Académique Documents
Professionnel Documents
Culture Documents
Andreas Forsberg
Jim
Garett Lepper
Michael Andersen
Last content update: 4/8-98
Look for updates at: http://rpgcuro.blogspot.dk/
I havent included the following books from Dungeon Rooms:
The history of slaughtering little Gobboes by Julius Kaiser
Master of the universe be one, Earthrobics by Jan Fodna
Making people believe you by Erich Von Dunnekin
You too can have a body like mine teachings of Nurgle
Chaos Gods are all girly by Johann Weiss.
Feel free to add them if you wish!
Introduction
As a game master you may well find yourself in a situation where the players wants to examine some library of no importance to the story
itself. Rather than tell them this, you can use some of the following books. Some of the information will reefer to a "Personal timeline". This is
a piece of paper you can make for characters with the history skill, which contains information, in the form of a timeline, showing what a
character has learned knowledge about. Just skip this rule if you don't like it, and instead tell the player what happened on a specific year, when
they read some of the books.
The entry information in the following list of books is to be read like this: Name of book, Author, Availability, year, price, and language/
languages. Shortcuts/abbreviations are as follows:
C-Common
U-Uncommon
R-Rare
V-Very rare
E-Extremely rare (only 1-4 versions of the book).
Unless otherwise stated, the player must pay 100 EP, and make an INT test, in order to teach skills from books. How long it takes to learn a
skill is individual for each GM campaigns, so go with whatever you normally use.
In these rules the theology skill has been divided into several skills, like the specialist weapon, Secret language, and so on. This means that
normal theology skill only covers the religion from the player's homeland (e.g. Old World religion). The proscribed cults have been further
divided into the specific gods. So 'Theology - Tzeentch' skill grants the player knowledge of the Tzeentchian religion and understanding of the
different Tzeentch cults, who also have different aims and translations of the Tzeentch religion. Alternatively you can have the EP cost lower,
but even 100 EP will do just fine. You can also judge that the specialist Theology tests gives a +20 bonus, instead of Theology's normal +10.
'Normal' under a books language description simply means the normally spoken language of the Author (e.g. Empire = Reikspiel, Bretonnia =
Breton)
The tables below are meant to be used with penalties and bonuses. For example a merchant's townhouse library may receive a -15 modifier
while a huge Verena temple might receive a +10 modifier.
Use the name table in the character pack rule additions for quick names of the books author (unless one is mentioned), and also the place of
origin table when you have to randomly determine a country or city.
In White Dwarf issue 108 - The WFRP adventure Terror in the darkness, the author Carl Sargent made use of a bestiary title with a Latin
name. In my personal opinion this gives an ancient atmosphere to the book. The Warhammer world parallel to Latin would be Classical, which
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The following 6 books are from Eric Oppen's Forbidden Books in WFRP
article from the WFRP Archive. Actual descriptions can be read in the
Article.
69-73 Claws of Darkness: Khaine Cult: De Tenebris Mysteriis (On the Secrets of
Darkness)
76-81 Slaanesh Cults (Various), Grimoire of Pleasure
82-89 Khorne Cults: Der Blutbuch (the Book of Blood)
90-97 Horned Rat cults: Der Kaufer auf der Weltwurzelen
98-99 Nurgle Cults: Pestbuch (The Book of Plague)
99-00 Malal Cults: Handbuch der Verbotene Kulten den Alten Welt
(Handbook of Forbidden Cults in the Old World)
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