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Item Lists

In this document you will find the basic Item Lists for LOT Pathfinder. Blue hyperlinks will send
you to the relevant Pathfinder page on http://www.d20pfsrd.com/ where you can find extra
information on each item.

Wealth and Money


Each character begins play with a number of gold coins defined by their class called Koi that
they can spend on weapons, armour, and other equipment.
The most common coin is the Koi (K). A Koi is worth 100 Shokoi (SK), which are small bronze
coins. 100 Koi make one Taikoi (TK). In standard Pathfinder terms, a Koi is equal to 5 SP, though GP and
SP are not commonly used in Heibesu (though they might be in other parts of the world). Koi coins
weigh about a third of an ounce.
1 K = 5 SP

100 SK = 1 K

2 K = 1 GP

1 TK = 100 K

In general, a character can sell something for half its listed price, including weapons, armor,
gear, and magic items. This also includes character-created items.
A simple way to convert GP into Koi is to multiply the GP value by two. This is especially
true when referring to the Pathfinder Service tables, which are in GP. As a general rule, unless
otherwise indicated, Pathfinder rules apply. Only the Weapon special monk gets invalidated.

Weapons List
Simple Weapons
(Simple)
Unarmed Attack
Gauntlet

Cost

Dmg(S)

Dmg(M)

Critical

4K

1d2

1d3

x2

1d2

1d3

x2

Unarmed Strike

Range

Type

1 lb

Special

nonlethal

Weight

Type

Special

2 lbs

fire

1 lb

P or S

(Simple)
Light Melee Weapons

Cost

Dmg(S)

Dmg(M)

Critical

Battle Poi

10 K

1d3 fire

1d4 fire

x2

Brass Knife

4K

1d3

1d4

19-20 x2

Brass Knuckles

2K

1d2

1d3

x2

1 lb

Butterfly Knife

10 K

1d3

1d4

19-20 x2

1 lb

P or S

Cestus

10 K

1d3

1d4

19-20 x2

1 lb

B or P

Dagger

4K

1d3

1d4

19-20 x2

1 lb

P or S

Dagger, Punching

4K

1d3

1d4

x3

1 lb

Hanbo

2K

1d4

1d6

x2

2 lbs

trip

Hook Hand

20 K

1d3

1d4

x2

1 lb

disarm

Kama (Sickle)

4K

1d4

1d6

x2

2 lbs

trip

Kunai

4K

1d3

1d4

x2

2 lbs

B or P

Mace, Light

10 K

1d4

1d6

x2

4 lbs

1d3

1d4

x2

10 ft

1 lb

Dmg(S)

Dmg(M)

Critical

Range

Weight

Type

1d4

1d6

x2

10 ft

3 lbs

Wooden Stake
(Simple)
One-Handed Melee

Cost

Club

Range

Weight

10 ft

10 ft

10 ft

fragile

Special

Heavy Mace

4K

1d3

1d4

x2

2 lbs

B or P

Morning Star

20 K

1d6

1d8

x2

6 lbs

B and P

Shortspear

2K

1d4

1d6

x2

20 ft

3 lbs

Cost

Dmg(S)

Dmg(M)

Critical

Range

Weight

Type

Special

10 K

1d6

1d8

x3

9 lbs

brace
reach

1d4/1d4

1d6/1d6

x2

4 lbs

double

1d6

1d8

x3

6 lbs

brace

(Simple)
Two-Handed Melee
Longspear
Quarterstaff
Spear

4K

20 ft

(Simple)
Ranged Attack

Cost

Dmg(S)

Dmg(M)

Critical

Range

Weight

Type

Blowgun

4K

1d2

x2

20 ft

1 lb

Crossbow, Light

70 K

1d6

1d8

19-20 x2

80 ft

4 lbs

Crossbow, Heavy

100 K

1d8

1d10

19-20 x2

120 ft

8 lbs

1d3

1d4

x2

20 ft

lb

1d3

1d4

x2

20 ft

lb

70 K

1d4

1d6

x2

50 ft

4 lbs

Cost

Dmg(S)

Dmg(M)

Critical

Range

Weight

Type

Dart
Sling
Stonebow
(Simple)
Ammunition

Special

Special

Bolt(s) x10

2K

1 lb

Bolt(s), Acid x1

80 K

0.1 lb

See text

Bolt(s), Drow Poison x1

180 K

0.1 lb

See text

Bolt(s), Fire x1

100 K

0.1 lb

See text

1K

10 lbs

Dart(s), Blowgun x100

Martial Weapons
(Martial)
Light Melee Weapons

Cost

Dmg(S)

Dmg(M)

Critical

Range

Weight

Type

Axe, throwing

16 K

1d4

1d6

x2

10 ft

2 lbs

Butterfly Sword

40 K

1d3

1d4

19-20 x2

1 lb

Hammer, light

1K

1d3

1d4

x2

20 ft

2 lbs

Iron Brush

4K

1d2

1d3

x2

10 ft

Jutte

16 K

1d4

1d6

x2

1 lb

Kama

10 K

1d3

1d4

x4

2 lbs

Kerambit

4K

1d2

1d3

x3

Knife, switchblade

10 K

1d3

1d4

19-20 x2

Kukri

15 K

1d3

1d4

Nunchaku

4K

1d4

Sap

2K

Sword, short
Tonfa

Special

P
disarm

S
10 ft

1 lb

18-20 x2

2 lbs

1d6

x2

2 lbs

disarm

1d4

1d6

x2

2 lbs

nonlethal

20 K

1d3

1d4

19-20 x2

2 lbs

2K

1d4

1d6

x2

1 lb

blocking

(Martial)
One-Handed Melee

Cost

Dmg(S)

Dmg(M)

Critical

Battleaxe

20 K

1d6

1d8

Cutlass

30 K

1d4

Flail

10 K

Longsword

Weight

Type

x3

6 lbs

1d6

18-20 x2

4 lbs

1d6

1d8

x2

5 lbs

30 K

1d6

1d8

19-20 x2

4 lbs

Rapier

40 K

1d4

1d6

18-20 x2

2 lbs

Sword Cane

90 K

1d4

1d6

x2

4 lbs

Trident

30 K

1d6

1d8

x2

4 lbs

Warhammer

20 K

1d6

1d8

x3

5 lbs

Cost

Dmg(S)

Dmg(M)

Critical

Weight

Type

Falchion

140 K

1d6

2d4

18-20 x2

8 mbs

Glaive

16 K

1d8

1d10

x3

10 lbs

Greataxe

40 K

1d10

1d12

x3

12 lbs

Greatsword

100 K

1d10

2d6

19-20 x2

8 lbs

Halberd

20 K

1d8

1d10

x3

12 lbs

P or S

brace,
trip

Harpoon

10 K

1d6

1d8

x3

16 lbs

grapple

Hooked Lance

6K

1d6

1d8

x4

9 lbs

reach

Katana, one-handed

100 K

1d6

1d8

18-20 x2

6 lbs

deadly

Lance

20 K

1d6

1d8

x3

10 lbs

reach

Naginata

70 K

1d6

1d8

x4

9 lbs

reach

Nodachi

120 K

1d8

1d10

18-20 x2

8 lbs

S or P

Sansetsukon

16 K

1d8

1d10

19-20 x2

3 lbs

blocking,
disarm

Sword, tri-point

24 K

1d8

1d10

x3

14 lbs

reach

Tiger Fork

10 K

1d6

1d8

x2

8 lbs

brace

Cost

Dmg(S)

Dmg(M)

Critical

Range

Weight

Type

Special

2K

1d6

1d8

x2

30 ft

1 lb

Dart, Jolting

200 K

1d3

1d4

x2

20 ft

lb

Longbow

150 K

1d6

1d8

x3

100 ft

3 lbs

Longbow, composite +0

200 K

1d6

1d8

x2

110 ft

3 lbs

Str(12)

Longbow, composite +1

400 K

1d6

1d8

x2

110 ft

3 lbs

Str(14)

Longbow, composite +2

600 K

1d6

1d8

x2

110 ft

3 lbs

Str(16)

Longbow, composite +3

800 K

1d6

1d8

x2

110 ft

3 lbs

Str(18)

Longbow, composite +4

1000 K

1d6

1d8

x2

110 ft

3 lbs

Str(20)

Longbow, composite +5

120 K

1d6

1d8

x2

110 ft

3 lbs

Str(22)

Shortbow

60 K

1d4

1d6

x3

60 ft

2 lbs

Shortbow, composite

140 K

1d4

1d6

x3

70 ft

2 lbs

(Martial)
Two-Handed Melee

(Martial)
Ranged Weapons
Chakram

Range

10 ft

Range

10 ft

Special

disarm,
trip

brace

Special

reach

See text

(Martial)
Ammunition

Cost

Dmg(S)

Dmg(M)

Critical

Range

Weight

Type
Special

Arrows, common x20

2K

3 lbs

Arrows, bamboo x10

2K

lbs

Arrows, barbed x20*

2K

See Text

See Text

See Text

See Text

3 lbs

grapple

700 K

See Text

See Text

See Text

See Text

See Text

See Text

See Text

3 lbs

See Text

Arrow, bleeding

Arrows; blunt x20

4K

Arrow, durable x1

2K

See Text

See Text

See Text

See Text

See Text

See Text

See Text

Arrows, fire x20

20 K

See Text

See Text

See Text

See Text

3 lbs

See Text

See Text

Arrows, flight x20

4K

See Text

3 lbs

See Text

Arrows, iron-tip x20

2K

Arrows, pronged x20*

4K

See Text

Arrow, smoke

10 K

See Text

Arrow, throwing x10

1K

See Text

See Text

See Text

See Text

lb

See Text

Arrow, trip

50 K

See Text

See Text

See Text

See Text

See Text

See Text

See Text

Arrows, whistling x20

4K

4 lbs
See Text

See Text

See Text

See Text

3 lbs

3 lbs

See Text

Exotic Weapons
(Exotic)
Light Melee Weapon

Cost

Dmg(S)

Dmg(M)

Critical

Axe, knuckle

18 K

1d4

1d6

Barbazu Beard

50 K

1d3

Dagger, swordbreaker

20 K

Flying Talon

Range

Weight

Type

Special

x3

2 lbs

perf'ce

1d4

x3

2 lbs

See Text

1d3

1d4

x2

5 lbs

disarm,
sunder

30 K

1d3

1d4

x2

5 lbs

disarm

Katar, Tri-bladed

12 K

1d3

1d4

x4

2 lbs

trip

Madu (leather)

80 K

1d3

1d4

x2

5 lbs

perf'ce

Madu (steel)

80 K

1d3

1d4

x2

6 lbs

perf'ce

Maulaxe, Dwarven

50 K

1d4

1d6

x2

2 lbs

disarm

Sica

20 K

1d4

1d6

x2

2 lbs

perf'ce

Tessen

40 K

1d2

1d3

x2

2 lbs

+2 shield
AC

Thorn bracer

60 K

1d4

1d6

x2

3 lbs

Wakizashi

70 K

1d4

1d6

18-20 x2

2 lbs

P or S

War Fan

60 K

1d4

1d6

x3

3 lbs

Whip, scorpion

10 K

1d3

1d4

x2

3 bs

10 ft

deadly
disarm,
perf'ce,
reach

(Exotic)
One-Handed Melee

Cost

Dmg(S)

Dmg(M)

Critical

Axe, hooked

40 K

1d6

1d8

Falcata

36 K

1d6

Rhoka

10 K

Sabre, sawtooth

Weight

Type

Special

x3

7 lbs

disarm,
perf'ce,
trip

1d8

19-20 x3

4 lbs

1d6

1d8

19-20 x2

2 lbs

70 K

1d6

1d8

19-20 x2

3 lbs

Sword, bastard

70 K

1d8

1d10

19-20 x2

6 lbs

Sword, dueling

50 K

1d6

1d8

19-20 x2

6 lbs

Sword, temple

60 K

1d6

1d8

19-20 x2

3 lbs

trip

Urumi

60 K

1d6

1d8

18-20 x2

3lbs

trip

Waraxe, dwarven

60 K

1d8

1d10

x3

8 lbs

Waraxe, dwarven dbl

120 K

1d8

1d10

x3

12 lbs

See Text

2K

1d2

1d3

x2

2 lbs

disarm,
perf'ce,
reach,
trip

Cost

Dmg(S)

Dmg(M)

Critical

Weight

Type

Special

Bo Staff

2K

1d4

1d6

x2

3 lbs

blocking,
double

Chain, Spiked

50 K

1d6

2d4

X2

10 lbs

disarm,
trip

Curved Blade, Drow

160 K

1d8

1d10

18-20 x2

7 lbs

Dorn Dergar, Dwarven

100 K

1d8

1d10

x2

15 lbs

reach

Flying Blade

80 K

1d10

1d12

x3

12 lbs

perf'ce,
reach

Katana, two-handed

100 K

1d6

1d8

18-20 x2

6 lbs

deadly

Kusarigama

24 K

1d2/1d4

1d3/1d6

x3

6 lbs

double

Longaxe, Dwarven

100 K

1d10

1d12

x3

14 lbs

reach

Longhammer, Dwarven

140 K

1d10

2d6

x3

20 lbs

reach

Spear, totem

50 K

1d8

1d10

X3

6 lbs

P or S

See Text

Sword, two-bladed

200 K

1d6/1d6

1d8/1d8

19-20 x2

10 lbs

double

Urgrosh, Dwarven

100 K

1d6/1d4

1d8/1d6

x3

12 lbs

P or S

brace,
double

Whip

(Exotic)
Two-handed melee

Range

Range

10 ft

(Exotic)
Ranged Weapons

Cost

Dmg(S)

Dmg(M)

Blunderbluss, dwarven
Capacity : 1

2000 K

1d6

1d8

Bow, thorn

100 K

1d4

1d6

x3

Crossbow, double

600 K

1d6

1d8

Crossbow, hand

200 K

1d3

1d4

Crossbow, launching

150 K

Crossbow, repeating hy

800 K

1d8

1d10

Crossbow, repeating

500 K

1d6

1d8

Flask Thrower

50 K

Grappling Hook

12 K

1d4

1d6

Musket, dwarven
Capacity : 1

1800 K

1d10

Musket, double,
dwarven
Capacity : 2

3500 K

1d10

Net

Critical

Weight

Type

8 lbs

B and P

40 ft

2 lbs

B and P

19-20 x2

80 ft

18 lbs

19-20 x2

30 ft

2 lbs

30 ft

8 lbs

19-20 x2

120 ft

12 lbs

19-20 x2

80 ft

6 lbs

20 ft

4 lbs

x2

10 ft

14 lbs

1d12

x4,
misfire :
1-2 (5 ft)

40 ft

6 lbs

B and P

1d12

x4,
misfire :
1-3 (5 ft)

40 ft

11 lbs

B and P

10 ft

6 lbs

x2,
See Text
misfire :
1-2 (10 ft)

40 K

Pistol, dwarven
Capacity : 1

Range

Special

trip

See Text

See Text
grapple

1000 K

1d6

1d8

x4
misfire :
1-3 (5 ft)

40 ft

4 lbs

B and P

Shuriken x5

2K

1d2

x2

10 ft

lbs

Sling, double

10 K

1d3

1d4

x2

50 ft

1 lb

Sling staff, halfling

40 K

1d6

1d8

x3

80 ft

3 lbs

1d4

1d6

x2

1 lb

disarm,
trip

Dmg(S)

Dmg(M)

Critical

Weight

Type

Special

Sling, stitched

(Exotic)
Ammunition

Cost

Range

Bolt(s) x10

2K

1 lb

Bolt(s), repeating, x10

2K

1 lb

Bullet x30

120 K

lb

Bullet, adamentine

130 K

0.02 lb

Bullet, pitted

5K

0.02 lb

Bullet, silver

50 K

0.02 lb

Gunsmith's Kit

50 K

2 lbs

Sling : Sharpstones x10

2K

Sling : Softstones x25


Sling : Sponge x10
Thorn x20

1d3

1d4

5 lbs

P or S

2 lbs

20 K

2 lbs

2K

1 lb

double,
See Text

nonlethal

Armour and Shields List


Light Armour

Armour

Cost

Armour/
Shield
Bonus

Maximum
Dex Bonus

Armour
Check
Penalty

Armoured Kilt*

40 K

+1

+6

30 ft.

20 ft.

10 lbs.

Padded

10 K

+1

+8

30 ft.

20 ft.

10 lbs.

Quilted Cloth

200 K

+1

+8

30 ft.

20 ft.

15 lbs.

Leather

20 K

+2

+6

30 ft.

20 ft.

15 lbs.

Rosewood armor

100 K

+2

+6

30 ft.

20 ft.

15 lbs.

Hide shirt

40 K

+3

+4

-1

30 ft.

20 ft.

18 lbs.

Leaf armor

1000 K

+3

+5

30 ft.

20 ft.

20 lbs.

Parade armor

50 K

+3

+5

-1

30 ft.

20 ft.

20 lbs.

Studded leather

50 K

+3

+5

30 ft.

20 ft.

20 lbs.

Wooden

40 K

+3

+3

-1

30 ft.

20 ft.

25 lbs.

Chain shirt

200 K

+4

+4

30 ft.

20 ft.

25 lbs.

Speed

Weight

Medium Armour

Armour

Cost

Armour/
Shield
Bonus

Maximum
Dex Bonus

Armour
Check
Penalty

Armoured Coat

100 K

+4

+3

-2

20 ft.

15 ft.

20 lbs.

Hide

30 K

+4

+4

20 ft.

15 ft.

25 lbs.

Scale mail

100 K

+5

+3

20 ft.

15 ft.

30 lbs.

Chainmail

300 K

+6

+2

20 ft.

15 ft.

40 lbs.

Breastplate

400 K

+6

+3

20 ft.

15 ft.

30 lbs.

Breastplate (agile)

800 K

+6

+3

-4

20 ft.

15 ft.

25 lbs.

Speed

Weight

Heavy Armour

Armour

Cost

Armour/
Shield
Bonus

Maximum
Dex Bonus

Armour
Check
Penalty

Splint mail

400 K

+7

+0

20 ft.

15 ft.

45 lbs.

Banded mail

500 K

+7

+1

20 ft.

15 ft.

35 lbs.

Field Plate

2400 K

+7

+1

-5

20 ft.

15 ft.

50 lbs.

Half-plate

1200 K

+8

+0

20 ft.*

15 ft.*

50 lbs.

Half-plate (agile)

1500 K

+8

+0

-7

20 ft.*

15 ft.*

55 lbs.

Full plate

3000 K

+9

+1

20 ft.*

15 ft.*

50 lbs.

Hellknight plate

4000 K

+9

+1

-5

20 ft.*

15 ft.*

50 lbs.

Stoneplate

3700 K

+9

+1

-6

15 ft.

10 ft.

75 lbs.

Shield

Cost

Armour/
Shield
Bonus

Maximum
Dex Bonus

Armour Check Penalty

Weight

Buckler

10 K

+1

5 lbs.

Klar

24 K

+1

-1

6 lbs.

Madu, leather

60 K

+1

-2

5 lbs.

Madu, steel

80 K

+1

-2

6 lbs.

Shield, light wooden

6K

+1

5 lbs.

Shield, light wooden


(quickdraw)

106 K

+1

-2

6 lbs.

Shield, light steel

18 K

+1

6 lbs.

Shield, light steel


(quickdraw)

120 K

+1

-2

7 lbs.

Shield, heavy
wooden

14 K

+2

10 lbs.

Shield, heavy steel

40 K

+2

15 lbs.

Shield, tower

60 K

+43

+2

10

45 lbs.

Speed

Weight

Shields

Extras
Extra

Cost

Weight

Armour spikes

+50 gp

+10 lbs.

Shield spikes

+10 gp

+5 lbs.

Shield, throwing

+50 gp

Weight figures are for armoursized to fit Medium characters. Armour fitted for Small characters
weighs half as much, and armourfitted for Large characters weighs twice as much. When running in
heavy armour, you move only triple your speed, not quadruple.
A tower shield can instead grant you cover. See the description.
The Armoured Kilt can be worn alone or added to existing suits of armour.

Goods and Services List


A character can carry more than just armour and weapons. Here is a list of items a character can carry.
If the base price is given in gp, multiply by 2 to get the cost in Koi. If the base price is equal or below 5
sp, treat it as equal to one Koi.

Adventuring Gear: This page includes all sorts of hunting, camping, fishing, and survival gear
as well as light sources like torches and lanterns.

Alchemical Creations This page includes all sorts of items which require a Craft (alchemy)
check to create.

Animals & Animal Gear This page includes all manner of live animals used as pets, mounts or
attack animals.

Books, Paper, & Writing Supplies This page includes all sorts of inks, quills, books, papers,
parchments and various items related to writing.

Clothing & Containers This page includes all sorts of articles of clothing as well as bags, boxes
and other containers (including magic containers).

Furniture, Trade Goods & Vehicles This page includes items to decorate a keep with including
statues, tapestries, tables, chairs, and other similar items.

Hirelings, Servants & Services This page includes all types of hirelings, servants and services
like messenger service. There are NO airships in Heibesu.

Locks, Keys, Tools & Kits This page includes all sorts of items used to bind prisoners, or to
open locks (like keys) as well as all sorts of miscelleneous tools and tool kits.

Religious Items, Toys & Games This page includes all sorts of things like channel foci, altars,
clerical items, as well as entertainment items like decks of cards, puzzles, and other games.

Weapon and Armour Accessories: This page includes items that can be used to customize
weapon and armours.

Runestones & Spirit Gems


Runestone

Tier

Price

Spellcraft Bonus

Number of Uses

Wind Rune

60 K

+0

30

Earth Rune

60 K

+0

30

Fire Rune

60 K

+0

30

Water Rune

60 K

+0

30

Motion Rune

60 K

+0

30

Gravity Rune

60 K

+0

30

Phantasm Rune

II

200 K

+0

25

Growth Rune

II

200 K

+0

25

Negate Rune

II

200 K

+0

25

Light Rune

II

200 K

+0

25

Chaos Rune

II

300 K

+0

25

Life Rune

II

300 K

+0

25

Charge Rune

III

1600 K

+0

20

Matter Rune

IV

1600 K

+0

16

Blood Rune

2000 K

+0

13

Void Rune

VI

2400 K

+0

10

Superior Wind Rune

200 K

+2

35

Superior Earth Rune

200 K

+2

35

Superior Fire Rune

200 K

+2

35

Superior Water Rune

200 K

+2

35

Superior Motion Rune

200 K

+2

35

Superior Gravity Rune

200 K

+2

35

Superior Phantasm Rune

II

400 K

+2

30

Superior Growth Rune

II

400 K

+2

30

Superior Negate Rune

II

400 K

+2

30

Superior Light Rune

II

400 K

+2

30

Superior Chaos Rune

II

500 K

+2

30

Superior Life Rune

II

500 K

+2

30

Spirit Gem (3 CP)

N/A

240 K

Spirit Gem (x CP)

N/A

80K per CP

Masterwork and Enchanted Items

Masterwork items are items of a higher quality than their mundane counterpart :

Weapons : A Masterwork weapon costs 600 Koi more than its base counterpart. It grants a +1
enhancement bonus to attack rolls.
Armour : A Masterwork piece of armor costs 300 Koi more than its base counterpart. It reduces the
armour check penalty by 1.
Other Items : Other items can also be of Masterwork quality. You can find more information here.

Runed Items can also be bought for double their creation cost. A runed item can usually be sold
for its creation cost. More information on Runed Items here.

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