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involving that sense. Note this extra die does You can drink like a fish.

The amount of
not affect other Perception rolls. alcohol you can put away during a binge is truly
phenomenal. What’s more aggravating to your
Ambidextrous [1 point Merit] buddies is how little you suffer for it. Anyone
Merits and Flaws You’re equally able to use either hand. You who gets into a drinking competition with you
Merits and Flaws are optional Traits used suffer no off-hand penalty and no penalty for quickly regrets it. Halve any penalties you
to further define your characters. Merits are using two weapons at once. In fact, you roll an suffer for consuming alcohol.
special advantages, while Flaws are limitations extra die when attacking with two weapons.
and disadvantages. They are not rated with This Merit does not affect your ability to Natural Runner [1 point Merit]
dots like most Traits, although some Merits and perform multiple actions. You must have a You’ve enjoyed running ever since you
Flaws do have multiple levels. minimum Dexterity and Wits or 3 to have this were a kid. Whereas most people wheeze and
Merits and Flaws can only be taken during Merit. complain about exercising, running has always
character creation. Merits are bought with been an absolute pleasure for you. As a result,
bonus points and Flaws give you bonus points to Catlike Balance [1 point Merit] you can run like the wind when the situation
spend. A character can have as many Merits as You have a high degree of natural agility demands it. Your Dexterity counts as one point
the player wishes to purchase. Likewise with and you may add two dice to any roll relating to higher for the purposes of determining
Flaws, but be forewarned, with too many Flaws maintaining your balance or footing (e.g. movement rates.
the character risks becoming a caricature, and walking a tightrope or a slippery ledge). You
may also introduce unwanted wrinkles into the may also add one die to any roll to resist a Cat Napper [2 point Merit]
character and the plot. deliberate attempt to knock you down. You Although you need six to eight hours’ sleep
In general, the Storyteller reserves the must have a minimum Dexterity 3 to purchase per night, you don’t need them it all at once.
right to veto any single or combination of this Merit. You catch your Z’s as and when you can. As
Merits and Flaws that seem unlikely, impossible, long as your naps total six to eight hours in a 24
or abusive. As a general rule, bonuses on Merits Good Right/Left Hook hour period -- and they usually do unless you’re
that mimic the effects of a Knack are reduced [1 point Merit] forcibly denied naps -- you can function as
by one -- to a minimum of one -- if you have The power of your punch belies your normal.
both the Merit and the Knack. modest frame. Maybe you were a boxer for a
while, or perhaps you’ve just been in a lot of Sexy [2 point Merit]
Physical fights. No matter the reason, people tend to fall You are one sexy mutha. You might not
Acute Sense [1 point Merit] over when you hit them. Add two dice to your necessarily be that good looking, but there’s
One of your senses is unusually sharp, damage roll for any Brawl-based attack. something about the way you move and act that
giving you an extra die for Perception rolls exudes sexuality. As a result, you draw
Hollow Leg [1 point Merit] attention from the members of the opposite
sex, or your own sex, with raw animal round of combat or about 2 minutes of regular
magnetism. You gain two extra dice on any time.
Social rolls when dealing with someone who is
attracted to you. If you actively attempt to Huge Size [4 point Merit]
direct your charms at a person, you gain three You’re a big one, over two meters tall with
instead. a build to match. You have one extra Bruised
health level and +1 Stamina for soaking bashing
Daredevil [3 point Merit] damage. The drawback is your size may make it
You love taking risks, and the adrenaline difficult for you to fit into enclosed places and
rush you get helps you succeed at stunts. to use some equipment designed for normal-
Whether you’re leaping from a moving train or sized people. You must have a minimum
taking on a cold blooded killer in face to face Strength and Stamina of 3 to take this Merit.
combat, you live for danger. When attempting This Merit may not be combined with the Flaw
any dangerous action, you can add three dice to Short.
you roll and ignore one botch die. In general,
the action attempted must require minimum Tough As Shit [4 point Merit]
three successes and have the potential to do Some people can just take a beating. Every
three health levels of lethal damage (or six time this merit is purchased, you gain an
levels of bashing) if you fail. additional Bruised health level (-0). This merit
may be purchased a maximum of two times. You
Die! MuthaFucka! Die! must have a minimum Stamina of 4 to buy this
[4 point Merit] Merit.
“Why won’t you Die!”
Whether you’re too stubborn or too stupid, Fucking Tough [5 point Merit]
you wonít die when you’re supposed to. Any Other people just don’t know when to quit.
time damage would take you past incapacitated When the going gets tough, you just keep on
into dead you stop at incapacitated. You need going. This Merit may be purchased a maximum
to get a number of successes equal to the of two times and you must have a Stamina of 5
remaining damage on a willpower roll. If you in order to take this Merit.
succeed the roll you remain at incapacitated; The first time you take this Merit you gain
failure is death. a Mutilated health level (-3). The second time
You may also spend a point of Willpower to you pick it up, you gain an Eviscerated health
treat incapacitated as a -7 health level for one level (-4).
Heavy Sleeper [1 point Flaw] corrected by wearing a suitable prosthesis,
Hard Boiled Killer You tend to sleep right through most such as glasses or a hearing aid.
[7 point Merit] disturbances, from the loud stereo playing next
You are the stuff of legend when it comes door to the bullets ricocheting off the hull of Mute [2 point Flaw]
to combat. Action movies emulate you rather the ship. You must make a successful Willpower You cannot speak, either due to damage to
than vice-versa. You can fight with pistols two roll to wake up quickly. Failure means you spend your vocal cords or some psychological or
fisted with no penalty and even gain one the equivalent of a combat turn waking up. A neurological trauma. You automatically fail rolls
additional attack on top of all other actions botch means you sleep right through the dependent upon speaking and cannot use
(treat as a full extra action similar to celerity - disturbance. Knacks based upon it.
the extra action may only be used to fire a
hand-gun). Low Alcohol Tolerance One Eye [2 point Flaw]
In addition, you can never be knocked [1 point Flaw] You have only one functional eye, giving
unconscious. At incapacitated you may take no Alcohol goes straight to your head. While you no depth perception. You suffer +1
actions beyond crawling and firing handguns this can be an advantage when you try to enjoy difficulty to all ranged attack and dodge rolls,
and all rolls are made at a -7 penalty. a night out on the cheap, it can be deadly on the and +2 difficulty to Perception rolls. You can
job. Double any penalties you suffer for have the Acute Sense Merit, meaning your
Allergies [1 point Flaw] consuming alcohol. remaining eye is exceptionally sharp, but the
You’re allergic to a rather common penalties here still apply.
substance, such as cat fur, that causes sneezing, Short [1 point Flaw]
coughing, watery eyes and other distracting You’re noticeably smaller than average, Spacesick [2 point Flaw]
symptoms. All actions are made at +1 difficulty less than 1.5 meters. You’re running speed is You don’t adapt well to microgravity. In
when you are exposed to whatever triggers half normal, and you may encounter problems fact, the definite lack of “up” and “down”
your allergy. using certain equipment designed for people makes you violently ill to the point of constant
with average builds, as well as jokes and nausea once you’ve emptied your stomach. In
Distinguishing Characteristics prejudice regarding your smaller stature. This game terms, whenever you’re in a microgravity
[1 or 2 point Flaw] Flaw may not be combined with the Merit Huge environment, you’re at +3 difficulty on all
You have a physical appearance that makes Size. actions. Spending a willpower point and a
you very easy to pick out in crowds, such as standard Resistance roll can reduce this penalty
elaborate tattoos, a scar or an obvious Weak Sense [1 point Flaw] for one action; each success on the roll knocks
birthmark. This Flaw is worth one point if the One of your senses is poor or compromised off one point of additional difficulty.
characteristic is hidden easily under clothes, in some way, imposing a +2 difficulty penalty to It is possible to obtain over the counter
two points if it is not. all Perception rolls involving that sense. When medication to counter act the effects of this
affecting vision or hearing, this flaw can be Flaw, reducing the penalty to a flat +1 (which
cannot be negated by the above roll. However Dodging may not even be an option for you Dexterity rolls. The disability may be the result
the nature of the medication also effectively under some circumstances. of a birth defect, an illness or an injury.
reduces your Wits to 1 and you automatically go
last in a round of combat. Deaf [3 point Flaw] Disfigured [3 point Flaw]
You cannot hear an automatically fail rolls Your Appearance is 0 and cannot be raised
Addiction/Compulsion requiring hearing. You cannot have any Knacks (neither during character creation nor later
[2-4 point Flaw] that require hearing. On the upside, you’re using experience). This may be due to a birth
You are driven to use some substance immune to the effects of attacks or Knacks defect, injury, disease or another cause you and
(addiction) or engage in some action based on hearing. You can use one dot in your Storyteller agree on. You automatically fail
(compulsion). For each 24 hours after the first Linguistics to learn sign language and two dots Appearance rolls and any Social rolls based on
24 where you fail to satisfy your craving, you to learn to read lips. Appearance (except Intimidation).
suffer +1 to all of your difficulties. This
continues until you satisfy your addiction (so Disability [3 point Flaw] Elgee [3 point Flaw]
going “cold turkey” for four days imposes a +3 Some part of your body is defective in a You were born in low gravity (e.g. a lesser
difficulty penalty). way that inhibits your abilities, causing you to tera-formed asteroid, a space station) and
This Flaw is worth 2 points if the addiction suffer a +2 difficulty penalty for certain actions spent the first two decades of your life in such
is something that is legal, like cigarettes, involving a single Attribute -- for example, conditions. As a result, your skeleton and
alcohol, sex, or the like. It’s worth 4 points if severe arthritis, imposing a +2 difficulty on all muscles are poorly adapted to higher gravity
the character is addicted to something illegal or
hard to get like RedEye or murder.

Lame [2-4 point Flaw]


You’re legs or lower body don’t function as
well as they should. For two points, your
movement rate is one-quarter normal and you
suffer a +2 difficulty penalty for all actions
involving lower body movement (including
dodging). You walk with a noticeable limp. For
four points, you require a cane, crutches or
braces to move more than a short distance on
your own. Your movement rate is one-quarter
normal, and you suffer a +4 difficulty penalty
for actions involving lower body movement.
fields. actions involving lower body movements you to gain two additional dice on all rolls when
All physical based Attribute roll are made (including dodging) and opponents get +2 dice attempting to see through a lie. It should be
at +2 difficulty when you are on a planet with to hit you in combat, since you are basically a roleplayed as much as possible.
Earth-normal or heavier gravity. Additionally, non-moving target.
your bones are more fragile -- any blunt trauma Patient [1 point Merit]
inflicted on you increases by one die, whether Mental You don’t lose your temper easily and you
it’s bashing or lethal damage. However, you’re Common Sense [1 point Merit] have an unusual degree of persistence. You gain
used to low gravity; any dice pool penalties are You may not be the best mathematician in one die to all rolls that involve remaining calm
negated if you’re in a gravitational field similar class but you have a high degree of ordinary (or at least appearing to do so). Additionally,
to what you are used to. good sense. You may ask the Storyteller for you may add one die to every roll after the first
advice in any situation that could reasonably be one on extended actions.
Klutz [4 point Flaw] solved through uneducated reasoning ability.
No matter how you try, you are naturally This is a particularly good Merit for players Code of Honor [2 point Merit]
inept. You break things; you fall down; drop who are new to the system or to role playing in You have a particularly strong moral code,
stuff; run into walls; etc. Not only are you at general. which you must specify during character
risk to yourself, others, and breakables, you are creation (“No Women, No Children”). Any
also not very coordinated. As a result, all Concentration [1 point Merit] attempt to force or persuade you to take an
dexterity-based rolls are made at +1 difficulty. Your powers of concentration are greater action that breaks this code is made against a
Additionally, any attempt to finely manipulate than normal, allowing you to ignore difficult +3 difficulty.
or carry something fragile is made a +2 penalties for distractions other than wounds
difficulty. and giving you an extra die for Meditation rolls. Crack Driver/Pilot
If you’re involved with an extended task, the [2 point Merit]
Blind [6 point Flaw] Storyteller may require a Perception roll for You seem to have been born with a joystick
You are unable to see at all and you to even notice certain distractions. and throttle in your hand. You can force your
automatically fail rolls requiring sight. Even with vehicle through maneuvers that lesser pilots
correctional devices, rolls involving sight will Healthy Skepticism would swear are impossible. You gain two dice
impose a +2 difficulty penalty. [1 point Merit] for all maneuvers that are +2 or higher
You’re good at separating truth from difficulty and any attempts to fire on your
Paraplegic [6 point Flaw] fiction, and someone has to be up pretty damn vehicle are +1 difficulty if you are aware of the
You are permanently paralyzed from the early to catch you off guard. You rarely take enemy and are taking any sort of evasive
waist down. You require a wheelchair (or some what people say at face value until you’re able action. You must specify vehicle type when you
other similar conveyance) to move any real to check the details yourself. This Merit allows purchase this Merit, but may purchase it
distance on your own. You cannot perform multiple times for additional vehicle types. This
Merit may not be taken if you have the You’re able to shrug off the effects of building blocks. This Merit doesn’t actually
Wheelman Knack. injury more easily. Reduce all of your wound allow you to learn more languages per dot of
penalties by one, so you function as if you were Linguistics, but it does help you learn or
Devotion [2 point Merit] unhurt when Hurt or Injured and Injured when interpret new ones. Specifically you pay
You have a particular devotion to a cause, you’re Wounded and so forth. You still suffer Current Level x3 experience points to raise
ideal, code of honor, organization or even an damage like anyone else and still drop when your Linguistics score. You also gain three dice
individual. Attempts to sway you from the you’re Incapacitated. on any roll to decipher any new language and
object of your devotion are at +3 difficulty. one die on all codebreaking attempts.
However, you must remain true to your Natural Linguist [3 point Merit]
devotion in order to retain this benefit. If you You’re naturally talented with language and Natural Technician
deliberately and knowingly betray the object of can put them together and take them apart like [3 point Merit]
you devotion, you lose the inner strength it Machines like you, sometimes better than
gives you until you make amends. people do, and the sentiment is mutual.
Difficulty modifiers for constructing or
Lightning Calculator repairing one specific type of device are
[2 point Merit] reduced by two. The specific device type must
You have a remarkable ability for doing fall under one of the basic Engineering
complex math in your head. When performing a specialties (Trinity, p. 184). This Merit may be
task involving any type of mathematics, make bought separately for more than one field of
an Intelligence roll. Each success adds one die technology. Note that Natural Technician does
to the Ability roll. not apply to operating the devices in question,
only working on them. You can’t reduce Firearm
Speed Reading [2 point Merit] difficulties just because you’re a natural
You can read text at four times the normal gunsmith.
rate with no loss of comprehension. While
reading, make an Intelligence roll. Each success Photographic Memory
increases the speed multiplier by one, so two [3 point Merit]
successes allow you to read at six times the You can perfectly recall anything you’ve
normal rate. experienced. Should you attempt such a feat
under stressful conditions -- for example,
High Pain Tolerance trying to memorize a long list of names while
[3 point Merit] ducking behind a desk shielding you from a rain
of bullets -- you must make an Investigation roll
so summon enough concentration to finish the dice to any rolls where directly helping or (and you’re not likely to be too popular with
job (unless you have the Concentration Merit, protecting your love is involved. However, such them, either). You can spend a Willpower point
which allows you to commit the information to a strong bond is not without responsibility -- to overcome your prejudice for one scene.
memory flawlessly). your love may need protection from time to
Effectively, you die pools double when time and the relationship might not truly be Nightmares [1 point Flaw]
attempting to recall information. equal. Be warned, this is a very taxing Merit to You regularly have screaming, sweat-
roleplay (for both the player and the group). drenched nightmares at least two nights a week
Unflappable [3 point Merit] (the kind that people normally have two or
You are a naturally placid person and take Gullible [1 point Flaw] three times a year). Roll one die every time you
most things in stride. You were almost hit by a You have a lot of trouble separating truth wake up; on a result of 1-3, you are at +1
car? That was close. Your wife has left you? Ah, from fiction. You are not stupid, you just tend difficulty on all your actions for a number of
well. Although you have emotions as others do, to believe what people tell you rather than to hours equal to the die result. At the
you don’t let them affect you to the same take things with a grain of salt. Any roll to Storyteller’s discretion you may also mistake
degree. You gain two extra dice on any detect lies is made at +2 difficulty. particularly vivid nightmares of reality or vice
Willpower roll that involves staying calm or not versa. This can easily fall by the wayside in
overreacting to mundane experiences. Impatient [1 point Flaw] comparison with other events you’re involved
Instant gratification isn’t always fast with, the Storyteller is encouraged to maintain
Optimistic [4 point Merit] enough for you, and you certainly don’t have the nightmares’ influence at appropriately
You retain a basically positive outlook on the discipline to wait for results on a long-term dramatic points in the story.
life. Even when things go wrong, you face each project. You are at +1 difficulty on every roll
day with the hope that things will get better. after the first one on an extended action and all Overconfidence [1 point Flaw]
Regain two Willpower points when you wake up attempts to make you lose your cool gain two You tend to overestimate your abilities. In
each morning rather than the usual one. dice. Obviously, you may not take this Merit any situation where an assessment of your
with the Flaw: Patient. abilities is a facto, the Storyteller will tend to
True Love [4 point Merit] exaggerate them (“He doesn’t look so tough to
You have found the semi-mythical true love Intolerance [1 point Flaw] you.” or “You’ve seen this kind of security
(or at least something you believe to be that You’re extremely narrow minded, and system before, and they’re easy,” for example).
particular emotion). This has reaffirmed your there are just some people you don’t like based You must also make a Willpower roll at +1
sense of purpose and gives you reason for solely on their race, sex, class, sexual difficulty to back down from a direct challenge
existing above and beyond mundane concerns. orientation, “nationality” or some other quality. to your abilities. You can spend a Willpower
In game terms, any attempt to force you to You suffer a +2 difficulty on all Social rolls point to ignore this Flaw for a scene.
betray or harm the object of your affection is involving this class of people and prefer not to
at a minimum of +4 difficulty and you gain two associate with them unless absolutely necessary Pacifist [1 or 4 point Flaw]
You are against violence and prefer to application on the fly when everyone’s hero
avoid it whenever possible. You must spend a worshiping you!). You may spend a Willpower Absent Minded [2 point Flaw]
Willpower point in order to initiate combat, point to ignore the effects of this Flaw for one Details and important facts slip your mind
although you can fight to defend yourself and scene. constantly. Once per game session, when you
others. You must also spend a Willpower point attempt to use an item that you normally carry
in order to use a lethal attack, although you can Speech Impediment with you, the Storyteller may require you to
use bashing attacks freely. For four points, you [1 point Flaw] make a Willpower roll to determine if you
must spend a Willpower point to be able to You are unable to speak clearly, especially remembered to bring it or, if so, whether you
fight at all, and you cannot use lethal attacks. under stress. You may stutter, stammer or lisp. can remember where it is. The item turns up
Listeners must make a Perception + Willpower again after an hour or so of searching.
Shy [1 point Flaw] roll to understand what you’re saying under
Social situations are the utmost torture for stressful circumstances. You can spend a Curiosity [2 point Flaw]
you, particularly when you are the star Willpower point to overcome this Flaw and Secrets were meant to be shared! While
attraction. Whenever you’re the center of speak clearly for one scene. you may have an intellectual understanding of
attention, you’re at +3 difficulty on all social privacy and security regulations, your morals
actions and +1 difficulty on everything else (it’s Terrible with Names are a little...flexible. You must make a Willpower
hard to program a decryption [1 point Flaw] roll in order to avoid nosing around whenever
Try as you might, you almost you’re presented with a chance to learn a
always forget people’s names, secret. The difficulty depends on how
especially when meeting large tantalizing the secret in question is and how
groups for the first time. You significant it appears. Avoiding the impulse to
(OOC) may not write down the peek at Christmas presents in your boyfriend’s
names of any people you meet closet is standard difficulty, while not reading
during the game unless your those classified technical manuals on his desk
character (as opposed to you, would be +1 difficulty. If they were plainly
the player) has paper and a marked “TOP SECRET -- Burn BEFORE
writing utensil handy. You Reading,” the difficulty might rise to +2, or
also have problems even +3 if they pertain directly to an
remembering whether investigation on which you were currently
you’ve been someplace working.
before, and with recognizing
faces. Make an Intelligence roll to recall Obsession [2 point Flaw]
such information.
You are fascinated with a particular person, There is something you are morbidly and erroneous conclusions. If you botch your
place or behavior and do everything you can to irrationally afraid of, from darkness, to spiders, Willpower roll, you become almost catatonic,
satisfy your interest. If you’re obsessed with a to circus clowns. Whenever you are confronted entirely lost in your recollections. You can
person, you spend all your available time with with the object of your fear, you must make a spend a Willpower point to ignore the effects
them and learn all you can about them (you’re Willpower roll at +1 difficulty to avoid of this Flaw for one scene.
basically a stalker, whether or not you mean retreating from it as quickly as possible. If you
any harm). If you’re obsessed with a place, you botch the roll, you collapse from fear and Amnesia [3-5 point Flaw]
spend all your time there, and you’re very become virtually catatonic for the scene or until You’ve lost some or all of your memory,
reluctant to leave. Characters may also be the object of your terror is removed, either due to some sort of trauma, some
obsessed with a particular behavior such as whichever comes first. deliberate brain-washing drugs or hypnosis. For
lying, curiosity, crime-fighting and so forth. three points, you don’t recall anything about
You have to make a Willpower roll to resist Vengeful [2 point Flaw] your past, including your own name. You begin
the lure of your obsession whenever it beckons, You don’t forgive or forget. In fact, you the game as a blank state. The Storyteller gets
even if now isn’t the best time for you to tend to get mad and then get even -- in the to decide who your character really is (with
indulge yourself. The Storyteller may adjust the nastiest way possible. You have to make a input from you).
difficulty if the circumstances are particularly Willpower roll at +1 difficulty to avoid repaying For five points, you not only don’t know
tempting, such as an obsessive crime-fighter any slight, insult or offence against you in equal, who you are, you don’t even know what you can
confronted with a mugging in progress or an if not greater, measure. This can range from do. The Storyteller keeps your character sheet
obsessively curious character confronted with a getting in the last jibe to killing someone who a secret, and you don’t know the levels of your
file marked “TOP SECRET: EYES ONLY.” You tried to kill you (or have you killed). You can various Traits or even what Traits you have.
may spend a Willpower point to overcome your spend a Willpower point to ignore a particular The Storyteller comes up with your Traits. This
obsession for a scene. offence (although you will probably still carry a requires some effort on the Storyteller’s part
grudge about it indefinitely). and considerable trust on yours.
Overwhelmed [2 point Flaw]
You don’t deal well with chaotic or Flashbacks [2 point Flaw] Incompitent [3 point Flaw]
confusing situations. They tend to overwhelm You have some traumatic experience in You are spectacularly bad at something.
you. You suffer a difficulty modifier of +1 to +3 your past that you sometimes recall with Unfortunately, you’re the only person around
in such conditions, determined by the terrifying clarity. Whenever you are in a who doesn’t understand this fact. Pick a single
Storyteller. This is the opposite of the situation similar to that experience, you must Ability. You believe you have the proficiency
Concentration Merit, and you cannot have both. make a Willpower roll at +1 difficulty to avoid equal to three dots in that Trait, when in reality
being overwhelmed by memories of it. You tend you almost always ruin any effort involving it.
Phobia [2 point Flaw] to mistake people, places and things for similar Whenever you try to use the Ability, treat the
things in your memory and may act on those outcome as if you rolled a botch.
You have trouble seeing a future version of dark mood is completely natural -- or deserved
Low Pain Threshold yourself, so therefore there must not be one. -- you refuse to seek professional help. You do
[3 point Flaw] As a result, you are more than willing to throw not regain Willpower per day as most
You have very little tolerance for pain. You yourself straight into the depths of hell blindly characters do. Instead you may only gain
suffer wound penalties as if your injuries were and without thought of the consequence. You Willpower through actions, and even those
one level more severe than they really are, so receive a bonus equal to your willpower rating must ardently reaffirm your goals.
you are at -2 when Hurt or Injured and so forth. on the initial die pool of a conflict that will more
You are at -5 when Crippled and knocked than likely kill you. Social
unconscious at Incapacitated. You are also at +1 If the encounter is a standard combat, then Debt [1-3 point Merit or Flaw]
difficulty to resist pain, such as torture or the the bonus applies to the first roll after initiative. Sometimes it’s not who you know, it’s who
symptoms of a painful disease. If you perform an action prior to actual you owe. If you take this as a Merit, somebody
initiative (a surprise action) then the bonus owes you, but as a Flaw, you owe someone a
Mr. Nice Guy [3 point Flaw] applies to that action. Any other uses of this favor. For one point, the debt is a socially or
You want to be wanted, you love to be Flaw are at the discretion of the Storyteller. emotionally significant one (you offered some
loved. You have a very hard time crossing This flaw may not be taken with Daredevil. friendly advice or a shoulder to cry on). For two
anyone. You tend to apologize points, it’s financially significant
for the littlest things and often (you loaned out money or
concede to arguments even provided some professional help
when you know you’re right. In free of charge). For three points,
fact, even killing comes hard to the debt is a matter of life or
you. You have to be pushed death (you saved someone’s life or
pretty hard to actually kill one of her loved ones). You can
someone (while often call in a debt at any time, at which
incapacitating them is not as point you lose this Merit. Likewise,
challenging to you). the Storyteller can decide to call
You also have a tendency in a debt you owe, getting rid of
to tell the truth whether it is your Flaw. Refusing to honor a
appropriate at the time or not. debt may have serious
Lying does not come easily. A consequences, not the least of
Willpower point can be spent to ignore this which may be ruining your reputation and
effect for a scene. Depression [4 point Flaw] turning a friend into an enemy.
You’re mired in a pit of bleak, mind-
Tragic [3 point Flaw] numbing sorrow. Convinced that your eternally
Funny [1 point Merit] made in a social situation, without bullying or exactly the effect you want by choosing your
You can make people laugh. Your timing intimidation. words carefully, in both written and verbal
and sense of the absurd is second to none. communication. Gain two dice on any Charisma
You’re always being invited to parties because Media Junky [1 point Merit] roll where communication is the key.
you’re so much fun. However, you’re also very TV, radio, newspapers, magazines, films --
good at judging the appropriateness of your you love them all and can’t get enough. You’re a Fashion Sense [2 point Merit]
humor. Sometimes, the right joke can lift the voracious consumer of pop culture and are Your character doesn’t just dress well, he
spirits of people when everything seems to be always up on the latest movies, music or has an innate sense of what sort of clothes suit
going against them. So, you do what you can to current affairs. Gain two dice on any Social or a particular occasion. This isn’t a case of
make life more bearable for your fellow Investigation roll that involves pop culture. slavishly following the latest trends from the
Cowboys, even when the situation seems hottest designers. It’s a matter of knowing
darkest. Gain two dice on any social rolls Natural Leader [1 point Merit] when to dress smart and when to be casual, and
intended to boost morale. You have a way of getting people to do having the know-how to carry it off on a limited
what you tell them. You gain an additional die budget. Deduct one from the difficulty of Social
Good Taste [1 point Merit] for Leadership rolls and two if you are leading rolls in situations in which dressing
You have a knack for choosing the right by example in some way that puts you at risk or appropriately is important, such as in a business
food from the menu, telling the right anecdotes otherwise makes people empathize with you. meeting, chatting at a club or attending an
and giving the right presents. You’ve seen the invitation-only function.
right films for discussion on cultured company. Smooth [1 point Merit]
Your taste makes forging social contacts among You might come from the wrong moon or Great Liar [2 point Merit]
similar folk much easier, whatever your origins. even an asteroid. You probably don’t have a Lying comes naturally to you. Even the
Gain two dice on any Social roll intended to gain clue which fork to use when eating out. But most involved deception sounds like God’s own
acceptance or to impress in a like minded none of that matters. You present yourself with truth when it comes tripping off your honeyed
gathering. such an easy grace and carefree attitude that tongue. Gain two dice on any Social roll that
people forgive you most errors. They might not involves lying to or deceiving another person.
Gossip [1 point Merit] like you much, but they enjoy your company so
You’re an incurable gossip, and other thoroughly that your rougher edges are quickly People Person [2 point Merit]
gossips recognize a kindred spirit in you. You’re forgiven and forgotten. Manipulation rolls are You’re a social animal. You just like being
more than happy to spend hours shooting the made with an additional two dice. around others. Hell, they like being around you.
breeze with others, all the while discussing the Your open and gregarious nature makes people
minutiae of other people’s lives. Surprising how Way with Words [1 point Merit] swarm to you quickly. On any Social roll to
much information you can pick up that way, Language is a finely honed tool for you, not create a good impression on another, you gain
isn’t it? Gain two dice of any Interrogation roll a blunt instrument. You are able to create two additional dice.
you’ve picked up makes you appear that way. level of Bashing damage and costs a Willpower
Socially Aware [2 point Merit] Be forewarned, often times trivial is based on point.
Social interplay is an open book to you. cultural misconceptions or long term biases, and
You’re the first to spot the hidden relationships may sometimes be dangerously wrong. Chronic Pessimist [1 point Flaw]
between people, after only a few minutes of You think the glass if half-empty, that the
observation. Subtle clues like body language and Bad Liar [1 point Flaw] water in the glass in contaminated, and that the
position, voice and tone and choice of words You have tremendous trouble lying. The glass will probably fall off the table and shatter
speak volumes to you about the underlying spontaneous excuses that you come up with are at any second. Others practice pessimism out of
connections between people. Gain two dice on usually unbelievably elaborate or easily refuted habit. For you, it’s an artform. Nothing can ever
any Perception roll involving the interaction with the bare modicum of research. While go right, especially plans that others propose.
between other people. telling a prefabricated lie, you stutter, stammer, You are the implacable voice of gloom and
blush and generally look guilty. Rolls involving doom, always ready to point out a potential
Total Bastard verbal deception are made at +2 difficulty. problem no matter how remote a chance it has
[2 point Merit or Flaw]
Your personality is so cold and ruthless that Bad Vibe [1-3 point Flaw]
you really don’t care what other people do or There’s just something not right about you.
think, aside from being able to mock them when It may be a lack of personal hygiene, a
they screw up or look bad. As a result either personality quirk or just a “strange vibe,” but
gain an automatic success to any social rolls something about you makes people
involving the defacing or humiliation of others uncomfortable. You suffer a +1 difficulty on all
(Merit) or all social rolls dealing with strangers Social rolls for every point in this Flaw, and
are made at +1 difficulty (Flaw). people are increasing uncomfortable around
you.
Trivia Champ [2 point Merit]
Where do you get this stuff? Whether it’s Big Mouth [1 point Flaw]
through plenty of reading, too much TV or just You’ve got an opinion on everything and
an eclectic bunch of friends, you have the you’re not at all hesitant about letting people
oddest collection of facts stored away in your hear it. You tend to blurt out painful truths at
skull. Once in a while, at the Storyteller’s the worst possible times. At least once per
discretion, one of them turns out to be just the high-tension social scene, you must come out
piece of information you and your fellow with your thoughts. You can avoid this by biting
Cowboys need. You might not actually be very your tongue -- literally. This inflicts one health
bright, but the sheer amount of knowledge
of coming to pass. Impart a +2 difficulty on all Mistaken Identity feel free to expose your secret and let you deal
Leadership rolls. [1 or 2 point Flaw] with the consequences.
“Hey, aren’t you...?” You bear an uncanny
Defensive [1 point Flaw] resemblance to someone else who’s know Stubborn [1 point Flaw]
You have problems taking responsibility for across the solar system. For one point, they’re Once your mind is made up, there’s no
your actions. Perhaps you view yourself as a a celebrity -- but the extra attention you get is changing it. You cling to your beliefs the way a
perfectionist, or maybe you’re simply too distinctly uncomfortable and aggravating. pit bull does a leg, and you’re about as
immature to accept the blame for failure. When Alternately (for a high influence character), pleasantly comported when others challenge
things go wrong, you look for ways to blame you’re famous but no one recognized you in you. You hate to be proven wrong and go to
others and rarely accept blame or criticism for person. If this is a two-point Flaw, you look like extremes to avoid enduring the shame of it.
your actions without contention. someone who’s wanted for capital crime and Social rolls are made at +2 difficulty when
may be hassled by law enforcement agents until someone challenges your ways.
Gambling Addict [1 point Flaw] you manage to present valid identification.
You are addicted to wagering money on Compulsive Liar [2 point Flaw]
games of chance. A sizeable chunk of your Secret [1/3/5 point Flaw] You feel the need to put your personal spin
income goes toward sustaining your habit, and You’re hiding something that, if known, on the truth. You don’t necessarily do so out of
even when you win, you inevitably gamble your would compromise you in the eyes of others. spite or malice, and you may come to genuinely
winnings away. You’re too much of an addict to For one point, your secret would seriously believe the tall tales that you tell (especially
walk away with a profit over any extended change your life if it got out. This might be an when you spin them often enough). This Trait is
period of time. Any Resource rolls you attempt alias, past political affiliations, your sexual especially troublesome when other Cowboys
are made a +2 difficulty. orientation, elements of your background and rely on you for information about bounty heads
so forth. For three points, your secret would and their habits. You might have to spend a
Impractical Dresser result in your arrest and imprisonment if it Willpower point to force yourself to be honest,
[1 point Flaw] were revealed, such as a crime you committed. especially if it means revealing a previous lie.
You tend to dress with an eye toward For five points, your secret is so dreadful it
impressing others rather than personal comfort. would result in your death if it were revealed, Enemy [2-7 point Flaw]
Unless you explicitly state that you dress such as being an undercover agent infiltrating There’s somebody out there who dislikes
appropriately for physical activity, you wear the Syndicate. Generally, the Storyteller should you. A lot. The value of this Flaw is based on
tight jeans, high heels or something else that threaten your secret at least every three or two things: how much that person hates you and
hampers physical activity. Athletics rolls four episodes, and it should come up almost what he is capable of doing about it.
(including dodge) are made at +2 difficulty every other episode. If you don’t take adequate The default is an unfriendly rivalry. For one
when you wear such clothes. precautions to protect it, the Storyteller should point, your enemy would like to see you
seriously humiliated, professionally ruined or
perhaps imprisoned. For two points, he’d like to Misc. exceptionally poor treatment from law-
see you dead. Bargain Hound [1 point Merit] enforcement officials who know your record.
For one point, the enemy is less powerful You have a knack for getting things
than you are. For two points, he is roughly as cheaply. Sometimes you get the goods you need “Big Shot” [4 point Flaw]
powerful as you. For three points, he is more wholesale, sometimes you get them you get You are the prime suspect in a felony
powerful. For four points, your enemy is them through less than standard channels, crime. Not only are the police actively looking
roughly twice as powerful as you are, and for sometimes you just hunt around until you find a for you, but your face is on “Big Shots”
five points, he is truly godlike in comparison. bargain. However you go about it, the Resource regularly as an unsolved case file. Your bounty
Needless to say, characters with more than roll related to the purchase gains an additional is minimal, but you are still at risk when
four points in this flaw are walking targets, just die. traveling too boldly. If you encounter cops who
waiting for their powerful adversary to kill know that you’re wanted, they’ll call in backup
them off. Players should take high levels of this Criminal Record [2 point Flaw] and try to bring you in. Cowboys, especially
Flaw with great caution. Having been convicted for several newer or poorer ones, will try to capture you
misdemeanors or perhaps even a minor felony, on sight.
Honest to a Fault [2 point Flaw] you have a bit of a shady past. You are unable
You always try to tell the truth, no matter to buy firearms legally, and you receive
what the situation. You won’t stretch it, bend it
or manipulate it to take advantage of others,
unless human lives are in jeopardy. If you do
attempt to lie to someone, the roll is made at +2
difficulty.

Dependant [4 point Flaw]


You have someone -- a family member or
loved one -- who depends on you for support.
Your dependant relies completely on you and
often requires your attention and sometimes
your protection. Unlike an ally or contact, a
dependant has nothing to offer you but love and
moral support. Otherwise, they are hooks for
the Storyteller to use.

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