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Summary
An
ambitious
technical
artist
poised
to
leverage
my
knowledge
and
experience
towards
a
successful
full-time
career
in
the
world
of
3D
Animation
and
Computer
Graphics.
Specializing
in
technical
animation
(mainly
cloth
dynamics)
and
rigging,
I
understand
and
have
proven
with
my
skillset,
that
the
quality
of
functionality
is
equally
important
to
the
artistic
aspect
of
the
production
pipeline.
I
qualify
as
a
driven
individual
but
can
also
communicate
well
with
a
team
in
a
fast
paced
environment.
As
a
quick
learner
with
such
enthusiasm
to
be
in
the
industry,
I
guarantee
great
results.
Ill
bring
all
that
I
can
to
the
table
and
with
a
smile
at
that
J
Experience
CLOTH/HAIR
TD|
BLUR
STUDIO|
MAY
2016-PRESENT
Building
and
simulating
cloth
and
hair
rigs
using
3DS
Max
Applying
clean
up
using
the
studios
proprietary
software
Learning
from
senior
artists
new
techniques
to
improve
workflow
in
simulation
TECHNICAL
ANIMATOR|
THE
MOVING
PICTURE
COMPANY|
FEBRUARY
2016-MAY2016
Film:
Ghostbusters
2016
Running
cloth/hair
simulations
on
both
crowd
and
main
characters
Applying
jiggle
and
skin
deformations
using
proprietary
tools
as
well
as
soft
and
rigid
body
dynamics
Troubleshooting
pipeline
issues
Technical
animation
on
skin
and
cloth
to
fix
penetrations
or
intersections
Sculpting
in
Mudbox
and
Maya
for
added
details
on
main
characters
Worked
and
communicated
with
the
team
and
lead
to
improve
each
shot
task
CHARACTER
TD
|
PROJECT
X
|
JANUARY
2014-JANUARY
2015
Education
B.S
DIGITAL
ARTS
ENGINEERING
|
JUNE
2015
|
COGSWELL
POLYTECHNICAL
COLLEGE
Major:
Technical
Director
Related
coursework:
Advanced
Rigging,
Dynamics,
Production
Pipeline,
3D
Animation,
Python,
C,
C++,
GUI
Programming,
Data
Structures
&
Algorithms,
Lighting,
Texturing
Cogswell
Engineering
Society
Secretary
2012,
Cogswell
Chess
Club
President
2014
Fusion
Awards
Best
Illustration
Winner
2011
B.A
3D
ANIMATION
&
VISUAL
EFFECTS|
ACADEMY
OF
ART
UNIVERSITY
Major:
Lighting
&
Compositing
Related
coursework:
Computer
Animation
Production,
Figure
Drawing,
Figure
Modeling,
Perspective
&
Rendering,
Color
Theory,
Sketching
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