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For 3D animation Maya is the standard the world round, it is used by Disney and GameFreak,
and very few companies, animation or gaming, will use 3DS Max. For live action though,
ZBrush is used.
Havok and HumanIK are physics engine.
Modo and ZBrush are 3D modellers and sculptors in one while Maya is a modeller and
mudbox a sculptor.
Mari is for texture painting
Katana is a lighter
Nuke X is a compositor
V-Ray and Renderman are both Renderers.
Mention at least two Irish studios that are producing work currently and consider what their
success might be due to.
Two Irish studios currently producing work are Boulder Media and Brown Bag, both are
hardworking studios that are known for making great cartoons, and for making programmes
for Disney, in particular their young childrens block of shows. The main reason for their
success is that their shows are actually good to watch at any age, not just the target audience.
The Amazing world of Gumball by Boulder Media is for a young audience but it contains a
fair bit of adult humour that makes it appealing to adults as well. Brown Bag have some of
the best 3D animations for a non-major studio such as Granny OGrim and Octonauts.
If there was any speaker at the seminar that you found particularly interesting, discuss what
aspect of the talk or advice was noteworthy or thought provoking.
I found Niamh Herritys talk at keyframe to be interesting, as well as Aoife Doyles workshop
in Flash. The way she talked about what was needed to make a career was really helpful, in
particular she said to know whats happening in all formats of animation, know where the
funding comes from to help get your projects backed, understanding how to put together a
solid bible to make really good pitches, and knowing where the markets are and to attend
talks whenever you can.