Académique Documents
Professionnel Documents
Culture Documents
Flames of War divides the struggles of World War II up into three periods or eras. This is done because both technology and tactics
changed rapidly throughout the war. An army from 1939 wouldnt stand a chance against a force from 1945.
The Early-war period of WWII takes you to the beginning of 1942. During this time the German blitzkrieg rolls through
much of Europe, destroying all who face it. Massing their tanks and supporting them with infantry the Germans seem
unstoppable. France is conquered, the Balkans fall, and in the desert the Africa Corps speeds towards the Suez canal.
Soon only Britain and Russia stand against the might of Germany, both battered but still standing resolute.
The Mid-war period of WWII continues from 1942 to 1943. Technology continues to improve as armour and antitank guns vie for supremacy on the battlefield. German success in Russia begins to falter after the huge victories of the
summer. Stalingrad and finally Kursk turn the tide as the Red army slowly evolves. In the desert the Germans are finally
defeated and Sicily and then Italy are invaded.
The Late-war period of WWII takes you from 1944 to the end of the war. During this time the Germans, who are
slowly being pushed back, begin to bring forth the secret weapons that they hope they will turn the tide of battle. Huge
armoured tanks rumble forwards, while infantry is given the hand held anti-tank weapons to destroy these beasts.
The war in the Western Desert of Egypt is the focus of the Desert Rats of the British Army and its Imperial allies as the third
year of the war draws to a close. Here they fight General Rommel, the legendary Desert Fox and his Afrikakorps and Italian
allies. As this heroic struggle plays out, the US Army enters the fray for the first time. Trapped between two foes the Desert
Fox does the only thing possible, he attacks!
On the Ostfront (Eastern Front) the seemingly unstoppable German Blitzkrieg has been checked. Now fresh Soviet divisions are
launching ever more bold counterattacks against the Axis invaders. As more and more Axis troops race to reinforce the hardpressed front line, the conflict on the Eastern Front is rapidly escalating to become the greatest conflict in human history.
With a thunderous crash another shell smashes into the wall above you, showering your trench with rubble. Looking
around, your entire position resembles a cauldron of fireevery roof ablaze, black smoke billowing into the night sky.
As the echo of the blast dies away the crack of rifle fire breaks out, and an ominous clanking and rumbling
Suddenly, out of the flames roars a Tiger tank!
Leaping from your trench you run forwards. Bazooka! Bazooka, now! Even as the din swallows your shouting, you
see a trooper levelling his Bazooka at the great beasts tracks. It may not be enough. You are in command. Take control.
What are your orders?
After weeks of battling through impenetrable hedgerows for a few yards of French soil, the US Army has broken out
of the beachhead. Operation Cobra has cracked the German front lines.
The veteran 2nd Hell On Wheels Armored Division smashes through German divisions still flattened by the bombing.
Beside them the 3rd Spearhead Armored Division races into the disorganized rear of broken German formations.
Everywhere American task forces roll down roads, opposition crumbling before them.
However, not all of the Germans are done with fighting. As the Americans begin to encircle German forces cut off in
the Roncey Pocket, the hardened 2. Das Reich SS-Panzerdivision strikes south, breaking free of the trap.
The two forces clash in the dark, each struggling to accomplish their mission and deny the other side victory. When
morning light comes, both sides now know that the fight has only just begun, neither willing to relinquish the field
of battle to the other.
In the early morning darkness of 6 June 1944, the largest armada of ships the world has ever seen heaves to off
the Normandy coastline. Thousands of Allied soldiers
wait in readiness for their date with destiny. Months
of planning, training and preparation are now behind
them. On this day they will undertake the greatest amphibious assault in history, and on their success or failure hangs the very fate of the liberation of Europe from
the jackboot of Nazi domination.
In the early morning darkness of 6 June 1944, the largest armada of ships the world has ever seen heaves to off
the Normandy coastline. Thousands of Allied soldiers
wait in readiness for their date with destiny. Months
of planning, training and preparation are now behind
them. On this day they will undertake the greatest amphibious assault in history, and on their success or failure hangs the very fate of the liberation of Europe from
the jackboot of Nazi domination.
JU
08
NE 20
Situation Report
You are an American lieutenant commanding a platoon of five brand-new Sherman
(76mm) tanks leading the advance. The
armoured recon patrols have reported a
German Knigstiger tank blocking the road
at the next village. Your job is to destroy it
so the advance can continue.
Set up your table with a road running down
the length of the table with a few houses
representing the village towards one end of the
road and a few woods and hedge-lined fields
on the rest of the table. Place the Knigstiger
tank in the village and the Sherman tanks on
the road at the other end of the table.
Manoeuvre to the
Flanks...
Every turn each of your Sherman tanks may
move up to 12/30cm as they attempt to
outflank the Knigstiger tank and shoot it
in the side armour. Your tanks can move
in any direction and end their movement
facing in any direction. The only restrictions
is that all of your tanks must remain in a
group with no more than 6/15cm between
one tank and the next, and may not drive
through the woods or buildings.
Roll to Hit
Roll two dice for each Sherman tank that
shoots, provided that it can see at least some
of the Knigstiger tanks hull or turret (not
just the gun barrel or mudguard). You have
a clear shot if you can see at least half of
the Knigstiger from your tanks position,
otherwise it is concealed and harder to hit.
Cross reference the die roll with the range
between the two tanks to see the result of
each shot.
Roll
Up to
Up to
16/40cm
32/80cm
1
Miss
Miss
2
Miss
Miss
3
Miss
Miss
4
Miss
Miss
5 Hit if clear shot
Miss
6
Hit
Hit if clear shot
Roll an Armour Save
If you score a hit by rolling high enough,
the next step is to see whether your shot
penetrated its thick hide. The front of the
Knigstiger is so thick that your shots will
just bounce off it. On the other hand, if
you are shooting from behind a line drawn
across the front of the Knigstiger, you can
hit its thinner side armour. If you did hit
the side armour, the German player rolls a
die to see if their armour stopped each hit.
On a good roll their armour will bounce the
American shot saving the tank. On a bad
roll, it will penetrate their armour.
Roll
1
2
3
4
5
6
Up to
16/40cm
Penetration
Penetration
Penetration
Partial
Bounce
Bounce
Up to
32/80cm
Penetration
Penetration
Partial
Bounce
Bounce
Bounce
Roll to Destroy
The American player then rolls another
die to find out what happened. If they are
lucky the Knigstiger will be destroyed as
the shot detonates the tanks ammunition
supply. With a little less luck, the shot will
not destroy the tank, but will still force the
crew to bail out, fearing that their tank
might explode.
Roll Penetration
Partial
1
Bailed Out
No Effect
2
Bailed Out
No Effect
3
Destroyed Bailed Out
4
Destroyed Bailed Out
5
Destroyed Bailed Out
6
Destroyed Bailed Out
Accurate Shooting
Shooting on the move is always rather
inaccurate, even with the stabiliser fitted to
the Sherman tank. You can elect to stand
still and shoot more accurately instead if
you wish. If a Sherman tank did not move
before shooting, roll on this table instead.
Roll
Up to
Up to
16/40cm
32/80cm
1
Miss
Miss
2
Miss
Miss
3
Miss
Miss
4 Hit if clear shot
Miss
5
Hit
Hit if clear shot
6
Hit
Hit
Stay Out of
Trouble
Each turn the slow and lumbering
Knigstiger tank may move up to 8/20cm
seeking a better position to fight the
advancing Shermans. Like the Sherman
tanks though, the Knigstiger shoots better
if it does not move.
The Knigstiger
Strikes Back
If the Knigstiger survived your shooting,
then it has a turn. At this point the crew
of the German Knigstiger tank might have
bailed out as a result of your shooting. If
they did, the German player rolls a single die
to see if the crew are feeling brave enough to
get back in their tank and fight on.
If the crew remount and fight, then all is
well and the tank continues with its turn.
If they remain bailed out, they cower under
their tank and do nothing at all in their
turn. A crew that remains bailed out rolls
at the start of each turn until they get the
courage up to fight on.
Roll
1
2
3
4
5
6
Result
Still Bailed Out
Still Bailed Out
Still Bailed Out
Remount and Fight
Remount and Fight
Remount and Fight
Roll to Hit
If the Knigstiger stayed still and did not
move this turn, it rolls two dice to hit the
Sherman tanks.
Unlike the Sherman, the German heavy
tank does not have a stabiliser allowing it to
shoot rapidly on the move. Instead, it must
shoot from short halts, reducing the number
of shots it can fire. If the Knigstiger moved
this turn, it rolls one die to hit.
Roll
Up to
Up to
16/40cm
32/80cm
1
Miss
Miss
2
Miss
Miss
3 Hit if clear shot
Miss
4
Hit
Hit if clear shot
5
Hit
Hit
6
Hit
Hit
Back to the
Americans
Once the Knigstiger has done its worst, it
is the American Sherman tanks turn again.
Like the Knigstiger, any bailed out Sherman
tank needs to roll to see if the crew will
remount and fight on. The Sherman crews
have another advantage over the Knigstiger,
their tanks have protected stowage making
them less likely to blow up. This gives their
crews the confidence to remount their tanks
if they are not destroyed. Any Sherman
crew failing to remount their tank may roll
again immediately and try again.
With that taken care of, the Shermans move
and shoot again. Return to Manoeuvre to
the Flanks and continue.
Keep Playing
The game continues with the American and
German player taking turns to move and
shoot their tanks.
Each turn the American player:
Rolls to remount bailed out tanks (see
Back to the Americans)
Moves their tanks (see Manoeuvre
Around the Flanks)
Shoots with their tanks (see And Shoot
them in the Side)
Then the German player:
Rolls to remount bailed out tanks (see
The Knigstiger Strikes Back)
Moves their tanks (see Stay Out of
Trouble)
Shoots with their tanks (see Blow Them
Away)
Victory or Defeat
Keep fighting until the Knigstiger is dead
or chased away from the villageor you
run out of Sherman tanks to fight with!
Whether you are new to the Flames Of War hobby or a seasoned veteran wanting a new force to command, platoon
boxes are the perfect place to start. Contained within each platoon box are complete playing units. This makes it easy
to build and expand your army by adding whole units at a time.
Soviet players dont worry, check out the back page of the
Catalogue.
Charging into the fray come British Sherman Vs. The tough,
hard-hitting and mobile Sherman tank is a match for most
Panzers, and the Firefly VC is armed with a powerful 17 pdr
gun that counters the new German heavy tanks.
With two .50 cal and five .30 cal machine-guns, a 37mm
anti-tank gun, a 60mm mortar, four bazookas, rifles, carbines
and submachine-guns, armored rifle platoons have more
weapons than any other infantry platoon in the world.
NO
Having swept the German Air Force from the skies, the
Allied Air Forces exposed the German Army to their
fighter-bombers. The have the ability to hit and destroy
targets anywhere on the battlefield with near impunity.
C 20 0
DE
The HS-129 was a formidable ground attack aircraft nicknamed Panzerknacker by the German Airforce. Armed
with the 75mm main gun from the Panzer IV tank, the
HS-129 was able to knock out any tank in the world.
The Panzer IV was the only German tank that was produced throughout the entire war. The Panzer IV H, armed
with the new 75mm gun the Ausf H goes toe to toe with
any opposition.
Lighter, faster and more reliable than the KV-Ie, the KV1s
was mainly issued to Guards Heavy Tank Regiments. Able
to keep up with infantry and medium tanks, the firepower
from KV-1s tanks was the backbone of Soviet attacks.
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BR172 Sexton
BR041 Cromwell IV
BR350 Staghound I
BR121 Firefly VC
BR120 Sherman V
BR073 Churchill IV
FW001
FW050
FW101
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FW103
FW201
FW202
FW203
FW204
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FW206
BRITISH
BRAB01 1500 pt 8th Army Motor Company
th
BRAB03 7 Armoured Armoured Squadron
BRAB04 3rd Canadian Rifle Company
BBX04 Rifle Company
BBX08 Armoured Platoon
BBX09 Royal Artillery Battery
BBX10 British Parachute Company
BBX11 Rifle Company (Late)
BBX12 Cromwell Armoured Platoon
BBX13 Medium Battery, Royal Artillery
BPS01 Desert Rats Paint Set
BPS02 British Paint Set
TD001 6th Airborne Gaming Set
TD005 7th Armoured Gaming Set
TD008 3rd Canadian Gaming set
BR004 Tetrarch
BR006 Honey Stuart
BR009 Stuart V
BR032 Crusader I or II
BR034 Crusader III
BR036 Crusader AA
BR041 Cromwell IV/Centaur CS
BR052 Matilda II
BR054 Matilda Scorpion Flail
BR060 Valentine II
BR061 Valentine III
BR062 Valentine VIII
BR070 Churchill I or II
BR072 Churchill III
BR073 Churchill IV, VI
BR074 Churchill IV (NA75)
BR080 Churchill VII (with Crocodile option)
BR090 Churchill AVRE
BR100 Grant
BR101
BR110
BR116
BR119
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BR132
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BR793
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BR803
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BR805
BR880
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BR940
BR941
BR943
GBX14 Knigstiger
GE046 Panzer IV H
GE132 Elefant
GERMAN
GEAB02 1500 pt Afrikakorps Panzergrenadierkompanie
GEAB04 Panzer Lehr Panzergrenadierkompanie
GEAB05 21.Panzerdivision StuG Batterie
GEAB06 2.SS-Panzerkompanie
GBX09 Panzergrenadier Platoon (Late)
GBX10 Panzer IV H Platoon
GBX11 8.8cm FlaK36 Battery
GBX13 10.5cm Artillery Battery (Late)
GBX14 Knigstiger
GBX15 Tigers Marsch
GBX16 Wittmann & his Tiger 1E
GBX18 SS-Panzergrenadierkompanie
GBX19 Panther A Platoon
GBX20 Barkmann & his Panther A tank
GBX22 Jagdpanther
GBX23 7.5cm PaK40 Anti-tank Platoon
GPS01 German Paint Set
GPS02 Afrika Korps Paint Set
GPS03 German Paint Set (Late)
TD004 352 Infanteriedivision Gaming Set
TD006 Panzer Lehr Gaming Set
TD007 21. Panzerdivision Gaming Set
TD010 2.SS-Panzerdivision Gaming Set
TD013 Wehrmacht Gaming Set
TD015 Afrikakorps Gaming Set
TD016 12.SS-Panzerdivision Gaming Set
GE011 Panzer II F
GE018 Panzer II L (Luchs)
GE022 Panzer 38(t) B or C
GE031 Panzer III G
GE032 Panzer III H
GE033 Panzer III J
GE034 Panzer III L or N
GE035 Panzer III M
GE036 Panzer III L or N
GE037 Flammpanzer III
GE041 Panzer IV E
GE042 Panzer IV F1 or F2
GE044 Panzer IV G
GE046 Panzer IV H
GE060 Panther D
GE061 Panther A
GE070 Tiger I E (Tunisia)
GE071 Tiger I E (Zimmerit)
GE072 Tiger I E (Kursk)
GE103 Marder II
GE104 Marder III (7.62cm)
GE105 Marder III H
GE061 Panther A
GE106
GE107
GE113
GE121
GE122
GE123
GE125
GE126
GE127
GE129
GE131
GE132
GE133
GE141
GE143
GE144
GE145
GE147
GE148
GE149
GE160
GE161
GE163
GE164
GE166
GE167
GE168
GE169
GE200
GE201
GE205
GE207
GE209
GE211
GE212
GE213
GE214
GE216
GE217
GE240
GE241
GE242
GE244
GE245
GE246
GE249
Ge251
GE252
GE253
Marder III M
Hornisse
Diana
StuG III D
StuG III F/8
StuG III G
StuH42
StuG IV
7.5cm and 10.5cm (Sf) 39H StuG
Brummbr
Ferdinand
Elefant
StuIG 33B
Wespe
Grille H (15cm sIG)
Grille K (15cm sIG)
Hummel
Panzerwerfer 42 (Maultier)
(15cm sIG) Bison
15cm sf Lorraine schlepper
Sd Kfz 10/5 (2cm)
Sd Kfz 10/5 Armoured (2cm)
FlaKpanzer 38(t)
Mbelwagen (September)
Sd Kfz 7/1 (Quad 2cm)
Sd Kfz 7/2 (3.7cm)
Sd Kfz 7/1 (Quad 2cm)
Sd Kfz 7/2 (3.7cm)
Sd Kfz 250/1 (early)
Sk Kfz 250/1 (Late)
Sd Kfz 250/7 (8cm)
Sd Kfz 250/8 (7.5cm)
Sd Kfz 250/9 (2cm)
S307(f) half-track (Pioneer)
S307(f) Reihenwerfer
S307(f) R-vielfachwerfer
S307(f) (PaK40)
Sd Kfz 253 (StuG)
Sd Kfz 254
Sd Kfz 251/1C
Sd Kfz 251/1D
Sd Kfz 251/1C (Stuka)
Sd Kfz 251/2C (8cm)
U304(f) half-track
U304(f) (2cm FlaK38)
Sd Kfz 251/7D (Pioneer)
Sd Kfz 251/2D (8cm)
Sd Kfz 251/9C (7.5cm)
Sd Kfz 251/9D (7.5cm)
GE256
GE257
GE258
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GE271
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GE276
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GE400
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SU084 KV-85
SU091 IS-2
SU102 SU-85
SU083 KV-1s
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Tenente Luigi Pascucci
Italian Decals
R-2
Company HQ
Infantrie Platoon
Machine-gun Platoon
Mortar Platoon
Pioneer Platoon
Cavalry Platoon
SBX04
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TD014
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SOVIET
KV-1s Company
T-34/85 Platoon
Soviet Paint Set
Za Stalina Gaming Set
T-26S obr 1939
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Mark III (Valentine II)
T-34 obr 1941
T-34 obr 1942
T-34/85 obr 1943
T-34 obr 1941 (Stalingrad)
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T-34 obr 1941 (Extra Armour)
M4 (M4A2 Sherman)
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BA-10
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M-72 motorcycle & sidecar (x4)
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45mm obr 1937 gun (x2)
76 mm ZIS-3 gun (x2)
37mm obr 1939 gun (x2)
85mm obr 1939 gun (x2)
76mm obr 1927 gun (x2)
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Strelkovy Platoon (Naval)
Kazachya Platoon
Noble Sniper VG Zeytsev
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Soviet Decals
UNITED STATES
USAB01 1500pt US Rifle Company
nd
USAB02 2 Armored Division Tank Company
UBX01 Armored Rifle Platoon
UBX05 M4A1 76mm Sherman Platoon
UBX06 Parachute Rifle Company
UBX07 Field Artillery Battery
UBX11 M1 155mm Field Artillery Battery
UBX12 Armored Field Artillery Battery
UBX13 M12 155mm Field Artillery Battery
UBX14 M10 3 GMC Tank-destroyer Platoon
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TD003 29th Infantry Division Gaming Set
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AIRCRAFT
Hurricane II Flight (1:144)
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P40 Warhawk Flight (1:144)
Typhoon I B Flight (1:144)
P-47 Thunderbolt (1:144)
HS-129 (1:144)
BB101
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ACCESSORIES
Battlefield in a box - North Africa
Battlefield in a box - Eastern Front
Battlefield in a box - Normandy
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Base Magnets - Medium
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