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The Macharius is one of a series of super-heavy tanks known as second generation Baneblades. The
lack many of the original STC Baneblade’s advanced features, but fulfil the same battlefield
role.
Type: Tank
Speed: Lumbering
Structure Pts: 2
Weapons: The Macharius is armed with two turret-mounted battle cannons, twin-linked hull mounted
heavy stubbers, and two sponsons, both armed with a heavy stubber.
Options: The Macharius may exchange its sponson mounted heavy stubbers for heavy bolters for + 10
points or heavy flamers for + 10 pts.
The Macharius may upgrade its two turret mounted battle cannons for two vanquisher cannons for +
50 pts.
The Macharius may upgrade its two turret mounted battle cannons for a Vulcan Mega-bolter for +80
pts
The Macharius may take the following vehicles upgrades from Codex Imperial Guard: hunter-killer
missile, improved comms, minesweeper, pintle-mounted heavy stubber, pintle-mounted storm-bolter,
searchlight, smoke launcher.
SPECIAL RULES
Battle Cannon
Range: 72” Str: 8 AP: 3 Special: ordnance2/ 5”
blast
The two battle cannons are treated as a multiple barrage. After positioning the first blast
marker roll a scatter dice for the second shot. (see the Warhammer 40,000 rulebook for complete
multiple barrage).
Vulcan Mega-Bolter
Range: 60” Str: 6 AP: 3 Special: Heavy 15
Targeting: Instead of picking one target, pick a target for each of the Macharius’ weapons.
Both the battle cannons must fire at the same target.
Tank Shock: Enemy infantry must test at -1 to their leadership if they are tank shocked by a
Macharius.
Lumbering vehicle: The Macharius can move 6” a turn. It must move straight ahead, but can pivot
by up to 90 degrees at end of the move.
Difficult Terrain: The Macharius can ignore low walls, hedges, bushes and rubble. Going through
other difficult terrain it tests as normal. However, if it rolls a 1 it is not automatically
immobilised, instead it lose D3” of movement, just as if it had suffered an engine damage
result on the damage table.