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FURTHER SUBURBANIZATION:
BRASILIA
- capital of Brazil and a completely new twentiethcentury city, the biggest planning exercise of the
20th century
- designed by Lucio Costa with a lot of influence
from Le Corbusier, his plans or schemes did not
include a single population projection, economic
analyses, land use schedule, model or mechanical
drawing, yet it was awarded to him; plan did not
attempt to resolve pedestrian-vehicle conflicts.
Unplanned city grew up beside the planned one.
with two huge axes in the sign of the cross, one
for govt, commerce, and entertainment, the other
for the residential component
Oscar Niemeyer was among the architects
employed to design the buildings
RADICAL IDEAS:
Broadacres
- it was desirable to preserve the sort of
codependent rural life of the homesteaders.
- that mass car would allow cities to spread widely
into countryside.
- homes would be connected by super highways.
Easy and fast travel by car to any direction.
- he anticipated out- of-town shopping center
Problems with lack of land lead to his design of the
Mile High Tower.
Proposed to house a significant amount of
Manhattan residents to free up space for
Greenfields
10 or more of these could possibly replace all
Manhattan buildings
URBAN RENEWAL:
ANCIENT TIMES:
- Innovations that influenced the development of
the earliest cities
a) The plow and rectilinear farming.
b) Circular and radiocentric planning (for herding
and eventually for defense)
NEOLITHIC CITIES:
* Jericho: early settlement in Israel -9000 BC
- A well-organized community of about 3000
people
- Built around a reliable source of freshwater
Beijing
founded in approximately same location its in
today
- present form originated in the Ming Dynasty
(1368-1644)
B.C. to A.D.
Elaborate network of cities in Mesoamerica were
built by the Zapotecs, Mextecs, and Aztecs in
rough rugged land.
Teotijuacan and Dzibilchatun were the largest
cities
ANCIENT GREECE
Greek cities spread to the Aegean region
Westward to France and Spain
polis : defined as a city-state. Most famous is
the Acropolis- a religious and defensive structure
up on the hills, with no definite geometrical plan
Neopolis and Paleopolis (new and old cities)
Sparta and Athens : the largest cities (100-150T)
Compact urban form
Never planned as a whole
Started with natural springs
Integration of social and civic life
Components
Acropolis
Main Harbors
Agora Complex
Cultural and leisure facilities
Acropolis- visible relationship between buildings
and nature; sacred
Agora- buildings served as facades to form an
enclosed urban space; grouped around central
open space
Hippodamus of Miletus (Father of Town Planning) Greek Architect who emphasized geometric
designs grid pattern of streets. The first noted
urban planner, he introduced the grid system and
the Agora (public marketplace)
Miletus: 3 sections: for artisans, farmers, and the
military
ANCIENT ROME
1900 B.C.
800 B.C.
HUMAN SETTLEMENT
Settlement, locality or populated place are general terms
used in statistics, archaeology, geography, landscape
history and other subjects for a permanent or temporary
community in which people live or have lived, without
being specific as to size, population or importance.
A settlement can therefore range in size from a small
number of dwellings grouped together to the largest of
cities with surrounding urbanized areas. The term may
include hamlets, villages, towns and cities.
A settlement conventionally includes its constructed
facilities such as roads, enclosures, field systems,
boundary banks and ditches, ponds, parks and woods,
wind and water mills, manor houses, moats and
churches.
A settlement hierarchy is a way of arranging settlements
into a hierarchy based upon their population or some
other criteria. The greater the population in a settlement,
the larger geographic area, the higher the status, the
greater the availability of services.
Position in a settlement hierarchy can also depend on the
sphere of influence. This is how far people will travel to
use the services in the settlement; if people travel further
the town becomes more important and ranks higher in
settlement hierarchy.
Settlements types
Site Factors:
Irregular layout
Grid plan
Radiocentric layout
The streets radiate out from a central point.
Settlement functions
The functions of a settlement are the things
that happen there.
The function of most early settlements was
farming. As settlements grew, the functions
increased to include things such as markets
and inns. Today settlements have many
functions, which continue to change over
time.
The function of most early settlement:
Residential
The main function of many settlements
today is to give people places to live.
People may live in one settlement and work
in another.
Administrative