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03 ATLANTA FALCONS

DEFENSIVE PLAYBOOK

.-.....\ '"~, .'

PHILOSOPHY OF THE ATLANTA FALCONS DEFENSE

OUR BASIC DEFENSE IS AN ATTACKING STYLE. THE FALCONS PlllLOSOPHY ON 1ST AND 2ND DOWN IS TO STOP THE RUN AND PLAY OUTSTANDING PASS DEFENSE. WE WILL PLAY ZONE, MAN TO MAN, AND BLITZ IN ANY SITUATION. ON ANY DOWN WE MAY UTILIZE DIFFERENT FRONTS OR DIFFERENT PERSONNEL GROUPS.

IN ALL SITVA TIONS, WE WILL DEFEND THE INSIDE OR MIDDLE OF THE FIELD FIRST - DEFEND INSIDE TO OUTSIDE. AGAINST THE RUN, THE FALCONS WILL NOT ALLOW THE BALL TO BE RUN INSIDE. WE WANT TO FORCE THE BALL OUTSIDE, AGAINST THE PASS, THE FALCONS WILL NOT ALLOW THE BALL TO BE THROWN DEEP DOWN THE MIDDLE OR INSIDE. WE WANT TO FORCE THE BALL TO BE THROWN SHORT AND / OR OUTSIDE.

THE TRADEMARK OF THE ATLANT A FALCONS DEFENSE IS AGGRESSIVENESS AND PHYSICAL PLAY. WE WILL BE PHYSICALLY STRONG AT THE LINE OF SCRIMMAGE AND WILL HUSTLE AND PlJRSUE RELENTLESSL Y. WE WILL BE HARD AND SURE TACKLERS. THE ATLANTA FALCONS WILL BE SUCCESSFUL ON DEFENSE BECAUSE WE GIVE 100"/0 PHYSICAL EFFORT AND DO NOT MAKE MENTAL MISTAKES. TO ELIMINATE MENTAL ERRORS, WE MUST FULLY UNDERSTAND THE CONCEPT OF THE DEFENSE AND BE DISCIPLINED TO PLAY THE DEFENSE CALLED, WE WILL NOT ALLOW BIG PLAYS AGAINST US.

THE FALCONS DEFENSE MUST PERFORl\1 EJ<.:YICIENTLY INSIDE OUR 20 YARD LINE (RED AREA) AND ON THE GOAL LINE, WE CANNOT ALLOW OUR OPPONENTS TO RUN THE BALL INTO THE END ZONE. WE WILL HAVE A GREAT RUN DEFENSE WITH TIGHT PASS COVERAGE. WE WILL PREVENT TOUCHDOWNS AND FORCE FIELD GOAL ATTEMPTS BY PLAYlNG OUTSTANDING TEAM DEFENSE.

DEFENSlVEL Y, WE MUST ADAPT TO EVERY SITUATION THAT PRESENTS ITSELF AND EXECUTE SUCCESSFULLY. THIS REQUIRES GOOD COMMUNICATION, TEAMWORK. AND OFTEN PERSONNEL SUBSTITUTION. SOME DEFENSIVE SITUATIONS THAT OCCUR ARE; 2ND AND LONG,]RD DOWN, 4TH DOWN, 2 MTh'UTE, NO HUDDLE, SHORT YARDAGE, RED AREA, GOAL LINE, 2 POINT PLAY, CONSERVING TIME, PROTECTING A LEAD, OPPONENT BACKED UP, AND NO HUDDLE. WE WILL PREP ARE FOR AND HAi'fDLE ALL SITUATIONS.

FINALL Y, OUR JOB IS TO TAKE THE BALL A WAY FROM THE OPPONENTS' OFFENSE AND SCORE OR SET UP GOOD FIELD POSITION FOR THE FALCONS OFFENSE. WE MUST KNOCK THE BALL LOOSE, FORCE MISTAKES, AND CAUSE TURNOVERS, TURNOVERS WIN GAMES! WE WILL BE ALERT AND AGGRESSIVE AND TAKE

ADY ANT AGE OF EVERY OPPORTUNITY TO COME UP WITH THE BALL.

- DEFENSE WINS CHAMPIONSHIPS -

2002 DEFENSIVE GOALS

GAME: _

WIN GAME:
SEASON:
(2002: 9-6-1)
POINTS ALLOWED 17/GAME GAME: I
SEASON:
(2002: 19.6 - 8TH)
NO BIG PLAYS +20 YD RUN GAME:
+40 YD PASS SEASON:
3RD DOWN EFFICIENCY 36% GAME:
(2002: 39.5% - 20TH) SEASON:
INTERCEPTIONS l.S/GAME GAME:
(24) -
SEASON:
(2002: 24 - 3RD )
FUMBLES l/GAME GAME:
(16) SEASON:
(2002: 15 _8TH)
SACKS 3/GAME GAME:
(48) SEASON:
(2001: 47 - 4TH)
TOTAL YARDS 299/GAME GAME:
SEASON:
(2002: 333.4 - 19TH)
RUSH YARDS 4.0/ATT OR r; .l. l'lK1I"":'_
\Jf\.lnJ:l...:
99YDS SEASON:
(2002: 4.64 - 28TH 127.9 - 23RD)
PASS YARDS 5.6/ATT OR GAME:
200 YDS SEASON:
(2002: 5.86 - 17TH 205.4 - 16TH) PERSONNEL IDENTIFICATION

IDENTIFIED BY 2 DIGITS - 1 ST DIGIT = # OF BACKS: 2ND DIGIT = # OF TE'S

~ "21" (2 BACKS - I TE} "22" (2 BACKS - 2 TE'S )
~
.. - -. -~./
." ;-.~
BK BK BK BK
e e e e
WR ® WR e
- TE WR e TE TE
_OO~OO e eoo~ooe
"12" ( 1 BACK - 2 TE'S ) "11" ( 1 BACK-l TE)

BK BK
- e
"'"'.'''~NR WR ,>" WR
® WR ® e
.c"c)~ TE TE e e TE WR
~~),~..Jk-if _oo~ooe eoo~oo fa
"10" ( 1 BACK - 0 TE'S) "23" { 2 BACKS - 3 TE'S }

BK BK BK
e .. ..
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WR WR
- ® e TE €>
WR WR e TE TE
- OOIiiiJOO e eooliiilooe
~;.-" PERSONNEL IDENTIFICATION

' ........ "20" ( 2 BACKS - 0 TE'S )

,i,
BK BK
e -
WR ®
WR e WR
e 00 IiiiiI 00 e
-, .. -
- ..• '
_.fr FORMATION IDENTIFICATION

-. SPLIT LEFT SPUT LEFT SWITCH
~
~, "~"~~,?
I FB RB RB FB
e - e e
z €> z ®
tit y X e y X
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NEAR LEFT FAR LEFT
RB FB FB RB
e e e_ e
- .
. ,-.- .. ~~ 9 z ®
."" ...... x
.~ y <. e y x
"'-.~.~~. eoo~oo - _OO~OO e
I LEFT I NEAR LEFT
RB RB
e FB e
eFB e
z ® z €>
e y X e y X
_OO~OO e eOOliii100 e
- FORMATION IDENTIF'ICATION

r

"'"""\

, .. '." ,'J'

z

--

I FAR LEFT RB

e

FB

Y ® eoo~oo

I LEFT CRACK RB

-

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5 YDS

I NEAR LEFT - Y WIDE RB

e

FB

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z

Y e

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I LEFT NASTY RB

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3YDS

I LEFTTITE RB

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I NEAR LEFT TITE RB

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fit

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z

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z

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FORMATION IDENTIFICATION

1,,_- SPLIT LEf'T SLOT SPLIT S\V1TCH LEFT SLOT
FB RB RB FB
e e e e
® z @ z
y e X y e X
-00 .. 00 e _00 .. 00 e
NEAR LEIT SLOT FAR LEFT SLOT
RB FB FB RB
e tit e e
z - '
€) ® z
y e X y e X
eoo~oo e eoo IiiiiI 00 e
-,--
I LEFT SLOT I NEAR LEFT SLOT
RB RB
e FB e
eFB -
€> z 6) z
y e X y e X
_OO~OO e _OO~OO e
,
J FORMATION IDENTIFICATION

I~

I FAR LEFT SLOT RB

e

FB

e

y (§) • X

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I LEFT SLOT CLOSE RB

- eFB

.OO~OO·

x

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WHITE LEFT

B

e

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z

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WHITE OUT LEFT

B

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WHITE LEFT SLOT

B



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H Z

y €> e a x

eooliiiloo ., e

WHITE OUT LEFT SLOT

B

e

y ® _OO~OO

H Z

_ex

-

FORMATION IDENTIFICATION

z

-

BLACK LEFT

B

e

H

ey €)

_OO~OO

BLACK LEFT UNDER

B

e

-.00[500

BLACK LEft SLOT

B

It

H

ey €>

eoo.-.Joo

BLACK OUT LEFT

B

e

x

x Z H Y ®

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BLACK OUT LEFT OVER

B

e •••• 00[500

BLACK OUT LEFT SLOT

B

-

z

e X

e

H

e

y €)

eoo~oo

x

z

e X

-

FORMATION IDENTIFICATION

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B

-

.OO~OO. • •••• OO~OO

WHITE OUT LEFT SLOT CLOSE

BLACK OUT WIDE LEFT

B

e

x

e

z

e

ACE LEFT OVER

B

e

y ® u

_oo~ooe

ACE LEFT

B

-

y ® u

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ACE LEFT SLOT

B

x

e .oo~oo •••

x

FORMATION IDENTIFICATION

r
.-......, CINCY RIGHT "SHIFT" ORANGE LEFT
.~ RB
:~'~.:,:' .-~ RB
0, e
,
RBe ....
...
,
,
,
WR , TE ® RB
WRe e - - - - - -<iY - - - -"' TE ...... e WR WR e
e OO~OOO 'e e OO~OO e
SPREAD LEFT EMPTY LEFT

RB

TE WR RB ..... -._._._._._
"'-,~ . 6Y WR e WR €> RB
"~)B e e e TE X tit
'~,- OO~·OO - eoo riiiI 00 e
SPREAD LEFT GUN EMPTY LEFT GUN
® RB
a. -
~ •
WR I
TE WR I
e TE WR
RBee WR WR ...... -- - - - - - - - - - - _ .. e WR
e OO~OO e e OO~OO e
SPREADS ARE ALIGNED.
,_" EMPTY SETS ARE CREATED MOTION

- ALL MOVEMENT IS IDENTIFIED AS IT RELATES TO THE TE

- FINAL POSITION @ SNAP WILL BE IDENTIFIED BY A NUMBER

- @ S OR 9 WILL BE OUTSIDE THE RECEIVER

"ZFLY" (a) 8

"H FLY" @6

FB

e

RB

e

( "FLY" "" MOTION TOWARD TE )

X 9

a ~------------------~

.. "12"-"XFLY"@8

x

z

-

x

z

e

z

tit

FB

-

+"-.oo'~65~'--· '

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" Z DIVIDE" @ 7

"RB DIVIDE" @ 7

FB

RB

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( "DIVIDE" '" MOTION AWAY FROM TE )

9

z

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8 Y 6 4 2 ® J 5 ~ ~ - - ..

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" Z SHORT DIVIDE" @ 6

"RB SHORT DIVIDE" @ 5

FB ... ..

RB ... ..

X 9

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RB FB

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---------.

X 9

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MOTION

I
-+-'"~~~ " Y DIVIDE" (tV 7 " Y SHORT DIVIDE" @ 2
~, RB RB
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</0';; e
e
eFB ern
y y
z .----.@----- x z -- - - ">: (§!) x
e OOliii100 fit e oo~oo e
"Y DIVIDE- FLY" .. Y SHIFT"
RB
e FB FB RB
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-.,. z e-----:@--1 x z y------®-----
ie -._ - - - - ""'"i.,.i e x
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"RELOAD"
"H FLY" " H DIVIDE"

B
B -
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H z H
Z .. - -y - - - - - €T - - - - - -e e e- - y- - - - - -€> - - - - - - ...
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~ GAP IDENTIFICATION - ALIGNMENTS

- -.

STRONG LEFT

"A" GAP:

BETWEEN CENTER AND GUARD

"B" GAP:

BETWEEN GUARD AND TACKLE

"C" GAP:

BETWEEN TACKLE AND TE

"D" GAP:

OUTSIDE THE LAST OUTSIDE CORE BLOCKER (NO "DOWN BLOCK" RESPONSIBILITy)

PLUS = MINUS =

GAP ON THE TE SIDE OF THE FORMATION. EX. PLUS A GAP ON THE OPEN SIDE OF THE FORMATION. EX. MINUS A

HOLE NUMBER IDENTIFICATION

o

000

000

8

6

4

2

o

1

3

5

7

9

EVEN NUMBERED HOLES TO DEFENSIVE LEFT

ODD NUMBERED HOLES TO DEFENSIVE RIGHT

"0" HOLE: "2" HOLE: "4" HOLE: "6" HOLE: "8" HOLE:

OVER RIGHT HIP OF CENTER OVER RIGHT GUARD

OVER RIGHT TACKLE

OVER TIGHT END

OUTSIDE TIGHT END

"1" HOLE: "3" HOLE: "5" HOLE: "7" HOLE: "9" HOLE:

OVER LEFT HIP OF CENTER OVER LEFT GUARD

OVER LEFT TACKLE

OVER TIGHT END

OUTSIDE TIGHT END

TECHNIQUE ALIGNMENTS

o

000

000

967

5 4

321 0 123

4 5

7 6 9

+

SHADE SHADE

1 TECHNIQUE - INSIDE ALIGNMENT ON GUARD

2 TECHNIQUE - HEAD UP ALIGNMENT ON GUARD

3 TECHNIQUE - OUTSIDE ALIGNMENT ON GUARD

4 TECHNIQUE - HEAD UP ALIGNMENT ON TACKLE

41 TECHNIQUE- INSIDE ALIGNMENT ON THE TACKLE

5 TECHNIQUE - OUTSIDE ALIGNMENT ON TACKLE

7 TECHNIQUE - INSIDE ALIGNMENT ON TE

6 TECHNIQUE - HEAD UP ALIGNMENT ON TE

9 TECHNIQUE - OUTSIDE ALIGNMENT ON TE

o TECHNIQUE - HEAD UP ALIGNMENT ON THE CENTER

SHADE TECH - PLUS OR MINUS ALIGNMENT ON THE CENTER

,~- ..

"2" BACK - TB

BACK IDENTIFICA nON

"3" BACK - FB

"2" BACK n '\
THE TAILBACK IS A 2 BACh: SET
-- "
.~ 28 TOSS
" .. ;~;,. 29 TOSS
OOO~OO
"I" BACK 1:\
THE TAILBACK IN A ONE BACK SET
16 ZONE
17 ZONE 0
OOO~OO
"3" BACK 0
THE FULLBACK IN A 2 BACK SET
34 DIVE
.. 38 TOSS
. .,._".
"4" BACK
THE FULLBACK IN A 1 BACK SET
42 DIVE ooo~oo
43 DlVE
.J BACKFIELD ACTIONS (2 BACK FORMATIONS)

28 .::, \V1<.:,KP 28 0

OOOIiiiiiOO

28 TOSS 38 TOSS

--0

o OOO~OO

28 STRETCH 20 TRAP

37 BOB 30 COUNTER AWAY

28 SWEEP 26 COUNTER

_eoqo~oo

BACKFIELD ACTIONS (2 BACK FORMATIONS)

o

o

34 DIVE 26 POWER

25AWAY 26BEM

30 AWAY 30 DIVE

o~

~ O~OO

~

OOOIiiiilOO 00

25 COUNTER DIVE 37 REM

o

24 ISO 25 LAG DRA W

BACKFIELD ACTIONS (1 BACK FORMATIONS)

19 STRETCH 18 TOSS

15 ZONE 16 ZONE

45Z0NE 16G

16 COUNTER "12 WHAM

42 DIVE 48 TOSS

,..----_.

PROTECTIONS

/O~

00liiii100

HOT

~ ~

o

00 Oliiii1 0 0

1 MAX

y 0 O~ 000liiii100

I STRONG

JO~

00 Oliiii1 0 0

1 WEAK

o

~

o 00liiii100

STRONG

o

<;

o OOOliiii1 0 0

l WEAK

~~~~ -=FL=A=RE=-=CO=N=T=RO=L=S~A=ND=P=A=SS=A=C=TI=O=NS~ _

5 STEP = 5 7 STEP = 7

L

ji> ~

o 000~OO

J

o 3

ji> e-------... ~
z 0 z 0 H
~O x yOOIiiilOO x

-.
3 9
':~_,.-~~,,;.
~ ~
~
z z 0
x TO~liiIOO x 2 Z

z

<DyH d'ooSoo

9 FLOOD 9 FLOOD

FLARE CONTROLS AND PASS ACTIONS

QB DROP J STEP =J

5 STEP =5------------""---------------

7 STEP = 7 +-,

x

8 FIRE 8 FIRE

~

o

000liilOO

000liilOO

~

PLA Y ACTION PLA Y ACTION

x

d(

tic 0 riiiI 00

H

fG'

Y00Iii100~

x

z

y OO .. OO~

SPRINT BOOTLEG

x

~~o 0 IiiiI 0 0

x

DASH SCREEN

CD

·~

. '·,e

PASS DEFENSE ZONES

e 000000

o

FLAT

FLAT

SEAM SEAM
0
M
DEEP DEEP DEEP
OUTSIDE MIDDLE OUTSIDE
I
0
N
DEEP HALF DEEP HALF CHEC J

I

I

I I AI,LEY,

HOLE

CHECK I

I

I

,

ALLEY

o

o

SWING

OUT

CORNER

WHEEL

OUT AND UP

BACK ROUTE TREE

CHECK FLAT

FLAT

ANGLE

CHECK CROSS

HOOK

CORNER

SEAM

SEAM

---5

QUlCKOUT 1

10

OUT 3

15

COMEBACK 5

20

CORNER 7

X AND Z ROUTES

HITCH o

4 CURL

9 GO

5

DELAY

2 SLANT

10 ---

15 ---

20 ---

8 POST

FORMATION OF HUDDLE

1.

THE NOSE TACKLE WILL FORM HUDDLE.

2.

CHOIR HUDDLE.

3.

MO OR MIKE IS DEFENSIVE SIGNAL CALLER. ALL OTHERS WILL LISTEN.

4.

KEEP YOUR HEAD UP AND WATCH MO OR MIKE'S LIPS. SEE WHAT yOU HEAR.

5.

GET IN AND OUT OF THE HUDDLE AS FAST AS POSSIBLE. THIS IS NECESSARY TO GET DEFENSIVE CALL FROM BENCH. GET OUT QUICKLY TO GET NECESSARY ADJUSTMENTS AND ADDITIONAL CALLS.

6.

DO NOT LEAN ON THE OTHER MEN. FRONT ROW - PLACE HANDS ON KNEES.

7.

CLAP HANDS ON BREAK FROM MO OR MIKE IN UNISON.

c.P. DEFENSIVE PLAY ST ARTS IN THE HUDDLE. IF YOU DO NOT HAVE A DISCIPLINED HUDDLE, YOU WILL NOT HAVE A DISCIPLINED TEAM.

L.O.S. L.O.S.

M SLENREW LC FS MO 55 RC

CALLING OF DEFENSIVE SIGNALS

1. DEFENSIVE SIGNALS ARE DIVIDED INTO 1WO SEPARATE PARTS:

A. FIRST PART GIVES THE BASIC ALIGNMENT AND RESPONSIBILITIES FOR THE LINEMEN AND LINEBACKERS

(1)

EXAMPLE:

WILL BULLETS

B. SECOND P ART GIVES PASS COVERAGE TO THE LINEBACKERS AND SECONDARY

(1)

EXAMPLE:

A) WILL BULLETS B) COVER - 2

2. IF THE TERM" AUDIBLE" IS CALLED IN THE HUDDLE, WE WILL CALL THE DEFENSE WHEN THE OFFENSIVE FORMATION IS SET.

>:,."~

J----

BASIC DEFENSIVE TERMINOLOGY

ALLEY DROP-

CURL TO FLAT DROP (WITH ZORROS).

ARMY-

CALL TO ALERT RUN.

BACKER-

LINEBACKER RESPONSIBLE FOR FORCING END RUN.

BAIL TECHNIQUE-

ALWA YS FROM A BUMP ALIGNMENTCORNER PIVOTS ON OUTSIDE FOOT AND GAINS DEPTH IMMEDIATELY.

BAM-

CALL IN MlM COVERAGE BY ILB TO OUTSIDE LB/ER TO HIT RECEIVER.

BANJO-

THREE ON TWO.

BASS-

TECHNIQUE USED BY SAFETY AND LB/ER IN MIM (20N 2).

'~~'f"~i.,

!

-,.",,:~-i::.i'/

BAY-

A LB'ERS PASS DROP AWAY FROM SLOT.

BLAST-

END INSIDE, MIKE OR MO RUSH OUTSIDE END.

BOOTLEG II BOOT" -

DESCRIBES A PLAY ACTION PASS IN OPPOSITE DIRECTION OF FLOW WITH QB ATTACKING PERIMETER.

BOSS - BOW-

AN ADJUSTMENT BY THE DEFENSE DICTATED BY OFFENSIVE FORMATION.

BRACKET-

2 ON 1- A DOUBLE TECHNIQUE WHEN OUTSIDE MAN"JUMPS" OUTSIDE ROUTES AND INSIDE MAN "JUMPS" INSIDE ROUTES WITH THE OTHER MAN PROTECTING OVER THE TOP.

BRADY-

CLUSTER CALL IN MAN TO MAN COVERAGE.

(Basic Defensive Terminology - Cont'd)

BULLETS-

SAM OR WILL AND DEFENSIVE END RUSH INSIDE GAP.

BUNCH-

CLUSTER CALL IN ZONE COVERAGE.

BUSTER-

COVERAGE TERM FOR CURL DEFENDER TO BE RESPONSIBLE FOR 2 OR 3 TO THE FLAT.

BUZZ-

DESCRIBES TECHNIQUE USED BY OUTSIDE LB'ER WHEN GOING TO THE FLAT (EXCHANGE RESPONSIBILITY WITH SAFETY).

CHARLIE-

CLOUD TRAP.

CHASE-

DEFENDER RESPONSIBLE FOR CUTBACK, BOOTLEG, AND REVERSE.

CLAMP-

TECHNIQUE IN COVER 2 USED BY CORNER ON SLOT.

CLOSED SIDE-

BACKSIDE OF SLOT.

CLUE-

USED IN COVER 2 WHERE DEFENDERS READ PATTERN TO DETERMINE COVERAGE RESPONSIBILITY. CORNERS HAVE FLAT RESPONSIBILITY.

CLUSTER-

3 RECEIVERS IN CLOSE PROXIMITY

COBRA-

CALL TO RUSH CORNER.

COP CALL-

TELLS 3 TECHNIQUE TO CONTAIN ON PASS.

CROSS-

OPEN SIDE STUNT TECHNIQUE FOR END & OLB; OLB ATTACKS HIP OF TACKLE (lST); END COMES AROUND (2ND), AFTER FAKE INSIDE.

DELTA-

CALL TO ALERT PASS.

(Basic Defensive Terminology - Conr'd)

DROPKICK-

CORNER TAKES POST, SAFETY TAKES CROSSER.

EAGLE-

DEFENSIVE LINE STUNT BETWEEN END AND TACKLE WHERE END GOES 1ST•

EASY CALL-

CALL MADE BY DB TO TELL END TO CONTAIN UPHELD.

EXIT-

TECHNIQUE FOR END AND OLB; END IS UPHELD 1ST (C GAP), LB'ER UNDERNEATH 2ND (B GAP).

FIRE-

4 RECEIVERS TO THE STRONG SIDE (PASS STRENGTH).

FIST-

DEFENDER HAS MAN TO MAN ENGAGE INSIDE (TRAIL TECHNIQUE) SAFETY HELP DEEP.

FLOOD-

3 RECEIVERS TO THE WEAK SIDE (AWAY FROM PASS STRENGTH).

FLOW-

3 RECEIVERS TO BACKSIDE OF SLOT.

FOLD-

OUTSIDE LB'ER TAKES CUTBACK RESPONSIBILITY ON RUN AWAY.

GREEN DOG-

AGGRESSIVE MAN TO MAN COVERAGE ON MAN IN BACKFIELD.

HOLLYWOOD-

FAKE COVERAGE OR ALIGNMENT.

INDIAN-

RESPONSIBILITY CALL BETWEEN 2 LB'ERS; OUTSIDE LB'ER (C GAP); INSIDE LB'ER (D GAP).

IOWA-

2 LB'ERS ON 2 RECEIVERS.

JACK-

FORCE MAN ON TIGHT END SIDE ON BEAR FRONT.

(Basic Defensive Terminology - Conr'd)

JET-

LINEMAN RUSH UPFIELD. EXPECT A PASS!

LOCK-

IN MAN COVERAGE A TERM DESIGNATING WHO YOU ARE RESPONSIBLE FOR IN COVERAGE. WEAKSIDE ADJ. COV. 214.

LOOP·

STUNT WITH MIKE OR MO. LB'ER 1ST, END LOOPING BEHIND 2ND.

MIKE-

INSIDE LB'ER ON TIGHT END SIDE (STRONG SIDE).

MO-

INSIDE LB'ER ON OPEN SIDE (WEAK SIDE).

MOLE-

CALL IN ROVER TO PUT MIKE LB'ER IN HOLE AND SAFETY TAKES MIKE'S COVERAGE.

MUG-

CALL FOR INSIDE LB'ER TO WALK UP ON L.O.S.

.' .. -~~ OUTLAW- RESPONSIBILITY CALL BETWEEN 2 LB'ERS;
OUTSIDE LB'ER (D-GAP) - INSIDE LB'ER (C
GAP).
PEEL- A TECHNIQUE USED BY AN OUTSIDE RUSHER
WHEN BLITZING;
PIN CALL- CALL MADE TO TELL DEFENSIVE END TO BULL
RUSH.
PLAYSIDE- SIDE OF THE BALL.
RELOAD- CALL THAT TELLS DEFENSE TO RE-SET
STRENGTH.
RE-ROUTE- CHANGE THE DIRECTION OF A RECEIVER. DO
NOT ALLOW HIM TO GET DOWNFIELD CLEAN.
REx/LEE- DESIGNATION OF 1;4 SIDE IN COVER 4 OR
COVER 8 (PASS STREGTH).
Jk~ -- ..... _

(Basic Defensive Terminology - Cont'd)

RICOCHET- MAN TO MAN TECHNIQUE USED WHEN YOUR
RECEIVER BLOCKS ON RUSHER; YOU SWITCH
RESPONSIBILITY
RIP/LIZ- A CALL BY THE LB'ER TO THE LINEMEN
TELLING THE LINEMEN WHICH DIRECTION
TO STUNT.
ROGER/LUCKY- DESIGNATION WHICH SIDE WE ARE TO
ROTATE IN A 3 DEEP ZONE.
RUN UNDER- TECHNIQUE USED USUALLY IN COVER 2
AFTER INITIAL JAM AND KEY OF #2 IS GONE-
DEFENDER BETIVEEN RECEIVER AND
QUARTERBACK - YOU HAVE HELP DEEP.
RUN WITH- TECHNIQUE USED USUALLY BY LB-
RESPONSIBILITY IS TO STAY WITH A
RECEIVER IN ZONE DEFENSE, USUALLY DEEP
(EX: MIKE "RUN WITH" TE POST ROUTE ON
~,,,/ COVER 2).
SAM- OUTSIDE LB'ER ON TIGHT END (STRONG
SIDE).
SCISSORS- TE SIDE STUNT TECHNIQUE FOR END AND
aLB; OLB ATTACKS HIP OF TACKLE (lST) END
COMES AROUND AFTER FAKE INSIDE (2ND).
SHADE- SLIGHT VARIANCE IN ALIGNMENT BY NOSE
ON EITHER SIDE OF CENTER.
SKY- SAFETY RESPONSIBLE FOR FORCING END
RUN.
SLICE- START INSIDE MAN TECH. AND WORK
TO OUTSIDE SHOULDER TECH. SAFETY HELP
INSIDE. .--.._.

(Basic Defensive Terminology - Cont'd)

SMACK CALL-

USED IN M1M COVERAGE VS. ZSD OR Z FLY. SAFETY TAKES CORNER'S COVERAGE. CORNER CAN NOW PLAY OUTSIDE RUN BETTER.

SOLO (SPAIN,FRANCE)- MAN TO MAN COVERAGE TERM USED

VS. ONE BACK SETS A SAFETY WILL BE RESPONSIBLE TO CALL SIDE. LB'ERS RESPONSIBLE FOR THE REMAINING BACK AND RECEIVER.

SPEED TURN-

(QUICK TURN) THE MOST EFFICIENT WAY TO POSITION A DEFENDER BETWEEN QUARTERBACK AND RECEIVER BASED ON ROUTE.

SPIKE-

CALL FOR 3 TECHNIQUE TO PENETRATE THE A GAP.

SPY-

DEFENDER IS RESPONSIBLE ONLY FOR DESIGNATED OFFENSIVE PLAYER (GAME PLAN).

SWITCH-

OLB AND SAFETY EXCHANGE RESPONSIBILITIES IN MAN COVERAGE.

T-

ALERT FOR DEFENSIVE END TO PLAY TONTO.

TANGO-

2 ON 2 BETWEEN TWO DB'S

THREE WAY-

3 DEFENDERS VS. 3 RECEIVERS IN MAN TO MAN COVERAGE.

THUMBS-

SAFETY PLAYING fvlAN UNDER \'VITH THE CORNER IN THE DEEP V2.

TIGER-

DEFENSIVE LINE STUNT BETWEEN END AND TACKLE WHERE TACKLE IS 1ST•

(Basic Defensive Terminology - Cont'd)

TRAIL-

MAN TO MAN COVERAGE TECHNIQUE WHERE DEFENDER SETTLES 1 YARD BEHIND AND ON INSIDE HIP OF RECEIVER WITH DEEP HELP.

UNIT-

2 DEFENDERS WORKING TOGETHER IN ZONE COVERAGE.

WALK-

AN ALIGNMENT - LR'ER SPLITS THE DIFFERENCE BETWEEN HIS NORMAL POSITION AND A RECEIVER, APPROXIMATELY 3-5 YARDS OFF LO.S.

WILL-

OUTSIDE LB'ER ON OPEN SIDE (WEAK SlOE).

ZONE MATCH UP-

CLAMPING TECHNIQUE USED BY DEFENDER IN ZONE COVERAGES DICTATED BY ROUTES.

END RUN FORCES

1.

FORCE

DEFENDER RESPONSIBLE FOR TURNING PLAY IN.

CALLS:

("SKY" -SAFETY)

(liB ACKER" - LINEBACKER) (JJCLO UD" -CORNER)

2.

DEFENDER THAT PLUGS HOLE INSIDE OF FORCE MAN.

FILL

3.

CUTBACK

DEFENDER OR DEFENDERS MAINTAIN INSIDE-OUT RELATIONSHIP TO BALL CARRIER - CUTBACK MAN IS RESPONSIBLE FOR TACKLE IF BALL CARRIER CUTS INSIDE OF FILL MAN.

4.

CHASE

MAN RESPONSIBLE FOR CUTBACK, BOOT, AND REVERSES.

5.

LEfER FORCE ON CLOSED SIDE UNTIL LB'ER IS BLOCKED, THEN SAFETY REPLACES.

READ FORCE

----

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SAM & WILL TONTO
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c.r. - (LB'S) ALERT BOSS AND BOW BY BACKFIELD SETS
VS. lBACK "SOLO" = NOSE SHADE STRONG (+A)
POSITION SPECIFICS RESPON SIBILITY
POSITION ALIGNMENT KEY RUN STRONG RUN WEAK
(TO TE) (AWAY FROM TE)

STRONG HEAD UP ON TACKLE BALL - TACKLE - CONTROL TACKLE - CONTROL TACKLE -
END '\411 GUARD KEY GUARD - PLUS "B" PLUS "B" GAP
GAP OR "C" GAP
NOSE HEAD UP ON CENTER CONTROL CENTER - CONTROL CENTER -
TACKLE "OU BALL & TRIANGLE KEY GUARD - PLUS "A" KEY GUARD - PLUS "A"
GAP GAP
WEAK HEAD UP ON TACKLE BALL - TACKLE - CONTROL TACKLE - CONTROL TACKLE -
END l\4N GUARD KEY GUARD - MINUS KEY GUARD -MINUS
"Btl GAP "8" GAP OR "C" GAP
SAM HEAD UP ON TE PLUS "C" GAP PLUS "C" GAP
TE - NEAR BACK
BACKER ~'6U CP OUTLAW/INDIAN CP OUTLAW/INDIAN
MIKE HEAD UP ON THE STACK END - SCRAPE
GUARD 3 '12 YDS OFF STACK NOSE -
BACKER L.O.S.- CP GUARD - NEAR BACK OUTSIDE SAM TO BALL MINUS"A" GAP
BOSS/BOW CP OUTLAW/INDIAN
HEAD UP ON THE
MO GUARD 4 YDS OFF STACK NOSE - MINUS STACK END - MINUS
BACKER L.O.S.- CP GUARD - NEAR BACK "AU GAP "C" GAP
BOSS/BOW CP OUTLAW/INDIAN
WILL 2 YDS OUTSIDE FORCE OR SPILL
TACKLE ON L.O.s. BALL - NEAR 8ACK - CHASE DEPENDING ON CALL
BACKER "8fi TRIANGLE CP OUTLAW/INDIAN
(FRANCE) SAM & WILL JET
EX. WEAK TIGER
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c.P. - LB'S ALERT BOSS - BOW BY BACKFIELD SET
POSITION SPECIFICS RESPONSIBILITY
POSITION ALIGNMENT KEY RUN STRONG RUN WEAK
(TO TE) (AWAY FROM TE)
STRONG HEAD UP TO TIGHT
END EYE OF TACKLE BALL PSYCHO TECHNIQUE PSYCHO TECHNIQUE
'"'"411
NOSE HEAD UP ON CENTER BALL TIGER WITH WEAK TIGER WITH WEAK
TACKLE \\011 END END
WEAK HEAD UP TO TIGHT
EYE OF TACKLE BALL TIGER WITH NOSE TIGER WITH NOSE
END l'4!i
HEAD UP ON TE
SAM CP CHEAT BALL PENETRATE PENETRATE
BACKER ALIGNMENT "OUTLAW" CHARGE "OUTLAW" CHARGE
\'6"
MIKE HEAD UP ON THE TH RU GUARD TO
BACKER GUARD 5 YDS OFF NEAR BACK AND BALL PLUS "B" GAP PLUS "A" GAP
L.O.S
MO HEAD UP ON THE THRU GUARD TO NEAR
BACKER GUARD 5 YDS OFF BACK AND BALL PLUS "A" GAP SCRAPE FILL
L.O.S.
WILL 2 YDS OUTSIDE PENETRATE - ATTACK PENETRATE - ATTACK
BACKER TACKLE ON c.o.s. BALL "C" GAP - CHASE "C" GAP - FORCE
CP OUTLAW .. --..,.

SAM BULLETS
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c. P. - ALERT "T" CALL. ILB'S BOSS - BOW BY BACKFIELD SET
POSITION SPECIFICS RESPONSIBILITY
POSITION ALIGNMENT KEY RUN STRONG RUN WEAK
(TO TE) (AWAY FROM TE)
... ~,
STRONG TIGHT EYE OF BALL - AFTER SNAP PLUS "8" GAP -
TACKLE T9 HEAD UP SQUEEZE "C" GAP - PLUS" B" GAP -
END "4,:( GUARD TWO HAT RULE SQUEEZE "A" GAP
NOSE HEAD UP ON CENTER CENTER & BALL MINUS "A" GAP
TACKLE \\or, MINUS "A" GAP
WEAK TIGHT EYE OF BALL - AFTER SNAP MINUS "C" GAP -
END TACKLE TO HEAD UP TACKLE CHASE MINUS "C' GAP
'"'-Sit
SAM HEAD UP ON TE TE TO BALL CONTROL PLUS "C" GAP PLUS "C" GAP
BACKER "6ft TRIANGLE PRESS INTO "D" GAP CHASE
CP OUTLAW/INDIAN
MIKE HEAD UP ON THE TH RU GUARD TO PLUS "C" TO "D" GAP
BACKER GUARD 3 'h YDS OFF NEAR BACK AND BALL TO BALL PLUS "An GAP TO BALL
L.O.S CP OUTLAW/INDIAN
MO HEAD UP ON THE THRU GUARD TO NEAR
GUARD 4 YDS OFF MINUS "8" GAP TO
BACKER BACK AND BALL PLUS "An GAP TO BALL BALL
l.OS
2 YDS OUTSIDE THRU TACKLE HIP
WILL TO NEAR GUARD ATIACK "0" GAP -
BACKER TACKLE ON c.o.s. NEAR BACK AND FOLD AND PURSUE (BACKER FORCE)
~\ 8" BALL .I.';':;~.

SAM SINK

c.P. - LB'S ALERT BOSS - BOW BY BACKFIELD SET

POSITION SPECIFICS RESPONSIBILITV
POSITION ALIGNMENT KEY RUN STRONG RUN WEAK
(TO TE) (AWAY FROM TE)
STRONG TIGHT OUTSIDE EYE BALL - AFTER SNAP PLUS "B" GAP - PLUS "B" GAP -
OF GUARD
END '\3# GUARD AND TACKLE SQUEEZE SQUEEZE NOSE SHADE WEAK ON
TACKLE CENTER CENTER & BALL MINUS "Au GAP MINUS "A" GAP
MINUS "0"
WEAK TIGHT EYE OF BALL - AFTER SNAP MINUS "C" GAP -
END TACKLE TO HEAD UP TACKLE SQUEEZE "6" GAP MINUS "Cn GAP
\'511 CHASE
SAM HEAD UP ON TE TE -TACKLE CONTROL PLUS "Cn GAP PLUS "C" GAP
BACKER \\6.f1 PRESS INTO "Dn GAP CHASE
MIKE HEAD UP ON OFF THRU TACKLE TO
BACKER TACKLE 3 lh YDS BACK AND BALL PLUS "D" GAP SCRAPE PLUS "A" GAP TO BALL
OFF L.O,S
MO HEAD UP ON THE THRU GUARD TO NEAR
GUARD 4 YDS OFF PLUS "An GAP TO BAll MINUS "B" GAP TO
BACKER L.O.S. BACK AND BALL BALL
2 YDS OUTSIDE THRU TACKLE HIP
WILL TACKLE ON L.O.S. TO NEAR GUARD FOLD AND PURSUE ATTACK no" GAP
BACKER \\80 NEAR BACK AND (BACKER FORCE)
BALL
.1.· ~
.J SAM JET

c.P. - LB'S ALERT BOSS - BOW BY BACKFIELD SET
POSITION SPECIFICS RESPONSIBILITY
POSITION ALIGNMENT KEY RUN STRONG RUN WEAK
(TO TE) (AWAY FROM TE)
STRONG TIGHT EYE OF BALL - AFTER SNAP PLUS "B" GAP - THINK PLUS "B" GAP - THINK
TACKLE
END \\4" TACKLE/GUARD GAP PASS - REACT TO RUN PASS - REACT TO RUN
NOSE HEAD UP ON CENTER BALL - AFTER SNAP MINUS "A" GAP - MINUS "A" GAP -
TACKLE \\0" "An GAP WEAK THINK PASS - REACT THINK PASS - REACT
TO RUN TO RUN
WEAK OUTSIDE SHOULDER BALL - AFTER SNAP MINUS "C" GAP - MINUS "C" GAP -
END OF TACKLE - STEM TACKLE/GUARD GAP THINK PASS - REACT THINK PASS REACT TO
\"'Sft TO RUN - CHASE RUN
SAM HEAD UP ON TE TE TO BALL PLUS "0" GAP
BACKER n61J TRIANGLE CP OUTLAW/SCALP CHASE
MIKE HEAD UP ON THE THRU GUARD TO PLUS "C" TO "0" GAP
BACKER GUARD 5 YDS OFF NEAR BACK AND BALL CP OUTLAW/SCALP PLUS "An GAP TO BALL
L.OS
MO HEAD UP ON THE THRU GUARD TO NEAR MINUS "B" GAP TO
BACKER GUARD 5 YDS OFF BACK AND BALL PLUS "AU GAP TO BALL BALL
L.O.S.
2 YDS OUTSIDE THRU TACKLE HIP
WILL TACKLE ON L.O.S. TO NEAR GUARD FOLD AND PURSUE ATIACK "D" GAP
BACKER \\8U NEAR BACK AND (BACKER FORCE)
BALL SAM STUNTS

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TUFF - WORK INSIDE

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INDIAN

M

Mo

SCISSORS

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"SCALP'" - GO THRU CENTER OF BLOCK

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OUTLAW

WILL BULLETS

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c.r. - ALERET 'T" CALL LB'S ALERT BOSS - BOW BY BACKFIELD SET

PLUS "C" GAP CP AWARE OF TE

POSITION SPECIFICS

RESPONSIBILITY

BALL - AFTER SNAP TACKLE(GUARD GAP

RUN WEAK (AWAY FROM TE)

ALIGNMENT

KEY

RUN STRONG (TO TE)

SQUEEZE "B" GAP - CHASE

NOSE HEAD UP ON CENTER CENTER & BALL PLUS "A" GAP PLUS "AU GAP
TACKLE ~~O'i
WEAK HEAD UP ON TACKLE BALL - AFTER SNAP MINUS "8" GAP - MINUS "8" GAP
END "'S't GUARD
OUTSIDE EYE OF TE
SAM TO OUTSIDE '12 OF TE - NEAR BACK "D" GAP FOLD
BACKER TE
\~91!
MIKE HEAD UP ON THE THRU GUARD TO MINUS "AU GAP TO
BACKER GUARD 3 1/2 YDS NEAR BACK PLUS "B" GAP TO BALL BALL
OFF L.O.S
MO HEAD UP ON THE THRU GUARD TO NEAR SCRAPE "0" GAP
BACKER GUARD 4 YDS OFF BACK MINUS "A" GAP TO BALL CP INDIAN/OUTLAW
L.O.S.
THRU TACKLE HIP
WILL 2 YDS OUTSIDE TO NEAR GUARD CHASE ATIACK "C' GAP
BACKER TACKLE ON i.o.s. NEAR BACK CP INDIAN/OUTLAW
TRIANGLE POSITION

OUTSIDE EYE OF TACKLE TO HEAD UP

STRONG END

\~ 5"

WILL WINK

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c.s. - LB'S ALERT BOSS - BOW BY BACKFIELD SET

POSITION SPECIFICS

RESPONSIBILITY

KEY

RUN STRONG (TO TE)

RUN WEAK (AWAY FROM TE)

POSITION ALIGNMENT
...
STRONG OUTSIDE EYE OF
END TACKLE TO HEAD UP
"Stl
NOSE SHADE STRONG ON
TACKLE CENTER - STEM
PLUS "0"
WEAK TIGHT OUTSIDE EYE
END OF GUARD
1131( BALL - AFTER SNAP TACKLE

CENTER & BAll

BALL - AFTER SNAP GUARD

PLUS "C" GAP

PLUS "A" GAP

MINUS "8" GAP - PURSUIT

PLUS "C" GAP SQUEEZE "6" CHASE

PLUS "A" GAP

MINUS "B" GAP

SAM SPLIT TE CROTCH TE "D" GAP
BACKER "911 FOLD
MIKE HEAD UP ON THE TH RU GUARD TO PLUS" 6" GAP TO MINUS "AU GAP TO
GUARD 3 '/2 YDS OFF
BACKER L.o.s NEAR BACK AND BALL BALL BALL
MO HEAD UP ON THE TH RU GUARD TO NEAR SCRAPE "D" GAP
TACKLE 4 YDS OFF MINUS "AU GAP TO BALL
BACKER L.O.S. BACK AND BALL CP INDIAN/OUTLAW
WILL 2 YDS OUTSIDE THRU TACKLE HIP ATTACK "C" GAP
TO NEAR BACK AND CHASE
BACKER TACKLE ON i.o.s. BALL CP INDIAN/OUTLAW ,,...--._,

WILL JET
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0
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c.p, - LB'S ALERT BOSS - BOW BY BACKFIELD SET
POSITION SPECIFICS RESPONSIBILITY
POSITION ALIGNMENT KEY RUN STRONG RUN WEAK
(TO TE) (AWAY FROM TE)
,~
STRONG OUTSIDE SHOULDER ~,. PLUS "C" GAP - THINK PLUS "C" GAP - THINK
END OF TACKLE - STEM BALL PASS FIRST - REACT PASS FIRST - REACT
"5u TO RUN - CONTAIN QB TO RUN - CHASE
NOSE HEAD UP ON CENTER PLUS "An GAP - THINK PLUS "A" GAP - THINK
TACKLE 1-'Oif CENTER & BALL PASS FIRST - REACT PASS FIRST - REACT
TO RUN TO RUN
WEAK TIGHT EYE OF MINUS "6" GAP - MINUS "6" GAP -
END TACKLE BALL THINK PASS FIRST - THINK PASS FIRST -
l\4JI REACT TO RUN REACT TO RUN
SAM SPLIT TE CROTCH TE - TRIANGLE "D" GAP
BACKER "9U FOLD
MIKE HEAD UP ON THE TH RU GUARD TO MINUS "A" GAP TO
GUARD 5 YDS OFF PLUS "B" GAP TO BALL
BACKER l.O.S NEAR BACK AND BALL BALL
MO HEAD UP ON THE THRU GUARD TO NEAR MINUS "A" GAP TO MINUS "Cn GAP
GUARD 5 YDS OFF
BACKER L.OS. BACK AND BALL BALL CP OUTLAW
WILL 2 YDS OUTSIDE THRU TACKLE HIP "D" GAP
BACKER TACKLE ON L.O.S. TO NEAR BACK AND CHASE CP OUTLAW
BALL REDUCE WILL (COP)
-0-- -0---
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POSITION SPECIFICS RESPONSIBILITY
POSITION ALIGNMENT KEY RUN STRONG RUN WEAK
(TO TE) (AWAY FROM TE)
-,
" PLUS "B" GAP PLUS "B" GAP
STRONG SINK BALL - AFTER SNAP CP CAN'T BE REACHED CP CAN'T BE SCOOPED
eND \\311 GUARD AND TACKLE BY THE GUARD BY THE TACKLE
CONTAIN ON PASS CONTAIN ON PASS
NOSE HEAD UP ON CENTER CENTER AND BALL PLUS "A" GAP MINUS"A" GAP
TACKLE ~'O" KNOCK 'EM BACK (2 GAP) (2 GAP)
WEAK WINK BALL - AFTER SNAP MINUS "B" GAP - MINUS "8" GAP -
END "\\3.1f GUARD AND TACKLE CP CAN'T BE SCOOPED CP CAN'T BE REACHED
BY THE TACKLE BY THE GUARD
SAM HEAD UP ON TE CONTROL PLUS "D" PLUS "c"
BACKER '\6" TE - OT CP ACCORDING TO CHASE
COVERAGE
MIKE HEAD UP ON THE THRU TACKLE TO
BACKER TACKLE 4 YDS OFF BACK AND BALL PLUS "C" GAP PLUS "A" GAP TO BALL
LO.$.
MO HEAD UP ON THE THRU TACKLE TO MINUS "cn GAP
BACKER TACKLE 4 YDS OFF BACK AND BALL MINUS "A" GAP TO BALL CP OUTLAW/INDIAN
L.O.S.
WILL 2 YDS OUTSIDE THRU TACKLE HIP TO SQUEEZE MINUS "c" ATTACK MINUS "D"
BACKER TACKLE ON l.O.S. NEAR BACK AND BALL GAP - CHASE GAP - FORCE
CP OUTLAW/INDIAN WILLSTUNTS

.» ".o;<.;~ .... ,A

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DELAY

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INDIAN

OUTSIDE

M Mo

CROSS

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OUTLAW

MIKE RUSH

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~ M Mo

POSITION SPECIFICS RESPONSIBILITY
POSITION ALIGNMENT KEY RUN STRONG RUN WEAK
(TO TE) (AWAY FROM TE)
STRONG OUTSIDE EYE OF BALL - AFTER SNAP PLUS "C" GAP "C" GAP - SQUEEZE
END TACKLE TACKLE CP STUNT CALL "B" GAP - CHASE
Hsrt CP STUNT CALL
NOSE HEAD UP ON CENTER CENTER & BALL MINUS "A" GAP MINUS "A" GAP CP
TACKLE \"\0.11 CP STUNT CALL STUNT CALL
WEAK TIGHT EYE OF BALL - AFTER SNAP MINUS "C" GAP -
END TACKLE TO HEAD UP TACKLE SQUEEZE "B" GAP - MINUS "C" GAP
"511 CHASE
..
SAM SPLIT TE CROTCH TE TO NEAR BACK PLUS "0" GAP
BACKER \\91t AND BALL BACKER FORCE FOLD
MIKE HEAD UP ON THE THRU GUARD TO PLUS "A" GAP (2 GAP)
BACKER GUARD 3 YDS NEAR BACK AND BALL CP STUNT CALL PLUS "A" GAP
MO HEAD UP ON THE THRU GUARD TO NEAR PLUS "A" GAP
GUARD 4 YDS OFF MINUS "S" GAP
BACKER L.O.S. BACK AND BALL TO "B" GAP
THRU TACKLE HIP
WILL 2 YDS OUTSIDE TO NEAR GUARD - FOLD AND PURSUE MINUS "D" GAP
BACKER TACKLE ON L.O.s. NEAR BACK AND BACKER FORCE
BALL MIKE RUSHES

r- " .. ------.·-----~-~-----·~r--~---------,

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MIKE RUSH

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MIKE "XU

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MIKE BLAST

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MIKE LOOP

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MO RUSH

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POSITION SPECIFICS RESPONSIBILITY
POSITION ALIGNMENT KEY RUN STRONG RUN WEAK
(TO TE) (AWAY FROM TE)
-:
STRONG OUTSrDE EYE OF BALL - AFTER SNAP SQUEEZE PLUS "B"
END TACKLE - TACKLE I PLUS "C" GAP GAP - CUTBACK-
"5" CHASE
NOSE HEAD UP ON CENTER CENTER & BALL PLUS "A" GAP PLUS "AU GAP
TACKLE \\011 CP STUNT CALL CP STUNT CALL
WEAK OUTSIDE EYE OF BALL - AFTER SNAP MINUS "C" - SQUEEZE MINUS "(" GAP
TACKLE - "8" GAP - CHASE
END .... 5'1 TACKLE CP STUNT CALL CP STUNT CALL
SAM SPUT TE CROTCH TE PLUS "0" GAP FOLD
BACKER \\9" BACKER FORCE
MIKE HEAD UP ON THE THRU GUARD TO MINUS "AU GAP
GUARD 4 YDS OFF PLUS "B" GAP TO BAll
BACKER l.o.s NEAR BACK AND BALL TO "B" GAP
MO HEAD UP ON THE THRU GUARD TO NEAR MINUS "AU GAP ( 2 GAP) MINUS "AU GAP (2 GAP)
BACKER GUARD 3 YDS BACK AND BALL CP STUNT CALL CP STUNT CALL
THRU TACKLE HIP
WILL 2 YDS OUTSIDE TO NEAR GUARD - FOLD AND PURSUE ATTACK "D" GAP
BACKER TACKLE ON LO.s. NEAR BACK AND BACKER FORCE
BALL MO RUSHES

~-"~~-'---r--"--------------'

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BASIC 34 BLITZES

"~, OUTSIDE SAM BLrTZ

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VS. SPLIT BACKS: BUTZ AND PEEL THE BACK

CAN ALSO BE RUN FROM WINK, REDUCED, DBl BLAST

55

M

SPLIT MO BLITZ

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SS I RIP/LIZ
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GO I

FS ..... - _ - - - - -

SPLIT MIKE BLITZ

JET BLITZ
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5S DOG FS
.~- ...
,~./ ~ BASIC SUMMARY OF FALCONS PASS COVERAGES

~

.< ..' ~)

• BLITZ::: o COVERAGE - NO MIDDLE SAFETY

• 1 DOG = MAN TO MAN WITH A FREE SAFETY - 5 MAN RUSH

AUDIBLE = SNOOPY

• 1 ROVER = l\1AN TO l\1AN WITH A SAFETY OR LB IN THE HOLE

AUDIBLE = ROVER

• COV.2 = 5 SHORT-2 DEEP MATCH UP ZONE

AUDIBLE = NOAH

• 2 MAN = 5 UNDER MAN - 2 DEEP

AUDIBLE = ROCK

• COV.3 = 4 SHORT - 3 DEEP ROTATION ZONE

AUDIBLE = ROGERILUCKY

• COV.4 = COMBINATION ZONE STRONG (1I4'S)- COY. 2 WEAK

AUDffiLE = REXfLEE

• COY. 8 = 4 DEEP ZONE (1/4'S)

AUDIBLE = DOLLAR

• ZORRO = ZONE DOG - 3 DEEP 3 UNDER

AUDIBLE = ROGER LUCKY

RED AREA

• 5 = MAN TO MAN WITH A STRONG SAFETY AND A FREE SAFETY IN THE ALLEYS

COY.! DOG VS STANDARD SETS

-
"8) EX. SAM - WILL TONTO 0 (2) CP - COULD CALL GREEN DOG
COV.IDOG
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BACKER BACKER
LOCK I BASS
2·3 FS
"SOLO" - 2 LB'S HAVE !
TE AND BACK FREE
POSITIOl\ SAM MIKE MO WILL
ALIGN STRONG SIDE OF CORE ALIGNMENT TO COVER #3 ALIGNMENT TO COVER WEAK SIDE OF CORE
#2 WEAK
KEY BALL AND TRLA.NGLE #3 #2 WEAK BALL AND TRl,.\NGLE
#3 MAN TO MAN - rossrst.s #2 WEAK MAN TO MAN
RESP RUSH AND CONTAIN BASS WITH SS - SOLO CAll POSSIBLE [OW A 'NITH MIKE RUSH AND CONTAIN
WITH [BACK SOLO CALL WITH I BACK
·/i
FIRE ~'" ComArN POSSIBLE 3 WAY POSS1BLE 3 WAY CONTAm
FLOOD CONTAIN IOWA WITHMO row A WTTH MIKE CONTAIN
" ___ e/ POSITION STRONG CORl'ffiR STRONG SAFETY FREE SAFETY WEAK CORNER
ALIGN HEAD UP BUMP ACCORDING TO 10-12 YDS DEEP OUTSIDE HEAD UP BUMP
PRE SNAP LOOK WEAK (OG)/(OT) GAP
KEY WR TE O-LINE TO FLOW WR
OUTSIDE MAN TO MAN POSSffiLE BASS WITH MIKE DEEP MIDDLE 1/3 - LOOK TO OUTSIDE MAN TO MAN
RESP ON#) OUTSIDE MAN TO MAN HELP ON POST ROUTES ON#[
ON #2 (FREE)
FIRE PLAY IT 3 WAY PLAY IT PLAY IT
FLOOD PLAY IT MAN TO MAN ON TE PLAY IT PLAY IT
"3 WAY" r.":\ FIRE FLOOD ~)\:
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CP - COULD CALL GREEN DOG

EX. SAM - WILL TONTO COV.! DOG

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CLOSED SIDE FORCE READ

LOCK I BASS 1-2

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POSITIOl\

SAM

WILL

MO

MIKE

ALIGNMENT TO COVER #3

ALIGN

WEAK SIDE OF CORE

STRONG SIDE OF CORE

ALIGNMENT TO COVER #2

KEY

BALL AND TRIANGLE

BALL AND TRIANGLE

#2

#3

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WHEN BRADY APPLIES:

BRADY CALL IS USED VS A CLUSTER OF RECEIVERS IN MAN TO MAN COVERAGES

JEFENSIVE RESPONSIBILITIES:

RUSH

1ST REC. FLAT. COVER REC. FROM OUTSIDE IN

UPFIELD ROUTES OUTSIDE.

UPFIELD ROUTES INSIDE. WORK TOWARD TE SIDE.

MIKE:

1ST INSIDE CUT MAN TO MAN. CARRY INSIDE ROUTE UNLESS FIRE BRADY. MAKE REC GO OVER TOP.

MO:

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BAM: USED IN MAN TO MAN COVERAGE.

WILL LB]AMSTHE M();SMAN TO HELP IN COVERAGE.

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POSITION SAM MIKE MO wn.r.
ALIGN STRONG SIDE OF CORE ALIGNMENT TO COVER #3 NORMAL WEAK SIDE OF CORE
KEY BAlL AND TRIANGLE #3 FLOWOF#2- 3 #2 WEAK
#3 MAN TO MAN - POSSIDLE HOLE
RESP RUSH AND CONTAIN BASS WITHSS (3 ON 2 FREELB IN HOLE) OUTSIDE MAN - #2 WEAK
(3 ON 2 FREE LB IN HOLE)
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FLOOD CONTAIN HOLE # 3 MANTO MAN #2 WEAK
POSITION STRONG CORNER STRONG SAFETY FREE SAFETY WEAK CORNER
ALIGN HEAD UP BUMP ACCORDING TO 10-12 YDS DEEP OUTSIDE HEAD UP BUMP
PRE SNAP LOOK WEAK (OG)I(OT) GAP
KEY WR TE O-LINE TO FLOW WR
OUTSIDE MAN TO MAN POSSIBLE BASS WITH MrKE DEEP MIDDI.E 1/3 - LOOK TO OUTSIDE MAN TO MAN
RESP ON#! OUTSIDE MAN TO MAN HELP ON POST ROUTES ON#I
ON #2 (FREE)
FIRE PLAY IT 3 WAY PLAY IT PLAY IT
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ALIGN STRONG SIDE OF CORE

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M BLAST

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MAN TOMAN
PLAY IT BASS \VITI{ SS BLITZ AND PEEL
PLAY IT #2 WEAK BLITZ AND PEEL
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PRE SNAP LOOK WEAK (OG)J(OT) GAP
TE O-LINE TO FLOW WR
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BASS WITHMO PLAY IT PLAY IT
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POSITION SAM MIKE MO WILL
ALIGN STRONG SIDE OF CORE MIDDLE OF CORE MIDDLE OF CORE WEAK SIDE OF CORE
KEY BAli A.liD TRIANGLE OG - NEAR BACK - BALL OFF GUARD - NEAR BACK BALL AND TRIANGlE
RESP BlITZ AND PEEL RUSH BASS WITH SS - #3 WEAK BLITZ AND PEEL
MANTO MAN
FLOW BLITZ AND PEEL PLAY IT BASS WITH SS BLITZ AND PEEL
...
FIRE BLITZ AND PEEL PLAY IT #3 WEAK BLITZ AND PEEL
.• ,,~,;.j POSITION
STRONG CORNER STRONG SAFETY FREE SAFETY SLOT CORNER
ALIGN HEAD UP BUMP 3 X 5 YDS OUTSIDE TE 10-12 YDS DEEP OUTSIDE HEAD UP BUMP
CP COULD PLAY «OFF' TECH WEAK (OG)/(OT) GAP
KEY WR TE - NEAR BACK O-LINE TO FLOW WR
OUTSIDE MAN TO MAN POSSIBLE BASS WITH MO DEEP MIDDLE Ll3 - LOOK TO OUTSIDE MAN TO MAN
RESP ON#l OUTSIDE MAN TO MAN HELP ON POST ROUTES ON #2
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BASS BLITZ & PEEL RULES:
BASS 1. SPLIT "FB
WITH MIKE WlTHSS 2. ANY FORM OF I " TB
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FREE 4. FARINEAR '" BACK BEHIND QB
POSITIOr-; SAM MIKE MO wn.r,
ALIGN STRONG SIDE OF CORE MIDDlE OF CORE MIDDLE OF CORE WEAK SIDE OF CORE
KEY BALL AND TRlANGLE OG - NEAR BACK - BAll OFF GU ARD - NEAR BACK BAll AND TRlANGLE
BASS WITH SS
RESP BLITZ AND PEEL CP FRANCE TARE TE RUSH BUTZ AND PEEL
MAN TO MAN
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FIRE BLITZ A..ND PEEL BASS WITH SS RUSH strrz AND PEEL
FLOOD BLITZ AND PEEL PLAY IT RUSH BLITZ AND PEEL
' .. '~~~J POSITION STRONG CORNER STRONG SAFETY FREE SAFETY WEAK CORNER
ALIGN HEAD UP BUMP ACCORDING TO 10-12 YDS DEEP OUTSIDE HEAD UP BUMP
PRE SNAP LOOK WEAK (OG)/(OT} GAP
KEY WR TE O-UNE TO FLOW WR
POSSIBlE BASS WITH MIKE DEEP MIDDLE 113 - LOOK TO
RESP OUTSIDE MAN TO MAN OUTSIDE MAN TO MAN HELP ON POST ROUTES OUTSIDE MAN TO MAN
ON#] ON #2 (FREE) ON#]
CP FRANCE ~ DEEP MIDDLE CP FRANCE" #2 WEAK
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POSITION SAM

MIKE

ALlGN STRONG SIDE OF CORE

MIDDLE OF CORE

KEY BALL AND TRIANGLE

OG - J>..'EAR BACK - BALL

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BASS WITH SS MAN TO MAN

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MIDDLE OF CORE

OFF GU ARD - NEAR BACK

RUSH

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WEAK SIDE OF CORE

BAll AND TRIANGLE

BLITZ AND PEEL

BLITZ AND PEEL

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P05SmLE BASS wrrn MIKE DEEP MIDDLE 1/3 - LOOK TO

OUTSIDE MAN TO MAN HELP ON POST ROUTES OUTSIDE MAN TO MAN

ON #2 (FREE) ON #2

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RUSH

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POSITION SAM
ALIGN STRONG SIDE OF CORE
KEY #2 - 3
RESP GREEN DOG NEAR BACK
..
FIRE GREEN DOG NEAR BACK
. FLOOD LOCKONTE
POSITION STRONG CORNER
ALIGN HEAD UP BUMP
KEY WR
RESP OUTSIDE MAN TO MAN
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ALIGNMENT TO COVER #3

#2 - 3

LOCK 1 IOWA WITH MO

LOCK 1 IOWA WITH MO

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STRONG SAFETY

OUTSIDE SHADE OF #2 8 - 10 YDS DEEP

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ALLEY - HELP LB DEEP CP WK SET", DEEP 113

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WEAK FORCE BACKER

WILL

WEAK SIDE OF CORE

BALL AND TRIANGLE

RUSH AND CONTAIN ALERT BAM

CONTAIN

CONTAIN

WEAK CORNER

HEAD UP BUMP

WR

OUTSIDE MAN TO MAN ON #1

PLAyrr

PLAY IT

c

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FS

(FREE)

MO

ALIGNMENT TO COVER #2 WEAK

#2 WEAK

LOCK 1 IOWA WITH MIKE AlERT BAM

LOCK/IOWA WITH MIKE

LOCK / row A WITH MIKE

FREE SAFETY

10·12 YDS DEEP OUTSIDE WEAK (OG)I(OT) GAP

O·UNE TO FLOW

DEEP MIDDLE 1/3 - LOOK TO HELP ON POST ROUTES (FREE)

CP WK SET '" ALLEY

PLAY IT

-.

(FREE)

~ ALLEY

COV.1 ALLEY VS.

SLOT SETS

p >.,0 0
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GREEN
DOG ; 0 t
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CLOSED SIDE FORCE M Mo SLOT FORCE
BACKER BACKER
___ ALLEY
55 FS
---- FREE
POSITION SAM MIKE MO WILL
ALIGN STRONG SIDE OF CORE ALIGNMENT TO COVER AUGNMENT TO COVER WEAK SIDE OF CORE
#1 - 2 #3
KEY #! - 2 #1 - 2 #3 BALL AND TRIANGLE
RESP GREEN DOG NEAR BACK LOCK I lOW A WITH MO LOCK / lOW A WITH MIKE RUSH AND CONTAIN
.,
FLOW GREEN DOG NEAR BACK"" LOCK / lOW A WITH MO LOCK / [OW A WITH MIKE CONTAn{
."
FIRE LOCKONTE LOCK I lOW A WITH MO LOCK I lOW A WITH MIKE CONTAn{
'h.~~
POSITION STRONG CORNER STRONG SAFETY FREE SAFETY SLOT CORNER
ALIGN HEAD UP BUMP 8 - 10 YDS DEEP 8 - 10 YDS DEEP HEAD UP BUMP
CP COUlD PLAY "OFF' TECH INSIDE SHADE OF THE TE lOG) (OT) GAP
KEY WR o - LINE TO FLOW #2 -3 WR
OUTSIDE MAN TO MAN DEEP MIDDLE 1/3-LOOKTO ALLEY - HELP CORNER INSIDE MAN TO MAN
RESP HELP ON POST ROUTES
ON#I (FREE) ANDLB DEEP ON #2
FIRE PLAY IT PLAY IT PLAY IT PLAY IT
FLOW PLAY IT PLAY IT PLAY IT PLAY IT
r.":\ FLOW FIRE r:-..
F F '\;.~'
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FORMATIONS

SLOT

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(FREE}

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Mo

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FS

1 FREE

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STANDARD

RECEIVER MOTION

DIVIDE TO SLOT

SLOT

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COV.2 VS.

STANDARD SETS

c

o

STRONG FORCE I j CLOlJ1)

M

~

"BUSTER"

55

~ 112

POSITION SAM MIKE
ALIGN STRONG SIDE OF CORE MIDDLE OF CORE
KEY TE - NEAR BACK GUARD - NEAR BACK
.JAM TE - START DROP DROP OFF TIlE RELEASE
RESP OFF THE RELEASE OF#2- 3
OF #2 - 3 (UNIT RULE)
BUSTER TO FLAT .;; (UNIT RULE)
FIRE ZONE3- WAY ZONE 3 WAY --
lLOOD SQUEEZE REMAINING WKHOOK
RECEIVER
..... .:;.-~ .. ' POSITION STRONG CORNER STRONG SAFETY
ALIGN OUTSIDE SHADE 10 - 12 YDS DEEP OUTSIDE
SHADEOFTE
KEY #1 -1- 3 TE - OL - FLOW
RESP FORCE #1 INSIDE - CLUE #2 ZONE DEEP 112
BUSTER
FIRE PLAY IT PLAY IT
FLOOD PLAY IT PLAY IT
1'::\ FIRE
F sr 1/2

w

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FS

~ 1/2

o 1T

WEAK FORCE CLOUD

COULD "LOCK" TffE WEAKSIDE

F r.':\

° '\ o 0 ° 1iii10 0'

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PLAY IT

WILL

V/EAK SIDE OF CORE

BALL A.ND TRlANGLE

RUSH AND CONTAIN

RUSH AND CONT AlN

RUSH AND CONTAlN

WEAK CORNER

OUTSIDE SHADE

#1 - 2

FORCE #1 INSIDE - CLUE #2 WITHMO

ZONE

PLAY IT

PLAY IT

FLAT

MO

MIDDLE OF CORE

GUARD - NEAR BACK

ZONE DROP OFF #2 WEAK CLUE WITHeB

IF #2 INSIDE SQUEEZE

ZONE 3 - WAY

CURL

FREE SAFETY

10 - 12 YDS DEEP (OG) (OT) GAP

FLOW - OL - RECEIVERS

ZONE DEEP 1/2

PLAY IT

FLOOD

SQUEEZE #2

f 112

MO",

WKHOOK

CURL

COVER 2 VS.

SLOT SETS

0 0
0008o~ o 0 SLOT FORCE
CLOUD
/ W I iT
r M~ "CLAJ'VtP" CLOSED SIDE FORCE BACKER

"CLOSED SIDE" RULES

Sf 112 FS
! 112
POSITION SAM MIKE MO WILL
ALIGN STRONG SIDE OF CORE MIDDLE OF CORE MIDDlE OF CORE WEAK SIDE OF CORE
KEY TE - NEAR BACK GUARD - NEAR BACK GUARD - NEAR BACK BALL AND TRIANGLE
CLAMP = CLUE
RESP CLOSED SIDE RULE CLOSED SIDE RUlE NO CLAMP", UNIT RULE RUSH AND CONTAIN
WITH INSIDE CORNER
..
FLOW WIDER THAN WIDEST CLOSED SIDE RULE HOOK CONTAIN
CHECK FOR CROSSER
'FIRE SQUEEZE REMAINING PUSH TOWARD FIRE CURL CONTAIN
RECEIVER WITH DEPTH
POSITION STRONG CORNER STRONG SAFETY FREE SAFETY SLOT CORNER
ALIGN OUTSIDE #1 10- 12 YDS DEEP 10 -12 YDS DEEP CLNvfP - INSIDE #2
CP BUMP OR OFF INSIDE SHADE OF TE OG-OTOAP
KEY # I - :1 - 3 FLOW-OL- r-LOW-OL- #2 - 1
RECENERS RFJ F A<;F RECEIVERS RFJ FA<;F
FORCE #l L"ISIDE CLOSED SIDE RULE - 1ST REC
RESP CLUE #2 DEEP - 2ND REC DEEP Yl ZONE DEEP 112 CLAMP #2
ZONE NO THREAT SLOUGH
FIRE PLAY IT PLAY IT PLAY IT PLAY IT
FLOW PLAY IT PLAY IT PLAY IT PLAY IT FIRE

~ o "r\\ G> 000~O ...... ~ <9

f IlT

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H

FS l 1/2

FS r.,

COVER 2 BUSTER TECHNIQUE - STRONG SIDE

s

o

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o

/

SAM - JAM TE. DROP TO THE CURL. IF #2 OR #3 RELEASES TO THE FLAT, YOU ZONE HIM.

STRONG CORNER - JAM #1 INSIDE, READ #2 w #3. IF #2 OR #3 RELEASES TO THE FLAT, OVERPLAY #1 ON ANY ROUTE. THE FLAT ROUTE WILL BE COVERED BY THE LB.

MIKE - UNIT RULE ~ NORMAL COVER 2

SS ~ NORMAL COVER 2

STANDARD FORMATIONS SLOT
PRO SLOT
0 G> CD Q
CD o ~ 000S0~ Q
T 000liiOO , 0
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BUSTER /' \ CLUE CLOSED SIDE M~ LOCK
5S FS Tw rIa
1 In 1 112 A B
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LOCK

ALERT FLOOD

WHITE OUT

WHlTESLOT

~ ALERT FIRE CD
G> o ~GI o ~ 0
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BUSTER / CLOSED SIDE ~ LOCK
55 FS y,n Ff m
1112 1112 E F
BLACKOUT BLACK OUT SLOT
0 0
ALERT FIRE SLANT
QG> 000800\ G> 000800\ Q
, (3)
T
5 W S w T T
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M Mo M ~ C c
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BUSTER CLOSED SIDE LOCK
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11/2 1112 "LOCK"
G H STANDARD

BACK MOTION

SLOT

ALERT FLOOD

G> DIVIDE TO WHITE OUT

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A B

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112

ALERT FIRE

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1 1/2

C D

LOCK

FLY TO BLACK

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BUSTER

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STANDARD

RECEIVER MOTION

DIVIDE TO SLOT

SLOT

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CLOSED SIDE

r 1i2

Mo

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LOCK

F1S

112

A B

FLY TO PRO

TE DIVIDE

(2) I

C D

TEFLY

CURL

M~ CLUE

ALERT FIRE SLANT

Q T c

BLACK OUT H DIVIDE TO WHITE

G> I

WK HOOK

112

CLUE

ALERT FIRE

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LOCK

WlIITE OUT H FLY TO BLA CK OUT

ALERT FIRE SLANT

BLACK SLOT H DIVIDE WHITE SLOT

E F

WHITE H FLY TO BLACK OUT SLOT

o T 1

LOCK

COVER 2 VS. RATTLER ROUTE

INSIDE RELEASE

o 00(;;100

GET JAMS ON RECEIVERS

CB - MUST SEE #2. IF #2 RUNS A 7 CUT TAKE Hll\1 AND THE S8 TAKES THE POST

COVER 2 VS. SAIL ROUTE

:

o 00(;;100

GET JAMS ON RECEIVERS

CB - IF #1 RUNS A FADE, PLAY THE

SS FADE AND COME OFF ON THE 7 CUT. SS WILL PLAY OVER TOP OF THE FADE

LOCK CALL - A WEAKSIDE ADJUSTMENT FOR COV. 2 OR 4 - CAN ALSO BE USED IN DIME

1. BRl\CKET-

CB PLA YS OUTSIDE MANIMAN. FS PLA YS INSIDE MANIMAN LB HAS BACK MAN/MAN

1\10 LOCK THE REC FROM OuTSIDE L"

o

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ZONE SIDE

55

! 112

MAN SIDE

1. FIST

CB INSIDE AND STAYS INSIDE MANIMAN FS OVER THE TOP OUTSIDE LB HAS BACK MANIMAN

o

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ZONE SIDE

55

,l lJ2

FS MAN SIDE ~

1. BOOK IT

CB PLAY OUTSIDE MANIMAN (RUN UNDER) FS OVER THE TOP

LB HAS BACK MANIMAN 0 Q

0 r
a f
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T OOO(;lOO
S I W C
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I

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l 112
ZONE SIDE MAN SIDE "FAX" CHECK FOR COV.2

USED VS. BLACK OUT FORMATIONS

0
\
\
\
0 0 0\
~OO ~\OO 0
T 60RMOREYDS
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Sr 112 JS SAM AN MIKE:

ZONE MATCH PATTERNS OF #2 AND #3

MO:

LOCK CALL

5S:

PLA Y COV. 2, USE FREE SAFETY HELP

FS:

VISION STRONG. IF ANY VERTICAL THREAT, TA¥..E HIM. NO VERTICAL THREAT HELP ON X. (FREE)

WC:

#1 MANIMAN. PLAY FROM HEAD UP TO OUTSIDE TECHNIQUE

COV.3 (ROGERILUCKY) VS.

STANDARD SETS

- .
. ~ EX. SAM RUSH COV.3 LUCKY
0 0
0 jJ 0
0 0 ~OO 0
STRONG FORCE WEAK FORCE
SKY '\ "HlP" BACKER
CLOUD C C
j )5 I Mo j
-, CURL -FLAT
1/3 CURL-FLAT ~3 1/3
STRONG HOOK WEAK HOOK
POSITION SAM MIKE MO WILL
ALIGN STRONG SIDE OF CORE MIDDLE OF CORE MIDDLE OF CORE WEAK SIDE OF CORE
KEY BALL ANDTRlANGLE 00 - TE - NEAR BACK OG - NEAR BACK OT-oo - NEAR BACK
STRONG HOOK - READ 2 - 3 WEAK HOOK - READ I -2 DROP INSIDE OF #'5
RESP RUSH AND CONTAIN GET DEPTIi (10 - 12 YDS) SEE #3 READ fA TIERN
SEEQB GET DEPTH (l0 - 12 YD5) GETDEPrn(l0-12YDS)
SEEQB SEEQB
FIRE CONTAIN EXPAND HOOK STRONG WORK STRONG (PUSH) PUSH ZONE STRONG
-.~ c, FLOOD CONTAIN HOOK READ PATTERN EXPAND HOOK #- S - READ PA TIERN
.,~.~.J POSITION STRONG CORNER STRONG SAFETY FREE SAFETY WEAK CORNER
ALIGN OUTSIDE #1 OUT SIDE SHADE OF TE 8 - 10 YDS DEEP OUTSIDE #1
(3 x 7) OG-OTGAP
KEY WR -TE -QB TE-OL- FLOW O-LINE - FLOW WR-QB-RB
SKY - DEEP OUTSIDE 1/3 SKY - CURUFLA T ZONE DEEP OUTSIDE 113
RESP CLOUD - JAM, FORCE INSIDE CLOUD - DEEP OUTSIDE 1/3 ZONE DEEP MIDDLE If3 TALK TO LB - HELP
RELEASE - CLUE 1 - 2
FIRE PLAY IT PLAY IT PLAY IT PLAY IT
FLOOD PLAY IT PLAY IT PLAY IT PLAY IT
r.":\ FIRE FLOOD 0 ~.
F
G> 0 G f 0 \
y OOIiilOO 0 OO~OO 0
s W M~ ~ 1
c \ c I
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/
5S PUSH 5S
.:>
ES FS
(lf3) / (1/3) (113) COV.3 (ROGERILUCKY) vs,

SLOT SETS

,~.-:> 0 0
;,"~.c' .
~ 0 0
CLOSED SIDE FORCE 0 0 ~ 0 0 o SLOT SIDE FORCE
READ BACKER
W C C
55 M Mo ! \ j
1 ---- "BAY" »>
WIDE AS FS
WIDEST
113 ~ 1/3 1/3
POSITION SAM MIKE MO WILL
ALIGN STRONG SIDE OF CORE MIDDLE OF CORE MIDDLE OF CORE WEAK SIDE OF CORE
KEY BALL AND TRIANGLE OG - NEAR BACK OG - NEAR BACK NEAR BACK - TRIANGLE
BAY DROP - DROP OUTSIDE BAY DROP - HOOK HOOK DROP - READ 2 - 3
RESP RUSH AND CONTAIN WIDEST REC S RELEASE READ PATTERN GET DEPTH (10 - 12 YDS)
GET DEPT (10 - 12 YDS) GET DEPTH (10 -12 YDS) SEEQB
., SEEQB SEEQB
FLOW CONTAll'! PLAY IT PLAY IT PLAY IT
.~'.~-~ "IRE CONTAIN PLAY IT HOOK - ALERT PUSH PLAY IT
,~) POSITION STRONG CORNER STRONG SAFETY FREE SAFETY SLOT CORNER
ALIGN OUTSlDE#1 3X5 8 -10 YDS DEEP 5 YDS DEEP HEAD UP
OG-OTGAP
KEY WR-TE-QB TE - NEAR BACK O-LINE - FLOW #2-3 - QB
RESP DEEP OUTSIDE lI3 DEEP 01JTSIDE 1/3 ZONE DEEP MIDDLE If3 CURL- fl.AT
FIRE PLAY IT PLAY IT PLAY IT PLAY IT
FLOW PLAY IT PLAY IT PLAY IT PLAY IT
1":':\ FLOW FIRE I":':\.
F F ~
0 o 0 CD
OO~OO 0 tOO~?(Pw 0
5 W
1 c C Mo \ c c
~ ___--MO "j M Lj
55 (
1 S5 l
j
1s 15
.,
./. STANDARD

FORMATIONS

SLOT

~,UCKY

PRO

ROGER

1/3

A B

ROGER

LUCKY

TEFLEX

o G)

o 0/00800 0

Cj /s S / .5 M\ W~~"'CI

CUlU/FLA T STR HOOK 1 WK HOOK

113 113 1/3 C D

SLOT

CD G

i>oo8oo

s w

55 ____.-.M Mo j C\ c

1 "BAY" .> WKHOOK j

FS CURUFLA T

1/3 1 113 1/3

TEOPEN

o G>

/, 0 Q

CD svl00IiiaOO w @

HOLL::'-M Mo I \ c1

SjS ~FS WKHOOK

If3 "SA \~' ! 113 CURUFLA Tl/3

LUCKY

WHITE OUT

ROGER

WHITE SLOT

CD

L 0 o Q

~OOIiiilOO G>

ss _,.. .> MO r C\ c

! "SA ¥' F.S WK HOOK I

! CURUFLAT

113 113 1/3

LUCKY

BLACKOUT

BLACK OUT SLOT

ALERT FIRE SLANl

o

(;) Joo80ow 0 0

.----M Mo I \ c

ss "BA Y" --------- WK HOOK 1

! FS ClIRlJFLA T

G H 113 /113 113

STANDARD

BACK MOTION

SLOT

ROGER

G DIVIDE TO WHITE OlIT

s..; ~ooaoo

Cj 55 S M Mo ~ c

/' ,/ FS \ ~ ~::;'J;;" I

IB I

t 113

.-'-:--'_ .UCKY

1r3 A B

FLY TO BLACK OUT SLOT

G>

." 0 P

1000,.00

t;s w

ss~, /0 I

! l/.J T 113

c

",c

!

IIJ

LUCKY

ROGER

__3

~ooaoo

c s w

j ~s/ "y0j

FS

t If3

lf3

fLY TO BLACK

FIRE

1/3 C D

TEOPEN

(1)

/00800

s

w

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If3

E F

5S

1

FS

l 1/3

G H

If}

STANDARD

RECEIVER MOTION

SLOT

UCKY-ROGER

DIVIDE TO SLOT

ROGER·LUCKY

o G)

G>-----z&O-Oa-OO----~ €I

c-- - - - _.5._ ------- - -- - -1- '\. c

T ~Y~O j

! 1/3 1/3 A

l/3

FLY TO PRO

<0 G

·---~o-o-Bo-o-----Q 0

rjS-~--I----~~M{~~ r

! 113 1/3

B 113

LUCKY - ROGER

TE DIVIDE

LUCKY

c

1

G) e

CHECK BUZZ

0-100-20-0--- 0

s w

55--- ):'1 ~_O_'I~ C

7'"':';,1.',"' F.1S wx :~~' I

1/3 113 C

113

TEFLY

ALERT

c

j

D 1/3

1/3

LliCKY

BLACK OUT H DIVIDE TO WHITE

ROGER

1/3

e

0-~O-OS-OO--' 0

5 W

M Mo 'x c

I \ RE ~~~~E #lj

FS

11/3 113 E F

BLACK SLOT H DIVIDE WHITE SLOT

c

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j

5S ~ '---yO

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"BA\'''

F.1S 1/3

1/3

113

LUCKY

WHITE OUT H FLY TO BLACK OUT

WHITE H FLY TO BLA CK OUT SLOT

,

_ .. --'<G>,x-~ -O-O~SEJ--O-O-G 0

.: S/M '"~F~ \ I

113 !

ALERT FIRE SLANT

1/3

!/3

c

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I

G H

113

DROPKICK CALL USED WITH COVER 3 OR COVER 1 CORNER IN THE POST

vs. Z ON A DEEP CROSSING PATTE&l\l AND TIlE FS TAKING THE CROSSER. ALERT FOR THIS VS I OR I NEAR

~---------- .

o o

o

0001;)00

c

o o

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0001;)00

FS

~

3 BUZZ (AUDIBLE: BUZZ) VS.

STANDARD SETS

EX. MIKE 3 BUZZ

o 00A8oo .: 1 MOW\

cj CURL· FLAT 55 -,

STRONG HOOK WEAK HOOK

STRONG FORCE BACKER CLOUD

lf3

o

o

WEAK FORCE BACKER

o

CURL-FLAT

POSITION

MIKE

SAM

ALIGN

STRONG SIDE OF CORE

MIDDLE OF CORE

KEY

TE - NEAR BACK

OFF GUARD - NEAR BACK

MO WILL
MIDDLE OF CORE WEAK SIDE OF CORE
OFF GUARD- NEAR BACK OFF GUARD
OT - NEAR BACK
WEAK HOOK - READ 1 -2 DROP INSIDE OF #'S
SEE #3 READ PA llERN
GET DEPTI-IlJO - 12 YDS) GET DEPTH (10 -12YDS)
SEEQB SEEQB
WORK STRONG (PUSH) PUSH ZONE STRONG
EXPAND HOOK #'S - READ PATIERN
FREE SAFETY WEAK CORNER
8 - 10 YDS DEEP OUTSIDE #1
OG-OTGAP
O-LINE . FLOW WR - QB - NEAR BACK
ZONE DEEP MIDDLE 1/3 ZONE DEEP OUTSIDE 1/3
TALK TO LB· HELP
PLAY IT PLAY IT
PLAY IT PLAY IT DROP INSIDE OF #'S READ PA TfERN GET DEPTH ( 10 - 12YDS) SEEQB

RUSH

RESP

FIRE

PLAY IT

RUSH

'"0< FLOOD

RUSH

PLAY IT

POSITION STRONG CORNER

STRONG SAFETY

ALIGN OUTSIDE #1

OUT SIDE SHADE OF TE (3 x 7)

KEY WR-TE-QB

TE-OL- FLOW

RESP BUZZ - DEEP OUTSIDE 113

BUZZ - STR HOOK READ 2 - 3

]0 - I:! YDS DEEP SEEOB

FIRE PLAY IT

PLAY IT

PLAY IT

FLOOD PLAY IT

FIRE

FLOOD

~

0ot8oo

Cj,/ M Mo W~ Cj.

CIJRL • FLA T " CURL - FLU

SS-___.. ""'-

STRONG HOOK WEAK HOOK

FS

/

(1/3)

(lf31

0(3)

COV.3 BUZZ VS.

SLOT SETS

CLOSED SIDE FORCE READ

o ,..00

WIDEA:1S
WIDEST
1I3
POSITION SAM
ALIGN STRONG SIDE OF CORE
KEY BALL AND TRIANGLE
DROP OUTSIDE WIDEST
RESP REC S RELEASE
GET DEPTH (10 - 12 YDS)
SEEQB
FLOW PLAY IT
", lIRE PLAY IT
-,'
POSITION STRONG CORNER
ALIGN OUTSIDE #\
KEY #1-1-3-QB
RESP DEEP OUTSIDE 1/3
FIRE PLAY IT
FLOW PLAY IT
~ F MIKE

MIDDLE OF CORE

OFF GUARD - NEAR BACK

RUSH

RUSH

o

SLOT SIDE FORCE BACKER

HOOK

FS

~ 113

1/3

PLAY IT

PLAY IT

MO WILL
MIDDLE OF CORE WEAK SIDE OF CORE
OG - NEAR BACK NEAR BACK - TRIANGLE
BAY DROP - HOOK HOOK DROP - READ 2 - 3
READ PA TfERN GET DEPTH (10 - l2 YDS)
GET DEPTIi uo - l2 YDS) SEEQB
SEEQB
"BAY" DROP PLAY IT
HOOK PLAY rr
FREE SAFETY SLOT CORNER
8 - \0 YDS DEEP 5 YDS DEEP HEAD UP
OG-OTGAP
O-LINE- FLOW #2- 3 - QB RUSH

STRONG SAFETY

3 x 5

TE - NEAR BACK

DEEP OUTSIDE 1/3

ZONE DEEP MIDDLE 113

CURL- FLAT

PLAY IT

PLAY IT

FLOW

Y

PLAY IT

PLAY IT

STANDARD

FORMATIONS

SLOT

,VeKY

PRO

ROGER

(1) 0 o

o 00t"00 0

Cj =: M FS M\ ~T Cj

SIR HOOK I \IlK HOOK

l/J 1/3

I/J A B

SLOT

o G

LUCKY

TEFLEX

ROGER

o Q

Q G) o~aoo Q

C s I w

I M Me "" C

I CURUFLA ~s.-_ \ CURUFLA T I

STR HOOK IS WK HOOK

113 SKY 1/3 113 C D

TEOPEN

o G

o <ox ot800 0 (;)

/ M~Mo wI c

SS CURLIFLAT .. ~ \ C

j srn H~K ~s ~ HOOK 0'0""" I

113 t 113 113

LUCKY

WHlTEOVT

ROGER

o

PO Q

(3) 0 riiiI 0 0 R£ ROlITE #2 Q

C s w

/ M Mo' \ C

lCURUFLA~s__ \ CURUFLAT I

STR HOOK F.rS WK HOOK

113

113

1/3 E F

BLACK OUT SLOT

LUCKY

BLACKOUT

SKY

ALERT FIRE SLANl

1/3

WHITE SLOT

o (;) 00,800 0 o

/ M MO;W C C

CURUFLAT -------- "" I

55 STR HOOK WK HOOK

1 FS CURlffLAT

G H 1/3 / 1/3 113

CHECKMO

STANDARD

BACK MOTION

SLOT

LUCKY

ROGER

G) DIVIDE TO WHITE OUT

~

00+800 0

/5 M Mo ~ C

SS___ \ RE~~~lI2j

fS

t 1/3

c

j

1/3

113 A B

FLY TO BLACK OIJT SLOT

Q

_ cP CHECKMO

--e-y -o ......... p----,5.i~o~o Q

.> M ,/'MO i c

SS ~ 1

j 1/3 ""Y' T w

113

LUCKY

ROGER

c

FLY TO BLACK

ALERT FIRE SLANT

1/3 C D

TEOPEN

o

c ot8oo

s w

FOX I M MO!

----

~c j

j

FS l 1/3

"BAY"

1/3

113

E F

G H

STANDARD

RECEIVER MOTION

SLOT

"~'. LUCKY· ROGER

,,..........,.,

DIVIDE TO SLOT

FLY TO PRO

ROGER·LUCKY

113

CD Q

... - - - - - - - - - - -0 - - - - - - - - - -G)

00 .. 00

5 W

S~ M M\_

FS

! lf3

c

j

113

G TE DIVIDE TE FL Y Q

<D C!lECK SKY 0

ALERT

e---ot-aCfO--- 0 0 ~-~ 0 t So 0 ~,~~ ()

;:- M ~o ~ C C \ M Mo \

ss- - - - - ~- - - - - ~ - ~. I I S5 '\

r III "~ lI3 C D lI3 /" 1/3 r

LUCKY·ROGER

c

1

113

LUCKY

c

I

113

LUCKY

BLACK OUT H DIVIDE TO WHITE

BLACK SLOT H DIVIDE WHITE SLOT (TRIPS)

ROGER

CHECK BUZZ

c

I

I

0- - - - - - -t -0- - - - - - - - ....

00 IiiIOO (1)

S w

/ M Mo "x c

ss___.... \ RE~~~;E#2j

FS

! 113 113 E F

1/3

113

113

LUCKY

WHITE OUT H FLY TO BLACK OUT

WHITE H FLY TO BLACK OUT SLOT

ALERT
FIRE SLANT
G> G>
c
j
1/3 G H 113

c

\ c

I

COVER 3 CHEAT

... :,:-'

"URPOSE: 3 CHEAT IS USED VS BLACK OUT SLOT FORMATIONS WHEN COVER 2 OR 4 IS CALLED

ss

I

o 000800\ 0

/ We

CARRY VERTICAL

o

o

HOOK EYEBALL BACK

HOOK

FS

( LEAN TOWARD TE SIDE TAKE AWAY TE VERTICAL

CORNERS - IF YOUR REC'S RUN VERTICAL, YOU HAVEMAN TO MAN.

IF YOUR REC'S RUN ANY OTHER ROUTE, PLAY COV. 3 VS. SLOT.

POSSIBLE ADJUSTMENT

IF SAM 3 CALLED - PLA Y MO 3 CHEAT

o

MO RUSHES FROM HIS SIDE TO +B

0 0
0 O~OO 0
/ E W
I MO ) C
'"
c
I
REPLACEMO
NEED SAM - MIKE jFS
IN COVERAGE ss

I

COV.4 (REX - LEE) VS.

ST AN'DARD SETS

"LEE"

o

r CAN':~;~;: TE~ M

STRONG FORCE "/ I

BACKER ZONE MATCH

2·J

SS

~ 114

114

W
Mo
\
FS
~ 112
MO o jI

WEAK FORCE CLOUD

COULD "LOCK" THE WEAKSIDE

POSITION

ALIGN

SAM

STRONG SIDE OF CORE

MIKE

MIDDLE OF CORE

MIDDLE OF CORE

WILL

WEAK SIDE Of CORE

FLAT

KEY

TE - NEAR BACK

GUARD - NEAR BACK

GUARD - NEAR BACK

BAll AND TRIANGLE

RESP

FIRE

ZONE MATCH 2 - 3 WITHMrKE CAN'T BE BEATEN TO THE FLAT

ZONE MATCH 2-3

ZONE MATCH 2 - 3 WITH SAM

ZONE MATCH :2 -3

ZONE DROP OFF #2 WEAK CLUE WITHCB

IF #2 INSIDE SQUEEZE

Z01'<"£3 -WAY

RUSH AND CONTAIN

RUSH AND CONTAIN

SQUEEZE #2

WEAK HOOK

CURL

RUSH AND CONTAIN

POSITION

_",.,',;i-----+-----------1I-----------1r---------+-----------I

STRONG CORNER

STRONG SAFETY

FREE SAFETY

WEAK CORNER

ALIGN

OUTSIDE SHADE

10 - 12 YDS DEEP OUTSIDE SHADEOFTE

10- 12 YDS DEEP (OG) (OT) GAP

OUTSIDE SHADE

KEY

RESP

ZONE DEEP OUTSIDE 1/4 OR PLAY TUFF TECHNIQUE

#2 - SEE #1 AND #3

ZONE DEEP INSIDE 1/4

FLOW - OL - RECErvERS

ZONE DEEP 112

#1 - 2

FORCE #1 INSIDE - CLUE 112 WITHMO

ZONE

FIRE

PLAY IT

PLAY IT

PLAY IT

PLAY IT

FLOOD

PLAY IT

PLAY IT

0 -'10080<\ 0 @
c II c
I yM /0 J
1(4 r 114 Ff 1/2 1(4
CO FIRE

o e~ 0008ocl-G

s '~ II

/ L MO"" V

SQUEEZE

PLAY IT

f'LOOD

#2

r 1(4

WEAK HOOK

PLAY IT

CURL

COV. 4 (REX - LEE) V~.

SLOT SETS

"REX"

o 000 .. 0

/

o

CLOSED SIDE FORCE BACKER

"CLOSED SIDE" RULES

r

o

FS ! 1/4

ZONE MATCH 2·3

SLOT FORCE BACKER

r

114

r-osrnox SAM

MIKE

ALIGN STRONG SIDE OF CORE

MIDDLE OF CORE

KEY IT - NEAR BACK

GUARD - NEAR BACK

RESP CLOSED SIDE RULE CLOSED SIDE RULE
fLOW WIDER THAN WIDEST CLOSED SIDE RULE
",,,,-~."".'..,-,"\ SQUEEZE REMAINING PUSH TOWARD FIRE
·J:'lRE
,;.".:, .. , RECEIVER WITH DEPTII
POSITION STRONG COR,1I,[ER STRONG SAFETY
ALIGN OUTSIDE #1 8 -10 YDS DEEP
INSIDE SHADE OF TE
KEY #1·2 TE-OL· FLOW
CLOSED SIDE RULE _1ST REC
RESP DEEP OUTSIDE 1/4 DEEP - 2ND REC DEEP \12
NO THREAT SLOUGH
FIRE PLAY IT PLAY IT
FLOW PLAY IT PLAY IT
r:':\ FLOW FIRE
F MO

MIDDLE OF CORE

GUARD - NEAR BACK

ZONE MATCH 2 - 3 WITH SLOT CORNER

DROP TO HOOK READ PATTERNS

WILL

WEAK SIDE OF CORE

BALL AND TRIANGLE

RUSH AND CONTAm

ComAIN

ZONE MATCH 2 ~ 3

CONTAIN

y

Mo

I

c

\ c

l

HOOK

FS

~ 114

114

FREE SAFETY

8 -10 YDS DEEP OG-OTGAP

#2 - SEE #1 AND #3

ZONE DEEP INSIDE 114

PLAY IT

PLAY IT

SLOT CORNER

OUTSIDE ALIGNMENT

#2 - 3

ZONE MATCH 2 - 3 WITHMO

CAN°T BE BEAT TO FLAT

PLAY IT

PLAY IT

~H

! M M._o l_.c

\ ~WNEMATCHZ·JI

SQUEEZE t

1/4

FS ! 114

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