Académique Documents
Professionnel Documents
Culture Documents
Index
Features
2A
Letter From
Our Founder
4
Beginner
Lessons
4 Beginner Life
Lessons
The Object is to Take Control
8
and Death
8 Amateur
BeginnerLife
Lifeand
andDeath
Death
9
9 Amateur
Life and
Death
12
From Heights
Above
Alexander Dinerchtein, 3p
12 A
From
Heights
AboveAlexander
Dinerchtein, 3p
17
Matter
of Life
and Death
17 Insights
Go: A Matter of Life and Death
22
22 A
Insights
32
History of Go
28 A Picture
History Worth
of GoSunjang
Special
35
a Thousand
Moves
31 A
Picture Worth a Thousand Moves
36
Marketplace
30 Marketplace
Articles
5 Go in a Land of Ice and Snow
10 Future History
18 Man vs. Machine
37 2007 Volunteers and Contributors
Beginner Lessons
by Lamar Bishop
Within the rst few pages of his book, Go - A Complete Introduction to the
Game, Cho Chikun, 9p, makes the point: The object of Go is to take control of territory. At the end of the game, the side which controls more territory wins the game.
Many beginners do not truly understand this concept. Raised on a steady diet
of Checkers and Sorry, they believe that the object of all board games is to capture
their opponents pieces. However, in Go, capturing stones that do not need to be captured is likely to be a wasted move, lead to bad positions and
even cause dead groups.
Diagram 3 shows a typical case. Ile upload
n the last three moves, white has completely surrounded his opponents stones. At move 4, black
has played a tenuki elsewhere, realizing his
stones are dead. Many a beginner would follow
up with A and kill blacks stones.
However, since black cannot hope to save
his surrounded stones, this move is worthless in
the end. Many a beginner is excited to see his opponents stones removed from the board. But if he
wants to win the game, he is best served by playing elsewhere and surrounding territory rather
than killing stones that his opponent cannot save.
To put this in harmony with Cho Chikuns quote, white is already in control
here. He does not need to prove the point. If he does, he is not only wasting a valuable move, but he is also stealing a point from himself by moving inside of his own
territory.
The beginner must not focus on capturing stones, as his instinct will almost
invariably lead him to do, but realize that it is territory, not stones, that win Go. His
restraint will lead to greater control of the board. Such restraint can lead to the difference between a major win or a minor loss.
Be careful what you think while playing Go
The board is a mirror of the mind of the players as the moments pass. When a master studies the
record of a game he can tell at what point greed overtook the pupil, when he became tired, when
he fell into stupidity, and when the maid came by with tea.
Go
In a Land of
Ice and Snow
White to kill
White to kill
White to kill
White to kill
White to kill
8
Black to kill
Black to live
White to move
White to move
White to kill
Black to kill
9
Future History
A review of projects and future goals
by Eric Dunham
From November 16, 2007, when the Enclave was founded, it has been striving to up
the ante and deliver improved service completely free of cost. We have certainly had
our ups and downs, with some very high ups and very low downs. But overall, the
Enclave has put forth its contribution to Go players worldwide, with a modest degree of success.
And to keep that contribution going, we would like to propose a few new projects,
and gauge the overall interest. Please review the proposed programs if you have time
and let us know if youd like to join or help make them a reality! The Enclave is dependent upon volunteers just like you who are willing to set aside some time to promote Go worldwide.
Mentor Program:
The mentor program was an ongoing Enclave project in late 2007 through early 2008.
It enjoyed a modest degree of success, and helped quite a few beginners learn to play
Go beer.
This id the rst program we would like to rebuild, as it is the most eective way to
reach a variety of players. Any former members would be welcome to rejoin, keeping
their previous partners if they like, or geing dierent ones if necessary.
The long-term goal of the mentor program will be to establish a constant cycle of
learning, as previous students may mentor new players in exchange for what they
themselves were taught.
Those with comments or wishing to join as mentors or students, may write to:
mentors@kgsenclave.com
Newsleer:
This is the rst edition of The Enclave, the Enclaves self-titled e-magazine. The
magazine has been a long-term goal of ours, only now being realized aer months of
aempting to start it.
The magazine will provide go problems of all kinds, interviews of professionals and
strong amateurs, reviews of strong games, both current and old, articles on go for
beginners as well as amateurs, and more.
The magazine will be published on an as-ready basis, with the goal being a bimonthly production schedule. There will never be a cost for this publication.
Anyone with the will and the patience is welcome to write an applicable article for
10
this publication; however, all articles submied are subject to editing and/or rejection. This is so we may continue the high standard which we strive to provide to the
Go world.
The long term goal of this project will be to provide a permanent, renewing source of
teaching for Go players to learn from.
Anyone interested in submiing go problems, articles, interviews, quotations or anything else may write to: newsleer@kgsenclave.com
Lesson Records:
Lesson records have been a long-term goal of the Enclave since it was founded, but
there has never been a way for them to be realized. At the moment, we are still trying
to nd a way to make video records of our lessons that are both high quality and easily accessible to our members.
When we have the ability, this program will be one of the rst we implement.
The goal of lesson records is to provide an easily accessible way to access all past
information the Enclave has provided, so that new members may learn immediately
from old lessons and current members may remember material more easily.
Anybody who can provide video, and is willing to record lessons is welcome to contact us at: administration@kgsenclave.com
Advertisement:
The Enclave is a not-for-prot organization; all money donated to the Enclave becomes property of its members, no individual may use it for anything other than
Enclave projects. In the past, the Enclave has made ends meet through generous donations from many people worldwide, but this has become harder as those generous
individuals have fallen upon hard times.
Therefore, the Enclave proposes using advertisment as a way to help make ends meet
once again. Any money made through advertisement will become property of the
Enclaves members, it will not be pocketed by anyone at any point.
The long term goal of advertising is to make the Enclave self-sustainable and to help
it improve general quality.
Anyone interested in advertising may contact: advertise@kgsenclave.com
If anyone has any suggestions for new projects, or if anyone is willing to volunteer to
help with current projects, such as teaching, please contact: administration@kgsencl
ave.com
11
Alexander Dinerchtein, 3p
The Enclave: First of all, lets start at the beginning. It is widely known that at a
young age you competed in both Chess and Go, but as you matured, you leaned
more and more towards Go. Why did you make the switch?
Alexander: My father, who introduced me to both games, is a strong chess player,
but he is only 10-kyu in Go. It was easier to beat him in Go, so I decided to pay more
aention to Go. Soon I was able to beat my father and was very happy about it.
E: Aer you began taking more interest in Go, you studied in your hometown of
Kazan, correct? On your website you state that at the time, Kazan was the center for
Russian Go, and you were surrounded by many stronger players. Has this changed
to any large degree?
A: Kazan is still the strongest Go playing city. First of all, Go is doing well here because of our local Sports Commiee. They budget good money for the best players
and teachers our city can aord.
For example, our Sports Commiee sent seven players from Kazan to the World
Mind Sports Games (WMSG) in Being, their support totaling about 10,000 Euros.
We have 2 professionals (me and Svetlana) and 2 players of almost-pro-strength (Ilya
Shikshin and Andrey Kulkov). I am sure that we can beat any European city easily
on 5-10 boards.
E: By the way, how was the WMSG in Being?
A: Terrible event. They didnt even allow us to watch the games played by other
players! For the rst time in my Go life! Game records were not available, you could
not watch games yourself, you couldnt nd any tournament tables in normal format It was organized by real amateurs that had never played Go themselves.
E: I guess well skip questions about WMSG in the future. In 1996, you and Svetlana
Shikshina were invited to study in Korea under Chun Pungcho, 8-dan pro. What
were your rst impressions of Korean Go? Was it extremely dierent than European
Go? Or was it merely, as you say on your website, at a higher level than European
Go?
A: I was about 5-dan in 1996-1997. Here in Russia I was the youngest player in most
of the important tournaments the Russian Championship, for example. When I
went to Korea I was surprised to nd seven to eight year old Korean kids who were
not only not weaker but sometimes even stronger than me. Take Kim Chiseok, 4p for
example (He played for the Korean team in the last WMSG). He was 7 years old
13
while we were staying at one Go club. He had about a 50-50 score with me and Svetlana. We were probably stronger at strategy, but his reading ability was much beer
than ours. At the age of 7 he was able to solve Go problems beer than 80 percent of
the Korean pros!
Another impression: My teachers spoke really badly about Go books I had studied in
Russia. I was impressed by Kajiwara, 9ps ideas, but they were laughing at him!
E: Did you study Go very dierently in Korea? I have heard from many people that
Asian Go players are more insistent on form and style, whereas Western Go players
are more about the idea of the game. Would you say this is true, or did you have a
dierent impression?
A: I know of only one big dierence. In Korea they dont use computer databases at
all. I dont know why, but they keep all variations in their heads. The main reason
why Koreans are stronger is because they study Go much more seriously some top
professionals never visited any schools or universities.
The average level of a Korean Go lover is six to eight kyu. There are plenty of such
players around the world. But the Koreans are more aggressive and they are usually
beer at reading than at strategy. Thats all. No secrets or special weapons here.
Thats all.
100-0.
E: Would you say you are an average Go professional in Korea, or are you beer or
worse than others?
A: In my last Go club for Korean inseis I was ranked around twelh or thriteenth
place, but suddenly I became a 1-dan. I am prey sure that nowadays there are several hundred Korean kids who are stronger than me, but only few of them will ever
have a chance to become pro. There are 240 professionals in Korea. I am in the bottom 40, I believe, but Im not the last one. I played maybe 15-20 ocial pro games
before I returned to Russia and I won about 30% of my games.
E: In 2008, you and Svetlana Shikshina were both promoted to 3p by the Korean
Baduk Association. First of all, congratulations! However, some speculated that this
was a move to aract aention to European Go, rather than to reect upon your skill
level. What would you say to this? Would you tend to agree, or do you believe your
rank was earned?
A: I feel that my Go has improved since I came back. I also feel that if I stayed in Korea, I could reach 3-dan myself without any help, but what is the dierence? Korean
1-dan players are not weaker than most 9-dans. Dan level is not important at all in
15
Korea. For them, rating is more important, but here in Europe high dan Go players.
get more respect, so I am glad to become 3d.
E: In recent years, you have made a lot of steps to help advance Go in Europe and
the US, such as founding Go4go.net, thus giving average players access to cheap
reviews of professional games, and founding Goama, the e-magazine giving professional interviews and comments of exciting games. What inspired you to do these
things, and who has helped you along the way? Has it been a good investment of
your time, overall?
A: I learned Korean, so now I have to use it if I dont want to forget the language.
Most of the Goama articles are translated from Korean Go sites. Now you know one
of the reasons I keep it up.
E: You also oer Go lessons, easily available over the internet. What has been the
most satisfying thing about teaching Go?
A: I think that today I have the largest internet Go school in Europe. I can make a
living from giving Go lessons and I enjoy them a lot. I learn some things from my
students, too, and they make it so that I have to study a lot myself, so I can explain
modern paerns to them.
E: Being a teacher, may I ask you what you would suggest a beginning student rst
study when they learn to play Go?
A: If you want to become a strong player, you must start with reading. Lots of Life
and Death problems every day! Its not necessary to study strategy at all during the
rst few years of playing. If you start with reading, you will easily learn strategy
with playing experience. But if you start from strategy you will always have reading
problems in your games.
Alexander Dinerchtein
Alexander started playing Go and Chess as a child, but began
focusing his eorts on Go as he grew older.
He achieved honorary Korean 1p status in 2002, and in 2008
became the rst Russian 3p. He currently live in Russia, where
he spends his time promoting Go.
16
We all need help winning once in a while. Maybe we could take a lesson in Subliminal Messaging:
Lynx: In the middle of a game, casually li up a sheet of paper with YOU ARE
LOSING on it in bright pink...
Lynx: then pretend as if nothing is happening, and put it down a few minutes later..
Muley: no, I think you should say I am going to the your bar group would will you
die like a drink too?
Have a funny Go-related story that you would like to share? A favorite Go joke?
Another lame Life and Death pun that we could pretend we didnt base this sections name off of? Maybe you think you can outdo our bad sense of humor?
If you do, send your joke to us, and if we like it, well stick it in the next issue!
Send all jokes to: newsletter@kgsenclave.com
Please be tasteful, all jokes can and will be viewed by children.
17
In
1992,
TD Gammon,
a computer program,
played at the World Cup
of Backgammon, and achieved an
even record with the best players in the
world. Since then, humans have never been able
to overcome backgammon programs. In 1997, Gary
Kasparov, then-world chess champion, was dethroned by
Deep Blue, an IBM supercomputer. That day, chess ceased to
be a stronghold of human intelligence. And on other fronts,
humans are losing ground to machines. Most board games
are already being won by computers. Humans can still win in
Scrabble, poker, bridge, and others. But computers are already
starting to win those games. The only game where computers really fall short is Go.
Thats because Go is an incredibly complex game, hundreds and
hundreds of times more complex than chess. In chess, there are 1050
possible moves, in Go 2.08x10170 possible moves on a 19x19 goban. On
a chess board, each turn presents just a dozen dierent viable moves,
but in Go, this can jump up easily to a few hundred dierent moves.
Where chess programs can read some 500,000 moves in a second, Go
programs can run only 50 moves in a second. To put it in perspective, a
supercomputer as powerful as Deep Blue could calculate some 200 million
chess moves in a second, but it would take a year and a half to do the exact
same thing in a game of Go.
Therefore Go presents a much greater challenge to computers and their programmers. To even the playing eld, computers and humans face each other on
much smaller 9x9 boards. The smaller boardsize cuts down on the number of possible moves, greatly decreasing the workload for the computer. On a 9x9 goban, Go
programs have already beaten players as strong as 5p in ocial matches.
Around the world, supercomputers are starting to win against strong amateur
players. Soon, even Go will no longer be a game dominated by humans. As processing power increases, and ever more intelligent algorithms are brought to the fore,
computers will begin to win even in this last board game.
In Tainan, Taiwan, at the National University of Tainan (NUTN), the bale was
brought to the front in September during the World 9x9 Computer Go Championships. On September 27, MoGo, a Go program, running on the Dutch National Supercomputer, known as Huygens, faced o against Zhou Junxun, 9p. The event began
on the 25th, with MoGo playing against two amateurs, Professor Dong [5d], and Mr.
Luoh [6d]. MoGo beat Dong in every game, but lost every game to Mr. Luoh.
That same day the forum heard from many speakers, including Dr. Olivier Teytaud, one of MoGos developers. This was followed on the 27th by the main aractionMoGo facing o against Junxun in three rounds.
In Conference Room B309, in Chengzheng Hall, the movers and shakers of the
World 9x9 Computer Go Championships are geing ready for the highlight. The rst
two games will be MoGo versus Junxun on a 9x9 board. As the time draws near for
the rst game, the participants sit and prepare for the game. In front of the computer
is Dr. Olivier Teytaud, one of MoGos designers, who will read the moves o of the
computer and place them on a physical board. Siing beside him is Professor Tsai,
who will be the witness for the game. Across from them sits Zhou Junxun, his face
drawn into a mask of concentration as he prepares for the game. Across the room,
photographers watch and snap pictures as the game begins.
19
eight and nine stones, it seems that is not yet ready to move down to seven stones.
Almost immediately MoGo makes a costly mistake and loses a corner. Mogo
cannot immediately see that it has lost the corner and ends up wasting precious
moves trying to save it. As it struggles to make the dead group live again, Junxun
strengthens his hold on the corner.
The onlookers are not too surprised. Some comment that MoGo could have
kept the corner, but nobody says much else. On a 19x19 board, this is expected.
Aer the rst mistake, Junxun takes each corner of the goban, one by one,
stripping MoGo of its lead. Less than halfway into the game, onlookers are proclaiming the game over. And as MoGo makes mistake aer mistake, they are proved right.
Junxun later says that he gured he had won the game by move 30. Their is
an almost nonchalant air about the way that the internet watchers dismiss MoGo as
unimportant. There has not yet been a computer program that can challenge a professional Go player on a 19x19 board, and this one is the same as all the others.
What many of them are forgeing is that just a few years ago, Go programs
could barely compete with the average club Go player, much less a professional.
But, with the advent of Monte Carlo algorithms, that has changed completely. Where
computers used to barely manage an 8 kyu level of play, they now are able to average low amateur dan play.
As Dr. Jaap van den Herik of Maastricht University said, This is remarkable,
since around 2000 it was generally believed that the game of Go was safe to any aack by a
computer program.
Mr. Junxun may have won the match today, and he may win in the years to
come, but soon it will be much more dicult. Dr. Herik predicts, ...before 2020 a computer program will defeat the best human Go
player on a 19x19 Go board in a regular match
under normal tournament conditions.
For now, Go players laugh at the prospect. But the next few years may tell a very
dierent story.
Many thanks to Dr. Chang-Shing of the National University of Tainan for his help in writing this article!
21
Insights
Koram [7d KGS] vs. Aguilar [7d KGS]
Game Notes:
Game Kifu
Diagram 2
White now has a few choices. Some common ones would be A and B, as shown in
Diagram 2. Lets take a closer look at the
results of these moves.
Diagram 1
We can see in Diagram 3 that if white moves at A, we see a common variation. I recommend, if you dont already know this variation, to memorize
it, especially since its so short. It gains black a base without being denied
access to the center. Its one way to sele nicely if youre unsure of what to
do.
Diagram 3
22
Diagram 4
Diagram 5
23
Diagram 9
Diagram 10
24
Diagram 11
Diagram 12
Diagram 13
25
Aggressive.
Diagram 14
Diagram 15
Diagram 16
26
Diagram 18
Diagram 19
27
Vital.
Oentimes while we are playing our game we like
to play instinctively. For some of us that would
mean responding to p12 immediately.
To do so, however, would mean that black would
get to connect his two weak groups and not have
to worry about living, just reducing and taking
prot.
Diagram 20
Again, do we respond?
This is the point in our ghting that we must force
ourselves to stop and constantly assess what is going on in the game.
Here, it seems that one of blacks groups is on its
way to being alive. Whites group on the right is in
no immediate danger.
Diagram 21
Diagram 22
28
Diagram 23
Diagram 24
Diagram 25
29
Diagram 27
Diagram 28
Diagram 29
30
Diagram 31
Diagram 32
Special thanks to
William Shubert,
creator of KGS, for
permission to use
screenshots.
Diagram 33
Screenshots used by permission of William Shubert
31
A Hiory of Go:
Go is an ancient game. In fact, its the oldest game known to man that
is still played as it was in ancient times. Its been known by many dierent
names, been played by royalty in various countries, and decided the result of
real-life bales.
Along with all of that, Go has aquired quite a few variations in rules and
structure. In this issue well be focusing on one of these variants: Sunjang.
Sunjang Baduk (Hangul: ) is an old Korean variant of Go, or
Baduk () as it is known in Korea. Sunjang enjoyed a Golden Age in Korea from the 16th to mid-20th centuries, during
which it was almost the exclusive variant of Go
played in Korea. There is evidence that Koreans
also played open board games during this time
as well, but Sunjang was a much more popular
version. During the early 20th century, modern
Go spread to Korea from Japan. Korean players accepted the new rules as an improvement
over old rules, and for a while played both versions alongside each other, but as time went on,
Sunjang became less and less popular as players
began to think of the Japanese rules as the prod- Cho Namchul, Pioneer and Father of Korean
Go, helped solidify the end of Sunjang Baduk
uct of a superior modern culture.
In 1945, Cho Namchul (), the Pioneer and Father of Korean Go, returned to Korea from studying Go in Japan,
and immediately went about founding the rst private Go school in Korea, the
Hansung Kiwon ( ). In his new school, Cho taught the Japanese version of the game, which cemented Japanese rules as the accepted version in
Korea.
The main dierence between Sunjang and modern Go is in the very
32
beginning of the game, before any players have made a move. Both players
set eight stones on prescribed points of the
board. This is called poseok (), a word now
equivalent to fuseki. Aer the stones have been
placed for poseok, the move virtually prescribed for black is cheonweon ()tengen.
Though the black player is not required to play
at tengen, it is widely considered to be the best
move he can play. Diagram 1 shows the poseok
and rst move of Sunjang.
Because of the placement of the stones,
once the players have nished poseok, the
Diagram 1: Poseok and blacks rst move at
cheonweon
Diagram 3
Diagram 4
Diagram 5
B45 at n1
B47 at q2
B157 at s15
B173 at q2
B177 at l3
B185 at q2
B191 at q2
B197 at q2
B203 at q2
B225 at s10
B231 at s10
B233 at t4
B241 at s10
W60 at p2
W182 at p2
W188 at p2
W194 at p2
W200 at p2
W228 at r10
W238 at r10
W244 at r10
Chae Keuk-mun ( ) and No Sacho ( )
Result: No Sacho ( ) +.5
34
Those interested in impressing others with their intelligence play chess. Those who would sele for
being chic play backgammon. Those who wish to become individuals of quality take up Go.
35
The Marketplace
Lessons
Battousai, AGA 5d
GeorgeW, Chinese 2d
Contact:
icarii@zoominternet.net
Contact: georgew@kgsenclave.
com
Would you like to advertise here? The Enclave will post a free classied ad for anyone, including businesses. We
can advertise lessons, Go equipment, wanted ads, or anything else that reasonably ts the spot!
If youre interested in advertising anything Go-related, please send an e-mail to:
advertise@kgsenclave.com
If you have a problem with, or a question about any of the ads here, please contact:
newsletter@kgsenclave.com
36
In our rst year, we have had some wonderful volunteers, and some dedicated
contributors. It is thanks to the contributions of people like these that the Enclave
has been able to continue providing its services to the Go community, so we would
like to publicly thank them for their help.
Monetary Contributors
Enclave Administration: $383.86
Nathan Wall $50.00
Magnus Jensen $50.00
Felix Ufer: $38.38
Shishinn Sun: $20.00
Chedo: $20.00
Uberness: $19.87
Jonathan Nyquist: $10.00
David Boss Jr.: $5.00
Volunteer Teachers
GeorgeW [4d]
TCHATTE [2d]
Krayle [1d]
acid [1k]
hikarujr [1k]
Iink ~[1k]
Meepy ~[1k]
backpack [2k]
xioshe [2k]
Dice [3k]
Special Thanks
Vance Dunham
Alexander Rdseth
Nqua Xiong
Hu of KGS
NoKno
Zachary Dunham
Cheddot
Joshua Allen
37