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CATIA V5 Training Syllabus

BASIC TRAINING

Management Overview Training

Introduction to CATIA V5 Methods

Generative Shape Design

Assembly Design - DMU

ADVANCED TRAINING

Parameters and Formulas

Product Structure – Design in Context

Hybrid modeling – Interaction between Surfaces & Sketch Based Features

Simple Rules and Templates

Kinematics

AUTOMOTIVE SPECIFIC CLASSES

Cast & Machine Design Strategy

Vehicle Top Down Design Strategy

Body Design Methods

Chassis Design Methods

Interior Design Methods

 MANAGEMENT OVERVIEW TRAINING

Designed for supervisors and managers to investigate some of the design capabilities of CATIA V5. The goal of this
class is to introduce program management to some of the commonly used capabilities, functionalities, and interface
tools available in CATIA V5.

Topics covered in this introductory class: 

 Introduction of the CATIA V5 interface


 Part Design Workbench
 Generative Surface Workbench (GSD)
 Assembly Design Workbench (Product Structure)
 Design in Context (Product Structure)
 Skeleton Part concept (Product Structure)
 Drawings (link with Parts)

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INTRODUCTION TO CATIA V5 METHODS

This series of classes is designed to take the student form the basic functionality to best-practice methods to create
stable, modifiable parts. These classes will wrap specific methodology that teaches designing for manufacturability and
change.

Wireframe and Sketcher

The goal of this class is to demonstrate the functionality, techniques, and best practice methodology in creating
the basic building blocks of part design.

Topics covered in the class:

 Creation of Input geometry – driving shapes, features, and contours.


 Sketcher basics and best practice methods
 Links and relationships between geometry.

Part Body organization and Boolean Operations

This class covers the development and best practice methods of Sketch Based Features and Tree organization.

 Topics covered in the class:

 Sketch Based Features – creation techniques, types, and applications


 Boolean Operations
 Configuration Tree Organization
 Positive & Negative Sketch Based Features
 Open Bodies and Input Relationships

Dress-up Features – Draft & Fillet

The Dress-up Features of Draft and Fillets will be examined for application and function.

Topics covered in the class:

 Draft options
 Fillet creation and placement in the tree
Dress-up Features – Thickness

The Thickness Feature is important to many design options and techniques

Topics covered in the class:

 Examination of the function


 Application – Material stock allowance
 Contour Reuse
 Inside / Outside method

Subtract Method

The subtract method is a stable creation technique that often mirrors manufacturing o the part. The technique is
much like a sculptor approaching a block of marble, as opposed to building features by stacking blocks.

Topics covered in the class:

 Creation of features to be removed.


 Body organization
 Placement of Dress-up Features
 Comparison of the two major modeling technique of building blocks and sculpting.

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GENERATIVE SHAPE DESIGN

This class will cover basic concepts of designing for change using the main surfacing tool in CATIA V5.

 Topics covered in the class:

 Interaction with supplied and Input geometry


 Body organization
 Part structure
 Modify conditions and replace geometry

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ASSEMBLY DESIGN - DMU

This class will introduce the concept of multiple parts on the screen within the Product Environment.

 Topics covered in the class:


 Movement and positioning of parts in the Product workspace
 Creation of constraints and relationships
 Sectioning
 Analysis

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ADVANCED CATIA V5 METHODS

Parameters and Formulas

This class will cover the creation and use of Parameters and formulas as guiding inputs in the design and
modification of parts.

 Parameters
 PowerCopy
 User Defined Features
 Applications and uses
 Libraries

Product Structure – Design in Context

This class will cover the interaction with the product structure while designing a part.

This class will cover:

 Copy / Paste options within the Product Environment


 Interaction with multiple parts to guide features and design
 Replace and update options
 Shared inputs between parts
 Published elements

Hybrid modeling – Interaction between Surfaces & Sketch Based Features

This class will cover the coexistence and fluid relationships between surface features and Sketch Based
Features within a single part.

 This class will cover:

 Design by inputs
 Interaction of surface geometry with Sketch Based Features
 Strengths and weaknesses of Sketch Based Feature options.

Simple Rules and Templates


This class will cover the introduction of the Knowledgeware workbench.

Simple rules using formulas and links will drive conditions within parts and products.

This class will cover:

 Creation Parameters to drive part conditions


 Contour reuse
 Use of multiple design options with a single part
 Creation of template parts

 Kinematics

This class will cover the creation of constraints and joints that generate kinematic movement.

In this class you will learn:

 Positioning parts within a Product Environment


 Creating positional and relational constraints between parts
 Creating Kinematic joints
 Generating Kinematic movements
 Creating swept volumes and graphed results.

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CATIA V5 AUTOMOTIVE SPECIFIC CLASSES

Cast & Machine part

This class covers the creation of linked cast and machine feature parts within a Product structure.

This class consists of:

 The introduction of the Skeleton part to hold shared Input geometry


 Creation of driving shapes and features shared between cast and machined geometry
 Use of Negative Sketch Based Features to create Machined conditions
 Linking of parts through the Product Environment.

Design for Manufacturing Methods


This class covers tips and techniques for creating parts based on the way they are manufactured.

 Sand Castings
 Die Castings
 Stampings
 Plastic Molded Parts
 Forgings

Vehicle Top Down Design Strategy

Body Design Methods

 Structure
 Closures
 Shells

Chassis Design Methods

 Frame – Structure
 Suspensions
 Fuel Systems & Delivery
 Cooling Systems

 Interiors

 Packaging
 Ergonomics
 IP/Dash

 
 

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