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{\rtf1 {\colortbl;\red255\green0\blue0;\red0\green255\blue0;\red255\green255\blue0;\red 0\green0\blue255;\red0\green255\blue255;\red255\green0\blue255;\red0\green0\blue 0;} \cf0 Support for FP blending\par \cf0 Creating new texbuffer(1280, 960)\par \cf0 Creating

new dsbuffer\par \cf0 Car reading error in Vehicles\\_K_M-TunedStallion\\Properties.XML\par \cf0 Vehicles\\Traffic_Sedan FM\\9.CAM is missing!\par \cf0 Vehicles\\Traffic_Sedan HA\\9.CAM is missing!\par \cf0 Vehicles\\Traffic_Sedan KS\\9.CAM is missing!\par \cf0 Vehicles\\Traffic_Sedan NS\\9.CAM is missing!\par \cf0 Vehicles\\Traffic_Sedan SW\\9.CAM is missing!\par \cf0 Vehicles\\Traffic_Sedan VP\\9.CAM is missing!\par \cf0 Vehicles\\Traffic_SUV CB\\9.CAM is missing!\par \cf0 Vehicles\\Traffic_SUV LD\\9.CAM is missing!\par \cf0 Vehicles\\Traffic_Wagon VV\\9.CAM is missing!\par \cf0 dcPropertyList::WriteConfig: Config.cfg\par \cf0 Creating new texbuffer(1280, 960)\par \cf0 Creating new dsbuffer\par \cf0 Creating new texbuffer(800, 600)\par \cf0 Creating new texbuffer(800, 600)\par \cf0 Creating new texbuffer(800, 600)\par \cf0 Creating new texbuffer(800, 600)\par \cf0 Creating new texbuffer(800, 600)\par \cf0 Creating new texbuffer(800, 600)\par \cf0 TextureFactory: Texture \cf1 Mouse1.DCT\cf7 not found!\par \cf0 TextureFactory: Texture \cf1 Mouse2.DCT\cf7 not found!\par \cf0 TextureFactory: Texture \cf1 Mouse3.DCT\cf7 not found!\par \cf0 TextureFactory: Texture \cf1 Mouse0_Disabled.DCT\cf7 not found!\par \cf0 TextureFactory: Texture \cf1 Mouse1_Disabled.DCT\cf7 not found!\par \cf0 TextureFactory: Texture \cf1 Mouse2_Disabled.DCT\cf7 not found!\par \cf0 TextureFactory: Texture \cf1 Mouse3_Disabled.DCT\cf7 not found!\par \cf0 SendReports1\par \cf0 SendReports2\par \cf0 Creating new texbuffer(1280, 960)\par \cf0 Creating new dsbuffer\par \cf0 audio\\Checkpoint_Sizzle.wav not found\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcOcean_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(33,37): e rror X3014: incorrect number of arguments to numeric-type constructor \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define MRT 1\par \cf0 #define RT_COLOR 1\par \cf0 #define RT_POS 1\par \cf0 #define RT_NORMAL 1\par \cf0 #define RT_MATERIAL 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcOcean_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(33,37): e rror X3014: incorrect number of arguments to numeric-type constructor \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define MRT 1\par \cf0 #define RT_COLOR 1\par \cf0 #define RT_POS 1\par

\cf0 #define RT_NORMAL 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcOcean_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(36,6): er ror X3018: invalid subscript 'Material' \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define HQ_POSNORMAL 1\par \cf0 #define MRT 1\par \cf0 #define RT_COLOR 1\par \cf0 #define RT_POS 1\par \cf0 #define RT_NORMAL 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcOcean_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(35,6): er ror X3018: invalid subscript 'Color' \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define RT_COLOR 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcOcean_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(33,37): e rror X3014: incorrect number of arguments to numeric-type constructor \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define RT_NORMAL 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcOcean_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(35,6): er ror X3018: invalid subscript 'Color' \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define HQ_POSNORMAL 1\par \cf0 #define RT_NORMAL 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcOcean_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(35,6): er ror X3018: invalid subscript 'Color' \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define RT_MATERIAL 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcOcean_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(33,37): e rror X3014: incorrect number of arguments to numeric-type constructor \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define INSTANCED 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define MRT 1\par \cf0 #define RT_COLOR 1\par \cf0 #define RT_POS 1\par \cf0 #define RT_NORMAL 1\par \cf0 #define RT_MATERIAL 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\

\dcOcean_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(33,37): e rror X3014: incorrect number of arguments to numeric-type constructor \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define INSTANCED 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define MRT 1\par \cf0 #define RT_COLOR 1\par \cf0 #define RT_POS 1\par \cf0 #define RT_NORMAL 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcOcean_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(36,6): er ror X3018: invalid subscript 'Material' \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define INSTANCED 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define HQ_POSNORMAL 1\par \cf0 #define MRT 1\par \cf0 #define RT_COLOR 1\par \cf0 #define RT_POS 1\par \cf0 #define RT_NORMAL 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcOcean_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(35,6): er ror X3018: invalid subscript 'Color' \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define INSTANCED 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define RT_COLOR 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcOcean_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(33,37): e rror X3014: incorrect number of arguments to numeric-type constructor \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define INSTANCED 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define RT_NORMAL 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcOcean_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(35,6): er ror X3018: invalid subscript 'Color' \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define INSTANCED 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define HQ_POSNORMAL 1\par \cf0 #define RT_NORMAL 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcOcean_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(35,6): er ror X3018: invalid subscript 'Color' \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define INSTANCED 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par

\cf0 #define RT_MATERIAL 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcTexLight_Road_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(39,37): e rror X3014: incorrect number of arguments to numeric-type constructor \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define MRT 1\par \cf0 #define RT_COLOR 0\par \cf0 #define RT_POS 1\par \cf0 #define RT_NORMAL 2\par \cf0 #define RT_MATERIAL 3\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcTexLight_Road_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(39,37): e rror X3014: incorrect number of arguments to numeric-type constructor \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define MRT 1\par \cf0 #define RT_COLOR 0\par \cf0 #define RT_POS 1\par \cf0 #define RT_NORMAL 2\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcTexLight_Road_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(39,37): e rror X3014: incorrect number of arguments to numeric-type constructor \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define RT_NORMAL 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcTexLight_Road_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(39,37): e rror X3014: incorrect number of arguments to numeric-type constructor \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define OUTPUT_FOG 1\par \cf0 #define RT_NORMAL 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcTexLight_Road_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(39,37): e rror X3014: incorrect number of arguments to numeric-type constructor \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define RT_NORMAL 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcTexLight_Road_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(39,37): e rror X3014: incorrect number of arguments to numeric-type constructor \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define OUTPUT_FOG 1\par \cf0 #define RT_NORMAL 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcTexLight_Road_P.HLSL: \par

\cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(39,37): e rror X3014: incorrect number of arguments to numeric-type constructor \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define INSTANCED 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define MRT 1\par \cf0 #define RT_COLOR 0\par \cf0 #define RT_POS 1\par \cf0 #define RT_NORMAL 2\par \cf0 #define RT_MATERIAL 3\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcTexLight_Road_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(39,37): e rror X3014: incorrect number of arguments to numeric-type constructor \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define INSTANCED 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define MRT 1\par \cf0 #define RT_COLOR 0\par \cf0 #define RT_POS 1\par \cf0 #define RT_NORMAL 2\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcTexLight_Road_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(39,37): e rror X3014: incorrect number of arguments to numeric-type constructor \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define INSTANCED 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define RT_NORMAL 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcTexLight_Road_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(39,37): e rror X3014: incorrect number of arguments to numeric-type constructor \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define INSTANCED 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define OUTPUT_FOG 1\par \cf0 #define RT_NORMAL 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcTexLight_Road_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(39,37): e rror X3014: incorrect number of arguments to numeric-type constructor \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define INSTANCED 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define RT_NORMAL 1\par \cf0 ShaderFactory: Error compiling pixel shader \cf1 Shaders\\DeferredLighting\ \dcTexLight_Road_P.HLSL: \par \cf0 C:\\Program Files (x86)\\Team6 game studios\\Battle Metal\\memory(39,37): e rror X3014: incorrect number of arguments to numeric-type constructor \par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define INSTANCED 1\par \cf0 #define UNSIGNED_CUBEMAP 1\par \cf0 #define OUTPUT_FOG 1\par

\cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0 \cf0

#define RT_NORMAL 1\par ShaderFactory: Shader \cf1 Wii\\dcOutputMotion_DS.DCS\cf7 not found!\par ShaderFactory: Shader \cf1 Wii\\dcOutputMotion_DS.DCS\cf7 not found!\par TextureFactory: Texture \cf1 Mouse1.DCT\cf7 not found!\par TextureFactory: Texture \cf1 Mouse2.DCT\cf7 not found!\par TextureFactory: Texture \cf1 Mouse3.DCT\cf7 not found!\par TextureFactory: Texture \cf1 Mouse0_Disabled.DCT\cf7 not found!\par TextureFactory: Texture \cf1 Mouse1_Disabled.DCT\cf7 not found!\par TextureFactory: Texture \cf1 Mouse2_Disabled.DCT\cf7 not found!\par TextureFactory: Texture \cf1 Mouse3_Disabled.DCT\cf7 not found!\par TextureFactory: Texture \cf1 Mouse1.DCT\cf7 not found!\par TextureFactory: Texture \cf1 Mouse2.DCT\cf7 not found!\par TextureFactory: Texture \cf1 Mouse3.DCT\cf7 not found!\par TextureFactory: Texture \cf1 Mouse0_Disabled.DCT\cf7 not found!\par TextureFactory: Texture \cf1 Mouse1_Disabled.DCT\cf7 not found!\par TextureFactory: Texture \cf1 Mouse2_Disabled.DCT\cf7 not found!\par TextureFactory: Texture \cf1 Mouse3_Disabled.DCT\cf7 not found!\par TextureFactory: Texture \cf1 Mouse1.DCT\cf7 not found!\par TextureFactory: Texture \cf1 Mouse2.DCT\cf7 not found!\par TextureFactory: Texture \cf1 Mouse3.DCT\cf7 not found!\par TextureFactory: Texture \cf1 Mouse0_Disabled.DCT\cf7 not found!\par TextureFactory: Texture \cf1 Mouse1_Disabled.DCT\cf7 not found!\par TextureFactory: Texture \cf1 Mouse2_Disabled.DCT\cf7 not found!\par TextureFactory: Texture \cf1 Mouse3_Disabled.DCT\cf7 not found!\par Creating new rtbuffer\par Creating new dsbuffer\par Min = 0.00, 0.00, 0.00\par Max = 0.00, 0.00, 0.00\par ShadowCalc took 338.26ms\par Rendering static shadow\par Creating new rtbuffer\par Creating new dsbuffer\par Creating new texbuffer(1280, 960)\par Creating new dsbuffer\par Creating new texbuffer(800, 600)\par Creating new texbuffer(800, 600)\par Creating new texbuffer(800, 600)\par Creating new texbuffer(800, 600)\par Creating new texbuffer(800, 600)\par Creating new texbuffer(512, 512)\par Creating new dsbuffer\par Creating new texbuffer(800, 600)\par Creating new texbuffer(200, 150)\par Creating new texbuffer(200, 150)\par InputIndex = 0\par SoundFactory: Sound \cf1 Bonus2.WAV\cf7 not found!\par SoundFactory: Sound \cf1 Bonus1.WAV\cf7 not found!\par Script Scripts\\Weapons\\Rocket_flamer.xml not found\par Script Scripts\\Weapons\\Rocket_flamer.xml not found\par Script Scripts\\Weapons\\Rocket_flamer.xml not found\par Script Scripts\\Weapons\\Rocket_flamer.xml not found\par SoundFactory: Sound \cf1 Bonus1.WAV\cf7 not found!\par SoundFactory: Sound \cf1 Bonus1.WAV\cf7 not found!\par SendReports1\par SendReports2\par Creating new texbuffer(1280, 960)\par Creating new dsbuffer\par Creating new texbuffer(1280, 960)\par Creating new dsbuffer\par Cleaning up..\par

\cf0 \cf0 \cf0 \cf0 \cf0 }

SendReports1\par SendReports2\par Shutdown1\par Shutdown2\par Shutting down...\par