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Unit Statement: In this unit, the student will become familiar with the tools and rules
associated with physical simulations as a computer understands them. The tasks and skills
mastered are introductory, but if pursued can lead to careers in computer-simulated
environments. These careers range in theme from video game design to weather prediction
to physics and math fields. The teacher is encouraged, but not required to collaborate and
integrate with the students' science teacher.
Essential outcomes: (assessed for mastery)
1. The Student Will use a variety of tools to create models that simulate actual
objects (e.g., machines, cars, see-saws, etc.)
2. TSW set a variety of conditions in the simulated environment to affect results,
such as wind resistance, gravity, and energy.
3. TSW plan a project, make predictions based on the conditions established, and
explain when outcomes differ from predictions.
4. TSW use real-world data and/or measurements to build models based on actual
objects (e.g., cars, boats, airplanes, buildings, etc.)
5. TSW substitute materials with differing properties and develop predictions for
how new materials will react in a same or similar environment.
6. TSW solve problems related to mass, motion, friction, and inertia (e.g. move an
object over an abyss, past an obstacle, etc. ) using a range of shapes,
materials, and/or solutions.
7. TSW itemize differences between the model environment and the real world, and
explain how these differences affected the outcomes.
Introduced and practiced outcomes:
1. The Student Will pose a question for solutions to be developed by other students.
2. TSW write code to set up a physical environment in 2D or 3D systems (e.g. Flash
or Maya 3D).
3. TSW chart data personally or class-wide to find the line of best fit for a series of
data.
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Suggested Materials:
Algadoo Phun is recommended and can be downloaded for free at www.phunland.com.
An excellent discussion on is Transformative Applications in Education/Phun. Adobe
Flash and Maya 3D (recommended in the animation units) may also be used for computersimulated environments, but doing so in those applications does involve some coding.
Suggested Activities and Strategies:
1. Students challenge each other to make the longest-lasting, quickest, and sturdiest
designs.
2. Students view one another's work before it is played and predict what the outcome
will be.
3. Students create bridges and homes that are indestructible or that can only be
broken in certain ways, and then test out a variety of materials against them.
4. Students gather actual materials that can be re-created in Phun (e.g., wood, rubber,
helium) and set up experiments with them, recording their data. They then recreate the experiment in Phun and notice similarities and differences between the
real environment and the computer-generated environment.
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Predictions
Use of
materials
Use of
environment
Independent
Endeavor
Group
Interaction
Charting
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