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EXECUTIVE SUMMARY
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portray visuals that cannot be photographed thereby helping to grab the customers
attention.
• How one can market its products through computer animation. There are various
reasons and unique attributes that which a computer animation has and why a
company should go for computer animation
• What was the Indian scenario of animation market in past and what is it in
present. India has become a hot spot for animation industry due to various reasons
such as presence of well equipped animation studios, low cost animation services,
the growing it sector, etc.
• This part includes what is clay animation, what are the techniques of making clay
animation, how it is produced, what are the types of clay animation.
• Now how to clay animation is describes in this part. How to make story
characters, what are the equipments required, how to make set or background,
how lightings should be done, how can one make these characters move and talk,
then comes the editing part.
• There are various tips and tricks in making clay animation. First how to make a
story, turning that figure into a character and brings it to life, then animating a
character to talk, way of making use of wires to make characters move, getting
source for the voice of the character.
• How the animation is effective in television commercials. Right from the outset
advertisers where quick to grab upon the opportunity and advertising possibilities
that animation put in front of them. There are various examples through which we
can explain that animation is an effective tool in television commercials. The
various ads such as Fido Dido in 7Uo ad, Amul girl in Amul ad, the the kelloggs
ad. but it not easy as many animator faces problems while making animated ads.
• How the Amul girl and the Amul ad has become popular by using the catchy and
charm lines and the perception and views of the people about the ads.
• What was the Amuls animated advertisement strategy. How it first displayed in
the city of Mumbai and what was the response of the viewers. how the brand
Amul is managing to promote its products through such ads and how it has gained
a huge success
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• But animation is not always suitable for all ads. This we can see with the help of
the recent ad of Vodafone. The stick-like figures with egg-like heads that appear
in TV ads for Vodafone and have become all the rage in India. The popular Zoo-
Zoo ads seem to be animated but are not. Actually the scenes were shot and the
set and background were created. These ads were created by O&M. and why the
decided to shoot and not to make computerized animated ads is discussed.
• There are various reasons why a company should go for animation. like popular
models or actors are expensive to hire, it is difficult to make ads if they are very
busy, etc.
• Pillsbury is also a popular animated character that promotes flour, pancake mixes,
cereal, and bakery items, etc. it had become popular
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WHAT IS ADVERTISING?
Organizations that frequently spend large sums of money on advertising that sells
what is not, strictly speaking, a product or service include political parties, interest
groups, religious organizations, and military recruiters. Non-profit organizations are not
typical advertising clients, and may rely on free modes of persuasion, such as public
service announcements
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HISTORY OF ADVERTISING
An early advertising success story is that of Pears Soap. Thomas Barratt married
into the famous soap making family and realised that they needed to be more aggressive
about pushing their products if they were to survive. He launched the series of ads
featuring angelic children that firmly welded the brand to the values it still holds today.
He took images considered as "fine art" and used them to signify his brand's quality,
purity (i.e. untainted by commercialism) and simplicity (cherubic children). He is often
referred to as the father of modern advertising.
However, it was not until the emergence of advertising agencies in the latter part
of the nineteenth century that advertising became a fully fledged institution, with its own
ways of working, and with its own creative values. These agencies were a response to an
increasingly crowded marketplace, where manufacturers were realising that promotion of
their products was vital if they were to survive. They sold themselves as experts in
communication to their clients - who were then left to get on with the business of
manufacturing.
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Advertising quickly took advantage of the new mass media of the first part of the
twentieth century, using cinema, and to a much greater extent, radio, to transmit
commercial messages. This was beginning to show signs of working effectively in the
1920s. The Great Depression and World War Two meant that it was not really until the
1950s that consumers had enough disposable income to really respond to the need
creation message of advertisers.
The 1950s not only brought postwar affluence to the average citizen but whole
new glut of material goods for which need had to be created. Not least of these was the
television set. In America it quickly became the hottest consumer property - no home
could be without one. And where the sets went, the advertisers followed, spilling
fantasies about better living through buying across the hearthrug in millions of American
homes. The UK and Europe, with government controlled broadcasting, were a decade or
so behind America in allowing commercial TV stations to take to the air, and still have
tighter controls on sponsorship and the amount of editorial control advertisers can have in
a programme. This is the result of some notable scandals in the US, where sponsors
interfered in the content and outcome of quiz shows in order to make their product seem,
by association, attractive.
Unhappy with the ethical compromise of the single-sponsor show, NBC executive
Sylvester Weaver came up with the idea of selling not whole shows to advertisers, but
separate, small blocks of broadcast time. Several different advertisers could buy time
within one show, and therefore the content of the show would move out of the control of
a single advertiser - rather like a print magazine. This became known as the magazine
concept, or participation advertising, as it allowed a whole variety of advertisers to
access the audience of a single TV show. Thus the 'commercial break' as we know it was
born.
"[The advertiser articulates]...a novel magic which offers to meet the familiar
pains of a particular society and history, to soften or to sharpen ambition, bitterness,
solitude, lust, failure and rapacity." —Fred Inglis
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• Advertisements create false wants and encourage the production and consumption
of things that are incompatible with the fulfillment of genuine and urgent human
needs.
• Advertising is economically necessary and has brought many benefits to society.
• Advertising is an irrational system which appeals to our emotions and to anti-
social feelings which have nothing to do with the goods on offer.
• Audiences are completely free to ignore advertising therefore it cannot brainwash
people.
• Advertisements usually suggest that material gain is the only route to social
success and happiness.
• Advertising increases the sales of mass-produced goods and therefore stimulates
the economy.
• Advertising creates jobs and prosperity
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Positive Effects
The positive side of advertising is that it makes you aware that a product or
service is available. New and improved products are developed all the time and we can't
be expected to keep track of these developments ourselves. So its manufacturer helps us
in our lack of awareness and tells us: "Our new and improved product is now even better!
Go out and buy it!".
This happy message really pleases the consumer in us and if the product is one
that we use we are pleased that it has now been improved (again) and is even better. Even
though the message is the same as it was the last time it was improved, chances are, if we
were using it before, that we will continue to use it and that we react positively to the
latest improvement. So far so good. When a good product is improved it does become a
better product, right?
The ad will tell us in a variety of ways that it is any or all of the following:
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consumer magazines and organisations, tell us a product or service is good only to find
out after purchase that it is not good at all. And this is definitely not good.
Negative Effects
No one can deny that unbelievable quantities of bad products are for sale.
Depending on the power of the manufacturer it can be blatantly obvious that we are
dealing with a bad or substandard product. But if the manufacturer has a lot of power,
the ad is so sophisticated in its execution that, we are wholly convinced with what we are
dealing is genuinely great product.
In retrospect, after the sale in other words, we can find out that the ad failed to let
us know any or all of the following:
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The list is quite endless once you get going the reality of it is quite depressing.
The only thing we can do is learn from our failures, i.e., never buy a product or anything
else manufactured by that company, or use that service again, until we are absolutely sure
it is now really worth our hard earned money and time.
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WHAT IS ANIMATION?
Animation which derived its name from the Latin word 'anima' meaning soul can
be defined as the art of breathing life to a character.
Animation literally means "the state of being full of life" or "lively’’ and in terms
of its practical application it denotes "the techniques of filming successive drawings or
positions of models, to create a film giving an illusion of movement". It is the art of
bringing something to life by using special effects, unbelievable graphics and exotic
technologies. It is a world of amusing news, a world where even vindictiveness seems
harmless.
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Animation is both time-consuming and costly to produce. For this reason, most of
the animation made for television and film is produced by professorial studios. However,
there are also many independent studios. In fact, there are many resources, such as lower-
cost animation programs and distribution networks that make the work of the independent
animator much easier than it was in the past.
Persistence of vision is often projected as the reason the eyes can be fooled into
seeing continuous movement that isn't really happening. Basically, the brain and the eyes
cooperate, storing images for a mere fraction of a second. Minor jumps or blips are
automatically smoothed out by the brain. Since animation frames are shot at very fast
rates, most individuals see the movement without stoppages.
Though the work of producing animated movies and cartoons can be intense and
laborious, computer animation can make the process much faster. Computer technology
is steadily improving, and professionals are able to create life-like characters using
computers and special animation software. However, skilled animators are still necessary
for producing quality animations. After all, computers are not yet capable of making
artistic choices and bringing real passion to simple images.
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The advent of animation took place in Hollywood first, when blockbusters like
'Batsman' and 'Stuart little' attracted the eyeballs of public. In India, few animated
characters like 'Moogli', 'Chacha Chaudhary' made their mark in early 90's.
But, with the release of 'Krrish', 'Koi Mil gaya', 'Hum Tum' where actors
performed amazing feats, is an eye opener for what animation and 3D modeling stands
for.
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ANIMATION TECHNIQUES
Basically, there are two kinds of technologies used in animation i.e 2D and 3D
techniques:
Introduction
In simple words, 2D means two dimensional. By using this technology, image can
be seen from two dimensions only. 3D refers to three dimensions, by the help of which,
an image can be viewed from three dimensions. To understand it in a better manner, we
can say, 2D refers to a square drawn on a piece of paper where only the length and
breadth of it can be seen while a cube is an example of 3D figure which shows its length,
breadth as well as height. In other words, "the creation, display and manipulation of
objects on computer in two dimensions" is called 2D. Here, objects can be seen when
constructed from two dimensions only (height and width, rows and columns, etc.).
On the other hand, 3D technology helps in animating objects that appear in a three
dimensional space. They can be rotated and moved like a real object. Earlier, animated
images could be viewed in two dimensions only but advent of 3D technology has
revolutionized the world of animation.
2D Animations
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software that helps in setting the timing and layers for the scanned sequence of images.
Toonz Harlequin, Adobe Flash, CelAction, Anime Studio, Toon Boom Animation,
Animaker are some of the software's used for creating 2D animation characters.
3D Animations
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treat to the eyes. It also helps to depict certain scenes that are not possible to view in the
real world, such as, what is happening inside a boiling hot furnace, how a gearwheel
moves inside the motor etc.
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Prior to the advent of computer, artists used to sketch the figures on paper first
and these hand-sketched frames were then moved very fast in front of a projector so as to
give the impression of fast and uninterrupted movements. But, the process faced a
limitation of being confined to the particular scene within a given space.
Another drawback was that the details of movement could not be drawn. Also,
this process was very tedious. The artist had to hand draw the scene character numerous
times and he could not afford to be inconsistent even to a small degree. But, now these
sketches are made on computer thereby enabling the artist to make drawings in an
effortless manner. After the structuring of models, they are textured, titled and finally
animated as per requirement of the story. And then, animation is rendered or processed as
a picture (or frames) which are coupled with the audio and final product is ready
Use of modern animation techniques have widened up its scope. Now, animation
is not confined to movies. It has entered the numerous fields where opportunities for
upcoming animators are likely to grow up exponentially.
To meet the demand of industry, more than 20,000 job opportunities are waiting
to come up in the next three years. Wide application of animation, right from the movies,
entertainment to education and other areas like TV, business, product promotion,
websites, architecture and virtual reality has contributed a lot to its growth.
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HISTORY OF ANIMATION
Every one knows Mickey Mouse, Donald Duck, Tom and Jerry and Stuart little -
some animated characters that always delight and entertain us. How these characters
were born and how it is possible to create wonders with the art of drawing. And the
answer is 'animation'- one of the fastest growing and most in-demand industries
in the world. Multi media and Animation are among the major hunted jobs of the 21st
century. Multimedia alias multiple media as the name suggests is an enormous field that
uses more than one medium of communication. It is an art that merges text, images,
graphics, animation, audio and video to create virtual magic. Animation is only a
component of multimedia.
The art of animation started with the cavemen who used to draw pictures on the
rock surfaces. Though animation was formally demonstrated in 1828 by a Frenchman,
Paul Roget, the first animated film 'Humorous phases of funny faces' by J. Stuart
Blackton was made in 1906 by drawing comical faces on a blackboard, photographing
them, and then erasing it to draw another stage of the facial expression. It was in 1914,
that the first cartoon named 'Gertie, the Dinosaur' by Winsor McCay, consisting of
10,000 drawings, was shown as a film in the theaters. In the early twenties, traditional
animation techniques were developed and more sophisticated cartoons were produced. It
was during this time that Warner Bros and Walt Disney studios came to exist. Computer
animation, started during seventies and eighties, had a greater impact and with the
passage of time, more and more advanced techniques were developed.
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a variety of projects like movies, television, advertisements and so on. An animators task
is to read the script carefully, study the storyboard and try to get into the character. In
other words he needs to know and understand the character.
Creating an idea, developing it into a story script and giving technical assistance
to it, are the procedures in making an animation. Besides the most commonly used
animations , i.e. two-dimensional (2D) and three-dimensional (3D), there is also puppet
animation, clay animation, sand animation, vegetable animation etc. Both 2D and 3D
animation can be created digitally. Two-dimensional images are shallow in appearance,
while three-dimensional images have a feel of depth to them, thus making them look
more real.
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Animation made its entry in the field of advertisement in early 90's and has been
gaining popularity since then. Whether it is buttery 'Amul' girl or famous 'Fido Dido' in
7up's advertisement, animation is making its presence felt in a big way. Popularity of
animated characters among youngsters has made animation hip and cool.
Some experts’ opinion suggests that it is a nice way of doing a script. Besides, the
visual appeal, many complex issues such as stunts, can also be done away with modern
animation techniques. It is also a cost-effective method as a simple animation ad is
comparatively less expensive than a commercial with celebrity's presence.
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And now it is tinting towards animated characters as ad world has realised that
animated or clay items have a longer shelf life than celebrities and also the concept of
brand ambassador is tends to fade away. For example, take the instance of Sunil
Gavaskar in Dinesh suitings advertisement. When it was aired Sunil was an icon. But
when his cricketing career coming to end that commercial lost its lusture. Similar is the
case of Big B Amitabh Bachchan, whose varied roles played in films may confuse the
viewers.
Moreover, some experts feel that, at times there is a problem with celebrities
promoting products through advertising because of their religion. As such it is desirable
to use animated characters because they are creed less and without any religion and evoke
no malice or can't hurt anyone's feelings.
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Animation was prevalent even before 1910. It was considered to be a tedious task.
That was because thousands of drawings were required to portray the movement of an
animated character. So, apart from creativity, the drawing part involved lot of
complexities. But today, thanks to the development in information technology,
everything in animation is predefined a computerized. The advertisers just have to
arrange everything and get involved in the final refinement before presenting the product
to the audience. The technological interventions and specialist in the animation field have
made this job very simple. Advertising has its own ethics. Unlike in other countries,
Indian advertisers have to encounter numerous challenges in the form of cultural
diversities, multiple languages, regional barriers, etc.
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There are seven Reasons Why the Company should go for computer animation.
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appeal of a product is its appearance, animation adds major value to the broadcast
marketing of the above industries.
Those are just a few of the many compelling reasons to use computer animation in
your marketing. There's no other medium quite like it!
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INDIAN SCENARIO
In the past, Indian animation market was not as big as it is now. The activities on
this front began only in the late 90's when animation studios made their appearance in the
country and the industry developed an expert outlook. Now, our country is waking up to
host the enormous opportunities that promise a bright future.
NASSCOM study depicts that the availability of technical manpower to meet the
2D and 3D animation requirements, lower costs of animation production, desirable real
estate, increasing demand of animation in entertainment industry are some of the forces
that is going to shape the development of animation industry in India.
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Animation has been a major money churner in most of the countries and India has
taken a lead in 2D and 3D computer generation animation with an added advantage of
cheap and English speaking workforce. Gradually, our country is turning to be a hunting
ground for the western world. And, the international animation industry is looking
towards Asian nations as the cost of real estate, studio space and outdoor location in their
country sky rockets.
Credit goes to India's IT expertise and creative manpower, combined with the
entrepreneurial drive, making it well positioned to grasp the attention of this fast growing
industry. The rapid growth of mobile devices, increasing number of personal computers
and the greater use of animation in movies are contributing to the growth of domestic
market. As such, trained man power is in demand for achieving such initiatives.
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Clay animation is one of many forms of stop motion animation. Each animated
piece, either character or background, is "deformable"—made of a malleable substance,
usually Plasticine clay.
Technique
In clay animation, one of the many forms of stop-motion animation, each object is
sculpted in clay or a similarly pliable material such as Plasticine, usually around a wire
skeleton called an armature. As in other forms of object animation, the object is arranged
on the set (background), a film frame is exposed, and the object or character is then
moved slightly by hand. Another frame is taken, and the object is moved slightly again.
This cycle is repeated until the animator has achieved the desired amount of film. The
human mind processes the series of slightly changing; rapidly playing images as motion,
hence making it appear that the object is moving by itself. To achieve the best results, a
consistent shooting environment is needed to maintain the illusion of continuity. This
means paying special attention to maintaining consistent lighting and object placement
and working in a calm environment.
Production
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for one second of film movement. For a 30-minute movie, there would be approximately
21,600 stops to change the figures for the frames. For a full-length (90-minute) movie,
there would be approximately 64,800 stops, and possibly far more if parts were shot with
"singles" or "ones" (one frame exposed for each shot). Great care must be taken to ensure
that the object is not altered by accident, by even slight smudges, dirt, hair, or even dust.
For feature-length productions, the use of clay has generally been supplanted by rubber
silicone and resin-cast components. One foam-rubber process has been coined as
Foamation by Will Vinton. However, clay remains a viable animation material where a
particular aesthetic is desired.
A subvariation of clay animation can be informally called "clay melting”. Any kind of
heat source can be applied on or near (or below) clay to cause it to melt while an
animation camera on a time-lapse setting slowly films the process.
Types
"Freeform" clay animation is an informal term referring to the process in which the shape
of the clay changes radically as the animation progresses. Or, clay can take the form of
"character" clay animation, where the clay maintains a recognizable character throughout
a shot.
One variation of clay animation is strata-cut animation, in which a long breadlike loaf of
clay, internally packed tight and loaded with varying imagery, is sliced into thin sheets,
with the camera taking a frame of the end of the loaf for each cut, eventually revealing
the movement of the internal images within.
Another clay-animation technique, one that blurs the distinction between stop motion and
traditional flat animation, is called clay painting (also a variation of the direct
manipulation animation process), wherein clay is placed on a flat surface and moved like
wet oil paints (as on a traditional artist's canvas) to produce any style of images, but with
a clay look to them.
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The Story
First, one should draft a brief outline of what one wants to happen during the
movie. Having the basic ideas down, one can use his own ideas and input from others to
further develop the storyline and script a dialogue.
Characters
To make any ads successful, the story and the characters have to work together. The stars
of most clay animation pieces tend to be vibrant and full of life. These pictures show how
the character came to life from a drawing and was assembled.
I added various physical features in these steps. And this is the finished
product.
Equipment
If one is using a computer, one should use a digital camera. Regardless of the camera
used, in order to keep the shots consistent one should mount the camera on a tripod.
Make sure that one is having plenty of light. If one is not having extra lights around,
make sure that one should shoot in sunlight with as much light as possible.
Using a simple background and setup the characters would stand out. A bright, colorful
background would detract from the character. One can use solid black backround,
although sometimes it looks gray in the lighting. These pictures show the props in the
movie.
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Lighting
Movement
Adding movement to the characters of the movie is very tedious. This is the point where
one needs the most patience to complete the finished product. Movements have to be
slight and in very small increments. Even though large actions require many frames, be
aware that the smaller actions don't need to take up as many frames or as much time in
the movie. For example, when a character walks across the room, it may take 15+ frames.
BUT, when a character blinks its eyes, it only needs to take 2 to 3 frames at most.
Dialogue
Editing
After the filming process is completed and all of the shots are stored into the computer,
now, this movie is ready to import into a program that allows one to adjust the duration of
each shot. This is also where one can add sound and effects to the movie. One can use
wires to support the characters.
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Preparation
Preparing to do a clay animation movie may be one of the hardest parts in the entire
process. Once the story board is drawn out and completed along with the tools, the rest of
the process is relatively simple. Yet, the tools that one uses in the movie can prove to be
very important. Now, the word "tools" doesn't necessarily mean whatever one can buy in
a local art store. Tools can be whatever one wants them to be. Most clay animators find
new things to use with each idea.
Creation of a Character
Once a character has been created and developed, then one has to turns that figure into a
character and brings it to life. Many different techniques may be used to do this. Try
adding movement to a character, or making your character talk. Keep scrolling down to
see just how to add presence, personality, to the character.
Animating a character to talk can be very long and boring work. There are different
methods and approaches to doing this. For starters, one might just try squishing the
characters lips into the position that wants it to be in for each frame. The problem with
this it may become disfigured and mess up. The above method can be the most useful one
as it is explained in more depth and is the one that is used for the movies. This method
involves creating different mouths for different sounds and simply substituting them in
each frame. After it is finalized that what the characters has to say, try saying that same
thing in real life. This way one would be able to tell what one wants the figure's mouth to
look like when it says 'clay.' This will help to make the figure's mouth look as realistic as
possible when talking.
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Once the characters start moving around in movies, wires will tend to become a required
tool. By inserting them into the actual clay (e.g. lengthwise across the arm) one would be
able to position and maneuver the clay much easier. Another way of making use of wires
is for holding up the clay (e.g. a foot is in the air). They are easier to edit out than a finger
or some large object. If a character is supposed to walk, let someone else to walk slowly
across the roomin front of the animator. Note the body position and the motion. Then, try
it using the clay. An objective in clay animation (and in most types of animation) is to
make the movements and overall appearance look clean, realistic, and fluid as possible.
As you progress in skill, there will be less jerky movements in the clay animation film.
Since the character is doing so much talking, that's nothing more than his lips
moving. There has to be a source for the voice of the character. What if the character
pops open a can of soda? A sound effect would definitely fit in here, and it would add so
much more to a movie. How about a dancing ballerina as a character? In this case, one
has to choreograph the character to the movie. This method is more the opposite of using
special effects, because the process of using the sound is backwards. Voices are pretty
easy. Record a voice into a microphone speaking the script and that’s all. Work on the
right voice for the character. One has to eexperiment using other people to talk or
changing the tone of the voice. Sound effects tend to be a lot of fun. Many computers and
movie-editing programs already have sound effects within the program, but sound effects
can easily be created on your own. Try using common household items to use sound
effects.
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Bryant & May were the first British company to utilize animation for advertising
purposes. In 1899 animator Arthur Melbourne-Cooper was hired to produce a stop-
motion short in which matchstick men move along a ladder and paint an appeal on a wall.
The 22nd September 1955 gave birth to commercial television broadcasting in the United
Kingdom. Right from the outset advertisers where quick to seize upon the opportunity
and advertising possibilities that animation put in front of them. During these early years
up to a third of television advertising was animated such as the “Murray Mints, the too-
good-to-hurry mints,” or Snap, Crackle and Pop,” for Kellogg’s Rice Krispies which both
debut in 1955. The Kellogg ads brought to life hand drawn characters that had been used
on the packaging of cereal boxes since 1928 and the campaign still runs to this day. The
Murray Mints commercial, which featured soldiers in bearskin hats march in time to a
jingle, won best ad of the year in the inaugural year of British television advertising.
J Walter Thompson who had handled the Guinness account since 1929 set about
bringing to life; through the process of animation, the extremely popular Gilroy posters
that had become an institution and started a ‘Guinness culture.’
If advertisers were keen to use animators in their campaigns then animators where
certainly keen to encourage receive the work. The two industries formed a symbiosis
which was characterised by the overnight emergence of a whole new market in the
advertising industry meant that there were a lot of new opportunities for young animators
to set up new companies with the minimum of capital and experiment with new
techniques. Companies such as biographic which was set up by Bob Godfrey who
produced ads for various companies such as Nestle.
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A sieve is placed over the head of one of the men and flour poured into it. The processes
is repeated with Homepride flour which sieves much quicker as it is graded and the
second man is instantly covered in flour turning his black suit white. The reason is
explained by the man in the hat; voiced by Dads Army star John Le Mesurier; and his
words produced the slogan ‘GRADED GRAINS MAKE FINER FLOURS.’
Homepride have managed to infuse their brand identity with that of Fred, their
iconic mascot. They have used his effigy on other products such as sauces and kitchen
utensils to place the home pride brand firmly into people’s kitchens. However the
runaway success of a particular ad campaign does not guarantee an increase of sales of
the product it is supposed to promote.
The affinity between model animation and the physical world in which it is filmed
means that it is to a certain extent confined by the physical laws of our world in order to
remain recognizable and believable. Of course these laws can are being flouted, model
characters can talk and discuss everyday matters like members of the general public, but
the relationship between the animated models and the world they inhabit means that
when physical law is flouted a sense of the uncanny or the fantastic is achieved.
This is why the shorts or so engaging but it is also why they failed as ads. Despite
the fact that the campaign reached number 4 in a 2000 poll of ‘The 100 greatest TV ads,”
the common misconception is that the ads were selling gas. As Nick Park himself
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explains it, “People still refer to them as ‘the gas adverts.’ Although the ads were highly
memorable they failed to link the commercial and the product.
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methods than the traditional fluid aesthetic style of Disney. They employed jagged and
rough stylings that borrowed from German expressionism. The theory being, to use
limited animation to maximum effect. By emphasising certain details advertisers can
allude to certain qualities that can be associated with the product. For example the
Michelin Man’s rounded tyre body alludes to the strength and durability of the tyres but
also their malleability.
This is not necessarily problematic; Aesop's fables were moral tales that spoke of
ethical truths through anthropomorphic parable. Stories like the lion and the mouse or the
wolf in sheep’s clothing took well-known anthropomorphic traits of certain animals and
moulded them into cautionary tales about how one should live their life. In the same way
animation selects certain details to present to the viewer to create abstract meaning that a
consumer can readily identify with.
So why has animation become an effective tool in animation? The answer to this
question lies within the concept of brand and brand identity. If the aim of the advertiser is
to communicate the identity of a given brand as quickly and as succinctly as possible,
then animation is an ideal medium.
In the book ‘Ad worlds: Brand, media, and audiences.’ Greg Myers defines
branding as “the attachment of meanings to a labelled product.” That is to say those
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semiotic associations are associated with a given brand through the way it is produced,
placed, promoted and priced. For example Guinness is a uniquely produced stout that is
ubiquitously placed in almost every pub of the nation. It has a history of promoting itself
through humor as a traditional drink to unwind and relax with and it is priced at a slight
premium to give it a hint of exclusivity.
Anthropomorphic qualities in animals such as the strength of Tony the Tiger can
be used promote a product as healthy or enabling strength.
There is a general rule of thumb with regards to which shapes go with what
characters: kind gentle characters tend to have soft rounded faces with wide smiles and
large rounded eyes. The Pillsbury Dough Boy is a great example of this principle. He is
the embodiment of the jolly fat man. Generalizations such as this one serve as visual
shorthand for the viewer; they optimise the impact of the character through economy and
allow the viewer to make semiotic connections and process narrative information about
the characters more quickly. In the words, animation “manages to compress a high degree
of narrative information into a limited period of time through a process of condensation.”
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between ten and thirty seconds in order to convey their message. As such the visual
shorthand that animation design employs is perfect for the fast and accurate
communication of the advertisers message. With television being the dominant domain
of the animated short, characters have to be easily recognizable on a small screen. It’s
much easier to do this by recognizing one or two strong individual characteristics than
several small ones. Most importantly however the simpler that a character is to draw, the
quicker they become to reproduce.They rely on caricature and stereotype to relay
narrative information quickly and succinctly.
The Homepride flour men discussed earlier in this essay are a great example of
how an understanding of characterisation in animation can give rise to a successful
marketing campaign. They had a simple uniform design that was all at once, striking,
memorable, unique and simple. The business suits and bowler hats stood for a business
like British attitude, that at the same time was overly extravagant for selling flour and as
such was self mocking. The characters were taken to the heart of the nation. With the
effigy of Fred on all sorts of kitchen utensils his rightful place became the kitchens of
British homesteads, and as such so did the Homepride brand.
The twin process of animated character development and product branding both
strive towards condensing as much narrative information into the least amount of detail
possible and the shortest amount of time available. Animation is an intrinsically
imaginative medium. The human mind goes through a thought process of abstracting
meaning from an animated diegetic aesthetic. It inspires thought in the way that
advertisers wish to inspire thoughts of desire. It can be a pleasing experience in the
example of Homepride’s Fred commercials, or it can be disturbing in such a way that the
NSPCC have employed, either way the reaction provoked is one of individual thought
and identification which in turn promotes the consumer to consume.
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girl can be traced back to 1967, when the first hoarding of Amul came up in Mumbai, and
became an instant hit, especially with housewives.
For 30 odd years, the ‘utterly butterly’ girl has managed to keep her fan following intact.
So much so that the ads are now ready to enter the Guinness Book of World Records for
being the longest running campaign ever. The ultimate compliment to the brand came,
when a British company launched a butter product last year, and called it Utterly
Butterly. And the brand has managed all this despite spending less than one percent of its
revenues on advertising.
It all began in 1966 when Sylvester daCunha, then the Managing Director of the
advertising agency ASP, clinched the account for Amul butter, and the agency has been
handling the campaign since. All the credit for the brand’s tag line ‘Utterly Butterly
Delicious Amul’, the moppet and the yummy spoofs goes to daCunha.
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It is interesting to note that the Amul girl has always been flying high on the
hoardings but never seen on television. Amul followed the umbrella branding strategy in
its advertising. Amul is the common brand name for the company’s products across
categories -- the Amul girl has also been used to advertise Amul ghee and milk. Its ad
campaign ‘Amul doodh peeta hai India,’ conceptualised & created by Draft FCB-Ulka,
was drafted to proclaim its leadership position, and was targeted at people across all
income categories. The corporate campaign ‘The Taste of India’ caters to people
belonging to all walks of life and across cultures.
The Amul girl, apart from promoting a $1-billion brand, has been bringing smiles
to millions. Where does Amul’s magic actually lie? Many believe that the charm lies in
the catchy lines, which revolves on humour that anyone could enjoy.
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informed that there’s no fixed budget for Amul advertising, and that the spends vary
every year
Suthan agreed, and added that the Indianness of the campaign allowed it to
connect so well with the people. He explained, “The Indianness is what they should be
continuing to build. Amul is the essence of everything that stands for milky goodness
made in India. It's out and out Indian. It's in a strange way the broadest niche brand ever.
They can never be a modern contemporary brand with global cues of Haagen Daaz or
Bryers etc.”
“The Amul Butter billboards have become a culture by itself. I do not think there
has been any Indian moment of significance - whether its sports related, film related,
politics related, personality related, achievement related, etc that has not been celebrated
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cheekily by Amul Butter. I once saw a take on India Shining too -- they called it India
Dining. I was touched. It was like getting an award,” stated Suthan. With advertising and
marketing expenditures amounting to less than one percent of its total revenues, Amul
stands out for its quality and variety.
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In 1966, Sylvester DeCanha, who was the managing director of the advertisement
agency, ASP, got the account for AMUL. The country saw the birth of a campaign whose
charm has endured fickle public opinion, gimmickry and all else. Eustace Fernandez (the
art director) and Sylvester decided to create a character that would charm the attention of
every house wife in the country. They thought of a little girl and so it came about that the
famous Amul Moppet was born. And she has always remained the cute little 4-year-old
girl eating butter.
In October that year,in the city of Mumbai on many lamp kiosks and the bus sites
the ad of the little moppet on a horse were displayed. The baseline said 'Thorough bread,
Utterly Butterly Delicious Amul'. It was a matter of just a few hours before the daCunha
office was ringing with calls. Not just adults, even children were calling up to say how
much they had liked the ads. And that was a clear indication of how successful this
campaign was going to be.
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The Amul girl, apart from promoting a $1-billion brand, has been bringing smiles
to millions. And this smile has spelt a huge success and changed the livelihood of over
2.5 million Gujarat farmers. The sales figures of Amul butter have jumped from a few
lakh rupees in 1966 to over Rs 500 crore now. Apart from rapid growth and
trustworthiness, the four-year-old girl has also ensured a virtual monopoly for Gujarat
Cooperative Milk Marketing Federation Ltd (GCMMF) that sells Amul brand of dairy
products.
In the last four decades, the girl has dealt with all the contemporary issues - be it
politics, sports, society, entertainment, art, weather, infrastructure, science or technology.
But despite the cut throat competition in FMCG sector, GCMMF is not spending more
than Rs 2 crore on Amul butter advertisements annually on the country’s oldest running
campaign. The agency, daCunha Communications, which gave a face to brand Amul,
doesn’t need to run to the client every time for getting the art work approved. The agency
claims that even the top management comes to know about the art work when the
advertisement goes on the hoardings.
From the Sixties to the Nineties, the Amul ads have come a long way. While most
people agree that the Amul ads were at their peak in the Eighties they still maintain that
the Amul ads continue to tease a laughter out of them.
Where does Amul's magic actually lie? Many believe that the charm lies in the
catchy lines. That we laugh because the humour is what anybody would enjoy. They
don't pander to your nationality or certain sentiments. It is pure and simple, everyday fun.
The success story of Amul says one thing to all the other ad campaigns that did
not manage to last too long or had to get a whole new look in order to stay in the market.
Its a mixture of keeping with the times, humor and understanding the need of the hour of
the people. Amul boardings are a thing of attractions in India.
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In the year 1967. A Charni Road flat. Mrs. Sheela Mane, a 28-year-old housewife is out
in the balcony drying clothes. From her second floor flat she can see her neighbours on
the road. There are other people too. The crowd seems to be growing larger by the
minute. Unable to curb her curiosity Sheela Mane hurries down to see what all the
commotion is about. She expects the worst but can see no signs of an accident. It is her
four-year-old who draws her attention to the hoarding that has come up overnight. "It was
the first Amul hoarding that was put up in Mumbai," recalls Sheela Mane. "People loved
it. I remember it was our favourite topic of discussion for the next one week! Everywhere
we went somehow or the other the campaign always seemed to crop up in our
conversation."
Call her the Friday to Friday star. Round eyed, chubby cheeked, winking at you,
from strategically placed hoardings at many traffic lights. She is the Amul moppet
everyone loves to love. How often have we stopped, looked, chuckled at the Amul
hoarding that casts her sometime as the coy, shy Madhuri, a bold sensuous Urmila or
simply as herself, dressed in her little polka dotted dress and a red and white bow,
holding out her favourite packet of butter.
For 30 odd years the Utterly Butterly girl has managed to keep her fan following
intact. So much so that the ads are now ready to enter the Guinness Book of World
Records for being the longest running campaign ever. The ultimate compliment to the
butter came when a British company launched a butter and called it Utterly Butterly, last
year.
It all began in 1966 when Sylvester daCunha, then the managing director of the
advertising agency, ASP, clinched the account for Amul butter. The butter, which had
been launched in 1945, had a staid, boring image, primarily because the earlier
advertising agency which was in charge of the account preferred to stick to routine,
corporate ads.
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In India, food was something one couldn't afford to fool around with. It had been
taken too seriously, for too long. Sylvester daCunha decided it was time for a change of
image.
The year Sylvester daCunha took over the account, the country saw the birth of a
campaign whose charm has endured fickle public opinion, gimmickry and all else.
In 1969, when the city first saw the beginning of the Hare Rama Hare Krishna
movement, Sylvester daCunha, Mohammad Khan and Usha Bandarkar, then the creative
team working on the Amul account came up with a clincher -- 'Hurry Amul, Hurry
Hurry'. Bombay reacted to the ad with a fervour that was almost as devout as the Iskon
fever.
That was the first of the many topical ads that were in the offing. From then on
Amul began playing the role of a social observer. Over the years the campaign acquired
that all important Amul touch. India looked forward to Amul's evocative humour. If the
Naxalite movement was the happening thing in Calcutta, Amul would be up there on the
hoardings saying, "Bread without Amul Butter, cholbe na cholbe na (won't do, won't do).
If there was an Indian Airlines strike Amul would be there again saying, Indian Airlines
Won't Fly Without Amul.
There are stories about the butter that people like to relate over cups of tea. "For over 10
years I have been collecting Amul ads. I especially like the ads on the backs of the butter
packets, "says Mrs. Sumona Varma. What does she do with these ads? "I have made an
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album of them to amuse my grandchildren," she laughs. "They are almost part of our
culture, aren't they? My grandchildren are already beginning to realise that these ads are
not just a source of amusement. They make them aware of what is happening around
them."
Despite some of the negative reactions that the ads have got, DaCunhas have made it a
policy not to play it safe. There are numerous ads that are risque in tone.
"We had the option of being sweet and playing it safe, or making an impact. A fine
balance had to be struck. We have a campaign that is strong enough to make a statement.
I didn't want the hoardings to be pleasant or tame. They have to say something," says
Rahul daCunha.
"We ran a couple of ads that created quite a furore," says Sylvester daCunha. "The Indian
Airlines one really angered the authorities. They said if they didn't take down the ads they
would stop supplying Amul butter on the plane. So ultimately we discontinued the ad,"
he says laughing. Then there was the time when the Amul girl was shown wearing the
Gandhi cap. The high command came down heavy on that one. The Gandhi cap was a
symbol of independence, they couldn't have anyone not taking that seriously. So despite
their reluctance the hoardings were wiped clean. "Then there was an ad during the
Ganpati festival which said, Ganpati Bappa More Ghya (Ganpati Bappa take more). The
Shiv Sena people said that if we didn't do something about removing the ad they would
come and destroy our office. It is surprising how vigilant the political forces are in this
country. Even when the Enron ads (Enr On Or Off) were running, Rebecca Mark wrote to
us saying how much she liked them."
There were other instances too. Heroine Addiction, Amul's little joke on Hussain had the
artist ringing the daCunhas up to request them for a blow up of the ad. "He said that he
had seen the hoarding while passing through a small district in UP. He said he had asked
his assistant to take a photograph of himself with the ad because he had found it so
funny," says Rahul daCunha in amused tones. Indians do have a sense of humour,
afterall.
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Zoozoos have become all the rage in India so much so that Vodafone plans to air
30 different commercials featuring the character during the Indian Premier League
Mumbai: Meet the Zoozoos, the stick-like figures with egg-like heads that appear in TV
ads for Vodafone and have become all the rage in India.
So much so that the company’s plans to air 30 different commercials featuring the
Zoozoos during the Indian Premier League’s (IPL) Twenty20 cricket series seems like a
strategic masterstroke, although it is likely to come as a surprise to viewers that the ads
aren’t animated—there are really people inside those Zoozoo costumes.
But this much is known: Zoozoo is definitely anthropomorphic, and was created
by the creative team at Ogilvy and Mather (O&M) India. The ads, 13 of which have been
aired until now, have become popular with viewers. So much so that one of them, an ad
for beauty tips over the phone, was viewed 13,000 times last week on YouTube. The
Zoozoos have also taken Facebook by storm. They have nearly 35,000 friends.
That’s quite a bit more than the 1,200 and 4,000 India’s prime ministerial
candidates in the ongoing elections, L.K. Advani and Manmohan Singh have
respectively.
“With approximately 300 seconds of media being spent each day (on IPL), we
had to figure out a way to communicate as many services as possible in a way that would
not cheese off the customer,” said Harit Nagpal, director (marketing and new business) at
Vodafone Essar Ltd.
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“We were very close to what you see as the final version of Zoozoo. The only
difference was that we had two options, one that looked more like Mr. Potato Head, a
completely round body with thin limbs… the other, a thinner version with a big head and
scrawny limbs. We picked the latter as it was easier to have head and body movements in
that costume,” says Rao.
And then, in two-and-a-half months, the agency had to come up with the films,
each of which is 20-30 seconds long.
“We had to shoot, edit and finish sound recording for 30 different television
commercials in 10 days. The whole thing, pre-production included, took a little over a
month and was shot completely in Cape Town, South Africa,” says Rao.
There were other challenges as well. The characters, all local theatre actors, had to
perform in costumes, which came with their own set of problems. Wearing an enlarged
headpiece, for example, meant that all the actors were practically blind.
“They couldn’t see where they were going, so we had several funny instances
where the actors would walk right out of the frame during shooting. Also, it was very
difficult for them to breathe with those headpieces on, so the actors would take them off
every few minutes for some air. But after the first few days, we got into the groove of
things and managed just fine,” says Prakash Varma, director at Nirvana Films.
And because the shooting schedule was punishing, the film-maker had to use
adult actors—all slim-built women—as opposed to children, who would have been better
suited to play the part of the Zoozoos. As a result, to make the characters look tiny, all the
sets and props had to be larger than life. The expressions on the faces of the Zoozoos,
deliberately simplistic and limited in number, were all made in rubber and pasted onto
their heads. While the change in expression and the characters could have been animated,
it would have taken several years to finish 30 television commercials and come at a huge
cost to the advertiser.
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According to Nagpal, the entire shoot cost approximately Rs3 crore. The rising
popularity of the Zoozoos can also be attributed to the platform provided by IPL, which
garnered two billion eyeballs in its inaugural season last year. “There’s also the curiosity
factor piquing viewers who wonder, who are the Zoozoos really? Are they alien?” says
Prasanth Mohanachandran, executive director (digital) at OgilvyOne Worldwide. On the
Zoozoos Facebook page, people can view new commercials, download images and
wallpapers, and participate in a “What kind of Zoozoo are you?” contest. In the pipeline
are a spot, titled “A day in the life of Zoozoo” on Twitter, and merchandise such as key-
chains, mugs, T-shirts, and mobile phone stands.
Still, on TV, the Zoozoos have come as a breath of fresh air providing a much-
needed respite from the staple diet of cricket and politics that most viewers are living on
—one of the objectives of the agency and the film-maker.
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Executive Director of EROS International Films and CEO of animation studio Kahani
World, moderated discussions on how IP owners can secure their designs, addressing
budget constraints by releasing animation movies and serials not just in domestic markets
but international ones and the current lack of branding and merchandising in the Indian
animation industry.
Mistakes By Little Krishna; Why ZooZoo Was Not Animated If Little Krishna
took Rs 50 crores to make but only returns 3-5% of investment, or even 10%, how is it a
hit? This question brought out the issue that the animation industry is facing - high
investment for low returns. Producing an animation movie typically costs 15 times that of
a camera based movie, which is why ZooZoo, the funny egg like characters in
Vodafone’s ads, are not an animation, according to Ghose. Want proof? In the case of
animation TV series Little Krishna, its creators, according to Ghose, committed several
mistakes, one being that it was made for a very specific demographic - only India - and
not the global market. “It would not work in Dubai or Kenya or Germany. Its name is not
very pronounceable, the colour palette was too dark,” he said. Little Krishna was
developed by Reliance ADAG’s Big Animation. Jumbo & Roadside Romeo;
Merchandising is key another example of a flopped animation is Jumbo, in which starred
Akshay Kumar. Roadside Romeo could have avoided being depicted as just another
movie, Ghose said, adding that the absence of buzz and collateral marketing was an error.
With high initial costs for animation production, creators must start looking at
other avenues than just box office success to bring in the bucks - such as merchandising,
which is not very popular in India. “Understanding the market, and developing a bouquet
of products that will make the brand and movie linger on in people’s minds is important”
Ghose said. Going from “Local to Global”, Budget constraints are a nightmare in the
animation and gaming industry - it not only requires heavy initial investments but also
continued support through the launch to ensure it becomes a hit. A failure could be
disastrous for the makers, since crores are spent in making animations. A way of
increasing revenues is to cast a wider net - create for the global market, Ghose says. But
for this, there are many aspects makers should consider.
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Universal Appeal: The failure rate for products targeted at the global markets is high and
only a few companies such as Youtube have succeeded at building a universally
appealing brand. How did they do it? By ignoring traditional marketing pillars such as
age, gender, ethnicity and region; by getting insights into how to connect to the
consumer; by finding opportunities where there is customer frustration and by innovating.
Indian mythological characters are becoming popular across the world, as can be judged
by the video “Sita Sings The Blues” by Nina Paley, an American cartoonist. The video,
done with a singularly impressive combination of narrative and jazz, is being shared
openly online and can be viewed here.
Quality: We ask - could this be a matter of quality? The animations produced in India
currently are just not up to the mark and this is probably why broadcasters are not picking
up and paying more for them. Companies may not need to look at making games and
animations to suit global audience but instead work on how they can make it look good
and like a world-class product for the domestic audience.
Spare No Expense: The ‘make it cheap’ mindset Indians have is a good way to run a
business but it can not be used to build a global brand, Ghose said, saying ‘Spare no
expense’ must be the mantra for animation and gaming firms today. Aesthetics, the
colour pallette, getting the ‘Wow!’ factor and easening out the customer’s experience - in
all these ways the brand has to move beyond just being appealing to the eye and enter the
realms of other senses. Calling it creative energy, he said it is what makes the brand’s
value become more than the sum of its components.
Usability: Many firms are yet to tackle basic challenges, however, such as making
software or games simple to use and responsive so users do not waste time in loading
them, or ingraining relevance while building a product that will give it added value. This
seems to be more of an innovation related problem - there are companies that are coming
out with friendlier gadgets and software every day that are changing the way we will
watch animations and play games in the future.
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There is an increasing trend for businesses to gravitate towards using animation for their
commercials, and for good reason too. The more popular reasons why business marketers
are going for animation in advertising are as follows:
1. ‘Live’ adverts require actors and models, and they can be hard to schedule if they are
popular. This can be a problem if they fall ill, go out of the country or busy with other
assignments.
2. Popular actors and models can be expensive to hire. Some of their managers may
charge according to where the advert is shown, meaning an extra fee per location.
3. Using actors and models may have many red-tapes due to consideration for their image
and many concepts may not be fulfillable.
4. Actors and models are susceptible to popularity upheavals. Artistes are just humans
prone to scandals and scandals can easily cause a wane in their popularity.
5. Animated adverts using animated characters on the other hand do not suffer from the
above issues live TV adverts face. As far as a make-belief character is concerned, its
popularity can be timeless. Just look at Fido Dido!
6. With animation, the sky’s the limit! Animation can achieve the most bizarre special
effects and be presented in the most abstract environments without any worry about the
logistics and possibilities. One can go as far as Mars or as high as the Heavens! One can
make an entire city black out or make the Sun go nova! Go wild with animation!
7. Animation can be combined with live environments or actors to create a really cool
commercial. But a ‘live-shot’ commercial is just that - a plain old boring commercial!
Just look at all the cool mobile hand phone ads combining special effects with live
elements!
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8. Contrary to popular belief, animated adverts are usually cheaper to produce than ‘live’
adverts if you deal directly with the animation house and not through a third party like an
advert agency. Many times, advert agencies sub-contract the work to animation
companies and utilize their concepts instead of coming up with their own, charging a fat
fee for their ‘trouble’! As you can imagine, the charges of an animation company alone
without the intervention of an advert agency can be much lower, and in many cases more
affordable than a ‘live’ advert.
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In 1869, Charles Pillsbury went to work for his Uncle John. John Pillsbury lost his
business and entire inventory in 1853 when a fire destroyed the business. His quick
recovery really impressed his peers so they offered him the presidency of Farmers &
Mechanics Bank. He went on to become a prosperous banker with diverse business
interests that included land, railroads, timber, and a sawmill. By 1869, he was ready to
expand again, this time into milling flour. He called on his nephew to join him. Charles
and his father, George, purchased a one-third interest in a failing Minnesota flour mill.
Charles Pillsbury installed a new purifier in the mill and they made $6,000 profit in the
first year. He used the profits to start his own business, C. A. Pillsbury and Company, in
1872.
The Pillsbury Doughboy was created by an ad agency called Leo Burnett. Pacific
Data Images, a pioneer in the world of computer graphics for film and video, created the
animated version of the figure for the commercials.
Other trivia about the Pillsbury Doughboy: his formal name is Poppin' Fresh, the
only music he ever performed was rap but he played the accordian, electric guitar, bugle,
violin, and harmonica. He is all dough, he has blue eyes, he always wears a bakers hat
and scarf, he originates from Minneapolis, MN, he loves to bake and back in the late 60's
he appeared with a wife and two pets and Uncle Rollie and Grandmommer and
Grandpopper.
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During the 1920s and 1930s, the company expanded its line of products to include
pancake mixes, cereal, and bakery items. But Poppin Fresh, the Pillsbury Doughboy with
the well-known giggle, is responsible for making the name a household word. He was
created in 1965, and by 1968, more than 87 percent of Americans were familiar with the
character.
Created by the Leo Burnett Company's ad man Rudy Perz, the Doughboy was an
instant success when his stop-motion, clay-animation commercials debuted in 1965.
According to Ad Age, the first Doughboy cost $16,000 to make -- which was a lot of
dough in 1965!
Poppin' and Poppie were sold in the millions for many years, and can still be
found at yard sales and flea markets. One can usually pick out the earlier editions of the
Pillsbury Playthings line, as the vinyl tends to be yellowed and a little sticky to the touch;
the newer pieces were made with a more stable material. The other family members are a
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little harder to find and were sold in much smaller numbers or in special sets like The
Pillsbury Playhouse.
Many of the hundreds of Doughboy items available over the years have been mail-away
premiums. There have been several cookie jars, figural mugs, puppets, aprons, clocks,
watches and figures that could be swapped for a handful of box tops and a few dollars.
These premiums were increasingly available from the mid '70s and remain an incentive to
this day.
The '80s became the salad days of the Doughboy Empire. A variety of kitchen
products were produced specifically to be sold in retail stores. More cookie jars, egg
timers, magnets, spoon holders, soap dishes, tea pots, pot holders and even ki... are still
being manufactured and sold. Figural key chains were also found in novelty shops for
many years as well as plush Doughboy Beanie Babies (in more recent years).
Since the Dot-Com revolution of the late '90s, there has been a whole other set of
products sold exclusively in the Doughboy Shop on the Pillsbury website. Some of the
more popular items are ceramic figures, Christmas ornaments and toy trucks with the
Pillsbury Doughboy image. There are also plenty of kitchen accessories, plates, and
cookbooks too.
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QUESTIONNAIRE
ANIMATION IN ADVERTISING
Yes No
Yes No.
5. Do you like ads with purely human character or mixture of human character
and animated sequences?
___________________________
6. When the word “animated ads” comes, which brand first clicks to your mind?
___________________________
___________________________
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Yes No
________________________
The survey was conducted from randomly selected 40 people. The majority of the people
were from the age group of 18 to 25. Few of them were entrepreneurs, teachers, and
employees. Majority of them were the students. Few questions were asked to them and
the results are as under:
3%
YES
NO
97%
Conclusion:
From this diagram it can be concluded that 97% of the people do not watch advertisement
i.e. they scroll over to the other channels. Only 3% of the people watch advertisement.
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5%
41% EMOTIONAL
HUMOROUS
LOGICAL
54%
From this we can conclude that majority of the Indian people i.e. 54% like to watch
humorous ads. Only 5% of them like to emotional ads. While the rest of 41% of the
people like to watch logical ads.
Q3. What kinds of ads do you like the most? Ads with:
38%
62%
HUMANCHARACTER ANIMATEDCHARACTER
62% of the people prefer ads having the human characters and rest 38% like ads
having animated characters. So we can say that majority of them like to watch ads
having human characters this can be because of popular models or their favourite
actors.
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ANIMATION IN ADVERTISING
3%
45%
52%
YES NO BOTH
52% of the people said that animated ads doesn’t influence their buying behaviour and
45% of them said that animated ads does influence their buying behaviour whle the rest
of 3% sad that sometime animated ads influence their buying behaviour. Hance, it can be
conluded that majority of the people don’t buy products with the influence of the
animated ads.
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ANIMATION IN ADVERTISING
Q5. Do you like ads with purely human character or mixture of human character and
animated sequences?
33%
67%
PUREHUMANCHARACTER
MIXTUREOFHUMANANDANIMATEDCHARACTER
Conclusion: Majority of the people i.e. 67% said that they like ads which are having only
human character and not the mixture of them. So, it can be concluded that people like ads
which has pure acting and not that which are computerized.
Q6. When the word “animated ads” comes, which brand first clicks to your mind?
Majority of the people like to watch Vodafone Zoo-Zoo ads which was recently aired on
t.v during IPL season, then comes the Aaegon Religare insurance, Mentos ad where an
ape man and a donkey is shown and Amul ads, and then comes dairy milk ad, alpenliebe
sunfeast, 7Up and Big Babool ad.
From this we can conclude that in animation ads Vodaforne Zoo-Zoo ads are most like by
people. And ten comes the rest.
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ANIMATION IN ADVERTISING
Q7. Which brand first clicks to your mind recently aired on T.V?
When this question was asked the majority of the people replied that Aegon
Religare insurance ads first clicks to their mind. Then comes the Vodafone Zoo-Zoo ads,
rest of them likes the Pepsodent, Surf, Mahindra Bike Ad, Airtel, Hdfcslic, New Honda
City, Miranda, Coke, Hide & Seek, Big Babool, Colgate, Mentos, Pepsi, Religare,
Kurkure, Cadbury.
3%
15%
82%
YES NO SOMETIMES
82% of the people said that they can differentiate ads which are computerized and ads
which are not computerized. 15 % of them said that they cannot differentiate ads which
are computerized, and 3% of them said they sometimes recognize whether the ads are
computerized or not. And from the above question majority of them said that they like
Vodafone Zoo-Zoo ads. But that ad is not computerized. So it can be concluded that
majority of them sometimes recognize the ads which are computerized.
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ANIMATION IN ADVERTISING
30%
70%
YES NO
Majority of the people i.e. 70% of them said animated ads not only attract children but
they attract the masses. And 30% of them said that animated ads attract only children.
It can be concluded that animated ads attracts people of all age groups.
Most of tem like the Zoo-Zoo character aired by Vodafone, then comes tom and jerry,
Micky Mouse, Religare, Sunfeast, Doremon, 7up, Videocon, Uncle Scruze, Noddy,
Pokemon, Mentos, Superman, Clinck Plus, Alpenliebe, And Airwick