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C R E D I T S : Game Design - Engine and Physics Programming - Art Direction - Project Coordinat ion D A N I E L " D A T A " T A B A R Art Direction

and Production - Game Design - Tools Programming A R N E N I K L A S J A N S S O N GUI Library Programming J A S O N B O E T T C H E R Art S I C H E L A N K E and M O R I L I T O N Content N " S S " C O T " N " N " C A V Production N A K E " A P N B U B T H E L A S U M G U N " E C R I C K S T A S " T B A T E E T 4 F M N M 8 S A A B " N E S A N D E R S E N N S E L L N A " C O L P A V U D O H U B N E S T E

Intro and Main Menu Music Composition and Production R O B E R T S T J R N S T R M & J O N A S R R L I N G, R I N D U S T R I E S Campaign Menu and In-game Music Composition and Production D A N N Y B A R A N O W S K Y , D B S O U N D W O R K S In-game Song "Last Man" Composition and Production M I C H A E L W A T T S, E N C O R E M U S I C Platform Porting C H R I S K R U G E R (OSX) F R A N K E A R L (Linux) Licensing System Design and Programming M A T I A S N A H U E L C A R B A L L O

Special Thanks LEE THOMASON, 'JAMES' GENGE, RAIGAN BURNS, NICK WAANDERS, JAMIE CHENG, NATHANIEL SABANSKI Technology Platform ALLEGRO, FMOD, LUA, LUABIND, LIBCURL, OGG VORBIS, MICROPATHER, MSVC8 CRTs FMOD Sound System, copyright Firelight Technologies Pty, Ltd., 1994-2007. Portions Copyright 2001, Xiphophorus Cortex Command is TM and 2010 Data Realms, LLC

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