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figure whereas cube is a 3D figure. 3D presents the object from every possible d
irection like in real life. 2D bitmap or vector graphics are used to create 2D a
nimation figures.
Various techniques that are used in creating 2D figures are morphing, twining, o
nion skinning and interpolated rotoscoping. Whereas 3D animation involves digita
l modeling of characters. Various steps that are involved in 3D animation are ch
aracter sketching, character modeling, scene building, texturing, lightening and
camera setup, rendering, lightening and camera setup, rendering, editing and mi
xing etc. Other techniques that can be applied are the use of mathematical funct
ions, simulated fur or hair and the use of motion capture. In this way we can ex
tract greater use of multimedia through 2D and 3D animation.