Académique Documents
Professionnel Documents
Culture Documents
The
Autumn 2014
STYGIAN FOX
Contents
2
3
4
5
35
36
40
50
53
Ring Design
Jewellery Crafting
by Daniel Neugebauer
56
65
Writers
Steff. J Worthington,
Lawrence Whitaker,
Chad Bowser,
Daniel Neugebauer,
Weli-Matti Pelkonen
Artists
Steff. J Worthington,
Colin Driver, Mike Wolmarens,
Outland Creative, Anodyne,
Ashensorrow, Take27 Ltd,
Atistatplay, Elevit Stock,
Indeed Stock.
Cover art:
Powerful Knight
by Dmitry Tereschenko
Copyright
Dragons of Britain is a magazine dedicated to the
world of Arthurian gaming & RPGs King Arthur:
Pendragon is copyright 2013 Greg Stafford &
Nocturnal Media. Age of Arthur is copyright 2013
Wordplay Games. Mythic Britain is copyright
2014 The Design Mechanism. This free fan based
magazine is not for sale and is a work of fiction.
No similarities to real world people (still living or
sleeping underneath a hill) or events are intended.
Noble Edicts
Some of you may have noticed this
issue is late. Very late actually. I
tried my best to get the issue out in
time but unfortunately there wasnt
enough content to fill an issue. This
issue wouldnt have happened at all
without the likes of Loz Whitaker,
Chad Bowser, Daniel Neugebauer,
and Weli-Matti Pelkonen stepping in
at the last minute.
I doff my cap to you Sirs! Seriously,
thank you for helping out.
In terms of things that have happened since last issue, my own gaming group are hooked on Pendragon
and love the generational aspect of
it. Mythic Britain teasers have been
released (which are included in this
issue) and that looks amazing.
Ive also decided to step back from
my own Arthurian RPG project for
good. The Bear of Britain was instigated from a desire to have a nonmagical, mostly historical Arthurian
game based around the KeatmanPhilips theory of Arthur, but it seems
like Mythic Britain may be close to
that so it makes sense to enjoy that,
tweak it where I need to to fit my
idea of Arthur, and focus on other
projects.
As for the next issue, well that remains to be seen. I have a great
scenario from Ben Quant to place in
next issue but I need more content.
Im happy to receive fiction, adventures, articles, and art. Im also
happy to feature ads for any events
or companies (no matter the size of
the company) to promote their Arthurian products. They will be free
(due to the restrictions on the art I
use) so if you have anything please
send it me in a form I can use (Adobe
or Word with art/images separately)
to the e-mail address on the contents
page. The average downloads for
each issue is roughly 100 per month
(so issue 1 has been downloaded
about 900 times)
Also, if you have had any thrilling
adventures that youd like to share
with the readership then send them
to me and Ill write a summary
page!
Until then, Ill keep the marsh light
on so you dont get lost out there
while searching for weird swords
held aloft by scantily clad maidens.
Steff. Worthington
Caves
of the
Circind
The
The
characters time to rest, heal possi- in its retrieval. I do not expect Mawbly, and catch-up with their more gaus to be persuaded either: he has
routine lives.
a habit of eating those who displease
him. No, I rather think youre going
The High Druid gathers the char- to have to steal it...
acters together at wherever is
convenient to the campaign. This The coats location is protected by
could be at Ynys Wydryn, but Mer- certain Votadini ancestor spirits and
lin is prepared to travel to engage even Merlin has been unable to dethe characters in this latest quest termine its precise whereabouts. But,
for a Treasure of Britain. He re- he says, there is one who is willing to
counts the above history of the help: the warrior known as Gawain.
Coat of Beisrydd to the characters,
and concludes by saying ;
Gawain is the son of Lot, king of the
Gododdin Votadini. Lots ancesMawgaus rules the Circind and tors let the coat be stolen into the
he and I have always been ene- keeping of the Circind and, because
mies. He denies Britain this treas- Gawain has no love for his father, he
ure out of hatred for me, so there is prepared to help us steal the Coat
is no way that I can be involved of Beisrydd from Mawgaus. It will
chwedlonol Prydain
chwedlonol Prydain
8
characters
encounter
hamlets
and villages: simple collections of
roundhouses with corrals and pens
for livestock and peopled with wary,
but welcoming, locals who are happy to offer a little food, a little ale or
mead, and a dry roof to sleep under.
The Christian religion has taken
firm root in Brigantia: the signs of
the cross are everywhere and some
of the villages have crude chapels
and a priest or two. These Brigantes
Christians do not seem too perturbed by Pagans: clearly something
of the Old Gods still lingers in their
hearts although the blessed Saint
Brigid has replaced the propitiation
of the local forest spirits, and there
are no druids to be seen.
Eventually the characters reach Caer
Ysc, the sprawling hill fort built long
ago by the founders of the Brigantes
tribe. Caer Ysc encompasses several
low hills and is more an enclosed
town than a hill fort in its strictest
sense. The characters are intercepted by mounted patrols several miles
before reaching Caer Yscs boundary
ditches but once it is established that
the character are coming peacefully,
the Brigantes war band patrol provides an escort into Caer Yscs heart.
Given Yscs area, there are several
small villages, all a part of Caer Ysc,
inside the palisade. Lodging and
other amenities can be easily found,
and the Brigantes prove to be very
hospitable people. They are keen for
news from the south and God and
Jesus are praised as news of victories over the Saxons is delivered. If
anyone asks about Gawain it is eight, and then one is added every
clear the name is known - as is year: many are completely covered
that of Teneu, his sister.
in tattoos, and this why the Romans
called them picts, or painted ones.
It transpires that Gawain has trav- Gawains tattoos though, only cover
elled much throughout Britain,
his upper body; elsewhere he is free
hiring his sword to Dumnonia, of them. His hair is dark, coarse, and
Powys and Gwent in recent years. tied in a severe ponytail. His beard
is neatly trimmed though, and his
He is a good servant of Christ, brown eyes have a softness to them.
now, someone tells the charac- He pauses in his work as the characters. But he still hates the Saxons ters approach and nods when they
and the Picts. With a little ques- ask if he is the Gawain they seek.
tioning the characters can learn a
little more about Gawains hatred And youll be the ones the druid
from his kinsmen - and the way sent, Gawain says. Whether you
his own father tried to murder his are or not, well not be idle while
sister.
we talk; find axes and help
me finish this lot. He inGawain has now sworn his service dicates the pile of logs
to Queen Elliw and has quarters
that need splitting
near her hall. Gaining introduc- and it is obvious the
tions isnt difficult: successful characters have
Customs or Influence rolls are to assist if they
enough to gain the right level of need to earn
assistance.
his trust.
Teneu
If the characters ask Gawain
about his sister, Teneu, he remains silent and flashes an
angry look. Gawain suspects
that King Lot still wants Teneu
dead for shaming him: she lives
under Queen Elliws protection now, and has a new name.
Gawain is not about to reveal
it to anyone. When he leaves
with the characters he doesnt
even let his sister know that he
is going - just in case the characters are spies for his father
and try to follow him.
chwedlonol Prydain
10
chwedlonol Prydain
11
chwedlonol Prydain
12
2. It was the Votadini that conducted the raids south of the wall
that triggered Vortigerns desire to
conquer the Picts once and for all.
The Votadini defeated the Roman
9th Legion, Gawain says. What
hope did Vortigern and a few Saxons have?
3. King Lot has a fierce temper and
hates the Celts of the south, especially the Brigantes. But he hates
the Caledonii just as much.
His rule is based on hate, Gawain
says. He even hates himself.
4. Gawain became a Christian
only recently. Before that, the Old
Gods had been strong with him.
chwedlonol Prydain
I still feel the presence of the spirits, and I know that the Old Gods
exist. But the One God is real also,
and this is the time of his power.
Does it matter which god we worship as long as we are sincere?
13
chwedlonol Prydain
14
chwedlonol Prydain
15
chwedlonol Prydain
16
her songs. Ofydd, tall and handsome, presents her with gifts of food
and drink brought from the Mortal
World. Suddenly, from the north,
the sky grows dark and rapidly becomes black. Thunderheads roll
across the waves, turning the peaceful sea into a roiling storm. Two
chariots are born over the waves,
bearing-down on the small island.
Each chariot is driven by a fierce,
tattooed, scarred, spiky-haired warrior, eyes blazing with fury. Spears
are hurled as the chariots close on
the beach: one strikes Lindis and
the second strikes Ofydd. The warriors laugh and spur their chariots
forward so that the wheels crush
the bodies of Lindis and Ofydd; then
they wheel and ride north, back the
way they came.
Druid characters can try to attack
the charioteers with any spirit allies
they might have, but both ancestor
spirits are Intensity 5 creatures and
likely to shrug-off any damage that
might be done to them before killing any lesser foes.
These are Votadini ancestor spirits - Cing and Cruithne - who guard
the spirit borders of Votadini lands
against those who would steal and
pillage. The Spirit World is aware
that someone is coming to steal the
Coat of Beisrydd and this is a warning from the Spirit World that the
Circind Votadini will defend what is
theirs.
The spirit Lindis has the recurring
trait and so will eventually recover
from her ordeal, but Ofydd perishes
on the Mortal World, although, in
As an alternative way of
handling this whole encounter, the characters
could simply find the Knife
of Farchog on Ofydds body,
or hidden amongst his possessions if they search his
cave.
Indeed, they could even arrive in Lindisfarna just after the Ancestor Warriors
of the Votadini send their
warning against helping the
characters, leaving behind
Ofydds corpse for the characters to find.
They come to about 30 Silver Pieces in total, and amongst the treasures, if it has not already been
given to the characters, is the Knife
of Farchog. Customs rolls remember that stealing from a druid is
forbidden, and these items should
be either left or interred with his
remains. Only the knife, which is
clearly magical, can be safely taken, although a Pagan may need to
successfully overcome his Pagan
passion with Willpower to have
the strength of will take the knife.
Nubh, having witnessed these
weird and sinister events, is terrified. He is all for turning back to
Red Marsh and the characters will
need to convince him otherwise by
overcoming his Willpower with
their own Influence rolls. Offering him an additional 1d4 Silver
makes the Influence roll one grade
easier.
The Firth
The next days sailing is as rough
as the previous day. The waves roll
17
chwedlonol Prydain
18
little ship approaching, but Mawgaus will know thieves are coming
because the ancestors spirits he
worships will have told him. Perhaps though, we may be lucky and
he wont be expecting our arrival
just yet.
The characters have to help row
the boat while Nubh steers and
Gawain watches for somewhere
suitable, squinting into the half
light. Eventually, after perhaps an
hour, he sees somewhere suitable
and guides Nubh towards it. A narrow, gravelly cove has been carved
into the landscape. The upper
part is covered with undergrowth,
obscuring anything below from
casual sight. Once more the characters have to wade into the water
to guide the boat safely aground,
but once this is done, it is clear that
the hiding place is good enough.
The boat is tough to see from either
above or from the water.
Gawain suggests a few hours
sleep, but that they should leave
before dawn, making the most of
the darkness to keep out of sight of
the Circind. Now, he reveals a little
more about where they are headed.
If we follow the northern coast of
the firth we come to a beach and
cliffs. In the cliffs are several caves.
On the land above them is a broch,
used by the Circind patrols as shelter and watch tower for the coast.
That is where we search for the
Coat of Beisrydd, for that is where
Mawgaus has hidden it.
chwedlonol Prydain
19
chwedlonol Prydain
20
The Caves
Manawydan's Cave
This cave is a third of the length of
the Cave of Serpents and is kept
sacred to two gods: Manawydan,
God of the Sea, and Mm, the Votadini Goddess of Fertility. Inscriptions of fish, animals, doublecircle
charms and other carvings are all
over the walls of the cave, protecting it from the sea and calling for
blessings for the farmland further
inland. The Druid Kings do not lead
the rituals here; that is left to the female druids and druids-in-training
to do. Although Manawydan and
Mm are important gods, Aywell is
the most important and so requires
the attention of the Druid Kings.
Aside from food remains and general detritus, there is nothing else
to be found in here.
The Spring Cave
The Spring Cave is 36 feet in diameter and 90 feet long. Like the
other two, its walls are etched with
chwedlonol Prydain
21
chwedlonol Prydain
22
chwedlonol Prydain
The Broch
23
chwedlonol Prydain
24
Gawain
volunteers
himself.
Gawain is a noble warrior and
25
chwedlonol Prydain
26
This is, of course, a ghastly situation for the characters to find themselves in and, unless a swift (and
miserable) end to the campaign is
needed, then some last-ditch escape attempt should come at this
point.
Fleeing the Caves
The ideal scenario is that the characters retrieve the Coat of Beisrydd, evade capture and hightail
it to their hidden ship. Mawgaus
and his warriors will give chase,
hurling spears and loosing arrows
at the characters as they make for
the secret cove where Nubh waits
for them. Conduct the chase as a
desperate flight for survival but
an opportunity for combat. Mawgauss warriors are far more competent than those who garrison
the broch, and Mawgaus will not
27
chwedlonol Prydain
28
I can tell you now, though, that Arthur wants you. Or if he doesnt, he
soon will. Come to Caer Cadbryg.
Bring Teneu and dont leave it any
later than when the first leaves fall
from the oak trees. But, for now,
go home. Go to Caer Ysc and rest. I
have work to do
The characters are urged to return
to Caer Ysc with Gawain. Merlin
says he needs no accompaniment,
but if they want something to do,
they should go to Caer Cadbryg
without delay.
Arthur will have work for you, he
says. Things are getting interesting
About Gawain
The youngest of Lots children,
Gawain is extremely close to his
siblings but especially so to Teneu,
his sister. When his father threw
Teneu to her death, the spirits of
Curia saved her and brought that
news to Gawain in a dream. The
young warrior knew he must get
Teneu to safety and, although he
had been a loyal Votadini warrior,
serving in Curias warbands, he
was certain Teneu would never be
safe while in the Pictish lands.
He therefore brought her south,
to the land of the Brigantes, and
foreswore his oath to his father
and Curia, becoming a wandering Pictish mercenary, prepared to
fight for whichever chieftain might
need his spear and sword. In the
ten years since he fled Gododdin,
chwedlonol Prydain
29
chwedlonol Prydain
30
Book of Quests
A collection of seven linked scenarios that take the characters across
The Realm, thwarting the schemes
of the evil sorcerer, Jedakiah, who
plots to bring the Chaos Mother
back to the world.
Shores of Korantia
chwedlonol Prydain
31
chwedlonol Prydain
Non-Player Characters
32
Gawain-ap-Lot
Characteristics
Attributes
STR: 16
Action Points: 2
CON: 11
Damage Modifier: +1d4
SIZ: 17
Magic Points: 13
DEX: 10
Movement: 6 metres
INT: 11
Strike Rank: 7
POW: 13
Armour: Leather
CHA: 13
1d20 Location
13 Right Leg
46 Left Leg
79 Abdomen
1012 Chest
1315 Right Arm
1618 Left Arm
1920 Head
AP/HP
2 /6
2 /6
2 /7
2 /8
0 /5
0 /5
0 /6
Skills: Athletics 55%, Brawn 62%, Customs (Celt) 75%, Endurance 54%,
Evade 44%, Insight 52%, Language (Brythonic) 45%, Language (Goidelic)
90%, Lore (Strategy and Tactics) 46%, Perception 53%, Survival 65%,
Unarmed 57%, Willpower 45%, Stealth 59%
Passions: Love Teneu 90%, Loyalty to Queen Elliw 70%, Oath to Merlin75%,
Distrust Merlin 77%, Christian 59%
Combat Style: Gododdin Warrior (Spear, Sword and Shield: Trait,
Mounted Combat) 81%
Weapon
Shortspear
Longsword
Celtic Shield
Size/Force
M
M
H
Reach
L
M
S
Damage
1d8+1d4
1d6+2+1d4
1d3+1+1d4
AP/HP
4/5
6/10
4/15
Size/Force
M
M
H
Reach
L
M
S
Damage
1d8+1d4
1d6+2+1d4
1d3+1+1d4
AP/HP
4/5
6/10
4/15
1d20 Location
13 Right Leg
46 Left Leg
79 Abdomen
1012 Chest
1315 Right Arm
1618 Left Arm
1920 Head
AP/HP
0 /6
0 /6
2 /7
0 /8
0 /5
0 /5
0 /6
Skills: Athletics 37%, Brawn 33%, Customs (Celt) 100%, Endurance 49%,
Evade 44%, Insight 95%, Language (Brythonic) 90%, Language (Goidelic)
100%, Lore (Ancestor Spirits) 90%, Perception 84%, Unarmed 46%,
Willpower 85%
Magical Skills: Binding 90%, Trance 95%
Passions: Loyalty to Circind 100%, Pagan 100%, Hate Christians 90%
Combat Style: Gododdin Warrior (Spear, Sword and Shield: Trait, Mounted
Combat) 81%
Weapon
Shortspear
Longsword
Celtic Shield
Size/Force
M
M
H
Reach
L
M
S
Damage
1d8+1d2
1d6+2+1d2
1d3+1+1d2
AP/HP
4/5
6/10
4/15
Mawgaus is a potent druid. Although he has no bound spirits, he has powerful spirit allies in the form of a High-Wing, an eagle Predator Spirit who
hunts for knowledge whenever Mawgaus consumes a new brain, and Luithna, his personal Ancestor spirit who grants the druid several spells.
Mawgaus can easily enter the Spirit World and command other spirits as
he so needs, but High-Wing and Luithna are his trusted and most favoured
spirit allies.
High Wing (Intensity 4 Predator Spirit) Spectral Claws and Beak 98%, Stealth
98%, Willpower 88%
chwedlonol Prydain
Weapon
Shortspear
Longsword
Celtic Shield
33
chwedlonol Prydain
34
Cing (5)
10, 31, 14
120%
95%, 111% Folk Magic 124%
(Bladesharp,
Demoralise,
Fanaticism)
Cruithne (5) 12, 33, 8
124%
70%, 116% Insight 120%,
Discorporate 70%
Knightly Quests
by
Chad Bowser
Short Adventures
35
dracones britanniae
36
A Seat At
The High
Table
One of the benefits of knighthood,
Rings
Bars
F
Foreig
nD
ig n
Her
alds
Trusted Slaves
&
ffs
ti
n
i
a
Pl
Famo
us
Me
rch
a
s
nt
Trusted
Aides
The Peasantr y
Noble
Families
The
Leaders
Table
s
ou
Fam
Cr
ans
a
ft
s
men & Men of Me
Ba
se
es
Household
Guard
W
arr
ior
s
Oth
er Slave d Ser vants
s an
& Ba
rds
37
dracones britanniae
38
Starting
The second ring shows those nearer to the lords table and those who
will eat in the mead hall or castle.
They will be a familiar sight to the
lord and will be known to him. The
Household Guard are soldiers or
warriors specifically chosen by the
lord or chieftain to protect his fam-
dracones britanniae
their party is made up of Famous Warriors then their route to the local lord
will be via the bar that takes them past
the Other Slaves in the castle or mead
hall as they are taken through the
working parts of the keep and given
some meagre food and drink before
they are then vetted by the Household Guards for security reasons,
then taken to the Kings Table to speak
or perform in front of the lord. After
doing so, and if they intend to leave
and not stay as guests, they will then
be thanked, paid, or spoken to by the
lords Trusted Aides, They will then
pass the Peasantry who will no doubt
gaze in wonder as a bard or warrior of
notoriety passes through their ranks
based on gossip from the court/mead
hall. Bear in mind it is important how
the knights/warriors comport themselves. Passing through the peasantry
on the way out of the settlement may
not seem like much but if they leave
39
The
City
Legions
of
Before Rome...
Deverdoeu - Brythonic
Deva - Roman (Latinised form)
Castra Legio - Roman
Caer Lleon - Cymric/Welsh
Legercyestre - Saxon
Caer - Modern Welsh
Chester - Modern English
Natives of Chester are called
Cestrians by both English and
Welsh people (the first C being
an S sound as in SESS-treeens).
40
The Praetorium was the commanders residence and wouldve been the
single largest dwelling.
Roman Buildings
dracones britanniae
41
dracones britanniae
42
43
A Cestrian Timeline
Year
Pre-Roman
The Roman
Arrival
Probable History
Pendragon
Age of Arthur
Cthulhu Invictus
Deva is chosen as Britannia Superiors capital but only temporarily while plans are made
to invade Eire.
AD100 - 150
AD150 - 250
44
After a raid on the hidden temple to the Lloigor (and possibly Ghatanathoa) by a party or
Celtic and Roman warriors in
the Wirral forest, word passes
around the Roman authority
that Deva is cursed and the
city becomes irrelevant to Roman plans.
Year
Probable History
Pendragon
AD350 - 400
Age of Arthur
Cthulhu Invictus
The Fae of the Seelie Court encourage the Picts of the north
to forego their promises of
peace and invade. Part of the
Fae wants to manipulate the
Picts into freeing the Fae sites
currently taken by Romans
(such as Deva) but most fall
in line for sport. The Picts realise too late that they are just
pawns in a larger game that is
being played merely to pass
the time and relive boredom
in the Seelie Court.
45
Year
Probable History
Pendragon
Age of Arthur
Abandoned
by Rome
AD410
AD410 - 450
46
Cthulhu Invictus
Year
AD450 - 500
Probable History
Pendragon
Age of Arthur
Cthulhu Invictus
47
Year
AD500 - 550
Probable History
48
Pendragon
Age of Arthur
Cthulhu Invictus
tack. Arthur has continuing Uther sends no aid and insuccess against the Saxons af- stead crowns himself High
ter raising the Sword of Albion. King. He begets Arthur on the
Enchantress Ygraine and kills
her husband Gorlois.
Year
After Arthur
Probable History
Pendragon
Age of Arthur
Cthulhu Invictus
49
Year
Probable History
umbrians at Chester led by
thelfrith and were defeated.
thelfrith had the 1200 monks
who had arrived to pray for the
Britons executed before the
battle for praying for a British
victory. His troops would later
bury the monks heads under
the streets of Chester.
Pendragon
50
Cthulhu Invictus
Feeling that Deva is somecontinue service to this city left of the Fae in our world.
how cursed, thelfrith has the
in order to rage against the
monks heads buried in the
dying of the light as Dylan
ground of the city in order to
Thomas puts it, but Greg Stafford fears it may become an Probable History reasserts it- hopefully cleanse the area of
its vile corruption. The blade
anti-climax to the great cam- self.
was never found and may rest
paign and who am I to argue?
their still. The Lloigor and other mythos entities and powers
remain quiet and hidden from
view and begin to plan their
long reprisal. For what is 1500
Apart from a brief time when
years to the Lloigor?
Cestrians sang Hallelujah from
the city walls managing to deter Dublin Vikings, the history
of the city is pretty much as
history has written.
The city would soon depopulate and stone taken from the
city walls to repair farmhouses
and wells nearby would give
the city a reputation as being
The City of Ghosts, partly because of the dead warriors and
monks who lay in and near
the city, but also because of It would not see a prominent
the wind howling through the role in British life until the Mergaps in the walls.
cian era.
Despite the Northumbrian victory, the city passed into Mercian hands but would remain
largely unoccupied (save for
a few squatters) until AD907
when it was re-fortified by
Queen thelfld against
Norse incursion (the Norse
had raided Chester in AD893
and had found it abandoned).
Age of Arthur
Realm
A look at some of the gossip, tales, and rumours around Arthurs realm
534
AD
In Camelot
dracones britanniae
51
dracones britanniae
52
Sailors
Of
Every
Rumours
of a cessation to raids
by the Irish seem to be borne out
as King Mark has arranged a marriage for himself with the daughter
of King Anguish of Erin. It is said
that the princess Iseult is one of the
fairest women in the mortal realm
and it has only been Anguishs
wrath that has deterred some from
speculating that her fair visage
comes from consort with the Fae.
Those
knights not in current service or questing are invited to attend the Peningues Tournament
near the City of Legions. Duke Randle offers a wondrously bejewelled
and golden ring as prize goods and
asks that all knights bring their lineage and warrant to the Dukes pavilion in the small town so that he
may properly greet all worthy men.
He has regarded much of the bravery of Sir Mordred and Sir Lancelot
and much desires their company.
- Chaucer
Ring Design
By Daniel Neugebauer
Rings are one of the oldest items of
jewellery. The oldest known rings
are 21.000 years old. In Malorys
Le Morte DArthur rings are used
as tokens of love, distress or identification. The design could be very
simple or rather complex with different metals and fine craftsmanship. Whoever finds, inherits or
wins a ring (perhaps in a game
of riddles in the dark), could use
these generator tables to design it
very quickly and with some surprises.
This ring is made of
Just roll a D10 to find out of what
the ring is made of:
1 Wood
2 Iron
3 Bronze
4 Silver
5 Bones
6 Stone
7 Amber
8 Gold
9 Platinum
10 Glass
dracones britanniae
53
dracones britanniae
1D10 Ornaments
Now the ring gets some ornamentation. Naturally there isnt much
space on a small ring, so you get
only one roll, but you could always
add an inscription on the inner
surface. Roll a D10.
1 True Gem.
Roll a D6: 1 = ruby
2 = emerald
3 = amethyst
4 = sapphire
5 = opal
6 = diamond.
2 Gem.
Roll a D6:
1 = quartz crystal
2 = turquoise
3 = obsidian
4 = tigers-eye
5 = lapis lazuli
6 = malachite.
6 Coat of arms.
Roll a D6: 1 = family of the king
2 = noble family
3= knight of the
round table
4 = notable knight
5 = poor knight
6 = extinguished
family line.
7 Religious symbol
Roll a D6:
1 = Christian
2 = roman
3 = pictish
4 Arabian
5 = saxon
6 druidic.
8 Inscription of a motto. Roll
again!
9 Pearl. Roll again:
Even: a white pearl;
Uneven = a black
pearl.
10 The ring is made of two different materials and is very artful.
Roll again on The ring is made
of.
1D10 Characteristics
4 Christian relic.
Roll 1D6: 1 = Ash
2 = drop of blood
3 = hair
4 = splinter of wood
5 = splinter of bone
6 = piece of cloth.
54
way home.
9 The ring is blessed by a holy
person! Once per day the knight
gets a +5 on a roll of his choice by
invoking their deitys name.
10 The ring sends 1D6 strange
dreams in the night. After that, the
effect is gone.
For each night roll a D6:
1 = Bad dreams of dark woods (receive a check on cowardly)
2 = dreams of quiet lands (receive a
check on temperate)
3 = erotic dreams (receive a check
on lustful)
4 = religious dreams (receive a
check on pious)
5 = bad dreams of battles (receive a
check on cruel)
6 = Dreams of King Arthur (receive
a check on just).
dracones britanniae
55
The
Dragons Hoard
An Adventure
by Weli-Matti Pelkonen
The Premise
The Player Knights Lord has heard
of a dragon guarding a pile of treasure in a cave in the Pennine mountains, near Leeds. He sends the
Knights off to kill the dragon and
claim the treasure for their Lord.
Needless to say, Loyalty 16+ Knights
should be jumping at the opportunity to serve their Lord, especially
since if they pull this off, there is
every expectation of gaining their
Lords (further) favor and rewards.
The Lord provides the Knights with
15 packhorses (sumpters) and 5
grooms on rouncies to look after
the packhorses. This is in addition
to the squires and any other entourage the Player Knights would take
with them.
Trouble along the way
These are some potential ideas
for the GM to throw at the Player
Knights along the way, if they wish
Bandits
A big caravan like that will attract
attention from bandits as well.
This can range from large bandit
groups (probably at least 4 times
the Player Knights number, possibly led by a robber knight) attacking openly to smaller gangs (1d6
Bandits) trying to sneak in at night
to steal a couple of horses and
scamper (Horsemanship, Hunting to catch them).
Wrong location
Once the Player Knights reach
Leeds, none of the locals seems to
know what dragon they are talking about. Theyd be directed to
Old Neddig, who is a blind old storyteller. Old Neddig doesnt have
much respect for knights, but a successful Folk Lore roll and an ale or
two would get Old Neddig started
with his stories. On a failed Folk
Lore roll, Old Neddig might ask
the Player Knights why he should
help them? Payment is possible,
the size of which would determine
how much information Old Neddig would give (possibly a Generous check, if the Player Knights are
spending anywhere near to 1).
Threatening Old Neddig personally
would make him laugh bitterly and
ask if that makes the intimidating
knight feel brave, to be threatening
an old blind man (Proud check to
take offense, Cruel check if actu-
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59
Malahaut escort:
3 knights, 3 mounted sergeants, 10 spearmen, 10 archers, 5 wagons.
Sir Rhun (Glory 5449)
A middle-aged, trusted rich
vassal knight of the King, leading the escort. He wouldnt
take risks.
Statistics: 13/7/12/12/9, DMG:
4d6, UNC: 6, HP: 25
Sword-20, Lance- 17, Horsemanship-16, Loyalty (King of
Malahaut)-16.
Sir Tudfwlch (Glory 2140)
An experienced household
knight. A reasonably gregarious man, he might even befriend the Player Knights if
they act friendly towards him,
and that would incline him
towards helping the Knights
against the Dragon.
Statistics:
18/10/13/15/14,
DMG: 5d6, UNC: 8, HP: 33
Sword-17, Lance-14, Horsemanship-13, Loyalty (King of
Malahaut)-17
Sir Aeddan (Glory 2060)
A young, household knight, a
recent addition. Cold, merciless eyes. Intrigue: Sir Tudfwlch
mentions that Sir Aeddan is
skilled for his age and got his
position by killing a knight
who insulted him in a duel.
He has a bit of a reputation
already for seeking Glory. He
would join the Player Knights
if offered a slice of the reward,
and might even turn against
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The Dragon
Medreth the Many-Colored
It is actually a smaller dragon than
it appears to be (thanks to the illusion magic of the lair), about the
size of a big wyrm. Unlike wyrms,
it doesnt regenerate.
Bite-20, 9d6 damage. Flame
breath-15, 3d6 damage, armor
doesnt protect. (Simultaneous
with the Bite; Shield protects on a
partial success. Can also be used
as the PKs are charging against
one opponent or to split the dice
against multiple opponents, forcing a Valorous roll.
Roll weapon skill to get the shield
armor bonus.) Armor: 20 HP: 100
DEX: 25 (Slippery rascal, will try
to evade and flee when at half hit
points. There is a tunnel leading
further down into an underground
river where the dragon will dive
into and swim to safety. If it manages to flee, it will cause problems
for the Players later on, especially
if it knows who they are.) Valorous -10 (divided by the number of
knights attacking)
Special: Should the Players decide
to attack, the lair of the dragon is
filled with magical mist. Roll the
Player Knights Honest vs. Deceitful 16. On a success, he is able to
see through the magical mist and
is able to attack the dragon; no further rolls are needed. On a partial
success, he cant see the dragon to
attack it, but can fight normally
if the dragon attacks him. On a
failure, he will fight at -5 if he is
61
See the previous chapter on Trouble along the road for some ideas.
The Reward
The rewards the Player Knights
gain depends on how they manage the adventure. The rewards are
roughly calculated for 3-5 Player
Knights. For 2 Player Knights, doubling the reward might be in order,
and for 1 Player Knight, tripling it
would not be out of place for such
heroism!
Option A:
The Player Knights return to their
Lord with the full silver amount.
The Lord is very pleased and gives
each of them 50 in silver, or an
enfeoffed manor, whichever each
Player Knight would prefer. If they
fought Malahaut knights to achieve
this, they are declared outlaws by
the King of Malahaut, and should
stay away from that Kingdom if
they know what is good for them.
Option B:
The Player Knights bring the silver to Malahaut, but did defeat
the dragon on their own. The King
of Malahaut claims the hoard for
himself, as the heir of the legions
of Eburacum, whose paychest this
hoard clearly comes from. And after all, his knights helped to secure
63
Lawrence Whitaker
Writer
Contact: designmechanism@gmail.com
Chad Bowser
Writer
Contact: http://www.chadbowser.com/
Daniel Neugebauer
Writer
Contact info is cdanielneugebauer82@gmail.com
Weli-Matti Pelkonen
Writer
Contact info is weli_matti@yahoo.com
65
STYGIAN FOX