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--- General features ---

Requested API: Automatic


Graphics card: NVIDIA GeForce 8800 GTX
Graphics driver: nvd3dum.dll - 8.17.11.9621
Driver qualification: Newer than qualified!
HW TV Out: No
Free video Memory: 739MB
Max Texture Size: 8192,8192
PShader Version: 3.00 (Effects&ColorConversion)
VShader Version: 3.00
--- Special features ---
Anisotropic filtering: up to x16
Seperate alpha blender: Yes in Hardware
--- Configurations ---
Resolution: NTSC PAL 720p 1080i 1080p
Render API used: DX9 DX9 DX9 DX9 DX9
3D Hardware used: Yes Yes Yes Yes Yes
YUY2 AUX Buffers: 34 34 34 34 34
RGBA AUX Buffers: 26 26 26 26 26
Recursive Buffers: 8 8 8 8 8
Output Buffers: 8 8 8 8 8
--- System rating ---
Overall rating : passed (2.94)
SD Playback : passed (1.89)
SD & video IO : passed (5.03)
HD Playback : passed (1.89)
--- System validation ---
Passed: 62
Errors: 13 (2 ,4 ,5 ,18 ,20 ,21 ,32 ,54 ,61 ,62 ,68 ,75 ,76
)
Warnings: 3 (16 ,33 ,34 )
__________________________________Detailed Report_______________________________
__________

AppVersion: Check3D - V2.1.0.4 started.


System : 4 CPUs found
Date&Time : 03/18/2010 20:44
ScriptVer.: 1.04
Resolution: 720x576i @ DirectX9 - IL-Field render
Device: NVIDIA GeForce 8800 GTX - [nvd3dum.dll - 8.17.11.9621 (Newer than qu
alified!)] - [0191,10DE]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=739MB, (RGB,YUV,
REC,OUT)=(26,34,8,8), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
0.3% off In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
red = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
0.3% off In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
0.3% off In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]


passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]
passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
passed (Y2) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor
red = worst(1 off,5520pels~1.3%, Loc:(0,4)x(240,479)) - (0,4)x(240,479)
green = worst(1 off,6840pels~1.6%, Loc:(0,4)x(240,565)) - (0,4)x(240,565)
blue = worst(1 off,5400pels~1.3%, Loc:(0,4)x(240,522)) - (0,4)x(240,522)

alpha = passed.
Resolution: 720x576i @ DirectX9 - IL-Field render
Device: NVIDIA GeForce 8800 GTX - [nvd3dum.dll - 8.17.11.9621 (Newer than qu
alified!)] - [0191,10DE]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=739MB, (RGB,YUV,
REC,OUT)=(26,34,8,8), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
0.3% off In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
red = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
0.3% off In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
0.3% off In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine


passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]
passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
0.4% off In-RGBA32, Out-RGBA,ColorAPattern,CheckColor
red = worst(1 off,12pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325)
green = worst(1 off,16pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325)

blue = worst(1 off,16pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325)


alpha = worst(1 off,32pels~0.0%, Loc:(64,187)x(475,325)) - (64,187)x(475,325)
passed (Y2) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor
red = worst(1 off,5520pels~1.3%, Loc:(0,4)x(240,479)) - (0,4)x(240,479)
green = worst(1 off,6840pels~1.6%, Loc:(0,4)x(240,565)) - (0,4)x(240,565)
blue = worst(1 off,5400pels~1.3%, Loc:(0,4)x(240,522)) - (0,4)x(240,522)
alpha = passed.
passed (Y3) In-YUY2, Out-YUY2,ColorPattern,CheckYUVColor
red = worst(1 off,240pels~0.1%, Loc:(60,20)x(60,4)) - (60,20)x(60,4)
green = worst(1 off,140pels~0.1%, Loc:(40,243)x(20,129)) - (40,243)x(20,129)
blue = worst(1 off,240pels~0.1%, Loc:(60,20)x(60,4)) - (60,20)x(60,4)
alpha = worst(1 off,260pels~0.1%, Loc:(0,65)x(40,366)) - (0,65)x(40,366)
Resolution: 1280x720p @ DirectX9
Device: NVIDIA GeForce 8800 GTX - [nvd3dum.dll - 8.17.11.9621 (Newer than qu
alified!)] - [0191,10DE]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=739MB, (RGB,YUV,
REC,OUT)=(26,34,8,8), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1280x720p @ DirectX9


Device: NVIDIA GeForce 8800 GTX - [nvd3dum.dll - 8.17.11.9621 (Newer than qu
alified!)] - [0191,10DE]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=739MB, (RGB,YUV,
REC,OUT)=(26,34,8,8), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1920x1080i @ DirectX9 - IL-Field render


Device: NVIDIA GeForce 8800 GTX - [nvd3dum.dll - 8.17.11.9621 (Newer than qu
alified!)] - [0191,10DE]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=739MB, (RGB,YUV,
REC,OUT)=(26,34,8,8), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]
passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
0.3% off In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
green = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
blue = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

0.3% off In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat


red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
alpha = passed.
0.3% off In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
alpha = passed.
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert

Resolution: 1920x1080i @ DirectX9 - IL-Field render


Device: NVIDIA GeForce 8800 GTX - [nvd3dum.dll - 8.17.11.9621 (Newer than qu
alified!)] - [0191,10DE]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=739MB, (RGB,YUV,
REC,OUT)=(26,34,8,8), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]
passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
0.3% off In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
green = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
blue = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

0.3% off In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat


red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
alpha = passed.
0.3% off In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)

alpha = passed.
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert

Resolution: 720x480i @ DirectX9 - IL-Field render


Device: NVIDIA GeForce 8800 GTX - [nvd3dum.dll - 8.17.11.9621 (Newer than qu
alified!)] - [0191,10DE]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=739MB, (RGB,YUV,
REC,OUT)=(26,34,8,8), ILPP
8.78sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (173,39)mb/s (up,down)
[(4.02,2),(9.97,5)]
7.20sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (142,39)mb/s (up,down)
[(4.00,2),(8.00,4)]
7.21sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL (284,39)mb/s (up
,down) [(4.01,2),(8.01,4)]
7.20sp In: YUY2 streams, Out: Screen SimpleTL (142,0)mb/s (up,down) [(4.00,2
),(8.00,4)]
11.19sp In: YUY2 streams, Out: Out-RGBA SimpleTL (220,39)mb/s (up,down)
[(5.40,2),(12.64,6)]
7.20sp In: YUY2 streams, Out: Out-YUY2 SimpleTL (142,19)mb/s (up,down)
[(4.00,2),(8.00,4)]
7.20sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL (142,19)mb/s (up,down)
[(4.00,2),(8.00,4)]
Resolution: 1920x1080i @ DirectX9 - IL-Field render
Device: NVIDIA GeForce 8800 GTX - [nvd3dum.dll - 8.17.11.9621 (Newer than qu
alified!)] - [0191,10DE]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=739MB, (RGB,YUV,
REC,OUT)=(26,34,8,8), ILPP
7.18sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (850,236)mb/s (up,down)
[(3.99,2),(7.98,4)]
7.17sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (849,236)mb/s (up,down)
[(4.00,2),(7.96,4)]
5.01sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL (1186,236)mb/s (
up,down) [(3.99,2),(5.26,4)]
5.69sp In: YUY2 streams, Out: Screen SimpleTL (674,0)mb/s (up,down) [(3.91,2
),(6.14,4)]
4.23sp In: YUY2 streams, Out: Out-RGBA SimpleTL (500,236)mb/s (up,down)
[(3.19,2),(4.49,4)]
4.89sp In: YUY2 streams, Out: Out-YUY2 SimpleTL (579,118)mb/s (up,down)
[(3.79,2),(5.17,4)]
4.92sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL (582,118)mb/s (up,down)
[(3.80,2),(5.20,4)]
Resolution: 0x0p - Result
Device: NVIDIA GeForce 8800 GTX - [nvd3dum.dll - 8.17.11.9621 (Newer than qu
alified!)] - [0191,10DE]
1.89sp SD Playback
5.03sp SD & video IO
1.89sp HD Playback
2.94sp Overall rating

________________________________________END_____________________________________
__________

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