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Starting new log file.

rgl_post_warning_line: Unable to get technique with name watermap_stratmap_high


rgl_post_warning_line: Unable to get technique with name oim_standart_skin_bump_
nospecmap_high
rgl_post_warning_line: Unable to get technique with name oim_standart_flag_skin_
bump_nospecmap
rgl_post_warning_line: Unable to get technique with name watermap_no_anim
rgl_post_warning_line: Unable to get technique with name blend_at_camera
-- OS: Microsoft (build 9200), 64-bit
-- RAM: Available physical RAM: 1013MB/3518MB
-- CPU: AMD A10-7300 Radeon R6, 10 Compute Cores 4C+6G (AuthenticAMD)
- L1 cache size: 16K
- L2 cache size: 2048K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT MmxExt
- Number of CPUs: 4 ( Speed: ~1896MHz / ~1896MHz / ~1896MHz / ~1896MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon(TM) R6 Graph
ics
- Texture Memory: 4073 ( Available Texture Memory: 4042 )
Processing Ini File {
Module_name = BG_Caribbean!_singleplayer
Setting Map Min X = -124.000000
Setting Map Min Y = -130.000000
Setting Map Max X = 124.000000
Setting Map Max Y = 124.000000
Num Hints = 13
Unrecognized Module_info directive = speed_multiplier . Skipping.
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 10.000000
Setting Skill Prisoner Management Bonus = 10
Setting Skill Leadership Bonus = 15
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 1.000000
Setting hero_xp_multiplier = 1.000000
Setting regulars_xp_multiplier = 0.900000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.700000
Setting armor_soak_factor_against_pierce = 0.600000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 0.700000
Setting armor_reduction_factor_against_pierce = 0.600000
Setting armor_reduction_factor_against_blunt = 0.550000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.500000
Setting fall_damage_multiplier = 2.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.000000
Setting melee_damage_speed_power = 1.000000
Scan Module Textures = 1
Scan Module Sounds = 1
Unrecognized Module_info directive = give_performance_warnings . Skipping.

Unrecognized Module_info directive = dont_supress_initial_warnings . Skipping.


Loading Resource textures_face_gen
Loading Resource textures
Loading Resource materials
Loading Resource materials_face_gen
Loading Resource new_materials
Loading Resource meshes_face_gen
Loading Resource helpers
Loading Resource particle_meshes
Loading Resource skeletons
Loading Resource object_bodies
Loading Resource anim_b
Loading Resource pictures
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Resource scene_encounter_spot
Loading Resource map_flags_d
Loading Resource particles_2
Loading Resource skyboxes
Loading Resource horses_b
Loading Resource ani_horse_mounted
Loading Resource horse_skeleton
Loading Resource custom_banner
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_stand_shopkeeper
Loading Resource ani_man_cheer
Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
Loading Resource ani_turn_man
Loading Resource ani_attacks_single
Loading Resource ani_lancer
Loading Resource ani_attacks
Loading Resource ani_kicks
Loading Resource ani_parry_attack
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
Loading Resource ani_musket_attacks
Loading Resource uni_jump
Loading Resource uni_stances
Loading Resource uni_equip

Loading Resource uni_strike


Loading Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource uni_spear_thrust_overhead
Loading Resource uni_strikes3
Loading Resource uni_equip_musket
Loading Resource uni_equip_pistol
Loading Resource rock
Loading Resource ui_server_filter
Unrecognized Module_info directive = use_explicit_couch_flag . Skipping.
Loading Resource oim_body_meshes
Loading Resource oim_flora_materials
Loading Resource oim_koni
Loading Resource oim_animations
Loading Resource man_reload
Loading Resource banners_mp
Loading Resource oim_box_trenches
Loading Resource use_in_script
Loading Module Resource oim_simple_objects
Loading Module Resource oim_p_objects_a
Loading Module Resource oim_p_objects_b
Loading Module Resource oim_p_guns
Loading Module Resource oim_p_items_a
Loading Module Resource interface_carib
Loading Module Resource new_pirates_bodies_a
Loading Module Resource caribbean_tribes
Loading Module Resource caribbean_tribes_city
Loading Module Resource oim_p_borders_a
Loading Module Resource oim_p_hair
Loading Module Resource caribbean_female_hair
Loading Module Resource frigate_battle_model
Loading Module Resource yadra
Loading Module Resource caribbean_particles
Loading Module Resource naval_interface
Loading Module Resource caribbean_naval_interface
Loading Module Resource galleon_small_battle_model
Loading Module Resource tartane_scene_model
Loading Module Resource ship_colliders
Loading Module Resource frigate_assault_model
Loading Module Resource battle_command_icons
Loading Module Resource caribbean_weapons
Loading Module Resource brig_battle_model
Loading Module Resource mmanimations
Loading Module Resource test_flag
Loading Module Resource caribbean_world_map
Loading Module Resource common_artillery
Loading Module Resource common_artillery_anims
Loading Module Resource temp_ui
Loading Module Resource galleon_large_battle_model
Loading Module Resource cutter_battle_model
Loading Module Resource shipoftheline_assault_model
Loading Module Resource test
Loading Module Resource mp_scene_props
Loading Module Resource schooner_battle_model
Loading Module Resource treasure_map
Loading Module Resource city_garrison
Loading Module Resource shipoftheline_battle_model

Loading Module Resource schooner_assault_model


Loading Module Resource uni_ship_gunner
Loading Module Resource galleon_small_assault_model
Loading Module Resource galleon_small_siege_model
Loading Module Resource galleon_large_assault_model
Loading Module Resource galleon_large_siege_model
Loading Module Resource frigate_siege_model
Loading Module Resource shipoftheline_siege_model
Loading Module Resource generic_items
Loading Module Resource caribbean_city
Loading Module Resource caribbean_assault_objects
Loading Module Resource caribbean_sawmill
Loading Module Resource caribbean_mine
Loading Module Resource caribbean_anims
Loading Module Resource caribbean_tavern
Loading Module Resource caribbean_sea_assault
Loading Module Resource caribbean_tribes_weapon_01
Loading Module Resource caribbean_female_meshes
Loading Module Resource caribbean_interiors
Loading Module Resource caribbean_jungle
Loading Module Resource caribbean_plantation
Loading Module Resource caribbean_playing_cards
Loading Module Resource caribbean_prisoners
Loading Module Resource caribbean_camp
Unrecognized Module_info directive = give_performance_warnings . Skipping.
Unrecognized Module_info directive = dont_supress_initial_warnings . Skipping.
Setting multiplayer_walk_enabled = 0
} //Processing Ini File Finished
Version: 2.000
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP SOUND CODE: snd_quest_concluded
WARNING: UNABLE TO MAP SOUND CODE: snd_sword_clash_2
WARNING: UNABLE TO MAP SOUND CODE: snd_sword_clash_3
WARNING: UNABLE TO MAP SOUND CODE: snd_arrow_pass_by
WARNING: UNABLE TO MAP SOUND CODE: snd_bolt_pass_by
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_pass_by
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_arrow
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_skill_modifier_for_troop
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_character_screen_requested
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
load_map_data complete.
init_meta_mission complete.
launch complete.
loading time: 169045
Finished All...
Loading tracks
load_map_data complete.

Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
481 parties added.
launch complete.
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
Saving options... OK!

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