Vous êtes sur la page 1sur 2

11 June 2010

Today’s Tabbloid
PERSONAL NEWS FOR riorio2@rogue-games.net

ROGUE FEED 1D6 Roll

Open Friday: Result


JUN 10, 2010 11:01P.M.
1-2
Do you remember your first character and the game system for which he
was created? Mine was, as I mentioned before, Sir James, a fighter Gnome
originally created under the Holmes Basic rules and later converted to a
paladin under AD&D. 3-4

Who was yours? Inert

5-6

ROGUE FEED Knocker

Making Babies
JUN 10, 2010 08:29A.M. Gnomes are an offshoot race of dwarves, created when something goes
awry in the process of carving a dwarf son. Gnomes and dwarves have a
As most of you probably know, dwarves in my Dwimmermount complicated relationship, something I’ll discuss in a couple of days in a
campaign are a male-only race. Even if they were immortal, which separate entry. A knocker is a twisted dwarf, one so obsessed with gold
they’re not, accidents and violence would ensure that their numbers and gems that it retreats into mines, dungeons, and other such
would inevitably dwindle if there were not some way to create more subterranean locales in order to sate its lust for riches. Knockers are
dwarves. That way is through the carving of a “son” from living rock, selfish, malevolent creatures with a penchant for trap-making and cruel
with embellishments and adornments of precious metals and gems. With practical jokes on other beings, most especially dwarves. A result of
enough attention and craftsmanship — outsiders say obsession — a weird “inert” means that the carving is “stillborn” and unusable. The dwarf
magic takes hold of the carving and imbues it with the spark of life, must start work over again on a new son. Inert dwarf sons are never
becoming a new dwarf. discarded or destroyed. Instead, they are given a place of honor
somewhere safe, often within a dwarf hold, which typically has a large
In my campaign, Vladimir is in the process of creating a son for himself “cemetery” filled with sons whose carvings failed to bring them to life.
and I decided we needed rules to cover how this would work. Basically, a
dwarf gets one chance per level to imbue his son with life. His player A newly-carved dwarf is level 1 and has the same ability scores as his
rolls 1D20 and adds the character’s current level as a bonus. If the final father. There is a 10% chance per ability score that it might be higher (or
result is 20 or more, the carving comes to life. This roll requires a lower) than that of his father, owing to some quirk in the process of his
minimum 10,000 gp investment in materials, however, with an carving. Roll 1D6, with even numbers conferring a +1 bonus to the ability
additional +1 bonus to the carving roll for each additional 10,000 gp score and odd numbers a -1 penalty. The new dwarf also owes his father
invested. Consequently, most low-level dwarves will not be able to make an amount equal to the cost spent in carving him. Each month, there is a
a carving roll, unless they’re very lucky and/or diligent when it comes to 75% chance the father will receive 1d12 x 100 gp from his son in partial
seeking out loot. The investment bonus carries over from level to level, so repayment of this debt. The other 25% of the time, he receives nothing.
a dwarf who invests 10,000 gp at level 5 and then invests 20,000 gp at This money cannot be converted into experience points, while the cost of
level 6 gets a +3 bonus the next time he makes a carving roll (in addition carving a son can. (Remember that, in my campaign, only gold spent
to the +6 he gets from being 6th level). earns XP)

There are some wrinkles to this system, of course. A roll of 1 is not just a A dwarf PC, by the way, begins play in debt as well, to the tune of 1D10 x
failure but a critical one, resulting in something unusual occurring, 10,000 gp. He is not under any obligation (other than a social one —
according to the following table: dwarves who don’t attempt to repay their fathers are ostracized by others
of their kind) to make good on this debt, although any money spent in
doing so earns XP at the usual rate. Paying off a debt, however, does

1
Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 11 June 2010

have one mechanical benefit. Usually, dwarves are limited to level 8 in


advancement. For every 25% of their debt they pay off, they may advance
an additional level, up to a maximum of 12.

Vous aimerez peut-être aussi