Académique Documents
Professionnel Documents
Culture Documents
In this document you will find the basic Item Lists for LOT Pathfinder. Blue hyperlinks will send
you to the relevant Pathfinder page on http://www.d20pfsrd.com/ where you can find extra
information on each item.
100 SK = 1 K
2 K = 1 GP
1 TK = 100 K
In general, a character can sell something for half its listed price, including weapons, armor,
gear, and magic items. This also includes character-created items.
A simple way to convert GP into Koi is to multiply the GP value by two. This is especially
true when referring to the Pathfinder Service tables, which are in GP. As a general rule, unless
otherwise indicated, Pathfinder rules apply. Only the Weapon special monk gets invalidated.
Weapons List
Simple Weapons
(Simple)
Unarmed Attack
Gauntlet
Cost
Dmg(S)
Dmg(M)
Critical
4K
1d2
1d3
x2
1d2
1d3
x2
Unarmed Strike
Range
Type
1 lb
Special
nonlethal
Weight
Type
Special
2 lbs
fire
1 lb
P or S
(Simple)
Light Melee Weapons
Cost
Dmg(S)
Dmg(M)
Critical
Battle Poi
10 K
1d3 fire
1d4 fire
x2
Brass Knife
4K
1d3
1d4
19-20 x2
Brass Knuckles
2K
1d2
1d3
x2
1 lb
Butterfly Knife
10 K
1d3
1d4
19-20 x2
1 lb
P or S
Cestus
10 K
1d3
1d4
19-20 x2
1 lb
B or P
Dagger
4K
1d3
1d4
19-20 x2
1 lb
P or S
Dagger, Punching
4K
1d3
1d4
x3
1 lb
Hanbo
2K
1d4
1d6
x2
2 lbs
trip
Hook Hand
20 K
1d3
1d4
x2
1 lb
disarm
Kama (Sickle)
4K
1d4
1d6
x2
2 lbs
trip
Kunai
4K
1d3
1d4
x2
2 lbs
B or P
Mace, Light
10 K
1d4
1d6
x2
4 lbs
1d3
1d4
x2
10 ft
1 lb
Dmg(S)
Dmg(M)
Critical
Range
Weight
Type
1d4
1d6
x2
10 ft
3 lbs
Wooden Stake
(Simple)
One-Handed Melee
Cost
Club
Range
Weight
10 ft
10 ft
10 ft
fragile
Special
Heavy Mace
4K
1d3
1d4
x2
2 lbs
B or P
Morning Star
20 K
1d6
1d8
x2
6 lbs
B and P
Shortspear
2K
1d4
1d6
x2
20 ft
3 lbs
Cost
Dmg(S)
Dmg(M)
Critical
Range
Weight
Type
Special
10 K
1d6
1d8
x3
9 lbs
brace
reach
1d4/1d4
1d6/1d6
x2
4 lbs
double
1d6
1d8
x3
6 lbs
brace
(Simple)
Two-Handed Melee
Longspear
Quarterstaff
Spear
4K
20 ft
(Simple)
Ranged Attack
Cost
Dmg(S)
Dmg(M)
Critical
Range
Weight
Type
Blowgun
4K
1d2
x2
20 ft
1 lb
Crossbow, Light
70 K
1d6
1d8
19-20 x2
80 ft
4 lbs
Crossbow, Heavy
100 K
1d8
1d10
19-20 x2
120 ft
8 lbs
1d3
1d4
x2
20 ft
lb
1d3
1d4
x2
20 ft
lb
70 K
1d4
1d6
x2
50 ft
4 lbs
Cost
Dmg(S)
Dmg(M)
Critical
Range
Weight
Type
Dart
Sling
Stonebow
(Simple)
Ammunition
Special
Special
Bolt(s) x10
2K
1 lb
Bolt(s), Acid x1
80 K
0.1 lb
See text
180 K
0.1 lb
See text
Bolt(s), Fire x1
100 K
0.1 lb
See text
1K
10 lbs
Martial Weapons
(Martial)
Light Melee Weapons
Cost
Dmg(S)
Dmg(M)
Critical
Range
Weight
Type
Axe, throwing
16 K
1d4
1d6
x2
10 ft
2 lbs
Butterfly Sword
40 K
1d3
1d4
19-20 x2
1 lb
Hammer, light
1K
1d3
1d4
x2
20 ft
2 lbs
Iron Brush
4K
1d2
1d3
x2
10 ft
Jutte
16 K
1d4
1d6
x2
1 lb
Kama
10 K
1d3
1d4
x4
2 lbs
Kerambit
4K
1d2
1d3
x3
Knife, switchblade
10 K
1d3
1d4
19-20 x2
Kukri
15 K
1d3
1d4
Nunchaku
4K
1d4
Sap
2K
Sword, short
Tonfa
Special
P
disarm
S
10 ft
1 lb
18-20 x2
2 lbs
1d6
x2
2 lbs
disarm
1d4
1d6
x2
2 lbs
nonlethal
20 K
1d3
1d4
19-20 x2
2 lbs
2K
1d4
1d6
x2
1 lb
blocking
(Martial)
One-Handed Melee
Cost
Dmg(S)
Dmg(M)
Critical
Battleaxe
20 K
1d6
1d8
Cutlass
30 K
1d4
Flail
10 K
Longsword
Weight
Type
x3
6 lbs
1d6
18-20 x2
4 lbs
1d6
1d8
x2
5 lbs
30 K
1d6
1d8
19-20 x2
4 lbs
Rapier
40 K
1d4
1d6
18-20 x2
2 lbs
Sword Cane
90 K
1d4
1d6
x2
4 lbs
Trident
30 K
1d6
1d8
x2
4 lbs
Warhammer
20 K
1d6
1d8
x3
5 lbs
Cost
Dmg(S)
Dmg(M)
Critical
Weight
Type
Falchion
140 K
1d6
2d4
18-20 x2
8 mbs
Glaive
16 K
1d8
1d10
x3
10 lbs
Greataxe
40 K
1d10
1d12
x3
12 lbs
Greatsword
100 K
1d10
2d6
19-20 x2
8 lbs
Halberd
20 K
1d8
1d10
x3
12 lbs
P or S
brace,
trip
Harpoon
10 K
1d6
1d8
x3
16 lbs
grapple
Hooked Lance
6K
1d6
1d8
x4
9 lbs
reach
Katana, one-handed
100 K
1d6
1d8
18-20 x2
6 lbs
deadly
Lance
20 K
1d6
1d8
x3
10 lbs
reach
Naginata
70 K
1d6
1d8
x4
9 lbs
reach
Nodachi
120 K
1d8
1d10
18-20 x2
8 lbs
S or P
Sansetsukon
16 K
1d8
1d10
19-20 x2
3 lbs
blocking,
disarm
Sword, tri-point
24 K
1d8
1d10
x3
14 lbs
reach
Tiger Fork
10 K
1d6
1d8
x2
8 lbs
brace
Cost
Dmg(S)
Dmg(M)
Critical
Range
Weight
Type
Special
2K
1d6
1d8
x2
30 ft
1 lb
Dart, Jolting
200 K
1d3
1d4
x2
20 ft
lb
Longbow
150 K
1d6
1d8
x3
100 ft
3 lbs
Longbow, composite +0
200 K
1d6
1d8
x2
110 ft
3 lbs
Str(12)
Longbow, composite +1
400 K
1d6
1d8
x2
110 ft
3 lbs
Str(14)
Longbow, composite +2
600 K
1d6
1d8
x2
110 ft
3 lbs
Str(16)
Longbow, composite +3
800 K
1d6
1d8
x2
110 ft
3 lbs
Str(18)
Longbow, composite +4
1000 K
1d6
1d8
x2
110 ft
3 lbs
Str(20)
Longbow, composite +5
120 K
1d6
1d8
x2
110 ft
3 lbs
Str(22)
Shortbow
60 K
1d4
1d6
x3
60 ft
2 lbs
Shortbow, composite
140 K
1d4
1d6
x3
70 ft
2 lbs
(Martial)
Two-Handed Melee
(Martial)
Ranged Weapons
Chakram
Range
10 ft
Range
10 ft
Special
disarm,
trip
brace
Special
reach
See text
(Martial)
Ammunition
Cost
Dmg(S)
Dmg(M)
Critical
Range
Weight
Type
Special
2K
3 lbs
2K
lbs
2K
See Text
See Text
See Text
See Text
3 lbs
grapple
700 K
See Text
See Text
See Text
See Text
See Text
See Text
See Text
3 lbs
See Text
Arrow, bleeding
4K
Arrow, durable x1
2K
See Text
See Text
See Text
See Text
See Text
See Text
See Text
20 K
See Text
See Text
See Text
See Text
3 lbs
See Text
See Text
4K
See Text
3 lbs
See Text
2K
4K
See Text
Arrow, smoke
10 K
See Text
1K
See Text
See Text
See Text
See Text
lb
See Text
Arrow, trip
50 K
See Text
See Text
See Text
See Text
See Text
See Text
See Text
4K
4 lbs
See Text
See Text
See Text
See Text
3 lbs
3 lbs
See Text
Exotic Weapons
(Exotic)
Light Melee Weapon
Cost
Dmg(S)
Dmg(M)
Critical
Axe, knuckle
18 K
1d4
1d6
Barbazu Beard
50 K
1d3
Dagger, swordbreaker
20 K
Flying Talon
Range
Weight
Type
Special
x3
2 lbs
perf'ce
1d4
x3
2 lbs
See Text
1d3
1d4
x2
5 lbs
disarm,
sunder
30 K
1d3
1d4
x2
5 lbs
disarm
Katar, Tri-bladed
12 K
1d3
1d4
x4
2 lbs
trip
Madu (leather)
80 K
1d3
1d4
x2
5 lbs
perf'ce
Madu (steel)
80 K
1d3
1d4
x2
6 lbs
perf'ce
Maulaxe, Dwarven
50 K
1d4
1d6
x2
2 lbs
disarm
Sica
20 K
1d4
1d6
x2
2 lbs
perf'ce
Tessen
40 K
1d2
1d3
x2
2 lbs
+2 shield
AC
Thorn bracer
60 K
1d4
1d6
x2
3 lbs
Wakizashi
70 K
1d4
1d6
18-20 x2
2 lbs
P or S
War Fan
60 K
1d4
1d6
x3
3 lbs
Whip, scorpion
10 K
1d3
1d4
x2
3 bs
10 ft
deadly
disarm,
perf'ce,
reach
(Exotic)
One-Handed Melee
Cost
Dmg(S)
Dmg(M)
Critical
Axe, hooked
40 K
1d6
1d8
Falcata
36 K
1d6
Rhoka
10 K
Sabre, sawtooth
Weight
Type
Special
x3
7 lbs
disarm,
perf'ce,
trip
1d8
19-20 x3
4 lbs
1d6
1d8
19-20 x2
2 lbs
70 K
1d6
1d8
19-20 x2
3 lbs
Sword, bastard
70 K
1d8
1d10
19-20 x2
6 lbs
Sword, dueling
50 K
1d6
1d8
19-20 x2
6 lbs
Sword, temple
60 K
1d6
1d8
19-20 x2
3 lbs
trip
Urumi
60 K
1d6
1d8
18-20 x2
3lbs
trip
Waraxe, dwarven
60 K
1d8
1d10
x3
8 lbs
120 K
1d8
1d10
x3
12 lbs
See Text
2K
1d2
1d3
x2
2 lbs
disarm,
perf'ce,
reach,
trip
Cost
Dmg(S)
Dmg(M)
Critical
Weight
Type
Special
Bo Staff
2K
1d4
1d6
x2
3 lbs
blocking,
double
Chain, Spiked
50 K
1d6
2d4
X2
10 lbs
disarm,
trip
160 K
1d8
1d10
18-20 x2
7 lbs
100 K
1d8
1d10
x2
15 lbs
reach
Flying Blade
80 K
1d10
1d12
x3
12 lbs
perf'ce,
reach
Katana, two-handed
100 K
1d6
1d8
18-20 x2
6 lbs
deadly
Kusarigama
24 K
1d2/1d4
1d3/1d6
x3
6 lbs
double
Longaxe, Dwarven
100 K
1d10
1d12
x3
14 lbs
reach
Longhammer, Dwarven
140 K
1d10
2d6
x3
20 lbs
reach
Spear, totem
50 K
1d8
1d10
X3
6 lbs
P or S
See Text
Sword, two-bladed
200 K
1d6/1d6
1d8/1d8
19-20 x2
10 lbs
double
Urgrosh, Dwarven
100 K
1d6/1d4
1d8/1d6
x3
12 lbs
P or S
brace,
double
Whip
(Exotic)
Two-handed melee
Range
Range
10 ft
(Exotic)
Ranged Weapons
Cost
Dmg(S)
Dmg(M)
Blunderbluss, dwarven
Capacity : 1
2000 K
1d6
1d8
Bow, thorn
100 K
1d4
1d6
x3
Crossbow, double
600 K
1d6
1d8
Crossbow, hand
200 K
1d3
1d4
Crossbow, launching
150 K
Crossbow, repeating hy
800 K
1d8
1d10
Crossbow, repeating
500 K
1d6
1d8
Flask Thrower
50 K
Grappling Hook
12 K
1d4
1d6
Musket, dwarven
Capacity : 1
1800 K
1d10
Musket, double,
dwarven
Capacity : 2
3500 K
1d10
Net
Critical
Weight
Type
8 lbs
B and P
40 ft
2 lbs
B and P
19-20 x2
80 ft
18 lbs
19-20 x2
30 ft
2 lbs
30 ft
8 lbs
19-20 x2
120 ft
12 lbs
19-20 x2
80 ft
6 lbs
20 ft
4 lbs
x2
10 ft
14 lbs
1d12
x4,
misfire :
1-2 (5 ft)
40 ft
6 lbs
B and P
1d12
x4,
misfire :
1-3 (5 ft)
40 ft
11 lbs
B and P
10 ft
6 lbs
x2,
See Text
misfire :
1-2 (10 ft)
40 K
Pistol, dwarven
Capacity : 1
Range
Special
trip
See Text
See Text
grapple
1000 K
1d6
1d8
x4
misfire :
1-3 (5 ft)
40 ft
4 lbs
B and P
Shuriken x5
2K
1d2
x2
10 ft
lbs
Sling, double
10 K
1d3
1d4
x2
50 ft
1 lb
40 K
1d6
1d8
x3
80 ft
3 lbs
1d4
1d6
x2
1 lb
disarm,
trip
Dmg(S)
Dmg(M)
Critical
Weight
Type
Special
Sling, stitched
(Exotic)
Ammunition
Cost
Range
Bolt(s) x10
2K
1 lb
2K
1 lb
Bullet x30
120 K
lb
Bullet, adamentine
130 K
0.02 lb
Bullet, pitted
5K
0.02 lb
Bullet, silver
50 K
0.02 lb
Gunsmith's Kit
50 K
2 lbs
2K
1d3
1d4
5 lbs
P or S
2 lbs
20 K
2 lbs
2K
1 lb
double,
See Text
nonlethal
Armour
Cost
Armour/
Shield
Bonus
Maximum
Dex Bonus
Armour
Check
Penalty
Armoured Kilt*
40 K
+1
+6
30 ft.
20 ft.
10 lbs.
Padded
10 K
+1
+8
30 ft.
20 ft.
10 lbs.
Quilted Cloth
200 K
+1
+8
30 ft.
20 ft.
15 lbs.
Leather
20 K
+2
+6
30 ft.
20 ft.
15 lbs.
Rosewood armor
100 K
+2
+6
30 ft.
20 ft.
15 lbs.
Hide shirt
40 K
+3
+4
-1
30 ft.
20 ft.
18 lbs.
Leaf armor
1000 K
+3
+5
30 ft.
20 ft.
20 lbs.
Parade armor
50 K
+3
+5
-1
30 ft.
20 ft.
20 lbs.
Studded leather
50 K
+3
+5
30 ft.
20 ft.
20 lbs.
Wooden
40 K
+3
+3
-1
30 ft.
20 ft.
25 lbs.
Chain shirt
200 K
+4
+4
30 ft.
20 ft.
25 lbs.
Speed
Weight
Medium Armour
Armour
Cost
Armour/
Shield
Bonus
Maximum
Dex Bonus
Armour
Check
Penalty
Armoured Coat
100 K
+4
+3
-2
20 ft.
15 ft.
20 lbs.
Hide
30 K
+4
+4
20 ft.
15 ft.
25 lbs.
Scale mail
100 K
+5
+3
20 ft.
15 ft.
30 lbs.
Chainmail
300 K
+6
+2
20 ft.
15 ft.
40 lbs.
Breastplate
400 K
+6
+3
20 ft.
15 ft.
30 lbs.
Breastplate (agile)
800 K
+6
+3
-4
20 ft.
15 ft.
25 lbs.
Speed
Weight
Heavy Armour
Armour
Cost
Armour/
Shield
Bonus
Maximum
Dex Bonus
Armour
Check
Penalty
Splint mail
400 K
+7
+0
20 ft.
15 ft.
45 lbs.
Banded mail
500 K
+7
+1
20 ft.
15 ft.
35 lbs.
Field Plate
2400 K
+7
+1
-5
20 ft.
15 ft.
50 lbs.
Half-plate
1200 K
+8
+0
20 ft.*
15 ft.*
50 lbs.
Half-plate (agile)
1500 K
+8
+0
-7
20 ft.*
15 ft.*
55 lbs.
Full plate
3000 K
+9
+1
20 ft.*
15 ft.*
50 lbs.
Hellknight plate
4000 K
+9
+1
-5
20 ft.*
15 ft.*
50 lbs.
Stoneplate
3700 K
+9
+1
-6
15 ft.
10 ft.
75 lbs.
Shield
Cost
Armour/
Shield
Bonus
Maximum
Dex Bonus
Weight
Buckler
10 K
+1
5 lbs.
Klar
24 K
+1
-1
6 lbs.
Madu, leather
60 K
+1
-2
5 lbs.
Madu, steel
80 K
+1
-2
6 lbs.
6K
+1
5 lbs.
106 K
+1
-2
6 lbs.
18 K
+1
6 lbs.
120 K
+1
-2
7 lbs.
Shield, heavy
wooden
14 K
+2
10 lbs.
40 K
+2
15 lbs.
Shield, tower
60 K
+43
+2
10
45 lbs.
Speed
Weight
Shields
Extras
Extra
Cost
Weight
Armour spikes
+50 gp
+10 lbs.
Shield spikes
+10 gp
+5 lbs.
Shield, throwing
+50 gp
Weight figures are for armoursized to fit Medium characters. Armour fitted for Small characters
weighs half as much, and armourfitted for Large characters weighs twice as much. When running in
heavy armour, you move only triple your speed, not quadruple.
A tower shield can instead grant you cover. See the description.
The Armoured Kilt can be worn alone or added to existing suits of armour.
Adventuring Gear: This page includes all sorts of hunting, camping, fishing, and survival gear
as well as light sources like torches and lanterns.
Alchemical Creations This page includes all sorts of items which require a Craft (alchemy)
check to create.
Animals & Animal Gear This page includes all manner of live animals used as pets, mounts or
attack animals.
Books, Paper, & Writing Supplies This page includes all sorts of inks, quills, books, papers,
parchments and various items related to writing.
Clothing & Containers This page includes all sorts of articles of clothing as well as bags, boxes
and other containers (including magic containers).
Furniture, Trade Goods & Vehicles This page includes items to decorate a keep with including
statues, tapestries, tables, chairs, and other similar items.
Hirelings, Servants & Services This page includes all types of hirelings, servants and services
like messenger service. There are NO airships in Heibesu.
Locks, Keys, Tools & Kits This page includes all sorts of items used to bind prisoners, or to
open locks (like keys) as well as all sorts of miscelleneous tools and tool kits.
Religious Items, Toys & Games This page includes all sorts of things like channel foci, altars,
clerical items, as well as entertainment items like decks of cards, puzzles, and other games.
Weapon and Armour Accessories: This page includes items that can be used to customize
weapon and armours.
Tier
Price
Spellcraft Bonus
Number of Uses
Wind Rune
60 K
+0
30
Earth Rune
60 K
+0
30
Fire Rune
60 K
+0
30
Water Rune
60 K
+0
30
Motion Rune
60 K
+0
30
Gravity Rune
60 K
+0
30
Phantasm Rune
II
200 K
+0
25
Growth Rune
II
200 K
+0
25
Negate Rune
II
200 K
+0
25
Light Rune
II
200 K
+0
25
Chaos Rune
II
300 K
+0
25
Life Rune
II
300 K
+0
25
Charge Rune
III
1600 K
+0
20
Matter Rune
IV
1600 K
+0
16
Blood Rune
2000 K
+0
13
Void Rune
VI
2400 K
+0
10
200 K
+2
35
200 K
+2
35
200 K
+2
35
200 K
+2
35
200 K
+2
35
200 K
+2
35
II
400 K
+2
30
II
400 K
+2
30
II
400 K
+2
30
II
400 K
+2
30
II
500 K
+2
30
II
500 K
+2
30
N/A
240 K
N/A
80K per CP
Masterwork items are items of a higher quality than their mundane counterpart :
Weapons : A Masterwork weapon costs 600 Koi more than its base counterpart. It grants a +1
enhancement bonus to attack rolls.
Armour : A Masterwork piece of armor costs 300 Koi more than its base counterpart. It reduces the
armour check penalty by 1.
Other Items : Other items can also be of Masterwork quality. You can find more information here.
Runed Items can also be bought for double their creation cost. A runed item can usually be sold
for its creation cost. More information on Runed Items here.