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14-15 16-19 20-23

3
1

11

2 13-14 15-16
1
10
1
1
7
10 - 1
9
189
19
9 10-11 12 13814
8
20
8
1
5
7
7
or bet
16
ith a
ter.
6
it w

Cut

Out

ll h
wi
k
c

Just print out this page on sti card stock, and


cut out the two discs. Also cut out the small
window on the smaller disc using a utility
knife.

s & Wiza
d
r
o

Sw

This is a possibly useful wheel chart, (or


volvelle) that can be used to nd the value
needed for the players attack roll to be a
success.

2
1918

att
a

17

Combat Computer

Attach the two discs together using a brad


(split pin) from a craft store, or some other
fastener. (Sticking them together on a
corkboard with a thumbtack works in a
pinch.)

Turn the wheel and match the PCs class


level to the targets armor class.
Created by Jed McClure
www.jedmc.com/ixdd

f, or
hie

Sword & Wizardry, S&W, and Mythmere games


are the trademarks of Michael J. Finch.
This product was created
under the OGL.

Now you just line up the characters level by


class and the targets AC to see what the
required to hit number is for the attack roll.

arrior, Elven Adve


ntu
en W
re
ar v
r
(F
Dw
ig

]
[163

[19]
0

[20]
-1

Elve

[2
- 2 1]

[2
- 3 2]

28
27

et

26

ss:
Cla
r
o
m
Ar

6
3 4 5
1 2

[11]
8

[10]
9

[28]
-9

]
ending
[ Asc
g
n
i
d
n
e
Desc

[27]
-8

0 21 22 23
19 2
2
4
18
25

Ta
rg
Sword & Wizardry, S&W, and Mythmere games are the trademarks of
Michael J. Finch. This product was created under the OGL.

[267]
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16
17

[12 ]
7

1 12 13 14
10 1
15

]
[256
-

ur
er

[14
5 ]

4]
[2 -5

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[154

[ 18 ]
1

[17]
2

The Sword & Wizardry Combat Computer

y
rdr

user Level:
Magic1 -3

L
4-5
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