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The amount of
not affect other Perception rolls. alcohol you can put away during a binge is truly
phenomenal. What’s more aggravating to your
Ambidextrous [1 point Merit] buddies is how little you suffer for it. Anyone
Merits and Flaws You’re equally able to use either hand. You who gets into a drinking competition with you
Merits and Flaws are optional Traits used suffer no off-hand penalty and no penalty for quickly regrets it. Halve any penalties you
to further define your characters. Merits are using two weapons at once. In fact, you roll an suffer for consuming alcohol.
special advantages, while Flaws are limitations extra die when attacking with two weapons.
and disadvantages. They are not rated with This Merit does not affect your ability to Natural Runner [1 point Merit]
dots like most Traits, although some Merits and perform multiple actions. You must have a You’ve enjoyed running ever since you
Flaws do have multiple levels. minimum Dexterity and Wits or 3 to have this were a kid. Whereas most people wheeze and
Merits and Flaws can only be taken during Merit. complain about exercising, running has always
character creation. Merits are bought with been an absolute pleasure for you. As a result,
bonus points and Flaws give you bonus points to Catlike Balance [1 point Merit] you can run like the wind when the situation
spend. A character can have as many Merits as You have a high degree of natural agility demands it. Your Dexterity counts as one point
the player wishes to purchase. Likewise with and you may add two dice to any roll relating to higher for the purposes of determining
Flaws, but be forewarned, with too many Flaws maintaining your balance or footing (e.g. movement rates.
the character risks becoming a caricature, and walking a tightrope or a slippery ledge). You
may also introduce unwanted wrinkles into the may also add one die to any roll to resist a Cat Napper [2 point Merit]
character and the plot. deliberate attempt to knock you down. You Although you need six to eight hours’ sleep
In general, the Storyteller reserves the must have a minimum Dexterity 3 to purchase per night, you don’t need them it all at once.
right to veto any single or combination of this Merit. You catch your Z’s as and when you can. As
Merits and Flaws that seem unlikely, impossible, long as your naps total six to eight hours in a 24
or abusive. As a general rule, bonuses on Merits Good Right/Left Hook hour period -- and they usually do unless you’re
that mimic the effects of a Knack are reduced [1 point Merit] forcibly denied naps -- you can function as
by one -- to a minimum of one -- if you have The power of your punch belies your normal.
both the Merit and the Knack. modest frame. Maybe you were a boxer for a
while, or perhaps you’ve just been in a lot of Sexy [2 point Merit]
Physical fights. No matter the reason, people tend to fall You are one sexy mutha. You might not
Acute Sense [1 point Merit] over when you hit them. Add two dice to your necessarily be that good looking, but there’s
One of your senses is unusually sharp, damage roll for any Brawl-based attack. something about the way you move and act that
giving you an extra die for Perception rolls exudes sexuality. As a result, you draw
Hollow Leg [1 point Merit] attention from the members of the opposite
sex, or your own sex, with raw animal round of combat or about 2 minutes of regular
magnetism. You gain two extra dice on any time.
Social rolls when dealing with someone who is
attracted to you. If you actively attempt to Huge Size [4 point Merit]
direct your charms at a person, you gain three You’re a big one, over two meters tall with
instead. a build to match. You have one extra Bruised
health level and +1 Stamina for soaking bashing
Daredevil [3 point Merit] damage. The drawback is your size may make it
You love taking risks, and the adrenaline difficult for you to fit into enclosed places and
rush you get helps you succeed at stunts. to use some equipment designed for normal-
Whether you’re leaping from a moving train or sized people. You must have a minimum
taking on a cold blooded killer in face to face Strength and Stamina of 3 to take this Merit.
combat, you live for danger. When attempting This Merit may not be combined with the Flaw
any dangerous action, you can add three dice to Short.
you roll and ignore one botch die. In general,
the action attempted must require minimum Tough As Shit [4 point Merit]
three successes and have the potential to do Some people can just take a beating. Every
three health levels of lethal damage (or six time this merit is purchased, you gain an
levels of bashing) if you fail. additional Bruised health level (-0). This merit
may be purchased a maximum of two times. You
Die! MuthaFucka! Die! must have a minimum Stamina of 4 to buy this
[4 point Merit] Merit.
“Why won’t you Die!”
Whether you’re too stubborn or too stupid, Fucking Tough [5 point Merit]
you wonít die when you’re supposed to. Any Other people just don’t know when to quit.
time damage would take you past incapacitated When the going gets tough, you just keep on
into dead you stop at incapacitated. You need going. This Merit may be purchased a maximum
to get a number of successes equal to the of two times and you must have a Stamina of 5
remaining damage on a willpower roll. If you in order to take this Merit.
succeed the roll you remain at incapacitated; The first time you take this Merit you gain
failure is death. a Mutilated health level (-3). The second time
You may also spend a point of Willpower to you pick it up, you gain an Eviscerated health
treat incapacitated as a -7 health level for one level (-4).
Heavy Sleeper [1 point Flaw] corrected by wearing a suitable prosthesis,
Hard Boiled Killer You tend to sleep right through most such as glasses or a hearing aid.
[7 point Merit] disturbances, from the loud stereo playing next
You are the stuff of legend when it comes door to the bullets ricocheting off the hull of Mute [2 point Flaw]
to combat. Action movies emulate you rather the ship. You must make a successful Willpower You cannot speak, either due to damage to
than vice-versa. You can fight with pistols two roll to wake up quickly. Failure means you spend your vocal cords or some psychological or
fisted with no penalty and even gain one the equivalent of a combat turn waking up. A neurological trauma. You automatically fail rolls
additional attack on top of all other actions botch means you sleep right through the dependent upon speaking and cannot use
(treat as a full extra action similar to celerity - disturbance. Knacks based upon it.
the extra action may only be used to fire a
hand-gun). Low Alcohol Tolerance One Eye [2 point Flaw]
In addition, you can never be knocked [1 point Flaw] You have only one functional eye, giving
unconscious. At incapacitated you may take no Alcohol goes straight to your head. While you no depth perception. You suffer +1
actions beyond crawling and firing handguns this can be an advantage when you try to enjoy difficulty to all ranged attack and dodge rolls,
and all rolls are made at a -7 penalty. a night out on the cheap, it can be deadly on the and +2 difficulty to Perception rolls. You can
job. Double any penalties you suffer for have the Acute Sense Merit, meaning your
Allergies [1 point Flaw] consuming alcohol. remaining eye is exceptionally sharp, but the
You’re allergic to a rather common penalties here still apply.
substance, such as cat fur, that causes sneezing, Short [1 point Flaw]
coughing, watery eyes and other distracting You’re noticeably smaller than average, Spacesick [2 point Flaw]
symptoms. All actions are made at +1 difficulty less than 1.5 meters. You’re running speed is You don’t adapt well to microgravity. In
when you are exposed to whatever triggers half normal, and you may encounter problems fact, the definite lack of “up” and “down”
your allergy. using certain equipment designed for people makes you violently ill to the point of constant
with average builds, as well as jokes and nausea once you’ve emptied your stomach. In
Distinguishing Characteristics prejudice regarding your smaller stature. This game terms, whenever you’re in a microgravity
[1 or 2 point Flaw] Flaw may not be combined with the Merit Huge environment, you’re at +3 difficulty on all
You have a physical appearance that makes Size. actions. Spending a willpower point and a
you very easy to pick out in crowds, such as standard Resistance roll can reduce this penalty
elaborate tattoos, a scar or an obvious Weak Sense [1 point Flaw] for one action; each success on the roll knocks
birthmark. This Flaw is worth one point if the One of your senses is poor or compromised off one point of additional difficulty.
characteristic is hidden easily under clothes, in some way, imposing a +2 difficulty penalty to It is possible to obtain over the counter
two points if it is not. all Perception rolls involving that sense. When medication to counter act the effects of this
affecting vision or hearing, this flaw can be Flaw, reducing the penalty to a flat +1 (which
cannot be negated by the above roll. However Dodging may not even be an option for you Dexterity rolls. The disability may be the result
the nature of the medication also effectively under some circumstances. of a birth defect, an illness or an injury.
reduces your Wits to 1 and you automatically go
last in a round of combat. Deaf [3 point Flaw] Disfigured [3 point Flaw]
You cannot hear an automatically fail rolls Your Appearance is 0 and cannot be raised
Addiction/Compulsion requiring hearing. You cannot have any Knacks (neither during character creation nor later
[2-4 point Flaw] that require hearing. On the upside, you’re using experience). This may be due to a birth
You are driven to use some substance immune to the effects of attacks or Knacks defect, injury, disease or another cause you and
(addiction) or engage in some action based on hearing. You can use one dot in your Storyteller agree on. You automatically fail
(compulsion). For each 24 hours after the first Linguistics to learn sign language and two dots Appearance rolls and any Social rolls based on
24 where you fail to satisfy your craving, you to learn to read lips. Appearance (except Intimidation).
suffer +1 to all of your difficulties. This
continues until you satisfy your addiction (so Disability [3 point Flaw] Elgee [3 point Flaw]
going “cold turkey” for four days imposes a +3 Some part of your body is defective in a You were born in low gravity (e.g. a lesser
difficulty penalty). way that inhibits your abilities, causing you to tera-formed asteroid, a space station) and
This Flaw is worth 2 points if the addiction suffer a +2 difficulty penalty for certain actions spent the first two decades of your life in such
is something that is legal, like cigarettes, involving a single Attribute -- for example, conditions. As a result, your skeleton and
alcohol, sex, or the like. It’s worth 4 points if severe arthritis, imposing a +2 difficulty on all muscles are poorly adapted to higher gravity
the character is addicted to something illegal or
hard to get like RedEye or murder.