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Question 1

Digital Access and Divide

Core Elements of Digital Citizenship

Digital Access: Full electronic participation in society. Technology users need to be aware that
not everyone has the same opportunities when it comes to technology. Working toward equal
digital rights and supporting electronic access is the starting point of Digital Citizenship
because digital exclusion makes it difficult to grow as a society increasingly using these tools.

Digital Commerce: Buying and selling of goods using the internet. Technology users need to
understand that a large share of market economy. With the availability of internet purchases
an equal amount of goods and services which are in conflict with the laws or morals of some
countries are surfacing (which might include activities such as illegal
downloading, pornography, and gambling), therefore internet users need to learn about being
effective consumers in the digital economy.

Digital Communication: Electronic exchange or transformation of information and data. One

of the significant changes within the digital revolution is a persons ability to communicate with
others. The expansion of digital communication options have changed everything because
people are able to keep in constant communication with people anywhere in the world , at
anytime For example emails, instant messages and cellular phones.

Digital Literacy:The ability to find, evaluate, utilize, share, and create content using
information technologies and the Internet. Learners must be taught how to learn in a digital
society, this means that learners must be taught to learn anything, anytime, anywhere.
Therefore as new technologies emerge, learners also need to learn how to use that
technology quickly and appropriately.Digital Citizenship involves educating people in a new
way, these individuals need a high degree of information literacy skills

Digital Etiquette: Electronic standards of conduct or procedure. Often rules and regulations
are created or the technology is simply banned to stop inappropriate use. It is not enough to
create rules and policy, we must teach everyone to become responsible digital citizens in this
new society

Digital Law: Electronic responsibilities for actions and deeds. This basically deals with the
ethics of technology within a society. Users need to know and understand that steering or
causing damage to other peoples work, identity or property online is a crime. For example
stealing anyones identity , hacking into other peoples information ,downloading music
illegally etc.

Digital Rights and Responsibilities: Those freedoms extended to everyone in the digital
world. Basic digital rights must be addressed ,discussed ,and understood in the digital world ,
with these rights there are also responsibilities . For example if you are watching television ,
it is your responsibility to note the rated age of the programme.

Digital Health and Wellness : Physical and psychological well-being in the digital technology
world. Eye safety, repetitive stress syndrome, and sound ergonomic practices are issues that
need t be addressed in a new technological world. Apart from the physical issues, there are
also psychological issues such as Internet addiction that are becoming more prominent.
Users need to be taught that there are inherent dangers of technology.

Digital Security (self-protection) : Electronic precautions to guarantee safety. As much as

there are individuals who steal, deface, or disrupt other people in a society, it aslo takes place
in a digital community. We need to have virus protections, backups of data, and surge control
of our information from outside focus that might cause disruption or harm. Fro example
Passwords, security codes and etc.

5 Fluencies

Solution Fluency

Solution Fluency is the ability to think creatively to solve problems in real time by clearly defining the
problem, designing an appropriate solution, delivering the solution, and then evaluating the process
and the outcome

The solution fluency process is a 6D system:

Define - What is the problem

- Correct Definition

Discover - Understand the problem

- Explore and analyze the problem from all angles
- Avoid having too little or too much information

Dream - a process, one that is suitable and efficient

- Look into the future and find a solution to the problem

Design - Process an accurate and detailed action plan

- Have an actual realistic plan

Deliver Putting the plan into action

-Produce and publish the solution

Debrief - Evaluate the process of all the steps

Information Fluency

Ability to think critically and the ability to use technology

Need to recognise the need the need for information

How to keep the data meaningful, significant and sufficient.

The information fluency consists of 5As :

Ask Good questions to get great answers

- Compile a list of critical questions
- Collect info from the knowledge and data presented

Acquire - Access raw material from the appropriate digital sources

- Acquire information from digital and non-digital sources

Analyse - Go through the acquired raw material to authenticate, organise and arrange the information
- Check if the information is true or not and distinguish if it is good or bad.

Apply Knowledge must be practically applied within the original context purposed for the information

Assess - Thorough and critical revisiting both the product and the process
- Problem solving journey and further use of the solution
- Relevance of the information

Creativity Fluency

Creating something new and valuable

Consists of the 5 Is :

Indentify The desired outcome and the criteria you are working with

Inspire Inspiring your creativity with rich sensory information

Interpolate - Connect the dots b searching all the patterns that align the outcome.

Imagine Birth of actual idea (inspire and interpolate combined)

- Uniting the creativity to get the actual idea

Inspect against original criteria and visibility

- Check against the desired outcome

Media Fluency

2 components

Input and output listen then leverage

Active decode by separating actual media from the actual message

Active decode by clearly verbalizing it and verifying its authenticity

Medium Form flow and alignment with the intended audience and purpose

Leverage The most appropriate media for the message

- Desired outcome with the message

Collaboration Fluency

Ability to work successfully with virtual and real partners

Collaboration consists of 5Es:

Establish- Collective and determine the best roles for everyone

- Establishing norms and acceptance of responsibilities

Envision The outcome

-Examine what the issue is , challenges around it and the role of the

Engineer Workable plan to achieve the goal

Execute Putting the plan into action and managing the process

Examine Process and end results has contributed to a constructive


The end