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I Can Be A Mechanical

Engineer!
1. QUESTION
You have learned about inventions and learned about
engineers. Now it is your turn to be an engineer.

Image Source: Museum of Science,


Boston

1. Watch the video about students designing a


windmill (click to start).
2. How is this student an engineer?
Turn to a neighbor and share your ideas.

How can I use the Engineering Design Process


to make a new toy?

2. INFORMATION SOURCES

Video: Bill Nye Simple


Machines

Lets look at the different simple machines that


you can use in your toy. Simple machines will
help your toy to move!
Click on the pictures to research machines:

pulley

machine is anything that uses or changes energy.


Machines help us do work.

Simple
Machines
lever

What are some of the machines you learned about in


your research? Record your ideas on the sheet
provided.

ramp
wheels

3. STUDENT ACTIVITY
You can be an engineer!

Image Source:
clipart.com

Mechanical engineers are people who


design machines. Machines use energy
to help people do work (or play!).
Look at the toys designed by children
in these videos (click to start).
Think
1. What simple machines do you see
in these videos?
2. What kind of new toy could you
design?

4. ASSESSMENT ACTIVITY
The Engineering Design Process
Think

about the Engineering Design


Process.
Think about simple machines.
Imagine a new object, system, or
process that can be useful to people.
1. Brainstorm with a partner to
imagine and plan a new toy.
2. Create your design on the sheet
provided.
Image Source: Museum of Science,
Boston

5. ENRICHMENT
ACTIVITIES

Optional for those with BP subscriptions

Find the simple machines in this


BrainPOP, Jr., game!

Learn
with theBuild
Try
Science! Create a safety
Designmore
a prototype
a treetop
windmill!
walkway!
device for a raw
games
below!
egg!

Try this game:


Engineering: Easy as
Pie!
Fix the machines in the factory!

From Think Mech for Kids

6. TEACHER SUPPORT MATERIALS


Maryland State Curriculum

Time Frame:

Science, Grade 1, Standard 1.0 Skills and Processes

2 3 30 minute periods

Students will demonstrate the thinking and acting inherent in the practice of science.
Topic A. Constructing Knowledge; Indicator 1. Raise questions about the world around them and be willing to seek
answers to some of them by making careful observations and trying things out.

Differentiation:

Research resources are differentiated by reading


level using silver/gold stars (basic/challenging)

Writing: 7. Conduct short as well as more sustained research projects based on focused questions, demonstrating
understanding of the subject under investigation.

Cue students to use the closed-captioning feature in


Brainpop, Jr., while viewing the Simple Machines
video on slide 2.

Standards for the 21st Century Learner


1.1.6 Read, view, and listen for information presented in any format (e.g. textual, visual, media, digital) in order
to make inferences and gather meaning.
2.1.3 Use strategies to draw conclusions from information and apply knowledge to curricular areas, real-world
situations, and further investigations.

Direct students to use comprehension tools included


in databases, such as: audio read-aloud, labeled
reading levels, and embedded dictionaries.

Learning Styles:

Topic D. Technology; Indicator 1. Design and make things with simple tools and a variety of materials.; Indicator 2.
Practice identifying the parts of things and how one part connects to and affects another.
MCCRS
Reading: 1. Read closely to determine what the text says explicitly and to make logical inferences from it; cite
specific textual evidence when writing or speaking to support conclusions drawn from the text.

Maryland Technology Literacy Standards for Students

Visual,

auditory, kinesthetic, tactile, active, reflective,


global, analytical

3.0: Use a variety of technologies for learning and collaboration.


Maryland State Library Curriculum
2.0 Locate and Evaluate Resources and Sources: Students will be able to follow an inquiry process to identify,
locate, evaluate, and select resources and sources in a wide variety of formats to meet the information
need in an ethical manner. (AASL 21st 1)
3.0 Find, Generate, Record, and Organize Data/Information: Students will be able to follow an inquiry
process to find, generate, record, and organize information relevant to the information need in an ethical
manner. (AASL 21st 1)
4.0 Interpret Recorded Data/Information: Students will be able to follow an inquiry process to interpret
recorded data/information to create new understandings and knowledge related to the information need in
an ethical manner. (AASL 21st 2)
5.0 Share Findings/Conclusions: Students will be able to follow an inquiry process to share
findings/conclusions in an appropriate format to support written, oral, and multimedia information products
and evaluate the products and the processes in an ethical manner.

Notes to the teacher:


Use

pieces as needed; Clips from Bill Nye video, you


may need to sign into PBS Learning media to view the
windmill video
This

would be a great activity to incorporate the idea of


maker spaces and allow students to build a machine.

The models may be used for educational, non-profit school use only.
Adapted with permission, BCPS

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