch as
as far
far as
as the horizon.
Nestled
Nestled in
in one
one of
of the
the valleys
valleys can be seen a camp, the
court
court of
of Lord
Lord Sumerisle.
Sumerisle. It
It seems
seems peaceful, protected by
aa palisade,
within
which
can
palisade, within which can be seen all the trappings
of
of aa travelling
travelling nobles
nobles camp
camp including a command tent,
rows
rows of
of barrack
barrack tents,
tents, horse
horse pickets, and a makeshift
tourney
tourney ground.
ground.
As
As they
they get
get closer
closer they
they can see the command tent
is
is open
open sided
sided and
and within
within fae
fae nobles recline on chaise
lounges
lounges as
as they
they eat,
eat, gossip
gossip or
or watch dancers. Baron Danbury
bury rides
rides alongside
alongside the
the heroes
heroes and whispers urgently
to
to them.
them.
Your
Your souls
souls are
are in
in mortal
mortal peril here. These creatures
tures will
will seem
seem friendly,
friendly, and pleasant, but whatever
ever you
you do
do enter
enter into
into no
no bargains here, and think
twice
twice before
before accepting
accepting any
any gifts. Often those gifts
prove
prove to
to be
be aa rose
rose with
with hidden
hidden wicked thorns. Be
alert!
alert!

THE
HE COURT
OURT OF SUMERISLE
As the
the heroes
heroes are
are led
led through
through the camp all activity
As
comes slowly
slowly to
to aa halt
halt as
as the
the fae come to stare at their
comes
mortal visitors.
visitors. If
If the
the heroes
heroes are in chains they are given
mortal
pitiless looks,
looks, but
but ifif they
they are
are travel unbound the looks
pitiless
are more
more curious
curious and
and speculative.
speculative.
are
Sumerisles Court
Court is
is unlike
unlike anything the heroes have
Sumerisles
ever encountered
encountered before.
before. The
The nobles lounging around
ever
are both
both male
male and
and female
female and clad in clothes, which
are
leave very
very little
little to
to the
the imaginationa
imaginationa shocking sight to
leave
god fearing
fearing 12
12thth century
century knight.
knight. Long tables filled with
aa god
treats, sweetmeats,
sweetmeats, and
and bottles
bottles from which servants keep
treats,
the plates
plates and
and goblets
goblets of
of the
the nobles full. The nobles are
the
entertained by
by aa troupe
troupe of
of musicians. Those who sucentertained
ceed at
at aa Notice
Notice roll
roll realise
realise the
the music they play is becomceed
ing aa little
little ragged.
ragged. Looking
Looking at
at the musicians reveals them
ing
to be
be mortal.
mortal. Sweat
Sweat drips
drips from
from their brows, and they are
to
clearly exhausted,
exhausted, yet
yet seem
seem unable to stop playing.
clearly
Lord Sumerisle
Sumerisle sits
sits upon
upon a grand throne at the far end
Lord
of the
the tent.
tent. AA large
large muscular
muscular man with strange orange
of
eyes, he
he greets
greets the
the heroes
heroes with a warm pleasant smile
eyes,
(even ifif they
they are
are shackled)
shackled) and
and signals for the players to
(even
cease. The
The music
music stops,
stops, and
and the musicians drop where
cease.
they stand,
stand, too
too exhausted
exhausted to
to move.
they
Sumerisle offers
offers them
them refreshment,
refreshment, and orders them
Sumerisle
unchained. IfIf any
any of
of the
the heroes
heroes hesitate to accept the
unchained.
offered food,
food, Sumerisle
Sumerisle smiles
smiles knowingly
knowingly and
and reassures
reassures
offered
them the
the food
food is
is offered
offered willingly,
willingly, with
with nothing
nothing expected
expected
them
in return
return apart
apart from
from their
their tale.
tale.
in
As soon
soon as
as the
the heroes
heroes mention
mention the
the changeling,
changeling, SumSumAs

erisles demeanour
demeanour changes.
changes. He
He orders
orders the
the tent
tent cleared,
cleared,
erisles
and the
the sides
sides dropped.
dropped. The
The rest
rest of
of the
the fae
fae leave
leave withwithand
out
argument,
and
the
exhausted
mortal
players
drag
out argument, and the exhausted mortal players drag
themselves to
to their
their feet
feet and
and leave.
leave. The
The servants
servants untie
untie the
the
themselves
sides of
of the
the tent
tent and
and let
let them
them drop.
drop. As
As the
the sides
sides drop,
drop, the
the
sides
sounds of
of the
the camp
camp outside
outside diminish
diminish until
until fifinallywith
nallywith
sounds
the dropping of the last sidethey
sidethey disappear
disappear altogethaltogether.
to continue
continue their
their tale,
tale,
Sumerisle asks the heroes to
listening carefully, and only interrupting
interrupting to
to ask
ask percepperceptive questions. When they finish
nish he
he is
is silent
silent for
for several
several
Finally he
he speaks:
speaks:
minutes, deep in thought. Finally
I fear I know the villain behind
behind this
this plot.
plot. Lord
Lord
Flux a Winter Court warlord.
warlord. Word
Word had
had reached
reached
marshalling near
near the
the Autumn
Autumn
me of his troops marshalling
see what
what was
was afoot.
afoot. It
It
Oak, so I travelled here to see
seems my worst fear has been
been realised.
realised.
of the
the Fae
Fae yes?
yes? Summer
Summer
You know of the two Courts of
thirdthe Shadow
Shadow Court,
Court, who
who
and Winter? There is a thirdthe
seek to end the peace, which exists
exists between
between the
the other
other
should go
go to
to war
war again,
again, the
the
two. If Summer and Winter should
your worldthe
worldthe mortal
mortal
slaughter would be terrible, and your
chaotic weather.
weather.
worldwould be blighted with chaotic
member of
of the
the ShadShadFlux, as I long suspected is a member
among its
its members
members both
both
ow Court, which counts among
and Summer.
Summer. What
What he
he
those who serve Winter, and
must realise is the Danbury Changeling
Changeling is
is aa creacreaplans to
to sacrifi
sacrifice
ce it
it on
on
ture filled with Summer. He plans
the Autumn Tree, creating an
an imbalance
imbalance between
between
the Courts, which will have to
to be
be redressed.
redressed.
However your presence here
here gives
gives us
us hope,
hope, II am
am
forbidden by ancient pacts
pacts to
to directly
directly strike
strike
against a Lord of Winter, however,
however, you
you are
are not
not so
so
bound. Declare yourself to Summer
Summer and
and you
you shall
shall
become its champions able to
to strike
strike against
against Flux
Flux
without fear of future reciprocation.
reciprocation.
The heroes will be left with many
many questions,
questions, detailed
detailed
below are the most likely questions
questions and
and Sumerisles
Sumerisles ananswers. If the heroes ask a question
question not
not listed
listed here,
here, the
the
Gm will have to wing an answer.
answer. Enough
Enough information
information
should be given in this adventure
adventure to
to answer
answer most
most unexunexpected questions:
Why does this Shadow Court
Court want
want to
to cause
cause such
such
Strife?
As in the mortal realm, there
there are
are some
some here
here who
who
live only for war. Being eternal,
eternal, we
we need
need to
to concontrol our conflicts much more
more than
than you
you do,
do, lest
lest
they last for centuries. Those in
in the
the Shadow
Shadow Court
Court
chafe under these rules and bounds,
bounds, and
and seek
seek to
to
destroy
destroy the
the old
old order.
order.
Can
Can you
you tell
tell us
us more
more about
about this
this Lord
Lord Flux?
Flux?

11

DARING TALES OF CHIVALRY #03


Not
Not only
only is
is Flux
Flux aa powerful,
powerful, and
and skilled
skilled warrior,
warrior,
but
but his
his very
very presence
presence frays
frays at
at the
the threads
threads of
of realreality.
Be
prepared
for
anything
when
you
face
ity. Be prepared for anything when you face him.
him.
Beyond
Beyond that,
that, II can
can add
add little
little II am
am afraid.
afraid.
How
How do
do we
we reach
reach him?
him?
He
He is
is accompanied
accompanied by
by not only his own force, but
we
we must
must assume,
assume, troops
troops lent to him by others of
the
the Shadow
Shadow Court.
Court. My
My own troops will take the
fifield
against
them
as
eld against them as a distraction. Technically
this
this will
will be
be aa breaking
breaking of the pact of our people,
but
but as
as long
long as
as II am
am not instrumental directly in
the
the death
death of
of Flux,
Flux, II should
should escape censure.
You
You will
will travel
travel apart
apart from our main force. Lest
you
you be
be detected
detected by
by his
his seers. Use the confusion to
flflank
ank the
the battle
battle and
and reach the Autumn Oak, and
prevent
prevent the
the changelings
changelings death.
If
If we
we do
do as
as you
you ask,
ask, what will it cost us?
Nothing,
Nothing, you
you will
will be doing Summer a great
service.
service. There
There will
will be
be no cost to you beyond that
which
which Lord
Lord Flux
Flux may
may inflict.
What
What is
is the
the Autumn
Autumn Oak?
Between
Between the
the Lands
Lands of
of Summer and Winter is a no
mans
mans land,
land, where
where neither
neither rule. You have seen it. A
single tree
tree contains
contains all
all the power of this landthe
single
Autumn Oak.
Oak. If
If the
the changeling
changeling is killed upon the
Autumn
tree his
his power
power will
will be
be transferred to Winter.
tree
What power
power does
does the
the changeling contain?
What
The changeling
changeling is
is our means of understandThe
ing, the
the fascinating,
fascinating, confusing, and maddening
ing,
creatures which
which inhabit
inhabit the mortal realm. Yet
creatures
such knowledge
knowledge does
does not come without a cost.
such
Each changeling
changeling contains
contains a seed of summer. It is
Each
his presence
presence alone
alone which
which gives Danbury its good
his
weather.
weather.
Where is
is the
the real
real Hugh
Hugh Danbury?
Where
I regret
regret to
to say
say he
he did
did not accompany me, but rest
I
assured he
he is
is at
at my
my castle,
castle, where he is well looked
assured
after. He
He is
is aa sweet
sweet lad.
lad. I find him Entertainafter.
ing.
ing.
What is
is in
in this
this for
for us?
us?
What
What is
is it
it you
you desire?
desire?
What
Lord Sumerisle
Sumerisle smiles
smiles in a warm, and yet dangerous,
Lord
manner, his
his eyes
eyes twinkling
twinkling merrily.
merrily. An
An altruistic
altruistic group
group
manner,
will use
use this
this offer
offer of
of payment
payment as
as an
an opportunity
opportunity to
to end
end
will
the situation
situation in
in Danbury,
Danbury, and
and all
all the
the sorrow
sorrow (both
(both for
for the
the
the

12

Danburys and
and the
the marsh
marsh people)
people) itit causes.
causes. However,
However, aa
Danburys
more materialistic
materialistic or
or selfi
selfish
sh group
group may
may ask
ask something
something
more
which
directly
aids
them.
which directly aids them.
In thehopefullyunlikely
thehopefullyunlikely chance
chance the
the heroes
heroes take
take
In
this ignoble
ignoble course.
course. Use
Use the
the guidelines
guidelines below,
below, but
but ignore
ignore
this
the downsides
downsides to
to the
the bargains.
bargains. Of
Of course,
course, the
the Danburys
Danburys
the
will
be
still
locked
in
their
miserable
bargain,
and the
the
will be still locked in their miserable bargain, and
for their
their selfi
selfishness.
shness.
heroes legend will diminish for
Zephyr orders
orders the
the camp
camp to
to be
be
The meeting over, Lord Zephyr
struck, and his troops readied
readied to
to march.
march.
Lord Zephyr: Use Fae Noble
Noble (see
(see page
page 17).
17). Raise
Raise
(Toughness 9[2]),
9[2]), and
and FightFightStrength and Vigor to d10 (Toughness
ing to D10 (Parry 9).

EMPTATIONS
TEMPTATIONS
ready to
to march
march to
to battle
battle is
is no
no
Getting a host this size ready
easy task and takes several hours.
hours. During
During this
this time
time the
the
very little
little to
to do,
do, and
and might
might even
even
heroes will actually have very
the Summer
Summer nobles
nobles will
will be
be
become bored. A condition the
advantage of.
of.
more than happy to take advantage
To many of the fae a mortal
mortal is
is little
little more
more than
than aa playplaydiscarded when
when grown
grown tired
tired
thing to be trifled with and discarded
distraction, and
and they
they will
will be
be the
the
of. The heroes are a new distraction,
while. Some
Some of
of the
the fae
fae see
see the
the
center of attention for a while.
opportunity to gain a champion
champion and
and representative
representative on
on
are just
just toying
toying with
with the
the heroes
heroes
the mortal realm. Others are
as a cat toys with a mouse.
to march
march each
each hero
hero will
will be
be
As the camp prepares to
approached and tempted by
by at
at least
least one
one noble.
noble. Listed
Listed
below are suggestions on what
what forms
forms these
these temptations
temptations
may take. These can be used
used as
as written
written or
or used
used as
as inspiinspiration to craft temptations which
which best
best suit
suit your
your players
players
characters:
Healing: A fae noble will
will approach
approach aa wounded
wounded hero
hero
with a draft, which he claims
claims will
will cure
cure all
all their
their wounds.
wounds.
Drinking the sweet tasting liquid
liquid does
does as
as he
he claims,
claims,
Drawback: The healing
healing draft
draft taints
taints the
the drinkers
drinkers
blood, making him resistant
resistant to
to all
all natural
natural healing.
healing. The
The
character suffers a 1 to any
any attempts
attempts to
to heal
heal him
him from
from
now on.
At some point in the future
future the
the fae
fae will
will appear
appear to
to hero
hero
(at a time when he is most wounded)
wounded) and
and offer
offer to
to remove
remove
the taint, but at a price of his
his soul.
soul. AA year
year later
later the
the hero
hero
will be taken to become one
one of
of Summers
Summers hounds.
hounds.
Seduction: One of the fae
fae approaches
approaches aa hero
hero with
with
the intention of seducing them.
them. The
The beauty
beauty of
of the
the noble
noble
is undeniable, and when one
one turns
turns their
their focused
focused attenattention upon a mortal, the poor
poor fool
fool can
can be
be frozen
frozen like
like aa
rabbit in bright light, unable to
to resist.
resist.
To begin with the fae will
will engage
engage the
the hero
hero in
in light,
light,
slightly flirty banter, appearing
appearing to
to be
be very
very friendly
friendly and
and
interested in what the hero has
has to
to say.
say. If
If the
the hero
hero seems
seems
receptive to her advances, the
the fae
fae will
will suggest
suggest they
they retire
retire
to a quiet corner away from all
all the
the hubbub
hubbub and
and noise
noise of
of
the camp, where they can talk
talk properly.
properly.
Once
Once she
she has
has him
him alone,
alone, she
she will
will truly
truly turn
turn on
on her
her
charm,
charm, prompting
prompting aa roll
roll of
of her
her Persuasion
Persuasion opposed
opposed by
by
the
the Heros
Heros Spirit.
Spirit. Do
Do not
not forget
forget Charisma
Charisma bonuses
bonuses for
for the
the

THE DANBURY CURSE


fae.
fae. IfIf the
the hero
hero has
has aa negative
negative Charisma
Charisma this
this is
is applied
applied to
to
his
his Spirit
Spirit roll.
roll. However
However aa vow
vow of
of chastity
chastity or
or similar
similar gives
gives
aa +2
+2 bonus.
bonus. IfIf the
the hero
hero fails
fails he
he is
is led
led away
away by
by the
the fae
fae to
to
return
return aa while
while later
later suitably
suitably exhausted.
exhausted.
AA companion
companion can
can save
save him
him from
from this
this terrible
terrible fate
fate by
by
interceding
interceding before
before he
he is
is led
led away.
away. Once he leaves with the
fae,
fae, he
he cannot
cannot be
be found
found until
until he returns. Attempting to
talk
talk aa character
character out
out of
of an
an encounter
encounter he may regret gives
the
the hero
hero aa further
further +2
+2 bonus
bonus to the roll. Stopping a hero
who
who has
has already
already become
become enchanted
enchanted will require violence.
Drawback:
The
hero
Drawback: The hero becomes
becomes addicted to the fae
noble--treat
noble--treat as
as the
the Hindrance
Hindrance Habit (Major).
Traits:
Traits: AA fae
fae noble
noble approaches
approaches a hero and openly offers
fers him
him aa bargain.
bargain. The
The fae
fae will
will permanently raise one of
his
traits
(to
a
maximum
of
his traits (to a maximum of d12+1) if he agrees to serve
the
the noble.
noble. The
The fae
fae is
is quite
quite open that after a year and a
day
day has
has passed
passed the
the hero
hero will
will be brought to the summer
lands
lands to
to serve
serve him
him here.
here. The
The fae assures him that life
in
in the
the fae
fae lands
lands is
is aa pleasant
pleasant one, and he will never go
without
without food
food or
or drink.
drink.
The
The hero
hero may
may attempt
attempt to
to haggle, but the best he can
get
get is
is fifive
ve years
years in
in the
the mortal
mortal realm before the payment
is
is due.
due. Once
Once the
the deal
deal is
is struck
struck it is sealed with a kiss on
the
the forehead
forehead or
or aa handshake
handshake depending on the fae. The
heroes
heroes trait
trait is
is raised
raised immediately.
immediately.
Drawback:
Drawback: Once
Once the
the agreed
agreed upon time has passed,
the
the hero
hero is
is brought
brought to
to the
the Summer
Summer Land and transformed
into
into aa Hound
Hound of
of Summer.
Summer.

REAKING THE BARGAIN


BREAKING
Any heroes
heroes foolish
foolish enough
enough to make a deal with the
Any
sidhe will
will almost
almost certainly
certainly regret
regret it at a later date. When
sidhe
the full
full folly
folly of
of their
their actions
actions hits them they may wish to
the
break their
their bargains,
bargains, or
or their
their friends and companions
break
may seek
seek aa way
way out
out of
of their
their predicament for them.
may
Doing so
so will
will be
be no
no easy
easy task, and would be a fairly
Doing
epic adventure
adventure in
in its
its own
own right.
right. The trick is offering the
epic
fae something
something they
they value
value more
more than a mortal soul. This
fae
can involve
involve tracking
tracking down
down a renegade sidhe or besting
can
the Winter
Winter Court
Court in
in some
some way. It will certainly not be
the
easy, and
and will
will probably
probably cost
cost all involved their lives.
easy,

FINDING HUGH
Heroes may
may attempt
attempt to
to escape
escape the temptations of the
Heroes
command tent,
tent, by
by taking
taking aa look
look round the camp. Doing
command
so they
they fifind
nd aa penned
penned off
off area
area where the summer hounds
so
are kennelled.
kennelled.
are
Summer hounds
hounds are
are similar
similar in size to the winter
Summer
hounds encountered
encountered in
in the
the cairn, earlier in the advenhounds
ture. However,
However, summer
summer hounds
hounds have an almost flame
ture.
red pelt
pelt which
which seems
seems to
to smoke.
smoke. Their teeth appear to be
red
formed from
from soot
soot and
and charcoal.
charcoal.
formed
The hounds
hounds are
are friendly,
friendly, behaving
behaving almost
almost like
like puppupThe
pies, craving
craving the
the heros
heros pats
pats and
and praise.
praise. As
As the
the hero
hero
pies,
watches aa slender
slender form
form makes
makes himself
himself visible
visible through
through
watches
the throng.
throng.
the

It is
is aa human,
human, he
he is
is well
well dressed,
dressed, and
and obviously
obviously well
well
It
cared for,
for, yet
yet he
he also
also behaves
behaves like
like aa hound,
hound, and
and the
the
cared
animals
around
him
accept
his
presence
without
comanimals around him accept his presence without complaint. He
He squats
squats on
on all
all fours
fours and
and grins
grins at
at the
the hero.
hero. His
His
plaint.
facial features
features are
are unmistakably
unmistakably similar
similar to
to his
his father
father and
and
facial
brother. It
It is
is Hugh
Hugh Danbury!
Danbury!
brother.
No doubt the angry heroes and
and Danburys
Danburys will
will bring
bring
of Lord
Lord Sumerisle.
Sumerisle. The
The
this discovery to the attention of
deception claiming
claiming he
he didnt
didnt
fae lord apologises for the deception
want to distract anyone from the
the task
task ahead
ahead of
of them.
them. He
He
explains away Hughs condition thusly:
thusly:
childhood, he
he sensed
sensed how
how
Hugh had a troubled childhood,
different he was from us, and
and unfortunately
unfortunately there
there
were precious few children for
for him
him to
to play
play with.
with.
hounds, which
which were
were once
once
He grew close to our hounds,
he sensed
sensed his
his kinship
kinship
mortals themselves; maybe he
with them.
refused to
to be
be parted
parted from
from
Eventually the lad refused
him into
into their
their pack.
pack. He
He
them, and they accepted him
is happy with them, and we make
make sure
sure he
he is
is clean
clean
and not
not of
of the
the same
same
and healthy. He eats well, and
fare we feed the hounds.
If the heroes demand Hughs
Hughs release,
release, Sumerisle
Sumerisle gengenaction.
tly points out the folly of this action.
hounds. If
If we
we take
take him
him
The lad is happy with the hounds.
away from his pack, he will
will pine
pine for
for them,
them, and
and
be returned
returned to
to him,
him, but
but
they for him. His wits can be
to do this we will need the changeling.
changeling. II promise
promise
you, bring me the changeling,
changeling, and
and II will
will restore
restore
your son. He will be the same
same boy
boy you
you remember,
remember,
but he will be yours. I swear to
to do
do this
this for
for you!
you!
Hopefully the heroes will realise
realise the
the gravity
gravity of
of such
such
an oath from one of the sidhe lords.
lords. They
They can
can try
try and
and
escape with Hugh, but escaping
escaping from
from aa camp
camp which
which has
has
been roused for war, with a lad
lad who
who thinks
thinks he
he is
is aa dog,
dog,
and is howling for his pack would
would be
be aa feat
feat beyond
beyond even
even
the greatest of heroes.

MARCHING TO WAR
AR
Eventually the summer army
army is
is mustered
mustered and
and ready
ready
to march. Lord Sumerisle reminds
reminds the
the heroes
heroes one
one more
more
time that they are not to travel with
with the
the main
main force,
force, but
but
a mille or so north of the column.
column. This
This will
will put
put them
them
in the best position to flank Fluxs
Fluxs forces
forces and
and reach
reach the
the
Autumn Oak.
Those who need them are provided
provided with
with fae
fae war
war
mounts. Remember, these mounts
mounts are
are trained
trained for
for batbattlesomething a riding horse is not.
not. The
The heroes
heroes are
are told
told
the fae horses know where they
they are
are going
going so
so the
the heroes
heroes
need
need not
not worry
worry about
about navigation.
navigation. Independently
Independently minded
minded
heroes
heroes may
may feel
feel aa certain
certain amount
amount of
of unease
unease at
at this.
this.
Considering
Considering its
its size,
size, the
the summer
summer host
host is
is remarkably
remarkably
silent.
silent. The
The fae
fae army
army is
is over
over 200
200 strong
strong and
and they
they make
make

13

DARING TALES OF CHIVALRY #03


THE FAE COURTS
The
The faeor
faeor sidhe
sidhe (pronounced
(pronounced shee),
shee), as
as they
they call
call
themselvesare
themselvesare predominantly
predominantly divided
divided into
into two
two
competing
competing campsthose
campsthose who
who serve
serve Summer,
Summer, and
and
those
those who
who serve
serve Winter.
Winter.
These
These two
two courts
courts wage
wage an eternal, ritualised struggle,
gle, which
which manifests
manifests itself as the passing seasons
in
in the
the mortal
mortal world.
world. In ages past this struggle has
turned
turned into
into open
open confl
conflict and full-scale war, which
left
left one
one side
side of
of the
the other
other temporarily decimated.
During
During these
these terrible
terrible times the mortal world was
affl
afflicted
icted by
by ice
ice ages
ages or
or long blistering heat waves,
which
which eventually
eventually caused
caused once fertile lands to be
now
now deserts.
deserts.
To
To prevent
prevent such
such aa terrible
terrible slaughter occurring again,
the
the Queens
Queens of
of the
the Courts
Courts secretly struck a bargain.
To
To prevent
prevent such
such open
open conflict again, the two courts
would
would act
act through
through mortal
mortal agents and champions.
They
They also
also agreed
agreed to
to allow
allow each court to be dominant
nant for
for aa specifi
specificc time
time in any year. Thus each court
would
would taste
taste victory,
victory, and defeat, but without the
great
great costs
costs such
such defeats
defeats would inflict.
The
The majority
majority of
of fae
fae are
are unaware of this bargain, and
are
are deceived
deceived into
into thinking
thinking they are locked in a perpetual
petual war
war by
by their
their commanders.
commanders. Most fae are too
long
long lived
lived to
to pay
pay much
much attention to the passage of
time,
time, and
and have
have failed
failed to
to notice the defined ebb and
flflow
ow of
of their
their victories.
victories.
Now
Now the
the queens
queens measure
measure their victories and defeats
by their
their infl
influence
uence over
over the folk of the mortal world,
by
who they
they tempt
tempt and
and damn
damn with their schemes. Danwho
bury was
was one
one such
such victory
victory for the Summer Court.
bury
Other areas
areas lie
lie in
in the
the thrall
thrall of the Winter Court such
Other
as the
the islands
islands far
far to
to the
the north.
as
However, some
some who
who are aware of the pactsuch
However,
as Lord
Lord Flux,
Flux, this
this adventures
adventures villainchafe under
as
it, and
and desire
desire to
to engage
engage in true battle once more.
it,
These members
members of
of the
the self proclaimed Shadow
These
Court attempt
attempt to
to break
break the pact between the
Court
Queens, and
and restart
restart the
the wars of old. In truth they
Queens,
care not
not which
which Court
Court rules supreme, just that the
care
wars recommence.
recommence.
wars
less noise
noise than
than aa mortal
mortal force
force of 50. Once the army is out
less
of sight,
sight, there
there is
is no
no sign
sign of them. It would be a pleasant
of
ride, ifif so
so much
much did
did not
not wait on its outcome.
ride,
Soon the
the heroes
heroes leave
leave the pleasant summer forest
Soon
and enter
enter the
the autumnal
autumnal woodland, as they advance. Call
and
for Notice
Notice checks
checks (at
(at 1
1 because of the crackling leaves
for
underfoot). Those
Those who
who succeed detect a sibilant hissing
underfoot).
ahead, and
and arent
arent surprised
surprised when they are suddenly atahead,
tacked by
by what
what at
at fifirst
rst glance
glance appears to be swarms of
tacked
insects, but
but actually
actually proves
proves to be a cloud of tiny winged
insects,
warriors, each
each armed
armed with
with a tiny sword.
warriors,
Winter Sprites
Sprites make
make superb,
superb, scouts
scouts they
they are
are able
able to
to
Winter
cover ground
ground quickly,
quickly, and
and can
can go
go unnoticed
unnoticed when
when necneccover
essary. They
They are
are also
also more
more than
than capable
capable of
of defending
defending
essary.
themselves, should
should the
the need
need arise.
arise.
themselves,

14

Luckily for
for the
the heroes,
heroes, their
their relative
relative lack
lack of
of numbers,
numbers,
Luckily
coupled with
with the
the fact
fact they
they are
are mortals
mortals has
has emboldened
emboldened
coupled
the sprites
sprites into
into attacking,
attacking, rather
rather than
than flfleeing
eeing back
back to
to
the
their master
master to
to report
report their
their fifindings.
ndings. The
The heroes
heroes will
will
their
have to
to deal
deal with
with the
the swarms
swarms or
or the
the entire
entire plan
plan may
may be
be
have
compromised.
compromised.
Winter Sprite Swarm (2):
(2): see
see page
page 20.
20.

AK
THE BATTLE OF THE OAK
through the
the autumn
autumn woods
woods
The rest of the journey through
the heroes
heroes crest
crest aa hill
hill and
and look
look
is uneventful. Eventually the
upon an awe inspiring sight.
sight.
A huge oak dominates the
the area.
area. Its
Its roots
roots have
have cracked
cracked
around itit preventing
preventing any
any tree
tree
and ruptured the earth all around
mile, and
and created
created aa series
series of
of
to grow within more than a mile,
gullies all snaking towards the
the impressive
impressive tree.
tree.
and facing
facing east
east is
is aa large
large force,
force,
Arrayed before the tree and
Fae heavy
heavy cavalry
cavalry is
is deployed
deployed
at least a thousand strong. Fae
some of
of whom
whom hold
hold the
the leashes
leashes
alongside foot soldiers, some
of straining winter hounds. Lord
Lord Fluxs
Fluxs forces
forces are
are obviobviapproaching Summer
Summer troops.
troops.
ously aware of the approaching
approach the
the tree
tree is
is to
to follow
follow one
one of
of
The only way to approach
roots. These
These mini
mini canyons
canyons have
have
the gullies created by its roots.
walls taller than a man on aa horse,
horse, but
but are
are only
only wide
wide
travel. The
The heroes
heroes can
can attempt
attempt to
to
enough for single file travel.
ground between
between the
the gullies,
gullies, but
but
dash across the open ground
the Fluxs
Fluxs troops
troops and
and will
will have
have
they do so in full view of the
to cross several gullies. If they
they want
want to
to surprise
surprise those
those at
at
the tree, they will have to use
use one
one of
of the
the gullies.
gullies.
As the heroes are discussing
discussing their
their options,
options, Lord
Lord SumSumerisles troops emerge into
into the
the open.
open. They
They march
march totowards their foes, and then break
break into
into an
an easy
easy jog,
jog, which
which
soon becomes a charge.
With a bloodcurdling roar
roar the
the two
two forces
forces smash
smash into
into
one another, and even from
from this
this distance
distance itit is
is evident
evident
that no quarter is given or asked
asked for,
for, the
the slaughter
slaughter is
is horhorrificeven for those used to
to the
the brutal
brutal sight
sight of
of combat
combat
in the 12th Century.
Slowly, the defenders numerical
numerical superiority
superiority begins
begins to
to
tell, and the attackers are surrounded.
surrounded. Sumerisle
Sumerisle and
and his
his
men are doomed unless the
the heroes
heroes can
can win
win through
through to
to
the Autumn Oak and stop Lord
Lord Flux.
Flux.

A HEROIC SACRIFICE
ACRIFICE
Note: If for whatever reason,
reason, the
the Danburys
Danburys are
are not
not
accompanying the heroes. You
You can
can omit
omit this
this part
part of
of the
the
adventure. It purely exists to
to ensure
ensure an
an NPC
NPC does
does not
not acaccidentally steal the glory from
from aa player
player character.
character. IfIf only
only
one Danbury has made it this
this far,
far, he
he sacrifi
sacrifices
ces himself
himself as
as
written, but obviously does not
not need
need aa widened
widened gully
gully to
to
do so.
The heroes are able to descend
descend to
to the
the cracked
cracked fifield
eld
with
with little
little diffi
difficultyand
cultyand do
do so
so without
without drawing
drawing the
the atattention
tention of
of anyone
anyone on
on the
the fifield
eld of
of battle.
battle. Once
Once they
they enter
enter
aa gully
gully it
it is
is simply
simply aa case
case of
of following
following itit to
to the
the tree.
tree. About
About
halfway
halfway to
to their
their destination,
destination, disaster
disaster strikes.
strikes.

THE DANBURY CURSE


AA detachment
detachment of
of winter
winter warriors,
warriors, arriving
arriving late
late for
for the
the
battle,
battle, spots
spots the
the heroes
heroes as
as they
they pick
pick their
their way
way towards
towards
the
the oak.
oak. With
With aa shout
shout the
the warriors
warriors swarm
swarm towards
towards the
the
heroes
heroes dropping
dropping into
into the
the gully
gully to
to pursue
pursue them.
them.
There
There are
are far
far too
too many
many of
of them
them for
for the
the heroes
heroes to
to dedefeat
feat in
in combatat
combatat least
least fififty,
fty, or moretheir only hope
is
is to
to make
make aa run
run for
for it.
it. At
At aa point
point where the gully widens
enough
enough to
to allow
allow two
two warriors
warriors to fight side by side, Baron
Danbury
Danbury and
and his
his son
son stop,
stop, and
and turn to face the oncoming
horde.
horde.
You
You go
go on,
on, my
my son
son and
and I will stop them for as
long
long as
as we
we can,
can, this
this is
is aa natural
natural choke point so we
have
have the
the advantage.
advantage. You
You go and save my son!
ItIt is
is possible
possible the
the heroes
heroes will demand to take the
Danburys
Danburys cold
cold Iron
Iron weapons,
weapons, quite rightly arguing they
need
need every
every advantage
advantage they
they can get when facing the demonic
monic Lord
Lord Flux.
Flux. However,
However, if they take the swords they
will
will be
be removing
removing the
the only
only advantage
advantage the Danburys truly
have,
have, and
and will
will soon
soon be
be overwhelmed
overwhelmed by the fae warriors.
See
See the
the sidebar
sidebar on
on page
page 16
16 for details on how this will
effect
effect the
the fifinal
nal confrontation.
confrontation.

WASTED TIME
If the
the heroes
heroes foolishly
foolishly dallied
dallied at
at Castle
Castle Danbury,
Danbury,
If
waiting for
for the
the Baron
Baron and
and his
his son
son to
to return,
return, then
then
waiting
they have
have made
made their
their task
task now
now all
all the
the harder.
harder. The
The
they
changeling has been nailed to
to the
the Autumn
Autumn Oak
Oak for
for
destroyed. The
The nails
nails must
must be
be rereso long it is nearly destroyed.
rounds or
or Lord
Lord Flux
Flux will
will
moved within ten combat rounds
be victorious.
Pulling the nails free takes two
two rounds;
rounds; luckily
luckily itit
of any
any kind.
kind. The
The oak,
oak,
does not require a trait roll of
rejecting the
the nails.
nails.
seems to aid the hero rejecting
removed in
in time
time his
his power
power
If the changeling isnt removed
transfers into the tree, weakening
weakening the
the Summer
Summer
realm to
to suffer
suffer long
long cold
cold
Court, causing the mortal realm
surviving Danburys
Danburys to
to
winters, and damning any surviving
miserable lives.
lives.
short, guilt wracked, miserable
attacks against
against those
those armed
armed
protected heads, disarming attacks
neither gives
gives nor
nor expects
expects any
any
with cold iron swords. He neither
quarter.

THE
HE LORD
ORD OF CHAOS
Leaving
Leaving the
the Danburys
Danburys to
to their probable
able grisly
grisly fate,
fate, the
the heroes
heroes hurry on towards
wards the
the oak.
oak. Ahead
Ahead can
can be heard the
sound
sound of
of chanting
chanting in
in aa lyrical,
lyrical, unknown
language. The
The chanting
chanting is
is so
so loud it can
language.
be heard
heard above
above the
the sound
sound of
of battle. The
be
gully turns
turns sharply
sharply to
to the
the west
west and then
gully
suddenly opens
opens out
out in
in aa large
large clearing.
suddenly
20 away
away from
from the
the heroes
heroes is the enor20
mous Autumn
Autumn Oak,
Oak, its
its bark
bark knotted and
mous
gnarled. Pinned
Pinned to
to the
the tree
tree by iron nails
gnarled.
in each
each hand
hand and
and foot
foot is
is the Danbury
in
changeling. Even
Even from
from this
this distance it is
changeling.
evident the
the nails
nails are
are slowly
slowly corrupting
evident
and dissolving
dissolving the
the flflesh
esh of
of the
the changeling.
and
The poor
poor creature
creature is
is silently
silently writhing in
The
agony.
agony.
Before the
the captive,
captive, watching
watching speculaBefore
tively is
is aa giant,
giant, bigger
bigger than
than even
even the largtively
est knight.
knight. Two
Two large
large antlers
antlers sprout from
est
his bald
bald head.
head. He
He wears
wears armor
armor crafted
his
from wood
wood and
and carries
carries aa great
great axe with a
from
wickedly sharpyet
sharpyet wooden
wooden blade.
wickedly
Scattered throughout
throughout the
the clearing are
Scattered
number of
of fur
fur clad
clad fae
fae warriors.
warriors. Sevaa number
eral of
of them
them hold
hold back
back straining
straining winter
eral
hounds with
with leather
leather leashes.
leashes.
hounds
Lord Flux
Flux does
does not
not join
join battle
battle until half
Lord
of his
his bodyguards
bodyguards have
have been
been dispatched.
of
He is
is an
an extremely
extremely dangerous
dangerous foe,
foe, and
and
He
must not
not be
be underestimated.
underestimated. He
He makes
makes
must
full use
use of
of every
every attack
attack option
option available
available
full
to him,
him, including
including called
called shots
shots against
against ununto

15

DARING TALES OF CHIVALRY #03


THE
HE DANBURYS FALLEN
IfIf the
the heroes
heroes took
took possession
possession of
of the
the Danburys
Danburys cold
cold
iron
iron swords,
swords, then
then the
the father
father and
and son
son are
are doomed.
doomed.
They
They are
are quickly
quickly overwhelmed
overwhelmed and
and slain.
slain.
Six
Six rounds
rounds into
into the
the combat
combat with Lord Flux and his
bodyguards,
bodyguards, the
the pursuing
pursuing winter warriors begin to
arrive.
arrive. Luckily
Luckily the
the narrowness
narrowness of the gully prevents
them
them from
from arriving
arriving en
en masse. Each round after the
sixth
sixth two
two more
more winter
winter warriors enter the fray from
the
the same
same gully
gully the
the heroes
heroes emerged from.

VICTORY
When
When Lord
Lord Flux
Flux is
is fifinally
nally slain, he explodes in a fountain
tain of
of possibilitya
possibilitya chaotic
chaotic cascade of light, sound and
seething
seething protoplasmic
protoplasmic matterhundreds
matterhundreds of feet into the
air.
air. Such
Such is
is the
the force
force of
of this
this explosion that it throws everyone
ryone off
off their
their feet
feet for
for miles
miles around, bringing the raging
battle
battle to
to aa sudden,
sudden, rude
rude halt.
The
The forces
forces of
of Winter
Winter are thrown into disarray by the
spectacular
spectacular death
death of
of their
their leader, and flee from the field
heading
heading west
west towards
towards the Winter Lands. Sumerisles
force
force is
is far
far too
too exhausted
exhausted and depleted to give chase.
Lord
Lord Flux:
Flux: See
See page
page 18
Winter
Winter Warriors
Warriors (1
(1 per
per hero): see page 20.
Winter
Winter Hounds
Hounds (1
(1 per
per 2 heroes): see page 20.

THE CURSE BROKEN


Sumerisle has
has survived
survived the battle, as have the DanSumerisle
burys ifif they
they were
were left
left with their cold iron swords. All
burys
three, bloodied,
bloodied, beaten
beaten but unbowed, enter the clearing
three,
with Hugh
Hugh Danbury
Danbury scuttling
scuttling along beside themnot
with
quite on
on all
all fours.
fours.
quite
Sumerisle approaches
approaches the changeling, still writhing
Sumerisle
on the
the tree.
tree. Hugh
Hugh Danbury
Danbury notices his doppelganger
on
and approaches
approaches whimpering
whimpering with confusion and
and
alarm.
alarm.
Sumerisle places
places his
his hand gently on Hughs head,
Sumerisle
calming the
the mortal.
mortal. Then
Then he grasps the nails piercing the
calming
changelings feet.
feet. Hissing
Hissing with pain he pulls them free
changelings
and throws
throws them
them to
to the
the ground quickly. He then pulls
and
the nails
nails from
from the
the changelings
changelings hands, grimacing as his
the
hands start
start to
to smoke
smoke as
as if immersed in acid.
hands
The Changeling
Changeling falls
falls from
from the tree, and Hugh instincThe
tively catches
catches itit before
before it
it hits the ground. He holds his
tively
mutilated doppelganger,
doppelganger, staring at its face in confusion.
mutilated
Then, the
the changeling
changeling starts to come apart disintegratThen,
ing in
in Hughs
Hughs arms
arms like
like he was made from leaves. The
ing
wind catches
catches these
these blackened
blackened flakes and spins them
wind
away.
away.
The look
look of
of confusion
confusion in
in Hughs
Hughs eyes
eyes changes,
changes, somesomeThe
how becoming
becoming more
more aware.
aware. Slowly
Slowly he
he rises,
rises, wincing
wincing
how
at the
the pain
pain in
in his
his back,
back, and
and looks
looks around
around at
at everyone
everyone
at
present.
present.

16

Where am
am I?
I? How
How did
did II get
get here?
here?
Where
Questioning Hugh,
Hugh, it
it soon
soon become
become evident
evident he
he has
has all
all
Questioning
the memories
memories of
of his
his changeling.
changeling. Sumerisle
Sumerisle assures
assures the
the
the
heroes, his
his mind
mind is
is intact,
intact, and
and although
although the
the memories
memories
heroes,
passed into
into him
him from
from the
the changeling,
changeling, the
the summer
summer seed
seed
passed
did not. The pact between the
the Danburys
Danburys and
and the
the fae
fae of
of
broken.
the Summer Court is broken.
ended.
The Danbury curse is ended.
He thanks them all personally
personally for
for the
the service
service they
they have
have
done him this day, and escorts
escorts them
them back
back to
to the
the place
place
deposited them.
them. Mysteriously
Mysteriously the
the
where the cairn portal deposited
portal awaits them.
The Fae Lord thanks them
them all
all again,
again, clasping
clasping each
each in
in
a firm handshake. He stands
stands silently
silently and
and watches
watches them
them
the fae
fae lands.
lands.
enter the portal and leave the

FTERMATH
AFTERMATH
removed from
from the
the land
land the
the
With the summer seed removed
environs returns
returns to
to aa more
more
weather in Danbury and its environs
natural cycle. The seasons return
return to
to their
their natural
natural sesemarshes drain,
drain, leaving
leaving fertile
fertile
quence and slowly the marshes
land behind.
Danbury and
and the
the erstwhile
erstwhile marsh
marsh
The people of Danbury
people slowly start to mix. Gradually
Gradually the
the two
two peoples
peoples
distrust, and
and discover
discover they
they
overcome their mutual distrust,
common. Five
Five years
years later
later is
is the
the
actually have a lot in common.
lowly herder
herder and
and aa marsh
marsh
first marriage between a lowly
maiden. Within three generations
generations the
the two
two people
people have
have
so thoroughly intermarried
intermarried all
all previous
previous enmity
enmity is
is both
both
forgotten and utterly pointless.
pointless.
Baron Danbury rediscovers
rediscovers aa new
new lust
lust for
for life
life and
and
his old good humor. He remarries,
remarries, and
and his
his young
young
bride gives him two more children
children aa boy
boy and
and girl
girl who
who
are named after the heroes
heroes who
who restored
restored his
his son
son to
to
him. The Baron lives for another
another twenty-three
twenty-three years
years
and dies peacefully in his
his bed,
bed, surrounded
surrounded by
by his
his
family.
Simon Danbury proves an
an able
able ruler
ruler after
after his
his fafathers death and does much
much to
to repair
repair relations
relations with
with
the marsh people. He funds
funds the
the building
building of
of aa new
new vilvillage on the site of the old cairn,
cairn, and
and calls
calls this
this village
village
Faebridge. The passage of time
time twists
twists the
the towns
towns name
name
to Fambridge, its remarkable
remarkable beginnings
beginnings are
are long
long forforgotten.
Hugh Danbury suffers a couple
couple of
of months
months of
of vague
vague
formless nightmares, but they
they soon
soon pass.
pass. He
He dedicates
dedicates
himself to the church and lives
lives aa long
long and
and pious
pious life,
life,
rising high in the clergy.
What happens to the heroes
heroes of
of this
this tale?
tale? Well,
Well, itit is
is
far too early to finish their
their tale.
tale. Some
Some of
of them
them may
may
have returned with scars both
both physical
physical and
and spiritual
spiritual
from their sojourn to the Fae
Fae Lands,
Lands, and
and these
these will
will
have to be overcome. However,
However, three
three things
things can
can be
be
certain.
certain.
The
The Summer
Summer and
and Winter
Winter Courts
Courts are
are not
not fifinished
nished
with
with them
them yet.
yet.
Neither
Neither is
is the
the Shadow
Shadow Court
Court

THE DANBURY CURSE


BESTIARY
BARON
ARON JAMES DANBURY
AA gruff,
gruff, bitter
bitter man
man who
who still
still grieves for the loss of his
beloved
beloved wife,
wife, which
which was
was further
further honed by the replacement
ment of
of his
his newborn
newborn son
son with
with a Changeling.
Baron
Baron Danbury
Danbury has
has as
as little
little to do with his youngest
son
as
he
can,
but
knows
son as he can, but knows the
the well being of his lost son
relies
relies on
on him
him keeping
keeping the
the changeling
changeling safe.
Attributes:
Attributes: Agility
Agility d6,
d6, Smarts
Smarts d6, Spirit d8, Strength d8,
Vigor
Vigor d10
d10
Skills:
Skills: Fighting
Fighting d10,
d10, Guts
Guts d8,
d8, Intimidation d8, Knowledge
edge (Battle)
(Battle) d8,
d8, Notice
Notice d6,
d6, Riding d10
Charisma:
Charisma: +0
+0
Pace:
Pace: 6;
6; Parry:
Parry: 8/7;
8/7; Toughness:
Toughness: 11(3)
Hindrances:
Hindrances: Death
Death Wish
Wish (see
(see his lost son again), Mean
Edges:
Edges: Block,
Block, Brawny,
Brawny, Noble.
Noble. Very Rich
Gear:
Gear: Plate
Plate armor
armor (+3),
(+3), steel
steel Helm (+3), great sword
(2d8,
(2d8, Parry
Parry 1,
1, 22 hands),
hands), warhammer
warhammer (Str+ d6, AP1 vs.
Rigid
Rigid armor),
armor), warhorse
warhorse (see
(see Savage Worlds).

SIMON
IMON DANBURY
The
The oldest
oldest son
son of
of Baron
Baron Danbury,
Danbury, and totally unaware
of
of the
the secrets
secrets behind
behind his
his families
families prosperityhe will not
learn
learn of
of itit until
until his
his father
father is
is on his deathbed. Simon is
aware
aware of
of the
the gulf
gulf between
between his
his father and younger brother,
and believes
believes the
the Baron
Baron blames
blames Hugh for the death of his
and
mother. Simon
Simon tries
tries to
to make
make up for his fathers actions,
mother.
and although
although Hugh
Hugh can
can be
be a bit strange, and distant he
and
seems generally
generally fond
fond of
of Simon
Simon and constantly plagues
seems
him with
with questions.
questions.
him
Simon is
is totally
totally enamored
enamored with the romance of the
Simon
time, and
and wishes
wishes he
he could
could become a wandering knight
time,
nding adventure
adventure on
on the
the road.
road.
fifinding
Attributes: Agility
Agility d8,
d8, Smarts
Smarts d8, Spirit d6, Strength d6,
Attributes:
Vigor d8
d8
Vigor
Skills: Fighting
Fighting d8,
d8, Guts
Guts d6,
d6, Knowledge (Battle) d4, NoSkills:
tice d8,
d8, Persuasion
Persuasion d8,
d8, Riding
Riding d8, Shooting d8
tice
Charisma: +4
+4
Charisma:
Pace: 6;
6; Parry:
Parry: 7;
7; Toughness:
Toughness: 8(2)
Pace:
Hindrances: Heroic,
Heroic, Loyal
Loyal
Hindrances:
Edges: Charismatic,
Charismatic, Command,
Command, Noble, Rich
Edges:
Gear: Chain
Chain Hauberk
Hauberk (+2),
(+2), medium shield (+1 Parry,
Gear:
+2 Toughness
Toughness against
against ranged
ranged attacks), long sword (Str
+2
+d8), crossbow
crossbow (15/30/60,
(15/30/60, 2d6, AP2, 2 actions to re+d8),
load), warhorse
warhorse (see
(see Savage
Savage Worlds).
load),

DANBURY
ANBURY FORESTERS
These men-at-arms
men-at-arms serve
serve as the first line of defense
These
between the
the good
good folk
folk of
of Danbury
Danbury and the degenerate
between
marsh warriors.
warriors. They
They know
know the
the forest
forest well,
well, and
and when
when the
the
marsh
time comes
comes will
will defend
defend itit fifiercely
ercely
time
Attributes: Agility
Agility d6,
d6, Smarts
Smarts d6,
d6, Spirit
Spirit d6,
d6, Strength
Strength d6,
d6,
Attributes:
Vigor d6
d6
Vigor

NEW MONSTROUS ABILITIES


BILITIES
FAE
Fae creatures
creatures are
are not
not of
of this
this earth,
earth, they
they are
are capricapriFae
cious eternal
eternal creatures
creatures which
which delight
delight in
in tricking
tricking
cious
initially look
look to
to favor
favor the
the
mortals into deals which initially
mortal, with the true cost to their
their souls
souls only
only becombecoming apparent later.
into two
two courts,
courts, SumSumFae are commonly divided into
few unaligned
unaligned fae,
fae, but
but
mer and Winter. There are a few
maintaining there neutrality is
is taxing,
taxing, and
and most
most
eventually side with one court
court or
or another.
another. The
The two
two
perpetual war,
war, with
with each
each side
side
courts are locked in a perpetual
Most of
of the
the time,
time, they
they are
are
trying to best the others. Most
locked in a stalemate. The shifting
shifting tides
tides of
of this
this war
war
changing seasons
seasons in
in the
the mortal
mortal
manifest itself as the changing
world.
damage from
from cold
cold the
the iron
iron
The fae take double damage
weapons, and gain a +2 bonus
bonus to
to resist
resist Smart
Smart
into giving
giving its
its word
word on
on
tricks. If a fae can be tricked into
its power
power to
to abide
abide by
by
something, it must do all in its
the agreement.
Furthermore, fae of the Winter
Winter Court
Court gain
gain +2
+2
with aa cold
cold trapping,
trapping, and
and
Toughness against attacks, with
attacks. Conversely
Conversely fae
fae
suffer +2 damage from fire attacks.
+2 Toughness
Toughness against
against
of the Summer Court gain +2
attacks with a fire trapping, and
and suffer
suffer +2
+2 damage
damage
from ice attacks.
Skills: Fighting d6, Knowledge
Knowledge (Danbury
(Danbury Forests)
Forests) d8,
d8,
Notice d8, Stealth d8, Survival d8,
d8, Tracking
Tracking d8
d8
Charisma: 0
Pace: 6; Parry: 5; Toughness: 6(1)
6(1)
Hindrances: Loyal
Edges: Woodsman
Gear: Leather (+1), bow (12/24/48,
(12/24/48, 2d6),
2d6), short
short sword
sword
(Str+d6), 12 arrows, riding horse
horse (see
(see Savage
Savage Worlds).
Worlds).

FAE NOBLE
These are stats for generic fae
fae nobles.
nobles. Adjust
Adjust them
them
to suit your needs. Fae nobles appear
appear as
as very
very attractive
attractive
knights. However there is something
something vaguely
vaguely alien
alien about
about
them, be it an unnatural eye. Hair,
Hair, or
or skin
skin color,
color, or
or somesomething else indefinable, but off-putting
off-putting
Attributes: Agility d8, Smarts d6,
d6, Spirit
Spirit d8,
d8, Strength
Strength d8,
d8,
Vigor d8
Skills: Fighting d8, Notice d8, Persuasion
Persuasion d8,
d8, Riding
Riding d8,
d8,
Stealth d8, Throwing d6
Charisma: +4
Pace: 6; Parry: 8; Toughness: 8(2)
8(2)
Hindrances: Outsider, Vow (To the
the Summer
Summer Court)
Court)
Gear: Bronze chain (+2), medium
medium shield
shield (Parry
(Parry +1,
+1, +2
+2
toughness v. ranged attacks), long
long sword
sword (Str+d8)
(Str+d8)
Special
Special Abilities:
Abilities:
Block:
Block: +1
+1 to
to Parry.
Parry.
Command:
Command: Troops
Troops under
under the
the nobles
nobles command
command gain
gain aa
+1
+1 to
to rolls
rolls to
to becoming
becoming unshaken.
unshaken.

17

DARING TALES OF CHIVALRY #03


Noble:
Noble: +2
+2 Charisma
Charisma
Summer
Summer Fae:
Fae: Fae
Fae creatures
creatures take
take double
double damage
damage from
from
cold
iron
weapons.
+2
Toughness
against
attacks
cold iron weapons. +2 Toughness against attacks using
using aa
fifire
re trapping;
trapping; +2
+2 to
to resist
resist Smart
Smart Tricks.
Tricks. +2
+2 damage
damage from
from
ice
ice attacks,
attacks, ifif the
the fae
fae can
can be
be tricked
tricked into
into giving
giving its
its word,
word, it
it
must
must do
do all
all in
in its
its power
power to abide by the agreement.
Or
Or
Winter
Winter Fae:
Fae: Fae
Fae creatures
creatures take double damage from cold
iron
iron weapons.
weapons. +2
+2 Toughness
Toughness against attacks using a cold
trapping;
trapping; +2
+2 to
to resist
resist Smart
Smart Tricks. +2 damage from fire
attacks,
if
the
fae
can
attacks, if the fae can be
be tricked into giving its word, it
must
must do
do all
all in
in its
its power
power to abide by the agreement.
Very
Very Attractive:
Attractive: +4
+4 Charisma
Charisma

FAE WAR MOUNTS


Fae
Fae mounts
mounts are
are unnatural
unnatural looking horsesthey are
too
too perfect
perfect and
and have
have an
an unnatural orange or blue tint to
their
their coat
coat depending
depending on
on their origin.
Attributes:
Attributes: Agility
Agility d6,
d6, Smarts
Smarts d4 (A), Spirit d6, Strength
d12+2,
d12+2, Vigor
Vigor d10
d10
Skills:
Skills: Fighting
Fighting d8,
d8, Guts
Guts d8, Notice d6
Pace:
Pace: 8;
8; Parry:
Parry: 6;
6; Toughness:
Toughness: 9(1)
Special
Special Abilities:
Abilities:
Fleet-Footed:
Fleet-Footed: Fae
Fae mounts
mounts roll a d10 running die.
Kick:
Kick: Str+d4
Str+d4
Size
Size +3:
+3: Fae
Fae war
war mounts
mounts are large powerful animals.
Winter
Winter Fae:
Fae: Fae
Fae creatures
creatures take double damage from
cold
cold iron
iron weapons.
weapons. +2
+2 Toughness against attacks using
aa cold
cold trapping;
trapping; +2
+2 to
to resist Smart Tricks. +2 damage
from fifire
re attacks.
attacks.
from
Or
Or
Summer Fae:
Fae: Fae
Fae creatures
creatures take double damage from
Summer
cold iron
iron weapons.
weapons. +2
+2 Toughness
Toughness against attacks using a
cold
re trapping;
trapping; +2
+2 to
to resist
resist Smart Tricks. +2 damage from
fifire
ice attacks,
attacks, ifif the
the fae
fae can
can be tricked into giving its word, it
ice
must do
do all
all in
in its
its power
power to abide by the agreement.
must

ORD FLUXWARLORD OF THE


LORD
WINTER COURT
Lord Flux
Flux is
is aa heavily
heavily muscled warrior in wooden
Lord
armor, which
which resembles
resembles plate mail. He would appear
armor,
human ifif itit wasnt
wasnt for
for the
the two great antlers, which grow
human
from his
his otherwise
otherwise bald
bald head.
from
Flux is
is one
one of
of the
the most
most able of the Winter Court warFlux
lords, and
and secretly,
secretly, aa member
member of the Shadow Court, a
lords,
cabal of
of powerful
powerful fae
fae who
who seek to return the old days of
cabal
constant warfare.
warfare.
constant
Heis
isbehind
behindthe
thekidnapping
kidnapping of the Danbury changeling.
He
He fifigures
gures ifif the
the creature
creature is sacrificed upon the Autumn
He
Oak, not
not only
only will
will the
the balance
balance be restored, but the Winter
Oak,
Court, but
but also
also Summer
Summer will be severely weakened.
Court,
Attributes: Agility
Agility d8,
d8, Smarts
Smarts d10, Spirit d8, Strength
Attributes:
d10, Vigor
Vigor d10
d10
d10,
Skills: Fighting
Fighting d10+2,
d10+2, Guts
Guts d8,
d8, Intimidation
Intimidation d12,
d12,
Skills:
Knowledge (Battle)
(Battle) d8,
d8, Notice
Notice d6,
d6, Persuasion
Persuasion d10,
d10, RidRidKnowledge
ing d10
d10
ing

18

Pace: 6;
6; Parry:
Parry: 10;
10; Toughness:
Toughness: 12(3)
12(3)
Pace:
Special Abilities:
Abilities:
Special
Armor +3:
+3: Enchanted
Enchanted wooden
wooden armor.
armor.
Armor
Brawny: +1
+1 to
to Toughness.
Toughness.
Brawny:
Combat Refl
Reflexes:
exes: +2
+2 to
to recover
recover from
from Shaken.
Shaken.
Combat
First Strike:
Strike: Free
Free attack
attack at
at the
the fifirst
rst foe
foe to
to approach
approach him
him
First
every round.
presence distorts
distorts reality.
reality. See
See the
the
Flux: The faes very presence
sidebar on page xx.
Hardy: Two Shaken results does
does not
not cause
cause aa wound
wound to
to
Lord Flux.
Parry.
Improved Block: +2 to Parry.
Steel: Lord
Lord Flux
Flux ignores
ignores 22 points
points
Improved Nerves of Steel:
of Wound Penalty.
larger than
than aa human.
human.
Size +1: Lord Flux is much larger
Fluxs enchanted
enchanted wooden
wooden great
great
Summers End: Lord Fluxs
AP 1,
1, -1
-1 to
to Parry,
Parry, 22 Hands)
Hands)
axe (Str+d10, +2 Fighting, AP
Winter Fae: Fae creatures take
take double
double damage
damage from
from cold
cold
Toughness against
against attacks
attacks using
using aa cold
cold
iron weapons. +2 Toughness
Tricks. +2
+2 damage
damage from
from fifire
re
trapping; +2 to resist Smart Tricks.
tricked into
into giving
giving its
its word,
word, itit
attacks, if the fae can be tricked
must do all in its power to abide
abide by
by the
the agreement.
agreement.

L ORD F LUX FAE L ORD OF


OF CHAOS
HAOS
superb warrior
warrior and
and tactitactiNot only is Lord Flux aa superb
most mortalsbut,
mortalsbut, what
what makes
makes
cianmuch better than most
reality distortion
distortion power.
power. Wherever
Wherever
him truly deadly is his reality
things happen.
happen.
he goes weird and bizarre things
Whenever a hero uses a club
club as
as one
one of
of their
their initiainitiative cards refer to the list below
below to
to see
see what
what affect
affect itit has.
has.
Several distortion effects can
can happen
happen in
in the
the same
same round.
round.
Each card can only be used once,
once, no
no matter
matter how
how many
many
times they are drawn from the
the Action
Action Deck.
Deck.
If Lord Flux draws a club,
club, then
then there
there is
is no
no effect.
effect.
For Example: Robert The
The Younger,
Younger, Sir
Sir Davids
Davids trusty
trusty
squire has the Quick Edge.
Edge. During
During the
the fifirst
rst round
round of
of
combat, he draws a 2 of hearts,
hearts, followed
followed by
by aa 33 of
of clubs,
clubs,
and finally an Ace of clubs. Roberts
Roberts player
player has
has an
an interinteresting dilemma. Does he use
use the
the 33 of
of clubs
clubs go
go later
later in
in
the round, but get a potentially
potentially less
less dire
dire flflux
ux attempt,
attempt,
or does he go first in the round
round and
and suffer
suffer aa truly
truly catacatastrophic effect. Roberts player
player shows
shows surprising
surprising good
good
sense for once, and elects to
to use
use the
the 33 of
of clubs.
clubs.
Characters who are Level
Level Headed
Headed do
do not
not get
get this
this
luxury. They must use the highest
highest card
card drawn
drawn from
from the
the
Action Deck.
The distortion effects come
come into
into action
action on
on the
the drawdrawers initiative card, so in the example
example above,
above, On
On Roberts
Roberts
turn one of Lord Fluxs Wounds
Wounds would
would healthe
healthe result
result
of a 3 of clubs.
Several of the effects only trigger
trigger when
when aa hero
hero wounds
wounds
the fae lord. It is perfectly possible
possible for
for these
these effects
effects to
to
stack up and several of them
them hit
hit one
one hero
hero immediately.
immediately.
The detrimental effects can
can be
be negated
negated at
at the
the cost
cost of
of aa
bennie,
bennie, but
but it
it must
must be
be spent
spent as
as the
the effect
effect happens.
happens. Sadly
Sadly
the
the effect
effect of
of the
the Ace
Ace of
of clubs
clubs cannot
cannot be
be avoided
avoided this
this way.
way.
2:
2: The
The earth
earth around
around Lord
Lord Flux
Flux cracks
cracks and
and splinters.
splinters.
Center
Center the
the Large
Large Burst
Burst Template
Template on
on the
the fae
fae lordthe
lordthe

THE DANBURY CURSE


ground
ground beneath
beneath the
the template
template becomes
becomes Diffi
Difficult
cult
Ground.
Ground.
3:
3: One
One of
of Lord
Lord Fluxs
Fluxs wounds
wounds (if
(if any)
any) spontaneously
spontaneously
heals.
heals.
4:
4: Any
Any old
old scars
scars on
on heroes
heroes within
within 6
6 of
of Lord
Lord Flux
Flux rip
rip
open,
open, automatically
automatically shaking
shaking them.
5:
5: All
All of
of the
the weapons
weapons currently
currently being used against
Lord
Lord Flux
Flux degrade
degrade one
one damage
damage die type.
6:
6: One
One of
of Lord
Lord Fluxs
Fluxs wounds
wounds (if any) spontaneously
heals.
heals.
7:
7: The
The Next
Next person
person to
to wound
wound Lord Flux automatically
loses
loses aa die
die of
of Strength.
Strength. The
The loss
loss lasts until the end of the
encounter.
encounter.
8:
8: The
The next
next hero
hero to
to wound
wound Lord Flux loses access to
the
last
Edge
to
benefi
t
the last Edge to benefit him
him for the rest of the encounter.
ter. For
For instance,
instance, ifif aa hero
hero had
had the Brawny Edge and he
had
had been
been struck,
struck, but
but not
not wounded
wounded or shaken in the last
round,
round, then
then he
he loses
loses the
the Edge
Edge and all its relevant benefits
(Toughness
(Toughness and
and encumbrance
encumbrance limit).
9:
9: One
One of
of Lord
Lord Fluxs
Fluxs wounds
wounds (if any) spontaneously
heals.
heals.
10:
10: All
All of
of the
the weapons
weapons currently
currently being used against
Lord
Lord Flux
Flux degrade
degrade one
one damage
damage die type
Jack:
Jack: The
The Next
Next person
person to
to wound Lord Flux automatically
cally loses
loses aa die
die of
of Stamina,
Stamina, and a point of Toughness.
The
The loss
loss lasts
lasts until
until the
the end
end of
of the encounter.
Queen:
Queen: One
One of
of Lord
Lord Fluxs
Fluxs wounds (if any) spontaneously
ously heals.
heals.
King:
King: The
The next
next person
person to
to wound Lord Flux must use
their
their lowest
lowest initiative
initiative card
card instead
instead of the highest for the
rest of
of the
the encounter.
encounter. If
If they
they only draw one card, norrest
mally or
or have
have the
the Quick
Quick Edge,
Edge, they draw two cards and
mally
must use
use the
the lowest.
lowest.
must
Ace: All
All Bennies
Bennies spent
spent by
by the heroes transfer to Lord
Ace:
Flux after
after their
their effect
effect has
has been
been determined. He can use
Flux
them as
as normal.
normal.
them

ARSH CHIEFTAIN
MARSH
The patriarch
patriarch of
of aa marsh
marsh clan must be the biggest,
The
strongest and
and scariest
scariest of
of his
his fellows if he hopes to cow
strongest
his followers.
followers.
his
Attributes: Agility
Agility d6,
d6, Smarts
Smarts d6, Spirit d8, Strength d10,
Attributes:
Vigor d8
d8
Vigor
Skills: Fighting
Fighting d8,
d8, Intimidate
Intimidate d8, Notice d8, Stealth d8
Skills:
Charisma: -2
-2
Charisma:
Pace: 6;
6; Parry:
Parry: 5;
5; Toughness:
Toughness: 9(2)
Pace:
Hindrances: Mean
Mean
Hindrances:
Edges: Brawny,
Brawny, Command
Command
Edges:
Gear: Chain
Chain hauberk
hauberk (+2),
(+2), Great sword (Str+d10, -1
Gear:
Parry, requires
requires 22 hands)
hands)
Parry,

MARSH SHAMAN
The marsh
marsh peoples
peoples spiritual
spiritual and religious leader,
The
he has
has led
led them
them blindly
blindly into
into the
the worship
worship of
of the
the Winter
Winter
he
Court.
Court.
Attributes: Agility
Agility d8,
d8, Smarts
Smarts d8,
d8, Spirit
Spirit d8,
d8, Strength
Strength d6,
d6,
Attributes:
Vigor d6
d6
Vigor

Skills: Fighting
Fighting d6,
d6, Guts
Guts d8,
d8, Healing
Healing d6,
d6, Intimidation
Intimidation
Skills:
d8, Notice
Notice d6,
d6, Taunt
Taunt D10
D10
d8,
Charisma: -2
-2
Charisma:
Pace: 5;
5; Parry:
Parry: 6;
6; Toughness:
Toughness: 7(1)
7(1)
Pace:
Hindrances: Obese,
Obese, Ugly
Ugly
Hindrances:
Edges: Luck, Strong Willed, Quick
Quick
Gear: Furs (+1), Staff (Str+d4, +1
+1 Parry,
Parry, 22 hands)
hands)
Special Abilities
just like
like the
the stun
stun power.
power.
Heathen Gestures: This works just
The shaman uses his Intimidation
Intimidation skill
skill in
in place
place of
of an
an
arcane skill. As well as resisting the
the powers
powers effects
effects with
with
resist itit with
with an
an Agility
Agility roll.
roll.
a Vigor roll, they must also resist
knocked prone,
prone, which
which
Failure means they have been knocked
may have further effects (see page
page xx).
xx). He
He has
has 10
10 Power
Power
Points for this ability.

MARSH WARRIOR
brigand. They
They lack
lack the
the
These warriors have turned brigand.
weapons and
and armor,
armor, and
and cercercoin to purchase decent weapons
resources to
to manufacture
manufacture their
their
tainly lack the skill or resources
own. What weapons they have are
are scavenged
scavenged from
from previprevious victims.
d4, Spirit
Spirit d6,
d6, Strength
Strength d8,
d8,
Attributes: Agility d6, Smarts d4,
Vigor d6
Skills: Fighting d6, Notice d8, Stealth
Stealth d8,
d8, Throwing
Throwing d6
d6
Charisma: -2
6(1)
Pace: 6; Parry: 5; Toughness: 6(1)
Hindrances: Mean
Gear: Furs (+1), crude pike (Str+d6,
(Str+d6, Reach
Reach 2,
2, Requires
Requires
two hands), 3 javelins (3/6/12,
(3/6/12, Str+d6),
Str+d6), short
short sword
sword
(Str+d6).

SUMMER WARRIORS
ARRIORS
Warm, attractive, and friendly
friendly looking
looking elfi
elfinn creatures,
creatures,
these foot soldiers of the summer
summer court
court are
are never
never the
the
less deadly when roused.
Attributes: Agility d8, Smarts d6,
d6, Spirit
Spirit d6,
d6, Strength
Strength d6,
d6,
Vigor d6
Skills: Fighting d6, Notice d8,
d8, Riding
Riding d6,
d6, Stealth
Stealth d8,
d8,
Throwing d6
Pace: 8; Parry: 7/6; Toughness:
Toughness: 6(1)
6(1)
Hindrances: Vow (To the Summer
Summer Court)
Court)
Gear: Leather (+1), short sword
sword (Str+d6),
(Str+d6), spear
spear
(Str+d4, Parry+1, 1 Reach, 2 hands)
hands)
Special Abilities:
Block: +1 to Parry.
Fleet-Footed: Summer warriors
warriors roll
roll aa d10
d10 running
running die.
die.
Summer Fae: Fae creatures take
take double
double damage
damage from
from
cold iron weapons. +2 Toughness
Toughness against
against attacks
attacks using
using aa
fire trapping; +2 to resist Smart Tricks.
Tricks. +2
+2 damage
damage from
from
ice attacks, if the fae can be tricked
tricked into
into giving
giving its
its word,
word, itit
must do all in its power to abide
abide by
by the
the agreement.
agreement.

TOAD GUARDIAN
As
As part
part of
of his
his bargain
bargain with
with the
the marsh
marsh people,
people, Lord
Lord

19

DARING TALES OF CHIVALRY #03


Flux
Flux has
has provided
provided them
them with
with aa guardian
guardian in
in the
the form
form of
of
their
their loathsome
loathsome heathen
heathen toad
toad god.
god.
Attributes:
Attributes: Agility
Agility d6,
d6, Smarts
Smarts d8,
d8, Spirit
Spirit d6,
d6, Strength
Strength d8,
d8,
Vigor
Vigor d8
d8
Skills:
Skills: Fighting
Fighting d8,
d8, Guts
Guts d6,
d6, Notice
Notice d6,
d6, Tracking
Tracking d10
d10
Pace:
Pace: 4;
4; Parry:
Parry: 6;
6; Toughness:
Toughness: 7
Special
Special Abilities:
Abilities:
Claws:
Claws: Str+d4.
Str+d4.
Leap:
Leap: Toad
Toad guardians
guardians may
may leap 1d6+4, attacking with
+2
+2 to
to both
both their
their Fighting
Fighting and Damage rolls.
Nauseating:
Nauseating: Those
Those who
who see the toad guardian, and fail
aa Guts
Guts roll
roll suffer
suffer aa 1
1 penalty
penalty to all actions until the end
of
of the
the encounter.
encounter. If
If the
the hero
hero rolls a natural 1 on his Guts
die,
die, he
he must
must roll
roll on
on the
the Fear Table.
Size:
Size: +1:
+1: Toad
Toad guardians
guardians are significantly bigger than a
human.
human.
Tongue:
Tongue: Toad
Toad guardians
guardians have a 4 long tongue. If they
get
get aa raise
raise on
on their
their Fighting
Fighting roll, the target is afflicted
with
with paralyzing
paralyzing spittle
spittle and
and must make a Vigor roll or be
paralyzed
paralyzed for
for 1d4
1d4 rounds.
rounds.
Winter
Winter Fae:
Fae: Fae
Fae creatures
creatures take double damage from cold
iron
iron weapons.
weapons. +2
+2 Toughness
Toughness against attacks using a cold
trapping;
trapping; +2
+2 to
to resist
resist Smart
Smart Tricks. +2 damage from fire
attacks,
attacks, ifif the
the fae
fae can
can be
be tricked into giving its word, it
must
must do
do all
all in
in its
its power
power to abide by the agreement.

WINTER HOUNDS
These
These creatures
creatures were
were men once who sold their souls
to
to the
the Winter
Winter Court
Court for
for a brief, and illusory benefit in
their mortal
mortal lives.
lives. Now
Now they
they spend eternity serving their
their
masters. These
These are
are protecting
protecting the gateway to the fae
masters.
lands.
lands.
Attributes: Agility
Agility d8,
d8, Smarts
Smarts d6 (A), Spirit d6, Strength
Attributes:
d8, Vigor
Vigor d10
d10
d8,
Skills: Fighting
Fighting d8,
d8, Notice
Notice d8
Skills:
Pace: 8;
8; Parry:
Parry: 6;
6; Toughness:
Toughness: 9(1)
Pace:
Special Abilities:
Abilities:
Special
Armor +1:
+1: Winter
Winter crusted
crusted pelt.
Armor
Bite: Str+d6
Str+d6
Bite:
Fleet-Footed: Winter
Winter hounds
hounds roll a d10 running die.
Fleet-Footed:
Go For
For The
The Throat:
Throat: On
On a raise the winter hound attacks
Go
the targets
targets least
least armored
armored area.
the
Size +1:
+1: Winter
Winter hounds
hounds are as big, but much bulkier
Size
than aa man.
man.
than
Winter Aura:
Aura: Winter
Winter hounds
hounds are surrounded by an aura
Winter
of burning
burning cold
cold Those
Those adjacent
adjacent to the hound take 1d10
of
damage each
each round.
round.
damage
Winter Fae:
Fae: Fae
Fae creatures
creatures take double damage from
Winter
cold iron
iron weapons.
weapons. +2
+2 Toughness against attacks using
cold
cold trapping;
trapping; +2
+2 to
to resist Smart Tricks. +2 damage
aa cold
from fifire
re attacks.
attacks.
from

WINTER WARRIORS
Cold, attractive,
attractive, and
and stern
stern looking
looking elfi
elfin
n creatures,
creatures, these
these
Cold,
foot soldiers
soldiers of
of the
the Winter
Winter Court
Court are
are as
as hard
hard as
as they
they look.
look.
foot
Attributes: Agility
Agility d8,
d8, Smarts
Smarts d6,
d6, Spirit
Spirit d6,
d6, Strength
Strength d8,
d8,
Attributes:
Vigor d8
d8
Vigor

20

Skills: Fighting
Fighting d6,
d6, Notice
Notice d8,
d8, Stealth
Stealth d8,
d8,
Skills:
Pace: 6;
6; Parry:
Parry: 5;
5; Toughness:
Toughness: 7(1)
7(1)
Pace:
Hindrances: Vow
Vow (To
(To the
the Winter
Winter Court)
Court)
Hindrances:
Gear: Furs
Furs (+1),
(+1), long
long swords
swords (Str+d8),
(Str+d8), pike
pike (Str+d8,
(Str+d8, 2
2
Gear:
Reach, 2
2 hands)
hands)
Reach,
Special Abilities:
Winter Fae: Fae creatures take
take double
double damage
damage from
from cold
cold
Toughness against
against attacks
attacks using
using aa cold
cold
iron weapons. +2 Toughness
Tricks. +2
+2 damage
damage from
from fifire
re
trapping; +2 to resist Smart Tricks.
attacks, if the fae can be tricked
tricked into
into giving
giving its
its word,
word, itit
must do all in its power to abide
abide by
by the
the agreement.
agreement.

WINTER SPRITE SWARM


WARM
These swarms are comprised
comprised of
of hundreds
hundreds of
of tiny
tiny
one armed
armed with
with aa pin-sized
pin-sized
winged humanoids, each one
and have
have been
been known
known to
to decidecisword. They are vicious and
mate an enemy regiment in just
just aa few
few minutes.
minutes.
Smarts d6,
d6, Spirit
Spirit d12,
d12, Strength
Strength
Attributes: Agility d10, Smarts
d8, Vigor d10
d8
Skills: Notice d6, Stealth d8
Pace: 10; Parry: 4; Toughness:
Toughness: 77
Special Abilities:
swarms infl
inflict
ict hundreds
hundreds of
of tiny
tiny
Sting: Winter sprite swarms
round to
to their
their victims,
victims, hitting
hitting auausword wounds every round
tomatically and causing 2d4
2d4 damage
damage to
to everyone
everyone in
in the
the
applied to
to the
the least
least armored
armored localocatemplate. Damage is applied
with aa cold
cold iron
iron weapon
weapon only
only
tion. A character armed with
sprites fear
fear the
the weapon
weapon and
and
takes d4 damage as the sprites
avoid it.
Split: The swarm can split
split into
into two
two smaller
smaller swarms.
swarms.
When a swarm takes a wound,
wound, itit splits
splits into
into two
two swarms,
swarms,
each the size of a Small Burst
Burst Template.
Template. The
The Toughness
Toughness
of these smaller swarms is lowered
lowered by
by 2
2 (to
(to 55 each).
each).
Swarm: Parry +2; because the
the swarm
swarm is
is composed
composed of
ofhunhundreds or thousands of creatures,
creatures, cutting
cutting and
and piercing
piercingweapweapons do no real damage. A character
character can
can stomp
stomp to
to infl
inflict
ict his
his
Strength in damage each round.
round. AA character
character armed
armed with
with aa
cold iron weapon adds a +2 bonus
bonus to
to his
his damage.
damage.
Winter Fae: +2 Toughness against
against attacks
attacks using
using aa cold
cold
trapping; +2 damage from fifire
re attacks.
attacks.

NON-PLAYER STATISTICSFOR
FORPLAYERS
LAYERS
BARON JAMES DANBURY
ANBURY
Attributes: Agility d6, Smarts
Smarts d6,
d6, Spirit
Spirit d8,
d8, Strength
Strength d8,
d8,
Vigor d10
Skills: Fighting d10, Guts d8,
d8, Intimidation
Intimidation d8,
d8, KnowlKnowledge (Battle) d8, Notice d6, Riding
Riding d10
d10
Charisma: +0
Pace: 6; Parry: 8/7; Toughness:
Toughness: 11(3)
11(3)
Hindrances: Death Wish (see
(see his
his lost
lost son
son again),
again), Mean
Mean
Edges:
Edges: Block,
Block, Brawny,
Brawny, Noble.
Noble. Very
Very Rich
Rich
Gear:
Gear: Plate
Plate armor
armor (+3),
(+3), steel
steel Helm
Helm (+3),
(+3), great
great sword
sword
(2d8,
(2d8, Parry
Parry 1,
1, 22 hands),
hands), warhammer
warhammer (Str+
(Str+ d6,
d6, AP1
AP1 vs.
vs.
Rigid
Rigid armor),
armor), warhorse
warhorse (see
(see Savage
Savage Worlds).
Worlds).

THE DANBURY CURSE


SIMON
IMON DANBURY
Attributes:
Attributes: Agility
Agility d8,
d8, Smarts
Smarts d8,
d8, Spirit
Spirit d6,
d6, Strength
Strength d6,
d6,
Vigor
Vigor d8
d8
Skills:
Skills: Fighting
Fighting d8,
d8, Guts
Guts d6,
d6, Knowledge
Knowledge (Battle)
(Battle) d4,
d4, NoNotice
tice d8,
d8, Persuasion
Persuasion d8,
d8, Riding
Riding d8, Shooting d8
Charisma:
Charisma: +4
+4
Pace:
Pace: 6;
6; Parry:
Parry: 7;
7; Toughness:
Toughness: 8(2)
Hindrances:
Hindrances: Heroic,
Heroic, Loyal
Loyal
Edges:
Edges: Charismatic,
Charismatic, Command,
Command, Noble, Rich
Gear:
Gear: Chain
Chain Hauberk
Hauberk (+2),
(+2), medium shield (+1 Parry,
+2
+2 Toughness
Toughness against
against ranged
ranged attacks), long sword (Str
+d8),
+d8), crossbow
crossbow (15/30/60,
(15/30/60, 2d6, AP2, 2 actions to reload),
load), warhorse
warhorse (see
(see Savage
Savage Worlds).

DANBURY
ANBURY FORESTERS
Attributes:
Attributes: Agility
Agility d6,
d6, Smarts
Smarts d6, Spirit d6, Strength d6,
Vigor
Vigor d6
d6
Skills:
Skills: Fighting
Fighting d6,
d6, Knowledge
Knowledge (Danbury Forests) d8,
Notice
Notice d8,
d8, Stealth
Stealth d8,
d8, Survival
Survival d8, Tracking d8
Charisma:
Charisma: 00
Pace:
Pace: 6;
6; Parry:
Parry: 5;
5; Toughness:
Toughness: 6(1)

Hindrances: Loyal
Loyal
Hindrances:
Edges: Woodsman
Woodsman
Edges:
Gear: Leather
Leather (+1),
(+1), bow
bow (12/24/48,
(12/24/48, 2d6),
2d6), short
short sword
sword
Gear:
(Str+d6), 12
12 arrows,
arrows, riding
riding horse
horse (see
(see Savage
Savage Worlds).
Worlds).
(Str+d6),

OUNTS
FAE WAR MOUNTS
looking horsesthey
horsesthey are
are
Fae mounts are unnatural looking
unnatural orange
orange tint
tint to
to their
their
too perfect and have an unnatural
coat.
Attributes: Agility d6, Smarts d4
d4 (A),
(A), Spirit
Spirit d6,
d6, Strength
Strength
d12+2, Vigor d10
Notice d6
d6
Skills: Fighting d8, Guts d8, Notice
Pace: 8; Parry: 6; Toughness: 9(1)
9(1)
Special Abilities:
d10 running
running die.
die.
Fleet-Footed: Fae mounts roll aa d10
Kick: Str+d4
Size +3: Fae war mounts are large
large powerful
powerful animals.
animals.
take double
double damage
damage from
from
Summer Fae: Fae creatures take
Toughness against
against attacks
attacks using
using aa
cold iron weapons. +2 Toughness
Tricks. +2
+2 damage
damage from
from
fire trapping; +2 to resist Smart Tricks.
ice attacks, if the fae can be tricked
tricked into
into giving
giving its
its word,
word, itit
abide by
by the
the agreement.
agreement.
must do all in its power to abide

21

$6.99

31021

IN AN ANCIENT LAND
LIE DARK SECRETS!
Our heroic retinue has
arrived in the marshy land
of East Anglia. It seems to
be gripped by a permanent
winter that has made the
local marsh people turn to
the pagan gods hoping they
can return the true order of
the seasons.
All is not what it seems as our
heroes discover an oasis of
good weather keeping the Danbury lands in permanent
summer. They soon discover an ancient devilish pact with
an ancient folk called the Fae has secured this false summer.
Can they uncover the truth of the Fae and more importantly
break the curse?
Find out more in The Danbury Curse, a brand new adventure
from Triple Ace Games for Daring Tales of Chivalry.

www.tripleacegames.com
2009 Triple Ace Games. Daring Tales of Chivalry and all related marks and logos are trademarks of Triple Ace Games. Savage Worlds, Smiling Jack
and all related marks and logos are trademarks of Pinnacle Entertainment Group. All rights reserved. Used with permission. 2009. All Rights Reserved.

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