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SPECIAL MOVES AND SCORES DAMA chip can move or takes a piece to any unoccupied square along the

diagonal path. DAMA takes Ordinary, times 2. Ordinary takes Dama , times 2. Dama takes Dama, times 4. Dama remaining chip, times 2. Mayor tatlo or dalawa, mayor tatlo, prevail. Mayor tatlo, dalawa over dama prevail. Illegal or incorrect move-entries must be corrected. The taker chip is always the addend ( addition ), minuend ( subtraction ) multiplicand (multiplication), dividend ( division) and augend ( binary ). DRAWS Between evenly matched opponents, damath games will sometime end in draws. So what's a draw? That's when nobody wins. In tournaments, draws are recorded as - , essentially half a point rather than the full point for a win. There are two kinds of draws to discuss briefly. 1. Draws by agreement This kind of draw is the most common. At any time in the game, you can offer a draw to your opponent. Be mindful of good etiquette, however. Don't offer a draw on every move! And be sure to offer the draw correctly. Make your move, offer the draw ("I offer a draw" is fine) and only then inform your arbiter (assuming that you have arbiter. An offer of a draw without making a move is NOT a legal offer and can be ignored by arbiter. 2. Threefold repetition regardless of score You or your opponent can claim a draw if the same position occurs fourth times in the same game, all with the same player to move. Such repetitions can easily occur in endgames when one player is using DAMA chips. To claim such a draw, you need to have an accurate scoresheet and demonstrate to the tournament arbiter that the claim is valid. To claimed such a draw both players must be correct, agreed to the draw!

FOR TEACHERS Addition and subtraction of binary numbers When adding binary number A B . A is called the augend and B is called the addend.

When subtracting binary number A, I, e. A B = C, A is called the minuend, B is called the subtrahend and C is called the difference. When multiplying A by B to give C, i.e. A x B = C, A is called the multiplicand, B the multiplier and C the product. When dividing number a is called the dividend, B the divisor and C the qoutient.

What is Sci- Damaths? SciDamaths ( Sci = Science, Dama = Pinoy game checker board, maths = mathematics) is a line of attact and sound addition, subtraction, multiplication and division game between two players that is enjoyed by pupils and students, from classroom to home. Though the game of sci-damaths has taken many variations over its long time, today's form entered the digital age, as games and tournaments are played online and via email. Using a Pinoy checker board composed of grids and diagonal lines , the game against another's involves the use of strategic moves and techniques using the chips. Using the chips, players execute tactics to remove the challenger's chips thru mathematical operations. Its significance to dramatize the importance of Science and Mathematics using the typical game of Pinoy called DAMA. It is played by two players who move by turns diagonally. WHICH OPENING IS BEST: There is no answer to that question, its all a matter of style and personal fancy, its just the same with choice of defense, whatever actual openings you choose you must have a deep understanding of the ideas behind the opening play. Learning opening principle is easy it is really just a matter of knowing what not to do. Learning in a series of opening moves wont make you better damath player. There is no point in studying the opening if you dont understand the middle game and if you dont understand he end game.

WHAT MAKES A DAMATH PLAYER? 1. 2. 3. 4. The ability to calculate accurately and quickly will be useful. A good memory will also be used. The ability to think logically must help. The ability to concentrate.

HOW TO HANDLE TIME TROUBLE? 1. Concentrate on the position alone.

2. Time spent writing cant be spent thinking. 3. Dont keep looking at the clock. 4. Dont panic.

RULES OF THE GAME TO BEGIN THE GAME1. Toss a chip/coin to decide who move first.2. The two players alternately take turn in moving a piece. ( Pass is notallowed)3. Touch move shall be observed in the game. A player who touches a chip isrequired to move unless it is illegal to do so.4. After making a move, a player shall record his move in one score sheet only.5. Only one score sheet will be used by the two players in a game.6. Each player is only allowed one minute to move including the recording.However in taking or capturing the chip or chips one minute rule will not use. 7 . A warning is given to player by the arbiter if no move is made after one minute,and consequently, he is forced to move a chip.8. Continuous violation of this rule # 7 will disqualify the player even if he is leadingin the score sheet at the time of the violation, 4th violation meansdisqualification.9. All moves should be in the forward direction except taking a chip ( forward or backward) if a chip is already a dama.10. A chip is declared a dama if it reaches and stops terminally in any of thefollowing squares of the opposing player:(1,0) (3,0) (5,0) ( 7 ,0)10. S imilarly , the opposing players chip is declared a dama if it reaches andstops terminally in any of the following squares:(0, 7 ) (2, 7 ) ( 4, 7 ) ( 6, 7 ) 11. Once a chip is declared a dama, it could slide diagonallyforward in any vacant square provided no opposing chip blocksit. It could take a chip or chips and double the score.12. S imilarly, if any ordinary chip takes a dama or a damatakes another dama the score in both situations is doubled . (x two ) x ( four)13. A player can take one chip or more than one chips with therequired option to take the greater number of chips.14. Between a dama taking a chip and a chip taking another chip, the former is obliged. Between a dama taking a chip anda dama takes two or more chips, the later prevails. 15. Dama chip should be identified by encircling thechip in the score sheet.16. The game ends after 20 minutes.1 7

. The game also ends if:a. the moves are repetitive.b. A player has no more move.c. A player has no more chip.d. A chip is cornered.e. A player resignf. Both players agree to a draw 18. The remaining chips or chip of player is added to his totalscore. 19. If the remaining chip is a dama, the value of the chip isdoubled. 20. The player with the greater accumulated total wins thegames except sci-dama.21. If both players have the same score or tie is recorded as -, essentially half a point rather than the full point for a win.22. The player may or may not use a calculator.23. Only players are allowed to raise questions during the gamethrough the arbiter and should be solved immediately.24. Arbiter is always right in his decisions.

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