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alpha = passed.
Resolution: 720x576i @ DirectX9 - IL-Field render
Device: NVIDIA GeForce 8800 GTX - [nvd3dum.dll - 8.17.11.9621 (Newer than qu
alified!)] - [0191,10DE]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=739MB, (RGB,YUV,
REC,OUT)=(26,34,8,8), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
0.3% off In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
red = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
0.3% off In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
0.3% off In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]
alpha = passed.
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert